Difference between revisions of "Rockside"

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Rockside is the Tutorial location of Fonline 3.
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'''Rockside''' is the tutorial location of [[FOnline 3]].
  
 
[[File: Map.png|thumb]]
 
[[File: Map.png|thumb]]
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[[File: RS 123.png|thumb]]
+
[[File: Rockside hint.png|thumb]]
 
[[File: Outside.jpg|thumb]]
 
[[File: Outside.jpg|thumb]]
 
[[File: Gas Station.jpg|thumb]]
 
[[File: Gas Station.jpg|thumb]]
Line 8: Line 8:
 
[[File: Village.jpg|thumb]]
 
[[File: Village.jpg|thumb]]
 
[[File: RS DOC.jpg|thumb]]
 
[[File: RS DOC.jpg|thumb]]
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== Getting Started ==
 
  
−
Here are some rules about this area:
+
== Introduction ==
  
−
1. Everything you find in here will be taken from you when you leave.
+
Let's start with the basics:
  
−
2. Experience gained in here is increased based on patch number.
+
0. Leaving Rockside is a permanent and irreversible action.
  
−
3. The ~reroll feature is free in here. Use it unlimited times!
+
1. Everything you have will be taken from you when you leave.
  
−
4. If you stay in Rockside long enough, you will be able to take a class in here. Regulator (25), Chosen one (30), and Combat Master (35) can be selected.
+
2. PvP is disabled in Rockside.
  
−
5. PVP cannot occur in Rockside
+
3. Experience gained in Rockside increases with each major patch.
  
−
6. If possible, playing on CET Sunday will provide you with the greatest experience gains. Every Sunday, there is a server wide experience multiplier.  
+
4. The optimal time to farm experience in Rockside is Sunday (CET), due to a weekly server-wide experience multiplier event that stacks with Rockside's patch-based bonus.
  
−
7. Every time you leave your base, you are place in an instance of Rockside. This means you may not be able to return to the same spot to get your loot when you die!
+
5. The <code>~[[reroll]]</code> feature is free to use in Rockside. Make sure you take full advantage of it!  
  
−
7b. To know which version of Rockside you are in, check the area next to Francis after leaving your room. The 3 versions are: (1) Road block, (2) Burned Carpet, (3) Table.
+
6. If you stay in Rockside long enough, you will be able to choose a [[Class Perk|class]] perk: [[Regulator]] (required [[level]]: 25), [[Chosen One]] (30), and [[Combat Master]] (35) become available fairly early, followed by [[Soldier]] (100), [[Killer]] (100), and [[Random Boy]] (100).
  
−
Time to explore Rockside.
+
7. Every time you leave your private room, you enter a random instance of Rockside. This means that you may not be able to return to your corpse to get your loot back.
  
−
== Walkthrough Part 1==
+
7a. To know which instance of Rockside you are in, check the area next to Francis after leaving your room. The two versions are: (1) burned carpet, (2) empty.
  
−
Ok, so before we begin, I recommend making a Melee user build to start Rockside. Guns and ammo can be gotten cheaply, but I find it is easier to start as a melee user and then reroll once I am about level 12-15 and have got a little stuff saved up. A generic build I have used that works for me is: '''S 10 P 4 E 6 C 4 I 7 A 8 L 1 , Traits: Gifted, Loner.''' Loner is critical to start this area as the bonus 100% accuracy will make combat grinding doable at the start.  
+
8. After you're done with ''this'' guide, you may also want to take a look at the [[Advice for beginners]] page.
  
−
You start this area in a combat scene, you will be teleported into a combat zone that you cannot win. Just walk around, wounded, until you are killed. When you wake up, you will notice you are in a special room. '''Take note of this room.''' As you will see, this room is your base while in Rockside. Only you can get here, and anything you store here will be kept safe.
+
Time to explore Rockside.
−
 
 
−
Walk outside the room and talk to Francis, the first guy you meet. Francis, will fill you in on the area and offer a quest to get him a beer. *Optional* To get him a beer you need to head down 2 floors to the basement level and walk south east to the tap house. Tell him you need a beer for Francis and then return for about 100 experience. Also, on the basement level, you can speak to a caravaner named Arnold to receive the support perk: Strong back.
 
−
 
 
−
On Floor 2, just to the south, there is a woman standing next to a large computer terminal. Speak to her with an intelligence of at least 6 to receive the Swift Learner support perk (for 10% bonus experience). Near the bar, a man named Hunter will provide Leather armor and Leather Jackets for killing Rats and Scorpions. Afterwards head to the north east room and head down the stairs.
 
