Difference between revisions of "Tools"
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m (Fixed a minor issue) |
m (Improved formatting) |
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| Line 14: | Line 14: | ||
|Backpack | |Backpack | ||
| +50 [[carry weight]] capacity | | +50 [[carry weight]] capacity | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Gecko Pelt]] | + | *[[Crafting]] 75% |
| − | |Can be put in either of your hand slots, effect stacks with Bag | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Gecko Pelt]] | ||
| + | *1 x [[Fibers]] | ||
| + | |Can be put in either of your hand slots, effect stacks with Bag. | ||
|- id="Bag" | |- id="Bag" | ||
|[[File:Bag.png|center]] | |[[File:Bag.png|center]] | ||
|Bag | |Bag | ||
| +100 [[carry weight]] capacity | | +100 [[carry weight]] capacity | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[Golden Gecko Pelt]] | + | *[[Crafting]] 100% |
| − | |Can be put in either of your hand slots, effect stacks with Backpack | + | *[[Level]] 50 |
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[Golden Gecko Pelt]] | ||
| + | *1 x [[High Quality Fibers]] | ||
| + | |Can be put in either of your hand slots, effect stacks with Backpack. | ||
|- id="First Aid Kit" | |- id="First Aid Kit" | ||
|[[File:1staid.gif|center]] | |[[File:1staid.gif|center]] | ||
| Line 30: | Line 40: | ||
*[[First Aid]] +25% | *[[First Aid]] +25% | ||
*First Aid [[AP]] cost -2 | *First Aid [[AP]] cost -2 | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Chemical Component]] | + | *[[Crafting]] 75% |
| − | |Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]] | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Chemical Component]] | ||
| + | *2 x [[Junk]] | ||
| + | |Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]]. | ||
|- id="Field Medic First Aid Kit" | |- id="Field Medic First Aid Kit" | ||
|[[File:Faid2.gif|center]] | |[[File:Faid2.gif|center]] | ||
| Line 39: | Line 54: | ||
*[[First Aid]] +50% | *[[First Aid]] +50% | ||
*First Aid [[AP]] cost -2 | *First Aid [[AP]] cost -2 | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[High Quality Chemical Component]] | + | *[[Crafting]] 100% |
| − | |Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]] | + | *[[Level]] 50 |
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[High Quality Chemical Component|High Quality Chemical Component]] | ||
| + | *2 x [[Junk]] | ||
| + | |Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]]. | ||
|- id="Doctor's Bag" | |- id="Doctor's Bag" | ||
|[[File:Docbag7.gif|center]] | |[[File:Docbag7.gif|center]] | ||
|Doctor's Bag | |Doctor's Bag | ||
|[[Doctor]] +25% | |[[Doctor]] +25% | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Chemical Component]] | + | *[[Crafting]] 75% |
| − | |Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]] | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Chemical Component]] | ||
| + | *2 x [[Junk]] | ||
| + | |Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]]. | ||
|- id="Paramedics Bag" | |- id="Paramedics Bag" | ||
|[[File:Docbag2.gif|center]] | |[[File:Docbag2.gif|center]] | ||
|Paramedics Bag | |Paramedics Bag | ||
|[[Doctor]] +50% | |[[Doctor]] +50% | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Chemical Component]] | + | *[[Crafting]] 75% |
| − | |Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]] | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Chemical Component]] | ||
| + | *2 x [[Junk]] | ||
| + | |Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]]. | ||
|- id="Cutters" | |- id="Cutters" | ||
|[[File:Cutters.png|center]] | |[[File:Cutters.png|center]] | ||
|Cutters | |Cutters | ||
