Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher levels. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.
NOTE: No xp is earned for killing player characters.
What can earn you some experience points
- Killing non-player enemies. The more powerful your enemy is, the more experience points you get.
- Total XP = (( HP x 2 + AP x 15 + each DR * 3 ) x 2(if Boss) ) * their own exp multi.
- On encounter everything which is human, ghoul, mutant or robot have 100%, rest have 250%.
- Completing a quest.
- Using your skills successfully (Repairing an item, healing someone, etc.).
- Avoiding a random encounter on the world map.
- On a special occasion from a Game Master (e.g. for winning a contest etc.).
- Do Shit shoveling or Lifting caravan boxes jobs.
Experience Gain
- Character starts with 100%.
- Loner Trait increase Experience Gain by 10%
- For each +1 Charisma, you get +2% to Experience Gain.
- You can also get Support Perk Swift Learner to boost 10% on you experience Gain.
- -0,1% Experience Gain per current level.
Maximum you can achieve 160% EXP-Gain
Weapon and Armor Experience
Your worn equipment gains experience points from kills alongside you, gaining perks specific for every armor and weapon. Only currently equipped armor and weapon in active slot will gain experience. You can view the current experience, experience required for the next level and unlocked perks on a piece of equipment by examining it.
Full list of equipment perks can be seen here:
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Weapons EXP Base
|
==Introduction==
| # |
Description
|
|
Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes. Weapon perks have ranks that determine their power level; they are mainly influenced by item luck.
|
| Perk 1-3 |
The first three perks are always predefined.
|
| Perk 4 |
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
|
| Perk 5 |
The fifth perk is always random.
|
| Legendary Perk |
The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs.
|
| Perk 7 |
Every weapon can be upgraded by Roger (in Salt Lake) or Cotsford (in Las Vegas) to gain one additional perk.
|
Perk Navigation
List of Perks
Ammo Upgrade
| Available |
Random |
Level 4 |
Event
|
| Ranged |
Ranged |
Ranged |
None
|
| Improves your ammo's modifiers
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC Mod
|
-1
|
0
|
+1
|
+2
|
+4
|
+8
|
+12
|
+24
|
| DM Mod
|
-5%
|
+1%
|
+2%
|
+4%
|
+5%
|
+8%
|
+10%
|
+15%
|
| Hubologist
|
|
| AC Mod
|
0
|
+1
|
+2
|
+4
|
+8
|
+12
|
+24
|
+50
|
| DM Mod
|
+2%
|
+3%
|
+4%
|
+6%
|
+9%
|
+12%
|
+16%
|
+20%
|
| DT mod
|
-1%
|
-2%
|
-3%
|
-5%
|
-7%
|
-9%
|
-12%
|
-15%
|
Bloody
| Available |
Random |
Level 4 |
Event
|
| Melee |
? |
Melee |
?
|
| Increases bleed damage and applies Bleed stacks on critical hit
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Bleed damage
|
-10%
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
| Bleed stacks
|
0
|
0
|
0
|
0
|
0
|
1
|
1
|
1
|
| Hubologist
|
Atomic Savant + More Critical
|
| Bleed damage
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Bleed stacks
|
0
|
1
|
1
|
2
|
2
|
2
|
3
|
3
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Bonus Critical Power
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases your critical roll and critical power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical roll
|
-5
|
+1
|
+3
|
+5
|
+7
|
+9
|
+11
|
+13
|
| Critical power
|
-5%
|
0
|
0
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
| Hubologist
|
Better Criticals + Hit the Gaps + Spray and Pray
|
| Critical roll
|
+2
|
+5
|
+8
|
+11
|
+14
|
+17
|
+20
|
+23
|
| Critical power
|
0
|
0
|
+4%
|
+6%
|
+8%
|
+13%
|
+16%
|
+20%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Bonus Max Damage
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases your weapon's maximum damage and reduces your targets' damage threshold
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Max damage
|
-5%
|
+1%
|
+3%
|
+5%
|
+7%
|
+9%
|
+11%
|
+15%
|
| DT penetration
|
0
|
0
|
+1%
|
+2%
|
+3%
|
+5%
|
+7%
|
+10%
|
| Hubologist
|
Bonus Battle Stats + Firefighter
|
| Max damage
|
+3%
|
+6%
|
+8%
|
+11%
|
+13%
|
+16%
|
+19%
|
+25%
|
| DT penetration
|
+1%
|
+3%
|
+5%
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Bonus Min Damage
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases your weapon's minimum damage and reduces your targets' normal, fire, and explosive damage resistances
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min damage
|
-5%
|
+2%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+20%
|
| DR penetration
|
0
|
0
|
0
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
| Hubologist
|
Pyromaniac + Firefighter
|
| Min damage
|
+4%
|
+5%
|
+10%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| DR penetration
|
+1%
|
+2%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Attack Speed
| Available |
Random |
Level 4 |
Event
|
| All |
Ranged |
None |
None
|
| Decreases attack delay and lowers Slow's effect on attack delay
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attack delay
|
+5%
|
0
|
-5%
|
-8%
|
-11%
|
-14%
|
-17%
|
-20%
|
| Slow AD protection
|
0
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
| Hubologist
|
Bonus Rate of Fire + Cowboy + Fast Attacks
|
| Attack delay
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-25%
|
-30%
|
-35%
|
| Slow AD protection
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
+100
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Damage per Bullet
| Available |
Random |
Level 4 |
Event
|
| Ranged |
Ranged |
Ranged |
All
|
| Grants bonus damage per bullet and increases your damage multiplier
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage per bullet
|
-1
|
0
|
+1
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Damage multiplier
|
-3%
|
+1%
|
+1%
|
+2%
|
+2%
|
+3%
|
+4%
|
+5%
|
| Hubologist
|
Bonus Ranged Damage + More Ranged Damage + Death Sense
|
| Damage per bullet
|
+1
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Damage multiplier
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Less AP Cost
| Available |
Random |
Level 4 |
Event
|
| All |
Melee |
Melee |
None
|
| Decreases reload AP cost and weapon AP cost
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Reload AP cost
|
+1
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
| Weapon AP cost
|
+1
|
0
|
0
|
0
|
0
|
0
|
-1
|
-1
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Reload AP cost
|
-6
|
-8
|
-10
|
-12
|
-14
|
-16
|
-18
|
-20
|
| Weapon AP cost
|
0
|
0
|
0
|
-1
|
-1
|
-1
|
-1
|
-2
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Chip Shot
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Grants critical chance resistance penetration and increases chance to apply critical effect
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical chance resistance penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Chance to apply critical effect
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Hubologist
|
Hit the Gaps + Spray and Pray
|
| Critical chance resistance penetration
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Chance to apply critical effect
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Destroyer
| Available |
Random |
Level 4 |
Event
|
| All |
Ranged |
Ranged |
None
|
| Reduces targets' normal/fire/explosive damage resistances and increases your Lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Target DR
