Difference between revisions of "Dungeons"
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| − | + | '''Dungeons''' are locations with nothing but a large amount of hostile NPCs that typically [[Loot Drop|drop better loot]] than can be found in random encounters. | |
| − | |||
| − | * | + | *Most dungeon locations are public, which means your PvE adventure can quickly turn into a PvP battle. |
| − | * | + | *The higher the tier of the dungeon, the better the loot. |
| − | * | + | *Many dungeons have an exclusive [[T4 part]] that they can be target-farmed for. |
| + | *Dungeon [[NPC]]s respawn ~20 to 30 minutes after being killed. | ||
| + | **For NPC builds, see '''[[#NPC builds|below]]'''. | ||
| + | *Dungeon lockers get refilled with loot 30 to 60 minutes after being opened. | ||
| + | *Every 6 hours or so, an "Incredible Treasures" event happens, displaying a server message that "Treasure Hunters report that incredible treasures are located in [dungeon name]." During the event, NPCs in the affected dungeon will be boosted: they'll give 3 to 8x the normal [[XP]] and drop items as if they were T4 to T6 [[patrol]] NPCs. Additionally, lockers in that dungeon will spawns 5x their normal loot until the event ends. | ||
| − | + | == Tier I dungeons == | |
| − | |||
| − | + | *[[Arizona]] | |
*[[Strange Farm]] | *[[Strange Farm]] | ||
*[[Toxic Caves]] | *[[Toxic Caves]] | ||
| Line 15: | Line 17: | ||
*[[Infinity mines|Infinity mines Level 1]] | *[[Infinity mines|Infinity mines Level 1]] | ||
*[[Den Brotherhood of Steel Bunker]] | *[[Den Brotherhood of Steel Bunker]] | ||
| − | ==Tier II | + | *[[Sky Tower]] Level 1 |
| + | |||
| + | == Tier II dungeons == | ||
| + | |||
*[[Vault 12]] | *[[Vault 12]] | ||
*[[The Tunnel]] | *[[The Tunnel]] | ||
*[[Abbey]] | *[[Abbey]] | ||
*[[Infinity mines|Infinity mines Level 2]] | *[[Infinity mines|Infinity mines Level 2]] | ||
| − | ==Tier III Dungeons== | + | *[[Sky Tower]] Level 2 |
| + | |||
| + | == Tier III Dungeons == | ||
*[[Area 51]] | *[[Area 51]] | ||
*[[Warehouse]] | *[[Warehouse]] | ||
| Line 27: | Line 34: | ||
*[[Laboratory X7]] | *[[Laboratory X7]] | ||
*[[Infinity mines|Infinity mines Level 3]] | *[[Infinity mines|Infinity mines Level 3]] | ||
| − | ==Tier IV Dungeons== | + | *[[Sky Tower]] Level 3 |
| + | |||
| + | == Tier IV Dungeons == | ||
| + | |||
*[[Cathedral]] | *[[Cathedral]] | ||
*[[Mariposa Military Base]] | *[[Mariposa Military Base]] | ||
| Line 41: | Line 51: | ||
*[[Sierra Antiblast Shelter]] | *[[Sierra Antiblast Shelter]] | ||
*[[Infinity mines|Infinity mines Level 4]] | *[[Infinity mines|Infinity mines Level 4]] | ||
| − | == Tier V Dungeons== | + | *[[Sky Tower]] Level 4 |
| + | |||
| + | == Tier V Dungeons == | ||
| + | |||
*[[Fake Vault]] | *[[Fake Vault]] | ||
*[[Ares Rocket Silo]] | *[[Ares Rocket Silo]] | ||
| Line 50: | Line 63: | ||
*[[Sierra Army Depot]] | *[[Sierra Army Depot]] | ||
*[[Infinity mines|Infinity mines Level 5]] | *[[Infinity mines|Infinity mines Level 5]] | ||
| + | *[[Sky Tower]] Level 5 | ||
| + | |||
== Tier VI Dungeons== | == Tier VI Dungeons== | ||
| + | |||
*[[Poseidon Oil Rig]] | *[[Poseidon Oil Rig]] | ||
*[[Renesco Secret Shelter]] | *[[Renesco Secret Shelter]] | ||
*[[Navarro]] | *[[Navarro]] | ||
*[[Infinity mines|Infinity mines Level 6]] | *[[Infinity mines|Infinity mines Level 6]] | ||
| + | *[[Sky Tower]] Level 6 | ||
| + | *[[Vault X]] | ||
| + | *[[Lost Hill]] | ||
| + | |||
| + | == Instanced dungeons == | ||
| + | |||
| + | [[File:RuinsdungeonOnMap.gif|thumb|A ruins dungeon on the map]] | ||
| + | |||
| + | Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for [[contracts]]) ''somewhere'' on the map; it might take a while to find them. | ||
| + | |||
| + | Enemies do not respawn in these dungeons. | ||
| + | |||
| + | ===Dungeon maps=== | ||
| + | |||
| + | ====Map to the farm==== | ||
| + | [[File:MapToTheFarm.gif|thumb|Map to the farm]] | ||
| + | This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner. | ||
| + | |||
| + | The farm contains average loot, and one locked container that a chance to spawn T3 gear. | ||
| + | |||
| + | Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes. | ||
| + | |||
| + | ====Map to the settlement==== | ||