|[[Crafting]] +50% | |[[Crafting]] +50% | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Metal Parts]] | + | *[[Crafting]] 75% |
| + | *[[Level]] 24 | ||
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Metal Parts]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="MacGyver Set" | |- id="MacGyver Set" | ||
| Line 67: | Line 102: | ||
|MacGyver Set | |MacGyver Set | ||
|[[Crafting]] +100% | |[[Crafting]] +100% | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[Good Metal Parts]] | + | *[[Crafting]] 100% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[Good Metal Parts]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="Engineer Hammer" | |- id="Engineer Hammer" | ||
| Line 74: | Line 114: | ||
|Engineer Hammer | |Engineer Hammer | ||
|[[Engineering]] +50% | |[[Engineering]] +50% | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Flint]] | + | *[[Crafting]] 75% |
| + | *[[Level]] 24 | ||
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Flint]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="Super Wrench" | |- id="Super Wrench" | ||
| Line 81: | Line 126: | ||
|Super Wrench | |Super Wrench | ||
|[[Engineering]] +100% | |[[Engineering]] +100% | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[Good Metal Parts]] | + | *[[Crafting]] 100% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[Good Metal Parts]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="Lockpicks" | |- id="Lockpicks" | ||
| Line 88: | Line 138: | ||
|Lockpicks | |Lockpicks | ||
|[[Robbery]] +25% | |[[Robbery]] +25% | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Brahmin Hide]] | + | *[[Crafting]] 75% |
| + | *[[Level]] 24 | ||
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Brahmin Hide]] | ||
| + | *5 x [[Metal Parts]] | ||
| | | | ||
|- id="Expanded Lockpick Set" | |- id="Expanded Lockpick Set" | ||
| Line 95: | Line 150: | ||
|Expanded Lockpick Set | |Expanded Lockpick Set | ||
|[[Robbery]] +50% | |[[Robbery]] +50% | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[Brahmin Hide]] | + | *[[Crafting]] 100% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[Brahmin Hide]] | ||
| + | *5 x [[Good Metal Parts]] | ||
| | | | ||
|- id="Move Amplifier" | |- id="Move Amplifier" | ||
| Line 102: | Line 162: | ||
|Move Amplifier | |Move Amplifier | ||
|[[Traps]] +50% | |[[Traps]] +50% | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Electronic Parts]] | + | *[[Crafting]] 75% |
| + | *[[Level]] 24 | ||
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Electronic Parts]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="Sound Amplifier" | |- id="Sound Amplifier" | ||
| Line 109: | Line 174: | ||
|Sound Amplifier | |Sound Amplifier | ||
|[[Traps]] +100% | |[[Traps]] +100% | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[High Quality Electronic Parts]] | + | *[[Crafting]] 100% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[High Quality Electronic Parts]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="Screwdriver" | |- id="Screwdriver" | ||
| Line 116: | Line 186: | ||
|Screwdriver | |Screwdriver | ||
|[[Science]] +50% | |[[Science]] +50% | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Alloys]] | + | *[[Crafting]] 75% |
| + | *[[Level]] 24 | ||
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Alloys]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="Super Screwdriver" | |- id="Super Screwdriver" | ||
| Line 123: | Line 198: | ||
|Super Screwdriver | |Super Screwdriver | ||
|[[Science]] +100% | |[[Science]] +100% | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[High Quality Alloys]] | + | *[[Crafting]] 100% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[High Quality Alloys]] | ||
| + | *1 x [[Wood]] | ||
