Difference between revisions of "Armor perks"
(Added Bio Steel, Combat Focus, Critical Shell, Mechanic Patch, Wire Reflector (Patch 6.4.5)) |
(Updated Terminator (removed bonus hit points; added increased DT caps)) |
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| (4 intermediate revisions by the same user not shown) | |||
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<span style="flex:0 0 20%; text-align:center;">[[#Wire Reflector|Wire Reflector]]</span> | <span style="flex:0 0 20%; text-align:center;">[[#Wire Reflector|Wire Reflector]]</span> | ||
<span style="flex:0 0 20%; text-align:center;">[[#Critical Shell|Critical Shell]]</span> | <span style="flex:0 0 20%; text-align:center;">[[#Critical Shell|Critical Shell]]</span> | ||
| + | |||
| + | <span style="flex:0 0 20%; text-align:center;">[[#Medic Flag|Medic Flag]]</span> | ||
| + | <span style="flex:0 0 20%; text-align:center;">[[#Suppression|Suppression]]</span> | ||
</div> | </div> | ||
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===Advanced Plate=== | ===Advanced Plate=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain normal [[damage threshold]] and normal [[damage protection]] (PvP only) |
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}} | |mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}} | ||
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | |mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | ||
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===Anty-Termal System=== | ===Anty-Termal System=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain plasma and fire damage resistance and lethal protection against fire and plasma damage |
| − | |mod_1={{GearPerkRowMod|Fire | + | |mod_1={{GearPerkRowMod|Fire and plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}} |
|hubo_perks=[[Atomic Savant]] + [[Firefighter]] | |hubo_perks=[[Atomic Savant]] + [[Firefighter]] | ||
| − | |hmod_1={{GearPerkRowMod|Fire | + | |hmod_1={{GearPerkRowMod|Fire and plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
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===Bonus Movement=== | ===Bonus Movement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain [[movement speed]] and turn-based movement-only [[AP]]s |
| − | |mod_1={{GearPerkRowMod|Movement | + | |mod_1={{GearPerkRowMod|Movement speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Bonus turn-based movement APs|0|+1|+2|+3|+4|+5|+6|+7}} |
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | |hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | ||
| − | |hmod_1={{GearPerkRowMod|Movement | + | |hmod_1={{GearPerkRowMod|Movement speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Bonus turn-based movement APs|+2|+4|+6|+8|+10|+12|+14|+16}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
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===Cured=== | ===Cured=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain normal damage resistance and lethal protection against normal damage |
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | |mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | ||
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Normal lethal damage protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}} |
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]] | |hubo_perks=[[Toughness]] + [[Adrenaline Rush]] | ||
|hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}} | |hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}} | ||
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Normal lethal damage protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
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===Defense Enhancement=== | ===Defense Enhancement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain all DRs and apply Heresy status | + | |description=Gain all DRs and a 20% chance to apply the [[Heresy]] status to attackers |
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}} | |mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}} | ||
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | |mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | ||
| − | |hubo_perks= | + | |hubo_perks=Chance to apply [[Heresy]] to attackers = 50% </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]] |
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | |hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | |hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | ||
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===Defensive Belt=== | ===Defensive Belt=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain damage protection, and apply a 40% Slow effect on attackers |
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}} | |mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}} | ||
| − | |mod_2={{GearPerkRowMod|Slow | + | |mod_2={{GearPerkRowMod|Slow effect duration|0|0|1s|3s|5s|7s|9s|11s}} |
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]] | |hubo_perks=[[Muscular Physique]] + [[Coolheaded]] | ||
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | |hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
| − | |hmod_2={{GearPerkRowMod|Slow | + | |hmod_2={{GearPerkRowMod|Slow effect duration|3s|5s|7s|9s|11s|13s|15s|17s}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
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===Explosive Belt=== | ===Explosive Belt=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants the ability to suicide to deal AoE explosive damage, and lowers attackers' Lethality |
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}} | |mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}} | ||
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}} | |mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}} | ||
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===Fill The Gaps=== | ===Fill The Gaps=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain critical chance resistance and lower attackers' critical damage |
| − | |mod_1={{GearPerkRowMod|CC | + | |mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Incoming critical damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}} |
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]] | |hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]] | ||
|hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}} | |hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}} | ||
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Incoming critical damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
