Difference between revisions of "Dungeons"

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m (NPC builds: Corrected the number of perks)
m (Fixed a minor issue)
 
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*[[Sky Tower]] Level 2
 
*[[Sky Tower]] Level 2
  
== Tier III Dungeons ==
+
== Tier III dungeons ==
 
*[[Area 51‎]]
 
*[[Area 51‎]]
 
*[[Warehouse‎‎]]
 
*[[Warehouse‎‎]]
Line 36: Line 36:
 
*[[Sky Tower]] Level 3
 
*[[Sky Tower]] Level 3
  
== Tier IV Dungeons ==
+
== Tier IV dungeons ==
  
 
*[[Cathedral‎]]
 
*[[Cathedral‎]]
Line 53: Line 53:
 
*[[Sky Tower]] Level 4
 
*[[Sky Tower]] Level 4
  
== Tier V Dungeons ==
+
== Tier V dungeons ==
  
 
*[[Fake Vault]]
 
*[[Fake Vault]]
Line 65: Line 65:
 
*[[Sky Tower]] Level 5
 
*[[Sky Tower]] Level 5
  
== Tier VI Dungeons==
+
== Tier VI dungeons==
  
 
*[[Poseidon Oil Rig]]  
 
*[[Poseidon Oil Rig]]  
Line 77: Line 77:
 
== Instanced dungeons ==
 
== Instanced dungeons ==
  
[[File:RuinsdungeonOnMap.gif|thumb|A ruins dungeon on the map]]
+
[[File:RuinsdungeonOnMap.gif|thumb|The Ruins as they appear on the world map]]
 +
[[File:RuinsDungeonStairs.gif|150px|right|thumb|Inside the Ruins]]
 +
[[File:Interplay_Studio.png|150px|right|thumb|That's where Fallout was made!]]
  
 
Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for [[contracts]]) ''somewhere'' on the map; it might take a while to find them.
 
Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for [[contracts]]) ''somewhere'' on the map; it might take a while to find them.
Line 83: Line 85:
 
Enemies do not respawn in these dungeons.
 
Enemies do not respawn in these dungeons.
  
===Dungeon maps===
+
=== Dungeon maps ===
 +
 
 +
==== [[File:Dungeon map item (low tier).png|30px]] Farm ====
  
====Map to the farm====
 
[[File:MapToTheFarm.gif|thumb|Map to the farm]]
 
 
This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner.
 
This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner.
  
The farm contains average loot, and one locked container that a chance to spawn T3 gear.
+
The farm contains average loot, and one locked container with a chance to spawn T3 gear.
  
 
Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
 
Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
  
====Map to the settlement====
+
==== [[File:Dungeon map item (low tier).png|30px]] Settlement ====
[[File:MapToTheFarm.gif|thumb|Map to the settlement]]
+
 
 
This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared.
 
This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared.
  
 
Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
 
Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
  
====Map to Military Base====
+
==== [[File:Dungeon map item (medium tier).png|30px]] Ruins ====
[[File:MapToMilitaryBase.gif|thumb|Map to Military Base]]
+
 
This spawns a military base occupied by robots. They are not too hard to defeat. Military Base maps are popular (expensive) as they have a chance to spawn SPECIAL/combat [[implants]] in the final room.
+
This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups.
  
There are lots of lootable areas, some locked. It might take a while to find all the keys.
+
The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn [[Upgrade Parts]], Vertibird parts and SPECIAL/combat [[implants]]
  
The settlement lasts for about 24 hours before disappearing from your map. Spawning another one will replace the previous.
+
==== [[File:Dungeon map item (medium tier).png|30px]] Military Base ====
  
====Map to the ruins====
+
This spawns a military base occupied by robots. They are not too hard to defeat. SPECIAL/combat [[implants]] have a chance to spawn in the final room.
[[File:MapToMilitaryBase.gif|thumb|Map to Ruins]]
 
This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups.
 
  
The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn [[Upgrade Parts]], Vertibird parts and SPECIAL/combat [[implants]]
+
The base has many loot rooms, some of them locked. It might take a while to find all the keys.
  
[[File:RuinsDungeonStairs.gif|400px]]
+
The location disappears from your world map after ~24 hours. Spawning another one will replace the previous.
  
====Map to Interplay Studio====
+
==== [[File:Map_to_Interplay_Studio.png|30px]] Interplay Studios ====
[[File:Map_to_Interplay_Studio.png|thumb|Map to Interplay Studio]]
 
  
 
Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a [[WE stat]] in your inventory.
 
Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a [[WE stat]] in your inventory.
 
[[File:Interplay_Studio.png|400px]]
 
  
 
== NPC builds ==
 
== NPC builds ==
Line 127: Line 124:
  
 
The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.
 
The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.
 +
 +
Occasionally, you may encounter a "boss" NPC that has one additional [[class perk]].
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| Generic perks ('''no class''') 
+
! colspan="3" | Generic perks ('''no class''') 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Bloody Mess]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 6 || [[Gain Endurance]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Faster Healing]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
 +
|-
 +
| 9 || [[Healer]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Medic]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Gunner]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Hit and Run]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Gain Charisma]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Gain Intelligence]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Synthetic]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 16 || [[Animal Friend]] || style="text-align:center" | —
#[[Good Natured]]
+
|-
#[[Bloody Mess]]
+
| 17 || [[Lone Wanderer]] || style="text-align:center" | —
#[[Bonus Move]]
+
|-
#[[Action Boy]]
+
| 18 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Gain Agility]]
+
|-
#[[Gain Endurance]]
+
| 19 || [[Quick Pockets]] || style="text-align:center" | —
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 20 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
#[[Healer]]
+
|-
#[[Medic]]
+
| 21 || [[Long Arms]] || style="text-align:center" | —
#[[Gunner]]
+
|-
#[[Hit and Run]]
+
| 22 || [[Crasher]] || style="text-align:center" | —
#[[Gain Charisma]]
+
|-
#[[Gain Intelligence]]
+
| 23 || [[Even More Criticals]] || style="text-align:center" | —
#[[Synthetic]]
+
|-
#[[Animal Friend]]
+
| 24 || [[More Critical]] || style="text-align:center" | —
#[[Lone Wanderer]]
+
|-
#[[Bonus AP Regen]]
+
| 25 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 26 || [[Death Sense]] || style="text-align:center" | —
#[[Long Arms]]
+
|-
#[[Crasher]]
+
| 27 || [[Bonus Ranged Damage]] || style="text-align:center" | [[Ammo Loader]]
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 28 || [[More Ranged Damage]] || style="text-align:center" | [[Burster]]
#[[Gain Luck]]
+
|-
#[[Death Sense]]
+
| 29 || [[Claw Module]] || style="text-align:center" | —
#[[Bonus Ranged Damage]]
+
|-
#[[More Ranged Damage]]
+
| 30 || [[Claw Module]] || style="text-align:center" | —
#[[Claw Module]]
 
#[[Claw Module]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Alien]] perks 
+
! colspan="3" | [[Alien]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Alien]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Small Frame]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 7 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 10 || [[Right between the Eyes]] || style="text-align:center" | [[Pistolero]]
 +
|-
 +
| 11 || [[Sharpshooter]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Awareness]] || style="text-align:center" | [[Ranger]]
 +
|-
 +
| 13 || [[Focused Striker]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 16 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 19 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 22 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
 +
|-
 +
| 24 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 25 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Spray and Pray]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
 
|-
 
|-
|
+
| 28 || [[Aggressive Module]] || style="text-align:center" | —
#[[Alien]]
+
|-
#[[Small Frame]]
+
| 29 || [[Aggressive Module]] || style="text-align:center" | —
#[[Kamikaze]]
+
|-
#[[Even More Criticals]]
+
| 30 || [[Dragon Module]] || style="text-align:center" | —
#[[More Critical]]
 
#[[Gain Luck]]
 
#[[Bonus Rate of Fire]]
 
#[[Fast Attacks]]
 
#[[Cowboy]]
 
#[[Right between the Eyes]]
 
#[[Sharpshooter]]
 
#[[Awareness]]
 
#[[Focused Striker]]
 
#[[Deadeye]]
 
#[[Bonus Damage Multi]]
 
#[[Cybernetic Eye]]
 
#[[Synthetic]]
 
#[[Gain Implants]]
 
#[[Bonus AP Regen]]
 
#[[Quick Pockets]]
 
#[[Earlier Sequence]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Better Criticals]]
 
#[[Spray and Pray]]
 
