Difference between revisions of "Level perks"
m (Clarified that Energy Deflection only works in PvP) |
m (Changed "by 50%" to "to 50%" in the description of "In Your Face!") |
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| Line 17: | Line 17: | ||
! Bonus | ! Bonus | ||
! Synergy | ! Synergy | ||
| − | |- | + | |- id="Vital Shielding" |
| − | + | | Vital Shielding | |
| 12 | | 12 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 24: | Line 24: | ||
*Grants +1% damage resistance for every 100 current hit points you have; your negative HP capacity counts as current hit points for the purpose of this calculation | *Grants +1% damage resistance for every 100 current hit points you have; your negative HP capacity counts as current hit points for the purpose of this calculation | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| − | |- | + | |- id="Energy Deflection" |
| − | + | | Energy Deflection | |
| 6 | | 6 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| Line 31: | Line 31: | ||
*Reflects 60% of incoming laser and electrical damage back to the attacker within a range equal to your Strength x 4 (PvP only) | *Reflects 60% of incoming laser and electrical damage back to the attacker within a range equal to your Strength x 4 (PvP only) | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| − | |- | + | |- id="Reinforced Endurance" |
| − | + | | Reinforced Endurance | |
| 9 | | 9 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 38: | Line 38: | ||
*Increases your damage resistance cap by 10% and reduces resistance penetration of incoming attacks by 5% | *Increases your damage resistance cap by 10% and reduces resistance penetration of incoming attacks by 5% | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| − | |- | + | |- id="Turret Mechanic" |
| − | + | | Turret Mechanic | |
| 18 | | 18 | ||
| [[Intelligence]] ≥ 8 | | [[Intelligence]] ≥ 8 | ||
| Line 45: | Line 45: | ||
*Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds); the turret is vulnerable to [[EMP damage]] and costs 10 [[Good Metal Parts]] to build | *Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds); the turret is vulnerable to [[EMP damage]] and costs 10 [[Good Metal Parts]] to build | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| − | |- | + | |- id="Animal Friend" |
| − | + | | Animal Friend | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 52: | Line 52: | ||
*Grants 40% extra hit points to all of your followers except humans and mutants | *Grants 40% extra hit points to all of your followers except humans and mutants | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| − | |- | + | |- id="Engineer" |
| − | + | | Engineer | |
| 12 | | 12 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 59: | Line 59: | ||
*Any objects you build deal 30% more damage; traps, sandbags, and turrets last 100% longer | *Any objects you build deal 30% more damage; traps, sandbags, and turrets last 100% longer | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| − | |- | + | |- id="Dodger" |
| − | + | | Dodger | |
| 3 | | 3 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 67: | Line 67: | ||
*Incoming damage is reduced by 50% if the attacker is 40+ hexes away | *Incoming damage is reduced by 50% if the attacker is 40+ hexes away | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| − | |- | + | |- id="Livewire" |
| − | + | | Livewire | |
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 76: | Line 76: | ||
*Reduces attackers' Lethality by 5% | *Reduces attackers' Lethality by 5% | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| − | |- | + | |- id="Quick Recovery" |
| − | + | | Quick Recovery | |
| 3 | | 3 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 85: | Line 85: | ||
*Increases your attackers' attack delay by 30% | *Increases your attackers' attack delay by 30% | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| − | |- | + | |- id="Gain Strength" |
| − | + | | Gain Strength | |
| 3 | | 3 | ||
| [[Strength]] ≤ 19 | | [[Strength]] ≤ 19 | ||
| Line 93: | Line 93: | ||
*+5 [[Strength]] for class SPECIAL scaling calculation | *+5 [[Strength]] for class SPECIAL scaling calculation | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| − | |- | + | |- id="Better HtH Criticals" |
| − | + | | Better HtH Criticals | |
| 15 | | 15 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| Line 102: | Line 102: | ||
*+20% critical chance resistance penetration when using melee weapons | *+20% critical chance resistance penetration when using melee weapons | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| − | |- | + | |- id="In Your Face!" |
| − | + | | In Your Face! | |
| 9 | | 9 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *Lowers attackers' [[chance to hit]] you | + | *Lowers attackers' [[chance to hit]] you to 50% if they're standing on an adjacent hex |
*Lowers opponent's [[Bounty Hunter|bounty power]] by 1 | *Lowers opponent's [[Bounty Hunter|bounty power]] by 1 | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| − | |- | + | |- id="Bonus HtH Attacks" |
| − | + | | Bonus HtH Attacks | |
| 18 | | 18 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 118: | Line 118: | ||
*+8 [[TB]] attacks (of any type, including ranged) | *+8 [[TB]] attacks (of any type, including ranged) | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| − | |- | + | |- id="Bonus HtH Damage" |
| − | + | | Bonus HtH Damage | |
| 3 | | 3 | ||
| [[Strength]] ≥ 5 | | [[Strength]] ≥ 5 | ||
| Line 126: | Line 126: | ||
*Shortens battle timer by 30% | *Shortens battle timer by 30% | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| − | |- | + | |- id="Vampire" |
| − | + | | Vampire | |
| 9 | | 9 | ||
| [[Endurance]] ≥ 8 | | [[Endurance]] ≥ 8 | ||
| Line 133: | Line 133: | ||
*Adds 25% [[lifesteal]] to your melee attacks | *Adds 25% [[lifesteal]] to your melee attacks | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| − | |- | + | |- id="Bonus Ranged Damage" |