| | | | ||
|- id="Tool" | |- id="Tool" | ||
| Line 130: | Line 210: | ||
|Tool | |Tool | ||
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | |[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | ||
| − | |[[Crafting]] 75% | + | | |
| − | |1 x [[Flint]] | + | *[[Crafting]] 75% |
| + | *[[Level]] 24 | ||
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Flint]] | ||
| + | *1 x [[Metal Parts]] | ||
| | | | ||
|- id="Wrench" | |- id="Wrench" | ||
| Line 137: | Line 222: | ||
|Wrench | |Wrench | ||
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | |[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | ||
| − | |[[Crafting]] 25% | + | | |
| − | |2 x [[Junk]] | + | *[[Crafting]] 25% |
| − | | Wrench can also be used as [[Weapons#Wrench|a weapon]] or a mining tool. | + | *[[Level]] 5 |
| + | | | ||
| + | *2 x [[Junk]] | ||
| + | *1 x [[Iron Ore]] | ||
| + | |Wrench can also be used as [[Weapons#Wrench|a weapon]] or a mining tool. | ||
|- id="Super Tool Kit" | |- id="Super Tool Kit" | ||
|[[File:SuperToolKit.gif|center]] | |[[File:SuperToolKit.gif|center]] | ||
|Super Tool Kit | |Super Tool Kit | ||
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | |[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | ||
| − | |[[Crafting]] 100% | + | | |
| − | |3 x [[High Quality Alloys]] | + | *[[Crafting]] 100% |
| − | |Sold by Rondo in [[NCR]] for 2000 [[currency]] | + | *[[Level]] 50 |
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *3 x [[High Quality Alloys]] | ||
| + | *3 x [[Good Metal Parts]] | ||
| + | |Sold by Rondo in [[NCR]] for 2000 [[currency]]. | ||
|- id="Professional Tool Set" | |- id="Professional Tool Set" | ||
|[[File:Professional Tool Set.png|center]] | |[[File:Professional Tool Set.png|center]] | ||
|Professional Tool Set | |Professional Tool Set | ||
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | |[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | ||
| − | |[[Crafting]] 300% | + | | |
| − | |2 x [[Steel Plate]] | + | *[[Crafting]] 300% |
| + | *[[Level]] 750 | ||
| + | *[[High Tech Workbench|High‑Tech Workbench]] | ||
| + | | | ||
| + | *2 x [[Steel Plate]] | ||
| + | *2 x [[Carbon polymer barrels|Carbon Polymer Barrels]] | ||
| + | *2 x [[Microchips]] | ||
| + | *2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]] | ||
| | | | ||
|- id="Oil Can" | |- id="Oil Can" | ||
| Line 158: | Line 259: | ||
|Oil Can | |Oil Can | ||
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | |[[Repair]] bonus, see '''[[Condition#Tools|this table]]''' | ||
| − | | | + | |<center>—</center> |
| − | | | + | |<center>—</center> |
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans. | |As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans. | ||
|- id="Binoculars" | |- id="Binoculars" | ||
| Line 167: | Line 268: | ||
*+50 [[accuracy]] | *+50 [[accuracy]] | ||
*+5% maximum [[chance to hit]] | *+5% maximum [[chance to hit]] | ||
| − | |[[Crafting]] 50% | + | | |
| − | |2 x [[Metal Parts]] | + | *[[Crafting]] 50% |
| − | |In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]] | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *2 x [[Metal Parts]] | ||
| + | *1 x [[Minerals]] | ||
| + | |In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]. | ||
|- id="Military Binoculars" | |- id="Military Binoculars" | ||
|[[File:Military Binoculars.png|center]] | |[[File:Military Binoculars.png|center]] | ||
| Line 176: | Line 282: | ||
*+100 [[accuracy]] | *+100 [[accuracy]] | ||
*+10% maximum [[chance to hit]] | *+10% maximum [[chance to hit]] | ||
| − | |[[Crafting]] 100% | + | | |
| − | |5 x [[Good Metal Parts]] | + | *[[Crafting]] 100% |
