Difference between revisions of "Tools"

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m (Fixed a minor issue)
m (Improved formatting)
 
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|Backpack
 
|Backpack
 
| +50 [[carry weight]] capacity
 
| +50 [[carry weight]] capacity
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Gecko Pelt]]<br>1 x [[Fibers]]
+
*[[Crafting]] 75%
−
|Can be put in either of your hand slots, effect stacks with Bag
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Gecko Pelt]]
 +
*1 x [[Fibers]]
 +
|Can be put in either of your hand slots, effect stacks with Bag.
 
|- id="Bag"
 
|- id="Bag"
 
|[[File:Bag.png|center]]
 
|[[File:Bag.png|center]]
 
|Bag
 
|Bag
 
| +100 [[carry weight]] capacity
 
| +100 [[carry weight]] capacity
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]
+
*[[Crafting]] 100%
−
|Can be put in either of your hand slots, effect stacks with Backpack
+
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[Golden Gecko Pelt]]
 +
*1 x [[High Quality Fibers]]
 +
|Can be put in either of your hand slots, effect stacks with Backpack.
 
|- id="First Aid Kit"
 
|- id="First Aid Kit"
 
|[[File:1staid.gif|center]]
 
|[[File:1staid.gif|center]]
Line 30: Line 40:
 
*[[First Aid]] +25%
 
*[[First Aid]] +25%
 
*First Aid [[AP]] cost -2
 
*First Aid [[AP]] cost -2
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Chemical Component]]<br>2 x [[Junk]]
+
*[[Crafting]] 75%
−
|Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]]
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Chemical Component]]
 +
*2 x [[Junk]]
 +
|Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]].
 
|- id="Field Medic First Aid Kit"
 
|- id="Field Medic First Aid Kit"
 
|[[File:Faid2.gif|center]]
 
|[[File:Faid2.gif|center]]
Line 39: Line 54:
 
*[[First Aid]] +50%
 
*[[First Aid]] +50%
 
*First Aid [[AP]] cost -2
 
*First Aid [[AP]] cost -2
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[High Quality Chemical Component]]<br>2 x [[Junk]]
+
*[[Crafting]] 100%
−
|Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]]
+
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[High Quality Chemical Component|High&nbsp;Quality Chemical&nbsp;Component]]
 +
*2 x [[Junk]]
 +
|Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]].
 
|- id="Doctor's Bag"
 
|- id="Doctor's Bag"
 
|[[File:Docbag7.gif|center]]
 
|[[File:Docbag7.gif|center]]
 
|Doctor's Bag
 
|Doctor's Bag
 
|[[Doctor]] +25%
 
|[[Doctor]] +25%
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Chemical Component]]<br>2 x [[Junk]]
+
*[[Crafting]] 75%
−
|Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]]
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Chemical Component]]
 +
*2 x [[Junk]]
 +
|Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]].
 
|- id="Paramedics Bag"
 
|- id="Paramedics Bag"
 
|[[File:Docbag2.gif|center]]
 
|[[File:Docbag2.gif|center]]
 
|Paramedics Bag
 
|Paramedics Bag
 
|[[Doctor]] +50%
 
|[[Doctor]] +50%
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Chemical Component]]<br>2 x [[Junk]]
+
*[[Crafting]] 75%
−
|Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]]
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Chemical Component]]
 +
*2 x [[Junk]]
 +
|Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]].
 
|- id="Cutters"
 
|- id="Cutters"
 
|[[File:Cutters.png|center]]
 
|[[File:Cutters.png|center]]
 
|Cutters
 
|Cutters
 
|[[Crafting]] +50%
 
|[[Crafting]] +50%
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Metal Parts]]<br>1 x [[Wood]]
+
*[[Crafting]] 75%
 +
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Metal Parts]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="MacGyver Set"
 
|- id="MacGyver Set"
Line 67: Line 102:
 
|MacGyver Set
 
|MacGyver Set
 
|[[Crafting]] +100%
 
|[[Crafting]] +100%
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
+
*[[Crafting]] 100%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[Good Metal Parts]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="Engineer Hammer"
 
|- id="Engineer Hammer"
Line 74: Line 114:
 
|Engineer Hammer
 
|Engineer Hammer
 
|[[Engineering]] +50%
 
|[[Engineering]] +50%
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Flint]]<br>1 x [[Wood]]
+
*[[Crafting]] 75%
 +
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Flint]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="Super Wrench"
 