−
 
 
−
Once down stairs, walk south west to enter a small room. This room has a Mr. Gusty robot that can teach you to drive a car. While this is not important now as there are no cars inside Rockside, '''it awards nearly 6000 experience''', a huge jump start into your leveling. To complete his quest, say the Following lines:
 
−
 
 
−
Teach me... / I am... / Sure... / Listen Further [X6] / Try to remember... / Next... / You take... /
 
  
−
'''Red Button/ Press and Hold Red Button / Insert Microfusion Cell/ Press Red Button.''' 
+
== First steps ==
  
−
Once done with this, you can now drive a car and should be about level 4. Walk into the room to the west and behind the counter is a ghoul that sells weapons. If you need a weapon, talk to him. For close combat, simply leave out the green hex grid to the east. At level 5, close combat users can make sharpened spears for 3 wood. To get wood, walk outside and enter the shack with a person named chopper in it. Speak with him to get an axe, then chop as much wood as you want. '''Remember to return to your safe room from time to time.''' From this same area, you can also speak to Justin to get a shovel and start shoveling brahmin crap. If you do, you get about ~20 experience and 5 caps per shovel. I suggest shoveling crap until at least level 5 (which should not take much after completing the driver's license quest), as at this point, you can craft sharpened spears.  
+
A good way to start your Rockside adventure is with a melee build. Although [[weapons]] and [[ammo]] are fairly cheap here, it's generally a good idea to save up some resources first using melee and to [[reroll]] around level 15. Recommended build: <code>S 10 P 4 E 6 C 4 I 7 A 8 L 1</code> with two [[traits]]: Gifted and Loner. Loner is essential due to its massive [[accuracy]] bonus. Recommended [[level perks]]: [[Bonus HtH Damage]], [[Medic]], [[Vampire]], [[Lifegiver]], [[Bonus Move]], [[Bonus HtH Attacks]], [[Action Boy]], [[Gain Agility]].  
  
−
Keep your eyes open for random loot and gear sitting around in Rockside. Players will stash things and die from time to time, leaving this gear open to the first person to find it. Finding a lucky pile of gear can jump start your leveling dramatically, reducing the amount of grinding you need to get to better gear and fighting stronger creatures.
+
Create your character, step into the wasteland, and die. You'll wake up in a room that only you can enter. That room will be your home base—your respawn point and your only safe stash—for the rest of your stay in Rockside.
  
−
== The Combat Grind==
+
Walk outside the room and talk to Francis, the first [[NPC]] you meet. He'll introduce you to Rockside and send you on your first quest: getting him a bottle of beer. Quests are optional but highly recommended, as they're a quick and easy way to earn your first [[experience points]]. To get the beer, you'll need to descend to the basement level (two floors down since your private room is on the first floor) and head southeast to the Tap House. Tell the bartender you need a beer for Francis and then return to Francis to claim your reward, but before you do, speak to Arnold to receive your first [[support perk]]: [[Strong Back]]. On the same level as Francis and your private room, just to the south, there is a woman standing next to a computer terminal; if your [[Intelligence]] is 6 or higher, you can talk to her to receive the [[Swift Learner]] support perk, which will increase your XP gains by 10%. In the northeastern portion of the map, you will find stairs leading down, with a man named Hunter next to them, who will give you [[Leather Jacket]]s and [[Leather Armor]] for killing rats and scorpions respectively. Once you're done exploring the floor, go down the stairs.
  
−
In the area to the west of the first outdoors location, you will encounter a large amount of scorpions. This can be a great start to begin leveling up. If you are new to fonline 3, this is a good area to get used to combat. The scorpions here are significantly easier than the manti, dogs, molerats to the west. To the north there is a small cave with many rats in it. While they provide better experience, the sheer number and their increased damage make them considerably tougher. Fight slow and don't take too many chances. When low hit points, retreat and use first aid. Be careful, each new area you go to increases the mobs difficulty.  
+
You are now on the ground level (there's a green exit grid at the bottom); your immediate goal is to find the robot that teaches you how to drive a [[car]], located in the room to the southwest of the stairs you just took. While learning to drive may not seem like an immediate priority (there are no [[cars]] in Rockside), completing the quest awards nearly 6000 experience points, which is a huge boost for a newly created character. To complete the quest, use the following dialog options: <code>Teach me... / I am... / Sure... / Listen Further [X6] / Try to remember... / Next... / You take... / Red Button / Press and Hold Red Button / Insert Microfusion Cell / Press Red Button</code>.  
  