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===Firegeckon's Enhancement=== | ===Firegeckon's Enhancement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain fire and explosive damage threshold and damage protection (PvP only) |
| − | |mod_1={{GearPerkRowMod|Fire | + | |mod_1={{GearPerkRowMod|Fire and explosive DT|-5|+15|+20|+25|+25|+30|+35|+40}} |
| − | |mod_2={{GearPerkRowMod|Fire | + | |mod_2={{GearPerkRowMod|Fire and explosive DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]] | |hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]] | ||
| − | |hmod_1={{GearPerkRowMod|Fire | + | |hmod_1={{GearPerkRowMod|Fire and explosive DT|+20|+25|+25|+30|+35|+40|+45|+50}} |
| − | |hmod_2={{GearPerkRowMod|Fire | + | |hmod_2={{GearPerkRowMod|Fire and explosive DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
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===Bonus Strength=== | ===Bonus Strength=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Strength and Throwing | + | |description=Gain [[Strength]] and [[Throwing]] range |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Strength|-1|0|+1|+1|+1|+1|+2|+2}} |
| − | |mod_2={{GearPerkRowMod|Throwing | + | |mod_2={{GearPerkRowMod|Throwing range|0|+1|+2|+3|+4|+5|+6|+7}} |
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]] | |hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Strength|+1|+1|+2|+2|+3|+3|+4|+4}} |
| − | |hmod_2={{GearPerkRowMod|Throwing | + | |hmod_2={{GearPerkRowMod|Throwing range|+2|+4|+6|+8|+10|+12|+14|+16}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
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===Bonus Perception=== | ===Bonus Perception=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Perception and Sight range | + | |description=Gain [[Perception]] and [[Sight]] range |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Perception|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}} | |mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}} | ||
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]] | |hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Perception|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}} | |hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
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===Bonus Endurance=== | ===Bonus Endurance=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Endurance and | + | |description=Gain [[Endurance]] and negative HP capacity |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Endurance|-1|0|+1|+1|+1|+1|+2|+2}} |
| − | |mod_2={{GearPerkRowMod|Negative HP | + | |mod_2={{GearPerkRowMod|Negative HP cap|+10|+20|+30|+40|+50|+60|+70|+80}} |
|hubo_perks=[[Gain Endurance]] + [[Surgeon]] | |hubo_perks=[[Gain Endurance]] + [[Surgeon]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Endurance|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}} | |hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
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===Bonus Charisma=== | ===Bonus Charisma=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Charisma and | + | |description=Gain [[Charisma]] and bonus [[experience]] |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Charisma|-1|0|+1|+1|+1|+1|+2|+2}} |
| − | |mod_2={{GearPerkRowMod|Bonus | + | |mod_2={{GearPerkRowMod|Bonus XP|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}} |
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]] | |hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Charisma|+1|+1|+2|+2|+3|+3|+4|+4}} |
| − | |hmod_2={{GearPerkRowMod|Bonus | + | |hmod_2={{GearPerkRowMod|Bonus XP|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
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===Bonus Intelligence=== | ===Bonus Intelligence=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Intelligence and reduce | + | |description=Gain [[Intelligence]] and reduce the Replication timeout |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Intelligence|-1|0|+1|+1|+1|+1|+2|+2}} |
| − | |mod_2={{GearPerkRowMod|Respawn | + | |mod_2={{GearPerkRowMod|Respawn delay|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}} |
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]] | |hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Intellingence|+1|+1|+2|+2|+3|+3|+4|+4}} |
| − | |hmod_2={{GearPerkRowMod|Respawn | + | |hmod_2={{GearPerkRowMod|Respawn delay|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
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===Bonus Agility=== | ===Bonus Agility=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Agility and [[ | + | |description=Gain [[Agility]] and lose fewer [[AP]]s when knocked out |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Agility|-1|0|+1|+1|+1|+1|+2|+2}} |
| − | |mod_2={{GearPerkRowMod|AP | + | |mod_2={{GearPerkRowMod|AP loss via knockout|-1|-2|-3|-4|-5|-6|-7|-8}} |
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]] | |hubo_perks=[[Gain Agility]] + [[Quick Recovery]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Agility|+1|+1|+2|+2|+3|+3|+4|+4}} |
| − | |hmod_2={{GearPerkRowMod|AP | + | |hmod_2={{GearPerkRowMod|AP loss via knockout|-5|-6|-7|-8|-9|-10|-11|-12}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
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===Bonus Luck=== | ===Bonus Luck=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Luck and Engineering for armor condition loss calculation | + | |description=Gain [[Luck]], and [[Engineering]] for [[armor]] [[condition]] loss calculation |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Luck|-1|0|+1|+1|+1|+1|+2|+2}} |
| − | |mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}} | + | |mod_2={{GearPerkRowMod|Engineering for condition loss calculation|+50|+100|+150|+200|+250|+300|+350|+400}} |
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]] | |hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Luck|+1|+1|+2|+2|+3|+3|+4|+4}} |
| − | |hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}} | + | |hmod_2={{GearPerkRowMod|Engineering for condition loss calculation|+200|+300|+400|+500|+600|+700|+800|+900}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
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===Heavy=== | ===Heavy=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain critical roll resistance and critical power resistance |
| − | |mod_1={{GearPerkRowMod|Critical roll | + | |mod_1={{GearPerkRowMod|Critical roll resistance|-5|+5|+10|+15|+20|+30|+40|+50}} |
| − | |mod_2={{GearPerkRowMod|Critical power | + | |mod_2={{GearPerkRowMod|Critical power resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}} |