|- id="Super Wrench"
Line 81: Line 126:
 
|Super Wrench
 
|Super Wrench
 
|[[Engineering]] +100%
 
|[[Engineering]] +100%
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
+
*[[Crafting]] 100%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[Good Metal Parts]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="Lockpicks"
 
|- id="Lockpicks"
Line 88: Line 138:
 
|Lockpicks
 
|Lockpicks
 
|[[Robbery]] +25%
 
|[[Robbery]] +25%
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Brahmin Hide]]<br>5 x [[Metal Parts]]
+
*[[Crafting]] 75%
 +
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Brahmin Hide]]
 +
*5 x [[Metal Parts]]
 
|
 
|
 
|- id="Expanded Lockpick Set"
 
|- id="Expanded Lockpick Set"
Line 95: Line 150:
 
|Expanded Lockpick Set
 
|Expanded Lockpick Set
 
|[[Robbery]] +50%
 
|[[Robbery]] +50%
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]
+
*[[Crafting]] 100%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[Brahmin Hide]]
 +
*5 x [[Good Metal Parts]]
 
|
 
|
 
|- id="Move Amplifier"
 
|- id="Move Amplifier"
Line 102: Line 162:
 
|Move Amplifier
 
|Move Amplifier
 
|[[Traps]] +50%
 
|[[Traps]] +50%
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Electronic Parts]]<br>1 x [[Wood]]
+
*[[Crafting]] 75%
 +
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Electronic Parts]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="Sound Amplifier"
 
|- id="Sound Amplifier"
Line 109: Line 174:
 
|Sound Amplifier
 
|Sound Amplifier
 
|[[Traps]] +100%
 
|[[Traps]] +100%
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]
+
*[[Crafting]] 100%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[High Quality Electronic Parts]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="Screwdriver"
 
|- id="Screwdriver"
Line 116: Line 186:
 
|Screwdriver
 
|Screwdriver
 
|[[Science]] +50%
 
|[[Science]] +50%
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Alloys]]<br>1 x [[Wood]]
+
*[[Crafting]] 75%
 +
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Alloys]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="Super Screwdriver"
 
|- id="Super Screwdriver"
Line 123: Line 198:
 
|Super Screwdriver
 
|Super Screwdriver
 
|[[Science]] +100%
 
|[[Science]] +100%
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[High Quality Alloys]]<br>1 x [[Wood]]
+
*[[Crafting]] 100%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[High Quality Alloys]]
 +
*1 x [[Wood]]
 
|
 
|
 
|- id="Tool"
 
|- id="Tool"
Line 130: Line 210:
 
|Tool
 
|Tool
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|1 x [[Flint]]<br>1 x [[Metal Parts]]
+
*[[Crafting]] 75%
 +
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*1 x [[Flint]]
 +
*1 x [[Metal Parts]]
 
|
 
|
 
|- id="Wrench"
 
|- id="Wrench"
Line 137: Line 222:
 
|Wrench
 
|Wrench
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
−
|[[Crafting]] 25%<br>[[Level]] 5
+
|
−
|2 x [[Junk]]<br>1 x [[Iron Ore]]
+
*[[Crafting]] 25%
−
| Wrench can also be used as [[Weapons#Wrench|a weapon]] or a mining tool.
+
*[[Level]] 5
 +
|
 +
*2 x [[Junk]]
 +
*1 x [[Iron Ore]]
 +
|Wrench can also be used as [[Weapons#Wrench|a weapon]] or a mining tool.
 
|- id="Super Tool Kit"
 
|- id="Super Tool Kit"
 
|[[File:SuperToolKit.gif|center]]
 
|[[File:SuperToolKit.gif|center]]
 
|Super Tool Kit
 
|Super Tool Kit
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]
+
*[[Crafting]] 100%
−
|Sold by Rondo in [[NCR]] for 2000 [[currency]]
+
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*3 x [[High Quality Alloys]]
 +
*3 x [[Good Metal Parts]]
 +
|Sold by Rondo in [[NCR]] for 2000 [[currency]].
 
