Difference between revisions of "Melee damage"
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* Penetrates 20% of the targets total DR | * Penetrates 20% of the targets total DR | ||
| − | * | + | * Penetrates 30% of the targets total DT |
|- | |- | ||
| [[Gain Strength]] | | [[Gain Strength]] | ||
| − | + | | 3 | |
| − | + | | Under 19 Total Strength | |
| + | | +2 to [[Strength]] +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]]) | ||
|- | |- | ||
| [[Hit the Gaps]] | | [[Hit the Gaps]] | ||
| Line 60: | Line 61: | ||
| [[Perception|PE]] ≥ 6 | | [[Perception|PE]] ≥ 6 | ||
| | | | ||
| − | * Reduce % | + | * Reduce % [[Lethal Damage]] as damage resistance |
* 8% death effect res per PE | * 8% death effect res per PE | ||
|- | |- | ||
| Line 75: | Line 76: | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
| 3 | | 3 | ||
| − | | [[ | + | | [[SG]], [[BG]], or [[EW]] ≥ 100% |
| | | | ||
* +2 to [[Strength]] when calculating [[chance to hit]] | * +2 to [[Strength]] when calculating [[chance to hit]] | ||
| − | * +25% more [[ | + | * +25% more [[Lethal Damage]] |
|- | |- | ||
| [[Cowboy]] | | [[Cowboy]] | ||
| Line 91: | Line 92: | ||
* 15 Fire and Explode [[DT]] | * 15 Fire and Explode [[DT]] | ||
* -25% melee damage for opponent | * -25% melee damage for opponent | ||
| − | * Immune | + | * Immune to [[Pyromaniac]] Bonuses |
* 8% confusion res per INT | * 8% confusion res per INT | ||
|- | |- | ||
|} | |} | ||
| − | = PVE Perks = | + | == Melee Power == |
| + | |||
| + | *Melee power is how much melee damage you deal in % | ||
| + | *value in PvE from Weapon can't be lower than 40% | ||
| + | *ST Mastery scale with weapon tier (aimed attacks) +20%/30%/50%/70%/100% melee power | ||
| + | *+10% if u are Deathclaw class vs NPC | ||
| + | *+1% if u are Soldier | ||
| + | *+5% WE melee damage | ||
| + | *+5% WE super damage | ||
| + | *+5% bonus hth damage | ||
| + | *+30% regulator bruiser | ||
| + | *then u add defence of target: | ||
| + | *-35% firefighter (powerful because it reduces max melee power to 65%) | ||
| + | *-20% WE shield | ||
| + | *-40% WE super utility | ||
| + | *-30% Tank synergy | ||
| + | *-15% each iron skin | ||
| + | *then after defence(no capped can be negative) | ||
| + | *+35% bruiser vs npcs | ||
| + | *cap 15% after defences if heavy handed vs NPCs | ||
| + | *set to 100% if combat master rage | ||
| + | *cap to 1% to 100% (65% with firefighter on enemy) | ||
| + | |||
| + | min damage + Melee Power x melee damage | ||
| + | |||
| + | max damage + Melee Power x melee damage | ||
| + | |||
| + | === Weapon Melee Power Scaling === | ||
| + | |||
| + | |||
| + | {| class="wikitable sortable" | ||
| + | ! Weapon Type !! Attack Type || Tier 1 || Tier 2 || Tier 3 || Tier 4 || Tier 5/6 | ||
| + | |- | ||
| + | | Fast Knives || Swing || 3% || 5% || 10% || 15% | ||
| + | |- | ||
| + | | Fast Knives || Thurst || 5% || 15% || 20% || 40% | ||
| + | |- | ||
| + | | Damage Knives || Swing || 5% || 15% || 20% || 40% | ||
| + | |- | ||
| + | | Damage Knives || Thurst || 15% || 35% || 50% || 70% | ||
| + | |- | ||
| + | | Spears || Thurst || 1% || 10% || 30% || 60% | ||
| + | |- | ||
| + | | Clubs || Swing || 1% || 6% || 12% || 50% || 100% | ||
| + | |- | ||
| + | | Clubs || Thurst || 1% || 15% || 40% || 80% || 100% | ||
| + | |- | ||
| + | | Hammers || Swing || 1% || 15% || 35% || 40% | ||
| + | |- | ||
| + | | Hammers || Thurst || 5% || 25% || 50% || 65% | ||
| + | |- | ||
| + | | Punch || Punch || 1% || 1% || 25% || 50% | ||
| + | |} | ||
| + | |||
| + | == PVE Perks == | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
| Line 117: | Line 172: | ||
|- | |- | ||
| Small Ranged Damage | | Small Ranged Damage | ||
| − | | +1 | + | | +1 [[Lethal Damage]] against NPC |
| 1/25 | | 1/25 | ||
|- | |- | ||
| Line 137: | Line 192: | ||
|- | |- | ||
| Lethal Shield | | Lethal Shield | ||
| − | | Blocks 2% | + | | Blocks 2% [[Lethal Damage]] against NPCs |
| 1/25 | | 1/25 | ||
|- | |- | ||
| Line 150: | Line 205: | ||
|- | |- | ||
|} | |} | ||
| + | |||
| + | [[Category:Combat-related mechanics]] | ||
Latest revision as of 01:58, 5 April 2026
Melee Damage is the Damage dealt in Close Combat
Melee Damage is affected by different Modifiers
- +2 Damage each Strength. +3 With Bruiser Trait
- Tiger Movement Implants +10 for each.
