Difference between revisions of "Dungeons"

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== Info ==
+
'''Dungeons''' are locations with nothing but a large amount of hostile NPCs that typically [[Loot Drop|drop better loot]] than can be found in random encounters.
Dungeon or Dungeons are locations where players can chance a their 'luck' of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.
+
 
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable.  
+
*Most dungeon locations are public, which means your PvE adventure can quickly turn into a PvP battle.  
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions
+
*The higher the tier of the dungeon, the better the loot.
== Locations ==
+
*Many dungeons have an exclusive [[T4 part]] that they can be target-farmed for.
*[[Vault 15]]
+
*Dungeon [[NPC]]s respawn ~20 to 30 minutes after being killed.
*[[Vault 13]]
+
**For NPC builds, see '''[[#NPC builds|below]]'''.
*[[Vault ##]]
+
*Dungeon lockers get refilled with loot 30 to 60 minutes after being opened.
*[[Mariposa]]
+
*Every 6 hours or so, an "Incredible Treasures" event happens, displaying a server message that "Treasure Hunters report that incredible treasures are located in [dungeon name]." During the event, NPCs in the affected dungeon will be boosted: they'll give 3 to 8x the normal [[XP]] and drop items as if they were T4 to T6 [[patrol]] NPCs. Additionally, lockers in that dungeon will spawns 5x their normal loot until the event ends.
*[[Ares Rocket Silo]]
+
 
 +
== Tier I dungeons ==
 +
 
 +
*[[Arizona]]
 +
*[[Strange Farm]]
 
*[[Toxic Caves]]
 
*[[Toxic Caves]]
*[[Tanker Basement]]
+
*[[Raiders Cave]]
*[[Waterworks]]
+
*[[Infinity mines|Infinity mines Level 1]]
 +
*[[Den Brotherhood of Steel Bunker]]
 +
*[[Sky Tower]] Level 1
 +
 
 +
== Tier II dungeons ==
 +
 
 +
*[[Vault 12]]
 +
*[[The Tunnel]]
 +
*[[Abbey]]
 +
*[[Infinity mines|Infinity mines Level 2]]
 +
*[[Sky Tower]] Level 2
 +
 
 +
== Tier III Dungeons ==
 +
*[[Area 51‎]]
 +
*[[Warehouse‎‎]]
 +
*[[Tanker Basement‎‎]]
 +
*[[The Temple]]
 +
*[[Laboratory X7‎]]
 +
*[[Infinity mines|Infinity mines Level 3]]
 +
*[[Sky Tower]] Level 3
 +
 
 +
== Tier IV Dungeons ==
 +
 
 +
*[[Cathedral‎]]
 +
*[[Mariposa Military Base‎‎]]
 +
*[[Talchem California HQ‎‎]]
 
*[[Glow]]
 
*[[Glow]]
*[[Sierra Military Depot]]  
+
*[[Vault 15‎]]
*[[Slavery Vault]]
+
*[[Waterworks‎‎]]
*[[Area 51]]
+
*[[Slavery Vault‎]]
===Tactics===
+
*[[Hawthorne Military Base]]
 +
*[[Paradise Valley‎]]
 +
*[[Radio Station Bunker‎]]
 +
*[[Blackstone Mansion‎]]
 +
*[[Sierra Antiblast Shelter]]
 +
*[[Infinity mines|Infinity mines Level 4]]
 +
*[[Sky Tower]] Level 4
 +
 
 +
== Tier V Dungeons ==
 +
 
 +
*[[Fake Vault]]
 +
*[[Ares Rocket Silo]]
 +
*[[Vault 13]]
 +
*[[Vault 14]]
 +
*[[Vault 41]]
 +
*[[Vault-Tec HQ]]
 +
*[[Sierra Army Depot]]
 +
*[[Infinity mines|Infinity mines Level 5]]
 +
*[[Sky Tower]] Level 5
 +
 
 +
== Tier VI Dungeons==
 +
 
 +
*[[Poseidon Oil Rig]]
 +
*[[Renesco Secret Shelter]]
 +
*[[Navarro]]
 +
*[[Infinity mines|Infinity mines Level 6]]
 +
*[[Sky Tower]] Level 6
 +
*[[Vault X]]
 +
*[[Lost Hill]]
 +
 
 +
== Instanced dungeons ==
 +
 
 +
[[File:RuinsdungeonOnMap.gif|thumb|A ruins dungeon on the map]]
 +
 
 +
Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for [[contracts]]) ''somewhere'' on the map; it might take a while to find them.
 +
 
 +
Enemies do not respawn in these dungeons.
 +
 
 +
===Dungeon maps===
 +
 
 +
====Map to the farm====
 +
[[File:MapToTheFarm.gif|thumb|Map to the farm]]
 +
This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner.
 +
 
 +
The farm contains average loot, and one locked container that a chance to spawn T3 gear.
 +
 
 +
Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
 +
 
 +
====Map to the settlement====
 +
[[File:MapToTheFarm.gif|thumb|Map to the settlement]]
 +
This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared.
 +
 
 +
Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
 +
 
 +
====Map to Military Base====
 +
[[File:MapToMilitaryBase.gif|thumb|Map to Military Base]]
 +
This spawns a military base occupied by robots. They are not too hard to defeat. Military Base maps are popular (expensive) as they have a chance to spawn SPECIAL/combat [[implants]] in the final room.
 +
 
 +
There are lots of lootable areas, some locked. It might take a while to find all the keys.
 +
 
 +
The settlement lasts for about 24 hours before disappearing from your map. Spawning another one will replace the previous.
 +
 
 +
====Map to the ruins====
 +
[[File:MapToMilitaryBase.gif|thumb|Map to Ruins]]
 +
This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups.
 +
 