|- id="Professional Tool Set"
 
|- id="Professional Tool Set"
 
|[[File:Professional Tool Set.png|center]]
 
|[[File:Professional Tool Set.png|center]]
 
|Professional Tool Set
 
|Professional Tool Set
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
−
|[[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
+
|
−
|2 x [[Steel Plate]]<br>2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]<br>2 x [[Microchips]]<br>2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]
+
*[[Crafting]] 300%
 +
*[[Level]] 750
 +
*[[High Tech Workbench|High‑Tech&nbsp;Workbench]]
 +
|
 +
*2 x [[Steel Plate]]
 +
*2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]
 +
*2 x [[Microchips]]
 +
*2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]
 
|
 
|
 
|- id="Oil Can"
 
|- id="Oil Can"
Line 158: Line 259:
 
|Oil Can
 
|Oil Can
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
−
| -
+
|<center>—</center>
−
| -
+
|<center>—</center>
 
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans.
 
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans.
 
|- id="Binoculars"
 
|- id="Binoculars"
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*+50 [[accuracy]]
 
*+50 [[accuracy]]
 
*+5% maximum [[chance to hit]]
 
*+5% maximum [[chance to hit]]
−
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|2 x [[Metal Parts]]<br>1 x [[Minerals]]
+
*[[Crafting]] 50%
−
|In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*2 x [[Metal Parts]]
 +
*1 x [[Minerals]]
 +
|In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]].
 
|- id="Military Binoculars"
 
|- id="Military Binoculars"
 
|[[File:Military Binoculars.png|center]]
 
|[[File:Military Binoculars.png|center]]
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*+100 [[accuracy]]
 
*+100 [[accuracy]]
 
*+10% maximum [[chance to hit]]
 
*+10% maximum [[chance to hit]]
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Workbench]]
+
|
−
|5 x [[Good Metal Parts]]<br>1 x [[Binoculars]]
+
*[[Crafting]] 100%
−
|In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
+
*[[Level]] 50
 +
*[[Workbench]]
 +
|
 +
*5 x [[Good Metal Parts]]
 +
*1 x [[Binoculars]]
 +
|In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]].
 
|- id="Camouflage"
 
|- id="Camouflage"
 
|[[File:Camouflage.png|center]]
 
|[[File:Camouflage.png|center]]
 
|Camouflage
 
|Camouflage
 
| +4 to [[Sneak#Modifiers|Stealth]]
 
| +4 to [[Sneak#Modifiers|Stealth]]
−
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|5 x [[Fibers]]
+
*[[Crafting]] 25%
 +
*[[Level]] 5
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*5 x [[Fibers]]
 
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|- id="Military Camouflage"
 
|- id="Military Camouflage"
Line 190: Line 305:
 
|Military Camouflage
 
|Military Camouflage
 
| +8 to [[Sneak#Modifiers|Stealth]]
 
| +8 to [[Sneak#Modifiers|Stealth]]
−
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|5 x [[High Quality Fibers]]
+
*[[Crafting]] 50%
 +
*[[Level]] 24
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*5 x [[High Quality Fibers]]
 
|Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|- id="Stealth Boy"
 
|- id="Stealth Boy"
Line 197: Line 316:
 
|Stealth Boy
 
|Stealth Boy
 
| +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
 
| +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]]
+
*[[Crafting]] 100%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*3 x [[High Quality Electronic Parts]]
 +
*5 x [[High Quality Alloys]]
 +
*5 x [[High Quality Fibers]]
 +
*1 x [[Blueprint]]
 
|Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|- id="Stealth Boy MKII"
 
|- id="Stealth Boy MKII"
Line 204: Line 330:
 
|Stealth Boy MKII
 
|Stealth Boy MKII
 
| +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
 
| +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
−
|[[Crafting]] 150%<br>[[Level]] 250<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]]
+
*[[Crafting]] 150%
 +
*[[Level]] 250
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[Electric Motor]]
 +
*1 x [[Brahmin Hide]]
 +
*6 x [[High Quality Electronic Parts]]
 +
*1 x [[Blueprint]]
 
|Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|- id="Stealth Boy MKIII"
 
|- id="Stealth Boy MKIII"
Line 211: Line 344:
 