| − | |In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]] | + | *[[Level]] 50 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *5 x [[Good Metal Parts]] | ||
| + | *1 x [[Binoculars]] | ||
| + | |In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]. | ||
|- id="Camouflage" | |- id="Camouflage" | ||
|[[File:Camouflage.png|center]] | |[[File:Camouflage.png|center]] | ||
|Camouflage | |Camouflage | ||
| +4 to [[Sneak#Modifiers|Stealth]] | | +4 to [[Sneak#Modifiers|Stealth]] | ||
| − | |[[Crafting]] 25% | + | | |
| − | |5 x [[Fibers]] | + | *[[Crafting]] 25% |
| + | *[[Level]] 5 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *5 x [[Fibers]] | ||
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | |Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | ||
|- id="Military Camouflage" | |- id="Military Camouflage" | ||
| Line 190: | Line 305: | ||
|Military Camouflage | |Military Camouflage | ||
| +8 to [[Sneak#Modifiers|Stealth]] | | +8 to [[Sneak#Modifiers|Stealth]] | ||
| − | |[[Crafting]] 50% | + | | |
| − | |5 x [[High Quality Fibers]] | + | *[[Crafting]] 50% |
| + | *[[Level]] 24 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *5 x [[High Quality Fibers]] | ||
|Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | |Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | ||
|- id="Stealth Boy" | |- id="Stealth Boy" | ||
| Line 197: | Line 316: | ||
|Stealth Boy | |Stealth Boy | ||
| +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active | | +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active | ||
| − | |[[Crafting]] 100% | + | | |
| − | |3 x [[High Quality Electronic Parts]] | + | *[[Crafting]] 100% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *3 x [[High Quality Electronic Parts]] | ||
| + | *5 x [[High Quality Alloys]] | ||
| + | *5 x [[High Quality Fibers]] | ||
| + | *1 x [[Blueprint]] | ||
|Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | |Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | ||
|- id="Stealth Boy MKII" | |- id="Stealth Boy MKII" | ||
| Line 204: | Line 330: | ||
|Stealth Boy MKII | |Stealth Boy MKII | ||
| +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active | | +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active | ||
| − | |[[Crafting]] 150% | + | | |
| − | |1 x [[Electric Motor]] | + | *[[Crafting]] 150% |
| + | *[[Level]] 250 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[Electric Motor]] | ||
| + | *1 x [[Brahmin Hide]] | ||
| + | *6 x [[High Quality Electronic Parts]] | ||
| + | *1 x [[Blueprint]] | ||
|Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | |Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | ||
|- id="Stealth Boy MKIII" | |- id="Stealth Boy MKIII" | ||
| Line 211: | Line 344: | ||
|Stealth Boy MKIII | |Stealth Boy MKIII | ||
| +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active | | +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active | ||
| − | |[[Crafting]] 200% | + | | |
| − | |1 x [[Polymers]] | + | *[[Crafting]] 200% |
| + | *[[Level]] 750 | ||
| + | *[[High Tech Workbench|High‑Tech Workbench]] | ||
| + | | | ||
| + | *1 x [[Polymers]] | ||
| + | *1 x [[Engine]] | ||
| + | *1 x [[Goretex]] | ||
| + | *1 x [[Carbon Polymer]] | ||
| + | *1 x [[Blueprint]] | ||
|Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | |Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | ||
|- id="Electronic Lockpick" | |- id="Electronic Lockpick" | ||
| Line 218: | Line 359: | ||
|Electronic Lockpick | |Electronic Lockpick | ||
|Enables you to [[Cases#Lockpicking|lockpick cases]] | |Enables you to [[Cases#Lockpicking|lockpick cases]] | ||
| − | |[[Crafting]] 300% | + | | |
| − | |2 x [[Electric amplifier|Electric Amplifier]] | + | *[[Crafting]] 300% |
| + | *[[Level]] 750 | ||