|
+5%
|
-1%
|
-2%
|
-4%
|
-8%
|
-11%
|
-13%
|
-15%
|
| Lethality
|
0%
|
0%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Target DR
|
-2%
|
-3%
|
-6%
|
-9%
|
-13%
|
-17%
|
-21%
|
-25%
|
| Lethality
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Fast Trigger
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Grants action points and boosts AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Action points
|
0
|
0
|
+1
|
+1
|
+1
|
+2
|
+2
|
+2
|
| AP Regen
|
-10
|
+1
|
+4
|
+8
|
+12
|
+18
|
+22
|
+25
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| Action points
|
+1
|
+1
|
+1
|
+2
|
+2
|
+2
|
+3
|
+3
|
| AP Regen
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Frozen Queen
| Available |
Random |
Level 4 |
Event
|
| All |
Melee |
Melee |
None
|
| Applies Slow and Confusion (and bounty stacks if you're a Hubologist)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Slow
|
0
|
10%
|
20%
|
30%
|
40%
|
50%
|
60%
|
70%
|
| Confusion stacks
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Hubologist
|
|
| Slow
|
10%
|
20%
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
| Confusion stacks
|
1
|
1
|
2
|
2
|
2
|
2
|
3
|
3
|
| Bounty stacks
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
2
|
Killing Spree
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Restores 20% of your action points and some of your hit points on kill
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP Regen works for
|
None
|
PvP
|
PvP
|
PvP
|
PvP
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
| HP restored on kill
|
-5%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
| Hubologist
|
Quick Pockets + Faster Healing + Gain Endurance
|
| AP Regen works for
|
PvP
|
PvP
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
| HP Regen on kill
|
+2%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Knockback
| Available |
Random |
Level 4 |
Event
|
| All |
All |
None |
All
|
| Your attacks knock back targets on critical hit and you penetrate some of targets' damage protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Knockback distance
|
-1
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
| Damage protection penetration
|
-2%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
| Hubologist
|
Spray and Pray + Hit the Gaps + Better Criticals
|
| Knockback distance
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+50
|
+50
|
| Damage protection penetration
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Life Steal
| Available |
Random |
Level 4 |
Event
|
| Melee |
Melee |
Melee |
All
|
| Add life steal to melee attacks and decreases max accuracy of opponents within one hex
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Life Steal
|
0
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
| Max accuracy for opponents on one hex
|
+5%
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
| Hubologist
|
Vampire + In Your Face!
|
| Melee Life Steal
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| Max accuracy for opponents on one hex
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Perks
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
**
|
Long Range
| Available |
Random |
Level 4 |
Event
|
| All |
Ranged |
Ranged |
None
|
| Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min and max accuracy
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| Aimed attack delay penalty
|
0
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Min and max accuracy
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Aimed attack delay penalty
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
-100%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Critical Chance
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases critical chance and gives critical power resistance penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical chance
|
-4%
|
+2%
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
| Critical power resistance penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
More Critical + Even More Criticals + Gain Luck
|
| Critical chance
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Critical power resistance penetration
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+25%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
More Critical Damage
| Available |
Random |
Level 4 |
Event
|
| All |
None |
None |
None
|
| Increases critical damage and applies Weakness stacks
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical damage
|
-1-10%
|
+2-25%
|
+3-30%
|
+4-35%
|
+5-40%
|
+6-45%
|
+7-50%
|
+8-50%
|
| Weakness stacks
|
0
|
5
|
10
|
15
|
20
|
30
|
40
|
50
|
| Hubologist
|
Better Criticals + Even More Criticals
|
| Critical damage
|
+7-39%
|
+10-49%
|
+13-59%
|
+16-75%
|
+20-100%
|
+33-150%
|
+50-200%
|
+50-200%
|
| Weakness stacks
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
100
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetrate
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
None
|
| Increases DT penetration against normal/fire/explosive damage and increases 1-hex damage for bursts (all damage types)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT penetration
|
+2%
|
+4%
|
+8%
|
+11%
|
+13%
|
+16%
|
+20%
|
+25%
|
| 1-hex damage
|
0%
|
+4%
|
+9%
|
+13%
|
+18%
|
+22%
|
+27%
|
+33%
|
| Hubologist
|
Death Sense + More Ranged Damage + Bonus Ranged Damage
|
| DT penetration
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| 1-hex damage
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+40%
|
+50%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Poisonous
| Available |
Random |
Level 4 |
Event
|
| All |
Melee |
Melee |
None
|
| Applies Poison, or, if the weapon is loaded with healing ammo, modifies the weapon healing multiplier
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison
|
0
|
0-10
|
0-20
|
5-30
|
10-40
|
15-50
|
20-60
|
25-70
|
| Weapon healing multiplier
|
-10%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Poison
|
5-10
|
10-20
|
15-30
|
20-40
|
25-50
|
30-60
|
35-70
|
40-80
|
| Weapon healing multiplier
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+115%
|
130%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Scoped
| Available |
Random |
Level 4 |
Event
|
| Ranged |
Ranged |
Ranged |
All
|
| Increases weapon range (ranged weapons only) and increases the target's AC mod
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Weapon range
|
-1
|
0
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
| AC mod of target
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+7
|
+10
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Weapon range
|
+1
|
+1
|
+2
|
+2
|
+3
|
+4
|
+5
|
+6
|
| AC mod of target
|
+2
|
+4
|
+6
|
+8
|
+10
|
+13
|
+16
|
+18
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Spiked
| Available |
Random |
Level 4 |
Event
|
| Melee |
Melee |
None |
None
|
| Increases melee critical damage and melee power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee critical damage
|
-0-5%
|
+0-15%
|
+0-30%
|
+5-45%
|
+10-60%
|
+15-75%
|
+20-90%
|
+25-105%
|
| Melee power
|
0
|
+2%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Melee critical damage
|
+5-15%
|
+10-30%
|
+15-45%
|
+20-60%
|
+25-75%
|
+30-90%
|
+35-105%
|
+40-120%
|
| Melee power
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+44%
|
+54%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Smasher!