#[[Hit the Gaps]]
 
#[[Aggressive Module]]
 
#[[Aggressive Module]]
 
#[[Dragon Module]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Assassin]] perks 
+
! colspan="3" | [[Assassin]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Assassin]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 +
|-
 +
| 6 || [[Gain Intelligence]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Undetected]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Phantom Presence]] || style="text-align:center" | [[Stealth Master]]
 +
|-
 +
| 9 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 12 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 15 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 18 || [[Right between the Eyes]] || style="text-align:center" | [[Pistolero]]
 
|-
 
|-
|
+
| 19 || [[Sharpshooter]] || style="text-align:center" | —
#[[Assassin]]
+
|-
#[[Kamikaze]]
+
| 20 || [[Awareness]] || style="text-align:center" | [[Ranger]]
#[[Gain Perception]]
+
|-
#[[Silent Running]]
+
| 21 || [[Better Criticals]] || style="text-align:center" | —
#[[Ghost]]
+
|-
#[[Gain Intelligence]]
+
| 22 || [[Spray and Pray]] || style="text-align:center" | [[Anti-Sneaker]]
#[[Undetected]]
+
|-
#[[Phantom Presence]]
+
| 23 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
#[[Long Arms]]
+
|-
#[[Crasher]]
+
| 24 || [[Synthetic]] || style="text-align:center" | —
#[[Baiter]]
+
|-
#[[Bonus Rate of Fire]]
+
| 25 || [[EMP Shield]] || style="text-align:center" | —
#[[Fast Attacks]]
+
|-
#[[Cowboy]]
+
| 26 || [[EMP Shield]] || style="text-align:center" | —
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 27 || [[Aggressive Module]] || style="text-align:center" | —
#[[Gain Luck]]
+
|-
#[[Right between the Eyes]]
+
| 28 || [[Aggressive Module]] || style="text-align:center" | —
#[[Sharpshooter]]
+
|-
#[[Awareness]]
+
| 29 || [[Dragon Module]] || style="text-align:center" | —
#[[Better Criticals]]
+
|-
#[[Spray and Pray]]
+
| 30 || [[Dragon Module]] || style="text-align:center" | —
#[[Hit the Gaps]]
 
#[[Synthetic]]
 
#[[EMP Shield]]
 
#[[EMP Shield]]
 
#[[Aggressive Module]]
 
#[[Aggressive Module]]
 
#[[Dragon Module]]
 
#[[Dragon Module]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Bounty Hunter]] perks 
+
! colspan="3" | [[Bounty Hunter]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Bounty Hunter]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Finesse]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Fast Shot]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Providence]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 8 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Spray and Pray]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
 +
|-
 +
| 11 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 14 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 17 || [[Dragon Module]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Dragon Module]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 24 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Focused Striker]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 29 || [[Cult of Personality]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 30 || [[Bonus Battle Stats]] || style="text-align:center" | —
#[[Bounty Hunter]]
 
#[[Finesse]]
 
#[[Fast Shot]]
 
#[[Providence]]
 
#[[Even More Criticals]]
 
#[[More Critical]]
 
#[[Gain Luck]]
 
#[[Better Criticals]]
 
#[[Spray and Pray]]
 
#[[Hit the Gaps]]
 
#[[Bonus Rate of Fire]]
 
#[[Fast Attacks]]
 
#[[Cowboy]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Dragon Module]]
 
#[[Dragon Module]]
 
#[[Aggressive Module]]
 
#[[Aggressive Module]]
 
#[[Cybernetic Eye]]
 
#[[Synthetic]]
 
#[[Gain Implants]]
 
#[[EMP Shield]]
 
#[[EMP Shield]]
 
#[[Deadeye]]
 
#[[Focused Striker]]
 
#[[Bonus Damage Multi]]
 
#[[Cult of Personality]]
 
#[[Bonus Battle Stats]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Chosen One]] perks 
+
! colspan="3" | [[Chosen One]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Chosen One]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Bloody Mess]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Chem Reliant]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Adrenaline Rush]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Toughness]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[More Ranged Damage]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Death Sense]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Cowboy]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Lifegiver]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Surgeon]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Unbreakable]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Bonus Battle Stats]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Muscular Physique]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Coolheaded]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Bonus Damage Multi]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Providence]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 22 || [[Stonewall]] || style="text-align:center" | —
#[[Chosen One]]
+
|-
#[[Bloody Mess]]
+
| 23 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Chem Reliant]]
+
|-
#[[Adrenaline Rush]]
+
| 24 || [[Quick Pockets]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[More Ranged Damage]]
+
| 25 || [[Long Arms]] || style="text-align:center" | —
#[[Death Sense]]
+
|-
#[[Bonus Rate of Fire]]
+
| 26 || [[Gain Charisma]] || style="text-align:center" | —
#[[Cowboy]]
+
|-
#[[Lifegiver]]
+
| 27 || [[Nemean Module]] || style="text-align:center" | —
#[[Surgeon]]
+
|-
#[[Unbreakable]]
+
| 28 || [[Dermal Module]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Bonus Battle Stats]]
+
| 29 || [[Phoenix Module]] || style="text-align:center" | —
#[[Muscular Physique]]
+
|-
#[[Coolheaded]]
+
| 30 || [[Claw Module]] || style="text-align:center" | —
#[[Synthetic]]
 
#[[Bonus Damage Multi]]
 
#[[Vital Shielding]]
 
#[[Reinforced Endurance]]
 
#[[Providence]]
 
#[[Stonewall]]
 
#[[Bonus AP Regen]]
 
#[[Quick Pockets]]
 
#[[Long Arms]]
 
#[[Gain Charisma]]
 
#[[Nemean Module]]
 
#[[Dermal Module]]
 
#[[Phoenix Module]]
 
#[[Claw Module]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Clone]] perks 
+
! colspan="3" | [[Clone]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Clone]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Reinforced Endurance]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 5 || [[Vital Shielding]] || style="text-align:center" | —
#[[Clone]]
+
|-
#[[Good Natured]]
+
| 6 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Gifted]]
+
|-
#[[Reinforced Endurance]]
+
| 7 || [[Cybernetic Eye]] || style="text-align:center" | —
#[[Vital Shielding]]
+
|-
#[[Energy Deflection]]
+
| 8 || [[Synthetic]] || style="text-align:center" | —
#[[Cybernetic Eye]]
+
|-
#[[Synthetic]]
+
| 9 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
#[[Gain Implants]]
+
|-
#[[Atomic Savant]]
+
| 10 || [[Atomic Savant]] || style="text-align:center" | —
#[[Muscular Physique]]
+
|-
#[[Coolheaded]]
+
| 11 || [[Muscular Physique]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Pyromaniac]]
+
| 12 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
#[[Bonus Battle Stats]]
+
|-
#[[Iron Limbs]]
+
| 13 || [[Firefighter]] || style="text-align:center" | —
#[[Man of Steel]]
+
|-
#[[Unbreakable]]
+
| 14 || [[Pyromaniac]] || style="text-align:center" | —
#[[Healer]]
+
|-
#[[Medic]]
+
| 15 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
#[[Surgeon]]
+
|-
#[[Dodger]]
+
| 16 || [[Iron Limbs]] || style="text-align:center" | —
#[[Livewire]]
+
|-
#[[Quick Recovery]]
+
| 17 || [[Man of Steel]] || style="text-align:center" | —
#[[Gain Endurance]]
+
|-
#[[Faster Healing]]
+
| 18 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
#[[Lifegiver]]
+
|-
#[[Bonus Move]]
+
| 19 || [[Healer]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 20 || [[Medic]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Surgeon]] || style="text-align:center" | [[Medicine Doctor]]
 +
|-
 +
| 22 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Livewire]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
 +
|-
 +
| 25 || [[Gain Endurance]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Faster Healing]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
 +
|-
 +
| 28 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Combat Master]] perks 
+
! colspan="3" | [[Combat Master]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Combat Master]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Bruiser]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 6 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 9 || [[Bonus HtH Damage]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Bonus HtH Attacks]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Vampire]] || style="text-align:center" | [[Bonus HtH Speed]]
 +
|-
 +
| 12 || [[Hit and Run]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[In Your Face!]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Better HtH Criticals]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Gain Strength]] || style="text-align:center" | [[Bonus HtH Rapid]]
 +
|-
 +
| 16 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Livewire]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
 +
|-
 +
| 19 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 22 || [[Death Sense]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Adrenaline Rush]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Toughness]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 25 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Combat Master]]
+
|-
#[[Bruiser]]
+
| 26 || [[Bonus Move]] || style="text-align:center" | —
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 27 || [[Action Boy]] || style="text-align:center" | —
#[[Gain Luck]]
+
|-
#[[Long Arms]]
+
| 28 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 29 || [[Lone Wanderer]] || style="text-align:center" | —
#[[Bonus HtH Damage]]
+
|-
#[[Bonus HtH Attacks]]
+
| 30 || [[Providence]] || style="text-align:center" | —
#[[Vampire]]
 
#[[Hit and Run]]
 
#[[In Your Face!]]
 