−
The spore plants in the area to the west along the green river bank are a popular choice to fight. They typically only fight one at a time, allowing you to slowly clear the group. With a wrench they can be dispatched without being hit, making them a super easy experience. As you level, getting your weapon skill up to 100 (or 200 without Loner trait) should be a priority. After that, I would highly suggest getting First Aid to 200. This will lower the cool down time considerably and increase how much hit points each first aid use recovers.
+
You should now be around level 4. Note for later that there's a ghoul [[weapons|arms]] dealer in a room to the west. Leave the area using the green hex grid to the east and head straight for Chopper's shack to get yourself a [[Hatchet]]. Don't lose it; you'll need it to chop down trees for [[Wood]]! Your next step is to talk to Justin to get a shovel that will allow you to clean up brahmin crap for experience and caps; you'll need the latter to buy your first weapon from the ghoul merchant.
  
−
I would advise sticking to areas with many melee fighters until you have gotten a class and stored some gear. Once you feel confident enough, you can attempt the aliens/ Deathclaws in the cave. Also, the village to the far west of Rockside houses melee tribals you can fight. You get considerably more experience in these areas, but the difficulty and danger have increased. Once you are killing Deathclaws with relative success, you should be nearly strong enough to start attacking the ranged combatants in the city ruins south east of the village.  
+
Always keep your eyes open for random loot lying around. Any dead player's loss is your gain, if you're in the right place at the right time. Finding a lucky pile of gear can jumpstart your leveling, but keep in mind that when ''you'' die, your gear will likewise end up on the ground, ready to be snatched by anyone who stumbles upon it. As already mentioned, your gear is only safe in your private room.
  
−
Once you clear the city ruins, you can continue heading east to find more heavily armored slags. Fight through them and head down the stairwell inside the shack to see the bunker below. This is the final area of Rockside, housed with high hp robots. At this point, the grind can begin. Killing in Rockside is very cost effective as once you leave, ammo becomes a more significant concern. Being able to level in these areas with increased experience will make help you survive in the wasteland once you leave. The wasteland is tough and unforgiving. Those who exit Rockside before level 24 will find it to be even more challenging as they will not be able to make tents to store their finds.
+
== Basement quests==
  
−
'''Note:''' If you get radiated while fighting aliens, there is a doctor on the second floor of the large building in the basement.
+
There are several mini-quests that can be completed in the basement location; they're a great way to get your first [[level]]s:
  
−
== Basement Quests==
+
#Francis needs a [[beer]]. Find and talk to Cooke; return to Francis.
 +
#Alexis Fritz needs someone to talk to the Van Graffs. Go upstairs, find and talk to Constantine, report back.
 +
#Judith needs some rum. Find and talk to Cooke; return to Judith; go back to Cooke and buy the requested item (25 caps); return to Judith.
 +
#Doctor Redwolf needs 5 empty hypos. Find and talk to Cooke; report back.
 +
#Doctor Redwolf can't find his pet scorpion Bruce. Find Bruce in the bottom-left corner of the basement; report back.
 +
#Interact with the terminal next to Bruce if you haven't already and select the correct dialog options to get your reward.
 +
#Kyles01 Prime wants a beer. Get [[beer]]; report back.
 +
#Sally wants 20 rounds of 10mm ammo; bring it to her to get a [[10mm Pistol]].
  
−
There are handful of mini quests that can be completed in the basement location. Here is a brief list:
+
== Combat progression ==
  
 +
The area to the west of the first outdoors location you enter is full of radscorpions. Since they are slow, lack ranged attacks, and have low [[hit points]], they're the perfect target to practice the basics of combat on if you're new to FOnline. The mantises, dogs, and molerats in the next location to the west will be significantly more challenging. To the north, there is a small cave full of rats; they give more XP than radscorpions but are a bit tougher. Take your time and remember to use [[First Aid]] if your hit points drop dangerously low.
  
−
1.Francis needs a [[beer]]. Go to Cooke, tell him, come back.  
+
The spore plants in the area to the west along the green river bank are also a good target for a low-level character. Since they're immobile, you will rarely be attacked by more than one at a time, which allows you to clear them at your own pace so long as you're mindful of their ranged attacks. If you have a [[Wrench]], you can often kill them without being hit at all! As you level up, getting your combat skill of choice up to 100% (or 200% without the Loner trait) should be your first priority. Your second priority should be increasing [[First Aid]] to 200%: it'll make the skill more effective and allow you to use it more often.
  
