Difference between revisions of "Support perks"
(→Table of Support Perks: Dismantler updated) |
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| [[Junktown]], From Boyce | | [[Junktown]], From Boyce | ||
| [[Science]] ≥ 150% | | [[Science]] ≥ 150% | ||
| − | | | + | | Adds 50 dismantling points for [[dismantling]] calculation. |
|- | |- | ||
| [[Educated]] | | [[Educated]] | ||
Revision as of 17:58, 17 August 2022
Support perks are minor skills and abilities that a player can gain in addition to level perks.
There is no limit to the number of support perks that a single character can have.
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
Note: When determining what support perks can be gained by a player, the game checks the players CURRENT S.P.E.C.I.A.L.s, it is therefore possible for a character whose base Intelligence is 1 to get a support perk requiring at least 8 points of Intelligence to get such as Educated.
An example of how this is done:
1.Character starts with 1 intelligence
2.Take drugs to get your characters intelligence to 4
3.Then at the same time as this wear armor with two Gain Special Armor Perks (Int) to get it to 8.
4.Go get that perk before your drug timer ends.
Table of Support Perks
| Name | Ranks | Location | Requirements | Bonus |
|---|---|---|---|---|
| Awareness | 1/1 | Already on your character! | n/a | Hovering the cursor over a critter displays detailed information about it |
| Cautious Nature | 1/1 | Shady Sands, In Dusty's Cantina | Perception ≥ 6, Outdoorsman ≥ 100% | +3 to Perception when determining placement in random encounters |
| Dead Man Walking | 1/1 | Necropolis, At Watershed | Intelligence ≥ 5, Doctor ≥ 50% | Doubled negative HP capacity |
| Demolition Expert | 1/1 | Redding | Traps ≥ 125% | No unwanted explosions and extra damage for the wanted ones |
| Dismantler | 1/1 | Junktown, From Boyce | Science ≥ 150% | Adds 50 dismantling points for dismantling calculation. |
| Educated | 1/1 | Boneyard, Library Basement | Intelligence ≥ 8, Science ≥ 100% | +2 to SP per level |
| Explorer | 1/1 | NCR Train Station speak to Mantis the ghoul. | Outdoorsman ≥ 150 | Faster world map travelling |
| Gecko Skinning | 1/1 | Klamath, talk to any trapper. | Outdoorsman ≥ 100% | Ability to skin geckos |
| Harmless | 1/1 | New Reno Miss kitty | Charisma ≥ 6, Robbery ≥ 125% | Halved reputation loss when stealing |
| Light Step | 1/1 | Klamath, Talk to one of the kids | Traps ≥ 50% | Chance to set off a trap reduced by 50% |
| Magnetic Personality | 1/1 | New Reno, Miss kitty | Speech ≥ 100% | +50 to party points, +1 to maximum party size |
| Master Thief | 1/1 | Hub, Oldtown | Robbery ≥ 150% | Stealing cooldown reduced by 50% |
| Mr. Fixit | 1/1 | Klamath, Smitty the Repairman | Repair ≥ 150% | Repairing items is easier |
| Negotiator | 1/1 | New Reno's Garage, T-Ray | Barter ≥ 125% | Reputation lower than neutral is upgraded to neutral when talking to NPCs |
| Pack Rat | 1/1 | Redding, Dangerous Dan | Level ≥ 6 | Doubles your carry weight. |
| Pathfinder | 1/1 | Shady Sands, Dusty's Cantina | Outdoorsman ≥ 175% | 25% faster world map travelling |
| Pickpocket | 1/1 | Hub, Oldtown | Robbery ≥ 125% | Easier stealing |
| Rad Resistance | 1/1 | Gecko, Reactor, "Glowing One" Ghoul inside one of the compartments | Intelligence ≥ 7, Doctor ≥ 100% | +30% to radiation resistance, +20% to poison resistance |
| Ranger | 1/1 | Gordon's Gas Station | Outdoorsman ≥ 100% | Ability to craft several new items, a safe house instead of a tent |
| Map Scouting | 1/1 | Vault City ask Sgt. Stark about raiders.
|
Outdoorsman ≥ 150% | Faster revealing of the covered areas of the world map Also shows what encounters appear in each world map zone. |
| Sex Appeal | 1/1 | New Reno | Speech ≥ 75% | +250 to reputation when interacting with the opposite sex |
| Snakeater | 1/1 | Junktown, A doctor | Endurance ≥ 6 | +30% to poison resistance, +20% to radiation resistance |
| Speaker | 1/1 | Cathedral | Speech ≥ 125% | Your followers' loyalty decreases at half the normal rate |
| Stealth Girl | 1/1 | Vault City, "Happy" Harry | Sneak ≥ 100%, Repair ≥ 100% | Doubled stealth boy's battery life |
| Strong Back | 1/1 | Broken Hills, Francis | Endurance ≥ 6, Level ≥ 6 | +22 to carry weight capacity |
| Swift Learner | 1/1 | Hub Market, Bookstore | Intelligence ≥ 6, Science ≥ 50% | +10% to all your experience point gains |
| Thief | 1/1 | Hub, Oldtown | Robbery ≥ 100% | Luck/50 chance of no cooldown if a stealing attempt has failed |
| Treasure Hunter | 1/1 | Broken Hills, Mickey (little midget dude) | Robbery ≥ 150% | Additional items spawn in lockers in random encounters |