Difference between revisions of "Level perks"
m (Clarified that Providence buffs your Damage Protection (useless against lethal damage; useless if you're a Super Mutant)) |
m (→Perk synergies: {{subst::Perk synergies}}) |
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== Perk synergies == | == Perk synergies == | ||
| − | {{ | + | '''Perk synergies''' are powerful bonuses that activate when their three associated [[level perks]] are acquired. |
| + | |||
| + | If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy. | ||
| + | |||
| + | {| class="wikitable sortable" border="1" | ||
| + | |- | ||
| + | !Name | ||
| + | !Perks | ||
| + | !Bonus | ||
| + | |- | ||
| + | |<span id="Adaptive Barrier"></span>Adaptive Barrier | ||
| + | | | ||
| + | *[[Energy Deflection]] | ||
| + | *[[Reinforced Endurance]] | ||
| + | *[[Vital Shielding]] | ||
| + | | | ||
| + | *If your damage resistance (DR) is higher than your attacker's, you gain a damage multiplier equal to the difference between your DR and theirs. If your attacker's DR is higher than yours, you reduce ''their'' damage multiplier by the difference instead. | ||
| + | |- | ||
| + | |<span id="Architect"></span>Architect | ||
| + | | | ||
| + | *[[Animal Friend]] | ||
| + | *[[Engineer]] | ||
| + | *[[Turret Mechanic]] | ||
| + | | | ||
| + | *Reduces turret building cooldown to 60 seconds and upgrades the weapon to a ''heavy'' double minigun. Explosive barrels are built 10 hexes ahead of the player, and the build cost is reduced to one advanced gunpowder and one good metal part. Sandbags are built three at a time, covering the player's frontside hexes. Land mines always cripple legs. | ||
| + | |- | ||
| + | |<span id="Armor King"></span>Armor King | ||
| + | | | ||
| + | *[[Dodger]] | ||
| + | *[[Livewire]] | ||
| + | *[[Quick Recovery]] | ||
| + | | | ||
| + | *-25 to attackers' [[Ammo|AC mod]] | ||
| + | *+5% [[Damage Protection]] | ||
| + | *+10 [[DT]] cap | ||
| + | *-15% character size | ||
| + | |- | ||
| + | |<span id="Bonus HtH Rapid"></span>Bonus HtH Rapid | ||
| + | | | ||
| + | *[[Better HtH Criticals]] | ||
| + | *[[Gain Strength]] | ||
| + | *[[In Your Face!]] | ||
| + | | | ||
| + | *+5 [[Strength]] for [[Heavy Handed]] calculations | ||
| + | *+100 [[AP Regen]] when using a melee weapon | ||
| + | |- | ||
| + | |<span id="Bonus HtH Speed"></span>Bonus HtH Speed | ||
| + | | | ||
| + | *[[Bonus HtH Attacks]] | ||
| + | *[[Bonus HtH Damage]] | ||
| + | *[[Vampire]] | ||
| + | | | ||
| + | *+10% [[Movement Speed]] | ||
| + | *+0.3% [[Movement Speed]] for every 1% of character size above 100% | ||
| + | *-10% [[Attack Delay]] | ||
| + | |- | ||
| + | |<span id="Burster"></span>Burster | ||
| + | | | ||
| + | *[[Bonus Ranged Damage]] | ||
| + | *[[Death Sense]] | ||
| + | *[[More Ranged Damage]] | ||
| + | | | ||
| + | *+75% chance to deal +100% damage when attacking a target on an adjacent hex (a.k.a. "1-hexing") | ||
| + | |- | ||
| + | |<span id="Deadly Momentum"></span>Deadly Momentum | ||
| + | | | ||
| + | *[[Bonus Damage Multi]] | ||
| + | *[[Deadeye]] | ||
| + | *[[Focused Striker]] | ||
| + | | | ||
| + | *When Focused Strike is fully charged (50/50 stacks), your damage is doubled | ||
| + | |- | ||
| + | |<span id="Iron Man"></span>Iron Man | ||
| + | | | ||
| + | *[[Iron Limbs]] | ||
| + | *[[Man of Steel]] | ||
| + | *[[Unbreakable]] | ||
| + | | | ||
| + | *+30% Critical Chance Resistance and Critical Roll Resistance | ||
| + | *-20% critical damage received | ||
| + | |- | ||
| + | |<span id="Lethal Death"></span>Lethal Death | ||