| Available |
Random |
Level 4 |
Event
|
| Melee |
Melee |
Melee |
None
|
| Increases Heavy Handed malus and grants bonus melee damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee damage
|
-5
|
0
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
| Heavy Handed malus
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Melee damage
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
+24
|
| Heavy Handed malus
|
+11
|
+12
|
+13
|
+14
|
+15
|
+16
|
+17
|
+18
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Lethal Damage
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases lethal damage and penetrates lethal damage protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Lethal damage
|
-5
|
+1
|
+2
|
+3
|
+4
|
+6
|
+8
|
+10
|
| Lethal Penetration
|
0
|
0
|
0
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Lethal damage
|
+1
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+20
|
| Lethal Penetration
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
EMP Transformer
| Grants extra lethal damage against synthetic targets and EMP DR penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Extra lethal damage against synthetic targets
|
50
|
60
|
70
|
80
|
90
|
100
|
120
|
140
|
| EMP DR penetration
|
5%
|
10%
|
15%
|
20%
|
25%
|
30%
|
35%
|
40%
|
| Hubologist
|
Synthetic + Cybernetic Eye
|
| Extra lethal damage against synthetic targets
|
80
|
120
|
160
|
180
|
220
|
260
|
300
|
340
|
| EMP DR penetration
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
90%
|
100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
**
|
Silencer
| Makes you Noiseless and boosts your damage multiplier while sneaking
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Noiselessness
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+26%
|
+30%
|
| Damage multiplier while sneaking
|
+18%
|
+19%
|
+20%
|
+21%
|
+22%
|
+23%
|
+24%
|
+25%
|
| Hubologist
|
Baiter + Crasher + Long Arms
|
| Noiselessness
|
+35%
|
+40%
|
+45%
|
+50%
|
+55%
|
+60%
|
+65%
|
+70%
|
| Damage multiplier while sneaking
|
+8%
|
+19%
|
+20%
|
+31%
|
+42%
|
+53%
|
+64%
|
+75%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Legendary weapon perks
More Bonus Damage
| F |
+10% damage multiplier against NPCs
|
| E |
+4% DR penetration against NPCs
|
| D |
10% slower weapon condition loss
|
| C |
+10% damage multiplier against NPCs (stacks with F)
|
| B |
+3% total damage against NPCs
|
| A |
+5% DT penetration against NPCs
|
| S |
+4% DR penetration against NPCs (stacks with E)
|
| S+ |
+20% damage multiplier against NPCs (stacks with F and C)
|
| S++ |
+3% Lethality
|
|
Lethal Upgrade
| F |
+5 lethal damage against NPCs
|
| E |
+4% lethal penetration against NPCs
|
| D |
10% slower weapon condition loss
|
| C |
+5 lethal damage against NPCs (stacks with F)
|
| B |
Deal 1% of target NPC's max HP as bonus damage per hit
|
| A |
Regain 20% AP on killing an NPC
|
| S |
+4% lethal penetration against NPCs (sums with E)
|
| S+ |
+10 lethal damage against NPCs (sums with F and C)
|
| S++ |
Deal 5% of target NPC's max HP as bonus damage per hit (stacks with B)
|
|
Critical Master
| F |
+5% critical chance against NPCs
|
| E |
+4% critical chance resistance penetration against NPCs
|
| D |
10% slower weapon condition loss
|
| C |
+5% critical chance against NPCs (stacks with F)
|
| B |
Deal bonus critical damage equal to your critical chance against NPCs
|
| A |
Critical hits against NPCs are upgraded by 1 tier
|
| S |
+4% critical chance resistance penetration against NPCs (stacks with E)
|
| S+ |
+10% critical chance against NPCs (stacks with F and C)
|
| S++ |
Critical hits against NPCs are always at least tier 5
|
|
Butcher
| F |
+2% lifesteal against NPCs
|
| E |
Regain 4% HP after killing an NPC
|
| D |
10% slower weapon condition loss
|
| C |
+2% lifesteal against NPCs (stacks with F)
|
| B |
Lifesteal works on poisoned NPCs
|
| A |
Lifesteal against NPCs can heal over max HP for 2 seconds
|
| S |
Regain 4% HP after killing an NPC (stacks with E)
|
| S+ |
+2% lifesteal against NPCs (stacks with F and C)
|
| S++ |
Gain 1 second of immunity after killing 10 NPCs
|
|
Alien-exclusive weapon perks
Critical Beast
| F |
+25% to target's DR
|
| E |
Ignore 50% of target's total critical chance resistance
|
| D |
+25% to target's DR (stacks with F)
|
| C |
Ignore 50% of target's total critical roll resistance
|
| B |
Ignore 50% of target's total critical power resistance
|
| A |
Upgrades your critical hits by 1 tier
|
| S |
Upgrades your critical hits by 1 tier (stacks with A)
|
| S+ |
Ignore 50% of target's total critical damage resistance
|
|
Penetrator
| F |
-25% weapon range
|
| E |
+50% DT penetration
|
| D |
-25% weapon range (stacks with F)
|
| C |
+33% DR penetration
|
| B |
+33% DR penetration (stacks with C)
|
| A |
+34% DR penetration (stacks with C and B)
|
| S |
+50% DT penetration (stacks with E)
|
| S+ |
+20% Lethality
|
|
Double Range
| F |
-45% accuracy
|
| E |
+4 weapon range
|
| D |
-45% accuracy (stacks with F)
|
| C |
+4 weapon range (stack with E)
|
