Difference between revisions of "Traits"

From FOnline 3 wiki
Jump to navigation Jump to search
m (Faster moved page Trait to Traits over redirect: Adjusted the title for consistency with other similar page titles)
(Improved phrasing and presentation)
Line 1: Line 1:
Traits are optional qualities of your character that can be selected only upon its creation.  
+
'''Traits''' are optional character modifications that can be selected upon its creation.  
  
Unlike [[perks]], traits give you not only '''bonuses''', but also <span style="color:red">penalties.</span>
+
Unlike [[perks]], traits provide their bonuses at a significant cost.
  
There is a max limit to the number of traits that one character may have, currently set at 2.
+
There is a default limit of two traits per character, but completing the second chapter of the [[Quests#Main quest|main quest]] unlocks an additional trait slot for a total of 3 that can be set using the <code>~traits</code> command.
  
Some [[Class Perks]] can add, remove or change traits.
+
The table below shows all of the currently available traits. Note that the [[Regulator]] class uses [[Regulator|a much different table]].
  
== List of Traits ==
+
== List of traits ==
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
 
|-
 
|-
Line 14: Line 14:
 
!  Penalty
 
!  Penalty
 
|-
 
|-
| [[Bloody Mess]]
+
|[[Bloody Mess]]
| Regen 25% of your max [[Action Points|AP]] after each kill.
+
|
| -20% cap to all [[Skills]]
+
*Regenerate 25% of your maximum [[AP|action points]] on kill
 +
|
 +
*All [[skill]] caps reduced by 20%
 
|-
 
|-
| [[Bonehead]]
+
|[[Bonehead]]
|  25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head. <br> +30% Critical Chance Resistance against NPCs.
+
|   
| -2 to [[Intelligence]]
+
*When targeting your head, enemies get -25% [[critical chance]] and -50 [[critical roll]]
 +
*+30% critical chance resistance against NPCs.
 +
|
 +
*[[Intelligence]] reduced by 2
 
|-
 
|-
| [[Bruiser]]
+
|[[Bruiser]]
| +4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]] <br> +35% melee damage against NPCs.
+
|
| -10% [[Movement Speed]] when using [[Close Combat|Melee]] <br> -20% [[Movement Speed]] when using guns.
+
*+4 [[Strength]]
 +
*Doubles base [[melee damage]]
 +
*+35% melee damage against NPCs.
 +
|
 +
*-10% [[movement speed]] when unarmed/using melee weapons
 +
*-20% [[movement speed]] when using ranged weapons
 
|-
 
|-
| [[Cannibal]]
+
|[[Cannibal]]
| Ability to consume special [[drugs]] for [[Cannibal]]s.
+
|
| You are unable to use regular [[drugs]] <br> Severe radiation or [[HP]] lost when [[drugs]] timers runs out.
+
*Grants the ability to consume Cannibal [[drugs]]
 +
|
 +
*Regular [[drugs]] can't be used
 +
*Suffer severe radiation and/or health loss when drugs wear off
 
|-
 
|-
| [[Chem Reliant]]
+
|[[Chem Reliant]]
| Doubled total [[Drugs]] limit (from 5 to 10) <br> Inflicts 3 Lethal Damage for each drug taken when hitting NPCs.
+
|
| 100% chance to become addicted
+
*Drug limit increased from 5 to 10
 +
*Grants +3 lethal damage vs. NPCs for each active drug effect
 +
|
 +
*Taking a drug always triggers [[Addicted|addiction]]
 
|-
 
|-
| [[Fast Metabolism]]
+
|[[Fast Metabolism]]
| -10s [[Healing Rate]] CD +25 [[Healing Rate]] <br> Regenerates 5 HP after 3 seconds from receiving a hit from NPCs
+
|
| Halved duration of [[drug]] effects
+
*[[Healing rate]] cooldown reduced by 10 seconds
 +
*+25 healing rate
 +
*Regenerate 5 hit points after 3 seconds when hit by an NPC
 +
|
 +
*Halved duration of drug effects
 