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]] | |hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]] | ||
| − | |hmod_1={{GearPerkRowMod|Critical roll | + | |hmod_1={{GearPerkRowMod|Critical roll resistance|+10|+15|+25|+40|+55|+70|+85|100}} |
| − | |hmod_2={{GearPerkRowMod|Critical power | + | |hmod_2={{GearPerkRowMod|Critical power resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| Line 304: | Line 307: | ||
===Thwart Block=== | ===Thwart Block=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Reduce | + | |description=Reduce attackers' Strength for [[Heavy Handed]] calculation, and lower attackers' knockback distance |
| − | |mod_1={{GearPerkRowMod|Attacker | + | |mod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}} |
|hubo_perks=[[Stonewall]] + [[Muscular Physique]] | |hubo_perks=[[Stonewall]] + [[Muscular Physique]] | ||
| − | |hmod_1={{GearPerkRowMod|Attacker | + | |hmod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| Line 317: | Line 320: | ||
===Integrated Gloves=== | ===Integrated Gloves=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increase | + | |description=Increase melee damage and reduce [[attack delay]] (melee only) |
| − | |mod_1={{GearPerkRowMod|Melee | + | |mod_1={{GearPerkRowMod|Melee damage|+1|+3|+6|+10|+15|+21|+28|+36}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Melee attack delay|+100|0|-50|-100|-150|-200|-250|-300}} |
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]] | |hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]] | ||
| − | |hmod_1={{GearPerkRowMod|Melee | + | |hmod_1={{GearPerkRowMod|Melee damage|+10|+15|+21|+28|+36|+45|+55|+66}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Melee attack delay|-100|-150|-200|-250|-300|-350|-400|-450}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| Line 330: | Line 333: | ||
===Iron Skin=== | ===Iron Skin=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Gain hit points and reduce incoming melee damage |
| − | |mod_1={{GearPerkRowMod|Hit | + | |mod_1={{GearPerkRowMod|Hit points|-5|+2|+5|+10|+15|+25|+35|+45}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Incoming melee damage|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}} |
|hubo_perks=[[Firefighter]] + [[Lifegiver]] | |hubo_perks=[[Firefighter]] + [[Lifegiver]] | ||
| − | |hmod_1={{GearPerkRowMod|Hit | + | |hmod_1={{GearPerkRowMod|Hit points|+15|+25|+45|+65|+85|+105|+125|+150}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Incoming melee damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| Line 344: | Line 347: | ||
===Laser Reflector=== | ===Laser Reflector=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain laser damage resistance and lethal protection against laser damage |
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | |mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | ||
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Laser lethal damage protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}} |
|hubo_perks=[[Coolheaded]] + [[Dodger]] | |hubo_perks=[[Coolheaded]] + [[Dodger]] | ||
|hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}} | |hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}} | ||
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Laser lethal damage protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | ||
}} | }} | ||
| Line 357: | Line 360: | ||
===Mirror System=== | ===Mirror System=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain laser damage threshold and laser damage protection (PvP only) |
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}} | |mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}} | ||
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | |mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | ||
| Line 370: | Line 373: | ||
===Penetration Protection=== | ===Penetration Protection=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain damage resistance and damage threshold penetration resistance |
| − | |mod_1={{GearPerkRowMod|DR | + | |mod_1={{GearPerkRowMod|DR penetration resistance|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} |
| − | |mod_2={{GearPerkRowMod|DT | + | |mod_2={{GearPerkRowMod|DT penetration resistance|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}} |
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]] | |hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]] | ||
| − | |hmod_1={{GearPerkRowMod|DR | + | |hmod_1={{GearPerkRowMod|DR penetration resistance|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
| − | |hmod_2={{GearPerkRowMod|DT | + | |hmod_2={{GearPerkRowMod|DT penetration resistance|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| Line 383: | Line 386: | ||
===Regeneration=== | ===Regeneration=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain [[healing rate]] and [[AP Regen]] |
| − | |mod_1={{GearPerkRowMod|Healing | + | |mod_1={{GearPerkRowMod|Healing rate|-3|+3|+6|+9|+12|+15|+18|+21}} |
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}} | |mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}} | ||
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]] | |hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]] | ||
| − | |hmod_1={{GearPerkRowMod|Healing | + | |hmod_1={{GearPerkRowMod|Healing rate|+10|+20|+30|+40|+50|+60|+70|+80}} |
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}} | |hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| Line 396: | Line 399: | ||
===Shock Protection=== | ===Shock Protection=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|Explosive and electrical DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}} |
|hubo_perks=[[Lethal Protection]] + [[Firefighter]] | |hubo_perks=[[Lethal Protection]] + [[Firefighter]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|Explosive and electrical DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| Line 409: | Line 412: | ||
===Sneaky=== | ===Sneaky=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Stealth and | + | |description=Gain Stealth and critical chance resistance penetration |
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}} | |mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}} | ||
| − | |mod_2={{GearPerkRowMod|CCR | + | |mod_2={{GearPerkRowMod|CCR penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}} |
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]] | |hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]] | ||
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}} | |hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}} | ||
| − | |hmod_2={{GearPerkRowMod|CCR | + | |hmod_2={{GearPerkRowMod|CCR penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| Line 422: | Line 425: | ||
