Difference between revisions of "Armor perks"

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(Added Medic Flag and Suppression (Patch 6.4.5))
(Updated Terminator (removed bonus hit points; added increased DT caps))
 
(3 intermediate revisions by the same user not shown)
Line 86: Line 86:
 
===Advanced Plate===
 
===Advanced Plate===
 
{{GearPerk
 
{{GearPerk
|description=Gain Normal DT and Normal DP (PvP)
+
|description=Gain normal [[damage threshold]] and normal [[damage protection]] (PvP only)
 
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}}
 
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}}
 
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
Line 99: Line 99:
 
===Anty-Termal System===
 
===Anty-Termal System===
 
{{GearPerk
 
{{GearPerk
|description=Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
+
|description=Gain plasma and fire damage resistance and lethal protection against fire and plasma damage
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
+
|mod_1={{GearPerkRowMod|Fire and plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}}
+
|mod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}}
 
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
 
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
+
|hmod_1={{GearPerkRowMod|Fire and plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}}
+
|hmod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
Line 112: Line 112:
 
===Bonus Movement===
 
===Bonus Movement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Movement Speed and Turn-Based Movement AP
+
|description=Gain [[movement speed]] and turn-based movement-only [[AP]]s
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
+
|mod_1={{GearPerkRowMod|Movement speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}
+
|mod_2={{GearPerkRowMod|Bonus turn-based movement APs|0|+1|+2|+3|+4|+5|+6|+7}}
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
+
|hmod_1={{GearPerkRowMod|Movement speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
|hmod_2={{GearPerkRowMod|Turn-Based Movement AP|+2|+4|+6|+8|+10|+12|+14|+16}}
+
|hmod_2={{GearPerkRowMod|Bonus turn-based movement APs|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 125: Line 125:
 
===Cured===
 
===Cured===
 
{{GearPerk
 
{{GearPerk
|description=Gain Normal DR and Lethal Protection against Normal damage
+
|description=Gain normal damage resistance and lethal protection against normal damage
 
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
 
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
+
|mod_2={{GearPerkRowMod|Normal lethal damage protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
 
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
 
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
 
|hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
 
|hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}}
+
|hmod_2={{GearPerkRowMod|Normal lethal damage protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 138: Line 138:
 
===Defense Enhancement===
 
===Defense Enhancement===
 
{{GearPerk
 
{{GearPerk
|description=Gain all DRs and apply Heresy status on opponents (20%)
+
|description=Gain all DRs and a 20% chance to apply the [[Heresy]] status to attackers
 
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}}
 
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}}
 
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
 
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
|hubo_perks=Apply Heresy status on opponents (50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
+
|hubo_perks=Chance to apply [[Heresy]] to attackers = 50% </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
 
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
 
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
Line 151: Line 151:
 
===Defensive Belt===
 
===Defensive Belt===
 
{{GearPerk
 
{{GearPerk
|description=Gain Damage Protection, and apply 40% Slow on attacker
+
|description=Gain damage protection, and apply a 40% Slow effect on attackers
 
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
 
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}
+
|mod_2={{GearPerkRowMod|Slow effect duration|0|0|1s|3s|5s|7s|9s|11s}}
 
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]
 
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]
 
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}
+
|hmod_2={{GearPerkRowMod|Slow effect duration|3s|5s|7s|9s|11s|13s|15s|17s}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 164: Line 164:
 
===Explosive Belt===
 
===Explosive Belt===
 
{{GearPerk
 
{{GearPerk
|description=Ability to suicide to deal explosive damage around and lower attacker Lethality
+
|description=Grants the ability to suicide to deal AoE explosive damage, and lowers attackers' Lethality
 
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}
 
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}
 
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
 
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
Line 177: Line 177:
 
===Fill The Gaps===
 
===Fill The Gaps===
 
{{GearPerk
 
{{GearPerk
|description=Gain Critical Chance Resistance and lower Attacker Critical Damage
+
|description=Gain critical chance resistance and lower attackers' critical damage
|mod_1={{GearPerkRowMod|CC Resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
+
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
+
|mod_2={{GearPerkRowMod|Incoming critical damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 
|hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
 
|hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
+
|hmod_2={{GearPerkRowMod|Incoming critical damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 190: Line 190:
 
===Firegeckon's Enhancement===
 
===Firegeckon's Enhancement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Fire and Explode DT and Damage Protection (PvP)
+
|description=Gain fire and explosive damage threshold and damage protection (PvP only)
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}
+
|mod_1={{GearPerkRowMod|Fire and explosive DT|-5|+15|+20|+25|+25|+30|+35|+40}}
|mod_2={{GearPerkRowMod|Fire, Explode DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
+
|mod_2={{GearPerkRowMod|Fire and explosive DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
 
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}
+
|hmod_1={{GearPerkRowMod|Fire and explosive DT|+20|+25|+25|+30|+35|+40|+45|+50}}
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
+
|hmod_2={{GearPerkRowMod|Fire and explosive DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}}
 