|Stealth Boy MKIII
 
|Stealth Boy MKIII
 
| +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active
 
| +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active
−
|[[Crafting]] 200%<br>[[Level]] 750<br>[[High Tech Workbench]]
+
|
−
|1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]]
+
*[[Crafting]] 200%
 +
*[[Level]] 750
 +
*[[High Tech Workbench|High‑Tech&nbsp;Workbench]]
 +
|
 +
*1 x [[Polymers]]
 +
*1 x [[Engine]]
 +
*1 x [[Goretex]]
 +
*1 x [[Carbon Polymer]]
 +
*1 x [[Blueprint]]
 
|Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|- id="Electronic Lockpick"
 
|- id="Electronic Lockpick"
Line 218: Line 359:
 
|Electronic Lockpick
 
|Electronic Lockpick
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
−
|[[Crafting]] 300%<br>[[Level]] 750<br>[[High Tech Workbench]]
+
|
−
|2 x [[Electric amplifier|Electric Amplifier]]<br>2 x [[Leather Hide]]<br>4 x [[Advanced Polymers]]<br>4 x [[Glass Polymers]]<br>2 x [[Capacitors]]<br>1 x [[Blueprint]]
+
*[[Crafting]] 300%
 +
*[[Level]] 750
 +
*[[High Tech Workbench|High‑Tech&nbsp;Workbench]]
 +
|
 +
*2 x [[Electric amplifier|Electric Amplifier]]
 +
*2 x [[Leather Hide]]
 +
*4 x [[Advanced Polymers]]
 +
*4 x [[Glass Polymers]]
 +
*2 x [[Capacitors]]
 +
*1 x [[Blueprint]]
 
|
 
|
 
|- id="Electronic Lockpick MKII"
 
|- id="Electronic Lockpick MKII"
Line 225: Line 375:
 
|Electronic Lockpick MKII
 
|Electronic Lockpick MKII
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
−
| -
+
|<center>—</center>
−
| -
+
|<center>—</center>
 
|
 
|
 
|- id="Lock"
 
|- id="Lock"
Line 232: Line 382:
 
|Lock
 
|Lock
 
|Allows you to lock doors and containers
 
|Allows you to lock doors and containers
−
|[[Crafting]] 25%<br>[[Workbench]]
+
|
−
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]
+
*[[Crafting]] 25%
 +
*[[Workbench]]
 +
|
 +
*1 x [[Flint]]
 +
*1 x [[Metal Parts]]
 +
*1 x [[Junk]]
 
|The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
 
|The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
 
|- id="Fingerlock"
 
|- id="Fingerlock"
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|Fingerlock
 
|Fingerlock
 
|Allows you to securely lock doors and containers
 
|Allows you to securely lock doors and containers
−
|[[Crafting]] 150%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[Water Chip]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]
+
*[[Crafting]] 150%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[Water Chip]]
 +
*6 x [[Good Metal Parts]]
 +
*7 x [[Electronic Parts]]
 
|
 
|
 
*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
 
*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
Line 248: Line 409:
 
|Wattz Motion Sensor
 
|Wattz Motion Sensor
 
|Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]])
 
|Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]])
−
|[[Crafting]] 150%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|3 x [[Fibers]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]]
+
*[[Crafting]] 150%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*3 x [[Fibers]]
 +
*6 x [[Good Metal Parts]]
 +
*7 x [[Electronic Parts]]
 +
*20 x [[Micro Fusion Cell]]
 +
*1 x [[Blueprint]]
 
|
 
|
 
*Ignores walls.
 
*Ignores walls.
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
−
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].  
+
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].
 
|- id="RobCo Motion Sensor"
 
|- id="RobCo Motion Sensor"
 
|[[File:RobCo Motion Sensor.png|center]]
 
|[[File:RobCo Motion Sensor.png|center]]
 
|RobCo Motion Sensor
 
|RobCo Motion Sensor
 
|Sneak autodetection within your [[Sight#Field of View|FoV]]
 
|Sneak autodetection within your [[Sight#Field of View|FoV]]
−
|[[Crafting]] 150%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|3 x [[Fibers]]<br>7 x [[Good Metal Parts]]<br>6 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]]
+
*[[Crafting]] 150%
 +
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*3 x [[Fibers]]
 +
*7 x [[Good Metal Parts]]
 +
*6 x [[Electronic Parts]]
 +
*20 x [[Micro Fusion Cell]]
 +
*1 x [[Blueprint]]
 
|
 
|
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
Line 267: Line 444:
 
|Rope
 
|Rope
 
|Enables taming [[Brahmin]] and capturing [[Slaves]]
 
|Enables taming [[Brahmin]] and capturing [[Slaves]]
−
|[[Crafting]] 25%<br>[[Workbench]]
 