 +
The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn [[Upgrade Parts]], Vertibird parts and SPECIAL/combat [[implants]]
 +
 
 +
[[File:RuinsDungeonStairs.gif|400px]]
 +
 
 +
====Map to Interplay Studio====
 +
[[File:Map_to_Interplay_Studio.png|thumb|Map to Interplay Studio]]
 +
 
 +
Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a [[WE stat]] in your inventory.
 +
 
 +
[[File:Interplay_Studio.png|400px]]
 +
 
 +
== NPC builds ==
 +
 
 +
The game builds NPCs by first choosing their class and then selecting items (perks, traits, implants) from the lists below, in the exact order shown.
 +
 
 +
The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Generic perks ('''no class''') 
 +
|-
 +
|
 +
#[[Good Natured]]
 +
#[[Bloody Mess]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Gain Endurance]]
 +
#[[Faster Healing]]
 +
#[[Lifegiver]]
 +
#[[Healer]]
 +
#[[Medic]]
 +
#[[Gunner]]
 +
#[[Hit and Run]]
 +
#[[Gain Charisma]]
 +
#[[Gain Intelligence]]
 +
#[[Synthetic]]
 +
#[[Animal Friend]]
 +
#[[Lone Wanderer]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Death Sense]]
 +
#[[Bonus Ranged Damage]]
 +
#[[More Ranged Damage]]
 +
#[[Claw Module]]
 +
#[[Claw Module]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Alien]] perks 
 +
|-
 +
|
 +
#[[Alien]]
 +
#[[Small Frame]]
 +
#[[Kamikaze]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Right between the Eyes]]
 +
#[[Sharpshooter]]
 +
#[[Awareness]]
 +
#[[Focused Striker]]
 +
#[[Deadeye]]
 +
#[[Bonus Damage Multi]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Better Criticals]]
 +
#[[Spray and Pray]]
 +
#[[Hit the Gaps]]
 +
#[[Aggressive Module]]
 +
#[[Aggressive Module]]
 +
#[[Dragon Module]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Assassin]] perks 
 +
|-
 +
|
 +
#[[Assassin]]
 +
#[[Kamikaze]]
 +
#[[Gain Perception]]
 +
#[[Silent Running]]
 +
#[[Ghost]]
 +
#[[Gain Intelligence]]
 +
#[[Undetected]]
 +
#[[Phantom Presence]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Right between the Eyes]]
 +
#[[Sharpshooter]]
 +
#[[Awareness]]
 +
#[[Better Criticals]]
 +
#[[Spray and Pray]]
 +
#[[Hit the Gaps]]
 +
#[[Synthetic]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[Aggressive Module]]
 +
#[[Aggressive Module]]
 +
#[[Dragon Module]]
 +
#[[Dragon Module]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Bounty Hunter]] perks 
 +
|-
 +
|
 +
#[[Bounty Hunter]]
 +
#[[Finesse]]
 +
#[[Fast Shot]]
 +
#[[Providence]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Better Criticals]]
 +
#[[Spray and Pray]]
 +
#[[Hit the Gaps]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Dragon Module]]
 +
#[[Dragon Module]]
 +
#[[Aggressive Module]]
 +
#[[Aggressive Module]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[Deadeye]]
 +
#[[Focused Striker]]
 +
#[[Bonus Damage Multi]]
 +
#[[Cult of Personality]]
 +
#[[Bonus Battle Stats]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Chosen One]] perks 
 +
|-
 +
|
 +
#[[Chosen One]]
 +
#[[Bloody Mess]]
 +
#[[Chem Reliant]]
 +
#[[Adrenaline Rush]]
 +
#[[Toughness]]
 +
#[[More Ranged Damage]]
 +
#[[Death Sense]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Cowboy]]
 +
#[[Lifegiver]]
 +
#[[Surgeon]]
 +
#[[Unbreakable]]
 +
#[[Firefighter]]
 +
#[[Bonus Battle Stats]]
 +
#[[Muscular Physique]]
 +
#[[Coolheaded]]
 +
#[[Synthetic]]
 +
#[[Bonus Damage Multi]]
 +
#[[Vital Shielding]]
 +
#[[Reinforced Endurance]]
 +
#[[Providence]]
 +
#[[Stonewall]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Long Arms]]
 +
#[[Gain Charisma]]
 +
#[[Nemean Module]]
 +
#[[Dermal Module]]
 +
#[[Phoenix Module]]
 +
#[[Claw Module]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Clone]] perks 
 +
|-
 +
|
 +
#[[Clone]]
 +
#[[Good Natured]]
 +
#[[Gifted]]
 +
#[[Reinforced Endurance]]
 +
#[[Vital Shielding]]
 +
#[[Energy Deflection]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[Atomic Savant]]
 +
#[[Muscular Physique]]
 +
#[[Coolheaded]]
 +
#[[Firefighter]]
 +
#[[Pyromaniac]]
 +
#[[Bonus Battle Stats]]
 +
#[[Iron Limbs]]
 +
#[[Man of Steel]]
 +
#[[Unbreakable]]
 +
#[[Healer]]
 +
#[[Medic]]
 +
#[[Surgeon]]
 +
#[[Dodger]]
 +
#[[Livewire]]
 +
#[[Quick Recovery]]
 +
#[[Gain Endurance]]
 +
#[[Faster Healing]]
 +
#[[Lifegiver]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Combat Master]] perks 
 +
|-
 +
|
 +
#[[Combat Master]]
 +
#[[Bruiser]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
#[[Bonus HtH Damage]]
 +
#[[Bonus HtH Attacks]]
 +
#[[Vampire]]
 +
#[[Hit and Run]]
 +
#[[In Your Face!]]
 +
#[[Better HtH Criticals]]
 +
#[[Gain Strength]]
 +
#[[Dodger]]
 +
#[[Livewire]]
 +
#[[Quick Recovery]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Death Sense]]
 +
#[[Adrenaline Rush]]
 +
#[[Toughness]]
 +
#[[Lethal Protection]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Lone Wanderer]]
 +
