War Event

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War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.

War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.

How to Join

To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.

Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.


WarEventLocation542.png


Notes

  • Amount of currency you're getting from all sources scales with time:
below 10 min = 10%
10-20 min = 20%
20-30 min = 30%
30-40 min = 50%
40-50 min = 100%
50-55 min = 300%
55-60 min = 400%

WE Rules

[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden

For all rules check Game Rules

Score

Personal Score:

  • +33% score for win
  • +750 score when paramedic revives
  • +500 score for start taking flag
  • +200 score for killing npc(-50 if friendly)
  • +50 score per used super stimpak on teammate
  • +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
  • +30 score per each tick of taking flags
  • +20 score per healing hit from healing needler

Team Score:

  • Capture a neutral flag = +300 team points!
  • Capture an enemy flag = steal 10% of their total points!

Team/Personal Score:

  • Score for killing a player depending on killed player current score (KDA):
    • if target has Less than 0.25: Personal: 25; Team: 20%;
    • if target has 0.25 to 0.50: Personal: 35; Team: 30%;
    • if target has 0.51 to 1.00: Personal: 50; Team: 60%;
    • if target has 1.01 to 1.50: Personal: 75; Team: 75%
    • if target has 1.51 to 2.00: Personal: 100; Team: 100%
    • if target has 2.00 to 2.50: Personal: 125; Team: 110%;
    • if target has 2.51 to 3.00: Personal: 150;Team: 120%;
    • if target has 3.01 to 3.50: Personal: 175; Team: 130%;
    • if target has 3.51 to 4.50: Personal: 200; Team: 140%;
    • if target has 4.51 to 7.50: Personal: 250; Team: 150%;
    • if target has 7.51 to 10.00: Personal: 500; Team: 175%;
    • if target has above 10.00: Personal: 1000; Team: 200%;

KDA Multipliers

  • KDA multiplier for players with no kills/assists:

0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25

  • KDA multiplier for players with no deaths:

0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5

Bonuses

Extra Stats drops on reroll and can only be used by its owner.

Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.

War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.

War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.

How to Join

To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.

Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.


WarEventLocation542.png


Notes

  • Amount of currency you're getting from all sources scales with time:
below 10 min = 10%
10-20 min = 20%
20-30 min = 30%
30-40 min = 50%
40-50 min = 100%
50-55 min = 300%
55-60 min = 400%

WE Rules

[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden

For all rules check Game Rules

Score

Personal Score:

  • +33% score for win
  • +750 score when paramedic revives
  • +500 score for start taking flag
  • +200 score for killing npc(-50 if friendly)
  • +50 score per used super stimpak on teammate
  • +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
  • +30 score per each tick of taking flags
  • +20 score per healing hit from healing needler

Team Score:

  • Capture a neutral flag = +300 team points!
  • Capture an enemy flag = steal 10% of their total points!

Team/Personal Score:

  • Score for killing a player depending on killed player current score (KDA):
    • if target has Less than 0.25: Personal: 25; Team: 20%;
    • if target has 0.25 to 0.50: Personal: 35; Team: 30%;
    • if target has 0.51 to 1.00: Personal: 50; Team: 60%;
    • if target has 1.01 to 1.50: Personal: 75; Team: 75%
    • if target has 1.51 to 2.00: Personal: 100; Team: 100%
    • if target has 2.00 to 2.50: Personal: 125; Team: 110%;
    • if target has 2.51 to 3.00: Personal: 150;Team: 120%;
    • if target has 3.01 to 3.50: Personal: 175; Team: 130%;
    • if target has 3.51 to 4.50: Personal: 200; Team: 140%;
    • if target has 4.51 to 7.50: Personal: 250; Team: 150%;
    • if target has 7.51 to 10.00: Personal: 500; Team: 175%;
    • if target has above 10.00: Personal: 1000; Team: 200%;

KDA Multipliers

  • KDA multiplier for players with no kills/assists:

0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25

  • KDA multiplier for players with no deaths:

0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5

Bonuses

Extra Stats drops on reroll and can only be used by its owner.

Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.

Template loop detected: War Event Stats

War Event Extras

When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:

Extras Description
Wattz Motion Sensor Start with Wattz Motion Sensor in your inventory
RobCo Motion Sensor Start with RobCo Motion Sensor in your inventory
Stealth Items per death/refill
Better healing meds per death/refill Whenever you respawn/refill you get Healing drugs of the next tier
Extra 5 random Stats 5 randomly chosen stats from the following:
  • 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).
  • 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).
  • 1 Action Point.
  • 1 S.P.E.C.I.A.L (separate buff for each attribute).
  • 6% more currency gain.