===Special Force Bonus=== | ===Special Force Bonus=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain all DTs and Bleed | + | |description=Gain all DTs and Bleed resistance |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|All DTs|-1|0|+1|+1|+1|+1|+1|+2}} |
| − | |mod_2={{GearPerkRowMod|Bleed | + | |mod_2={{GearPerkRowMod|Bleed resistance|6%|12%|18%|24%|32%|38%|42%|48%}} |
|hubo_perks=[[Toughness]] + [[Atomic Savant]] | |hubo_perks=[[Toughness]] + [[Atomic Savant]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|All DTs|+1|+1|+2|+2|+3|+3|+4|+4}} |
| − | |hmod_2={{GearPerkRowMod|Bleed | + | |hmod_2={{GearPerkRowMod|Bleed resistance|30%|40%|50%|60%|70%|80%|90%|100%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| Line 435: | Line 438: | ||
===Speed Mechanism=== | ===Speed Mechanism=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain action points and reduce the [[Slow]] power of incoming attacks |
| − | |mod_1={{GearPerkRowMod| | + | |mod_1={{GearPerkRowMod|APs|-1|0|+1|+1|+2|+2|+3|+3}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|[[Slow]] resistance|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}} |
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]] | |hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]] | ||
| − | |hmod_1={{GearPerkRowMod| | + | |hmod_1={{GearPerkRowMod|APs|+2|+2|+3|+3|+4|+4|+5|+5}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|[[Slow]] resistance|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| Line 448: | Line 451: | ||
===Strategic Improvement=== | ===Strategic Improvement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain [[armor class]] and extra shots in turn-based mode |
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}} | |mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}} | ||
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|TB shots|+1|+2|+3|+4|+5|+6|+7|+8}} |
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]] | |hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]] | ||
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}} | |hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}} | ||
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|TB shots|+2|+4|+6|+8|+10|+12|+14|+16}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| Line 461: | Line 464: | ||
===Survivalist=== | ===Survivalist=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain poison resistance, burn resistance, and +10 to poison resistance cap |
| − | |mod_1={{GearPerkRowMod|Poison | + | |mod_1={{GearPerkRowMod|Poison resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}} |
| − | |mod_2={{GearPerkRowMod|Burn | + | |mod_2={{GearPerkRowMod|Burn resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}} |
| − | |hubo_perks=Bleed | + | |hubo_perks=Bleed immunity |
| − | |hmod_1={{GearPerkRowMod|Poison | + | |hmod_1={{GearPerkRowMod|Poison resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}} |
| − | |hmod_2={{GearPerkRowMod|Burn | + | |hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}} |
}} | }} | ||
</div> | </div> | ||
| Line 473: | Line 476: | ||
===Terminator=== | ===Terminator=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Increases damage threshold caps, and grants the ability to activate Terminator mode for 10 seconds that grants immunity to [[critical hit]]s, increases your DTs (ignoring caps) and damage resistances but significantly slows down your movement. |
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | |mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | ||
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | |mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | ||
| + | |mod_3={{GearPerkRowMod|DT cap|-1|0|0|+1|+1|+2|+2|+3}} | ||
|hubo_perks= | |hubo_perks= | ||
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}} | |hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}} | ||
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}} | |hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}} | ||
| − | |hmod_3={{GearPerkRowMod|Terminator | + | |hmod_3={{GearPerkRowMod|Terminator damage multiplier|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}} |
| + | |hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}} | ||
}} | }} | ||
</div> | </div> | ||
| Line 486: | Line 491: | ||
===Tesla Addition=== | ===Tesla Addition=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain plasma and electrical damage threshold and plasma/electrical damage protection (PvP only) |
| − | |mod_1={{GearPerkRowMod|Plasma | + | |mod_1={{GearPerkRowMod|Plasma and electrical DT|-1|+3|+4|+5|+6|+7|+8|+9}} |
| − | |mod_2={{GearPerkRowMod|Plasma | + | |mod_2={{GearPerkRowMod|Plasma and electrical DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]] | |hubo_perks=[[Atomic Savant]] + [[Lethal Protection]] | ||
| − | |hmod_1={{GearPerkRowMod|Plasma | + | |hmod_1={{GearPerkRowMod|Plasma and electrical DT|+4|+6|+8|+10|+12|+14|+16|+18}} |
| − | |hmod_2={{GearPerkRowMod|Plasma | + | |hmod_2={{GearPerkRowMod|Plasma and electrical DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| Line 499: | Line 504: | ||
===Tesla Attacker=== | ===Tesla Attacker=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain ability to deal | + | |description=Gain the ability to Discharge to deal AoE electrical damage and a chance to paralyze the target with electrical damage |
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}} | |mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}} | ||
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | |mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | ||
| − | |mod_3={{GearPerkRowMod| | + | |mod_3={{GearPerkRowMod|Paralysis chance|0|1%|4%|8%|12%|16%|20%|24%}} |
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]] | |hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]] | ||
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}} | |hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}} | ||
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}} | |hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}} | ||
| − | |hmod_3={{GearPerkRowMod| | + | |hmod_3={{GearPerkRowMod|Paralysis chance|12%|16%|20%|24%|28%|32%|36%|40%}} |
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| Line 514: | Line 519: | ||
===Utility=== | ===Utility=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain radiation resistance, carry weight capacity, +10 radiation resistance cap, +10 [[item luck]], and -1 to reload cost |
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | |mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | ||