#[[Providence]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Cyborg]] perks 
 +
|-
 +
|
 +
#[[Cyborg]]
 +
#[[Bruiser]]
 +
#[[Gifted]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[Nemean Module]]
 +
#[[Nemean Module]]
 +
#[[Nemean Module]]
 +
#[[Dermal Module]]
 +
#[[Dermal Module]]
 +
#[[Dermal Module]]
 +
#[[Phoenix Module]]
 +
#[[Phoenix Module]]
 +
#[[Phoenix Module]]
 +
#[[Firefighter]]
 +
#[[Pyromaniac]]
 +
#[[Bonus Battle Stats]]
 +
#[[More Ranged Damage]]
 +
#[[Bonus Ranged Damage]]
 +
#[[Death Sense]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Deathclaw]] perks 
 +
|-
 +
|
 +
#[[Deathclaw]]
 +
#[[Bruiser]]
 +
#[[Heavy Handed]]
 +
#[[Bonus HtH Damage]]
 +
#[[Gain Strength]]
 +
#[[Vampire]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
#[[Gain Strength]]
 +
#[[Better HtH Criticals]]
 +
#[[In Your Face!]]
 +
#[[Energy Deflection]]
 +
#[[Silent Running]]
 +
#[[Providence]]
 +
#[[Stonewall]]
 +
#[[Vital Shielding]]
 +
#[[Reinforced Endurance]]
 +
#[[Bonus Damage Multi]]
 +
#[[Deadeye]]
 +
#[[Focused Striker]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Tiger Module]]
 +
#[[Tiger Module]]
 +
#[[Claw Module]]
 +
#[[Claw Module]]
 +
#[[Nemean Module]]
 +
#[[Nemean Module]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Infantry]] perks 
 +
|-
 +
|
 +
#[[Infantry]]
 +
#[[Good Natured]]
 +
#[[Bonehead]]
 +
#[[Adrenaline Rush]]
 +
#[[Toughness]]
 +
#[[Lethal Protection]]
 +
#[[Atomic Savant]]
 +
#[[Muscular Physique]]
 +
#[[Coolheaded]]
 +
#[[Gain Endurance]]
 +
#[[Faster Healing]]
 +
#[[Lifegiver]]
 +
#[[Bonus Battle Stats]]
 +
#[[Bonus Damage Multi]]
 +
#[[Reinforced Endurance]]
 +
#[[Vital Shielding]]
 +
#[[Energy Deflection]]
 +
#[[Lone Wanderer]]
 +
#[[Providence]]
 +
#[[Stonewall]]
 +
#[[Unbreakable]]
 +
#[[Man of Steel]]
 +
#[[Iron Limbs]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Healer]]
 +
#[[Medic]]
 +
#[[Surgeon]]
 +
#[[Nemean Module]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Killer]] perks 
 +
|-
 +
|
 +
#[[Killer]]
 +
#[[Small Frame]]
 +
#[[Kamikaze]]
 +
#[[More Ranged Damage]]
 +
#[[Bonus Ranged Damage]]
 +
#[[Death Sense]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Bonus Damage Multi]]
 +
#[[Deadeye]]
 +
#[[Focused Striker]]
 +
#[[Long Arms]]
 +
#[[Bonus AP Regen]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Bonus Battle Stats]]
 +
#[[Better Criticals]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
#[[Gain Perception]]
 +
#[[Silent Running]]
 +
#[[Ghost]]
 +
#[[Undetected]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Leader]] perks 
 +
|-
 +
|
 +
#[[Leader]]
 +
#[[Good Natured]]
 +
#[[Bonehead]]
 +
#[[Unbreakable]]
 +
#[[Man of Steel]]
 +
#[[Iron Limbs]]
 +
#[[Muscular Physique]]
 +
#[[Atomic Savant]]
 +
#[[Coolheaded]]
 +
#[[Lone Wanderer]]
 +
#[[Providence]]
 +
#[[Stonewall]]
 +
#[[Reinforced Endurance]]
 +
#[[Vital Shielding]]
 +
#[[Energy Deflection]]
 +
#[[Party Member]]
 +
#[[Gain Charisma]]
 +
#[[Firefighter]]
 +
#[[Pyromaniac]]
 +
#[[Bonus Battle Stats]]
 +
#[[Adrenaline Rush]]
 +
#[[Toughness]]
 +
#[[Lethal Protection]]
 +
#[[Dodger]]
 +
#[[Livewire]]
 +
#[[Quick Recovery]]
 +
#[[Gain Endurance]]
 +
#[[Faster Healing]]
 +
#[[Lifegiver]]
 +
#[[Long Arms]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Paramedic]] perks 
 +
|-
 +
|
 +
#[[Paramedic]]
 +
#[[Fast Shot]]
 +
#[[Good Natured]]
 +
#[[Heave Ho!]]
 +
#[[Hit and Run]]
 +
#[[Demolition Boy]]
 +
#[[Healer]]
 +
#[[Surgeon]]
 +
#[[Medic]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Bonus HtH Damage]]
 +
#[[Bonus HtH Attacks]]
 +
#[[Vampire]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
#[[Gain Perception]]
 +
#[[Silent Running]]
 +
#[[Ghost]]
 +
#[[Phantom Presence]]
 +
#[[Undetected]]
 +
#[[Gain Intelligence]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Priest]] perks 
 +
|-
 +
|
 +
#[[Priest]]
 +
#[[Fast Metabolism]]
 +
#[[Bonehead]]
 +
#[[Gain Endurance]]
 +
#[[Faster Healing]]
 +
#[[Lifegiver]]
 +
#[[Healer]]
 +
#[[Medic]]
 +
#[[Surgeon]]
 +
#[[Adrenaline Rush]]
 +
#[[Toughness]]
 +
#[[Lethal Protection]]
 +
#[[Reinforced Endurance]]
 +
#[[Vital Shielding]]
 +
#[[Energy Deflection]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
#[[Reinforced Endurance]]
 +
#[[Vital Shielding]]
 +
#[[Energy Deflection]]
 +
#[[Firefighter]]
 +
#[[Iron Limbs]]
 +
#[[Man of Steel]]
 +
#[[Unbreakable]]
 +
#[[Dodger]]
 +
#[[Livewire]]
 +
#[[Quick Recovery]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Action Boy]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Raider]] perks 
 +
|-
 +
|
 +
#[[Raider]]
 +
#[[Small Frame]]
 +
#[[Gifted]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Heave Ho!]]
 +
#[[Hit and Run]]
 +
#[[Demolition Boy]]
 +
#[[Pyromaniac]]
 +
#[[Firefighter]]
 +
#[[Bonus Battle Stats]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
#[[Gain Perception]]
 +
#[[Silent Running]]
 +
#[[Ghost]]