| − | + | | Bonus Ranged Damage | |
| 9 | | 9 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 140: | Line 140: | ||
*+3 damage per bullet when using ranged weapons | *+3 damage per bullet when using ranged weapons | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| − | |- | + | |- id="Death Sense" |
| − | + | | Death Sense | |
| 6 | | 6 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 148: | Line 148: | ||
*Penetrates 20% of your targets' total DR if they're below 50% max HP | *Penetrates 20% of your targets' total DR if they're below 50% max HP | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| − | |- | + | |- id="More Ranged Damage" |
| − | + | | More Ranged Damage | |
| 15 | | 15 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| Line 155: | Line 155: | ||
*+4 damage per bullet when using ranged weapons | *+4 damage per bullet when using ranged weapons | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| − | |- | + | |- id="Deadeye" |
| − | + | | Deadeye | |
| 6 | | 6 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
*Reduces [[Aimed Attack|aimed attack]] penalties: accuracy and attack delay by 50%, AP cost by 1 AP | *Reduces [[Aimed Attack|aimed attack]] penalties: accuracy and attack delay by 50%, AP cost by 1 AP | ||
| + | *Improves [[critical rate]] by 500ms | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| − | |- | + | |- id="Bonus Damage Multi" |
| − | + | | Bonus Damage Multi | |
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 171: | Line 172: | ||
*+10% to maximum damage | *+10% to maximum damage | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| − | |- | + | |- id="Focused Striker" |
| − | + | | Focused Striker | |
| 9 | | 9 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| Line 179: | Line 180: | ||
*The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | *The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| − | |- | + | |- id="Iron Limbs" |
| − | + | | Iron Limbs<br>(a.k.a. Iron Grip) | |
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 187: | Line 188: | ||
*Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | *Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| − | |- | + | |- id="Man of Steel" |
| − | + | | Man of Steel | |
| 15 | | 15 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 196: | Line 197: | ||
*+8% resistance to armor bypass ([[critical effect]] only) for each point of [[Endurance]] | *+8% resistance to armor bypass ([[critical effect]] only) for each point of [[Endurance]] | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| − | |- | + | |- id="Unbreakable" |
| − | + | | Unbreakable | |
| 12 | | 12 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| Line 204: | Line 205: | ||
*You cannot be critically hit twice in a row | *You cannot be critically hit twice in a row | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| − | |- | + | |- id="Living Anatomy" |
| − | + | | Living Anatomy | |
| 12 | | 12 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 212: | Line 213: | ||
*Adds 200 to [[First Aid]]'s critical fail roll, effectively disabling critical fails if your FA ≥ 250% | *Adds 200 to [[First Aid]]'s critical fail roll, effectively disabling critical fails if your FA ≥ 250% | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| − | |- | + | |- id="Gunner" |
| − | + | | Gunner | |
| 3 | | 3 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 220: | Line 221: | ||
*Converts all bonus damage per bullet into lethal damage | *Converts all bonus damage per bullet into lethal damage | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| − | |- | + | |- id="Weapon Handling" |
| − | + | | Weapon Handling | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 228: | Line 229: | ||
*+25% [[lethal damage]] | *+25% [[lethal damage]] | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| − | |- | + | |- id="Better Criticals" |
| − | + | | Better Criticals | |
| 12 | | 12 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 236: | Line 237: | ||
*Aimed attacks deal +50% critical damage | *Aimed attacks deal +50% critical damage | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| − | |- | + | |- id="Hit the Gaps" |
| − | + | | Hit the Gaps | |
| 12 | | 12 | ||
| [[Charisma]] ≥ 8 | | [[Charisma]] ≥ 8 | ||
| Line 243: | Line 244: | ||
*Reduces your target's body armor's critical modifiers by 80% | *Reduces your target's body armor's critical modifiers by 80% | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| − | |- | + | |- id="Spray and Pray" |
| − | + | | Spray and Pray | |
| 6 | | 6 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 250: | Line 251: | ||
*Removes critical chance cap | *Removes critical chance cap | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| − | |- | + | |- id="Healer" |
| − | + | | Healer | |
| 3 | | 3 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 257: | Line 258: | ||
*+50-100 hit points restored when using [[First Aid]] | *+50-100 hit points restored when using [[First Aid]] | ||
*+10% [[Movement Speed]] when your health drops below 50% | *+10% [[Movement Speed]] when your health drops below 50% | ||
| + | *Using [[First Aid]] on a [[bleed]]ing target removes one Bleed stack | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| − | |- | + | |- id="Medic" |
| − | + | | Medic | |
| 15 | | 15 | ||
| [[Intelligence]] ≥ 8 | | [[Intelligence]] ≥ 8 | ||
| Line 267: | Line 269: | ||
*Being hit reduces Shield ([[SPECIAL|Intelligence Mastery]] effect) cooldown to 30 seconds | *Being hit reduces Shield ([[SPECIAL|Intelligence Mastery]] effect) cooldown to 30 seconds | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| − | |- | + | |- id="Surgeon" |
| − | + | | Surgeon | |
| 3 | | 3 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 278: | Line 280: | ||
*[[Doctor]] increases your accuracy | *[[Doctor]] increases your accuracy | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| − | |- | + | |- id="Gain Charisma" |