| + | [[File:MapToTheFarm.gif|thumb|Map to the settlement]] | ||
| + | This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared. | ||
| + | |||
| + | Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes. | ||
| + | |||
| + | ====Map to Military Base==== | ||
| + | [[File:MapToMilitaryBase.gif|thumb|Map to Military Base]] | ||
| + | This spawns a military base occupied by robots. They are not too hard to defeat. Military Base maps are popular (expensive) as they have a chance to spawn SPECIAL/combat [[implants]] in the final room. | ||
| + | |||
| + | There are lots of lootable areas, some locked. It might take a while to find all the keys. | ||
| + | |||
| + | The settlement lasts for about 24 hours before disappearing from your map. Spawning another one will replace the previous. | ||
| + | |||
| + | ====Map to the ruins==== | ||
| + | [[File:MapToMilitaryBase.gif|thumb|Map to Ruins]] | ||
| + | This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups. | ||
| + | |||
| + | The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn [[Upgrade Parts]], Vertibird parts and SPECIAL/combat [[implants]] | ||
| + | |||
| + | [[File:RuinsDungeonStairs.gif|400px]] | ||
| + | |||
| + | ====Map to Interplay Studio==== | ||
| + | [[File:Map_to_Interplay_Studio.png|thumb|Map to Interplay Studio]] | ||
| + | |||
| + | Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a [[WE stat]] in your inventory. | ||
| + | |||
| + | [[File:Interplay_Studio.png|400px]] | ||
| + | |||
| + | == NPC builds == | ||
| + | |||
| + | The game builds NPCs by first choosing their class and then selecting items (perks, traits, implants) from the lists below, in the exact order shown. | ||
| + | |||
| + | The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in. | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | Generic perks ('''no class''') | ||
| + | |- | ||
| + | | | ||
| + | #[[Good Natured]] | ||
| + | #[[Bloody Mess]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Gain Endurance]] | ||
| + | #[[Faster Healing]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Healer]] | ||
| + | #[[Medic]] | ||
| + | #[[Gunner]] | ||
| + | #[[Hit and Run]] | ||
| + | #[[Gain Charisma]] | ||
| + | #[[Gain Intelligence]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Animal Friend]] | ||
| + | #[[Lone Wanderer]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Death Sense]] | ||
| + | #[[Bonus Ranged Damage]] | ||
| + | #[[More Ranged Damage]] | ||
| + | #[[Claw Module]] | ||
| + | #[[Claw Module]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Alien]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Alien]] | ||
| + | #[[Small Frame]] | ||
| + | #[[Kamikaze]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Right between the Eyes]] | ||
| + | #[[Sharpshooter]] | ||
| + | #[[Awareness]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Better Criticals]] | ||
| + | #[[Spray and Pray]] | ||
| + | #[[Hit the Gaps]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Dragon Module]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Assassin]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Assassin]] | ||
| + | #[[Kamikaze]] | ||
| + | #[[Gain Perception]] | ||
| + | #[[Silent Running]] | ||
| + | #[[Ghost]] | ||
| + | #[[Gain Intelligence]] | ||
| + | #[[Undetected]] | ||
| + | #[[Phantom Presence]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Right between the Eyes]] | ||
| + | #[[Sharpshooter]] | ||
| + | #[[Awareness]] | ||
| + | #[[Better Criticals]] | ||
| + | #[[Spray and Pray]] | ||
| + | #[[Hit the Gaps]] | ||
| + | #[[Synthetic]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Dragon Module]] | ||
| + | #[[Dragon Module]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Bounty Hunter]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Bounty Hunter]] | ||
| + | #[[Finesse]] | ||
| + | #[[Fast Shot]] | ||
| + | #[[Providence]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Better Criticals]] | ||
| + | #[[Spray and Pray]] | ||
| + | #[[Hit the Gaps]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Dragon Module]] | ||