}}
 
}}
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===Bonus Strength===
 
===Bonus Strength===
 
{{GearPerk
 
{{GearPerk
|description=Gain Strength and Throwing Range
+
|description=Gain [[Strength]] and [[Throwing]] range
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+1|+1|+2|+2}}
+
|mod_1={{GearPerkRowMod|Strength|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}
+
|mod_2={{GearPerkRowMod|Throwing range|0|+1|+2|+3|+4|+5|+6|+7}}
 
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
 
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
|hmod_1={{GearPerkRowMod|ST|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|Strength|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Throwing Range|+2|+4|+6|+8|+10|+12|+14|+16}}
+
|hmod_2={{GearPerkRowMod|Throwing range|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
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===Bonus Perception===
 
===Bonus Perception===
 
{{GearPerk
 
{{GearPerk
|description=Gain Perception and Sight range
+
|description=Gain [[Perception]] and [[Sight]] range
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+1|+1|+2|+2}}
+
|mod_1={{GearPerkRowMod|Perception|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
 
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
|hmod_1={{GearPerkRowMod|PE|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|Perception|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
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===Bonus Endurance===
 
===Bonus Endurance===
 
{{GearPerk
 
{{GearPerk
|description=Gain Endurance and Negative HP Cap
+
|description=Gain [[Endurance]] and negative HP capacity
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+1|+1|+2|+2}}
+
|mod_1={{GearPerkRowMod|Endurance|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}
+
|mod_2={{GearPerkRowMod|Negative HP cap|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
 
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|EN|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|Endurance|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
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===Bonus Charisma===
 
===Bonus Charisma===
 
{{GearPerk
 
{{GearPerk
|description=Gain Charisma and Bonus Experience
+
|description=Gain [[Charisma]] and bonus [[experience]]
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+1|+1|+2|+2}}
+
|mod_1={{GearPerkRowMod|Charisma|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
+
|mod_2={{GearPerkRowMod|Bonus XP|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
 
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
|hmod_1={{GearPerkRowMod|CH|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|Charisma|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
+
|hmod_2={{GearPerkRowMod|Bonus XP|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
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===Bonus Intelligence===
 
===Bonus Intelligence===
 
{{GearPerk
 
{{GearPerk
|description=Gain Intelligence and reduce Respawn time
+
|description=Gain [[Intelligence]] and reduce the Replication timeout
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+1|+1|+2|+2}}
+
|mod_1={{GearPerkRowMod|Intelligence|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
+
|mod_2={{GearPerkRowMod|Respawn delay|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
 
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
 
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|INT|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|Intellingence|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
+
|hmod_2={{GearPerkRowMod|Respawn delay|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 268: Line 268:
 
===Bonus Agility===
 
===Bonus Agility===
 
{{GearPerk
 
{{GearPerk
|description=Gain Agility and [[Action Point]]s for knockouts
+
|description=Gain [[Agility]] and lose fewer [[AP]]s when knocked out
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+1|+1|+2|+2}}
+
|mod_1={{GearPerkRowMod|Agility|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}
+
|mod_2={{GearPerkRowMod|AP loss via knockout|-1|-2|-3|-4|-5|-6|-7|-8}}
 
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
 
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
|hmod_1={{GearPerkRowMod|AG|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|Agility|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}
+
|hmod_2={{GearPerkRowMod|AP loss via knockout|-5|-6|-7|-8|-9|-10|-11|-12}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 281: Line 281:
 
===Bonus Luck===
 
===Bonus Luck===
 
{{GearPerk
 
{{GearPerk
|description=Gain Luck and Engineering for armor condition loss calculation
+
|description=Gain [[Luck]], and [[Engineering]] for [[armor]] [[condition]] loss calculation
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+1|+1|+2|+2}}
+
|mod_1={{GearPerkRowMod|Luck|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}
+
|mod_2={{GearPerkRowMod|Engineering for condition loss calculation|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
 
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
|hmod_1={{GearPerkRowMod|LK|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|Luck|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}
+
|hmod_2={{GearPerkRowMod|Engineering for condition loss calculation|+200|+300|+400|+500|+600|+700|+800|+900}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 294: Line 294:
 
===Heavy===
 
===Heavy===
 
{{GearPerk
 
{{GearPerk
|description=Gain Critical Roll and Power Resistances
+
|description=Gain critical roll resistance and critical power resistance
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}
+
|mod_1={{GearPerkRowMod|Critical roll resistance|-5|+5|+10|+15|+20|+30|+40|+50}}
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
+
|mod_2={{GearPerkRowMod|Critical power resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}
+
|hmod_1={{GearPerkRowMod|Critical roll resistance|+10|+15|+25|+40|+55|+70|+85|100}}
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}
+
|hmod_2={{GearPerkRowMod|Critical power resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 307: Line 307:
 