| − | |mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}} | + | |mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}} |
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]] | |hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]] | ||
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}} | |hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}} | ||
| − | |hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}} | + | |hmod_2={{GearPerkRowMod|Carry weight cap|+50|+100|+150|+200|+250|+300|+350|+400}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| Line 545: | Line 550: | ||
{{GearPerk | {{GearPerk | ||
|description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier | |description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier | ||
| − | |mod_1={{GearPerkRowMod|Critical rate|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}} | + | |mod_1={{GearPerkRowMod|[[Critical rate]]|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}} |
|mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}} | |mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}} | ||
|hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]] | |hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]] | ||
| − | |hmod_1={{GearPerkRowMod|Critical rate|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}} | + | |hmod_1={{GearPerkRowMod|[[Critical rate]]|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}} |
|hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}} | |hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| Line 577: | Line 582: | ||
|hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}} | |hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <div class="perk"> | ||
| + | === Medic Flag === | ||
| + | {{GearPerk | ||
| + | |description=Increases your healing multiplier and modifies the number of hit points restored by your stimpaks | ||
| + | |mod_1={{GearPerkRowMod|Healing multiplier|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}} | ||
| + | |mod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|-5|0|+5|+10|+15|+20|+25|+30}} | ||
| + | |hubo_perks=[[Medic]] + [[Quick Pockets]] + [[Bonus AP Regen]] | ||
| + | |hmod_1={{GearPerkRowMod|Healing multiplier|+110%|+130%|+150%|+170%|+190%|+210%|+230%|+250%}} | ||
| + | |hmod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|+10|+20|+30|+40|+50|+60|+70|+80}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | </div> | ||
| + | |||
| + | <div class="perk"> | ||
| + | === Suppression === | ||
| + | {{GearPerk | ||
| + | |description=Alters your attackers' [[critical rate]] and increases their [[attack delay]] | ||
| + | |mod_1={{GearPerkRowMod|Attacker's [[critical rate]]|-100ms|0ms|+100ms|+200ms|+400ms|+600ms|+800ms|+1000ms}} | ||
| + | |mod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+10ms|+30ms|+60ms|+100ms|+150ms|+210ms|+280ms|+400ms}} | ||
| + | |hubo_perks=[[Unbreakable]] + [[Quick Recovery]] | ||
| + | |hmod_1={{GearPerkRowMod|Attacker's [[critical rate]]|+200ms|+300ms|+500ms|+800ms|+1200ms|+1700ms|+2300ms|+3000ms}} | ||
| + | |hmod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+50ms|+100ms|+200ms|+300ms|+400ms|+500ms|+550ms|+600ms}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
}} | }} | ||
</div> | </div> | ||
| Line 675: | Line 706: | ||
|} | |} | ||
| − | ==Rerolling== | + | == Rerolling == |
| − | + | ||
| + | Armor perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration. | ||
{|align="center" class="sortable wikitable" | {|align="center" class="sortable wikitable" | ||
| − | |||
! Level !! Experience | ! Level !! Experience | ||
|- | |- | ||
| Line 693: | Line 724: | ||
|- | |- | ||
| 6 || 50,000 | | 6 || 50,000 | ||
| − | |||
|} | |} | ||
| + | |||
<span id="Armor Experience"></span> | <span id="Armor Experience"></span> | ||
| − | ==Armor experience== | + | == Armor experience == |
| − | + | ||
| + | The total amount of gear experience (gear [[XP]]) required for [[Armor]] to level up depends on its tier, type, and current level. | ||
| − | <code>Total | + | <code>Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier</code> |
| − | <p>Base | + | |
| + | <p>Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: | ||
{| class="wikitable" style="text-align:right" | {| class="wikitable" style="text-align:right" | ||
| − | + | |+ Base armor XP required to level up per tier | |
|- | |- | ||
! | ! | ||
| Line 763: | Line 796: | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | ! | + | !Armor Type |
| + | !|XP req.<br>multi | ||
|- | |- | ||
| − | + | | Leather armor | |
| − | |||
| − | |||
| − | | Leather | ||
| 75% | | 75% | ||
|- | |- | ||
| − | | Metal | + | | Metal armor |
| 80% | | 80% | ||
|- | |- | ||
| − | | Combat | + | | Combat robes |
| 100% | | 100% | ||
|- | |- | ||
| − | | Combat | + | | Combat armor |
| 150% | | 150% | ||
| + | |} | ||
| + | |||
| + | '''Note:'''The XP requirement multiplier only applies at levels 1-4. | ||
| + | |||
| + | == Itemized gear upgrades == | ||
| + | |||
| + | There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks). | ||
| + | |||
| + | === Gear experience boosters === | ||
| + | |||
| + | Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want. | ||
| + | |||
| + | To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | |+ Gear experience boosters | ||
| + | |- | ||
| + | ! Image | ||
| + | ! Name | ||
| + | ! Description | ||
| + | |- id="Upgrade Parts" | ||
| + | | [[File:Upgrade Parts.png]] | ||
| + | | Upgrade Parts | ||
| + | | Adds 10,000 XP to a piece of gear | ||
| + | |- id="Upgrade Parts MKII" | ||
| + | | [[File:Upgrade Parts MKII.png]] | ||
| + | | Upgrade Parts MKII | ||
| + | | Adds 100,000 XP to a piece of gear | ||
| + | |- id="Upgrade Parts MKIII" | ||
| + | | [[File:Upgrade Parts MKIII.png]] | ||
| + | | Upgrade Parts MKIII | ||
| + | | Adds 1,000,000 XP to a piece of gear | ||
|} | |} | ||
| + | 10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft [[Water Chip]]s. | ||
| − | + | === Gear perk rank upgrades === | |
| + | |||
| + | If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below. | ||
| + | |||
| + | To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | |+ Gear mod upgrades | ||
| + | |- | ||
| + | ! Image | ||
| + | ! Item name | ||
| + | ! Function | ||
| + | ! [[Loot table|Loot drop pool]] | ||
| + | ! Success chance | ||
| + | |- id="Rustplate Wrench" | ||
| + | |[[File:Rustplate Wrench.png|60px]] | ||
| + | |Rustplate Wrench | ||
| + | |Upranks perk #1 | ||
| + | | Common (trash cans) | ||
| + | | rowspan="8;" | | ||
| + | *F → E: 100% | ||