| + | #[[Dragon Module]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Cult of Personality]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Chosen One]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Chosen One]] | ||
| + | #[[Bloody Mess]] | ||
| + | #[[Chem Reliant]] | ||
| + | #[[Adrenaline Rush]] | ||
| + | #[[Toughness]] | ||
| + | #[[More Ranged Damage]] | ||
| + | #[[Death Sense]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Surgeon]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Muscular Physique]] | ||
| + | #[[Coolheaded]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Providence]] | ||
| + | #[[Stonewall]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Gain Charisma]] | ||
| + | #[[Nemean Module]] | ||
| + | #[[Dermal Module]] | ||
| + | #[[Phoenix Module]] | ||
| + | #[[Claw Module]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Clone]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Clone]] | ||
| + | #[[Good Natured]] | ||
| + | #[[Gifted]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[Atomic Savant]] | ||
| + | #[[Muscular Physique]] | ||
| + | #[[Coolheaded]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Pyromaniac]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Iron Limbs]] | ||
| + | #[[Man of Steel]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Healer]] | ||
| + | #[[Medic]] | ||
| + | #[[Surgeon]] | ||
| + | #[[Dodger]] | ||
| + | #[[Livewire]] | ||
| + | #[[Quick Recovery]] | ||
| + | #[[Gain Endurance]] | ||
| + | #[[Faster Healing]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Combat Master]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Combat Master]] | ||
| + | #[[Bruiser]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | #[[Bonus HtH Damage]] | ||
| + | #[[Bonus HtH Attacks]] | ||
| + | #[[Vampire]] | ||
| + | #[[Hit and Run]] | ||
| + | #[[In Your Face!]] | ||
| + | #[[Better HtH Criticals]] | ||
| + | #[[Gain Strength]] | ||
| + | #[[Dodger]] | ||
| + | #[[Livewire]] | ||
| + | #[[Quick Recovery]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Death Sense]] | ||
| + | #[[Adrenaline Rush]] | ||
| + | #[[Toughness]] | ||
| + | #[[Lethal Protection]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Lone Wanderer]] | ||
| + | #[[Providence]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Cyborg]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Cyborg]] | ||
| + | #[[Bruiser]] | ||
| + | #[[Gifted]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[Nemean Module]] | ||
| + | #[[Nemean Module]] | ||
| + | #[[Nemean Module]] | ||
| + | #[[Dermal Module]] | ||
| + | #[[Dermal Module]] | ||
| + | #[[Dermal Module]] | ||
| + | #[[Phoenix Module]] | ||
| + | #[[Phoenix Module]] | ||
| + | #[[Phoenix Module]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Pyromaniac]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[More Ranged Damage]] | ||
| + | #[[Bonus Ranged Damage]] | ||
| + | #[[Death Sense]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Deathclaw]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Deathclaw]] | ||
| + | #[[Bruiser]] | ||
| + | #[[Heavy Handed]] | ||
| + | #[[Bonus HtH Damage]] | ||
| + | #[[Gain Strength]] | ||
| + | #[[Vampire]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | #[[Gain Strength]] | ||
| + | #[[Better HtH Criticals]] | ||
| + | #[[In Your Face!]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Silent Running]] | ||
| + | #[[Providence]] | ||
| + | #[[Stonewall]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Tiger Module]] | ||
| + | #[[Tiger Module]] | ||
| + | #[[Claw Module]] | ||
| + | #[[Claw Module]] | ||
| + | #[[Nemean Module]] | ||
| + | #[[Nemean Module]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Infantry]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Infantry]] | ||
| + | #[[Good Natured]] | ||
| + | #[[Bonehead]] | ||
| + | #[[Adrenaline Rush]] | ||
| + | #[[Toughness]] | ||
| + | #[[Lethal Protection]] | ||
| + | #[[Atomic Savant]] | ||
| + | #[[Muscular Physique]] | ||
| + | #[[Coolheaded]] | ||
| + | #[[Gain Endurance]] | ||
| + | #[[Faster Healing]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Lone Wanderer]] | ||
| + | #[[Providence]] | ||
| + | #[[Stonewall]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Man of Steel]] | ||