Armor Evolve

Armor can evolve once you reach the 4th perk

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Leather Jacket
Leather Jacket
Combat Leather Jacket
Combat Leather Jacket
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Leather Armor
Leather Armor
Leather Armor Mark II
Leather Armor Mark II
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Robe
Robe
Fire Leather Armor
Firegecko Leather Armor
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Metal Armor
Metal Armor
Metal Armor Mark II
Metal Armor Mark II
Hardened Metal Armor
Hardened Metal Armor
Inferno Armor
Inferno Armor
Heavy Armor
Heavy Armor
Tesla Armor
Tesla Armor
Paladin Armor Power Armor
Power Armor
Hardened Power Armor
Hardened Power Armor
Combat Armor
Combat Armor
Combat Armor Mark II
Combat Armor Mark II
Brotherhood Armor
Brotherhood Armor
Vault City Armor
Vault City Armor
NCR Armor
NCR Armor
Enclave Armor
Enclave Armor
Desert Armor
Desert Armor
Conscript Armor
Conscript Armor
Raider Armor
Raider Armor
Military Armor Advanced Power Armor
Advanced Power Armor
Adv. Power Armor MKII
Adv. Power Armor MKII
Combat Robe
Combat Robe
Unity Robe
Unity Robe
Hubologists Robe
Hubologists Robe
Bridgekeeper's Robe
Bridgekeeper's Robe
Black Cross Robe Doesnt Evolve More

Weapon Evolve

Weapon can evolve once you reach the 4th perk

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fast Pistols: Zipgun .44 Revolver Needler Pistol .357 Colt Anaconda Death Pistol
Range Pistols: 10mm Pistol Desert Eagle /
/ Desert Eagle EM
.223 Pistol Sniper Pistol Gauss Pistol Death Pistol
Damage Pistols: 9mm Mauser 10mm Colt 14mm Pistol 14mm Colt Defender Death Pistol
Sniper Rifles: Pipe Rifle Hunting Rifle Sniper Rifle SVN Rifle SVN Rifle MK.II Gauss Rifle
Shotguns: Shotgun Sawed-off Shotgun Combat Shotgun HK CAWS Pancor Jackhammer Saiga-12
Assualt Rifles: Tommy Gun Assualt Rifle /
/ Assualt Rifle EM
XL70E3 Military Rifle Ak-47 G36c
Explosive Small Guns: Grenade Pistol M79 Grenade Launcher MGL MGLs AGL C4 Launcher
Support Rifles: BB Gun FN FAL M16 M16 MK.II Steyr Gauss Support Weapon
Small Machine Guns (SMG): Grease Gun 10mm SMG P90c MP5 G11 G11e
Flamers: Flamer Improved Flamer Incinerator Napalm Blaster
Rocket Launchers: Rocket Launcher Big Bazuka Adv. Rocket Launcher Flash Launcher
Miniguns: Minigun Avenger Minigun Vindicator Minigun Gauss Minigun
Heavy Sniper Rifles: Heavy Rifle LSW DSR Bozar
Machine Gun: Lewis MK.II M60 M240 BAR
Laser Weapons: Laser Pistol Magneto Pistol Laser Rifle Gatling Laser Commisar Pistol Turbolaser
Plasma Weapons: Plasma Pistol Plasma Pistol MK.II Plasma SMG Plasma Rifle Turbo Plasma Rifle Plasma Gatling
Fire Weapons: Signal Pistol Solar Scorcher Fire Rifle Alien Blaster Pyro Rifle Heat Machine
Electric Weapons: Electro Zipgun Pulse Pistol ELECTRO rocket Launcher Prototype 14 ELECTRO CANNON Pulse Rifle
Clubes: Club/Crowbar Cattle Prod Super Cattle Prod Plasma Torch Base Rape Base Rape
Fast Knives: Switchblade Shiv Lit Jesus Machete Base Rape Base Rape
Damage Knives: Knife Combat Knife Wakizashi Blade Ripper Base Rape Base Rape
Punch Weapons: Brass/Spiked Knuckless Power Fist /
/ Boxing Gloves
Mega Power Fist Punch Gun Base Rape Base Rape
Hammers: Wrench Sledgehammer 50% Louisville Slugger 50% Supersledge Mega Sledge Base Rape Base Rape
Spears: Sharpened pole Spear Laser Spear Rad Spear Base Rape Base Rape

Alien Weapons

Tier 2 Tier 3 Tier 4
Flamers: PyO61 PyO62 IPF210
Miniguns: ETG1000 ETG2000 ETG3000
Support Rifles: LAR42 LAR52 LAR62
Sniper Rifles: HP DKS-501 SSR3 SSR10
Electric Weapons: XSR ESR01 ESR02

Other

DISABLED FOR WE

  • Bishop MG
  • Salvatories Rocket Launcher
  • Wright Colt(T3)
  • Mordino Taser

War Event Extras

When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:

Extras Description
Wattz Motion Sensor Start with Wattz Motion Sensor in your inventory
RobCo Motion Sensor Start with RobCo Motion Sensor in your inventory
Stealth Items per death/refill
Better healing meds per death/refill Whenever you respawn/refill you get Healing drugs of the next tier
Extra 5 random Stats 5 randomly chosen stats from the following:
  • 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).
  • 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).
  • 1 Action Point.
  • 1 S.P.E.C.I.A.L (separate buff for each attribute).
  • 6% more currency gain.

