Difference between revisions of "War Event Stats"

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Line 1: Line 1:
 +
{| class="wikitable"
 +
| colspan="3" |
 +
<noinclude>==Tier 2 [[War Event]] Stats==</noinclude>
 +
<includeonly>'''Tier 2 [[War Event Stats]]:'''<br></includeonly>
 +
* you can install one '''Tier 2 stat''' instead three '''Tier 1 stats'''
 +
* you can install only one '''Tier 2 stat'''
 +
* you have a 30% chance to get it after having installed 10 or 11 '''Tier 1 stats'''.
 +
* '''If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''<br /><br />
 +
! rowspan="48" |
 +
| colspan="4" |
 
<noinclude>==Tier 1 [[War Event]] Stats==</noinclude>
 
<noinclude>==Tier 1 [[War Event]] Stats==</noinclude>
 
<includeonly>'''Tier 1 [[War Event Stats]]:'''<br></includeonly>
 
<includeonly>'''Tier 1 [[War Event Stats]]:'''<br></includeonly>
{| class="wikitable"
+
* you can install max 10 '''Tier 1 stats''' (or 11 with 20 [[Charisma]]).
 +
* or 7 (8) with one '''Tier 2 stat'''
 +
* '''everytime you can uninstall WE Stats - you need install new and wait few seconds (or leave and again enter to location) to prompt to uninstall'''
 +
* if you have too much installed '''WE Stats''', then you cant attack<br /><br />
 +
|-
 +
! Short<br>Name
 +
! Name
 +
! Bonus
 
! Short<br>Name
 
! Short<br>Name
 
! Name in<br>description
 
! Name in<br>description
Line 7: Line 24:
 
! Bonus
 
! Bonus
 
|-
 
|-
 +
! colspan="8" |
 +
|-
 +
| rowspan="3" | S.ULT ?
 +
! rowspan="3" | Super Utility
 +
| rowspan="3" |
 +
*Offers bonuses such as 300 [[Carry Weight]]
 +
*a cap of 10 [[Rad Resistance]]
 +
*a cap of 5 [[Poison Resistance]]
 +
*25% more [[currency|currency/caps]] on events
 +
*100 [[Accuracy]]
 +
*8% max [[chance to hit]]
 +
*and 2 additional damage per bullet
 +
*[[Melee Damage]] taken is reduced by 40%
 +
*and there's a +2 bonus to defensive rolls
 
| ULT
 
| ULT
 
! Utility
 
! Utility
Line 16: Line 47:
 
*15% more currency/caps on events
 
*15% more currency/caps on events
 
|-
 
|-
 +
| ACC
 +
! Accuracy
 +
! Extra Fire Power
 +
|
 +
*extra 40 [[Accuracy]]
 +
*+1 damage per bullet
 +
*4% max [[chance to hit]]
 +
|-
 +
| SHD
 +
! Shield
 +
! Extra Shield
 +
|
 +
*extra Melee deal 20% less damage
 +
*+1 to defensive rolls
 +
|-
 +
! colspan="8" |
 +
|-
 +
| rowspan="3" | S.MOV
 +
! rowspan="3" | Super Movement
 +
| rowspan="3" |
 +
*Provides a 5% [[Movement Speed]] increase
 +
*5 additional [[Action Points]] for movement in turn-based mode
 +
*an extra 2 [[Action Points]]
 +
*60 [[Armor Class]]
 +
*and a 10% reduction in time to attack
 
| ATB
 
| ATB
 
! AP TB
 
! AP TB
Line 23: Line 79:
 
*2 action points for movement in turn based
 
*2 action points for movement in turn based
 
|-
 
|-
| ACC
+
| AP
! Accuracy
+
! AP
! Extra Fire Power
+
! Extra Action Points & Armor Class
 +
|
 +
*extra +1 [[Action Points]]
 +
*+30 [[Armor Class]]
 +
|-
 +
| AS
 +
! AS
 +
! Extra Attack Speed
 
|  
 
|  
*extra 40 [[Accuracy]]
+
*extra 5% less time to attack
*+1 damage per bullet
+
|-
*4% max [[chance to hit]]
+
! colspan="8" |
 
|-
 
|-
 +
| rowspan="4" | S.DMG
 +
! rowspan="4" | Super Damage
 +
| rowspan="4" |
 +
*Grants 10 additional [[Lethal Damage]]
 +
*20 more [[Melee Damage]]
 +
*a 30% increase in [[Critical Power]] for melee attacks
 +
*a +10% Damage multiplier
 +
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]
 
| LD
 
| LD
 
! Flat damage
 
! Flat damage
Line 37: Line 108:
 
*extra 5 [[Lethal Damage]]
 