| + | *[[High Tech Workbench|High‑Tech Workbench]] | ||
| + | | | ||
| + | *2 x [[Electric amplifier|Electric Amplifier]] | ||
| + | *2 x [[Leather Hide]] | ||
| + | *4 x [[Advanced Polymers]] | ||
| + | *4 x [[Glass Polymers]] | ||
| + | *2 x [[Capacitors]] | ||
| + | *1 x [[Blueprint]] | ||
| | | | ||
|- id="Electronic Lockpick MKII" | |- id="Electronic Lockpick MKII" | ||
| Line 225: | Line 375: | ||
|Electronic Lockpick MKII | |Electronic Lockpick MKII | ||
|Enables you to [[Cases#Lockpicking|lockpick cases]] | |Enables you to [[Cases#Lockpicking|lockpick cases]] | ||
| − | | | + | |<center>—</center> |
| − | | | + | |<center>—</center> |
| | | | ||
|- id="Lock" | |- id="Lock" | ||
| Line 232: | Line 382: | ||
|Lock | |Lock | ||
|Allows you to lock doors and containers | |Allows you to lock doors and containers | ||
| − | |[[Crafting]] 25% | + | | |
| − | |1 x [[Flint]] | + | *[[Crafting]] 25% |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Flint]] | ||
| + | *1 x [[Metal Parts]] | ||
| + | *1 x [[Junk]] | ||
|The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed. | |The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed. | ||
|- id="Fingerlock" | |- id="Fingerlock" | ||
| Line 239: | Line 394: | ||
|Fingerlock | |Fingerlock | ||
|Allows you to securely lock doors and containers | |Allows you to securely lock doors and containers | ||
| − | |[[Crafting]] 150% | + | | |
| − | |1 x [[Water Chip]] | + | *[[Crafting]] 150% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[Water Chip]] | ||
| + | *6 x [[Good Metal Parts]] | ||
| + | *7 x [[Electronic Parts]] | ||
| | | | ||
*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden." | *[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden." | ||
| Line 248: | Line 409: | ||
|Wattz Motion Sensor | |Wattz Motion Sensor | ||
|Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]]) | |Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]]) | ||
| − | |[[Crafting]] 150% | + | | |
| − | |3 x [[Fibers]] | + | *[[Crafting]] 150% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *3 x [[Fibers]] | ||
| + | *6 x [[Good Metal Parts]] | ||
| + | *7 x [[Electronic Parts]] | ||
| + | *20 x [[Micro Fusion Cell]] | ||
| + | *1 x [[Blueprint]] | ||
| | | | ||
*Ignores walls. | *Ignores walls. | ||
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]). | *To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]). | ||
| − | *Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]]. | + | *Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]]. |
|- id="RobCo Motion Sensor" | |- id="RobCo Motion Sensor" | ||
|[[File:RobCo Motion Sensor.png|center]] | |[[File:RobCo Motion Sensor.png|center]] | ||
|RobCo Motion Sensor | |RobCo Motion Sensor | ||
|Sneak autodetection within your [[Sight#Field of View|FoV]] | |Sneak autodetection within your [[Sight#Field of View|FoV]] | ||
| − | |[[Crafting]] 150% | + | | |
| − | |3 x [[Fibers]] | + | *[[Crafting]] 150% |
| + | *[[Level]] 50 | ||
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *3 x [[Fibers]] | ||
| + | *7 x [[Good Metal Parts]] | ||
| + | *6 x [[Electronic Parts]] | ||
| + | *20 x [[Micro Fusion Cell]] | ||
| + | *1 x [[Blueprint]] | ||
| | | | ||
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]). | *To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]). | ||
| Line 267: | Line 444: | ||
|Rope | |Rope | ||
|Enables taming [[Brahmin]] and capturing [[Slaves]] | |Enables taming [[Brahmin]] and capturing [[Slaves]] | ||
| − | |||
| − | |||
| | | | ||
| − | *[[Brahmin]] taming should always succeed with [[Outdoorsman]] ≥ 200 | + | *[[Crafting]] 25% |
| − | *Rope is also used to craft [[#Folded Tent|Folded Tents]] | + | *[[Workbench]] |