| + | | | ||
| + | *[[Gunner]] | ||
| + | *[[Living Anatomy]] | ||
| + | *[[Weapon Handling]] | ||
| + | | | ||
| + | *+25% more lethal damage when the target is below 50% HP | ||
| + | *+10% Lethality (hitting targets with max HP % below your Lethality % adds 2137 damage to your attack) | ||
| + | |- | ||
| + | |<span id="Marksman"></span>Marksman | ||
| + | | | ||
| + | *[[Better Criticals]] | ||
| + | *[[Hit the Gaps]] | ||
| + | *[[Spray and Pray]] | ||
| + | | | ||
| + | *+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | ||
| + | *150% [[Critical Power]] when the target is less than 30 hexes away | ||
| + | |- | ||
| + | |<span id="Medicine Doctor"></span>Medicine Doctor | ||
| + | | | ||
| + | *[[Healer]] | ||
| + | *[[Medic]] | ||
| + | *[[Surgeon]] | ||
| + | | | ||
| + | *Healing others also heals you for 50% of the amount | ||
| + | *+20% DT penetration protection when below 50% HP | ||
| + | *+30% DR penetration protection when below 50% HP | ||
| + | |- | ||
| + | |<span id="Mysterious Stranger"></span>Mysterious Stranger | ||
| + | | | ||
| + | *[[Cult of Personality]] | ||
| + | *[[Gain Charisma]] | ||
| + | *[[Party Member]] | ||
| + | | | ||
| + | *All NPC companions gain 30% increased Damage Protection | ||
| + | *Whenever you enter a new location, an NPC companion spawns: their gear tier matches yours; their build is randomized; their power level scales with the current patch number | ||
| + | *Whenever you re-enter the battlefield during [[War Event]]s, two NPC soldiers spawn to fight alongside you; the effect has a 30-second cooldown | ||
| + | |- | ||
| + | |<span id="Nader"></span>Nader | ||
| + | | | ||
| + | *[[Demolition Boy]] | ||
| + | *[[Heave Ho!]] | ||
| + | *[[Hit and Run]] | ||
| + | | | ||
| + | *Grenades gain weapon perks based on your armor perks, see [[Weapons#Grenade perks]] for details. | ||
| + | *+1 AP drained from your targets per hit | ||
| + | |- | ||
| + | |<span id="Ninja"></span>Ninja | ||
| + | | | ||
| + | *[[Gain Perception]] | ||
| + | *[[Ghost]] | ||
| + | *[[Silent Running]] | ||
| + | | | ||
| + | *+20 Stealth | ||
| + | *+20 Stealth when next to a wall (stacks with the unconditional +20 for a total of +40). | ||
| + | *-50% AP cost of activating sneak | ||
| + | |- | ||
| + | |<span id="Pyro!"></span>Pyro! | ||
| + | | | ||
| + | *[[Bonus Battle Stats]] | ||
| + | *[[Firefighter]] | ||
| + | *[[Pyromaniac]] | ||
| + | | | ||
| + | *50% of [[Pyromaniac]]'s and [[Phoenix Module]]'s fire damage bonus gained as extra lethal damage | ||
| + | *-10% to your targets' lethal damage defenses | ||
| + | *+40% character size | ||
| + | |- | ||
| + | |<span id="Quartermaster"></span>Quartermaster | ||
| + | | | ||
| + | *[[Bonus AP Regen]] | ||
| + | *[[Earlier Sequence]] | ||
| + | *[[Quick Pockets]] | ||
| + | | | ||
| + | *All tools function directly from inventory | ||
| + | *Tool efficiency increased by 100% | ||
| + | *Can use two medications at once | ||
| + | *Carry weight is doubled | ||
| + | *Motion sensors and armor require only 1 MFC to fully charge | ||
| + | *The cost of discharging armor is halved | ||
| + | *Swapping armor does not consume action points | ||
| + | |- | ||
| + | |<span id="Quick Fingers"></span>Quick Fingers | ||
| + | | | ||
| + | *[[Bonus Rate of Fire]] | ||
| + | *[[Cowboy]] | ||
| + | *[[Fast Attacks]] | ||
| + | | | ||
| + | *-50% attack delay for single shots (excluding melee and throwing) | ||
| + | *+17% damage multiplier against targets larger than you | ||
| + | |- | ||
| + | |<span id="Ranger"></span>Ranger | ||