 +
#[[Dodger]]
 +
#[[Livewire]]
 +
#[[Quick Recovery]]
 +
#[[Phantom Presence]]
 +
#[[Undetected]]
 +
#[[Gain Intelligence]]
 +
#[[Living Anatomy]]
 +
#[[Weapon Handling]]
 +
#[[Gunner]]
 +
#[[Right between the Eyes]]
 +
#[[Sharpshooter]]
 +
#[[Awareness]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Random Boy]] perks 
 +
|-
 +
|
 +
#[[Random Boy]]
 +
#[[Gifted]]
 +
#[[Bruiser]]
 +
#[[More Critical]]
 +
#[[Even More Criticals]]
 +
#[[Gain Luck]]
 +
#[[More Ranged Damage]]
 +
#[[Bonus Ranged Damage]]
 +
#[[Death Sense]]
 +
#[[Adrenaline Rush]]
 +
#[[Toughness]]
 +
#[[Lethal Protection]]
 +
#[[Lone Wanderer]]
 +
#[[Providence]]
 +
#[[Stonewall]]
 +
#[[Focused Striker]]
 +
#[[Deadeye]]
 +
#[[Bonus Damage Multi]]
 +
#[[Atomic Savant]]
 +
#[[Muscular Physique]]
 +
#[[Coolheaded]]
 +
#[[Firefighter]]
 +
#[[Pyromaniac]]
 +
#[[Bonus Battle Stats]]
 +
#[[Iron Limbs]]
 +
#[[Man of Steel]]
 +
#[[Unbreakable]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Regulator]] perks 
 +
|-
 +
|
 +
#[[Regulator]]
 +
#[[One Hander]]
 +
#[[Kamikaze]]
 +
#[[Good Natured]]
 +
#[[Gifted]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[Claw Module]]
 +
#[[Claw Module]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[More Ranged Damage]]
 +
#[[Bonus Ranged Damage]]
 +
#[[Death Sense]]
 +
#[[Reinforced Endurance]]
 +
#[[Vital Shielding]]
 +
#[[Energy Deflection]]
 +
#[[Atomic Savant]]
 +
#[[Muscular Physique]]
 +
#[[Coolheaded]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Scout]] perks 
 +
|-
 +
|
 +
#[[Scout]]
 +
#[[Kamikaze]]
 +
#[[Gifted]]
 +
#[[Silent Running]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Right between the Eyes]]
 +
#[[Sharpshooter]]
 +
#[[Awareness]]
 +
#[[Better Criticals]]
 +
#[[Spray and Pray]]
 +
#[[Hit the Gaps]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[Bonus Damage Multi]]
 +
#[[Deadeye]]
 +
#[[Focused Striker]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[Dragon Module]]
 +
#[[Dragon Module]]
 +
#[[Aggressive Module]]
 +
#[[Aggressive Module]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
#[[Gain Perception]]
 +
#[[Ghost]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Sniper]] perks 
 +
|-
 +
|
 +
#[[Sniper]]
 +
#[[Kamikaze]]
 +
#[[Small Frame]]
 +
#[[Gain Luck]]
 +
#[[More Critical]]
 +
#[[Even More Criticals]]
 +
#[[Hit the Gaps]]
 +
#[[Better Criticals]]
 +
#[[Spray and Pray]]
 +
#[[Awareness]]
 +
#[[Sharpshooter]]
 +
#[[Right between the Eyes]]
 +
#[[Bonus Damage Multi]]
 +
#[[Deadeye]]
 +
#[[Focused Striker]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[Aggressive Module]]
 +
#[[Aggressive Module]]
 +
#[[Dragon Module]]
 +
#[[Dragon Module]]
 +
#[[Long Arms]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Bonus Battle Stats]]
 +
#[[Bonus AP Regen]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Soldier]] perks 
 +
|-
 +
|
 +
#[[Soldier]]
 +
#[[Gifted]]
 +
#[[Bruiser]]
 +
#[[Firefighter]]
 +
#[[Pyromaniac]]
 +
#[[Bonus Battle Stats]]
 +
#[[Gain Endurance]]
 +
#[[Faster Healing]]
 +
#[[Lifegiver]]
 +
#[[Heave Ho!]]
 +
#[[Hit and Run]]
 +
#[[Demolition Boy]]
 +
#[[Reinforced Endurance]]
 +
#[[Vital Shielding]]
 +
#[[Energy Deflection]]
 +
#[[Iron Limbs]]
 +
#[[Man of Steel]]
 +
#[[Unbreakable]]
 +
#[[Living Anatomy]]
 +
#[[Weapon Handling]]
 +
#[[Gunner]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Bonus HtH Damage]]
 +
#[[Bonus HtH Attacks]]
 +
#[[Vampire]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Super Mutant]] perks 
 +
|-
 +
|
 +
#[[Super Mutant]]
 +
#[[Fast Metabolism]]
 +
#[[Loner]]
 +
#[[Gain Endurance]]
 +
#[[Faster Healing]]
 +
#[[Lifegiver]]
 +
#[[Adrenaline Rush]]
 +
#[[Toughness]]
 +
#[[Lethal Protection]]
 +
#[[Lone Wanderer]]
 +
#[[Stonewall]]
 +
#[[Providence]]
 +
#[[Energy Deflection]]
 +
#[[Vital Shielding]]
 +
#[[Reinforced Endurance]]
 +
#[[Unbreakable]]
 +
#[[Man of Steel]]
 +
#[[Iron Limbs]]
 +
#[[Muscular Physique]]
 +
#[[Long Arms]]
 +
#[[Dodger]]
 +
#[[Livewire]]
 +
#[[Quick Recovery]]
 +
#[[Gain Perception]]
 +
#[[Bonus AP Regen]]
 +
#[[Quick Pockets]]
 +
#[[Earlier Sequence]]
 +
#[[Synthetic]]
 +
#[[Cybernetic Eye]]
 +
#[[Action Boy]]
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| [[Wrecker]] perks 
 +
|-
 +
|
 +
#[[Wrecker]]
 +
#[[Fast Shot]]
 +
#[[Kamikaze]]
 +
#[[Weapon Handling]]
 +
#[[Living Anatomy]]
 +
#[[Gunner]]
 +
#[[Firefighter]]
 +
#[[Pyromaniac]]
 +
#[[Bonus Battle Stats]]
 +
#[[Bonus Move]]
 +
#[[Action Boy]]
 +
#[[Gain Agility]]
 +
#[[Bonus Rate of Fire]]
 +
#[[Fast Attacks]]
 +
#[[Cowboy]]
 +
#[[Even More Criticals]]
 +
#[[More Critical]]
 +
#[[Gain Luck]]
 +
#[[Cybernetic Eye]]
 +
#[[Synthetic]]
 +
#[[Gain Implants]]
 +
#[[EMP Shield]]
 +
#[[EMP Shield]]
 +
#[[Focused Striker]]
 +
#[[Deadeye]]
 +
#[[Bonus Damage Multi]]
 +
#[[Cult of Personality]]
 +
#[[Long Arms]]
 +
#[[Crasher]]
 +
#[[Baiter]]
 +
|}
 +
 