| − | + | | Gain Charisma | |
| 3 | | 3 | ||
| [[Charisma]] ≤ 19 | | [[Charisma]] ≤ 19 | ||
| Line 286: | Line 288: | ||
*+5 [[Charisma]] for class SPECIAL scaling calculation | *+5 [[Charisma]] for class SPECIAL scaling calculation | ||
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| − | |- | + | |- id="Cult of Personality" |
| − | + | | Cult of Personality | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 8 | | [[Charisma]] ≥ 8 | ||
| Line 296: | Line 298: | ||
*+40% damage to targets whose Raider/Wastelander reputation balance opposes yours; if there's a tie, the bonus applies against other neutrals | *+40% damage to targets whose Raider/Wastelander reputation balance opposes yours; if there's a tie, the bonus applies against other neutrals | ||
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| − | |- | + | |- id="Party Member" |
| − | + | | Party Member | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 303: | Line 305: | ||
*Increases healing received by allies by 33% | *Increases healing received by allies by 33% | ||
*Reduces friendly fire damage by 80% | *Reduces friendly fire damage by 80% | ||
| − | *Faction members/NPC companions on the same map as you gain 5% damage and 1% | + | *Faction members/NPC companions on the same map as you gain 5% damage and 1% [[Damage Protection]] (this buff stacks if multiple allied characters on the map have the perk) |
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| − | |- | + | |- id="Demolition Boy" |
| − | + | | Demolition Boy | |
| 6 | | 6 | ||
| [[Strength]] ≥ 6 | | [[Strength]] ≥ 6 | ||
| Line 312: | Line 314: | ||
*Grants your AoE effects 10% more damage and expands their radius by 1 hex | *Grants your AoE effects 10% more damage and expands their radius by 1 hex | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| − | |- | + | |- id="Heave Ho!" |
| − | + | | Heave Ho! | |
| 6 | | 6 | ||
| [[Strength]] ≥ 6 | | [[Strength]] ≥ 6 | ||
| Line 320: | Line 322: | ||
*Grants [[Throwing]] weapons +30% [[DR]] penetration | *Grants [[Throwing]] weapons +30% [[DR]] penetration | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| − | |- | + | |- id="Hit and Run" |
| − | + | | Hit and Run | |
| 9 | | 9 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 328: | Line 330: | ||
*Reduces the duration of [[Slow]]s applied to you by 50% | *Reduces the duration of [[Slow]]s applied to you by 50% | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| − | |- | + | |- id="Gain Perception" |
| − | + | | Gain Perception | |
| 3 | | 3 | ||
| [[Perception]] ≤ 19 | | [[Perception]] ≤ 19 | ||
| Line 336: | Line 338: | ||
*+5 [[Perception]] for class SPECIAL scaling calculation | *+5 [[Perception]] for class SPECIAL scaling calculation | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| − | |- | + | |- id="Ghost" |
| − | + | | Ghost | |
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 343: | Line 345: | ||
*+100 [[Sneak]] if there's a wall within 5 hexes | *+100 [[Sneak]] if there's a wall within 5 hexes | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| − | |- | + | |- id="Silent Running" |
| − | + | | Silent Running | |
| 6 | | 6 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 351: | Line 353: | ||
*Enables sneaking and running at the same time | *Enables sneaking and running at the same time | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| − | |- | + | |- id="Bonus Battle Stats" |
| − | + | | Bonus Battle Stats | |
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 360: | Line 362: | ||
*+3 weapon range (ranged weapons only) | *+3 weapon range (ranged weapons only) | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| − | |- | + | |- id="Firefighter" |
| − | + | | Firefighter | |
| 3 | | 3 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 370: | Line 372: | ||
*+8% [[Confusion]] ([[critical effect]] only) resistance per point of [[Intelligence]] | *+8% [[Confusion]] ([[critical effect]] only) resistance per point of [[Intelligence]] | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| − | |- | + | |- id="Pyromaniac" |
| − | + | | Pyromaniac | |
| 9 | | 9 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 377: | Line 379: | ||
*+2% fire damage for every percentage point of character size difference when attacking targets smaller than you | *+2% fire damage for every percentage point of character size difference when attacking targets smaller than you | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| − | |- | + | |- id="Bonus AP Regen" |
| − | + | | Bonus AP Regen | |
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 385: | Line 387: | ||
*Restores 20% of your action points on kill | *Restores 20% of your action points on kill | ||
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| − | |- | + | |- id="Earlier Sequence" |
| − | + | | Earlier Sequence | |
| 3 | | 3 | ||
| [[Perception]] ≥ 5 | | [[Perception]] ≥ 5 | ||
| Line 393: | Line 395: | ||
*+25 to the AC Mod of your [[ammo]] | *+25 to the AC Mod of your [[ammo]] | ||
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| − | |- | + | |- id="Quick Pockets" |
| − | + | | Quick Pockets | |
| 3 | | 3 | ||
| [[Agility]] ≥ 5 | | [[Agility]] ≥ 5 | ||
| Line 403: | Line 405: | ||
*Your healing [[drugs]] restore 15% more hit points | *Your healing [[drugs]] restore 15% more hit points | ||
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| − | |- | + | |- id="Cowboy" |
| − | + | | Cowboy | |
| 3 | | 3 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 411: | Line 413: | ||
*Grants pistols 40% reduced attack delay and 10% higher range | *Grants pistols 40% reduced attack delay and 10% higher range | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| − | |- | + | |- id="Fast Attacks" |
| − | + | | Fast Attacks | |
| 9 | | 9 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 418: | Line 420: | ||
*Reduces attack delay by 200 | *Reduces attack delay by 200 | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| − | |- | + | |- id="Bonus Rate of Fire" |