| + | | | ||
| + | *1 x [[Fibers]] | ||
| + | *1 x [[High Quality Fibers]] | ||
| + | | | ||
| + | *[[Brahmin]] taming should always succeed with [[Outdoorsman]] ≥ 200. | ||
| + | *Rope is also used to craft [[#Folded Tent|Folded Tents]]. | ||
|- id="Old Shovel" | |- id="Old Shovel" | ||
|[[File:Rustyshovel.gif|center]] | |[[File:Rustyshovel.gif|center]] | ||
|Old Shovel | |Old Shovel | ||
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]] | |Enables [[shit shoveling]] and [[Grave Digger|grave digging]] | ||
| − | | | + | |<center>—</center> |
| − | | | + | |<center>—</center> |
| − | | Old shovel will break if used to dig up a grave. | + | |Old shovel will break if used to dig up a grave. It can also be used as [[Weapons#Old Shovel|a weapon]]. |
|- id="Shovel" | |- id="Shovel" | ||
|[[File:Shovel1.gif|center]] | |[[File:Shovel1.gif|center]] | ||
|Shovel | |Shovel | ||
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]] | |Enables [[shit shoveling]] and [[Grave Digger|grave digging]] | ||
| − | |[[Crafting]] 25% | + | | |
| − | |1 x [[Wood]] | + | *[[Crafting]] 25% |
| − | | Shovel can also be used as [[Weapons#Shovel|a weapon]]. | + | *[[Level]] 5 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Wood]] | ||
| + | *1 x [[Junk]] | ||
| + | |Shovel can also be used as [[Weapons#Shovel|a weapon]]. | ||
|- id="Hatchet" | |- id="Hatchet" | ||
|[[File:Axe.gif|center]] | |[[File:Axe.gif|center]] | ||
|Hatchet | |Hatchet | ||
|Enables [[Wood]] harvesting | |Enables [[Wood]] harvesting | ||
| − | |[[Crafting]] 25% | + | | |
| − | |1 x [[Wood]] | + | *[[Crafting]] 25% |
| + | *[[Level]] 5 | ||
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Wood]] | ||
| + | *1 x [[Flint]] | ||
| | | | ||
|- id="Primitive Tool" | |- id="Primitive Tool" | ||
| Line 297: | Line 488: | ||
|Primitive Tool | |Primitive Tool | ||
|Enables basic [[Mines|mining]] and [[Wood|logging]] | |Enables basic [[Mines|mining]] and [[Wood|logging]] | ||
| − | |[[Crafting]] 25% | + | | |
| − | |1 x [[Flint]] | + | *[[Crafting]] 25% |
| − | |Has a good chance to break each time it is used | + | *[[Level]] 5 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *1 x [[Flint]] | ||
| + | |Has a good chance to break each time it is used. | ||
|- id="Sledgehammer" | |- id="Sledgehammer" | ||
|[[File:Sledge.gif|center]] | |[[File:Sledge.gif|center]] | ||
|Sledgehammer | |Sledgehammer | ||
|Enables [[Mines|mining]] | |Enables [[Mines|mining]] | ||
| − | |[[Crafting]] 75% | + | | |
| − | |5 x [[Flint]] | + | *[[Crafting]] 75% |
| − | |Sledgehammer can also be used as a weapon | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *5 x [[Flint]] | ||
| + | *1 x [[Wood]] | ||
| + | |Sledgehammer can also be used as a weapon. | ||
|- id="Super Sledge" | |- id="Super Sledge" | ||
|[[File:Ssledge2.gif|center]] | |[[File:Ssledge2.gif|center]] | ||
|Super Sledge | |Super Sledge | ||
|Enables [[Uranium Ore]] and [[Gold]] mining | |Enables [[Uranium Ore]] and [[Gold]] mining | ||
| − | |[[Crafting]] 100% | + | | |
| − | |1 x [[Wood]] | + | *[[Crafting]] 100% |
| − | |Super Sledge can also be used as a weapon | + | *[[Level]] 50 |
| + | *[[Advanced Workbench|Adv. Workbench]] | ||
| + | | | ||
| + | *1 x [[Wood]] | ||
| + | *3 x [[Good Metal Parts]] | ||
| + | *3 x [[Metal Parts]] | ||
| + | *3 x [[High Quality Alloys]] | ||
| + | *1 x [[Blueprint]] | ||
| + | |Super Sledge can also be used as a weapon. | ||
|- id="Knife" | |- id="Knife" | ||
|[[File:Oknife.gif|center]] | |[[File:Oknife.gif|center]] | ||
|Knife | |Knife | ||
|Enables [[Fibers|Fiber]] harvesting | |Enables [[Fibers|Fiber]] harvesting | ||
| − | |[[Crafting]] 25% | + | | |
| − | |1 x [[Flint]] | + | *[[Crafting]] 25% |