===Thwart Block===
 
===Thwart Block===
 
{{GearPerk
 
{{GearPerk
|description=Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
+
|description=Reduce attackers' Strength for [[Heavy Handed]] calculation, and lower attackers' knockback distance
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
+
|mod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
+
|mod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}}
 
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]
 
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
+
|hmod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
+
|hmod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 320: Line 320:
 
===Integrated Gloves===
 
===Integrated Gloves===
 
{{GearPerk
 
{{GearPerk
|description=Increase Melee Damage and reduce Attack Delay for Melee
+
|description=Increase melee damage and reduce [[attack delay]] (melee only)
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}
+
|mod_1={{GearPerkRowMod|Melee damage|+1|+3|+6|+10|+15|+21|+28|+36}}
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}
+
|mod_2={{GearPerkRowMod|Melee attack delay|+100|0|-50|-100|-150|-200|-250|-300}}
 
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]
 
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}
+
|hmod_1={{GearPerkRowMod|Melee damage|+10|+15|+21|+28|+36|+45|+55|+66}}
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}
+
|hmod_2={{GearPerkRowMod|Melee attack delay|-100|-150|-200|-250|-300|-350|-400|-450}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 333: Line 333:
 
===Iron Skin===
 
===Iron Skin===
 
{{GearPerk
 
{{GearPerk
|description=Increase Hit Points, and Melee Protection
+
|description=Gain hit points and reduce incoming melee damage
|mod_1={{GearPerkRowMod|Hit Points|-5|+2|+5|+10|+15|+25|+35|+45}}
+
|mod_1={{GearPerkRowMod|Hit points|-5|+2|+5|+10|+15|+25|+35|+45}}
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
+
|mod_2={{GearPerkRowMod|Incoming melee damage|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
 
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
|hmod_1={{GearPerkRowMod|Hit Points|+15|+25|+45|+65|+85|+105|+125|+150}}
+
|hmod_1={{GearPerkRowMod|Hit points|+15|+25|+45|+65|+85|+105|+125|+150}}
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
+
|hmod_2={{GearPerkRowMod|Incoming melee damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 347: Line 347:
 
===Laser Reflector===
 
===Laser Reflector===
 
{{GearPerk
 
{{GearPerk
|description=Gain Laser DR and Lethal Protection against Laser damage
+
|description=Gain laser damage resistance and lethal protection against laser damage
 
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
 
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
+
|mod_2={{GearPerkRowMod|Laser lethal damage protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
 
|hubo_perks=[[Coolheaded]] + [[Dodger]]
 
|hubo_perks=[[Coolheaded]] + [[Dodger]]
 
|hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
 
|hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}}
+
|hmod_2={{GearPerkRowMod|Laser lethal damage protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 
}}
 
}}
Line 360: Line 360:
 
===Mirror System===
 
===Mirror System===
 
{{GearPerk
 
{{GearPerk
|description=Gain Laser DT and Laser DP (PvP)
+
|description=Gain laser damage threshold and laser damage protection (PvP only)
 
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}}
 
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}}
 
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
Line 373: Line 373:
 
===Penetration Protection===
 
===Penetration Protection===
 
{{GearPerk
 
{{GearPerk
|description=Gain DR and DT Penetration Defense
+
|description=Gain damage resistance and damage threshold penetration resistance
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
+
|mod_1={{GearPerkRowMod|DR penetration resistance|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|mod_2={{GearPerkRowMod|DT Penetration Defense|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
+
|mod_2={{GearPerkRowMod|DT penetration resistance|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
 
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
 
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|DR Penetration Defense|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
+
|hmod_1={{GearPerkRowMod|DR penetration resistance|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}}
+
|hmod_2={{GearPerkRowMod|DT penetration resistance|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
Line 386: Line 386:
 
===Regeneration===
 
===Regeneration===
 
{{GearPerk
 
{{GearPerk
|description=Gain Healing Rate and AP Regen
+
|description=Gain [[healing rate]] and [[AP Regen]]
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}
+
|mod_1={{GearPerkRowMod|Healing rate|-3|+3|+6|+9|+12|+15|+18|+21}}
 
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}
 
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}
 
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]
 
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}
+
|hmod_1={{GearPerkRowMod|Healing rate|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
Line 399: Line 399:
 
===Shock Protection===
 
===Shock Protection===
 
{{GearPerk
 
{{GearPerk
|description=Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
+
|description=Gain explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}}
+
|mod_1={{GearPerkRowMod|Explosive and electrical DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}}
+
|mod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}}
 
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
 
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
+
|hmod_1={{GearPerkRowMod|Explosive and electrical DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}}
+
|hmod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
Line 412: Line 412:
 
===Sneaky===
 
===Sneaky===
 
{{GearPerk
 
{{GearPerk
|description=Gain Stealth and Critical Chance Resistance Penetration
+
|description=Gain Stealth and critical chance resistance penetration
 
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}
 
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
+
|mod_2={{GearPerkRowMod|CCR penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
 
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]
 
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]
 