#[[Better HtH Criticals]]
 
#[[Gain Strength]]
 
#[[Dodger]]
 
#[[Livewire]]
 
#[[Quick Recovery]]
 
#[[Bonus Rate of Fire]]
 
#[[Fast Attacks]]
 
#[[Cowboy]]
 
#[[Death Sense]]
 
#[[Adrenaline Rush]]
 
#[[Toughness]]
 
#[[Lethal Protection]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Lone Wanderer]]
 
#[[Providence]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Cyborg]] perks 
+
! colspan="3" | [[Cyborg]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Cyborg]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Bruiser]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 7 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Nemean Module]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Nemean Module]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Nemean Module]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Dermal Module]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Dermal Module]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Dermal Module]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 16 || [[Phoenix Module]] || style="text-align:center" | —
#[[Cyborg]]
+
|-
#[[Bruiser]]
+
| 17 || [[Phoenix Module]] || style="text-align:center" | —
#[[Gifted]]
+
|-
#[[Cybernetic Eye]]
+
| 18 || [[Phoenix Module]] || style="text-align:center" | —
#[[Synthetic]]
+
|-
#[[Gain Implants]]
+
| 19 || [[Firefighter]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[EMP Shield]]
+
| 20 || [[Pyromaniac]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[Nemean Module]]
+
| 21 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
#[[Nemean Module]]
+
|-
#[[Nemean Module]]
+
| 22 || [[More Ranged Damage]] || style="text-align:center" | —
#[[Dermal Module]]
+
|-
#[[Dermal Module]]
+
| 23 || [[Bonus Ranged Damage]] || style="text-align:center" | —
#[[Dermal Module]]
+
|-
#[[Phoenix Module]]
+
| 24 || [[Death Sense]] || style="text-align:center" | [[Burster]]
#[[Phoenix Module]]
+
|-
#[[Phoenix Module]]
+
| 25 || [[Bonus Rate of Fire]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Pyromaniac]]
+
| 26 || [[Fast Attacks]] || style="text-align:center" | —
#[[Bonus Battle Stats]]
+
|-
#[[More Ranged Damage]]
+
| 27 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
#[[Bonus Ranged Damage]]
+
|-
#[[Death Sense]]
+
| 28 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Fast Attacks]]
+
| 29 || [[Quick Pockets]] || style="text-align:center" | —
#[[Cowboy]]
+
|-
#[[Bonus AP Regen]]
+
| 30 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
#[[Quick Pockets]]
 
#[[Earlier Sequence]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Deathclaw]] perks 
+
! colspan="3" | [[Deathclaw]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Deathclaw]]
+
|-
#[[Bruiser]]
+
| 1 || [[Deathclaw]] || style="text-align:center" | —
#[[Heavy Handed]]
+
|-
#[[Bonus HtH Damage]]
+
| 2 || [[Bruiser]] || style="text-align:center" | —
#[[Gain Strength]]
+
|-
#[[Vampire]]
+
| 3 || [[Heavy Handed]] || style="text-align:center" | —
#[[Long Arms]]
+
|-
#[[Crasher]]
+
| 4 || [[Bonus HtH Damage]] || style="text-align:center" | —
#[[Baiter]]
+
|-
#[[Gain Strength]]
+
| 5 || [[Gain Strength]] || style="text-align:center" | —
#[[Better HtH Criticals]]
+
|-
#[[In Your Face!]]
+
| 6 || [[Vampire]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Silent Running]]
+
| 7 || [[Long Arms]] || style="text-align:center" | —
#[[Providence]]
+
|-
#[[Stonewall]]
+
| 8 || [[Crasher]] || style="text-align:center" | —
#[[Vital Shielding]]
+
|-
#[[Reinforced Endurance]]
+
| 9 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
#[[Bonus Damage Multi]]
+
|-
#[[Deadeye]]
+
| 10 || [[Gain Strength]] || style="text-align:center" | —
#[[Focused Striker]]
+
|-
#[[Even More Criticals]]
+
| 11 || [[Better HtH Criticals]] || style="text-align:center" | —
#[[More Critical]]
+
|-
#[[Gain Luck]]
+
| 12 || [[In Your Face!]] || style="text-align:center" | [[Bonus HtH Rapid]]
#[[Tiger Module]]
+
|-
#[[Tiger Module]]
+
| 13 || [[Energy Deflection]] || style="text-align:center" | —
#[[Claw Module]]
+
|-
#[[Claw Module]]
+
| 14 || [[Silent Running]] || style="text-align:center" | —
#[[Nemean Module]]
+
|-
#[[Nemean Module]]
+
| 15 || [[Providence]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Stonewall]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Reinforced Endurance]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 19 || [[Bonus Damage Multi]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 22 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 25 || [[Tiger Module]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Tiger Module]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Nemean Module]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Nemean Module]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Infantry]] perks 
+
! colspan="3" | [[Infantry]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Infantry]]
+
|-
#[[Good Natured]]
+
| 1 || [[Infantry]] || style="text-align:center" | —
#[[Bonehead]]
+
|-
#[[Adrenaline Rush]]
+
| 2 || [[Good Natured]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[Lethal Protection]]
+
| 3 || [[Bonehead]] || style="text-align:center" | —
#[[Atomic Savant]]
+
|-
#[[Muscular Physique]]
+
| 4 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Coolheaded]]
+
|-
#[[Gain Endurance]]
+
| 5 || [[Toughness]] || style="text-align:center" | —
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 6 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Bonus Battle Stats]]
+
|-
#[[Bonus Damage Multi]]
+
| 7 || [[Atomic Savant]] || style="text-align:center" | —
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 8 || [[Muscular Physique]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Lone Wanderer]]
+
| 9 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
#[[Providence]]
+
|-
#[[Stonewall]]
+
| 10 || [[Gain Endurance]] || style="text-align:center" | —
#[[Unbreakable]]
+
|-
#[[Man of Steel]]
+
| 11 || [[Faster Healing]] || style="text-align:center" | —
#[[Iron Limbs]]
+
|-
#[[Bonus Move]]
+
| 12 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 13 || [[Bonus Battle Stats]] || style="text-align:center" | —
#[[Healer]]
+
|-
#[[Medic]]
+
| 14 || [[Bonus Damage Multi]] || style="text-align:center" | —
#[[Surgeon]]
+
|-
#[[Nemean Module]]
+
| 15 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 18 || [[Lone Wanderer]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Providence]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Stonewall]] || style="text-align:center" | [[Undying]]
 +
|-
 +
| 21 || [[Unbreakable]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Iron Limbs]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 24 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 27 || [[Healer]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Medic]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Surgeon]] || style="text-align:center" | [[Medicine Doctor]]
 +
|-
 +
| 30 || [[Nemean Module]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Killer]] perks 
+
! colspan="3" | [[Killer]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Killer]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 2 || [[Small Frame]] || style="text-align:center" | —
#[[Killer]]
+
|-
#[[Small Frame]]
+
| 3 || [[Kamikaze]] || style="text-align:center" | —
#[[Kamikaze]]
+
|-
#[[More Ranged Damage]]
+
| 4 || [[More Ranged Damage]] || style="text-align:center" | —
#[[Bonus Ranged Damage]]
+
|-
#[[Death Sense]]
+
| 5 || [[Bonus Ranged Damage]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Fast Attacks]]
+
| 6 || [[Death Sense]] || style="text-align:center" | [[Burster]]
#[[Cowboy]]
+
|-
#[[Bonus Damage Multi]]
+
| 7 || [[Bonus Rate of Fire]] || style="text-align:center" | —
#[[Deadeye]]
+
|-
#[[Focused Striker]]
+
| 8 || [[Fast Attacks]] || style="text-align:center" | —
#[[Long Arms]]
+
|-
#[[Bonus AP Regen]]
+
| 9 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 10 || [[Bonus Damage Multi]] || style="text-align:center" | —
#[[Gain Luck]]
+
|-
#[[Bonus Battle Stats]]
+
| 11 || [[Deadeye]] || style="text-align:center" | —
#[[Better Criticals]]
+
|-
#[[Bonus Move]]
+
| 12 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 13 || [[Long Arms]] || style="text-align:center" | —
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 14 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 15 || [[Even More Criticals]] || style="text-align:center" | —
#[[Gain Perception]]
+
|-
#[[Silent Running]]
+
| 16 || [[More Critical]] || style="text-align:center" | —
#[[Ghost]]
+
|-
#[[Undetected]]
+
| 17 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 18 || [[Bonus Battle Stats]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
 +
|-
 +
| 22 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 23 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 25 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 27 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 +
|-
 +
| 30 || [[Undetected]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Leader]] perks 
+
! colspan="3" | [[Leader]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Leader]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Bonehead]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Unbreakable]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Iron Limbs]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 7 || [[Muscular Physique]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Atomic Savant]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
 +
|-
 +
| 10 || [[Lone Wanderer]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Providence]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Stonewall]] || style="text-align:center" | [[Undying]]
 +
|-
 +
| 13 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 16 || [[Party Member]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Gain Charisma]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 
|-
 