| − | + | | Bonus Rate of Fire | |
| 18 | | 18 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 425: | Line 427: | ||
*-1 [[AP]] to ranged attack cost, except if throwing melee-class items | *-1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| − | |- | + | |- id="Awareness" |
| − | + | | Awareness | |
| 3 | | 3 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 436: | Line 438: | ||
*After a sneaker within 50 hexes of you fires a weapon, Awareness automatically marks their position | *After a sneaker within 50 hexes of you fires a weapon, Awareness automatically marks their position | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| − | |- | + | |- id="Right between the Eyes" |
| − | + | | Right between the Eyes | |
| 15 | | 15 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| Line 443: | Line 445: | ||
*-90% to your target's helmet's critical modifiers | *-90% to your target's helmet's critical modifiers | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| − | |- | + | |- id="Sharpshooter" |
| − | + | | Sharpshooter | |
| 6 | | 6 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| Line 452: | Line 454: | ||
*Doubles your accuracy | *Doubles your accuracy | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| − | |- | + | |- id="Gain Luck" |
| − | + | | Gain Luck | |
| 3 | | 3 | ||
| [[Luck]] ≤ 19 | | [[Luck]] ≤ 19 | ||
| Line 460: | Line 462: | ||
*+5 [[Luck]] for class SPECIAL scaling calculation | *+5 [[Luck]] for class SPECIAL scaling calculation | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| − | |- | + | |- id="Even More Criticals" |
| − | + | | Even More Criticals | |
| 6 | | 6 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 468: | Line 470: | ||
*+1% additional critical hit chance for every critical hit chance bonus that currently applies to your character (from drugs, perks/traits, class-specific effects, etc.) | *+1% additional critical hit chance for every critical hit chance bonus that currently applies to your character (from drugs, perks/traits, class-specific effects, etc.) | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| − | |- | + | |- id="More Critical" |
| − | + | | More Critical | |
| 3 | | 3 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 476: | Line 478: | ||
*+1% additional critical hit chance for aimed attacks per point of Luck | *+1% additional critical hit chance for aimed attacks per point of Luck | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| − | |- | + | |- id="Action Boy" |
| − | + | | Action Boy | |
| 12 | | 12 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 484: | Line 486: | ||
*+50 [[AP Regen]] | *+50 [[AP Regen]] | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| − | |- | + | |- id="Bonus Move" |
| − | + | | Bonus Move | |
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 492: | Line 494: | ||
*+10% [[Movement Speed]] | *+10% [[Movement Speed]] | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| − | |- | + | |- id="Gain Agility" |
| − | + | | Gain Agility | |
| 3 | | 3 | ||
| [[Agility]] ≤ 19 | | [[Agility]] ≤ 19 | ||
| Line 500: | Line 502: | ||
*+5 [[Agility]] for class SPECIAL scaling calculation | *+5 [[Agility]] for class SPECIAL scaling calculation | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| − | |- | + | |- id="Gain Intelligence" |
| − | + | | Gain Intelligence | |
| 3 | | 3 | ||
| [[Intelligence]] ≤ 19 | | [[Intelligence]] ≤ 19 | ||
| Line 508: | Line 510: | ||
*+5 [[Intelligence]] for class SPECIAL scaling calculation | *+5 [[Intelligence]] for class SPECIAL scaling calculation | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| − | |- | + | |- id="Phantom Presence" |
| − | + | | Phantom Presence | |
| 18 | | 18 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 516: | Line 518: | ||
*Your unaimed attacks gain +30% critical power and +60% critical damage while you're sneaking | *Your unaimed attacks gain +30% critical power and +60% critical damage while you're sneaking | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| − | |- | + | |- id="Undetected" |
| − | + | | Undetected | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 524: | Line 526: | ||
*Reduces opponents' sneak detection by 33% | *Reduces opponents' sneak detection by 33% | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| − | |- | + | |- id="Adrenaline Rush" |
| − | + | | Adrenaline Rush | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 543: | Line 545: | ||
*Increases character size by 0.2% for every 1% of missing HP | *Increases character size by 0.2% for every 1% of missing HP | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| − | |- | + | |- id="Lethal Protection" |
| − | + | | Lethal Protection | |
| 12 | | 12 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 551: | Line 553: | ||
*Reduces [[Critical_Hit#Critical_Effect|death effect]] damage by 8% per point of Perception | *Reduces [[Critical_Hit#Critical_Effect|death effect]] damage by 8% per point of Perception | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| − | |- | + | |- id="Toughness" |
| − | + | | Toughness | |
| 6 | | 6 | ||
| [[Endurance]] ≥ 4 | | [[Endurance]] ≥ 4 | ||
| Line 560: | Line 562: | ||
*Lowers 1-hex burst damage by 25% | *Lowers 1-hex burst damage by 25% | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| − | |- | + | |- id="Cybernetic Eye" |
| − | + | | Cybernetic Eye | |
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 568: | Line 570: | ||
*Your aimed attacks deal 1% extra damage per percentage point of character size difference against targets bigger than you | *Your aimed attacks deal 1% extra damage per percentage point of character size difference against targets bigger than you | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| − | |- | + | |- id="Gain Implants" |
| − | + | | Gain Implants | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 575: | Line 577: | ||