| + | *[[Level]] 5 | ||
| + | | | ||
| + | *1 x [[Flint]] | ||
| + | *1 x [[Metal Parts]] | ||
| + | *1 x [[Wood]] | ||
|[[Combat Knife]] and [["Little Jesus"]] also work. | |[[Combat Knife]] and [["Little Jesus"]] also work. | ||
|- id="Folded Tent" | |- id="Folded Tent" | ||
| Line 325: | Line 538: | ||
|Folded Tent | |Folded Tent | ||
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]]) | |Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]]) | ||
| − | |[[Crafting]] 50% | + | | |
| − | |5 x [[Brahmin Hide]] | + | *[[Crafting]] 50% |
| − | |Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]] | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *5 x [[Brahmin Hide]] | ||
| + | *1 x [[Rope]] | ||
| + | |Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]]. | ||
|- id="Hollowmaker Tools" | |- id="Hollowmaker Tools" | ||
|[[File:Folded Tent.png|center]] | |[[File:Folded Tent.png|center]] | ||
|Hollowmaker Tools | |Hollowmaker Tools | ||
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]]) | |Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]]) | ||
| − | |[[Crafting]] 50% | + | | |
| − | |5 x [[Wood]] | + | *[[Crafting]] 50% |
| − | |Can be used in any empty randomly generated map; consumed when used | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *5 x [[Wood]] | ||
| + | *1 x [[Shovel]] | ||
| + | |Can be used in any empty randomly generated map; consumed when used. | ||
|- id="Patch Kit" | |- id="Patch Kit" | ||
|[[File:Folded Tent.png|center]] | |[[File:Folded Tent.png|center]] | ||
|Patch Kit | |Patch Kit | ||
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]]) | |Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]]) | ||
| − | |[[Crafting]] 50% | + | | |
| − | |5 x [[Metal Parts]] | + | *[[Crafting]] 50% |
| − | |Can be used in any empty randomly generated map; consumed when used | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *5 x [[Metal Parts]] | ||
| + | *1 x [[Lock]] | ||
| + | |Can be used in any empty randomly generated map; consumed when used. | ||
|- id="Scrapshaper Kit" | |- id="Scrapshaper Kit" | ||
|[[File:Folded Tent.png|center]] | |[[File:Folded Tent.png|center]] | ||
|Scrapshaper Kit | |Scrapshaper Kit | ||
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base workshop.png|Workshop]]) | |Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base workshop.png|Workshop]]) | ||
| − | |[[Crafting]] 50% | + | | |
| − | |5 x [[Junk]] | + | *[[Crafting]] 50% |
| − | |Can be used in any empty randomly generated map; consumed when used | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *5 x [[Junk]] | ||
| + | *1 x [[Move Amplifier]] | ||
| + | |Can be used in any empty randomly generated map; consumed when used. | ||
|- id="Trackshaper Tool" | |- id="Trackshaper Tool" | ||
|[[File:Folded Tent.png|center]] | |[[File:Folded Tent.png|center]] | ||
|Trackshaper Tool | |Trackshaper Tool | ||
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base_station.png|Station]]) | |Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base_station.png|Station]]) | ||
| − | |[[Crafting]] 50% | + | | |
| − | |5 x [[Alloys]] | + | *[[Crafting]] 50% |
| − | |Can be used in any empty randomly generated map; consumed when used | + | *[[Level]] 24 |
| + | *[[Workbench]] | ||
| + | | | ||
| + | *5 x [[Alloys]] | ||
| + | *1 x [[Wrench]] | ||
| + | |Can be used in any empty randomly generated map; consumed when used. | ||
|} | |} | ||
[[Category:Items]] | [[Category:Items]] | ||
Latest revision as of 04:50, 17 August 2026
Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
Most tools must be present in your active hand slot for their effect to apply unless you have the Quartermaster perk synergy.