| + | #[[Iron Limbs]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Healer]] | ||
| + | #[[Medic]] | ||
| + | #[[Surgeon]] | ||
| + | #[[Nemean Module]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Killer]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Killer]] | ||
| + | #[[Small Frame]] | ||
| + | #[[Kamikaze]] | ||
| + | #[[More Ranged Damage]] | ||
| + | #[[Bonus Ranged Damage]] | ||
| + | #[[Death Sense]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Better Criticals]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | #[[Gain Perception]] | ||
| + | #[[Silent Running]] | ||
| + | #[[Ghost]] | ||
| + | #[[Undetected]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Leader]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Leader]] | ||
| + | #[[Good Natured]] | ||
| + | #[[Bonehead]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Man of Steel]] | ||
| + | #[[Iron Limbs]] | ||
| + | #[[Muscular Physique]] | ||
| + | #[[Atomic Savant]] | ||
| + | #[[Coolheaded]] | ||
| + | #[[Lone Wanderer]] | ||
| + | #[[Providence]] | ||
| + | #[[Stonewall]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Party Member]] | ||
| + | #[[Gain Charisma]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Pyromaniac]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Adrenaline Rush]] | ||
| + | #[[Toughness]] | ||
| + | #[[Lethal Protection]] | ||
| + | #[[Dodger]] | ||
| + | #[[Livewire]] | ||
| + | #[[Quick Recovery]] | ||
| + | #[[Gain Endurance]] | ||
| + | #[[Faster Healing]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Long Arms]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Paramedic]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Paramedic]] | ||
| + | #[[Fast Shot]] | ||
| + | #[[Good Natured]] | ||
| + | #[[Heave Ho!]] | ||
| + | #[[Hit and Run]] | ||
| + | #[[Demolition Boy]] | ||
| + | #[[Healer]] | ||
| + | #[[Surgeon]] | ||
| + | #[[Medic]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Bonus HtH Damage]] | ||
| + | #[[Bonus HtH Attacks]] | ||
| + | #[[Vampire]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | #[[Gain Perception]] | ||
| + | #[[Silent Running]] | ||
| + | #[[Ghost]] | ||
| + | #[[Phantom Presence]] | ||
| + | #[[Undetected]] | ||
| + | #[[Gain Intelligence]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Priest]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Priest]] | ||
| + | #[[Fast Metabolism]] | ||
| + | #[[Bonehead]] | ||
| + | #[[Gain Endurance]] | ||
| + | #[[Faster Healing]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Healer]] | ||
| + | #[[Medic]] | ||
| + | #[[Surgeon]] | ||
| + | #[[Adrenaline Rush]] | ||
| + | #[[Toughness]] | ||
| + | #[[Lethal Protection]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Iron Limbs]] | ||
| + | #[[Man of Steel]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Dodger]] | ||
| + | #[[Livewire]] | ||
| + | #[[Quick Recovery]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Action Boy]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Raider]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Raider]] | ||
| + | #[[Small Frame]] | ||
| + | #[[Gifted]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Heave Ho!]] | ||
| + | #[[Hit and Run]] | ||
| + | #[[Demolition Boy]] | ||
| + | #[[Pyromaniac]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | #[[Gain Perception]] | ||
| + | #[[Silent Running]] | ||
| + | #[[Ghost]] | ||
| + | #[[Dodger]] | ||
| + | #[[Livewire]] | ||
| + | #[[Quick Recovery]] | ||
| + | #[[Phantom Presence]] | ||
| + | #[[Undetected]] | ||
| + | #[[Gain Intelligence]] | ||
| + | #[[Living Anatomy]] | ||
| + | #[[Weapon Handling]] | ||
| + | #[[Gunner]] | ||
| + | #[[Right between the Eyes]] | ||
| + | #[[Sharpshooter]] | ||
| + | #[[Awareness]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Random Boy]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Random Boy]] | ||
| + | #[[Gifted]] | ||
| + | #[[Bruiser]] | ||
| + | #[[More Critical]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[More Ranged Damage]] | ||
| + | #[[Bonus Ranged Damage]] | ||
| + | #[[Death Sense]] | ||
| + | #[[Adrenaline Rush]] | ||
| + | #[[Toughness]] | ||
| + | #[[Lethal Protection]] | ||