 +
[[Category:Dungeons| ]]

Latest revision as of 00:46, 22 April 2026

Dungeons are locations with nothing but a large amount of hostile NPCs that typically drop better loot than can be found in random encounters.

  • Most dungeon locations are public, which means your PvE adventure can quickly turn into a PvP battle.
  • The higher the tier of the dungeon, the better the loot.
  • Many dungeons have an exclusive T4 part that they can be target-farmed for.
  • Dungeon NPCs respawn ~20 to 30 minutes after being killed.
    • For NPC builds, see below.
  • Dungeon lockers get refilled with loot 30 to 60 minutes after being opened.
  • Every 6 hours or so, an "Incredible Treasures" event happens, displaying a server message that "Treasure Hunters report that incredible treasures are located in [dungeon name]." During the event, NPCs in the affected dungeon will be boosted: they'll give 3 to 8x the normal XP and drop items as if they were T4 to T6 patrol NPCs. Additionally, lockers in that dungeon will spawns 5x their normal loot until the event ends.

Tier I dungeons

Tier II dungeons

Tier III Dungeons

Tier IV Dungeons

Tier V Dungeons

Tier VI Dungeons

Instanced dungeons

A ruins dungeon on the map

Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for contracts) somewhere on the map; it might take a while to find them.

Enemies do not respawn in these dungeons.

Dungeon maps

Map to the farm

Map to the farm

This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner.

The farm contains average loot, and one locked container that a chance to spawn T3 gear.

Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.

Map to the settlement

Map to the settlement

This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared.

Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.

Map to Military Base

Map to Military Base

This spawns a military base occupied by robots. They are not too hard to defeat. Military Base maps are popular (expensive) as they have a chance to spawn SPECIAL/combat implants in the final room.

There are lots of lootable areas, some locked. It might take a while to find all the keys.

The settlement lasts for about 24 hours before disappearing from your map. Spawning another one will replace the previous.

Map to the ruins

Map to Ruins

This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups.

The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn Upgrade Parts, Vertibird parts and SPECIAL/combat implants

RuinsDungeonStairs.gif

Map to Interplay Studio

Map to Interplay Studio

Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a WE stat in your inventory.

Interplay Studio.png

NPC builds

The game builds NPCs by first choosing their class and then selecting items (perks, traits, implants) from the lists below, in the exact order shown.

The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.