−
2.Alexis Fritz needs someone to talk to Van graphs. Go upstairs talk to hooded Constantain, convince him, come back.
+
Once you feel confident enough and have some gear stored up, you can attempt farming the aliens/deathclaws in the cave, or even the tribals in the village to the far west of Rockside. You get considerably more experience in these areas, but the difficulty and danger level increase as well. Once you're able to kill deathclaws with ease, you should be strong enough to engage the ranged combatants in the city ruins southeast of the village.  
  
−
3.Judith need Rum. Go to Cooke, tell him, come back. Tell Judith he wont, go back and buy it (25 caps) come back.  
+
Once you're able to comfortably clear the city ruins, you can continue heading east where you will find much more heavily armored Slags. Fight through them and head down the stairwell inside the shack to the bunker below. This is the final area of Rockside, full of high HP robots. At this point, the ''real'' grind can begin. While you may be tempted to leave Rockside at this point, remember that farming XP in Rockside is very cheap compared to the outside world where ammo procurement can be a real challenge, especially for a new/solo player.
  
−
4.Doctor Redwolf needs 5 hypodermics. Go to Cooke (taphouse) and come back.
+
'''Tip:''' If you receive a dangerously high dose of [[Status effects#Irradiation|radiation]] while fighting aliens, keep in mind that there is a doctor on the second floor of the large building in the basement who can cleanse it for you.  
  
−
5.Doctor Redwolf can't find his pet scorpion Bruce. Go to bottom left corner of Basemont, tell Bruce and come back.
+
== Repeatable quest ==
  
−
6.Kyles01 Prime wants a beer. Get him a [[beer]] and come back.
+
Hunter, an NPC located in the same area as your private room, will give you rewards in exchange for a story about killing 10 of the same critter.
  
−
7.Terminal next to Bruce provides Vault-tec instructions. Select the proper responses.  
+
{| style="border: none;
 +
|-
 +
| style="vertical-align: top;" |
 +
{|  class="wikitable" style="text-align: center;"
 +
!| Critter
 +
!colspan="2"| Reward
 +
|-
 +
| Geckos || [[File:Inv srobe.gif|Robe|40px]]<br>[[Robe]]
 +
|-
 +
| Rats || [[File:Maxinv.gif|Leather Jacket|40px]]<br>[[Leather Jacket]]
 +
|-
 +
| Radscorpions || [[File:Ltharmor.gif|Leather Armor|40px]]<br>[[Leather Armor]]
 +
|-
 +
| Deathclaws || [[File:Mtlarmor.gif|Metal Armor|40px]]<br>[[Metal Armor]]
 +
|-
 +
| Aliens || [[File:Cbtarmor.gif|Combat Armor|40px]]<br>[[Combat Armor]]
 +
|-
 +
| Men || [[File:CatsPawMagazine5.png|Cat's Paw Issue 5|40px]]<br>[[Cat's Paw Issue 5]]
 +
|-
 +
| Robots || ?
 +
|}
 +
| style="vertical-align: top;" |
 +
[[File:Rockside-Hunter-Armors.png|thumb|Hunter's location]]
 +
|}
  
−
8.Sally wants 20 10mm ammo. Bring her 20 and she will give you a [[10mm Pistol]] and let you keep the ammo.
+
== Graduation ==
  
−
== Starter Build ==
+
When you decide to leave, Rockside residents will give you a goodbye gift based on the [[level]] you have achieved:
  
−
This is a simple starter build I used to get around Rockside quickly. The purpose of this build is to facilitate movement around Rockside, including running away from combat, while also promoting an adequate melee fighter. Significantly stronger builds can be made once class perks are unlocked.
+
{| class="wikitable"
 +
! Level !! Rewards
 +
|-
 +
| 5–11 || Random T1 [[armor]] + [[weapon]], [[ammo]]
 +
|-
 +
| 12–23 || Random T1 armor + weapon, skill [[books]], ammo, [[Tools#Folded Tent|tent]]
 +
|-
 +
| 24–49 || Random T2 armor + weapon, skill books, ammo, tent, T3 [[blueprints]]
 +
|-
 +
| 50–99 || Random T2 armor + weapon, skill books, ammo, tent, T3 blueprints, T2 [[drugs]], [[currency]]
 +
|-
 +
| 100–499 || Random T3 armor + weapon, skill books, ammo, tent, T3 blueprints, T3 drugs, currency
 +
|-
 +
| 500+ || Random T3 armor + weapon, skill books, ammo, tent, T3 blueprints, T3 drugs, currency, one random [[WE stat]]
 +
|}
  
−
{{Build_min
+
[[Category:Guides]]
−
|name = Melee Runner
+
[[Category:Locations]]
−
|mode=Realtime
 
−
|desc = A beginners build using Melee weapons, designed to run fast and aid with early leveling in Rockside. *Note* This build is just a guide to help get started. Any build can thrive in Rockside.
 