|-
|
+
| 21 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Leader]]
+
|-
#[[Good Natured]]
+
| 22 || [[Toughness]] || style="text-align:center" | —
#[[Bonehead]]
+
|-
#[[Unbreakable]]
+
| 23 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Man of Steel]]
+
|-
#[[Iron Limbs]]
+
| 24 || [[Dodger]] || style="text-align:center" | —
#[[Muscular Physique]]
+
|-
#[[Atomic Savant]]
+
| 25 || [[Livewire]] || style="text-align:center" | —
#[[Coolheaded]]
+
|-
#[[Lone Wanderer]]
+
| 26 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
#[[Providence]]
+
|-
#[[Stonewall]]
+
| 27 || [[Gain Endurance]] || style="text-align:center" | —
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 28 || [[Faster Healing]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Party Member]]
+
| 29 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
#[[Gain Charisma]]
+
|-
#[[Firefighter]]
+
| 30 || [[Long Arms]] || style="text-align:center" | —
#[[Pyromaniac]]
 
#[[Bonus Battle Stats]]
 
#[[Adrenaline Rush]]
 
#[[Toughness]]
 
#[[Lethal Protection]]
 
#[[Dodger]]
 
#[[Livewire]]
 
#[[Quick Recovery]]
 
#[[Gain Endurance]]
 
#[[Faster Healing]]
 
#[[Lifegiver]]
 
#[[Long Arms]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Paramedic]] perks 
+
! colspan="3" | [[Paramedic]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Paramedic]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Fast Shot]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Heave Ho!]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Hit and Run]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Demolition Boy]] || style="text-align:center" | [[Nader]]
 +
|-
 +
| 7 || [[Healer]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Surgeon]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Medic]] || style="text-align:center" | [[Medicine Doctor]]
 +
|-
 +
| 10 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 13 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 16 || [[Bonus HtH Damage]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Bonus HtH Attacks]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Vampire]] || style="text-align:center" | [[Bonus HtH Speed]]
 +
|-
 +
| 19 || [[Bonus AP Regen]] || style="text-align:center" | [[Bonus Rapid Fire]]
 +
|-
 +
| 20 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 22 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 25 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 +
|-
 +
| 28 || [[Phantom Presence]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Undetected]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 30 || [[Gain Intelligence]] || style="text-align:center" | [[Stealth Master]]
#[[Paramedic]]
 
#[[Fast Shot]]
 
#[[Good Natured]]
 
#[[Heave Ho!]]
 
#[[Hit and Run]]
 
#[[Demolition Boy]]
 
#[[Healer]]
 
#[[Surgeon]]
 
#[[Medic]]
 
#[[Bonus Rate of Fire]]
 
#[[Fast Attacks]]
 
#[[Cowboy]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Bonus HtH Damage]]
 
#[[Bonus HtH Attacks]]
 
#[[Vampire]]
 
#[[Bonus AP Regen]]
 
#[[Quick Pockets]]
 
#[[Earlier Sequence]]
 
#[[Long Arms]]
 
#[[Crasher]]
 
#[[Baiter]]
 
#[[Gain Perception]]
 
#[[Silent Running]]
 
#[[Ghost]]
 
#[[Phantom Presence]]
 
#[[Undetected]]
 
#[[Gain Intelligence]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Priest]] perks 
+
! colspan="3" | [[Priest]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Priest]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Fast Metabolism]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 3 || [[Bonehead]] || style="text-align:center" | —
#[[Priest]]
+
|-
#[[Fast Metabolism]]
+
| 4 || [[Gain Endurance]] || style="text-align:center" | —
#[[Bonehead]]
+
|-
#[[Gain Endurance]]
+
| 5 || [[Faster Healing]] || style="text-align:center" | —
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 6 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
#[[Healer]]
+
|-
#[[Medic]]
+
| 7 || [[Healer]] || style="text-align:center" | —
#[[Surgeon]]
+
|-
#[[Adrenaline Rush]]
+
| 8 || [[Medic]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[Lethal Protection]]
+
| 9 || [[Surgeon]] || style="text-align:center" | [[Medicine Doctor]]
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 10 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Bonus AP Regen]]
+
| 11 || [[Toughness]] || style="text-align:center" | —
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 12 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 13 || [[Reinforced Endurance]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Firefighter]]
+
| 14 || [[Vital Shielding]] || style="text-align:center" | —
#[[Iron Limbs]]
+
|-
#[[Man of Steel]]
+
| 15 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Unbreakable]]
+
|-
#[[Dodger]]
+
| 16 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Livewire]]
+
|-
#[[Quick Recovery]]
+
| 17 || [[Quick Pockets]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Action Boy]]
+
| 18 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 19 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Energy Deflection]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Iron Limbs]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 26 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Livewire]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
 +
|-
 +
| 29 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Raider]] perks 
+
! colspan="3" | [[Raider]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Raider]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Small Frame]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 7 || [[Heave Ho!]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Hit and Run]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Demolition Boy]] || style="text-align:center" | [[Nader]]
 +
|-
 +
| 10 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 +
|-
 +
| 13 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Crasher]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 15 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
#[[Raider]]
+
|-
#[[Small Frame]]
+
| 16 || [[Gain Perception]] || style="text-align:center" | —
#[[Gifted]]
+
|-
#[[Bonus Move]]
+
| 17 || [[Silent Running]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 18 || [[Ghost]] || style="text-align:center" | [[Ninja]]
#[[Heave Ho!]]
+
|-
#[[Hit and Run]]
+
| 19 || [[Dodger]] || style="text-align:center" | —
#[[Demolition Boy]]
+
|-
#[[Pyromaniac]]
+
| 20 || [[Livewire]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Bonus Battle Stats]]
+
| 21 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
#[[Long Arms]]
+
|-
#[[Crasher]]
+
| 22 || [[Phantom Presence]] || style="text-align:center" | —
#[[Baiter]]
+
|-
#[[Gain Perception]]
+
| 23 || [[Undetected]] || style="text-align:center" | —
#[[Silent Running]]
+
|-
#[[Ghost]]
+
| 24 || [[Gain Intelligence]] || style="text-align:center" | [[Stealth Master]]
#[[Dodger]]
+
|-
#[[Livewire]]
+
| 25 || [[Living Anatomy]] || style="text-align:center" | —
#[[Quick Recovery]]
+
|-
#[[Phantom Presence]]
+
| 26 || [[Weapon Handling]] || style="text-align:center" | —
#[[Undetected]]
+
|-
#[[Gain Intelligence]]
+
| 27 || [[Gunner]] || style="text-align:center" | [[Lethal Death]]
#[[Living Anatomy]]
+
|-
#[[Weapon Handling]]
+
| 28 || [[Right between the Eyes]] || style="text-align:center" | —
#[[Gunner]]
+
|-
#[[Right between the Eyes]]
+
| 29 || [[Sharpshooter]] || style="text-align:center" | —
#[[Sharpshooter]]
+
|-
#[[Awareness]]
+
| 30 || [[Awareness]] || style="text-align:center" | [[Ranger]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Random Boy]] perks 
+
! colspan="3" | [[Random Boy]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Random Boy]]
+
|-
#[[Gifted]]
+
| 1 || [[Random Boy]] || style="text-align:center" | —
#[[Bruiser]]
+
|-
#[[More Critical]]
+
| 2 || [[Gifted]] || style="text-align:center" | —
#[[Even More Criticals]]
+
|-
#[[Gain Luck]]
+
| 3 || [[Bruiser]] || style="text-align:center" | —
#[[More Ranged Damage]]
+
|-
#[[Bonus Ranged Damage]]
+
| 4 || [[More Critical]] || style="text-align:center" | —
#[[Death Sense]]
+
|-
#[[Adrenaline Rush]]
+
| 5 || [[Even More Criticals]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[Lethal Protection]]
+
| 6 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
#[[Lone Wanderer]]
+
|-
#[[Providence]]
+
| 7 || [[More Ranged Damage]] || style="text-align:center" | —
#[[Stonewall]]
+
|-
#[[Focused Striker]]
+
| 8 || [[Bonus Ranged Damage]] || style="text-align:center" | —
#[[Deadeye]]
+
|-
#[[Bonus Damage Multi]]
+
| 9 || [[Death Sense]] || style="text-align:center" | [[Burster]]
#[[Atomic Savant]]
+
|-
#[[Muscular Physique]]
+
| 10 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Coolheaded]]
+
|-
#[[Firefighter]]
+
| 11 || [[Toughness]] || style="text-align:center" | —
#[[Pyromaniac]]
+
|-
#[[Bonus Battle Stats]]
+
| 12 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Iron Limbs]]
+
|-
#[[Man of Steel]]
+
| 13 || [[Lone Wanderer]] || style="text-align:center" | —
#[[Unbreakable]]
+
|-
#[[Bonus Move]]
+
| 14 || [[Providence]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 15 || [[Stonewall]] || style="text-align:center" | [[Undying]]
 +
|-
 +
| 16 || [[Focused Striker]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 19 || [[Atomic Savant]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Muscular Physique]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
 +
|-
 +
| 22 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 +
|-
 +
| 25 || [[Iron Limbs]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 28 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Regulator]] perks 
+
! colspan="3" | [[Regulator]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Regulator]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[One Hander]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 9 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 12 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Bonus AP Regen]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 17 || [[Quick Pockets]] || style="text-align:center" | —
#[[Regulator]]
+
|-
#[[One Hander]]
+
| 18 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
#[[Kamikaze]]
+
|-
#[[Good Natured]]
+
| 19 || [[Bonus Move]] || style="text-align:center" | —
#[[Gifted]]
+
|-
#[[Bonus Rate of Fire]]
+
| 20 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
#[[Fast Attacks]]
+
|-
#[[Cowboy]]
+
| 21 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
#[[Cybernetic Eye]]
+
|-
#[[Synthetic]]
+
| 22 || [[More Ranged Damage]] || style="text-align:center" | —
#[[Gain Implants]]
+
|-
#[[EMP Shield]]
+
| 23 || [[Bonus Ranged Damage]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[Claw Module]]
+
| 24 || [[Death Sense]] || style="text-align:center" | [[Burster]]
#[[Claw Module]]
+
|-
#[[Bonus AP Regen]]
+
| 25 || [[Reinforced Endurance]] || style="text-align:center" | —
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 26 || [[Vital Shielding]] || style="text-align:center" | —
#[[Bonus Move]]
+
|-
#[[Action Boy]]
+
| 27 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Gain Agility]]
+
|-
#[[More Ranged Damage]]
+
| 28 || [[Atomic Savant]] || style="text-align:center" | —
#[[Bonus Ranged Damage]]
+
|-
#[[Death Sense]]
+
| 29 || [[Muscular Physique]] || style="text-align:center" | —
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 30 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
#[[Energy Deflection]]
 