−
|1 x [[Fibers]]<br>1 x [[High Quality Fibers]]
 
 
|
 
|
−
*[[Brahmin]] taming should always succeed with [[Outdoorsman]] ≥ 200
+
*[[Crafting]] 25%
−
*Rope is also used to craft [[#Folded Tent|Folded Tents]]
+
*[[Workbench]]
 +
|
 +
*1 x [[Fibers]]
 +
*1 x [[High Quality Fibers]]
 +
|
 +
*[[Brahmin]] taming should always succeed with [[Outdoorsman]] ≥ 200.
 +
*Rope is also used to craft [[#Folded Tent|Folded Tents]].
 
|- id="Old Shovel"
 
|- id="Old Shovel"
 
|[[File:Rustyshovel.gif|center]]
 
|[[File:Rustyshovel.gif|center]]
 
|Old Shovel
 
|Old Shovel
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
−
| -
+
|<center>—</center>
−
| -
+
|<center>—</center>
−
| Old shovel will break if used to dig up a grave.<br>It can also be used as [[Weapons#Old Shovel|a weapon]].
+
|Old shovel will break if used to dig up a grave. It can also be used as [[Weapons#Old Shovel|a weapon]].
 
|- id="Shovel"
 
|- id="Shovel"
 
|[[File:Shovel1.gif|center]]
 
|[[File:Shovel1.gif|center]]
 
|Shovel
 
|Shovel
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
−
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Workbench]]
+
|
−
|1 x [[Wood]]<br>1 x [[Junk]]
+
*[[Crafting]] 25%
−
| Shovel can also be used as [[Weapons#Shovel|a weapon]].
+
*[[Level]] 5
 +
*[[Workbench]]
 +
|
 +
*1 x [[Wood]]
 +
*1 x [[Junk]]
 +
|Shovel can also be used as [[Weapons#Shovel|a weapon]].
 
|- id="Hatchet"
 
|- id="Hatchet"
 
|[[File:Axe.gif|center]]
 
|[[File:Axe.gif|center]]
 
|Hatchet
 
|Hatchet
 
|Enables [[Wood]] harvesting
 
|Enables [[Wood]] harvesting
−
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Workbench]]
+
|
−
|1 x [[Wood]]<br>1 x [[Flint]]
+
*[[Crafting]] 25%
 +
*[[Level]] 5
 +
*[[Workbench]]
 +
|
 +
*1 x [[Wood]]
 +
*1 x [[Flint]]
 
|
 
|
 
|- id="Primitive Tool"
 
|- id="Primitive Tool"
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|Primitive Tool
 
|Primitive Tool
 
|Enables basic [[Mines|mining]] and [[Wood|logging]]
 
|Enables basic [[Mines|mining]] and [[Wood|logging]]
−
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Workbench]]
+
|
−
|1 x [[Flint]]
+
*[[Crafting]] 25%
−
|Has a good chance to break each time it is used
+
*[[Level]] 5
 +
*[[Workbench]]
 +
|
 +
*1 x [[Flint]]
 +
|Has a good chance to break each time it is used.
 
|- id="Sledgehammer"
 
|- id="Sledgehammer"
 
|[[File:Sledge.gif|center]]
 
|[[File:Sledge.gif|center]]
 
|Sledgehammer
 
|Sledgehammer
 
|Enables [[Mines|mining]]
 
|Enables [[Mines|mining]]
−
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|5 x [[Flint]]<br>1 x [[Wood]]
+
*[[Crafting]] 75%
−
|Sledgehammer can also be used as a weapon
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*5 x [[Flint]]
 +
*1 x [[Wood]]
 +
|Sledgehammer can also be used as a weapon.
 
|- id="Super Sledge"
 
|- id="Super Sledge"
 
|[[File:Ssledge2.gif|center]]
 
|[[File:Ssledge2.gif|center]]
 
|Super Sledge
 
|Super Sledge
 
|Enables [[Uranium Ore]] and [[Gold]] mining
 
|Enables [[Uranium Ore]] and [[Gold]] mining
−
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
+
|
−
|1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]
+
*[[Crafting]] 100%
−
|Super Sledge can also be used as a weapon
+
*[[Level]] 50
 +
*[[Advanced Workbench|Adv. Workbench]]
 +
|
 +
*1 x [[Wood]]
 +
*3 x [[Good Metal Parts]]
 +
*3 x [[Metal Parts]]
 +
*3 x [[High Quality Alloys]]
 +
*1 x [[Blueprint]]
 +
|Super Sledge can also be used as a weapon.
 