*Increases [[Implants#SPECIAL_implants|SPECIAL implant]] limit by 3 and grants +5 [[Charisma]] for the combat implant limit calculation | *Increases [[Implants#SPECIAL_implants|SPECIAL implant]] limit by 3 and grants +5 [[Charisma]] for the combat implant limit calculation | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| − | |- | + | |- id="Synthetic" |
| − | + | | Synthetic | |
| 18 | | 18 | ||
| [[Charisma]] ≥ 8 | | [[Charisma]] ≥ 8 | ||
| Line 585: | Line 587: | ||
*+10% Laser, Plasma, and Electro DR penetration resistance | *+10% Laser, Plasma, and Electro DR penetration resistance | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| − | |- | + | |- id="Lone Wanderer" |
| − | + | | Lone Wanderer | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 592: | Line 594: | ||
*If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to received healing | *If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to received healing | ||
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| − | |- | + | |- id="Providence" |
| − | + | | Providence | |
| 9 | | 9 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| | | | ||
| − | *You have a chance equal to your critical chance to | + | *You have a chance equal to your critical chance to gain 75% [[Damage Protection]] whenever you're hit |
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| − | |- | + | |- id="Stonewall" |
| − | + | | Stonewall | |
| 9 | | 9 | ||
| [[Strength]] ≥ 6 | | [[Strength]] ≥ 6 | ||
| Line 609: | Line 611: | ||
*Reduces enemy [[Scout]]s' Luck by an amount equal to your Strength for the purpose of [[Scout]]'s [[Strike]] knockout chance calculation | *Reduces enemy [[Scout]]s' Luck by an amount equal to your Strength for the purpose of [[Scout]]'s [[Strike]] knockout chance calculation | ||
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| − | |- | + | |- id="Baiter" |
| − | + | | Baiter | |
| 6 | | 6 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 617: | Line 619: | ||
*Allows you to taunt all enemies within 30 hexes by using the Traps skill on yourself (Cooldown: 120 seconds) | *Allows you to taunt all enemies within 30 hexes by using the Traps skill on yourself (Cooldown: 120 seconds) | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| − | |- | + | |- id="Crasher" |
| − | + | | Crasher | |
| 15 | | 15 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 624: | Line 626: | ||
*Your criticals ignore 50% of the target's melee power defense and bypass their melee DR penetration protection | *Your criticals ignore 50% of the target's melee power defense and bypass their melee DR penetration protection | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| − | |- | + | |- id="Long Arms" |
| − | + | | Long Arms | |
| 15 | | 15 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| Line 632: | Line 634: | ||
*Your 1-hex bonuses now also apply at the range of 2 hexes | *Your 1-hex bonuses now also apply at the range of 2 hexes | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| − | |- | + | |- id="Atomic Savant" |
| − | + | | Atomic Savant | |
| 9 | | 9 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 640: | Line 642: | ||
*+8% plasma DR | *+8% plasma DR | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| − | |- | + | |- id="Coolheaded" |
| − | + | | Coolheaded | |
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 649: | Line 651: | ||
*+4% laser damage resistance | *+4% laser damage resistance | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| − | |- | + | |- id="Muscular Physique" |
| − | + | | Muscular Physique | |
| 18 | | 18 | ||
| [[Endurance]] ≥ 8 | | [[Endurance]] ≥ 8 | ||
| Line 658: | Line 660: | ||
*+6% electrical damage resistance | *+6% electrical damage resistance | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| − | |- | + | |- id="Faster Healing" |
| − | + | | Faster Healing | |
| 3 | | 3 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 667: | Line 669: | ||
*Healing drugs restore 25% more hit points to you | *Healing drugs restore 25% more hit points to you | ||
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| − | |- | + | |- id="Gain Endurance" |
| − | + | | Gain Endurance | |
| 3 | | 3 | ||
| [[Endurance]] ≤ 19 | | [[Endurance]] ≤ 19 | ||
| Line 675: | Line 677: | ||
*+5 [[Endurance]] for class SPECIAL scaling calculation | *+5 [[Endurance]] for class SPECIAL scaling calculation | ||
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| − | |- | + | |- id="Lifegiver" |
| − | + | | Lifegiver | |
| 12 | | 12 | ||
| [[Endurance]] ≥ 5 | | [[Endurance]] ≥ 5 | ||
| Line 686: | Line 688: | ||
== Perk synergies == | == Perk synergies == | ||
| − | {{ | + | '''Perk synergies''' are powerful bonuses that activate when their three associated [[level perks]] are acquired. |
| + | |||
| + | If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy. | ||
| + | |||
| + | {| class="wikitable sortable" border="1" | ||
| + | |- | ||
| + | !Name | ||
| + | !Perks | ||
| + | !Bonus | ||
| + | |- id="Adaptive Barrier" | ||
| + | | Adaptive Barrier | ||
| + | | | ||
| + | *[[#Energy Deflection|Energy Deflection]] | ||
| + | *[[#Reinforced Endurance|Reinforced Endurance]] | ||
| + | *[[#Vital Shielding|Vital Shielding]] | ||
| + | | | ||
| + | *If your damage resistance (DR) is higher than your attacker's, you gain a damage multiplier equal to the difference between your DR and theirs. If your attacker's DR is higher than yours, you reduce ''their'' damage multiplier by the difference instead. | ||
| + | |- id="Architect" | ||
| + | | Architect | ||
| + | | | ||
| + | *[[#Animal Friend|Animal Friend]] | ||
| + | *[[#Engineer|Engineer]] | ||
| + | *[[#Turret Mechanic|Turret Mechanic]] | ||
| + | | | ||
| + | *Reduces turret building cooldown to 60 seconds and upgrades the weapon to a ''heavy'' double minigun. Explosive barrels are built 10 hexes ahead of the player, and the build cost is reduced to one advanced gunpowder and one good metal part. Sandbags are built three at a time, covering the player's frontside hexes. Land mines always cripple legs. | ||