|-
 
|-
| [[Fast Shot]]
+
|[[Fast Shot]]
| +20% shorter [[Attack Speed]] for single shots <br>  +5 [[Lethal Damage]] bonus. <br>Only valid for weapons that can have aimed shot. <br> Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.
+
|
| Firing [[Aimed Attack]]s becomes impossible <br> [[Critical Hit|Critical power]] caped to 149 <br> Doesn't get damage type bonuses: <br> +5% Max [[Accuracy]] from [[Normal]] Damage <br> [[Weakness]] from [[Electro]] Damage <br> [[Confussion]] from [[Laser]] Damage <br> [[Burning]] effect from [[Fire]] Damage <br> Critical Defence Bypass from [[Plasma]] Damage
+
*-20% [[attack delay]] for single shots
 +
*+5 [[lethal damage]]
 +
*Hitting enemies has a 15% chance to spawn ammo in their inventory<br>(only valid for weapons capable of aimed attacks)
 +
|
 +
*You cannot perform [[aimed attack]]s
 +
*[[Critical power]] capped at 149
 +
*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled
 
|-
 
|-
| [[Finesse]]
+
|[[Finesse]]
| +15% to [[Critical Chance]]. +33% chance to apply critical effects. <br> +10% to [[Critical Chance]] against NPCs.
+
|
| -25% to your total damage.
+
*+15% [[critical chance]]
 +
*+33% chance to apply [[critical effect]]s
 +
*+10% [[critical chance]] vs. NPCs.
 +
|
 +
*Total damage reduced by 25%
 
|-
 
|-
| [[Gifted]]
+
|[[Gifted]]
| +1 to all [[S.P.E.C.I.A.L.]] <br> changes the max cap of special stats from 20 to 40 <br> +3 Luck to armor wear tempo against NPCs.
+
|
| [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int <br> Additional sources of [[Intelligence|INT]] doesn't change SP per Level
+
*+1 to all [[SPECIAL]]  
 +
*SPECIAL cap increased from 20 to 40  
 +
*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
 +
|
 +
*Skill points per level reduced to 2 x INT
 +
*Additional sources of Intelligence don't grant bonus skill points per level
 
|-
 
|-
| [[Good Natured]]
+
|[[Good Natured]]
| +20% additional [[party points]] <br>+7% [[Hit Points|HP]]<br>+100 [[Speech]] skill cap. <br> NPCs deal 5 less damage against you.
+
|
| Having [[slaves]] becomes impossible<br> Killing an NPC gives +5 [[Weakness]]<br>  Killing a Player removes +10% [[HP]] bonus for 20 minutes
+
*[[Party points]] increased by 20%
 +
*+7% hit points
 +
*[[Speech]] cap increased by 100
 +
*-5 damage taken from NPC attacks
 +
|
 +
*You can't own slaves
 +
*Killing an NPC applies 5 [[Weakness]] stacks
 +
*Killing a player removes the hit point bonus for 20 minutes
 
|-
 
|-
| [[Heavy Handed]]
+
|[[Heavy Handed]]
| [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]] <br> Caps minimal melee damage at 15% against NPCs.
+
|
| -20% to [[Critical Power]] tables.
+
*Melee attacks can apply an effect to your opponent, see [[Heavy Handed|the main article]] for details
 +
*+2 [[lethal damage]]
 +
*Minimum melee damage capped at 15% vs. NPCs
 +
|
 +
*Critical table limited to just the first four tiers
 
|-
 
|-
| [[Jinxed]]
+
|[[Jinxed]]
| Your enemies have more critical failures <br> Immune for heavy handed <br> Heals 10% HP when enemy NPC misses.
+
|
| You have more critical failures
+
*Your enemies have more critical failures
 +
*Grants immunity to [[Heavy Handed]] effects
 +
*Restores 10% hit points when an NPC tries to hit you but misses
 +
|
 +
*You have more critical failures
 