| B |
All bonus weapon range is doubled
|
| A |
Ignore 1 laser DT
|
| S |
Ignore 1 laser DT (stacks with A)
|
| S+ |
+8 weapon range (stacks with E and C)
|
|
Flat Converter
| F |
Attacks cost 1 AP more
|
| E |
+8% lethal protection penetration
|
| D |
Attacks cost 1 AP more
|
| C |
+8% lethal protection penetration (stacks with E)
|
| B |
50% damage converted to lethal damage
|
| A |
+4% Lethality
|
| S |
+4% Lethality (stacks with A)
|
| S+ |
50% damage converted to lethal damage (stacks with B)
|
|
Fire Converter
| F |
-2 weapon range
|
| E |
Base weapon damage type changes to fire
|
| D |
-2 weapon range (stacks with F)
|
| C |
Firefighter effectiveness reduced by 50%
|
| B |
Burning damage is doubled
|
| A |
-1 to AP cost of attacking
|
| S |
-1 to AP cost of attacking (stacks with A)
|
| S+ |
Firefighter effectiveness reduced by 50% (stacks with C)
|
|
|
Stun Hex
| F |
Damage cap set to 300
|
| E |
One-hex attacks always apply Shock to the target
|
| D |
Damage cap set to 200
|
| C |
One-hex attacks always apply Paralysis to the target
|
| B |
One-hex attacks always apply Lost Turn to the target
|
| A |
Regenerate 3 APs when you hit a target located on an adjacent hex
|
| S |
Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A)
|
| S+ |
Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A and S)
|
|
Lightning
| F |
-5 bullets per burst
|
| E |
30% chance for ranged attacks to chain to another target in a 10-hex range if the original target was at least 10 hexes away
|
| D |
-5 bullets per burst (stacks with F)
|
| C |
No friendly fire from attacks that have chained
|
| B |
Increase the chance of E from 30% to 50%
|
| A |
+10 maximum damage
|
| S |
+10 maximum damage (stacks with A)
|
| S+ |
Increase the chance of E to 90%
|
|
Heresy Shot
| F |
+400 ms to the weapon's base attack delay
|
| E |
Targets receive the Heresy debuff for 4 seconds when hit
|
| D |
+400 ms to the weapon's base attack delay (stacks with F)
|
| C |
Targets receive 1 Confusion stack when hit
|
| B |
Targets receive 3 Weakness stacks when hit
|
| A |
+25% critical damage
|
| S |
+25% critical damage (stacks with A)
|
| S+ |
Targets receive 1 bounty stack when hit
|
|
Rad Shot
| F |
+50% to reload AP cost
|
| E |
Targets receive 30 Radiation stacks when hit
|
| D |
+50% to reload AP cost (stacks with F)
|
| C |
Targets receive 30 Radiation stacks when hit (stacks with E)
|
| B |
50% of damage converted into Radiation
|
| A |
Applies Poison on hit
|
| S |
Applies 90% Slow for 2 seconds on hit
|
| S+ |
Targets receive 60 Radiation stacks when hit (stacks with E and C)
|
|
|
|
Rerolling
Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level |
Cost
|
| 1 |
10,000
|
| 2 |
75,000
|
| 3 |
150,000
|
| 4 |
1,000,000
|
| 5 |
5,000,000
|
| 6 |
50,000,000
|
| 7 |
50,000
|
Weapon experience
The total amount of gear XP required for a weapon to level up depends on its tier, type, and current level.
Total XP required for a weapon to level up = Base XP requirement * XP requirement multiplier
The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type.
Base gear XP needed to level up by weapon tier
|
Tier I
|
Tier II
|
Tier III
|
Tier IV
|
Tier V
|
Tier VI
|
| Level 1
|
5 000
|
10 000
|
20 000
|
40 000
|
120 000
|
600 000
|
| Level 2
|
37 500
|
75 000
|
150 000
|
300 000
|
900 000
|
4 500 000
|
| Level 3
|
75 000
|
150 000
|
300 000
|
600 000
|
1 800 000
|
9 000 000
|
| Level 4
|
500 000
|
1 000 000
|
2 000 000
|
4 000 000
|
12 000 000
|
60 000 000
|
| Level 5
|
750 000
|
1 250 000
|
2 500 000
|
5 000 000
|
14 000 000
|
63 000 000
|
| Level 6
|
1 500 000
|
2 500 000
|
5 000 000
|
10 000 000
|
28 000 000
|
126 000 000
|
| Gear XP requirement multiplier by weapon type
|
|
|
Weapon perk availability
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Weapon XP boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
Gear experience boosters
| Image
|
Name
|
Description
|
|
Upgrade Parts
|
Adds 10,000 XP to a piece of gear
|
|
Upgrade Parts MKII
|
Adds 100,000 XP to a piece of gear
|
|
Upgrade Parts MKIII
|
Adds 1,000,000 XP to a piece of gear
|
Weapon perk rank upgrades
If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.
Gear mod upgrades
| Image
|
Item name
|
Function
|
Loot drop pool
|
Success chance
|
|
Rustplate Wrench
|
Upranks perk #1
|
Common (trash cans)
|
- F → E: 100%
- E → D: 100%
- D → C: 100%
- C → B: 100%
- B → A: 100%
- A → S: 50%
- S → S+: 10%
|
|
Boltgrip Tuner
|
Upranks perk #2
|
Tools
|
|
Chromed Gearwheel
|
Upranks perk #3
|
SPECIAL implants
|
|
Vault-Lock Calibrator
|
Upranks perk #4
|
Combat implants
|
|
Neon Flux Core
|
Upranks perk #5
|
Vertibird parts
|
|
Echelon Overdrive Chip
|
Upranks perk #6
|
T6 dungeons only
|
|
Wattz Precision Coil
|
Upranks the Roger perk
|
Rare items
|
|
GMU1000
|
Upranks Alien perk #1
|
Crafting
|
See also
|
| Weapons EXP Modifier
|
==Introduction==
| # |
Description
|
|
Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes. Weapon perks have ranks that determine their power level; they are mainly influenced by item luck.