*extra 5 [[Lethal Damage]]
 
|-
 
|-
| FOV
+
| MD
! FoV
+
! Melee Damage
! Extra Sight
+
! Extra Melee Damage
 +
|
 +
*extra 10 [[Melee Damage]]
 +
*15% critical power for melee
 +
|-
 +
| DMG
 +
! Damage
 +
! Extra Damage
 +
|
 +
*extra +5% Damage multi
 +
|-
 +
| DRG
 +
! Drugs/Respawn Time
 +
! Extra drug timers/respawn time
 
|  
 
|  
*extra 10 [[Sight]] Range ([[FoV]])
+
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]])  
*25 [[Sneak]] Detect
+
*-10 sec respawn time
 +
|-
 +
! colspan="8" |
 
|-
 
|-
 +
| rowspan="3" | S.CRT
 +
! rowspan="3" | Super Criticals
 +
| rowspan="3" |
 +
*Boosts [[Critical Power]] by 40%
 +
*Boosts [[Critical Roll]] by 30
 +
*Boosts [[Critical Chance]] by 10%
 
| CP
 
| CP
 
! Crit Power p
 
! Crit Power p
Line 55: Line 147:
 
|  
 
|  
 
*extra 8% [[Crit Roll Multiplier]] (?)
 
*extra 8% [[Crit Roll Multiplier]] (?)
|-
 
| HR
 
! Healing Rate
 
! Extra HR and crit res
 
|
 
*extra 20 [[Healing Rate]]
 
*+8% [[Critical Roll]] resistance
 
|-
 
| SQ
 
! Sequence
 
! Extra Sequence and Stealth
 
|
 
*extra 25 [[Sequence]]
 
*25 [[Sneak]] points
 
|-
 
| MD
 
! Melee Damage
 
! Extra Melee Damage
 
|
 
*extra 10 [[Melee Damage]]
 
*15% critical power for melee atacks
 
 
|-
 
|-
 
| CC
 
| CC
Line 83: Line 154:
 
*extra 5 [[Critical Chance]]
 
*extra 5 [[Critical Chance]]
 
|-
 
|-
| ST
+
! colspan="8" |
! ST
+
|-
! Extra Strength
+
| rowspan="3" | S.RNG
 +
! rowspan="3" | Super Range
 +
| rowspan="3" |
 +
*Enhances [[Sight Range]] by 10
 +
*sneak detection by 100
 +
*adds 4 to ranged weapon range
 +
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1
 +
| FOV
 +
! FoV
 +
! Extra Sight
 
|  
 
|  
*extra 1 [[Strength]]
+
*extra 10 [[Sight]] Range ([[FoV]])
 +
*25 [[Sneak]] Detect
 
|-
 
|-
| PE
+
| RNG
! PE
+
! Weapon range
! Extra Perception
+
! Extra Weapon Range
 
|  
 
|  
*extra 1 [[Perception]]
+
*extra +2 Ranged weapon range
 
|-
 
|-
| EN
+
| IMP
! EN
+
! Implant
! Extra Endurance
+
! Extra Implants
 
|  
 
|  
*extra 1 [[Endurance]]
+
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit
 +
|-
 +
! colspan="8" |
 
|-
 
|-
| CH
+
| rowspan="3" | S.HP
! CH
+
! rowspan="3" | Super Health
! Extra Charisma
+
| rowspan="3" |
 +
*Increases [[Healing Rate]] by 40
 +
*provides +15% resistance to [[Critical Roll]]s
 +
*adds 40 [[Hit Points]]
 +
*allows for 50% healing from [[First Aid]]
 +
*and offers a 20% heal from medications
 +
| HR
 +
! Healing Rate
 +
! Extra HR and crit res
 
|  
 
|  
*extra 1 [[Charisma]]
+
*extra 20 [[Healing Rate]]  
 +
*+8% [[Critical Roll]] resistance
 
|-
 
|-
| INT
+
| HP
! IN
+
! HP
! Extra Intelligence
+
! Extra Hit Points
 
|  
 
|  
*extra 1 [[Intelligence]]
+
*extra 20 [[HP]]s
 
|-
 
|-
| AG
+
| MED
! AG
+
! Medic
! Extra Agility
+
! Extra Medic
 
|  
 
|  
*extra 1 [[Agility]]
+
*extra +25% Heal from FA
 +
*+10% heal from meds
 
|-
 
|-
| LK
+
! colspan="8" |
! LK
 
! Extra Luck
 
|  
 
*extra 1 [[Luck]]
 
 
|-
 
|-
 +
| rowspan="7" | S.DEF
 +
! rowspan="7" | Super Defense
 +
| rowspan="7" |
 +
*Provides 3 to all [[Damage Resistance]]
 +
*2 to all [[Damage Threshold]]
 +
*and a 20% resistance to [[Critical Chance]]
 
| DFN
 
| DFN
 
! normal def
 
! normal def
Line 161: Line 256:
 
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]
 