|-
 
|-
| [[Kamikaze]]
+
|[[Kamikaze]]
| +15% bonus to your Damage <br> +10% Damage Resistance penetration against NPCs.
+
|
| -10 to all [[DR]]
+
*+15% damage
 +
*+10% damage resistance penetration vs. NPCs
 +
|
 +
*All damage resistances reduced by 10%
 
|-
 
|-
| [[Loner]]
+
|[[Loner]]
| +10% to any [[experience]] points gained <br> Bonus to accuracy: +100
+
|
| having NPC [[followers]] becomes impossible
+
*Grants +10% to all [[XP]] gains
 +
*Increases [[accuracy]] by 100
 +
|
 +
*You cannot have NPC [[followers]]
 
|-
 
|-
| [[One Hander]]
+
|[[One Hander]]
| +20% Damage when using One-handed [[weapons]] (40% for pistols). <br> +10% against NPCs when using One-handed weapons. <br> Note: Bonus also applies to melee Punch type weapons.
+
|
| -15% to maximum [[chance to hit]] when using two-handed [[weapons]].
+
*Grants +20% extra damage when using one-handed [[weapons]] (increased to 40% for pistols)
|-
+
*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]])
|  [[Small Frame]]
+
|
|  +2 to [[Action Points]] <br> +5% maximum accuracy against NPCs.
+
*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]].
|  Significantly reduced [[carry weight]] capacity
 
 
|-
 
|-
 +
|[[Small Frame]]
 +
|
 +
*[[Action Points|Action points]] increased by 2
 +
*+5% maximum chance to hit when targeting NPCs
 +
|
 +
*Significantly reduced [[carry weight]] capacity
 
|}
 
|}
  
 
[[Category:Traits| ]]
 
[[Category:Traits| ]]

Revision as of 03:03, 6 April 2026

Traits are optional character modifications that can be selected upon its creation.

Unlike perks, traits provide their bonuses at a significant cost.

There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.

The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.

List of traits

Name Benefit Penalty
Bloody Mess
  • All skill caps reduced by 20%
Bonehead
Bruiser
Cannibal
  • Grants the ability to consume Cannibal drugs
  • Regular drugs can't be used
  • Suffer severe radiation and/or health loss when drugs wear off
Chem Reliant
  • Drug limit increased from 5 to 10
  • Grants +3 lethal damage vs. NPCs for each active drug effect
Fast Metabolism
  • Healing rate cooldown reduced by 10 seconds
  • +25 healing rate
  • Regenerate 5 hit points after 3 seconds when hit by an NPC
  • Halved duration of drug effects
Fast Shot
  • -20% attack delay for single shots
  • +5 lethal damage
  • Hitting enemies has a 15% chance to spawn ammo in their inventory
    (only valid for weapons capable of aimed attacks)
Finesse
  • Total damage reduced by 25%
Gifted
  • Skill points per level reduced to 2 x INT
  • Additional sources of Intelligence don't grant bonus skill points per level
Good Natured
  • Party points increased by 20%
  • +7% hit points
  • Speech cap increased by 100
  • -5 damage taken from NPC attacks
  • You can't own slaves
  • Killing an NPC applies 5 Weakness stacks
  • Killing a player removes the hit point bonus for 20 minutes
Heavy Handed
  • Melee attacks can apply an effect to your opponent, see the main article for details
  • +2 lethal damage
  • Minimum melee damage capped at 15% vs. NPCs
  • Critical table limited to just the first four tiers
Jinxed
  • Your enemies have more critical failures
  • Grants immunity to Heavy Handed effects
  • Restores 10% hit points when an NPC tries to hit you but misses
  • You have more critical failures
Kamikaze
  • +15% damage
  • +10% damage resistance penetration vs. NPCs
  • All damage resistances reduced by 10%
Loner
  • Grants +10% to all XP gains
  • Increases accuracy by 100
One Hander
  • Grants +20% extra damage when using one-handed weapons (increased to 40% for pistols)
  • +10% extra damage vs. NPCs when using one-handed weapons (including Punch Weapons)
Small Frame
  • Action points increased by 2
  • +5% maximum chance to hit when targeting NPCs