Generic perks (no class
  1. Good Natured
  2. Bloody Mess
  3. Bonus Move
  4. Action Boy
  5. Gain Agility
  6. Gain Endurance
  7. Faster Healing
  8. Lifegiver
  9. Healer
  10. Medic
  11. Gunner
  12. Hit and Run
  13. Gain Charisma
  14. Gain Intelligence
  15. Synthetic
  16. Animal Friend
  17. Lone Wanderer
  18. Bonus AP Regen
  19. Quick Pockets
  20. Earlier Sequence
  21. Long Arms
  22. Crasher
  23. Even More Criticals
  24. More Critical
  25. Gain Luck
  26. Death Sense
  27. Bonus Ranged Damage
  28. More Ranged Damage
  29. Claw Module
  30. Claw Module
Alien perks 
  1. Alien
  2. Small Frame
  3. Kamikaze
  4. Even More Criticals
  5. More Critical
  6. Gain Luck
  7. Bonus Rate of Fire
  8. Fast Attacks
  9. Cowboy
  10. Right between the Eyes
  11. Sharpshooter
  12. Awareness
  13. Focused Striker
  14. Deadeye
  15. Bonus Damage Multi
  16. Cybernetic Eye
  17. Synthetic
  18. Gain Implants
  19. Bonus AP Regen
  20. Quick Pockets
  21. Earlier Sequence
  22. Bonus Move
  23. Action Boy
  24. Gain Agility
  25. Better Criticals
  26. Spray and Pray
  27. Hit the Gaps
  28. Aggressive Module
  29. Aggressive Module
  30. Dragon Module
Assassin perks 
  1. Assassin
  2. Kamikaze
  3. Gain Perception
  4. Silent Running
  5. Ghost
  6. Gain Intelligence
  7. Undetected
  8. Phantom Presence
  9. Long Arms
  10. Crasher
  11. Baiter
  12. Bonus Rate of Fire
  13. Fast Attacks
  14. Cowboy
  15. Even More Criticals
  16. More Critical
  17. Gain Luck
  18. Right between the Eyes
  19. Sharpshooter
  20. Awareness
  21. Better Criticals
  22. Spray and Pray
  23. Hit the Gaps
  24. Synthetic
  25. EMP Shield
  26. EMP Shield
  27. Aggressive Module
  28. Aggressive Module
  29. Dragon Module
  30. Dragon Module
Bounty Hunter perks 
  1. Bounty Hunter
  2. Finesse
  3. Fast Shot
  4. Providence
  5. Even More Criticals
  6. More Critical
  7. Gain Luck
  8. Better Criticals
  9. Spray and Pray
  10. Hit the Gaps
  11. Bonus Rate of Fire
  12. Fast Attacks
  13. Cowboy
  14. Bonus Move
  15. Action Boy
  16. Gain Agility
  17. Dragon Module
  18. Dragon Module
  19. Aggressive Module
  20. Aggressive Module
  21. Cybernetic Eye
  22. Synthetic
  23. Gain Implants
  24. EMP Shield
  25. EMP Shield
  26. Deadeye
  27. Focused Striker
  28. Bonus Damage Multi
  29. Cult of Personality
  30. Bonus Battle Stats
Chosen One perks 
  1. Chosen One
  2. Bloody Mess
  3. Chem Reliant
  4. Adrenaline Rush
  5. Toughness
  6. More Ranged Damage
  7. Death Sense
  8. Bonus Rate of Fire
  9. Cowboy
  10. Lifegiver
  11. Surgeon
  12. Unbreakable
  13. Firefighter
  14. Bonus Battle Stats
  15. Muscular Physique
  16. Coolheaded
  17. Synthetic
  18. Bonus Damage Multi
  19. Vital Shielding
  20. Reinforced Endurance
  21. Providence
  22. Stonewall
  23. Bonus AP Regen
  24. Quick Pockets
  25. Long Arms
  26. Gain Charisma
  27. Nemean Module
  28. Dermal Module
  29. Phoenix Module
  30. Claw Module
Clone perks 
  1. Clone
  2. Good Natured
  3. Gifted
  4. Reinforced Endurance
  5. Vital Shielding
  6. Energy Deflection
  7. Cybernetic Eye
  8. Synthetic
  9. Gain Implants
  10. Atomic Savant
  11. Muscular Physique
  12. Coolheaded
  13. Firefighter
  14. Pyromaniac
  15. Bonus Battle Stats
  16. Iron Limbs
  17. Man of Steel
  18. Unbreakable
  19. Healer
  20. Medic
  21. Surgeon
  22. Dodger
  23. Livewire
  24. Quick Recovery
  25. Gain Endurance
  26. Faster Healing
  27. Lifegiver
  28. Bonus Move
  29. Action Boy
  30. Gain Agility
Combat Master perks 
  1. Combat Master
  2. Bruiser
  3. Even More Criticals
  4. More Critical
  5. Gain Luck
  6. Long Arms
  7. Crasher
  8. Baiter
  9. Bonus HtH Damage
  10. Bonus HtH Attacks
  11. Vampire
  12. Hit and Run
  13. In Your Face!
  14. Better HtH Criticals
  15. Gain Strength
  16. Dodger
  17. Livewire
  18. Quick Recovery
  19. Bonus Rate of Fire
  20. Fast Attacks
  21. Cowboy
  22. Death Sense
  23. Adrenaline Rush
  24. Toughness
  25. Lethal Protection
  26. Bonus Move
  27. Action Boy
  28. Gain Agility
  29. Lone Wanderer
  30. Providence
Cyborg perks 
  1. Cyborg
  2. Bruiser
  3. Gifted
  4. Cybernetic Eye
  5. Synthetic
  6. Gain Implants
  7. EMP Shield
  8. EMP Shield
  9. EMP Shield