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}
 
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}
+
|hmod_2={{GearPerkRowMod|CCR penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 425: Line 425:
 
===Special Force Bonus===
 
===Special Force Bonus===
 
{{GearPerk
 
{{GearPerk
|description=Gain all DTs and Bleed Resistance
+
|description=Gain all DTs and Bleed resistance
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+1|+1|+1|+2}}
+
|mod_1={{GearPerkRowMod|All DTs|-1|0|+1|+1|+1|+1|+1|+2}}
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
+
|mod_2={{GearPerkRowMod|Bleed resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
 
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
 
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
|hmod_1={{GearPerkRowMod|DT|+1|+1|+2|+2|+3|+3|+4|+4}}
+
|hmod_1={{GearPerkRowMod|All DTs|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
+
|hmod_2={{GearPerkRowMod|Bleed resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 438: Line 438:
 
===Speed Mechanism===
 
===Speed Mechanism===
 
{{GearPerk
 
{{GearPerk
|description=Gain Action Points and Slow Resistance
+
|description=Gain action points and reduce the [[Slow]] power of incoming attacks
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|APs|-1|0|+1|+1|+2|+2|+3|+3}}
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}
+
|mod_2={{GearPerkRowMod|[[Slow]] resistance|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}
 
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|APs|+2|+2|+3|+3|+4|+4|+5|+5}}
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}
+
|hmod_2={{GearPerkRowMod|[[Slow]] resistance|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 451: Line 451:
 
===Strategic Improvement===
 
===Strategic Improvement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Armor Class and shots in Turn-Based mode
+
|description=Gain [[armor class]] and extra shots in turn-based mode
 
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
 
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}
+
|mod_2={{GearPerkRowMod|TB shots|+1|+2|+3|+4|+5|+6|+7|+8}}
 
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]
 
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]
 
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}
+
|hmod_2={{GearPerkRowMod|TB shots|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
Line 464: Line 464:
 
===Survivalist===
 
===Survivalist===
 
{{GearPerk
 
{{GearPerk
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance
+
|description=Gain poison resistance, burn resistance, and +10 to poison resistance cap
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}
+
|mod_1={{GearPerkRowMod|Poison resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
+
|mod_2={{GearPerkRowMod|Burn resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
|hubo_perks=Bleed Immune
+
|hubo_perks=Bleed immunity
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}
+
|hmod_1={{GearPerkRowMod|Poison resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}
+
|hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}
 
}}
 
}}
 
</div>
 
</div>
Line 476: Line 476:
 
===Terminator===
 
===Terminator===
 
{{GearPerk
 
{{GearPerk
|description=Increase Hit Points and gain ability to activate Terminator mode for 10s </br> Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
+
|description=Increases damage threshold caps, and grants the ability to activate Terminator mode for 10 seconds that grants immunity to [[critical hit]]s, increases your DTs (ignoring caps) and damage resistances but significantly slows down your movement.
 
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
 
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
 
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
 
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
 +
|mod_3={{GearPerkRowMod|DT cap|-1|0|0|+1|+1|+2|+2|+3}}
 
|hubo_perks=
 
|hubo_perks=
 
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}
 
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}
 
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}
 
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}
+
|hmod_3={{GearPerkRowMod|Terminator damage multiplier|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}
 +
|hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}}
 
}}
 
}}
 
</div>
 
</div>
Line 489: Line 491:
 
===Tesla Addition===
 
===Tesla Addition===
 
{{GearPerk
 
{{GearPerk
|description=Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
+
|description=Gain plasma and electrical damage threshold and plasma/electrical damage protection (PvP only)
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}
+
|mod_1={{GearPerkRowMod|Plasma and electrical DT|-1|+3|+4|+5|+6|+7|+8|+9}}
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
+
|mod_2={{GearPerkRowMod|Plasma and electrical DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
 
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}
+
|hmod_1={{GearPerkRowMod|Plasma and electrical DT|+4|+6|+8|+10|+12|+14|+16|+18}}
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
+
|hmod_2={{GearPerkRowMod|Plasma and electrical DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
Line 502: Line 504:
 
===Tesla Attacker===
 
===Tesla Attacker===
 
{{GearPerk
 
{{GearPerk
|description=Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
+
|description=Gain the ability to Discharge to deal AoE electrical damage and a chance to paralyze the target with electrical damage
 
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}
 
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}
 
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
 
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}
+
|mod_3={{GearPerkRowMod|Paralysis chance|0|1%|4%|8%|12%|16%|20%|24%}}
 
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]
 
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]
 
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}
 
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}
 
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}
 
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}
+
|hmod_3={{GearPerkRowMod|Paralysis chance|12%|16%|20%|24%|28%|32%|36%|40%}}
 
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 517: Line 519:
 
===Utility===
 
===Utility===
 
{{GearPerk
 
{{GearPerk
|description=Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
+
|description=Gain radiation resistance, carry weight capacity, +10 radiation resistance cap, +10 [[item luck]], and -1 to reload cost
 