| + | #[[Lone Wanderer]] | ||
| + | #[[Providence]] | ||
| + | #[[Stonewall]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Atomic Savant]] | ||
| + | #[[Muscular Physique]] | ||
| + | #[[Coolheaded]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Pyromaniac]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Iron Limbs]] | ||
| + | #[[Man of Steel]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Regulator]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Regulator]] | ||
| + | #[[One Hander]] | ||
| + | #[[Kamikaze]] | ||
| + | #[[Good Natured]] | ||
| + | #[[Gifted]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[Claw Module]] | ||
| + | #[[Claw Module]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[More Ranged Damage]] | ||
| + | #[[Bonus Ranged Damage]] | ||
| + | #[[Death Sense]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Atomic Savant]] | ||
| + | #[[Muscular Physique]] | ||
| + | #[[Coolheaded]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Scout]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Scout]] | ||
| + | #[[Kamikaze]] | ||
| + | #[[Gifted]] | ||
| + | #[[Silent Running]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Right between the Eyes]] | ||
| + | #[[Sharpshooter]] | ||
| + | #[[Awareness]] | ||
| + | #[[Better Criticals]] | ||
| + | #[[Spray and Pray]] | ||
| + | #[[Hit the Gaps]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[Dragon Module]] | ||
| + | #[[Dragon Module]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | #[[Gain Perception]] | ||
| + | #[[Ghost]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Sniper]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Sniper]] | ||
| + | #[[Kamikaze]] | ||
| + | #[[Small Frame]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[More Critical]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[Hit the Gaps]] | ||
| + | #[[Better Criticals]] | ||
| + | #[[Spray and Pray]] | ||
| + | #[[Awareness]] | ||
| + | #[[Sharpshooter]] | ||
| + | #[[Right between the Eyes]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Aggressive Module]] | ||
| + | #[[Dragon Module]] | ||
| + | #[[Dragon Module]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Soldier]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Soldier]] | ||
| + | #[[Gifted]] | ||
| + | #[[Bruiser]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Pyromaniac]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Gain Endurance]] | ||
| + | #[[Faster Healing]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Heave Ho!]] | ||
| + | #[[Hit and Run]] | ||
| + | #[[Demolition Boy]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Iron Limbs]] | ||
| + | #[[Man of Steel]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Living Anatomy]] | ||
| + | #[[Weapon Handling]] | ||
| + | #[[Gunner]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Bonus HtH Damage]] | ||
| + | #[[Bonus HtH Attacks]] | ||
| + | #[[Vampire]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Super Mutant]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Super Mutant]] | ||
| + | #[[Fast Metabolism]] | ||
| + | #[[Loner]] | ||
| + | #[[Gain Endurance]] | ||
| + | #[[Faster Healing]] | ||
| + | #[[Lifegiver]] | ||
| + | #[[Adrenaline Rush]] | ||
| + | #[[Toughness]] | ||
| + | #[[Lethal Protection]] | ||
| + | #[[Lone Wanderer]] | ||
| + | #[[Stonewall]] | ||
| + | #[[Providence]] | ||
| + | #[[Energy Deflection]] | ||
| + | #[[Vital Shielding]] | ||
| + | #[[Reinforced Endurance]] | ||
| + | #[[Unbreakable]] | ||
| + | #[[Man of Steel]] | ||
| + | #[[Iron Limbs]] | ||
| + | #[[Muscular Physique]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Dodger]] | ||
| + | #[[Livewire]] | ||
| + | #[[Quick Recovery]] | ||
| + | #[[Gain Perception]] | ||
| + | #[[Bonus AP Regen]] | ||
| + | #[[Quick Pockets]] | ||
| + | #[[Earlier Sequence]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Action Boy]] | ||
| + | |} | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | [[Wrecker]] perks | ||
| + | |- | ||
| + | | | ||
| + | #[[Wrecker]] | ||
| + | #[[Fast Shot]] | ||
| + | #[[Kamikaze]] | ||
| + | #[[Weapon Handling]] | ||
| + | #[[Living Anatomy]] | ||
| + | #[[Gunner]] | ||