  10. Nemean Module
  11. Nemean Module
  12. Nemean Module
  13. Dermal Module
  14. Dermal Module
  15. Dermal Module
  16. Phoenix Module
  17. Phoenix Module
  18. Phoenix Module
  19. Firefighter
  20. Pyromaniac
  21. Bonus Battle Stats
  22. More Ranged Damage
  23. Bonus Ranged Damage
  24. Death Sense
  25. Bonus Rate of Fire
  26. Fast Attacks
  27. Cowboy
  28. Bonus AP Regen
  29. Quick Pockets
  30. Earlier Sequence
Deathclaw perks 
  1. Deathclaw
  2. Bruiser
  3. Heavy Handed
  4. Bonus HtH Damage
  5. Gain Strength
  6. Vampire
  7. Long Arms
  8. Crasher
  9. Baiter
  10. Gain Strength
  11. Better HtH Criticals
  12. In Your Face!
  13. Energy Deflection
  14. Silent Running
  15. Providence
  16. Stonewall
  17. Vital Shielding
  18. Reinforced Endurance
  19. Bonus Damage Multi
  20. Deadeye
  21. Focused Striker
  22. Even More Criticals
  23. More Critical
  24. Gain Luck
  25. Tiger Module
  26. Tiger Module
  27. Claw Module
  28. Claw Module
  29. Nemean Module
  30. Nemean Module
Infantry perks 
  1. Infantry
  2. Good Natured
  3. Bonehead
  4. Adrenaline Rush
  5. Toughness
  6. Lethal Protection
  7. Atomic Savant
  8. Muscular Physique
  9. Coolheaded
  10. Gain Endurance
  11. Faster Healing
  12. Lifegiver
  13. Bonus Battle Stats
  14. Bonus Damage Multi
  15. Reinforced Endurance
  16. Vital Shielding
  17. Energy Deflection
  18. Lone Wanderer
  19. Providence
  20. Stonewall
  21. Unbreakable
  22. Man of Steel
  23. Iron Limbs
  24. Bonus Move
  25. Action Boy
  26. Gain Agility
  27. Healer
  28. Medic
  29. Surgeon
  30. Nemean Module
Killer perks 
  1. Killer
  2. Small Frame
  3. Kamikaze
  4. More Ranged Damage
  5. Bonus Ranged Damage
  6. Death Sense
  7. Bonus Rate of Fire
  8. Fast Attacks
  9. Cowboy
  10. Bonus Damage Multi
  11. Deadeye
  12. Focused Striker
  13. Long Arms
  14. Bonus AP Regen
  15. Even More Criticals
  16. More Critical
  17. Gain Luck
  18. Bonus Battle Stats
  19. Better Criticals
  20. Bonus Move
  21. Action Boy
  22. Gain Agility
  23. Quick Pockets
  24. Earlier Sequence
  25. Crasher
  26. Baiter
  27. Gain Perception
  28. Silent Running
  29. Ghost
  30. Undetected
Leader perks 
  1. Leader
  2. Good Natured
  3. Bonehead
  4. Unbreakable
  5. Man of Steel
  6. Iron Limbs
  7. Muscular Physique
  8. Atomic Savant
  9. Coolheaded
  10. Lone Wanderer
  11. Providence
  12. Stonewall
  13. Reinforced Endurance
  14. Vital Shielding
  15. Energy Deflection
  16. Party Member
  17. Gain Charisma
  18. Firefighter
  19. Pyromaniac
  20. Bonus Battle Stats
  21. Adrenaline Rush
  22. Toughness
  23. Lethal Protection
  24. Dodger
  25. Livewire
  26. Quick Recovery
  27. Gain Endurance
  28. Faster Healing
  29. Lifegiver
  30. Long Arms
Paramedic perks 
  1. Paramedic
  2. Fast Shot
  3. Good Natured
  4. Heave Ho!
  5. Hit and Run
  6. Demolition Boy
  7. Healer
  8. Surgeon
  9. Medic
  10. Bonus Rate of Fire
  11. Fast Attacks
  12. Cowboy
  13. Bonus Move
  14. Action Boy
  15. Gain Agility
  16. Bonus HtH Damage
  17. Bonus HtH Attacks
  18. Vampire
  19. Bonus AP Regen
  20. Quick Pockets
  21. Earlier Sequence
  22. Long Arms
  23. Crasher
  24. Baiter
  25. Gain Perception
  26. Silent Running
  27. Ghost
  28. Phantom Presence
  29. Undetected
  30. Gain Intelligence
Priest perks 
  1. Priest
  2. Fast Metabolism
  3. Bonehead
  4. Gain Endurance
  5. Faster Healing
  6. Lifegiver
  7. Healer
  8. Medic
  9. Surgeon
  10. Adrenaline Rush
  11. Toughness
  12. Lethal Protection
  13. Reinforced Endurance
  14. Vital Shielding
  15. Energy Deflection
  16. Bonus AP Regen
  17. Quick Pockets
  18. Earlier Sequence
  19. Reinforced Endurance
  20. Vital Shielding
  21. Energy Deflection
  22. Firefighter
  23. Iron Limbs
  24. Man of Steel
  25. Unbreakable
  26. Dodger
  27. Livewire
  28. Quick Recovery
  29. Bonus Rate of Fire
  30. Action Boy
Raider perks 
  1. Raider
  2. Small Frame
  3. Gifted
  4. Bonus Move
  5. Action Boy
  6. Gain Agility
  7. Heave Ho!
  8. Hit and Run
  9. Demolition Boy
  10. Pyromaniac
  11. Firefighter
  12. Bonus Battle Stats
  13. Long Arms
  14. Crasher
  15. Baiter
  16. Gain Perception
  17. Silent Running
  18. Ghost
  19. Dodger
  20. Livewire
  21. Quick Recovery