|- id="Knife"
 
|- id="Knife"
 
|[[File:Oknife.gif|center]]
 
|[[File:Oknife.gif|center]]
 
|Knife
 
|Knife
 
|Enables [[Fibers|Fiber]] harvesting  
 
|Enables [[Fibers|Fiber]] harvesting  
−
|[[Crafting]] 25%<br>[[Level]] 5
+
|
−
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
+
*[[Crafting]] 25%
 +
*[[Level]] 5
 +
|
 +
*1 x [[Flint]]
 +
*1 x [[Metal Parts]]
 +
*1 x [[Wood]]
 
|[[Combat Knife]] and [["Little Jesus"]] also work.
 
|[[Combat Knife]] and [["Little Jesus"]] also work.
 
|- id="Folded Tent"
 
|- id="Folded Tent"
Line 325: Line 538:
 
|Folded Tent
 
|Folded Tent
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
−
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|5 x [[Brahmin Hide]]<br>1 x [[Rope]]
+
*[[Crafting]] 50%
−
|Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]]
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*5 x [[Brahmin Hide]]
 +
*1 x [[Rope]]
 +
|Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]].
 
|- id="Hollowmaker Tools"
 
|- id="Hollowmaker Tools"
 
|[[File:Folded Tent.png|center]]
 
|[[File:Folded Tent.png|center]]
 
|Hollowmaker Tools
 
|Hollowmaker Tools
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
−
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|5 x [[Wood]]<br>1 x [[Shovel]]
+
*[[Crafting]] 50%
−
|Can be used in any empty randomly generated map; consumed when used
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*5 x [[Wood]]
 +
*1 x [[Shovel]]
 +
|Can be used in any empty randomly generated map; consumed when used.
 
|- id="Patch Kit"
 
|- id="Patch Kit"
 
|[[File:Folded Tent.png|center]]
 
|[[File:Folded Tent.png|center]]
 
|Patch Kit
 
|Patch Kit
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
−
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|5 x [[Metal Parts]]<br>1 x [[Lock]]
+
*[[Crafting]] 50%
−
|Can be used in any empty randomly generated map; consumed when used
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*5 x [[Metal Parts]]
 +
*1 x [[Lock]]
 +
|Can be used in any empty randomly generated map; consumed when used.
 
|- id="Scrapshaper Kit"
 
|- id="Scrapshaper Kit"
 
|[[File:Folded Tent.png|center]]
 
|[[File:Folded Tent.png|center]]
 
|Scrapshaper Kit
 
|Scrapshaper Kit
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
−
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|5 x [[Junk]]<br>1 x [[Move Amplifier]]
+
*[[Crafting]] 50%
−
|Can be used in any empty randomly generated map; consumed when used
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*5 x [[Junk]]
 +
*1 x [[Move Amplifier]]
 +
|Can be used in any empty randomly generated map; consumed when used.
 
|- id="Trackshaper Tool"
 
|- id="Trackshaper Tool"
 
|[[File:Folded Tent.png|center]]
 
|[[File:Folded Tent.png|center]]
 
|Trackshaper Tool
 
|Trackshaper Tool
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base_station.png|Station]])
 
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base_station.png|Station]])
−
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
+
|
−
|5 x [[Alloys]]<br>1 x [[Wrench]]
+
*[[Crafting]] 50%
−
|Can be used in any empty randomly generated map; consumed when used
+
*[[Level]] 24
 +
*[[Workbench]]
 +
|
 +
*5 x [[Alloys]]
 +
*1 x [[Wrench]]
 +
|Can be used in any empty randomly generated map; consumed when used.
 
|}
 
|}
  
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 04:50, 17 August 2026

Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.

Most tools must be present in your active hand slot for their effect to apply unless you have the Quartermaster perk synergy.