| + | *E → D: 100% | ||
| + | *D → C: 100% | ||
| + | *C → B: 100% | ||
| + | *B → A: 100% | ||
| + | *A → S: 50% | ||
| + | *S → S+: 10% | ||
| + | |- id="Boltgrip Tuner" | ||
| + | |[[File:Boltgrip Tuner.png|60px]] | ||
| + | |Boltgrip Tuner | ||
| + | |Upranks perk #2 | ||
| + | |Tools | ||
| + | |- id="Chromed Gearwheel" | ||
| + | |[[File:Chromed Gearwheel.png|60px]] | ||
| + | |Chromed Gearwheel | ||
| + | |Upranks perk #3 | ||
| + | |SPECIAL implants | ||
| + | |- id="Vault-Lock Calibrator" | ||
| + | |[[File:Vault-Lock Calibrator.png|50px]] | ||
| + | |Vault-Lock Calibrator | ||
| + | |Upranks perk #4 | ||
| + | |Combat implants | ||
| + | |- id="Neon Flux Core" | ||
| + | |[[File:Neon Flux Core.png|60px]] | ||
| + | |Neon Flux Core | ||
| + | |Upranks perk #5 | ||
| + | |Vertibird parts | ||
| + | |- id="Echelon Overdrive Chip" | ||
| + | |[[File:Echelon Overdrive Chip.png|40px]] | ||
| + | |Echelon Overdrive Chip | ||
| + | |Upranks perk #6 | ||
| + | |T6 dungeons only | ||
| + | |- id="Wattz Precision Coil" | ||
| + | |[[File:Wattz Precision Coil.png|60px]] | ||
| + | |Wattz Precision Coil | ||
| + | |Upranks the [[Roger]] perk | ||
| + | |Rare item pool | ||
| + | |} | ||
| − | == See | + | == See also == |
*[[Weapon perks]] | *[[Weapon perks]] | ||
*[[Roger]] | *[[Roger]] | ||
[[Category:Perks]] | [[Category:Perks]] | ||
Latest revision as of 01:48, 2 May 2026
Introduction
| # | Description |
|---|---|
| Equipped armor gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes. Armor perks have ranks that determine their strength and are mainly influenced by Item Luck. | |
| Perk 1-3 | The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels. |
| Perk 4 | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. |
| Perk 5 | The fifth perk is always random. |
| Legendary Perk | The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. |
| Perk 7 | Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk. |
Advanced Plate Anty-Termal System Bonus Movement Cured Defense Enhancement
Defensive Belt Explosive Belt Fill The Gaps Firegeckon's Enhancement Bonus Strength
Bonus Perception Bonus Endurance Bonus Charisma Bonus Intelligence Bonus Agility
Bonus Luck Heavy Thwart Block Integrated Gloves Iron Skin
Laser Reflector Mirror System Penetration Protection Regeneration Shock Protection
Sneaky Special Force Bonus Speed Mechanism Strategic Improvement Survivalist
Terminator Tesla Addition Tesla Attacker Utility Veil
Combat Focus Mechanic Patch Bio Steel Wire Reflector Critical Shell
Medic Flag Suppression
List of armor perks
Advanced Plate
| Gain normal damage threshold and normal damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Normal DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Normal DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Anty-Termal System
| Gain plasma and fire damage resistance and lethal protection against fire and plasma damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and plasma DR | -2% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Fire/plasma lethal damage protection | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire and plasma DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Fire/plasma lethal damage protection | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Movement
| Gain movement speed and turn-based movement-only APs | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Bonus turn-based movement APs | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Bonus turn-based movement APs | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Cured
| Gain normal damage resistance and lethal protection against normal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Normal lethal damage protection | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Normal lethal damage protection | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Gain all DRs and a 20% chance to apply the Heresy status to attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +1% | +2% | +2% | +3% | +3% | +4% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Chance to apply Heresy to attackers = 50% Dodger + Lifegiver + Livewire | |||||||
| All DR | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Gain damage protection, and apply a 40% Slow effect on attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow effect duration | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow effect duration | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive Belt
| Grants the ability to suicide to deal AoE explosive damage, and lowers attackers' Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100-1000 | 300-1100 | 500-1200 | 700-1300 | 900-1400 | 1100-1500 | 1300-1600 | 1500-1700 |
| Attacker Lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500-2000 | 600-2200 | 700-2400 | 700-2600 | 800-2800 | 900-3000 | 1000-3200 | 1100-3400 |
| Attacker Lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Gain critical chance resistance and lower attackers' critical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Incoming critical damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC Resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Incoming critical damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Gain fire and explosive damage threshold and damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and explosive DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire and explosive DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire and explosive DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire and explosive DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Strength
| Gain Strength and Throwing range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Strength | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Throwing range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| Strength | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Throwing range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Perception
| Gain Perception and Sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Perception | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| Perception | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Gain Endurance and negative HP capacity | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Endurance | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Negative HP cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| Endurance | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Gain Charisma and bonus experience | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Charisma | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Bonus XP | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| Charisma | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bonus XP | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Intelligence