  22. Phantom Presence
  23. Undetected
  24. Gain Intelligence
  25. Living Anatomy
  26. Weapon Handling
  27. Gunner
  28. Right between the Eyes
  29. Sharpshooter
  30. Awareness
Random Boy perks 
  1. Random Boy
  2. Gifted
  3. Bruiser
  4. More Critical
  5. Even More Criticals
  6. Gain Luck
  7. More Ranged Damage
  8. Bonus Ranged Damage
  9. Death Sense
  10. Adrenaline Rush
  11. Toughness
  12. Lethal Protection
  13. Lone Wanderer
  14. Providence
  15. Stonewall
  16. Focused Striker
  17. Deadeye
  18. Bonus Damage Multi
  19. Atomic Savant
  20. Muscular Physique
  21. Coolheaded
  22. Firefighter
  23. Pyromaniac
  24. Bonus Battle Stats
  25. Iron Limbs
  26. Man of Steel
  27. Unbreakable
  28. Bonus Move
  29. Action Boy
  30. Gain Agility
Regulator perks 
  1. Regulator
  2. One Hander
  3. Kamikaze
  4. Good Natured
  5. Gifted
  6. Bonus Rate of Fire
  7. Fast Attacks
  8. Cowboy
  9. Cybernetic Eye
  10. Synthetic
  11. Gain Implants
  12. EMP Shield
  13. EMP Shield
  14. Claw Module
  15. Claw Module
  16. Bonus AP Regen
  17. Quick Pockets
  18. Earlier Sequence
  19. Bonus Move
  20. Action Boy
  21. Gain Agility
  22. More Ranged Damage
  23. Bonus Ranged Damage
  24. Death Sense
  25. Reinforced Endurance
  26. Vital Shielding
  27. Energy Deflection
  28. Atomic Savant
  29. Muscular Physique
  30. Coolheaded
Scout perks 
  1. Scout
  2. Kamikaze
  3. Gifted
  4. Silent Running
  5. Even More Criticals
  6. More Critical
  7. Gain Luck
  8. Right between the Eyes
  9. Sharpshooter
  10. Awareness
  11. Better Criticals
  12. Spray and Pray
  13. Hit the Gaps
  14. Cybernetic Eye
  15. Synthetic
  16. Gain Implants
  17. Bonus Damage Multi
  18. Deadeye
  19. Focused Striker
  20. EMP Shield
  21. EMP Shield
  22. Dragon Module
  23. Dragon Module
  24. Aggressive Module
  25. Aggressive Module
  26. Long Arms
  27. Crasher
  28. Baiter
  29. Gain Perception
  30. Ghost
Sniper perks 
  1. Sniper
  2. Kamikaze
  3. Small Frame
  4. Gain Luck
  5. More Critical
  6. Even More Criticals
  7. Hit the Gaps
  8. Better Criticals
  9. Spray and Pray
  10. Awareness
  11. Sharpshooter
  12. Right between the Eyes
  13. Bonus Damage Multi
  14. Deadeye
  15. Focused Striker
  16. Cybernetic Eye
  17. Synthetic
  18. Gain Implants
  19. EMP Shield
  20. EMP Shield
  21. Aggressive Module
  22. Aggressive Module
  23. Dragon Module
  24. Dragon Module
  25. Long Arms
  26. Bonus Move
  27. Action Boy
  28. Gain Agility
  29. Bonus Battle Stats
  30. Bonus AP Regen
Soldier perks 
  1. Soldier
  2. Gifted
  3. Bruiser
  4. Firefighter
  5. Pyromaniac
  6. Bonus Battle Stats
  7. Gain Endurance
  8. Faster Healing
  9. Lifegiver
  10. Heave Ho!
  11. Hit and Run
  12. Demolition Boy
  13. Reinforced Endurance
  14. Vital Shielding
  15. Energy Deflection
  16. Iron Limbs
  17. Man of Steel
  18. Unbreakable
  19. Living Anatomy
  20. Weapon Handling
  21. Gunner
  22. Bonus Move
  23. Action Boy
  24. Gain Agility
  25. Bonus HtH Damage
  26. Bonus HtH Attacks
  27. Vampire
  28. Long Arms
  29. Crasher
  30. Baiter
Super Mutant perks 
  1. Super Mutant
  2. Fast Metabolism
  3. Loner
  4. Gain Endurance
  5. Faster Healing
  6. Lifegiver
  7. Adrenaline Rush
  8. Toughness
  9. Lethal Protection
  10. Lone Wanderer
  11. Stonewall
  12. Providence
  13. Energy Deflection
  14. Vital Shielding
  15. Reinforced Endurance
  16. Unbreakable
  17. Man of Steel
  18. Iron Limbs
  19. Muscular Physique
  20. Long Arms
  21. Dodger
  22. Livewire
  23. Quick Recovery
  24. Gain Perception
  25. Bonus AP Regen
  26. Quick Pockets
  27. Earlier Sequence
  28. Synthetic
  29. Cybernetic Eye
  30. Action Boy
Wrecker perks 
  1. Wrecker
  2. Fast Shot
  3. Kamikaze
  4. Weapon Handling
  5. Living Anatomy
  6. Gunner
  7. Firefighter
  8. Pyromaniac
  9. Bonus Battle Stats
  10. Bonus Move
  11. Action Boy
  12. Gain Agility
  13. Bonus Rate of Fire
  14. Fast Attacks
  15. Cowboy
  16. Even More Criticals
  17. More Critical
  18. Gain Luck
  19. Cybernetic Eye
  20. Synthetic
  21. Gain Implants
  22. EMP Shield
  23. EMP Shield
  24. Focused Striker
  25. Deadeye
  26. Bonus Damage Multi
  27. Cult of Personality
  28. Long Arms
  29. Crasher
  30. Baiter