#[[Atomic Savant]]
 
#[[Muscular Physique]]
 
#[[Coolheaded]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Scout]] perks 
+
! colspan="3" | [[Scout]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Scout]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 8 || [[Right between the Eyes]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Sharpshooter]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Awareness]] || style="text-align:center" | [[Ranger]]
 +
|-
 +
| 11 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Spray and Pray]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
 +
|-
 +
| 14 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 17 || [[Bonus Damage Multi]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 20 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Dragon Module]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Dragon Module]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 
|-
 
|-
|
+
| 29 || [[Gain Perception]] || style="text-align:center" | [[Anti-Sneaker]]
#[[Scout]]
+
|-
#[[Kamikaze]]
+
| 30 || [[Ghost]] || style="text-align:center" | [[Ninja]]
#[[Gifted]]
 
#[[Silent Running]]
 
#[[Even More Criticals]]
 
#[[More Critical]]
 
#[[Gain Luck]]
 
#[[Right between the Eyes]]
 
#[[Sharpshooter]]
 
#[[Awareness]]
 
#[[Better Criticals]]
 
#[[Spray and Pray]]
 
#[[Hit the Gaps]]
 
#[[Cybernetic Eye]]
 
#[[Synthetic]]
 
#[[Gain Implants]]
 
#[[Bonus Damage Multi]]
 
#[[Deadeye]]
 
#[[Focused Striker]]
 
#[[EMP Shield]]
 
#[[EMP Shield]]
 
#[[Dragon Module]]
 
#[[Dragon Module]]
 
#[[Aggressive Module]]
 
#[[Aggressive Module]]
 
#[[Long Arms]]
 
#[[Crasher]]
 
#[[Baiter]]
 
#[[Gain Perception]]
 
#[[Ghost]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Sniper]] perks 
+
! colspan="3" | [[Sniper]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Sniper]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Small Frame]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Gain Luck]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Even More Criticals]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 7 || [[Hit the Gaps]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Spray and Pray]] || style="text-align:center" | [[Marksman]]
 +
|-
 +
| 10 || [[Awareness]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Sharpshooter]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Right between the Eyes]] || style="text-align:center" | [[Ranger]]
 +
|-
 +
| 13 || [[Bonus Damage Multi]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 16 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 19 || [[EMP Shield]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 20 || [[EMP Shield]] || style="text-align:center" | —
#[[Sniper]]
+
|-
#[[Kamikaze]]
+
| 21 || [[Aggressive Module]] || style="text-align:center" | —
#[[Small Frame]]
+
|-
#[[Gain Luck]]
+
| 22 || [[Aggressive Module]] || style="text-align:center" | —
#[[More Critical]]
+
|-
#[[Even More Criticals]]
+
| 23 || [[Dragon Module]] || style="text-align:center" | —
#[[Hit the Gaps]]
+
|-
#[[Better Criticals]]
+
| 24 || [[Dragon Module]] || style="text-align:center" | —
#[[Spray and Pray]]
+
|-
#[[Awareness]]
+
| 25 || [[Long Arms]] || style="text-align:center" | —
#[[Sharpshooter]]
+
|-
#[[Right between the Eyes]]
+
| 26 || [[Bonus Move]] || style="text-align:center" | —
#[[Bonus Damage Multi]]
+
|-
#[[Deadeye]]
+
| 27 || [[Action Boy]] || style="text-align:center" | —
#[[Focused Striker]]
+
|-
#[[Cybernetic Eye]]
+
| 28 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
#[[Synthetic]]
+
|-
#[[Gain Implants]]
+
| 29 || [[Bonus Battle Stats]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[EMP Shield]]
+
| 30 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Aggressive Module]]
 
#[[Aggressive Module]]
 
#[[Dragon Module]]
 
#[[Dragon Module]]
 
#[[Long Arms]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Bonus Battle Stats]]
 