−
|st = 10 |pe = 4 |en = 6|ch=4|in=7|ag=8|lk=1
 
−
|p1=Bonus HtH Damage|p2=Medic|p3=Vampire|p4=Lifegiver|p5=Bonus Move|p6=Bonus HtH Attacks|p7=Action Boy|p8=Gain Agility
 
−
|trait1=Loner |trait2=Gifted
 
−
|weapon1=[[wrench]]
 
−
|armor=Any
 
−
|drugs=None
 
−
}}
 

Latest revision as of 03:23, 3 August 2026

Rockside is the tutorial location of FOnline 3.

Map.png
Rockside hint.png
Outside.jpg
Gas Station.jpg
Spore Plants.jpg
Village.jpg
RS DOC.jpg

Introduction

Let's start with the basics:

0. Leaving Rockside is a permanent and irreversible action.

1. Everything you have will be taken from you when you leave.

2. PvP is disabled in Rockside.

3. Experience gained in Rockside increases with each major patch.

4. The optimal time to farm experience in Rockside is Sunday (CET), due to a weekly server-wide experience multiplier event that stacks with Rockside's patch-based bonus.

5. The ~reroll feature is free to use in Rockside. Make sure you take full advantage of it!

6. If you stay in Rockside long enough, you will be able to choose a class perk: Regulator (required level: 25), Chosen One (30), and Combat Master (35) become available fairly early, followed by Soldier (100), Killer (100), and Random Boy (100).

7. Every time you leave your private room, you enter a random instance of Rockside. This means that you may not be able to return to your corpse to get your loot back.

7a. To know which instance of Rockside you are in, check the area next to Francis after leaving your room. The two versions are: (1) burned carpet, (2) empty.

8. After you're done with this guide, you may also want to take a look at the Advice for beginners page.

Time to explore Rockside.

First steps

A good way to start your Rockside adventure is with a melee build. Although weapons and ammo are fairly cheap here, it's generally a good idea to save up some resources first using melee and to reroll around level 15. Recommended build: S 10 P 4 E 6 C 4 I 7 A 8 L 1 with two traits: Gifted and Loner. Loner is essential due to its massive accuracy bonus. Recommended level perks: Bonus HtH Damage, Medic, Vampire, Lifegiver, Bonus Move, Bonus HtH Attacks, Action Boy, Gain Agility.

Create your character, step into the wasteland, and die. You'll wake up in a room that only you can enter. That room will be your home base—your respawn point and your only safe stash—for the rest of your stay in Rockside.

Walk outside the room and talk to Francis, the first NPC you meet. He'll introduce you to Rockside and send you on your first quest: getting him a bottle of beer. Quests are optional but highly recommended, as they're a quick and easy way to earn your first experience points. To get the beer, you'll need to descend to the basement level (two floors down since your private room is on the first floor) and head southeast to the Tap House. Tell the bartender you need a beer for Francis and then return to Francis to claim your reward, but before you do, speak to Arnold to receive your first support perk: Strong Back. On the same level as Francis and your private room, just to the south, there is a woman standing next to a computer terminal; if your Intelligence is 6 or higher, you can talk to her to receive the Swift Learner support perk, which will increase your XP gains by 10%. In the northeastern portion of the map, you will find stairs leading down, with a man named Hunter next to them, who will give you Leather Jackets and Leather Armor for killing rats and scorpions respectively. Once you're done exploring the floor, go down the stairs.

You are now on the ground level (there's a green exit grid at the bottom); your immediate goal is to find the robot that teaches you how to drive a car, located in the room to the southwest of the stairs you just took. While learning to drive may not seem like an immediate priority (there are no cars in Rockside), completing the quest awards nearly 6000 experience points, which is a huge boost for a newly created character. To complete the quest, use the following dialog options: Teach me... / I am... / Sure... / Listen Further [X6] / Try to remember... / Next... / You take... / Red Button / Press and Hold Red Button / Insert Microfusion Cell / Press Red Button.