|
| Perk 1-3 |
The first three perks are always predefined.
|
| Perk 4 |
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
|
| Perk 5 |
The fifth perk is always random.
|
| Legendary Perk |
The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs.
|
| Perk 7 |
Every weapon can be upgraded by Roger (in Salt Lake) or Cotsford (in Las Vegas) to gain one additional perk.
|
Perk Navigation
List of Perks
Ammo Upgrade
| Available |
Random |
Level 4 |
Event
|
| Ranged |
Ranged |
Ranged |
None
|
| Improves your ammo's modifiers
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC Mod
|
-1
|
0
|
+1
|
+2
|
+4
|
+8
|
+12
|
+24
|
| DM Mod
|
-5%
|
+1%
|
+2%
|
+4%
|
+5%
|
+8%
|
+10%
|
+15%
|
| Hubologist
|
|
| AC Mod
|
0
|
+1
|
+2
|
+4
|
+8
|
+12
|
+24
|
+50
|
| DM Mod
|
+2%
|
+3%
|
+4%
|
+6%
|
+9%
|
+12%
|
+16%
|
+20%
|
| DT mod
|
-1%
|
-2%
|
-3%
|
-5%
|
-7%
|
-9%
|
-12%
|
-15%
|
Bloody
| Available |
Random |
Level 4 |
Event
|
| Melee |
? |
Melee |
?
|
| Increases bleed damage and applies Bleed stacks on critical hit
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Bleed damage
|
-10%
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
| Bleed stacks
|
0
|
0
|
0
|
0
|
0
|
1
|
1
|
1
|
| Hubologist
|
Atomic Savant + More Critical
|
| Bleed damage
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
+80%
|
| Bleed stacks
|
0
|
1
|
1
|
2
|
2
|
2
|
3
|
3
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Bonus Critical Power
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases your critical roll and critical power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical roll
|
-5
|
+1
|
+3
|
+5
|
+7
|
+9
|
+11
|
+13
|
| Critical power
|
-5%
|
0
|
0
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
| Hubologist
|
Better Criticals + Hit the Gaps + Spray and Pray
|
| Critical roll
|
+2
|
+5
|
+8
|
+11
|
+14
|
+17
|
+20
|
+23
|
| Critical power
|
0
|
0
|
+4%
|
+6%
|
+8%
|
+13%
|
+16%
|
+20%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Bonus Max Damage
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases your weapon's maximum damage and reduces your targets' damage threshold
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Max damage
|
-5%
|
+1%
|
+3%
|
+5%
|
+7%
|
+9%
|
+11%
|
+15%
|
| DT penetration
|
0
|
0
|
+1%
|
+2%
|
+3%
|
+5%
|
+7%
|
+10%
|
| Hubologist
|
Bonus Battle Stats + Firefighter
|
| Max damage
|
+3%
|
+6%
|
+8%
|
+11%
|
+13%
|
+16%
|
+19%
|
+25%
|
| DT penetration
|
+1%
|
+3%
|
+5%
|
+7%
|
+9%
|
+11%
|
+13%
|
+15%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Bonus Min Damage
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases your weapon's minimum damage and reduces your targets' normal, fire, and explosive damage resistances
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min damage
|
-5%
|
+2%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+20%
|
| DR penetration
|
0
|
0
|
0
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
| Hubologist
|
Pyromaniac + Firefighter
|
| Min damage
|
+4%
|
+5%
|
+10%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| DR penetration
|
+1%
|
+2%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Attack Speed
| Available |
Random |
Level 4 |
Event
|
| All |
Ranged |
None |
None
|
| Decreases attack delay and lowers Slow's effect on attack delay
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attack delay
|
+5%
|
0
|
-5%
|
-8%
|
-11%
|
-14%
|
-17%
|
-20%
|
| Slow AD protection
|
0
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
| Hubologist
|
Bonus Rate of Fire + Cowboy + Fast Attacks
|
| Attack delay
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-25%
|
-30%
|
-35%
|
| Slow AD protection
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
+100
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Damage per Bullet
| Available |
Random |
Level 4 |
Event
|
| Ranged |
Ranged |
Ranged |
All
|
| Grants bonus damage per bullet and increases your damage multiplier
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage per bullet
|
-1
|
0
|
+1
|
+2
|
+3
|
+3
|
+4
|
+4
|
| Damage multiplier
|
-3%
|
+1%
|
+1%
|
+2%
|
+2%
|
+3%
|
+4%
|
+5%
|
| Hubologist
|
Bonus Ranged Damage + More Ranged Damage + Death Sense
|
| Damage per bullet
|
+1
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| Damage multiplier
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
+9%
|
+10%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Less AP Cost
| Available |
Random |
Level 4 |
Event
|
| All |
Melee |
Melee |
None
|
| Decreases reload AP cost and weapon AP cost
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Reload AP cost
|
+1
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
| Weapon AP cost
|
+1
|
0
|
0
|
0
|
0
|
0
|
-1
|
-1
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Reload AP cost
|
-6
|
-8
|
-10
|
-12
|
-14
|
-16
|
-18
|
-20
|
| Weapon AP cost
|
0
|
0
|
0
|
-1
|
-1
|
-1
|
-1
|
-2
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Chip Shot
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Grants critical chance resistance penetration and increases chance to apply critical effect
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical chance resistance penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Chance to apply critical effect
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Hubologist
|
Hit the Gaps + Spray and Pray
|
| Critical chance resistance penetration
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Chance to apply critical effect
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Destroyer
| Available |
Random |
Level 4 |
Event
|
| All |
Ranged |
Ranged |
None
|
| Reduces targets' normal/fire/explosive damage resistances and increases your Lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Target DR
|
+5%
|
-1%
|
-2%
|
-4%
|
-8%
|
-11%
|
-13%
|
-15%
|
| Lethality
|
0%
|
0%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Target DR
|
-2%
|
-3%
|
-6%
|
-9%
|
-13%
|
-17%
|
-21%
|
-25%
|
| Lethality
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Fast Trigger
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Grants action points and boosts AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Action points
|
0
|
0
|
+1
|
+1
|
+1
|
+2
|
+2
|
+2
|
| AP Regen
|
-10
|
+1
|
+4
|
+8
|
+12
|
+18
|
+22
|
+25
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| Action points
|
+1
|
+1
|
+1
|
+2
|
+2
|
+2
|
+3
|
+3
|
| AP Regen
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Frozen Queen
| Available |
Random |
Level 4 |
Event
|
| All |
Melee |
Melee |
None
|