| + | |- id="Armor King" | ||
| + | | Armor King | ||
| + | | | ||
| + | *[[#Dodger|Dodger]] | ||
| + | *[[#Livewire|Livewire]] | ||
| + | *[[#Quick Recovery|Quick Recovery]] | ||
| + | | | ||
| + | *-25 to attackers' [[Ammo|AC mod]] | ||
| + | *+5% [[Damage Protection]] | ||
| + | *+10 [[DT]] cap | ||
| + | *-15% character size | ||
| + | |- id="Bonus HtH Rapid" | ||
| + | | Bonus HtH Rapid | ||
| + | | | ||
| + | *[[#Better HtH Criticals|Better HtH Criticals]] | ||
| + | *[[#Gain Strength|Gain Strength]] | ||
| + | *[[#In Your Face!|In Your Face!]] | ||
| + | | | ||
| + | *+5 [[Strength]] for [[Heavy Handed]] calculations | ||
| + | *+100 [[AP Regen]] when using a melee weapon | ||
| + | |- id="Bonus HtH Speed" | ||
| + | | Bonus HtH Speed | ||
| + | | | ||
| + | *[[#Bonus HtH Attacks|Bonus HtH Attacks]] | ||
| + | *[[#Bonus HtH Damage|Bonus HtH Damage]] | ||
| + | *[[#Vampire|Vampire]] | ||
| + | | | ||
| + | *+10% [[Movement Speed]] | ||
| + | *+0.3% [[Movement Speed]] for every 1% of character size above 100% | ||
| + | *-10% [[Attack Delay]] | ||
| + | |- id="Burster" | ||
| + | | Burster | ||
| + | | | ||
| + | *[[#Bonus Ranged Damage|Bonus Ranged Damage]] | ||
| + | *[[#Death Sense|Death Sense]] | ||
| + | *[[#More Ranged Damage|More Ranged Damage]] | ||
| + | | | ||
| + | *+75% chance to deal +100% damage when attacking a target on an adjacent hex (a.k.a. "1-hexing") | ||
| + | |- id="Deadly Momentum" | ||
| + | | Deadly Momentum | ||
| + | | | ||
| + | *[[#Bonus Damage Multi|Bonus Damage Multi]] | ||
| + | *[[#Deadeye|Deadeye]] | ||
| + | *[[#Focused Striker|Focused Striker]] | ||
| + | | | ||
| + | *When Focused Strike is fully charged (50/50 stacks), your damage is doubled | ||
| + | |- id="Iron Man" | ||
| + | | Iron Man | ||
| + | | | ||
| + | *[[#Iron Limbs|Iron Limbs]] | ||
| + | *[[#Man of Steel|Man of Steel]] | ||
| + | *[[#Unbreakable|Unbreakable]] | ||
| + | | | ||
| + | *+30% Critical Chance Resistance and Critical Roll Resistance | ||
| + | *-20% critical damage received | ||
| + | |- id="Lethal Death" | ||
| + | | Lethal Death | ||
| + | | | ||
| + | *[[#Gunner|Gunner]] | ||
| + | *[[#Living Anatomy|Living Anatomy]] | ||
| + | *[[#Weapon Handling|Weapon Handling]] | ||
| + | | | ||
| + | *+25% more lethal damage when the target is below 50% HP | ||
| + | *+10% Lethality (hitting targets with max HP % below your Lethality % adds 2137 damage to your attack) | ||
| + | |- id="Marksman" | ||
| + | | Marksman | ||
| + | | | ||
| + | *[[#Better Criticals|Better Criticals]] | ||
| + | *[[#Hit the Gaps|Hit the Gaps]] | ||
| + | *[[#Spray and Pray|Spray and Pray]] | ||
| + | | | ||
| + | *+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | ||
| + | *150% [[Critical Power]] when the target is less than 30 hexes away | ||
| + | *[[Critical rate]] improved by 200ms | ||
| + | |- id="Medicine Doctor" | ||
| + | | Medicine Doctor | ||
| + | | | ||
| + | *[[#Healer|Healer]] | ||
| + | *[[#Medic|Medic]] | ||
| + | *[[#Surgeon|Surgeon]] | ||
| + | | | ||
| + | *Healing others also heals you for 50% of the amount | ||
| + | *+20% DT penetration protection when below 50% HP | ||
| + | *+30% DR penetration protection when below 50% HP | ||
| + | |- id="Mysterious Stranger" | ||
| + | | Mysterious Stranger | ||
| + | | | ||
| + | *[[#Cult of Personality|Cult of Personality]] | ||
| + | *[[#Gain Charisma|Gain Charisma]] | ||
| + | *[[#Party Member|Party Member]] | ||
| + | | | ||
| + | *All NPC companions gain 30% increased Damage Protection | ||
| + | *Whenever you enter a new location, an NPC companion spawns: their gear tier matches yours; their build is randomized; their power level scales with the current patch number | ||
| + | *Whenever you re-enter the battlefield during [[War Event]]s, two NPC soldiers spawn to fight alongside you; the effect has a 30-second cooldown | ||
| + | |- id="Nader" | ||
| + | | Nader | ||
| + | | | ||
| + | *[[#Demolition Boy|Demolition Boy]] | ||
| + | *[[#Heave Ho!|Heave Ho!]] | ||
| + | *[[#Hit and Run|Hit and Run]] | ||
| + | | | ||
| + | *Grenades gain weapon perks based on your armor perks, see [[Weapons#Grenade perks]] for details. | ||
| + | *+1 AP drained from your targets per hit | ||
| + | |- id="Ninja" | ||
| + | | Ninja | ||
| + | | | ||
| + | *[[#Gain Perception|Gain Perception]] | ||
| + | *[[#Ghost|Ghost]] | ||
| + | *[[#Silent Running|Silent Running]] | ||
| + | | | ||
| + | *+20 Stealth | ||
| + | *+20 Stealth when next to a wall (stacks with the unconditional +20 for a total of +40). | ||
| + | *-50% AP cost of activating sneak | ||
| + | |- id="Pyro!" | ||
| + | | Pyro! | ||
| + | | | ||
| + | *[[#Bonus Battle Stats|Bonus Battle Stats]] | ||
| + | *[[#Firefighter|Firefighter]] | ||
| + | *[[#Pyromaniac|Pyromaniac]] | ||
| + | | | ||
| + | *50% of [[Pyromaniac]]'s and [[Phoenix Module]]'s fire damage bonus gained as extra lethal damage | ||
| + | *-10% to your targets' lethal damage defenses | ||
| + | *+40% character size | ||
| + | |- id="Quartermaster" | ||
| + | | Quartermaster | ||
| + | | | ||
| + | *[[#Bonus AP Regen|Bonus AP Regen]] | ||
| + | *[[#Earlier Sequence|Earlier Sequence]] | ||
| + | *[[#Quick Pockets|Quick Pockets]] | ||
| + | | | ||
| + | *All tools function directly from inventory | ||
| + | *Tool efficiency increased by 100% | ||
| + | *Can use two medications at once | ||
| + | *Carry weight is doubled | ||
| + | *Motion sensors and armor require only 1 MFC to fully charge | ||
| + | *The cost of discharging armor is halved | ||
| + | *Swapping armor does not consume action points | ||
| + | |- id="Quick Fingers" | ||
| + | | Quick Fingers | ||
| + | | | ||
| + | *[[#Bonus Rate of Fire|Bonus Rate of Fire]] | ||
| + | *[[#Cowboy|Cowboy]] | ||
| + | *[[#Fast Attacks|Fast Attacks]] | ||
| + | | | ||
| + | *-50% attack delay for single shots (excluding melee and throwing) | ||