| + | #[[Firefighter]] | ||
| + | #[[Pyromaniac]] | ||
| + | #[[Bonus Battle Stats]] | ||
| + | #[[Bonus Move]] | ||
| + | #[[Action Boy]] | ||
| + | #[[Gain Agility]] | ||
| + | #[[Bonus Rate of Fire]] | ||
| + | #[[Fast Attacks]] | ||
| + | #[[Cowboy]] | ||
| + | #[[Even More Criticals]] | ||
| + | #[[More Critical]] | ||
| + | #[[Gain Luck]] | ||
| + | #[[Cybernetic Eye]] | ||
| + | #[[Synthetic]] | ||
| + | #[[Gain Implants]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[EMP Shield]] | ||
| + | #[[Focused Striker]] | ||
| + | #[[Deadeye]] | ||
| + | #[[Bonus Damage Multi]] | ||
| + | #[[Cult of Personality]] | ||
| + | #[[Long Arms]] | ||
| + | #[[Crasher]] | ||
| + | #[[Baiter]] | ||
| + | |} | ||
| − | |||
| − | |||
[[Category:Dungeons| ]] | [[Category:Dungeons| ]] | ||
Latest revision as of 00:46, 22 April 2026
Dungeons are locations with nothing but a large amount of hostile NPCs that typically drop better loot than can be found in random encounters.
- Most dungeon locations are public, which means your PvE adventure can quickly turn into a PvP battle.
- The higher the tier of the dungeon, the better the loot.
- Many dungeons have an exclusive T4 part that they can be target-farmed for.
- Dungeon NPCs respawn ~20 to 30 minutes after being killed.
- For NPC builds, see below.
- Dungeon lockers get refilled with loot 30 to 60 minutes after being opened.
- Every 6 hours or so, an "Incredible Treasures" event happens, displaying a server message that "Treasure Hunters report that incredible treasures are located in [dungeon name]." During the event, NPCs in the affected dungeon will be boosted: they'll give 3 to 8x the normal XP and drop items as if they were T4 to T6 patrol NPCs. Additionally, lockers in that dungeon will spawns 5x their normal loot until the event ends.
Contents
Tier I dungeons
- Arizona
- Strange Farm
- Toxic Caves
- Raiders Cave
- Infinity mines Level 1
- Den Brotherhood of Steel Bunker
- Sky Tower Level 1
Tier II dungeons
Tier III Dungeons
- Area 51
- Warehouse
- Tanker Basement
- The Temple
- Laboratory X7
- Infinity mines Level 3
- Sky Tower Level 3
Tier IV Dungeons
- Cathedral
- Mariposa Military Base
- Talchem California HQ
- Glow
- Vault 15
- Waterworks
- Slavery Vault
- Hawthorne Military Base
- Paradise Valley
- Radio Station Bunker
- Blackstone Mansion
- Sierra Antiblast Shelter
- Infinity mines Level 4
- Sky Tower Level 4
Tier V Dungeons
- Fake Vault
- Ares Rocket Silo
- Vault 13
- Vault 14
- Vault 41
- Vault-Tec HQ
- Sierra Army Depot
- Infinity mines Level 5
- Sky Tower Level 5
Tier VI Dungeons
- Poseidon Oil Rig
- Renesco Secret Shelter
- Navarro
- Infinity mines Level 6
- Sky Tower Level 6
- Vault X
- Lost Hill
Instanced dungeons
Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for contracts) somewhere on the map; it might take a while to find them.
Enemies do not respawn in these dungeons.
Dungeon maps
Map to the farm
This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner.
The farm contains average loot, and one locked container that a chance to spawn T3 gear.
Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
Map to the settlement
This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared.
Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.
Map to Military Base
This spawns a military base occupied by robots. They are not too hard to defeat. Military Base maps are popular (expensive) as they have a chance to spawn SPECIAL/combat implants in the final room.
There are lots of lootable areas, some locked. It might take a while to find all the keys.
The settlement lasts for about 24 hours before disappearing from your map. Spawning another one will replace the previous.
Map to the ruins
This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups.
The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn Upgrade Parts, Vertibird parts and SPECIAL/combat implants
Map to Interplay Studio
Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a WE stat in your inventory.
NPC builds
The game builds NPCs by first choosing their class and then selecting items (perks, traits, implants) from the lists below, in the exact order shown.
The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.