You should now be around level 4. Note for later that there's a ghoul arms dealer in a room to the west. Leave the area using the green hex grid to the east and head straight for Chopper's shack to get yourself a Hatchet. Don't lose it; you'll need it to chop down trees for Wood! Your next step is to talk to Justin to get a shovel that will allow you to clean up brahmin crap for experience and caps; you'll need the latter to buy your first weapon from the ghoul merchant.

Always keep your eyes open for random loot lying around. Any dead player's loss is your gain, if you're in the right place at the right time. Finding a lucky pile of gear can jumpstart your leveling, but keep in mind that when you die, your gear will likewise end up on the ground, ready to be snatched by anyone who stumbles upon it. As already mentioned, your gear is only safe in your private room.

Basement quests

There are several mini-quests that can be completed in the basement location; they're a great way to get your first levels:

  1. Francis needs a beer. Find and talk to Cooke; return to Francis.
  2. Alexis Fritz needs someone to talk to the Van Graffs. Go upstairs, find and talk to Constantine, report back.
  3. Judith needs some rum. Find and talk to Cooke; return to Judith; go back to Cooke and buy the requested item (25 caps); return to Judith.
  4. Doctor Redwolf needs 5 empty hypos. Find and talk to Cooke; report back.
  5. Doctor Redwolf can't find his pet scorpion Bruce. Find Bruce in the bottom-left corner of the basement; report back.
  6. Interact with the terminal next to Bruce if you haven't already and select the correct dialog options to get your reward.
  7. Kyles01 Prime wants a beer. Get beer; report back.
  8. Sally wants 20 rounds of 10mm ammo; bring it to her to get a 10mm Pistol.

Combat progression

The area to the west of the first outdoors location you enter is full of radscorpions. Since they are slow, lack ranged attacks, and have low hit points, they're the perfect target to practice the basics of combat on if you're new to FOnline. The mantises, dogs, and molerats in the next location to the west will be significantly more challenging. To the north, there is a small cave full of rats; they give more XP than radscorpions but are a bit tougher. Take your time and remember to use First Aid if your hit points drop dangerously low.

The spore plants in the area to the west along the green river bank are also a good target for a low-level character. Since they're immobile, you will rarely be attacked by more than one at a time, which allows you to clear them at your own pace so long as you're mindful of their ranged attacks. If you have a Wrench, you can often kill them without being hit at all! As you level up, getting your combat skill of choice up to 100% (or 200% without the Loner trait) should be your first priority. Your second priority should be increasing First Aid to 200%: it'll make the skill more effective and allow you to use it more often.

Once you feel confident enough and have some gear stored up, you can attempt farming the aliens/deathclaws in the cave, or even the tribals in the village to the far west of Rockside. You get considerably more experience in these areas, but the difficulty and danger level increase as well. Once you're able to kill deathclaws with ease, you should be strong enough to engage the ranged combatants in the city ruins southeast of the village.

Once you're able to comfortably clear the city ruins, you can continue heading east where you will find much more heavily armored Slags. Fight through them and head down the stairwell inside the shack to the bunker below. This is the final area of Rockside, full of high HP robots. At this point, the real grind can begin. While you may be tempted to leave Rockside at this point, remember that farming XP in Rockside is very cheap compared to the outside world where ammo procurement can be a real challenge, especially for a new/solo player.

Tip: If you receive a dangerously high dose of radiation while fighting aliens, keep in mind that there is a doctor on the second floor of the large building in the basement who can cleanse it for you.

Repeatable quest

Hunter, an NPC located in the same area as your private room, will give you rewards in exchange for a story about killing 10 of the same critter.

Critter Reward
Geckos Robe
Robe
Rats Leather Jacket
Leather Jacket
Radscorpions Leather Armor
Leather Armor
Deathclaws Metal Armor
Metal Armor
Aliens Combat Armor
Combat Armor
Men Cat's Paw Issue 5
Cat's Paw Issue 5
Robots ?
Hunter's location

Graduation

When you decide to leave, Rockside residents will give you a goodbye gift based on the level you have achieved:

Level Rewards
5–11 Random T1 armor + weapon, ammo
12–23 Random T1 armor + weapon, skill books, ammo, tent
24–49 Random T2 armor + weapon, skill books, ammo, tent, T3 blueprints
50–99 Random T2 armor + weapon, skill books, ammo, tent, T3 blueprints, T2 drugs, currency
100–499 Random T3 armor + weapon, skill books, ammo, tent, T3 blueprints, T3 drugs, currency
500+ Random T3 armor + weapon, skill books, ammo, tent, T3 blueprints, T3 drugs, currency, one random WE stat