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]
 
|-
 
|-
| HP
+
| CR
! HP
+
! Crit Chance Res
! Extra Hit Points
+
! Extra Critical Chance Resistance
 
|  
 
|  
*extra 20 [[HP]]s
+
*extra +5% [[Critical Chance Resistance]]
 +
|-
 +
! colspan="8" |
 
|-
 
|-
| AP
+
| rowspan="3" | S.REG
! AP
+
! rowspan="3" | Super Regen
! Extra Action Points & Armor Class
+
| rowspan="3" |
 +
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points
 +
*boosts [[Action Points|Action Point]] Regeneration by 25
 +
*reduces [[Action Points]] lost during Knockouts by 5
 +
*provides a 50% Action Point regeneration on kill
 +
*and offers a 10% Health Point regeneration on kill
 +
| SQ
 +
! Sequence
 +
! Extra Sequence and Stealth
 
|  
 
|  
*extra +1 [[Action Points]]  
+
*extra 25 [[Sequence]]  
*+30 [[Armor Class]]
+
*25 [[Sneak]] points
 
|-
 
|-
 
| APR
 
| APR
Line 180: Line 285:
 
*extra 12 AP Regen
 
*extra 12 AP Regen
 
*3 less AP in KOs
 
*3 less AP in KOs
|-
 
| DRG
 
! Drugs/Respawn Time
 
! Extra drug timers/respawn time
 
|
 
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]])
 
*-10 sec respawn time
 
|-
 
| MED
 
! Medic
 
! Extra Medic
 
|
 
*extra +25% Heal from FA
 
*+10% heal from meds
 
|-
 
| CR
 
! Crit Chance Res
 
! Extra Critical Chance Resistance
 
|
 
*extra +5% [[Critical Chance Resistance]]
 
|-
 
| DMG
 
! Damage
 
! Extra Damage
 
|
 
*extra +5% Damage multi
 
|-
 
| RNG
 
! Weapon range
 
! Extra Weapon Range
 
|
 
*extra +2 Ranged weapon range
 
 
|-
 
|-
 
| KS
 
| KS
Line 220: Line 293:
 
*5% HP regen on kill
 
*5% HP regen on kill
 
|-
 
|-
| AS
+
! colspan="8" |
! AS
 
! Extra Attack Speed
 
|  
 
*extra 5% less time to attack
 
 
|-
 
|-
| SHD
+
| rowspan="7" | S.SPC
! Shield
+
! rowspan="7" | Super Special
! Extra Shield
+
| rowspan="7" |
 +
*Adds +1 to all [[S.P.E.C.I.A.L]] attributes
 +
| ST
 +
! ST
 +
! Extra Strength
 
|  
 
|  
*extra Melee deal 20% less damage
+
*extra 1 [[Strength]]
*+1 to defensive rolls
 
 
|-
 
|-
| IMP
+
| PE
! Implant
+
! PE
! Extra Implants
+
! Extra Perception
 
|  
 
|  
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit
+
*extra 1 [[Perception]]
|}
 
 
 
<noinclude>==Tier 2 [[War Event]] Stats==</noinclude>
 
<includeonly>'''Tier 2 [[War Event Stats]]:'''<br></includeonly>
 
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.
 
 
 
{| class="wikitable"
 
! Short<br>Name
 
! Name
 
! Bonus
 
 
|-
 
|-
| S.ULT ?
+
| EN
! Super Utility
+
! EN
 +
! Extra Endurance
 
|  
 
|  
*Offers bonuses such as 300 [[Carry Weight]]
+
*extra 1 [[Endurance]]
*a cap of 10 [[Rad Resistance]]
 
*a cap of 5 [[Poison Resistance]]
 
*25% more [[currency|currency/caps]] on events
 
*100 [[Accuracy]]
 
*8% max [[chance to hit]]
 
*and 2 additional damage per bullet
 
*[[Melee Damage]] taken is reduced by 40%
 
*and there's a +2 bonus to defensive rolls
 
 
|-
 
|-
| S.MOV
+
| CH
! Super Movement
+
! CH
 +
! Extra Charisma
 
|  
 
|  
*Provides a 5% [[Movement Speed]] increase
+
*extra 1 [[Charisma]]
*5 additional [[Action Points]] for movement in turn-based mode
 
*an extra 2 [[Action Points]]
 
*60 [[Armor Class]]
 
*and a 10% reduction in time to attack
 
 
|-
 
|-
| S.DMG
+
| INT
! Super Damage
+
! IN
 +
! Extra Intelligence
 
|  
 
|  
*Grants 10 additional [[Lethal Damage]]
+
*extra 1 [[Intelligence]]
*20 more [[Melee Damage]]
 