| + | *+17% damage multiplier against targets larger than you | ||
| + | |- id="Ranger" | ||
| + | | Ranger | ||
| + | | | ||
| + | *[[#Awareness|Awareness]] | ||
| + | *[[#Right between the Eyes|Right between the Eyes]] | ||
| + | *[[#Sharpshooter|Sharpshooter]] | ||
| + | | | ||
| + | *+5 range for throwing and ranged weapons | ||
| + | *+50% [[Critical Chance Resistance]] penetration when the target is 60+ hexes away | ||
| + | *+50% [[Critical Power Resistance]] penetration when the target is 60+ hexes away | ||
| + | *[[Critical rate]] improved by 200ms | ||
| + | |- id="Slayer" | ||
| + | | Slayer | ||
| + | | | ||
| + | *[[#Even More Criticals|Even More Criticals]] | ||
| + | *[[#Gain Luck|Gain Luck]] | ||
| + | *[[#More Critical|More Critical]] | ||
| + | | | ||
| + | *+40 to [[Critical Roll|critical roll]]. | ||
| + | *-80% to target's armor's critical roll protection. | ||
| + | *[[Critical rate]] improved by 500ms | ||
| + | |- id="Speedboy" | ||
| + | | Speedboy | ||
| + | | | ||
| + | *[[#Action Boy|Action Boy]] | ||
| + | *[[#Bonus Move|Bonus Move]] | ||
| + | *[[#Gain Agility|Gain Agility]] | ||
| + | | | ||
| + | *+25% Bonus AP. | ||
| + | *+10% to [[Movement Speed]] bonus caps | ||
| + | *-50% attack delay from using items that restore hit points | ||
| + | *-50% reload cost | ||
| + | |- id="Stealth Master" | ||
| + | | Stealth Master | ||
| + | | | ||
| + | *[[#Gain Intelligence|Gain Intelligence]] | ||
| + | *[[#Phantom Presence|Phantom Presence]] | ||
| + | *[[#Undetected|Undetected]] | ||
| + | | | ||
| + | *Standing still and performing no actions for 5s after manually activating sneak mode out of combat while wearing leather armor lets you become completely invisible. There will be a purple <code>#</code> icon displayed next to your name tag to indicate that "ultra sneak" mode is active. | ||
| + | *Activating Sneak reduces combat timer to 5s | ||
| + | *Whenever your HP drops below 0, you enter sneak mode automatically | ||
| + | |- id="Tank (perk synergy)" | ||
| + | | Tank | ||
| + | | | ||
| + | *[[#Adrenaline Rush|Adrenaline Rush]] | ||
| + | *[[#Lethal Protection|Lethal Protection]] | ||
| + | *[[#Toughness|Toughness]] | ||
| + | | | ||
| + | *+10 to all defensive rolls | ||
| + | *-30% to attackers' melee damage | ||
| + | *Minimum damage multiplier capped at 80% | ||
| + | *+10% to damage multiplier against targets below your character size | ||
| + | |- id="Technician" | ||
| + | | Technician | ||
| + | | | ||
| + | *[[#Cybernetic Eye|Cybernetic Eye]] | ||
| + | *[[#Gain Implants|Gain Implants]] | ||
| + | *[[#Synthetic|Synthetic]] | ||
| + | | | ||
| + | *You can pick an additional level perk that can be changed at any time using the <code>~technician</code>, or <code>~tech</code> for short, command.<br>Note that picking a perk you already have will have no effect. | ||
| + | |- id="Undying" | ||
| + | | Undying | ||
| + | | | ||
| + | *[[#Lone Wanderer|Lone Wanderer]] | ||
| + | *[[#Providence|Providence]] | ||
| + | *[[#Stonewall|Stonewall]] | ||
| + | | | ||
| + | *When you die, you are automatically revived with 50% HP and given 5 seconds of damage immunity. Cooldown: 180 seconds. | ||
| + | |- id="Vanishing Act" | ||
| + | | Vanishing Act | ||
| + | | | ||
| + | *[[#Baiter|Baiter]] | ||
| + | *[[#Crasher|Crasher]] | ||
| + | *[[#Long Arms|Long Arms]] | ||
| + | | | ||
| + | *When hit by a player, you gain +500 Stealth for 1 second and automatically enter Sneak mode (Cooldown: 3 seconds). | ||
| + | |- id="Vigor Boost" | ||
| + | | Vigor Boost | ||
| + | | | ||
| + | *[[#Atomic Savant|Atomic Savant]] | ||
| + | *[[#Coolheaded|Coolheaded]] | ||
| + | *[[#Muscular Physique|Muscular Physique]] | ||
| + | | | ||
| + | *Whenever you take damage, you have a chance to gain 1 second of immunity based on your HP % after the hit. | ||
| + | {| class="wikitable" | ||
| + | !Your remaining hit points!!>90%!!76–90%!!51–75%!!26–50%!!11–25%!!1–10%!!<1% | ||
| + | |- | ||
| + | !Chance to gain immunity | ||
| + | |0%||10%||15%||20%||30%||40%||50% | ||
| + | |} | ||
| + | |- id="Vitality" | ||
| + | | Vitality | ||
| + | | | ||
| + | *[[#Faster Healing|Faster Healing]] | ||
| + | *[[#Gain Endurance|Gain Endurance]] | ||
| + | *[[#Lifegiver|Lifegiver]] | ||
| + | | | ||
| + | *+50% Healing Rate. | ||
| + | *Reduced the effect of Poison on Healing Rate from 50% to 25%. | ||
| + | *Reduced the effect of Bleed on Healing Rate from 100% to 50%. | ||
| + | |} | ||
[[Category:Perks]] | [[Category:Perks]] | ||
Latest revision as of 04:22, 12 March 2026
Level perks are permanent character enhancements that can be selected at specific experience point thresholds (called "levels") to expand or boost your character's capabilities.
Each level perk has two requirements: a minimum value of its corresponding SPECIAL attribute, and a minimum character level. Note that temporary boosts (from drugs, armor perks, blessings, etc.) do not count towards the required minimum. Most characters are able to gain one level perk every 3 levels, for a total of 9 level perks at level 27, but there are exceptions: for example, the Chosen One has a significantly higher limit.
Related level perks synergize with one another, allowing you to unlock additional bonuses; see perk synergies for details.
All level perks available as of Patch 6.4 are listed in the table below.
| Name | Lvl | SPECIAL | Bonus | Synergy | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vital Shielding | 12 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Energy Deflection | 6 | Strength ≥ 8 |
|
Adaptive Barrier | ||||||||||||
| Reinforced Endurance | 9 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Turret Mechanic | 18 | Intelligence ≥ 8 |
|
Architect | ||||||||||||
| Animal Friend | 3 | Charisma ≥ 6 |
|
Architect | ||||||||||||
| Engineer | 12 | Intelligence ≥ 6 |
|
Architect | ||||||||||||
| Dodger | 3 | Agility ≥ 8 |
|
Armor King | ||||||||||||
| Livewire | 3 | Agility ≥ 6 |
|
Armor King | ||||||||||||
