Difference between revisions of "Traits"
Jump to navigation
Jump to search
(Improved phrasing and presentation) |
|||
| Line 1: | Line 1: | ||
| − | Traits are optional | + | '''Traits''' are optional character modifications that can be selected upon its creation. |
| − | Unlike [[perks]], traits | + | Unlike [[perks]], traits provide their bonuses at a significant cost. |
| − | There is a | + | There is a default limit of two traits per character, but completing the second chapter of the [[Quests#Main quest|main quest]] unlocks an additional trait slot for a total of 3 that can be set using the <code>~traits</code> command. |
| − | + | The table below shows all of the currently available traits. Note that the [[Regulator]] class uses [[Regulator|a much different table]]. | |
| − | == List of | + | == List of traits == |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
| Line 14: | Line 14: | ||
! Penalty | ! Penalty | ||
|- | |- | ||
| − | | | + | |[[Bloody Mess]] |
| − | | | + | | |
| − | | | + | *Regenerate 25% of your maximum [[AP|action points]] on kill |
| + | | | ||
| + | *All [[skill]] caps reduced by 20% | ||
|- | |- | ||
| − | | | + | |[[Bonehead]] |
| − | | 25% [[ | + | | |
| − | | | + | *When targeting your head, enemies get -25% [[critical chance]] and -50 [[critical roll]] |
| + | *+30% critical chance resistance against NPCs. | ||
| + | | | ||
| + | *[[Intelligence]] reduced by 2 | ||
|- | |- | ||
| − | | | + | |[[Bruiser]] |
| − | | | + | | |
| − | | | + | *+4 [[Strength]] |
| + | *Doubles base [[melee damage]] | ||
| + | *+35% melee damage against NPCs. | ||
| + | | | ||
| + | *-10% [[movement speed]] when unarmed/using melee weapons | ||
| + | *-20% [[movement speed]] when using ranged weapons | ||
|- | |- | ||
| − | | | + | |[[Cannibal]] |
| − | | | + | | |
| − | | | + | *Grants the ability to consume Cannibal [[drugs]] |
| + | | | ||
| + | *Regular [[drugs]] can't be used | ||
| + | *Suffer severe radiation and/or health loss when drugs wear off | ||
|- | |- | ||
| − | | | + | |[[Chem Reliant]] |
| − | | | + | | |
| − | | | + | *Drug limit increased from 5 to 10 |
| + | *Grants +3 lethal damage vs. NPCs for each active drug effect | ||
| + | | | ||
| + | *Taking a drug always triggers [[Addicted|addiction]] | ||
|- | |- | ||
| − | | | + | |[[Fast Metabolism]] |
| − | | | + | | |
| − | | | + | *[[Healing rate]] cooldown reduced by 10 seconds |
| + | *+25 healing rate | ||
| + | *Regenerate 5 hit points after 3 seconds when hit by an NPC | ||
| + | | | ||
| + | *Halved duration of drug effects | ||
|- | |- | ||
| − | | | + | |[[Fast Shot]] |
| − | | | + | | |
| − | | | + | *-20% [[attack delay]] for single shots |
| + | *+5 [[lethal damage]] | ||
| + | *Hitting enemies has a 15% chance to spawn ammo in their inventory<br>(only valid for weapons capable of aimed attacks) | ||
| + | | | ||
| + | *You cannot perform [[aimed attack]]s | ||
| + | *[[Critical power]] capped at 149 | ||
| + | *[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled | ||
|- | |- | ||
| − | | | + | |[[Finesse]] |
| − | | | + | | |
| − | | | + | *+15% [[critical chance]] |
| + | *+33% chance to apply [[critical effect]]s | ||
| + | *+10% [[critical chance]] vs. NPCs. | ||
| + | | | ||
| + | *Total damage reduced by 25% | ||
|- | |- | ||
| − | | | + | |[[Gifted]] |
| − | | | + | | |
| − | | | + | *+1 to all [[SPECIAL]] |
| + | *SPECIAL cap increased from 20 to 40 | ||
| + | *+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs | ||
| + | | | ||
| + | *Skill points per level reduced to 2 x INT | ||
| + | *Additional sources of Intelligence don't grant bonus skill points per level | ||
|- | |- | ||
| − | | | + | |[[Good Natured]] |
| − | | | + | | |
| − | | | + | *[[Party points]] increased by 20% |
| + | *+7% hit points | ||
| + | *[[Speech]] cap increased by 100 | ||
| + | *-5 damage taken from NPC attacks | ||
| + | | | ||
| + | *You can't own slaves | ||
| + | *Killing an NPC applies 5 [[Weakness]] stacks | ||
| + | *Killing a player removes the hit point bonus for 20 minutes | ||
|- | |- | ||
| − | | | + | |[[Heavy Handed]] |
| − | | | + | | |
| − | | | + | *Melee attacks can apply an effect to your opponent, see [[Heavy Handed|the main article]] for details |
| + | *+2 [[lethal damage]] | ||
| + | *Minimum melee damage capped at 15% vs. NPCs | ||
| + | | | ||
| + | *Critical table limited to just the first four tiers | ||
|- | |- | ||
| − | | | + | |[[Jinxed]] |
| − | | | + | | |
| − | | | + | *Your enemies have more critical failures |
| + | *Grants immunity to [[Heavy Handed]] effects | ||
| + | *Restores 10% hit points when an NPC tries to hit you but misses | ||
| + | | | ||
| + | *You have more critical failures | ||
|- | |- | ||
| − | | | + | |[[Kamikaze]] |
| − | | | + | | |
| − | | | + | *+15% damage |
| + | *+10% damage resistance penetration vs. NPCs | ||
| + | | | ||
| + | *All damage resistances reduced by 10% | ||
|- | |- | ||
| − | | | + | |[[Loner]] |
| − | | | + | | |
| − | | | + | *Grants +10% to all [[XP]] gains |
| + | *Increases [[accuracy]] by 100 | ||
| + | | | ||
| + | *You cannot have NPC [[followers]] | ||
|- | |- | ||
| − | | | + | |[[One Hander]] |
| − | | | + | | |
| − | | | + | *Grants +20% extra damage when using one-handed [[weapons]] (increased to 40% for pistols) |
| − | + | *+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]]) | |
| − | + | | | |
| − | + | *Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]]. | |
| − | |||
|- | |- | ||
| + | |[[Small Frame]] | ||
| + | | | ||
| + | *[[Action Points|Action points]] increased by 2 | ||
| + | *+5% maximum chance to hit when targeting NPCs | ||
| + | | | ||
| + | *Significantly reduced [[carry weight]] capacity | ||
|} | |} | ||
[[Category:Traits| ]] | [[Category:Traits| ]] | ||
Revision as of 03:03, 6 April 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Name | Benefit | Penalty |
|---|---|---|
| Bloody Mess |
|
|
| Bonehead |
|
|
| Bruiser |
|
|
| Cannibal |
|
|
| Chem Reliant |
|
|
| Fast Metabolism |
|
|
| Fast Shot |
|
|
| Finesse |
|
|
| Gifted |
|
|
| Good Natured |
|
|
| Heavy Handed |
|
|
| Jinxed |
|
|
| Kamikaze |
|
|
| Loner |
| |
| One Hander |
|
|
| Small Frame |
|
|