Picture Name Benefit Crafting
requirements
Required materials Notes
Backpack.png
Backpack +50 carry weight capacity Can be put in either of your hand slots, effect stacks with Bag.
Bag.png
Bag +100 carry weight capacity Can be put in either of your hand slots, effect stacks with Backpack.
1staid.gif
First Aid Kit Sold by "Doctor" Andrew in New Vault City for 1000 currency.
Faid2.gif
Field Medic First Aid Kit Sold by "Doctor" Andrew in New Vault City for 2000 currency.
Docbag7.gif
Doctor's Bag Doctor +25% Sold by Dr. Fung in San Francisco for 1000 currency.
Docbag2.gif
Paramedics Bag Doctor +50% Sold by Dr. Fung in San Francisco for 2000 currency.
Cutters.png
Cutters Crafting +50%
MacGyver Set.png
MacGyver Set Crafting +100%
Engineer Hammer.png
Engineer Hammer Engineering +50%
Super Wrench.png
Super Wrench Engineering +100%
Lockpickset.gif
Lockpicks Robbery +25%
Exlockpickset.gif
Expanded Lockpick Set Robbery +50%
Move Amplifier.png
Move Amplifier Traps +50%
Sound Amplifier.png
Sound Amplifier Traps +100%
Screwdriver.png
Screwdriver Science +50%
Super Screwdriver.png
Super Screwdriver Science +100%
Cutter.gif
Tool Repair bonus, see this table
Wrench.gif
Wrench Repair bonus, see this table Wrench can also be used as a weapon or a mining tool.
SuperToolKit.gif
Super Tool Kit Repair bonus, see this table Sold by Rondo in NCR for 2000 currency.
Professional Tool Set.png
Professional Tool Set Repair bonus, see this table
Oil Can.png
Oil Can Repair bonus, see this table
—
—
As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans.
Binoculars.png
Binoculars In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception.
Military Binoculars.png
Military Binoculars In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception.
Camouflage.png
Camouflage +4 to Stealth Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Military Camouflage.png
Military Camouflage +8 to Stealth Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
STLTHBOY.gif
Stealth Boy +16 to Stealth, 4 more if Ghost is active Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK2.png
Stealth Boy MKII +25 to Stealth, 4 more if Ghost is active Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK3.png
Stealth Boy MKIII +33 to Stealth, 8 more if Ghost is active Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Electronic Lockpick.png
Electronic Lockpick Enables you to lockpick cases
Electronic Lockpick MKII.png
Electronic Lockpick MKII Enables you to lockpick cases
—
—
Lock.gif
Lock Allows you to lock doors and containers The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
Fingerlock.png
Fingerlock Allows you to securely lock doors and containers
  • Game Rule 8C: "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
  • The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
Motion.gif
Wattz Motion Sensor Motion detection in a 15-hex radius
(demonstration)
  • Ignores walls.
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
RobCo Motion Sensor.png
RobCo Motion Sensor Sneak autodetection within your FoV
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
Rope.gif
Rope Enables taming Brahmin and capturing Slaves
Rustyshovel.gif
Old Shovel Enables shit shoveling and grave digging
—
—
Old shovel will break if used to dig up a grave. It can also be used as a weapon.
Shovel1.gif
Shovel Enables shit shoveling and grave digging Shovel can also be used as a weapon.
Axe.gif
Hatchet Enables Wood harvesting
Primitivetool.gif
Primitive Tool Enables basic mining and logging Has a good chance to break each time it is used.
Sledge.gif
Sledgehammer Enables mining Sledgehammer can also be used as a weapon.
Ssledge2.gif
Super Sledge Enables Uranium Ore and Gold mining Super Sledge can also be used as a weapon.
Oknife.gif
Knife Enables Fiber harvesting Combat Knife and "Little Jesus" also work.
Folded Tent.png
Folded Tent Sets up a tier 1 base (Tent) Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland.
Folded Tent.png
Hollowmaker Tools Sets up a tier 1 base (Cave) Can be used in any empty randomly generated map; consumed when used.
Folded Tent.png
Patch Kit Sets up a tier 1 base (Ruins hideout) Can be used in any empty randomly generated map; consumed when used.
Folded Tent.png
Scrapshaper Kit Sets up a tier 1 base (Workshop) Can be used in any empty randomly generated map; consumed when used.
Folded Tent.png
Trackshaper Tool Sets up a tier 1 base (Station) Can be used in any empty randomly generated map; consumed when used.