*a 30% increase in [[Critical Power]] for melee attacks
 
*a +10% Damage multiplier
 
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]
 
 
|-
 
|-
| S.CRT
+
| AG
! Super Criticals
+
! AG
 +
! Extra Agility
 
|  
 
|  
*Boosts [[Critical Power]] by 40%
+
*extra 1 [[Agility]]
*Boosts [[Critical Roll]] by 30
 
*Boosts [[Critical Chance]] by 10%
 
 
|-
 
|-
| S.RNG
+
| LK
! Super Range
+
! LK
 +
! Extra Luck
 
|  
 
|  
*Enhances [[Sight Range]] by 10
+
*extra 1 [[Luck]]
*sneak detection by 100
 
*adds 4 to ranged weapon range
 
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1
 
 
|-
 
|-
| S.HP
+
! colspan="8" |
! Super Health
 
|
 
*Increases [[Healing Rate]] by 40
 
*provides +15% resistance to [[Critical Roll]]s
 
*adds 40 [[Hit Points]]
 
*allows for 50% healing from [[First Aid]]
 
*and offers a 20% heal from medications
 
|-
 
| S.DEF
 
! Super Defense
 
|
 
*Provides 3 to all [[Damage Resistance]]
 
*2 to all [[Damage Threshold]]
 
*and a 20% resistance to [[Critical Chance]]
 
|-
 
| S.REG
 
! Super Regen
 
|
 
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points
 
*boosts [[Action Points|Action Point]] Regeneration by 25
 
*reduces [[Action Points]] lost during Knockouts by 5
 
*provides a 50% Action Point regeneration on kill
 
*and offers a 10% Health Point regeneration on kill
 
 
|-
 
|-
| S.SPC
 
! Super Special
 
|
 
*Adds +1 to all [[S.P.E.C.I.A.L]] attributes
 
 
|}
 
|}
 
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''
 

Revision as of 03:23, 4 May 2024

Tier 2 War Event Stats

  • you can install one Tier 2 stat instead three Tier 1 stats
  • you can install only one Tier 2 stat
  • you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.
  • If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 Charisma).

Tier 1 War Event Stats

  • you can install max 10 Tier 1 stats (or 11 with 20 Charisma).
  • or 7 (8) with one Tier 2 stat
  • everytime you can uninstall WE Stats - you need install new and wait few seconds (or leave and again enter to location) to prompt to uninstall
  • if you have too much installed WE Stats, then you cant attack

Short
Name
Name Bonus Short
Name
Name in
description
Name when used Bonus
S.ULT ? Super Utility ULT Utility Extra Utility
ACC Accuracy Extra Fire Power
SHD Shield Extra Shield
  • extra Melee deal 20% less damage
  • +1 to defensive rolls
S.MOV Super Movement ATB AP TB Extra Movement
AP AP Extra Action Points & Armor Class
AS AS Extra Attack Speed
  • extra 5% less time to attack
S.DMG Super Damage LD Flat damage Extra Lethal Damage
MD Melee Damage Extra Melee Damage
DMG Damage Extra Damage
  • extra +5% Damage multi
DRG Drugs/Respawn Time Extra drug timers/respawn time
  • extra 10 Minutes more in drugs(2 in cannibal)(halved by Fast Metabolism)
  • -10 sec respawn time
S.CRT Super Criticals CP Crit Power p Extra Crit Roll (?)
CE Crit Power % Extra Crit Roll Multi
CC Crit Chance Extra Critical Chance
S.RNG Super Range FOV FoV Extra Sight
RNG Weapon range Extra Weapon Range
  • extra +2 Ranged weapon range
IMP Implant Extra Implants
S.HP Super Health HR Healing Rate Extra HR and crit res
HP HP Extra Hit Points
MED Medic Extra Medic
  • extra +25% Heal from FA
  • +10% heal from meds
S.DEF Super Defense DFN normal def Extra Normal Defensive
DFL laser def Extra Laser Defensive
DFP plasma def Extra Plasma Defensive
DFF fire def Extra Fire Defensive
DFE electro def Extra Electric Defensive
DFX explode def Extra Explode Defensive
CR Crit Chance Res Extra Critical Chance Resistance
S.REG Super Regen
  • Grants 50 additional Sequence points and 50 Sneak points
  • boosts Action Point Regeneration by 25
  • reduces Action Points lost during Knockouts by 5
  • provides a 50% Action Point regeneration on kill
  • and offers a 10% Health Point regeneration on kill
SQ Sequence Extra Sequence and Stealth
APR AP Regen Extra AP Regen
  • extra 12 AP Regen
  • 3 less AP in KOs
KS Killing Spree Extra Killing Spree
  • extra 25% AP regen on kill
  • 5% HP regen on kill
S.SPC Super Special ST ST Extra Strength
PE PE Extra Perception
EN EN Extra Endurance
CH CH Extra Charisma
INT IN Extra Intelligence
AG AG Extra Agility
LK LK Extra Luck