| Quick Recovery | 3 | Luck ≥ 6 |
|
Armor King | ||||||||||||
| Gain Strength | 3 | Strength ≤ 19 | Bonus HtH Rapid | |||||||||||||
| Better HtH Criticals | 15 | Strength ≥ 8 |
|
Bonus HtH Rapid | ||||||||||||
| In Your Face! | 9 | Agility ≥ 6 |
|
Bonus HtH Rapid | ||||||||||||
| Bonus HtH Attacks | 18 | Agility ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus HtH Damage | 3 | Strength ≥ 5 |
|
Bonus HtH Speed | ||||||||||||
| Vampire | 9 | Endurance ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus Ranged Damage | 9 | Perception ≥ 6 |
|
Burster | ||||||||||||
| Death Sense | 6 | Luck ≥ 6 |
|
Burster | ||||||||||||
| More Ranged Damage | 15 | Perception ≥ 8 |
|
Burster | ||||||||||||
| Deadeye | 6 | Agility ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Bonus Damage Multi | 6 | Perception ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Focused Striker | 9 | Perception ≥ 8 |
|
Deadly Momentum | ||||||||||||
| Iron Limbs (a.k.a. Iron Grip) |
3 | Agility ≥ 6 |
|
Iron Man | ||||||||||||
| Man of Steel | 15 | Endurance ≥ 6 |
|
Iron Man | ||||||||||||
| Unbreakable | 12 | Strength ≥ 8 |
|
Iron Man | ||||||||||||
| Living Anatomy | 12 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Gunner | 3 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Weapon Handling | 3 | Charisma ≥ 6 |
|
Lethal Death | ||||||||||||
| Better Criticals | 12 | Luck ≥ 8 |
|
Marksman | ||||||||||||
| Hit the Gaps | 12 | Charisma ≥ 8 |
|
Marksman | ||||||||||||
| Spray and Pray | 6 | Luck ≥ 6 |
|
Marksman | ||||||||||||
| Healer | 3 | Endurance ≥ 6 |
|
Medicine Doctor | ||||||||||||
| Medic | 15 | Intelligence ≥ 8 |
|
Medicine Doctor | ||||||||||||
| Surgeon | 3 | Intelligence ≥ 6 | Medicine Doctor | |||||||||||||
| Gain Charisma | 3 | Charisma ≤ 19 | Mysterious Stranger | |||||||||||||
| Cult of Personality | 3 | Charisma ≥ 8 |
|
Mysterious Stranger | ||||||||||||
| Party Member | 3 | Charisma ≥ 6 |
|
Mysterious Stranger | ||||||||||||
| Demolition Boy | 6 | Strength ≥ 6 |
|
Nader | ||||||||||||
| Heave Ho! | 6 | Strength ≥ 6 | Nader | |||||||||||||
| Hit and Run | 9 | Agility ≥ 6 |
|
Nader | ||||||||||||
| Gain Perception | 3 | Perception ≤ 19 |
|
Ninja | ||||||||||||
| Ghost | 6 | Perception ≥ 6 |
|
Ninja | ||||||||||||
| Silent Running | 6 | Agility ≥ 6 |
|
Ninja | ||||||||||||
| Bonus Battle Stats | 6 | Perception ≥ 6 |
|
Pyro! | ||||||||||||
| Firefighter | 3 | Intelligence ≥ 6 |
|
Pyro! | ||||||||||||
| Pyromaniac | 9 | Endurance ≥ 6 |
|
Pyro! | ||||||||||||
| Bonus AP Regen | 3 | Agility ≥ 6 |
|
Quartermaster | ||||||||||||
| Earlier Sequence | 3 | Perception ≥ 5 | Quartermaster | |||||||||||||
| Quick Pockets | 3 | Agility ≥ 5 | Quartermaster | |||||||||||||
| Cowboy | 3 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Fast Attacks | 9 | Agility ≥ 6 |
|
Quick Fingers | ||||||||||||
| Bonus Rate of Fire | 18 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Awareness | 3 | Perception ≥ 6 |
|
Ranger | ||||||||||||
| Right between the Eyes | 15 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Sharpshooter | 6 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Gain Luck | 3 | Luck ≤ 19 | Slayer | |||||||||||||
| Even More Criticals | 6 | Luck ≥ 8 |
|
Slayer | ||||||||||||
| More Critical | 3 | Luck ≥ 6 |
|
Slayer | ||||||||||||
| Action Boy | 12 | Agility ≥ 6 | Speedboy | |||||||||||||
| Bonus Move | 3 | Agility ≥ 6 |
|
Speedboy | ||||||||||||
| Gain Agility | 3 | Agility ≤ 19 | Speedboy | |||||||||||||
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
Stealth Master | ||||||||||||
| Phantom Presence | 18 | Luck ≥ 8 |
|
Stealth Master | ||||||||||||
| Undetected | 3 | Charisma ≥ 6 |
|
Stealth Master | ||||||||||||
| Adrenaline Rush | 3 | Charisma ≥ 6 |
|
Tank | ||||||||||||
| Lethal Protection | 12 | Perception ≥ 6 |
|
Tank | ||||||||||||
| Toughness | 6 | Endurance ≥ 4 | Tank | |||||||||||||
| Cybernetic Eye | 6 | Perception ≥ 6 |
|
Technician | ||||||||||||
| Gain Implants | 3 | Charisma ≥ 6 |
|
Technician | ||||||||||||
| Synthetic | 18 | Charisma ≥ 8 |
|
Technician | ||||||||||||
| Lone Wanderer | 3 | Charisma ≥ 6 |
|
Undying | ||||||||||||
| Providence | 9 | Luck ≥ 8 |
|
Undying | ||||||||||||
| Stonewall | 9 | Strength ≥ 6 |
|
Undying | ||||||||||||
| Baiter | 6 | Charisma ≥ 6 |
|
Vanishing Act | ||||||||||||
| Crasher | 15 | Luck ≥ 8 |
|
Vanishing Act | ||||||||||||
| Long Arms | 15 | Strength ≥ 8 |
|
Vanishing Act | ||||||||||||
| Atomic Savant | 9 | Endurance ≥ 6 | Vigor Boost | |||||||||||||
| Coolheaded | 3 | Charisma ≥ 6 |
|
Vigor Boost | ||||||||||||
| Muscular Physique | 18 | Endurance ≥ 8 |
|
Vigor Boost | ||||||||||||
| Faster Healing | 3 | Endurance ≥ 6 |
|
Vitality | ||||||||||||
| Gain Endurance | 3 | Endurance ≤ 19 | Vitality | |||||||||||||
| Lifegiver | 12 | Endurance ≥ 5 |
|
Vitality |
Perk synergies
Perk synergies are powerful bonuses that activate when their three associated level perks are acquired.
If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy.
| Name | Perks | Bonus | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Barrier |
| |||||||||||||||||
| Architect |
| |||||||||||||||||
| Armor King |
| |||||||||||||||||
| Bonus HtH Rapid |
| |||||||||||||||||
| Bonus HtH Speed |
| |||||||||||||||||
| Burster |
| |||||||||||||||||
| Deadly Momentum |
| |||||||||||||||||
| Iron Man |
| |||||||||||||||||
| Lethal Death |
| |||||||||||||||||
| Marksman |
| |||||||||||||||||
| Medicine Doctor |
| |||||||||||||||||
| Mysterious Stranger |
| |||||||||||||||||
| Nader |
| |||||||||||||||||
| Ninja |
| |||||||||||||||||
| Pyro! |
| |||||||||||||||||
| Quartermaster |
| |||||||||||||||||
| Quick Fingers |
| |||||||||||||||||
| Ranger |
| |||||||||||||||||
| Slayer |
| |||||||||||||||||
| Speedboy |
| |||||||||||||||||
| Stealth Master |
| |||||||||||||||||
| Tank |
| |||||||||||||||||
| Technician |
| |||||||||||||||||
| Undying |
| |||||||||||||||||
| Vanishing Act |
| |||||||||||||||||
| Vigor Boost |
| |||||||||||||||||
| Vitality |
|