Armor Evolve

Armor can evolve once you reach the 4th perk

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Leather Jacket
Leather Jacket
Combat Leather Jacket
Combat Leather Jacket
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Leather Armor
Leather Armor
Leather Armor Mark II
Leather Armor Mark II
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Robe
Robe
Fire Leather Armor
Firegecko Leather Armor
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Metal Armor
Metal Armor
Metal Armor Mark II
Metal Armor Mark II
Hardened Metal Armor
Hardened Metal Armor
Inferno Armor
Inferno Armor
Heavy Armor
Heavy Armor
Tesla Armor
Tesla Armor
Paladin Armor Power Armor
Power Armor
Hardened Power Armor
Hardened Power Armor
Combat Armor
Combat Armor
Combat Armor Mark II
Combat Armor Mark II
Brotherhood Armor
Brotherhood Armor
Vault City Armor
Vault City Armor
NCR Armor
NCR Armor
Enclave Armor
Enclave Armor
Desert Armor
Desert Armor
Conscript Armor
Conscript Armor
Raider Armor
Raider Armor
Military Armor Advanced Power Armor
Advanced Power Armor
Adv. Power Armor MKII
Adv. Power Armor MKII
Combat Robe
Combat Robe
Unity Robe
Unity Robe
Hubologists Robe
Hubologists Robe
Bridgekeeper's Robe
Bridgekeeper's Robe
Black Cross Robe Doesnt Evolve More

Weapon Evolve

Weapon can evolve once you reach the 4th perk

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fast Pistols: Zipgun .44 Revolver Needler Pistol .357 Colt Anaconda Death Pistol
Range Pistols: 10mm Pistol Desert Eagle /
/ Desert Eagle EM
.223 Pistol Sniper Pistol Gauss Pistol Death Pistol
Damage Pistols: 9mm Mauser 10mm Colt 14mm Pistol 14mm Colt Defender Death Pistol
Sniper Rifles: Pipe Rifle Hunting Rifle Sniper Rifle SVN Rifle SVN Rifle MK.II Gauss Rifle
Shotguns: Shotgun Sawed-off Shotgun Combat Shotgun HK CAWS Pancor Jackhammer Saiga-12
Assualt Rifles: Tommy Gun Assualt Rifle /
/ Assualt Rifle EM
XL70E3 Military Rifle Ak-47 G36c
Explosive Small Guns: Grenade Pistol M79 Grenade Launcher MGL MGLs AGL C4 Launcher
Support Rifles: BB Gun FN FAL M16 M16 MK.II Steyr Gauss Support Weapon
Small Machine Guns (SMG): Grease Gun 10mm SMG P90c MP5 G11 G11e
Flamers: Flamer Improved Flamer Incinerator Napalm Blaster
Rocket Launchers: Rocket Launcher Big Bazuka Adv. Rocket Launcher Flash Launcher
Miniguns: Minigun Avenger Minigun Vindicator Minigun Gauss Minigun
Heavy Sniper Rifles: Heavy Rifle LSW DSR Bozar
Machine Gun: Lewis MK.II M60 M240 BAR
Laser Weapons: Laser Pistol Magneto Pistol Laser Rifle Gatling Laser Commisar Pistol Turbolaser
Plasma Weapons: Plasma Pistol Plasma Pistol MK.II Plasma SMG Plasma Rifle Turbo Plasma Rifle Plasma Gatling
Fire Weapons: Signal Pistol Solar Scorcher Fire Rifle Alien Blaster Pyro Rifle Heat Machine
Electric Weapons: Electro Zipgun Pulse Pistol ELECTRO rocket Launcher Prototype 14 ELECTRO CANNON Pulse Rifle
Clubes: Club/Crowbar Cattle Prod Super Cattle Prod Plasma Torch Base Rape Base Rape
Fast Knives: Switchblade Shiv Lit Jesus Machete Base Rape Base Rape
Damage Knives: Knife Combat Knife Wakizashi Blade Ripper Base Rape Base Rape
Punch Weapons: Brass/Spiked Knuckless Power Fist /
/ Boxing Gloves
Mega Power Fist Punch Gun Base Rape Base Rape
Hammers: Wrench Sledgehammer 50% Louisville Slugger 50% Supersledge Mega Sledge Base Rape Base Rape
Spears: Sharpened pole Spear Laser Spear Rad Spear Base Rape Base Rape

Alien Weapons

Tier 2 Tier 3 Tier 4
Flamers: PyO61 PyO62 IPF210
Miniguns: ETG1000 ETG2000 ETG3000
Support Rifles: LAR42 LAR52 LAR62
Sniper Rifles: HP DKS-501 SSR3 SSR10
Electric Weapons: XSR ESR01 ESR02

Other

DISABLED FOR WE

  • Bishop MG
  • Salvatories Rocket Launcher
  • Wright Colt(T3)
  • Mordino Taser