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
 
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}
+
|mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}}
 
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]
 
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]
 
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}
 
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}
+
|hmod_2={{GearPerkRowMod|Carry weight cap|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
Line 548: Line 550:
 
{{GearPerk
 
{{GearPerk
 
|description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier
 
|description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier
|mod_1={{GearPerkRowMod|Critical rate|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}}
+
|mod_1={{GearPerkRowMod|[[Critical rate]]|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}}
 
|mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}}
 
|mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}}
 
|hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]
 
|hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]
|hmod_1={{GearPerkRowMod|Critical rate|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}}
+
|hmod_1={{GearPerkRowMod|[[Critical rate]]|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}}
 
|hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}}
 
|hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
Line 704: Line 706:
 
|}
 
|}
  
==Rerolling==
+
== Rerolling ==
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by Wattz cores or T4 parts. The outcome is randomized so expect to spend a lot to get exactly what you want.
+
 
 +
Armor perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
  
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
|-
 
 
! Level !! Experience
 
! Level !! Experience
 
|-  
 
|-  
Line 722: Line 724:
 
|-  
 
|-  
 
| 6 || 50,000
 
| 6 || 50,000
|-
 
 
|}
 
|}
 +
 
<span id="Armor Experience"></span>
 
<span id="Armor Experience"></span>
==Armor experience==
+
== Armor experience ==
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level.  
+
 
 +
The total amount of gear experience (gear [[XP]]) required for [[Armor]] to level up depends on its tier, type, and current level.  
 +
 
 +
<code>Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier</code>
  
<code>Total Experience Needed = Base Experience Needed * Experience Needed Modifier</code>
+
<p>Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 
  
 
{| class="wikitable" style="text-align:right"
 
{| class="wikitable" style="text-align:right"
!colspan="100%"| [[Armors EXP Base Table|Armors EXP Base]]
+
|+ Base armor XP required to level up per tier
 
|-
 
|-
 
!
 
!
Line 792: Line 796:
  
 
{| class="wikitable"
 
{| class="wikitable"
!colspan="100%"| [[Armors EXP Modifier Table|Armors EXP Modifier]]
+
!Armor Type
|-
+
!|XP req.<br>multi
!style="min-width:200px"|Armor Type
 
!style="max-width:120px"|Experience Needed Modifier
 
 
|-
 
|-
| Leather Armors
+
| Leather armor
 
| 75%
 
| 75%
 
|-
 
|-
| Metal Armors
+
| Metal armor
 
| 80%
 
| 80%
 
|-
 
|-
| Combat Robes
+
| Combat robes
 
| 100%
 
| 100%
 
|-
 
|-
| Combat Armors
+
| Combat armor
 
| 150%
 
| 150%
 +
|}
 +
 +
'''Note:'''The XP requirement multiplier only applies at levels 1-4.
 +
 +
== Itemized gear upgrades ==
 +
 +
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
 +
 +
=== Gear experience boosters ===
 +
 +
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
 +
 +
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
 +
 +
{| class="wikitable"
 +
|-
 +
|+ Gear experience boosters
 +
|-
 +
! Image
 +
! Name
 +
! Description
 +
|- id="Upgrade Parts"
 +
| [[File:Upgrade Parts.png]]
 +
| Upgrade Parts
 +
| Adds 10,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKII"
 +
| [[File:Upgrade Parts MKII.png]]
 +
| Upgrade Parts MKII
 +
| Adds 100,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKIII"
 +
| [[File:Upgrade Parts MKIII.png]]
 +
| Upgrade Parts MKIII
 +
| Adds 1,000,000 XP to a piece of gear
 
|}
 
|}
  
 +
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft [[Water Chip]]s.
 +
 +
=== Gear perk rank upgrades ===
 +
 +
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
  
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.
+
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Gear mod upgrades
 +
|-
 +
! Image
 +
! Item name
 +
! Function
 +
! [[Loot table|Loot drop pool]]
 +
! Success chance
 +
|- id="Rustplate Wrench"
 +
|[[File:Rustplate Wrench.png|60px]]
 +
|Rustplate Wrench
 +
|Upranks perk #1
 +
| Common (trash cans)
 +
| rowspan="8;" |
 +
*F → E: 100%
 +
*E → D: 100%
 +
*D → C: 100%
 +
*C → B: 100%
 +
*B → A: 100%
 +
*A → S: 50%
 +
*S → S+: 10%
 +
|- id="Boltgrip Tuner"
 +
|[[File:Boltgrip Tuner.png|60px]]
 +
|Boltgrip Tuner
 +
|Upranks perk #2
 +
|Tools
 +
|- id="Chromed Gearwheel"
 +
|[[File:Chromed Gearwheel.png|60px]]
 +
|Chromed Gearwheel
 +
|Upranks perk #3
 +
|SPECIAL implants
 +
|- id="Vault-Lock Calibrator"
 +
|[[File:Vault-Lock Calibrator.png|50px]]
 +
|Vault-Lock Calibrator
 +
|Upranks perk #4
 +
|Combat implants
 +
|- id="Neon Flux Core"
 +
|[[File:Neon Flux Core.png|60px]]
 +
|Neon Flux Core
 +
|Upranks perk #5
 +
|Vertibird parts
 +
|- id="Echelon Overdrive Chip"
 +
|[[File:Echelon Overdrive Chip.png|40px]]
 +
|Echelon Overdrive Chip
 +
|Upranks perk #6
 +
|T6 dungeons only
 +
|- id="Wattz Precision Coil"
 +
|[[File:Wattz Precision Coil.png|60px]]
 +
|Wattz Precision Coil
 +
|Upranks the [[Roger]] perk
 +
|Rare item pool
 +
|}
  