| Applies Slow and Confusion (and bounty stacks if you're a Hubologist)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Slow
|
0
|
10%
|
20%
|
30%
|
40%
|
50%
|
60%
|
70%
|
| Confusion stacks
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Hubologist
|
|
| Slow
|
10%
|
20%
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
| Confusion stacks
|
1
|
1
|
2
|
2
|
2
|
2
|
3
|
3
|
| Bounty stacks
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
2
|
Killing Spree
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Restores 20% of your action points and some of your hit points on kill
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP Regen works for
|
None
|
PvP
|
PvP
|
PvP
|
PvP
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
| HP restored on kill
|
-5%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
| Hubologist
|
Quick Pockets + Faster Healing + Gain Endurance
|
| AP Regen works for
|
PvP
|
PvP
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
PvP+PvE
|
| HP Regen on kill
|
+2%
|
+4%
|
+6%
|
+8%
|
+10%
|
+12%
|
+14%
|
+16%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
Knockback
| Available |
Random |
Level 4 |
Event
|
| All |
All |
None |
All
|
| Your attacks knock back targets on critical hit and you penetrate some of targets' damage protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Knockback distance
|
-1
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
| Damage protection penetration
|
-2%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
| Hubologist
|
Spray and Pray + Hit the Gaps + Better Criticals
|
| Knockback distance
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+50
|
+50
|
| Damage protection penetration
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Life Steal
| Available |
Random |
Level 4 |
Event
|
| Melee |
Melee |
Melee |
All
|
| Add life steal to melee attacks and decreases max accuracy of opponents within one hex
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Life Steal
|
0
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
| Max accuracy for opponents on one hex
|
+5%
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
| Hubologist
|
Vampire + In Your Face!
|
| Melee Life Steal
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| Max accuracy for opponents on one hex
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Perks
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
**
|
Long Range
| Available |
Random |
Level 4 |
Event
|
| All |
Ranged |
Ranged |
None
|
| Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min and max accuracy
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| Aimed attack delay penalty
|
0
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Min and max accuracy
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Aimed attack delay penalty
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
-100%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Critical Chance
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases critical chance and gives critical power resistance penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical chance
|
-4%
|
+2%
|
+5%
|
+8%
|
+11%
|
+14%
|
+17%
|
+20%
|
| Critical power resistance penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
More Critical + Even More Criticals + Gain Luck
|
| Critical chance
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Critical power resistance penetration
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+25%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
More Critical Damage
| Available |
Random |
Level 4 |
Event
|
| All |
None |
None |
None
|
| Increases critical damage and applies Weakness stacks
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical damage
|
-1-10%
|
+2-25%
|
+3-30%
|
+4-35%
|
+5-40%
|
+6-45%
|
+7-50%
|
+8-50%
|
| Weakness stacks
|
0
|
5
|
10
|
15
|
20
|
30
|
40
|
50
|
| Hubologist
|
Better Criticals + Even More Criticals
|
| Critical damage
|
+7-39%
|
+10-49%
|
+13-59%
|
+16-75%
|
+20-100%
|
+33-150%
|
+50-200%
|
+50-200%
|
| Weakness stacks
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
100
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetrate
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
None
|
| Increases DT penetration against normal/fire/explosive damage and increases 1-hex damage for bursts (all damage types)
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT penetration
|
+2%
|
+4%
|
+8%
|
+11%
|
+13%
|
+16%
|
+20%
|
+25%
|
| 1-hex damage
|
0%
|
+4%
|
+9%
|
+13%
|
+18%
|
+22%
|
+27%
|
+33%
|
| Hubologist
|
Death Sense + More Ranged Damage + Bonus Ranged Damage
|
| DT penetration
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| 1-hex damage
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+40%
|
+50%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Poisonous
| Available |
Random |
Level 4 |
Event
|
| All |
Melee |
Melee |
None
|
| Applies Poison, or, if the weapon is loaded with healing ammo, modifies the weapon healing multiplier
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison
|
0
|
0-10
|
0-20
|
5-30
|
10-40
|
15-50
|
20-60
|
25-70
|
| Weapon healing multiplier
|
-10%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Poison
|
5-10
|
10-20
|
15-30
|
20-40
|
25-50
|
30-60
|
35-70
|
40-80
|
| Weapon healing multiplier
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+115%
|
130%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Scoped
| Available |
Random |
Level 4 |
Event
|
| Ranged |
Ranged |
Ranged |
All
|
| Increases weapon range (ranged weapons only) and increases the target's AC mod
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Weapon range
|
-1
|
0
|
0
|
+1
|
+1
|
+2
|
+2
|
+3
|
| AC mod of target
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+7
|
+10
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Weapon range
|
+1
|
+1
|
+2
|
+2
|
+3
|
+4
|
+5
|
+6
|
| AC mod of target
|
+2
|
+4
|
+6
|
+8
|
+10
|
+13
|
+16
|
+18
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
Spiked
| Available |
Random |
Level 4 |
Event
|
| Melee |
Melee |
None |
None
|
| Increases melee critical damage and melee power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee critical damage
|
-0-5%
|
+0-15%
|
+0-30%
|
+5-45%
|
+10-60%
|
+15-75%
|
+20-90%
|
+25-105%
|
| Melee power
|
0
|
+2%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Melee critical damage
|
+5-15%
|
+10-30%
|
+15-45%
|
+20-60%
|
+25-75%
|
+30-90%
|
+35-105%
|
+40-120%
|
| Melee power
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+44%
|
+54%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Smasher!