- Integrated Gloves Armor Perk +10 for each.
- Level Perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Bonus Battle Stats | 6 |
| |
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% | -1 AP to HtH attack cost |
| Bonus HtH Damage | 3 | Close Combat ≥ 75% | +9 to melee damage |
| Death Sense | 6 | LK ≥ 6 |
|
| Gain Strength | 3 | Under 19 Total Strength | +2 to Strength +5 to special class calculation (Combat Master, Deathclaw, Wrecker) |
| Hit the Gaps | 12 | Combat Skill ≥ 150% | -50% to your target's armor's critical modifiers |
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| Lethal Protection | 12 | PE ≥ 6 |
|
| Right between the Eyes | 15 | Combat Skill ≥ 200% | -90% to your target's helmet's critical modifiers |
| Spray and Pray | 6 | Combat Skill ≥ 125% | Remove Critical Chance aimed cap |
| Weapon Handling | 3 | SG, BG, or EW ≥ 100% |
|
| Cowboy | 3 | Agility ≥ 10 | * +50 AP Regen while using one handed weapons |
| Firefighter | 3 | At least 7 Strength |
|
Melee Power
- Melee power is how much melee damage you deal in %
- value in PvE from Weapon can't be lower than 40%
- ST Mastery scale with weapon tier (aimed attacks) +20%/30%/50%/70%/100% melee power
- +10% if u are Deathclaw class vs NPC
- +1% if u are Soldier
- +5% WE melee damage
- +5% WE super damage
- +5% bonus hth damage
- +30% regulator bruiser
- then u add defence of target:
- -35% firefighter (powerful because it reduces max melee power to 65%)
- -20% WE shield
- -40% WE super utility
- -30% Tank synergy
- -15% each iron skin
- then after defence(no capped can be negative)
- +35% bruiser vs npcs
- cap 15% after defences if heavy handed vs NPCs
- set to 100% if combat master rage
- cap to 1% to 100% (65% with firefighter on enemy)
min damage + Melee Power x melee damage
max damage + Melee Power x melee damage
Weapon Melee Power Scaling
| Weapon Type | Attack Type | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5/6 |
|---|---|---|---|---|---|---|
| Fast Knives | Swing | 3% | 5% | 10% | 15% | |
| Fast Knives | Thurst | 5% | 15% | 20% | 40% | |
| Damage Knives | Swing | 5% | 15% | 20% | 40% | |
| Damage Knives | Thurst | 15% | 35% | 50% | 70% | |
| Spears | Thurst | 1% | 10% | 30% | 60% | |
| Clubs | Swing | 1% | 6% | 12% | 50% | 100% |
| Clubs | Thurst | 1% | 15% | 40% | 80% | 100% |
| Hammers | Swing | 1% | 15% | 35% | 40% | |
| Hammers | Thurst | 5% | 25% | 50% | 65% | |
| Punch | Punch | 1% | 1% | 25% | 50% |
PVE Perks
| Name | Bonus | Rank/Number of ranks |
|---|---|---|
| Brute | Increase critical chance against NPC by 1% | 1/25 |
| Desert Hunter | +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC | 1/25 |
| Commander | Increase damage of NPC followers by 3% against NPC | 1/25 |
| Small Ranged Damage | +1 Lethal Damage against NPC | 1/25 |
| Mini Toughness | 0.2% less damage taken from NPC | 1/25 |
| Robots Slayer | +1% extra damage against Robots | 1/25 |
| Mutant Slayer | +1% extra damage against Super Mutants | 1/25 |
| Murder | +1% extra damage against Human NPCs | 1/25 |
| Lethal Shield | Blocks 2% Lethal Damage against NPCs | 1/25 |
| Armor Upgrade | Lowers NPC DR penetration by 1% | 1/10 |
| Berserker | Gives 1% Damage Resistance Penetration against NPCs
|
1/20 |