#[[Bonus AP Regen]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Soldier]] perks 
+
! colspan="3" | [[Soldier]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Soldier]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Gifted]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 3 || [[Bruiser]] || style="text-align:center" | —
#[[Soldier]]
+
|-
#[[Gifted]]
+
| 4 || [[Firefighter]] || style="text-align:center" | —
#[[Bruiser]]
+
|-
#[[Firefighter]]
+
| 5 || [[Pyromaniac]] || style="text-align:center" | —
#[[Pyromaniac]]
+
|-
#[[Bonus Battle Stats]]
+
| 6 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
#[[Gain Endurance]]
+
|-
#[[Faster Healing]]
+
| 7 || [[Gain Endurance]] || style="text-align:center" | —
#[[Lifegiver]]
+
|-
#[[Heave Ho!]]
+
| 8 || [[Faster Healing]] || style="text-align:center" | —
#[[Hit and Run]]
+
|-
#[[Demolition Boy]]
+
| 9 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 10 || [[Heave Ho!]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Iron Limbs]]
+
| 11 || [[Hit and Run]] || style="text-align:center" | —
#[[Man of Steel]]
+
|-
#[[Unbreakable]]
+
| 12 || [[Demolition Boy]] || style="text-align:center" | [[Nader]]
#[[Living Anatomy]]
+
|-
#[[Weapon Handling]]
+
| 13 || [[Reinforced Endurance]] || style="text-align:center" | —
#[[Gunner]]
+
|-
#[[Bonus Move]]
+
| 14 || [[Vital Shielding]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 15 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Bonus HtH Damage]]
+
|-
#[[Bonus HtH Attacks]]
+
| 16 || [[Iron Limbs]] || style="text-align:center" | —
#[[Vampire]]
+
|-
#[[Long Arms]]
+
| 17 || [[Man of Steel]] || style="text-align:center" | —
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 18 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 19 || [[Living Anatomy]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Weapon Handling]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Gunner]] || style="text-align:center" | [[Lethal Death]]
 +
|-
 +
| 22 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 25 || [[Bonus HtH Damage]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Bonus HtH Attacks]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Vampire]] || style="text-align:center" | [[Bonus HtH Speed]]
 +
|-
 +
| 28 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Super Mutant]] perks 
+
! colspan="3" | [[Super Mutant]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Super Mutant]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 2 || [[Fast Metabolism]] || style="text-align:center" | —
#[[Super Mutant]]
+
|-
#[[Fast Metabolism]]
+
| 3 || [[Loner]] || style="text-align:center" | —
#[[Loner]]
+
|-
#[[Gain Endurance]]
+
| 4 || [[Gain Endurance]] || style="text-align:center" | —
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 5 || [[Faster Healing]] || style="text-align:center" | —
#[[Adrenaline Rush]]
+
|-
#[[Toughness]]
+
| 6 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
#[[Lethal Protection]]
+
|-
#[[Lone Wanderer]]
+
| 7 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Stonewall]]
+
|-
#[[Providence]]
+
| 8 || [[Toughness]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Vital Shielding]]
+
| 9 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Reinforced Endurance]]
+
|-
#[[Unbreakable]]
+
| 10 || [[Lone Wanderer]] || style="text-align:center" | —
#[[Man of Steel]]
+
|-
#[[Iron Limbs]]
+
| 11 || [[Stonewall]] || style="text-align:center" | —
#[[Muscular Physique]]
+
|-
#[[Long Arms]]
+
| 12 || [[Providence]] || style="text-align:center" | [[Undying]]
#[[Dodger]]
+
|-
#[[Livewire]]
+
| 13 || [[Energy Deflection]] || style="text-align:center" | —
#[[Quick Recovery]]
+
|-
#[[Gain Perception]]
+
| 14 || [[Vital Shielding]] || style="text-align:center" | —
#[[Bonus AP Regen]]
+
|-
#[[Quick Pockets]]
+
| 15 || [[Reinforced Endurance]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Earlier Sequence]]
+
|-
#[[Synthetic]]
+
| 16 || [[Unbreakable]] || style="text-align:center" | —
#[[Cybernetic Eye]]
+
|-
#[[Action Boy]]
+
| 17 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Iron Limbs]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 19 || [[Muscular Physique]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Livewire]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
 +
|-
 +
| 24 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 28 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Action Boy]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Wrecker]] perks 
+
! colspan="3" | [[Wrecker]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Wrecker]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Fast Shot]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Weapon Handling]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Living Anatomy]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Gunner]] || style="text-align:center" | [[Lethal Death]]
 +
|-
 +
| 7 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 +
|-
 +
| 10 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 13 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 16 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 19 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 22 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Focused Striker]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 27 || [[Cult of Personality]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Crasher]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 30 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
#[[Wrecker]]
 
#[[Fast Shot]]
 
#[[Kamikaze]]
 
#[[Weapon Handling]]
 
#[[Living Anatomy]]
 
#[[Gunner]]
 
#[[Firefighter]]
 
#[[Pyromaniac]]
 
#[[Bonus Battle Stats]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Bonus Rate of Fire]]
 
#[[Fast Attacks]]
 
#[[Cowboy]]
 
#[[Even More Criticals]]
 
#[[More Critical]]
 
#[[Gain Luck]]
 
#[[Cybernetic Eye]]
 
#[[Synthetic]]
 
#[[Gain Implants]]
 
#[[EMP Shield]]
 
#[[EMP Shield]]
 
#[[Focused Striker]]
 
#[[Deadeye]]
 
#[[Bonus Damage Multi]]
 
#[[Cult of Personality]]
 
#[[Long Arms]]
 
#[[Crasher]]
 
#[[Baiter]]
 
 
|}
 
|}
  
 
[[Category:Dungeons| ]]
 
[[Category:Dungeons| ]]

Latest revision as of 10:11, 1 July 2026

Dungeons are locations with nothing but a large amount of hostile NPCs that typically drop better loot than can be found in random encounters.

  • Most dungeon locations are public, which means your PvE adventure can quickly turn into a PvP battle.
  • The higher the tier of the dungeon, the better the loot.
  • Many dungeons have an exclusive T4 part that they can be target-farmed for.
  • Dungeon NPCs respawn ~20 to 30 minutes after being killed.
    • For NPC builds, see below.
  • Dungeon lockers get refilled with loot 30 to 60 minutes after being opened.
  • Every 6 hours or so, an "Incredible Treasures" event happens, displaying a server message that "Treasure Hunters report that incredible treasures are located in [dungeon name]." During the event, NPCs in the affected dungeon will be boosted: they'll give 3 to 8x the normal XP and drop items as if they were T4 to T6 patrol NPCs. Additionally, lockers in that dungeon will spawns 5x their normal loot until the event ends.

Tier I dungeons

Tier II dungeons

Tier III dungeons

Tier IV dungeons

Tier V dungeons

Tier VI dungeons

Instanced dungeons

The Ruins as they appear on the world map
Inside the Ruins
That's where Fallout was made!

Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for contracts) somewhere on the map; it might take a while to find them.

Enemies do not respawn in these dungeons.

Dungeon maps

Dungeon map item (low tier).png Farm

This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner.

The farm contains average loot, and one locked container with a chance to spawn T3 gear.

Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.

Dungeon map item (low tier).png Settlement

This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared.

Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.

Dungeon map item (medium tier).png Ruins

This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups.

The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn Upgrade Parts, Vertibird parts and SPECIAL/combat implants

Dungeon map item (medium tier).png Military Base

This spawns a military base occupied by robots. They are not too hard to defeat. SPECIAL/combat implants have a chance to spawn in the final room.

The base has many loot rooms, some of them locked. It might take a while to find all the keys.

The location disappears from your world map after ~24 hours. Spawning another one will replace the previous.

Map to Interplay Studio.png Interplay Studios

Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a WE stat in your inventory.

NPC builds

The game builds NPCs by first choosing their class and then selecting items (perks, traits, implants) from the lists below, in the exact order shown.

The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.

Occasionally, you may encounter a "boss" NPC that has one additional class perk.