== See Also ==
+
== See also ==
 
*[[Weapon perks]]
 
*[[Weapon perks]]
 
*[[Roger]]
 
*[[Roger]]
  
 
[[Category:Perks]]
 
[[Category:Perks]]

Latest revision as of 01:48, 2 May 2026

Introduction

# Description
Equipped armor gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Armor perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.


List of armor perks

Advanced Plate

Gain normal damage threshold and normal damage protection (PvP only)
F E D C B A S S+
Normal DT -1 +1 +1 +2 +2 +2 +3 +3
Normal DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Toughness + Lethal Protection
Normal DT +1 +1 +2 +3 +4 +5 +6 +7
Normal DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Anty-Termal System

Gain plasma and fire damage resistance and lethal protection against fire and plasma damage
F E D C B A S S+
Fire and plasma DR -2% +2% +3% +4% +5% +6% +7% +8%
Fire/plasma lethal damage protection +45% +50% +55% +60% +65% +70% +75% +80%
Hubologist Atomic Savant + Firefighter
Fire and plasma DR +2% +4% +6% +8% +10% +12% +14% +16%
Fire/plasma lethal damage protection +90% +100% +110% +120% +130% +140% +150% +160%
Perks - - - - * * * **

Bonus Movement

Gain movement speed and turn-based movement-only APs
F E D C B A S S+
Movement speed -4% +4% +6% +8% +10% +12% +14% +16%
Bonus turn-based movement APs 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement speed +5% +8% +11% +14% +17% +20% +23% +26%
Bonus turn-based movement APs +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain normal damage resistance and lethal protection against normal damage
F E D C B A S S+
Normal DR -3% +3% +4% +5% +6% +7% +8% +9%
Normal lethal damage protection +65% +70% +75% +80% +85% +90% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +5% +6% +7% +8% +9% +10% +11% +12%
Normal lethal damage protection +80% +90% +100% +110% +120% +130% +140% +150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DRs and a 20% chance to apply the Heresy status to attackers
F E D C B A S S+
All DR -1% +1% +1% +2% +2% +3% +3% +4%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Chance to apply Heresy to attackers = 50%
Dodger + Lifegiver + Livewire
All DR +1% +2% +3% +4% +5% +6% +7% +8%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain damage protection, and apply a 40% Slow effect on attackers
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow effect duration 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow effect duration 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive Belt

Grants the ability to suicide to deal AoE explosive damage, and lowers attackers' Lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker Lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker Lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain critical chance resistance and lower attackers' critical damage
F E D C B A S S+
CC resistance -5% +5% +9% +14% +20% +27% +35% +43%
Incoming critical damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC Resistance +5% +15% +25% +35% +45% +55% +65% +75%
Incoming critical damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain fire and explosive damage threshold and damage protection (PvP only)
F E D C B A S S+
Fire and explosive DT -5 +15 +20 +25 +25 +30 +35 +40
Fire and explosive DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire and explosive DT +20 +25 +25 +30 +35 +40 +45 +50
Fire and explosive DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * ** **

Bonus Strength

Gain Strength and Throwing range
F E D C B A S S+
Strength -1 0 +1 +1 +1 +1 +2 +2
Throwing range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
Strength +1 +1 +2 +2 +3 +3 +4 +4
Throwing range +2 +4 +6 +8 +10 +12 +14 +16
Perks - - - * * ** ** ***

Bonus Perception

Gain Perception and Sight range
F E D C B A S S+
Perception -1 0 +1 +1 +1 +1 +2 +2
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
Perception +1 +1 +2 +2 +3 +3 +4 +4
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and negative HP capacity
F E D C B A S S+
Endurance -1 0 +1 +1 +1 +1 +2 +2
Negative HP cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
Endurance +1 +1 +2 +2 +3 +3 +4 +4
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and bonus experience
F E D C B A S S+
Charisma -1 0 +1 +1 +1 +1 +2 +2
Bonus XP +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
Charisma +1 +1 +2 +2 +3 +3 +4 +4
Bonus XP +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and reduce the Replication timeout
F E D C B A S S+
Intelligence -1 0 +1 +1 +1 +1 +2 +2
Respawn delay -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
Intellingence +1 +1 +2 +2 +3 +3 +4 +4
Respawn delay -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and lose fewer APs when knocked out
F E D C B A S S+
Agility -1 0 +1 +1 +1 +1 +2 +2
AP loss via knockout -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
Agility +1 +1 +2 +2 +3 +3 +4 +4
AP loss via knockout -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck, and Engineering for armor condition loss calculation
F E D C B A S S+
Luck -1 0 +1 +1 +1 +1 +2 +2
Engineering for condition loss calculation +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
Luck +1 +1 +2 +2 +3 +3 +4 +4
Engineering for condition loss calculation +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain critical roll resistance and critical power resistance
F E D C B A S S+
Critical roll resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart Block