| Available |
Random |
Level 4 |
Event
|
| Melee |
Melee |
Melee |
None
|
| Increases Heavy Handed malus and grants bonus melee damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee damage
|
-5
|
0
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
| Heavy Handed malus
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Melee damage
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
+24
|
| Heavy Handed malus
|
+11
|
+12
|
+13
|
+14
|
+15
|
+16
|
+17
|
+18
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Lethal Damage
| Available |
Random |
Level 4 |
Event
|
| All |
All |
All |
All
|
| Increases lethal damage and penetrates lethal damage protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Lethal damage
|
-5
|
+1
|
+2
|
+3
|
+4
|
+6
|
+8
|
+10
|
| Lethal Penetration
|
0
|
0
|
0
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Lethal damage
|
+1
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+20
|
| Lethal Penetration
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
EMP Transformer
| Grants extra lethal damage against synthetic targets and EMP DR penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Extra lethal damage against synthetic targets
|
50
|
60
|
70
|
80
|
90
|
100
|
120
|
140
|
| EMP DR penetration
|
5%
|
10%
|
15%
|
20%
|
25%
|
30%
|
35%
|
40%
|
| Hubologist
|
Synthetic + Cybernetic Eye
|
| Extra lethal damage against synthetic targets
|
80
|
120
|
160
|
180
|
220
|
260
|
300
|
340
|
| EMP DR penetration
|
30%
|
40%
|
50%
|
60%
|
70%
|
80%
|
90%
|
100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
**
|
Silencer
| Makes you Noiseless and boosts your damage multiplier while sneaking
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Noiselessness
|
+12%
|
+14%
|
+16%
|
+18%
|
+20%
|
+22%
|
+26%
|
+30%
|
| Damage multiplier while sneaking
|
+18%
|
+19%
|
+20%
|
+21%
|
+22%
|
+23%
|
+24%
|
+25%
|
| Hubologist
|
Baiter + Crasher + Long Arms
|
| Noiselessness
|
+35%
|
+40%
|
+45%
|
+50%
|
+55%
|
+60%
|
+65%
|
+70%
|
| Damage multiplier while sneaking
|
+8%
|
+19%
|
+20%
|
+31%
|
+42%
|
+53%
|
+64%
|
+75%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Legendary weapon perks
More Bonus Damage
| F |
+10% damage multiplier against NPCs
|
| E |
+4% DR penetration against NPCs
|
| D |
10% slower weapon condition loss
|
| C |
+10% damage multiplier against NPCs (stacks with F)
|
| B |
+3% total damage against NPCs
|
| A |
+5% DT penetration against NPCs
|
| S |
+4% DR penetration against NPCs (stacks with E)
|
| S+ |
+20% damage multiplier against NPCs (stacks with F and C)
|
| S++ |
+3% Lethality
|
|
Lethal Upgrade
| F |
+5 lethal damage against NPCs
|
| E |
+4% lethal penetration against NPCs
|
| D |
10% slower weapon condition loss
|
| C |
+5 lethal damage against NPCs (stacks with F)
|
| B |
Deal 1% of target NPC's max HP as bonus damage per hit
|
| A |
Regain 20% AP on killing an NPC
|
| S |
+4% lethal penetration against NPCs (sums with E)
|
| S+ |
+10 lethal damage against NPCs (sums with F and C)
|
| S++ |
Deal 5% of target NPC's max HP as bonus damage per hit (stacks with B)
|
|
Critical Master
| F |
+5% critical chance against NPCs
|
| E |
+4% critical chance resistance penetration against NPCs
|
| D |
10% slower weapon condition loss
|
| C |
+5% critical chance against NPCs (stacks with F)
|
| B |
Deal bonus critical damage equal to your critical chance against NPCs
|
| A |
Critical hits against NPCs are upgraded by 1 tier
|
| S |
+4% critical chance resistance penetration against NPCs (stacks with E)
|
| S+ |
+10% critical chance against NPCs (stacks with F and C)
|
| S++ |
Critical hits against NPCs are always at least tier 5
|
|
Butcher
| F |
+2% lifesteal against NPCs
|
| E |
Regain 4% HP after killing an NPC
|
| D |
10% slower weapon condition loss
|
| C |
+2% lifesteal against NPCs (stacks with F)
|
| B |
Lifesteal works on poisoned NPCs
|
| A |
Lifesteal against NPCs can heal over max HP for 2 seconds
|
| S |
Regain 4% HP after killing an NPC (stacks with E)
|
| S+ |
+2% lifesteal against NPCs (stacks with F and C)
|
| S++ |
Gain 1 second of immunity after killing 10 NPCs
|
|
Alien-exclusive weapon perks
Critical Beast
| F |
+25% to target's DR
|
| E |
Ignore 50% of target's total critical chance resistance
|
| D |
+25% to target's DR (stacks with F)
|
| C |
Ignore 50% of target's total critical roll resistance
|
| B |
Ignore 50% of target's total critical power resistance
|
| A |
Upgrades your critical hits by 1 tier
|
| S |
Upgrades your critical hits by 1 tier (stacks with A)
|
| S+ |
Ignore 50% of target's total critical damage resistance
|
|
Penetrator
| F |
-25% weapon range
|
| E |
+50% DT penetration
|
| D |
-25% weapon range (stacks with F)
|
| C |
+33% DR penetration
|
| B |
+33% DR penetration (stacks with C)
|
| A |
+34% DR penetration (stacks with C and B)
|
| S |
+50% DT penetration (stacks with E)
|
| S+ |
+20% Lethality
|
|
Double Range
| F |
-45% accuracy
|
| E |
+4 weapon range
|
| D |
-45% accuracy (stacks with F)
|
| C |
+4 weapon range (stack with E)
|
| B |
All bonus weapon range is doubled
|
| A |
Ignore 1 laser DT
|
| S |
Ignore 1 laser DT (stacks with A)
|
| S+ |
+8 weapon range (stacks with E and C)
|
|