Generic perks (no class
# Perk Synergy unlock
1 Good Natured
2 Bloody Mess
3 Bonus Move
4 Action Boy
5 Gain Agility Speedboy
6 Gain Endurance
7 Faster Healing
8 Lifegiver Vitality
9 Healer
10 Medic
11 Gunner
12 Hit and Run
13 Gain Charisma
14 Gain Intelligence
15 Synthetic
16 Animal Friend
17 Lone Wanderer
18 Bonus AP Regen
19 Quick Pockets
20 Earlier Sequence Quartermaster
21 Long Arms
22 Crasher
23 Even More Criticals
24 More Critical
25 Gain Luck Slayer
26 Death Sense
27 Bonus Ranged Damage Ammo Loader
28 More Ranged Damage Burster
29 Claw Module
30 Claw Module
Alien perks 
# Perk Synergy unlock
1 Alien
2 Small Frame
3 Kamikaze
4 Even More Criticals
5 More Critical
6 Gain Luck Slayer
7 Bonus Rate of Fire
8 Fast Attacks
9 Cowboy Quick Fingers
10 Right between the Eyes Pistolero
11 Sharpshooter
12 Awareness Ranger
13 Focused Striker
14 Deadeye
15 Bonus Damage Multi Deadly Momentum
16 Cybernetic Eye
17 Synthetic
18 Gain Implants Technician
19 Bonus AP Regen
20 Quick Pockets
21 Earlier Sequence Quartermaster
22 Bonus Move
23 Action Boy Bonus Rapid Fire
24 Gain Agility Speedboy
25 Better Criticals
26 Spray and Pray
27 Hit the Gaps Marksman
28 Aggressive Module
29 Aggressive Module
30 Dragon Module
Assassin perks 
# Perk Synergy unlock
1 Assassin
2 Kamikaze
3 Gain Perception
4 Silent Running
5 Ghost Ninja
6 Gain Intelligence
7 Undetected
8 Phantom Presence Stealth Master
9 Long Arms
10 Crasher
11 Baiter Vanishing Act
12 Bonus Rate of Fire
13 Fast Attacks
14 Cowboy Quick Fingers
15 Even More Criticals
16 More Critical
17 Gain Luck Slayer
18 Right between the Eyes Pistolero
19 Sharpshooter
20 Awareness Ranger
21 Better Criticals
22 Spray and Pray Anti-Sneaker
23 Hit the Gaps Marksman
24 Synthetic
25 EMP Shield
26 EMP Shield
27 Aggressive Module
28 Aggressive Module
29 Dragon Module
30 Dragon Module
Bounty Hunter perks 
# Perk Synergy unlock
1 Bounty Hunter
2 Finesse
3 Fast Shot
4 Providence
5 Even More Criticals
6 More Critical
7 Gain Luck Slayer
8 Better Criticals
9 Spray and Pray
10 Hit the Gaps Marksman
11 Bonus Rate of Fire
12 Fast Attacks
13 Cowboy Quick Fingers
14 Bonus Move
15 Action Boy
16 Gain Agility Speedboy
17 Dragon Module
18 Dragon Module
19 Aggressive Module
20 Aggressive Module
21 Cybernetic Eye
22 Synthetic
23 Gain Implants Technician
24 EMP Shield
25 EMP Shield
26 Deadeye
27 Focused Striker
28 Bonus Damage Multi Deadly Momentum
29 Cult of Personality
30 Bonus Battle Stats
Chosen One perks 
# Perk Synergy unlock
1 Chosen One
2 Bloody Mess
3 Chem Reliant
4 Adrenaline Rush
5 Toughness
6 More Ranged Damage
7 Death Sense
8 Bonus Rate of Fire
9 Cowboy
10 Lifegiver
11 Surgeon
12 Unbreakable
13 Firefighter
14 Bonus Battle Stats
15 Muscular Physique
16 Coolheaded
17 Synthetic
18 Bonus Damage Multi
19 Vital Shielding
20 Reinforced Endurance
21 Providence
22 Stonewall
23 Bonus AP Regen
24 Quick Pockets
25 Long Arms
26 Gain Charisma
27 Nemean Module
28 Dermal Module
29 Phoenix Module
30 Claw Module
Clone perks 
# Perk Synergy unlock
1 Clone
2 Good Natured
3 Gifted
4 Reinforced Endurance
5 Vital Shielding
6 Energy Deflection Adaptive Barrier
7 Cybernetic Eye
8 Synthetic
9 Gain Implants Technician
10 Atomic Savant
11 Muscular Physique
12 Coolheaded Vigor Boost
13 Firefighter
14 Pyromaniac
15 Bonus Battle Stats Pyro!
16 Iron Limbs
17 Man of Steel
18 Unbreakable Iron Man
19 Healer
20 Medic
21 Surgeon Medicine Doctor
22 Dodger
23 Livewire
24 Quick Recovery Armor King
25 Gain Endurance
26 Faster Healing
27 Lifegiver Vitality
28 Bonus Move
29 Action Boy
30 Gain Agility Speedboy
Combat Master perks 
# Perk Synergy unlock
1 Combat Master
2 Bruiser
3 Even More Criticals
4 More Critical
5 Gain Luck Slayer
6 Long Arms
7 Crasher
8 Baiter Vanishing Act
9 Bonus HtH Damage
10 Bonus HtH Attacks
11 Vampire Bonus HtH Speed
12 Hit and Run
13 In Your Face!
14 Better HtH Criticals
15 Gain Strength Bonus HtH Rapid
16 Dodger
17 Livewire
18 Quick Recovery Armor King
19 Bonus Rate of Fire
20 Fast Attacks
21 Cowboy Quick Fingers
22 Death Sense
23 Adrenaline Rush
24 Toughness
25 Lethal Protection Tank
26 Bonus Move
27 Action Boy
28 Gain Agility Speedboy
29 Lone Wanderer
30 Providence
Cyborg perks 
# Perk Synergy unlock
1 Cyborg
2 Bruiser
3 Gifted
4 Cybernetic Eye
5 Synthetic
6 Gain Implants Technician
7 EMP Shield
8 EMP Shield
9 EMP Shield
10 Nemean Module
11 Nemean Module
12 Nemean Module
13 Dermal Module
14 Dermal Module
15 Dermal Module
16 Phoenix Module
17 Phoenix Module
18 Phoenix Module
19 Firefighter
20 Pyromaniac
21 Bonus Battle Stats Pyro!
22 More Ranged Damage
23 Bonus Ranged Damage
24 Death Sense Burster
25 Bonus Rate of Fire
26 Fast Attacks
27 Cowboy Quick Fingers
28 Bonus AP Regen
29 Quick Pockets
30 Earlier Sequence Quartermaster
Deathclaw perks 
# Perk Synergy unlock
1 Deathclaw
2 Bruiser
3 Heavy Handed
4 Bonus HtH Damage
5 Gain Strength
6 Vampire
7 Long Arms
8 Crasher
9 Baiter Vanishing Act
10 Gain Strength
11 Better HtH Criticals
12 In Your Face! Bonus HtH Rapid
13 Energy Deflection
14 Silent Running
15 Providence
16 Stonewall
17 Vital Shielding
18 Reinforced Endurance Adaptive Barrier
19 Bonus Damage Multi
20 Deadeye
21 Focused Striker Deadly Momentum
22 Even More Criticals
23 More Critical
24 Gain Luck Slayer
25 Tiger Module
26 Tiger Module
27 Claw Module
28 Claw Module
29 Nemean Module
30 Nemean Module
Infantry perks 
# Perk Synergy unlock
1 Infantry
2 Good Natured
3 Bonehead
4 Adrenaline Rush
5 Toughness
6 Lethal Protection Tank
7 Atomic Savant
8 Muscular Physique
9 Coolheaded Vigor Boost
10 Gain Endurance
11 Faster Healing
12 Lifegiver Vitality
13 Bonus Battle Stats
14 Bonus Damage Multi
15 Reinforced Endurance
16 Vital Shielding
17 Energy Deflection Adaptive Barrier
18 Lone Wanderer
19 Providence
20 Stonewall Undying
21 Unbreakable
22 Man of Steel
23 Iron Limbs Iron Man
24 Bonus Move
25 Action Boy
26 Gain Agility Speedboy
27 Healer
28 Medic
29 Surgeon Medicine Doctor
30 Nemean Module
Killer perks 
# Perk Synergy unlock
1 Killer
2 Small Frame
3 Kamikaze
4 More Ranged Damage
5 Bonus Ranged Damage
6 Death Sense Burster
7 Bonus Rate of Fire
8 Fast Attacks
9 Cowboy Quick Fingers
10 Bonus Damage Multi
11 Deadeye
12 Focused Striker Deadly Momentum
13 Long Arms
14 Bonus AP Regen
15 Even More Criticals
16 More Critical
17 Gain Luck Slayer
18 Bonus Battle Stats
19 Better Criticals
20 Bonus Move
21 Action Boy Bonus Rapid Fire
22 Gain Agility Speedboy
23 Quick Pockets
24 Earlier Sequence Quartermaster
25 Crasher
26 Baiter Vanishing Act
27 Gain Perception
28 Silent Running
29 Ghost Ninja
30 Undetected
Leader perks 