Reduce attackers' Strength for Heavy Handed calculation, and lower attackers' knockback distance
F E D C B A S S+
Attacker Strength for HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Attacker knockback distance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker Strength for HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Attacker knockback distance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase melee damage and reduce attack delay (melee only)
F E D C B A S S+
Melee damage +1 +3 +6 +10 +15 +21 +28 +36
Melee attack delay +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee damage +10 +15 +21 +28 +36 +45 +55 +66
Melee attack delay -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Gain hit points and reduce incoming melee damage
F E D C B A S S+
Hit points -5 +2 +5 +10 +15 +25 +35 +45
Incoming melee damage +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit points +15 +25 +45 +65 +85 +105 +125 +150
Incoming melee damage +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain laser damage resistance and lethal protection against laser damage
F E D C B A S S+
Laser DR -3% +3% +4% +5% +6% +7% +8% +9%
Laser lethal damage protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +5% +6% +7% +8% +9% +10% +11% +12%
Laser lethal damage protection +40% +60% +80% +100% +120% +140% +160% +180%
Perks - - - - * * ** **

Mirror System

Gain laser damage threshold and laser damage protection (PvP only)
F E D C B A S S+
Laser DT -1 +1 +2 +3 +4 +5 +6 +7
Laser DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Penetration Protection

Gain damage resistance and damage threshold penetration resistance
F E D C B A S S+
DR penetration resistance -4% +2% +3% +4% +5% +6% +7% +8%
DT penetration resistance +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Medic + Healer + Surgeon
DR penetration resistance +8% +9% +10% +11% +12% +13% +14% +15%
DT penetration resistance +26% +28% +30% +32% +34% +36% +38% +40%
Perks - - - - * * * **

Regeneration

Gain healing rate and AP Regen
F E D C B A S S+
Healing rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage
F E D C B A S S+
Explosive and electrical DR -3% +2% +4% +5% +6% +7% +8% +9%
Explosive/electrical lethal damage protection +13% +14% +15% +16% +17% +18% +19% +20%
Hubologist Lethal Protection + Firefighter
Explosive and electrical DR +2% +4% +6% +8% +10% +12% +14% +16%
Explosive/electrical lethal damage protection +19% +21% +23% +25% +27% +29% +31% +33%
Perks - - - - * * * **

Sneaky

Gain Stealth and critical chance resistance penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DTs and Bleed resistance
F E D C B A S S+
All DTs -1 0 +1 +1 +1 +1 +1 +2
Bleed resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
All DTs +1 +1 +2 +2 +3 +3 +4 +4
Bleed resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain action points and reduce the Slow power of incoming attacks
F E D C B A S S+
APs -1 0 +1 +1 +2 +2 +3 +3
Slow resistance 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
APs +2 +2 +3 +3 +4 +4 +5 +5
Slow resistance -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain armor class and extra shots in turn-based mode
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
TB shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
TB shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain poison resistance, burn resistance, and +10 to poison resistance cap
F E D C B A S S+
Poison resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed immunity
Poison resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increases damage threshold caps, and grants the ability to activate Terminator mode for 10 seconds that grants immunity to critical hits, increases your DTs (ignoring caps) and damage resistances but significantly slows down your movement.
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
DT cap -1 0 0 +1 +1 +2 +2 +3
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator damage multiplier +70% +85% +100% +115% +130% +145% +160% +175%
DT cap 0 +1 +1 +2 +3 +3 +4 +5

Tesla Addition

Gain plasma and electrical damage threshold and plasma/electrical damage protection (PvP only)
F E D C B A S S+
Plasma and electrical DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma and electrical DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Atomic Savant + Lethal Protection
Plasma and electrical DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma and electrical DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Tesla Attacker

Gain the ability to Discharge to deal AoE electrical damage and a chance to paralyze the target with electrical damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Paralysis chance 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Paralysis chance 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain radiation resistance, carry weight capacity, +10 radiation resistance cap, +10 item luck, and -1 to reload cost
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight cap 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight cap +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **

Patch 6.4.5 perks

Bio Steel

Modifies your DR cap and increases your healing multiplier
F E D C B A S S+
DR cap -1% 0% +1% +2% +3% +3% +4% +4%
Healing multiplier +5% +10% +15% +20% +25% +30% +35% +40%
Hubologist Reinforced Endurance + Vital Shielding
DR cap +3% +4% +5% +6% +7% +8% +9% +10%
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Perks - - - * * ** ** **

Combat Focus

Modifies critical rate and increases damage multiplier
F E D C B A S S+
Critical rate +50ms 0ms -50ms -70ms -100ms -120ms -150ms -200ms
Damage multiplier +1% +1% +1% +1% +2% +2% +2% +2%
Hubologist Focused Striker + Deadeye + Bonus Damage Multi
Critical rate -50ms -100ms -150ms -200ms -250ms -300ms -450ms -500ms
Damage multiplier +1% +2% +3% +3% +3% +4% +4% +5%
Perks - - * * ** ** *** ***

Critical Shell

Increases your critical chance and modifies your lethal rate
F E D C B A S S+
Critical chance +1% +3% +5% +7% +9% +11% +13% +15%
Lethal rate +50ms 0ms -50ms -100ms -200ms -300ms -400ms -500ms
Hubologist Providence + Lone Wanderer
Critical chance +5% +6% +7% +8% +9% +12% +16% +20%
Lethal rate -500ms -600ms -700ms -800ms -900ms -1000ms -1100ms -1200ms
Perks - - - * * ** ** **

Mechanic Patch

Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
F E D C B A S S+
Luck for armor deterioration calculation +1 +2 +3 +4 +5 +6 +7 +8
Engineering skill for building objects +50 +70 +90 +110 +130 +150 +170 +200
Hubologist Turret Mechanic + Animal Friend + Engineer
Luck for armor deterioration calculation +13 +14 +15 +16 +17 +18 +19 +20
Engineering skill for building objects +100 +200 +300 +400 +500 +600 +700 +800
Perks - - * * ** ** *** ***

Medic Flag

Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
F E D C B A S S+
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Bonus hit points restored per stimpak -5 0 +5 +10 +15 +20 +25 +30
Hubologist Medic + Quick Pockets + Bonus AP Regen
Healing multiplier +110% +130% +150% +170% +190% +210% +230% +250%
Bonus hit points restored per stimpak +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Suppression

Alters your attackers' critical rate and increases their attack delay
F E D C B A S S+
Attacker's critical rate -100ms 0ms +100ms +200ms +400ms +600ms +800ms +1000ms
Attacker's attack delay +10ms +30ms +60ms +100ms +150ms +210ms +280ms +400ms
Hubologist Unbreakable + Quick Recovery
Attacker's critical rate +200ms +300ms +500ms +800ms +1200ms +1700ms +2300ms +3000ms
Attacker's attack delay +50ms +100ms +200ms +300ms +400ms +500ms +550ms +600ms
Perks - - - * * ** ** **

Veil

Grants sneak detection protection and makes you Noiseless.
F E D C B A S S+
Sneak detection protection -1 0 +1 +2 +3 +4 +5 +6
Noiseless effect +1% +2% +3% +4% +5% +6% +7% +8%
Hubologist Phantom Presence + Undetected + Gain Intelligence
Sneak detection protection +6 +8 +10 +12 +14 +16 +18 +20
Noiseless effect +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Wire Reflector

Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
F E D C B A S S+
Laser/electrical damage reflection 0% +2% +5% +8% +11% +14% +17% +20%
Melee counter-attack chance +4% +6% +8% +10% +15% +20% +25% +30%
Hubologist Energy Deflection + Baiter
Laser/electrical damage reflection +15% +20% +25% +30% +35% +40% +45% +50%
Melee counter-attack chance +10% +20% +30% +40% +50% +60% +70% +80%
Perks - - - * * ** ** **

List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +2% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +2% Damage Protection against NPCs (sums with F)
B +4% DR Penetration Protection against NPCs
A +5% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal (sums with E)
S+ +4% Damage Protection against NPCs (sums with F and C)
S++ Revive to full HP once you could die vs NPCs (1h cooldown)

Powered

F 1 less damage from attacks of NPCs
E +1 all DT against NPCs (ignores the cap)
D +20% slow armor break
C 1 less damage from attacks of NPCs (sums with F)
B +10% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +1 all DT against NPCs (ignores the cap; sums with E)
S+ 2 less damage from attacks of NPCs (sums with F and C)
S++ +15% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(250sec CD)
E +10% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(230s CD)
B -2% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +10% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(210sec CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you (sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you (sums with E)
S+ NPCs lose 2 AP when attacking you (sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor experience

The total amount of gear experience (gear XP) required for Armor to level up depends on its tier, type, and current level.

Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Base armor XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 3 000 000 6 000 000 12 000 000 24 000 000 72 000 000 360 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Armor Type XP req.
multi
Leather armor 75%
Metal armor 80%
Combat robes 100%
Combat armor 150%

Note:The XP requirement multiplier only applies at levels 1-4.

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Gear experience boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.

Gear perk rank upgrades

If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare item pool

See also