| Gain Intelligence and reduce the Replication timeout | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Intelligence | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Respawn delay | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| Intellingence | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Respawn delay | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Agility
| Gain Agility and lose fewer APs when knocked out | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Agility | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| AP loss via knockout | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| Agility | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| AP loss via knockout | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Luck
| Gain Luck, and Engineering for armor condition loss calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Engineering for condition loss calculation | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| Luck | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Engineering for condition loss calculation | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Heavy
| Gain critical roll resistance and critical power resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Thwart Block
| Reduce attackers' Strength for Heavy Handed calculation, and lower attackers' knockback distance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Integrated Gloves
| Increase melee damage and reduce attack delay (melee only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| Melee attack delay | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| Melee attack delay | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Gain hit points and reduce incoming melee damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit points | -5 | +2 | +5 | +10 | +15 | +25 | +35 | +45 |
| Incoming melee damage | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit points | +15 | +25 | +45 | +65 | +85 | +105 | +125 | +150 |
| Incoming melee damage | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Gain laser damage resistance and lethal protection against laser damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Laser lethal damage protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Laser lethal damage protection | +40% | +60% | +80% | +100% | +120% | +140% | +160% | +180% |
| Perks | - | - | - | - | * | * | ** | ** |
Mirror System
| Gain laser damage threshold and laser damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Laser DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Penetration Protection
| Gain damage resistance and damage threshold penetration resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR penetration resistance | -4% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| DT penetration resistance | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR penetration resistance | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| DT penetration resistance | +26% | +28% | +30% | +32% | +34% | +36% | +38% | +40% |
| Perks | - | - | - | - | * | * | * | ** |
Regeneration
| Gain healing rate and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Gain explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explosive and electrical DR | -3% | +2% | +4% | +5% | +6% | +7% | +8% | +9% |
| Explosive/electrical lethal damage protection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explosive and electrical DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Explosive/electrical lethal damage protection | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% |
| Perks | - | - | - | - | * | * | * | ** |
Sneaky
| Gain Stealth and critical chance resistance penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Gain all DTs and Bleed resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DTs | -1 | 0 | +1 | +1 | +1 | +1 | +1 | +2 |
| Bleed resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| All DTs | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bleed resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Gain action points and reduce the Slow power of incoming attacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| APs | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Slow resistance | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| APs | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Slow resistance | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Gain armor class and extra shots in turn-based mode | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| TB shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| TB shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Survivalist
| Gain poison resistance, burn resistance, and +10 to poison resistance cap | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed immunity | |||||||
| Poison resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increases damage threshold caps, and grants the ability to activate Terminator mode for 10 seconds that grants immunity to critical hits, increases your DTs (ignoring caps) and damage resistances but significantly slows down your movement. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| DT cap | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator damage multiplier | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
| DT cap | 0 | +1 | +1 | +2 | +3 | +3 | +4 | +5 |
Tesla Addition
| Gain plasma and electrical damage threshold and plasma/electrical damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma and electrical DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma and electrical DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma and electrical DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma and electrical DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Tesla Attacker
| Gain the ability to Discharge to deal AoE electrical damage and a chance to paralyze the target with electrical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10-20 | 20-40 | 30-60 | 40-80 | 50-100 | 60-120 | 70-140 | 80-160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Paralysis chance | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10-50 | 40-100 | 70-150 | 100-200 | 130-250 | 160-300 | 190-350 | 220-400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Paralysis chance | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