# Perk Synergy unlock
1 Leader
2 Good Natured
3 Bonehead
4 Unbreakable
5 Man of Steel
6 Iron Limbs Iron Man
7 Muscular Physique
8 Atomic Savant
9 Coolheaded Vigor Boost
10 Lone Wanderer
11 Providence
12 Stonewall Undying
13 Reinforced Endurance
14 Vital Shielding
15 Energy Deflection Adaptive Barrier
16 Party Member
17 Gain Charisma
18 Firefighter
19 Pyromaniac
20 Bonus Battle Stats Pyro!
21 Adrenaline Rush
22 Toughness
23 Lethal Protection Tank
24 Dodger
25 Livewire
26 Quick Recovery Armor King
27 Gain Endurance
28 Faster Healing
29 Lifegiver Vitality
30 Long Arms
Paramedic perks 
# Perk Synergy unlock
1 Paramedic
2 Fast Shot
3 Good Natured
4 Heave Ho!
5 Hit and Run
6 Demolition Boy Nader
7 Healer
8 Surgeon
9 Medic Medicine Doctor
10 Bonus Rate of Fire
11 Fast Attacks
12 Cowboy Quick Fingers
13 Bonus Move
14 Action Boy
15 Gain Agility Speedboy
16 Bonus HtH Damage
17 Bonus HtH Attacks
18 Vampire Bonus HtH Speed
19 Bonus AP Regen Bonus Rapid Fire
20 Quick Pockets
21 Earlier Sequence Quartermaster
22 Long Arms
23 Crasher
24 Baiter Vanishing Act
25 Gain Perception
26 Silent Running
27 Ghost Ninja
28 Phantom Presence
29 Undetected
30 Gain Intelligence Stealth Master
Priest perks 
# Perk Synergy unlock
1 Priest
2 Fast Metabolism
3 Bonehead
4 Gain Endurance
5 Faster Healing
6 Lifegiver Vitality
7 Healer
8 Medic
9 Surgeon Medicine Doctor
10 Adrenaline Rush
11 Toughness
12 Lethal Protection Tank
13 Reinforced Endurance
14 Vital Shielding
15 Energy Deflection Adaptive Barrier
16 Bonus AP Regen
17 Quick Pockets
18 Earlier Sequence Quartermaster
19 Reinforced Endurance
20 Vital Shielding
21 Energy Deflection
22 Firefighter
23 Iron Limbs
24 Man of Steel
25 Unbreakable Iron Man
26 Dodger
27 Livewire
28 Quick Recovery Armor King
29 Bonus Rate of Fire
30 Action Boy Bonus Rapid Fire
Raider perks 
# Perk Synergy unlock
1 Raider
2 Small Frame
3 Gifted
4 Bonus Move
5 Action Boy
6 Gain Agility Speedboy
7 Heave Ho!
8 Hit and Run
9 Demolition Boy Nader
10 Pyromaniac
11 Firefighter
12 Bonus Battle Stats Pyro!
13 Long Arms
14 Crasher
15 Baiter Vanishing Act
16 Gain Perception
17 Silent Running
18 Ghost Ninja
19 Dodger
20 Livewire
21 Quick Recovery Armor King
22 Phantom Presence
23 Undetected
24 Gain Intelligence Stealth Master
25 Living Anatomy
26 Weapon Handling
27 Gunner Lethal Death
28 Right between the Eyes
29 Sharpshooter
30 Awareness Ranger
Random Boy perks 
# Perk Synergy unlock
1 Random Boy
2 Gifted
3 Bruiser
4 More Critical
5 Even More Criticals
6 Gain Luck Slayer
7 More Ranged Damage
8 Bonus Ranged Damage
9 Death Sense Burster
10 Adrenaline Rush
11 Toughness
12 Lethal Protection Tank
13 Lone Wanderer
14 Providence
15 Stonewall Undying
16 Focused Striker
17 Deadeye
18 Bonus Damage Multi Deadly Momentum
19 Atomic Savant
20 Muscular Physique
21 Coolheaded Vigor Boost
22 Firefighter
23 Pyromaniac
24 Bonus Battle Stats Pyro!
25 Iron Limbs
26 Man of Steel
27 Unbreakable Iron Man
28 Bonus Move
29 Action Boy
30 Gain Agility Speedboy
Regulator perks 
# Perk Synergy unlock
1 Regulator
2 One Hander
3 Kamikaze
4 Good Natured
5 Gifted
6 Bonus Rate of Fire
7 Fast Attacks
8 Cowboy Quick Fingers
9 Cybernetic Eye
10 Synthetic
11 Gain Implants Technician
12 EMP Shield
13 EMP Shield
14 Claw Module
15 Claw Module
16 Bonus AP Regen
17 Quick Pockets
18 Earlier Sequence Quartermaster
19 Bonus Move
20 Action Boy Bonus Rapid Fire
21 Gain Agility Speedboy
22 More Ranged Damage
23 Bonus Ranged Damage
24 Death Sense Burster
25 Reinforced Endurance
26 Vital Shielding
27 Energy Deflection Adaptive Barrier
28 Atomic Savant
29 Muscular Physique
30 Coolheaded Vigor Boost
Scout perks 
# Perk Synergy unlock
1 Scout
2 Kamikaze
3 Gifted
4 Silent Running
5 Even More Criticals
6 More Critical
7 Gain Luck Slayer
8 Right between the Eyes
9 Sharpshooter
10 Awareness Ranger
11 Better Criticals
12 Spray and Pray
13 Hit the Gaps Marksman
14 Cybernetic Eye
15 Synthetic
16 Gain Implants Technician
17 Bonus Damage Multi
18 Deadeye
19 Focused Striker Deadly Momentum
20 EMP Shield
21 EMP Shield
22 Dragon Module
23 Dragon Module
24 Aggressive Module
25 Aggressive Module
26 Long Arms
27 Crasher
28 Baiter Vanishing Act
29 Gain Perception Anti-Sneaker
30 Ghost Ninja
Sniper perks 
# Perk Synergy unlock
1 Sniper
2 Kamikaze
3 Small Frame
4 Gain Luck
5 More Critical
6 Even More Criticals Slayer
7 Hit the Gaps
8 Better Criticals
9 Spray and Pray Marksman
10 Awareness
11 Sharpshooter
12 Right between the Eyes Ranger
13 Bonus Damage Multi
14 Deadeye
15 Focused Striker Deadly Momentum
16 Cybernetic Eye
17 Synthetic
18 Gain Implants Technician
19 EMP Shield
20 EMP Shield
21 Aggressive Module
22 Aggressive Module
23 Dragon Module
24 Dragon Module
25 Long Arms
26 Bonus Move
27 Action Boy
28 Gain Agility Speedboy
29 Bonus Battle Stats
30 Bonus AP Regen
Soldier perks 
# Perk Synergy unlock
1 Soldier
2 Gifted
3 Bruiser
4 Firefighter
5 Pyromaniac
6 Bonus Battle Stats Pyro!
7 Gain Endurance
8 Faster Healing
9 Lifegiver Vitality
10 Heave Ho!
11 Hit and Run
12 Demolition Boy Nader
13 Reinforced Endurance
14 Vital Shielding
15 Energy Deflection Adaptive Barrier
16 Iron Limbs
17 Man of Steel
18 Unbreakable Iron Man
19 Living Anatomy
20 Weapon Handling
21 Gunner Lethal Death
22 Bonus Move
23 Action Boy
24 Gain Agility Speedboy
25 Bonus HtH Damage
26 Bonus HtH Attacks
27 Vampire Bonus HtH Speed
28 Long Arms
29 Crasher
30 Baiter Vanishing Act
Super Mutant perks 
# Perk Synergy unlock
1 Super Mutant
2 Fast Metabolism
3 Loner
4 Gain Endurance
5 Faster Healing
6 Lifegiver Vitality
7 Adrenaline Rush
8 Toughness
9 Lethal Protection Tank
10 Lone Wanderer
11 Stonewall
12 Providence Undying
13 Energy Deflection
14 Vital Shielding
15 Reinforced Endurance Adaptive Barrier
16 Unbreakable
17 Man of Steel
18 Iron Limbs Iron Man
19 Muscular Physique
20 Long Arms
21 Dodger
22 Livewire
23 Quick Recovery Armor King
24 Gain Perception
25 Bonus AP Regen
26 Quick Pockets
27 Earlier Sequence Quartermaster
28 Synthetic
29 Cybernetic Eye
30 Action Boy
Wrecker perks 
# Perk Synergy unlock
1 Wrecker
2 Fast Shot
3 Kamikaze
4 Weapon Handling
5 Living Anatomy
6 Gunner Lethal Death
7 Firefighter
8 Pyromaniac
9 Bonus Battle Stats Pyro!
10 Bonus Move
11 Action Boy
12 Gain Agility Speedboy
13 Bonus Rate of Fire
14 Fast Attacks
15 Cowboy Quick Fingers
16 Even More Criticals
17 More Critical
18 Gain Luck Slayer
19 Cybernetic Eye
20 Synthetic
21 Gain Implants Technician
22 EMP Shield
23 EMP Shield
24 Focused Striker
25 Deadeye
26 Bonus Damage Multi Deadly Momentum
27 Cult of Personality
28 Long Arms
29 Crasher
30 Baiter Vanishing Act