| Picture | Name | Benefit | Crafting requirements |
Required materials | Notes |
|---|---|---|---|---|---|
| Backpack | +50 carry weight capacity |
|
Can be put in either of your hand slots, effect stacks with Bag. | ||
| Bag | +100 carry weight capacity |
|
|
Can be put in either of your hand slots, effect stacks with Backpack. | |
| First Aid Kit |
|
Sold by "Doctor" Andrew in New Vault City for 1000 currency. | |||
| Field Medic First Aid Kit |
|
|
Sold by "Doctor" Andrew in New Vault City for 2000 currency. | ||
| Doctor's Bag | Doctor +25% |
|
Sold by Dr. Fung in San Francisco for 1000 currency. | ||
| Paramedics Bag | Doctor +50% |
|
Sold by Dr. Fung in San Francisco for 2000 currency. | ||
| Cutters | Crafting +50% |
|
|||
| MacGyver Set | Crafting +100% |
|
|
||
| Engineer Hammer | Engineering +50% | ||||
| Super Wrench | Engineering +100% |
|
|
||
| Lockpicks | Robbery +25% |
|
|||
| Expanded Lockpick Set | Robbery +50% |
|
|
||
| Move Amplifier | Traps +50% |
|
|||
| Sound Amplifier | Traps +100% |
|
|
||
| Screwdriver | Science +50% | ||||
| Super Screwdriver | Science +100% |
|
|
||
| Tool | Repair bonus, see this table |
|
|||
| Wrench | Repair bonus, see this table | Wrench can also be used as a weapon or a mining tool. | |||
| Super Tool Kit | Repair bonus, see this table |
|
|
Sold by Rondo in NCR for 2000 currency. | |
| Professional Tool Set | Repair bonus, see this table |
|
|
||
| Oil Can | Repair bonus, see this table | As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans. | |||
| Binoculars |
|
|
In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception. | ||
| Military Binoculars |
|
|
In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception. | ||
| Camouflage | +4 to Stealth |
|
|
Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Military Camouflage | +8 to Stealth |
|
Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | ||
| Stealth Boy | +16 to Stealth, 4 more if Ghost is active |
|
|
Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKII | +25 to Stealth, 4 more if Ghost is active |
|
|
Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKIII | +33 to Stealth, 8 more if Ghost is active |
|
|
Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Electronic Lockpick | Enables you to lockpick cases |
|
|
||
| Electronic Lockpick MKII | Enables you to lockpick cases | ||||
| Lock | Allows you to lock doors and containers |
|
The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed. | ||
| Fingerlock | Allows you to securely lock doors and containers |
|
|
| |
| Wattz Motion Sensor | Motion detection in a 15-hex radius (demonstration) |
|
|
| |
| RobCo Motion Sensor | Sneak autodetection within your FoV |
|
|
| |
| Rope | Enables taming Brahmin and capturing Slaves |
|
| ||
| Old Shovel | Enables shit shoveling and grave digging | Old shovel will break if used to dig up a grave. It can also be used as a weapon. | |||
| Shovel | Enables shit shoveling and grave digging | Shovel can also be used as a weapon. | |||
| Hatchet | Enables Wood harvesting | ||||
| Primitive Tool | Enables basic mining and logging |
|
Has a good chance to break each time it is used. | ||
| Sledgehammer | Enables mining | Sledgehammer can also be used as a weapon. | |||
| Super Sledge | Enables Uranium Ore and Gold mining |
|
|
Super Sledge can also be used as a weapon. | |
| Knife | Enables Fiber harvesting |
|
Combat Knife and "Little Jesus" also work. | ||
| Folded Tent | Sets up a tier 1 base (Tent) |
|
Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland. | ||
| Hollowmaker Tools | Sets up a tier 1 base (Cave) | Can be used in any empty randomly generated map; consumed when used. | |||
| Patch Kit | Sets up a tier 1 base (Ruins hideout) |
|
Can be used in any empty randomly generated map; consumed when used. | ||
| Scrapshaper Kit | Sets up a tier 1 base (Workshop) |
|
Can be used in any empty randomly generated map; consumed when used. | ||
| Trackshaper Tool | Sets up a tier 1 base (Station) | Can be used in any empty randomly generated map; consumed when used. |




