Flat Converter
| F |
Attacks cost 1 AP more
|
| E |
+8% lethal protection penetration
|
| D |
Attacks cost 1 AP more
|
| C |
+8% lethal protection penetration (stacks with E)
|
| B |
50% damage converted to lethal damage
|
| A |
+4% Lethality
|
| S |
+4% Lethality (stacks with A)
|
| S+ |
50% damage converted to lethal damage (stacks with B)
|
|
Fire Converter
| F |
-2 weapon range
|
| E |
Base weapon damage type changes to fire
|
| D |
-2 weapon range (stacks with F)
|
| C |
Firefighter effectiveness reduced by 50%
|
| B |
Burning damage is doubled
|
| A |
-1 to AP cost of attacking
|
| S |
-1 to AP cost of attacking (stacks with A)
|
| S+ |
Firefighter effectiveness reduced by 50% (stacks with C)
|
|
|
Stun Hex
| F |
Damage cap set to 300
|
| E |
One-hex attacks always apply Shock to the target
|
| D |
Damage cap set to 200
|
| C |
One-hex attacks always apply Paralysis to the target
|
| B |
One-hex attacks always apply Lost Turn to the target
|
| A |
Regenerate 3 APs when you hit a target located on an adjacent hex
|
| S |
Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A)
|
| S+ |
Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A and S)
|
|
Lightning
| F |
-5 bullets per burst
|
| E |
30% chance for ranged attacks to chain to another target in a 10-hex range if the original target was at least 10 hexes away
|
| D |
-5 bullets per burst (stacks with F)
|
| C |
No friendly fire from attacks that have chained
|
| B |
Increase the chance of E from 30% to 50%
|
| A |
+10 maximum damage
|
| S |
+10 maximum damage (stacks with A)
|
| S+ |
Increase the chance of E to 90%
|
|
Heresy Shot
| F |
+400 ms to the weapon's base attack delay
|
| E |
Targets receive the Heresy debuff for 4 seconds when hit
|
| D |
+400 ms to the weapon's base attack delay (stacks with F)
|
| C |
Targets receive 1 Confusion stack when hit
|
| B |
Targets receive 3 Weakness stacks when hit
|
| A |
+25% critical damage
|
| S |
+25% critical damage (stacks with A)
|
| S+ |
Targets receive 1 bounty stack when hit
|
|
Rad Shot
| F |
+50% to reload AP cost
|
| E |
Targets receive 30 Radiation stacks when hit
|
| D |
+50% to reload AP cost (stacks with F)
|
| C |
Targets receive 30 Radiation stacks when hit (stacks with E)
|
| B |
50% of damage converted into Radiation
|
| A |
Applies Poison on hit
|
| S |
Applies 90% Slow for 2 seconds on hit
|
| S+ |
Targets receive 60 Radiation stacks when hit (stacks with E and C)
|
|
|
|
Rerolling
Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level |
Cost
|
| 1 |
10,000
|
| 2 |
75,000
|
| 3 |
150,000
|
| 4 |
1,000,000
|
| 5 |
5,000,000
|
| 6 |
50,000,000
|
| 7 |
50,000
|
Weapon experience
The total amount of gear XP required for a weapon to level up depends on its tier, type, and current level.
Total XP required for a weapon to level up = Base XP requirement * XP requirement multiplier
The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type.
Base gear XP needed to level up by weapon tier
|
Tier I
|
Tier II
|
Tier III
|
Tier IV
|
Tier V
|
Tier VI
|
| Level 1
|
5 000
|
10 000
|
20 000
|
40 000
|
120 000
|
600 000
|
| Level 2
|
37 500
|
75 000
|
150 000
|
300 000
|
900 000
|
4 500 000
|
| Level 3
|
75 000
|
150 000
|
300 000
|
600 000
|
1 800 000
|
9 000 000
|
| Level 4
|
500 000
|
1 000 000
|
2 000 000
|
4 000 000
|
12 000 000
|
60 000 000
|
| Level 5
|
750 000
|
1 250 000
|
2 500 000
|
5 000 000
|
14 000 000
|
63 000 000
|
| Level 6
|
1 500 000
|
2 500 000
|
5 000 000
|
10 000 000
|
28 000 000
|
126 000 000
|
| Gear XP requirement multiplier by weapon type
|
|
|
Weapon perk availability
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Weapon XP boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
Gear experience boosters
| Image
|
Name
|
Description
|
|
Upgrade Parts
|
Adds 10,000 XP to a piece of gear
|
|
Upgrade Parts MKII
|
Adds 100,000 XP to a piece of gear
|
|
Upgrade Parts MKIII
|
Adds 1,000,000 XP to a piece of gear
|
Weapon perk rank upgrades
If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.
Gear mod upgrades
| Image
|
Item name
|
Function
|
Loot drop pool
|
Success chance
|
|
Rustplate Wrench
|
Upranks perk #1
|
Common (trash cans)
|
- F → E: 100%
- E → D: 100%
- D → C: 100%
- C → B: 100%
- B → A: 100%
- A → S: 50%
- S → S+: 10%
|
|
Boltgrip Tuner
|
Upranks perk #2
|
Tools
|
|
Chromed Gearwheel
|
Upranks perk #3
|
SPECIAL implants
|
|
Vault-Lock Calibrator
|
Upranks perk #4
|
Combat implants
|
|
Neon Flux Core
|
Upranks perk #5
|
Vertibird parts
|
|
Echelon Overdrive Chip
|
Upranks perk #6
|
T6 dungeons only
|
|
Wattz Precision Coil
|
Upranks the Roger perk
|
Rare items
|
|
GMU1000
|
Upranks Alien perk #1
|
Crafting
|
See also
|
NOTE: Armor EXP Modifier only applies to levels 1-4.
For example:
- To get Hunting Rifle (Tier 2 Sniper Rifle) to level 4 you need
1 000 000 * 160% = 1 600 000 exp.
- To get Laser Pistol (Tier 1 Laser Weapon) to level 5 you need
2 500 000 * 30% = 750 000 exp.
- To get Enclave Armor (Tier 3 Combat Armor) to level 3 you need
400 000 * 150% = 600 000 exp.
- To get Inferno Armor (Tier 3 Metal Armor) to level 3 you need
400 000 * 50% = 200 000 exp.
See also
- Levels for a detailed list of the experience points amount required for each level.