| Gain radiation resistance, carry weight capacity, +10 radiation resistance cap, +10 item luck, and -1 to reload cost | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight cap | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight cap | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
Patch 6.4.5 perks
Bio Steel
| Modifies your DR cap and increases your healing multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR cap | -1% | 0% | +1% | +2% | +3% | +3% | +4% | +4% |
| Healing multiplier | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Hubologist | Reinforced Endurance + Vital Shielding | |||||||
| DR cap | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Healing multiplier | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Perks | - | - | - | * | * | ** | ** | ** |
Combat Focus
| Modifies critical rate and increases damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical rate | +50ms | 0ms | -50ms | -70ms | -100ms | -120ms | -150ms | -200ms |
| Damage multiplier | +1% | +1% | +1% | +1% | +2% | +2% | +2% | +2% |
| Hubologist | Focused Striker + Deadeye + Bonus Damage Multi | |||||||
| Critical rate | -50ms | -100ms | -150ms | -200ms | -250ms | -300ms | -450ms | -500ms |
| Damage multiplier | +1% | +2% | +3% | +3% | +3% | +4% | +4% | +5% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Critical Shell
| Increases your critical chance and modifies your lethal rate | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical chance | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Lethal rate | +50ms | 0ms | -50ms | -100ms | -200ms | -300ms | -400ms | -500ms |
| Hubologist | Providence + Lone Wanderer | |||||||
| Critical chance | +5% | +6% | +7% | +8% | +9% | +12% | +16% | +20% |
| Lethal rate | -500ms | -600ms | -700ms | -800ms | -900ms | -1000ms | -1100ms | -1200ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Mechanic Patch
| Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck for armor deterioration calculation | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Engineering skill for building objects | +50 | +70 | +90 | +110 | +130 | +150 | +170 | +200 |
| Hubologist | Turret Mechanic + Animal Friend + Engineer | |||||||
| Luck for armor deterioration calculation | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
| Engineering skill for building objects | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Medic Flag
| Increases your healing multiplier and modifies the number of hit points restored by your stimpaks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing multiplier | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Bonus hit points restored per stimpak | -5 | 0 | +5 | +10 | +15 | +20 | +25 | +30 |
| Hubologist | Medic + Quick Pockets + Bonus AP Regen | |||||||
| Healing multiplier | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% |
| Bonus hit points restored per stimpak | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Suppression
| Alters your attackers' critical rate and increases their attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker's critical rate | -100ms | 0ms | +100ms | +200ms | +400ms | +600ms | +800ms | +1000ms |
| Attacker's attack delay | +10ms | +30ms | +60ms | +100ms | +150ms | +210ms | +280ms | +400ms |
| Hubologist | Unbreakable + Quick Recovery | |||||||
| Attacker's critical rate | +200ms | +300ms | +500ms | +800ms | +1200ms | +1700ms | +2300ms | +3000ms |
| Attacker's attack delay | +50ms | +100ms | +200ms | +300ms | +400ms | +500ms | +550ms | +600ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Veil
| Grants sneak detection protection and makes you Noiseless. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Sneak detection protection | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
| Noiseless effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Hubologist | Phantom Presence + Undetected + Gain Intelligence | |||||||
| Sneak detection protection | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 |
| Noiseless effect | +12% | +16% | +20% | +24% | +28% | +32% | +36% | +40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Wire Reflector
| Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser/electrical damage reflection | 0% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Melee counter-attack chance | +4% | +6% | +8% | +10% | +15% | +20% | +25% | +30% |
| Hubologist | Energy Deflection + Baiter | |||||||
| Laser/electrical damage reflection | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
| Melee counter-attack chance | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Perks | - | - | - | * | * | ** | ** | ** |
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
|
Powered
|
Great Shield
|
Nightmare Defence
|
Rerolling
Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level | Experience |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor experience
The total amount of gear experience (gear XP) required for Armor to level up depends on its tier, type, and current level.
Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier
Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Tier I | Tier II | Tier III | Tier IV | Tier V | Tier VI | |
|---|---|---|---|---|---|---|
| Level 1 | 7 500 | 15 000 | 30 000 | 60 000 | 180 000 | 900 000 |
| Level 2 | 50 000 | 100 000 | 200 000 | 400 000 | 1 200 000 | 6 000 000 |
| Level 3 | 100 000 | 200 000 | 400 000 | 800 000 | 2 400 000 | 12 000 000 |
| Level 4 | 625 000 | 1 250 000 | 2 500 000 | 5 000 000 | 15 000 000 | 75 000 000 |
| Level 5 | 3 000 000 | 6 000 000 | 12 000 000 | 24 000 000 | 72 000 000 | 360 000 000 |
| Level 6 | 25 000 000 | 50 000 000 | 100 000 000 | 200 000 000 | 600 000 000 | 3 000 000 000 |
| Armor Type | XP req. multi |
|---|---|
| Leather armor | 75% |
| Metal armor | 80% |
| Combat robes | 100% |
| Combat armor | 150% |
Note:The XP requirement multiplier only applies at levels 1-4.
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Gear experience boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.
Gear perk rank upgrades
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
| Image | Item name | Function | Loot drop pool | Success chance |
|---|---|---|---|---|
| Rustplate Wrench | Upranks perk #1 | Common (trash cans) |
| |
|
Boltgrip Tuner | Upranks perk #2 | Tools | |
|
Chromed Gearwheel | Upranks perk #3 | SPECIAL implants | |
|
Vault-Lock Calibrator | Upranks perk #4 | Combat implants | |
| Neon Flux Core | Upranks perk #5 | Vertibird parts | ||
| Echelon Overdrive Chip | Upranks perk #6 | T6 dungeons only | ||
|
Wattz Precision Coil | Upranks the Roger perk | Rare item pool |