| + | | | ||
| + | *[[Awareness]] | ||
| + | *[[Right between the Eyes]] | ||
| + | *[[Sharpshooter]] | ||
| + | | | ||
| + | *+5 range for throwing and ranged weapons | ||
| + | *+50% [[Critical Chance Resistance]] penetration when the target is 60+ hexes away | ||
| + | *+50% [[Critical Power Resistance]] penetration when the target is 60+ hexes away | ||
| + | |- | ||
| + | |<span id="Slayer"></span>Slayer | ||
| + | | | ||
| + | *[[Even More Criticals]] | ||
| + | *[[Gain Luck]] | ||
| + | *[[More Critical]] | ||
| + | | | ||
| + | *+40 to [[Critical Roll|critical roll]]. | ||
| + | *-80% to target's armor's critical roll protection. | ||
| + | |- | ||
| + | |<span id="Speedboy"></span>Speedboy | ||
| + | | | ||
| + | *[[Action Boy]] | ||
| + | *[[Bonus Move]] | ||
| + | *[[Gain Agility]] | ||
| + | | | ||
| + | *+25% Bonus AP. | ||
| + | *+10% to [[Movement Speed]] bonus caps | ||
| + | *-50% attack delay from using items that restore hit points | ||
| + | *-50% reload cost | ||
| + | |- | ||
| + | |<span id="Stealth Master"></span>Stealth Master | ||
| + | | | ||
| + | *[[Gain Intelligence]] | ||
| + | *[[Phantom Presence]] | ||
| + | *[[Undetected]] | ||
| + | | | ||
| + | *Standing still and performing no actions for 5s after manually activating sneak mode out of combat while wearing leather armor lets you become completely invisible. There will be a purple <code>#</code> icon displayed next to your name tag to indicate that "ultra sneak" mode is active. | ||
| + | *Activating Sneak reduces combat timer to 5s | ||
| + | *Whenever your HP drops below 0, you enter sneak mode automatically | ||
| + | |- | ||
| + | |<span id="Tank (perk synergy)"></span>Tank | ||
| + | | | ||
| + | *[[Adrenaline Rush]] | ||
| + | *[[Lethal Protection]] | ||
| + | *[[Toughness]] | ||
| + | | | ||
| + | *+10 to all defensive rolls | ||
| + | *-30% to attackers' melee damage | ||
| + | *Minimum damage multiplier capped at 80% | ||
| + | *+10% to damage multiplier against targets below your character size | ||
| + | |- | ||
| + | |<span id="Technician"></span>Technician | ||
| + | | | ||
| + | *[[Cybernetic Eye]] | ||
| + | *[[Gain Implants]] | ||
| + | *[[Synthetic]] | ||
| + | | | ||
| + | *You can pick an additional level perk that can be changed at any time using the <code>~technician</code>, or <code>~tech</code> for short, command.<br>Note that picking a perk you already have will have no effect. | ||
| + | |- | ||
| + | |<span id="Undying"></span>Undying | ||
| + | | | ||
| + | *[[Lone Wanderer]] | ||
| + | *[[Providence]] | ||
| + | *[[Stonewall]] | ||
| + | | | ||
| + | *When you die, you are automatically revived with 50% HP and given 5 seconds of damage immunity. Cooldown: 180 seconds. | ||
| + | |- | ||
| + | |<span id="Vanishing Act"></span>Vanishing Act | ||
| + | | | ||
| + | *[[Baiter]] | ||
| + | *[[Crasher]] | ||
| + | *[[Long Arms]] | ||
| + | | | ||
| + | *When hit by a player, you gain +500 Stealth for 1 second and automatically enter Sneak mode (Cooldown: 3 seconds). | ||
| + | |- | ||
| + | |<span id="Vigor Boost"></span>Vigor Boost | ||
| + | | | ||
| + | *[[Atomic Savant]] | ||
| + | *[[Coolheaded]] | ||
| + | *[[Muscular Physique]] | ||
| + | | | ||
| + | *Whenever you take damage, you have a chance to gain 1 second of immunity based on your HP % after the hit. | ||
| + | {| class="wikitable" | ||
| + | !Your remaining hit points!!>90%!!76–90%!!51–75%!!26–50%!!11–25%!!1–10%!!<1% | ||
| + | |- | ||
| + | !Chance to gain immunity | ||
| + | |0%||10%||15%||20%||30%||40%||50% | ||
| + | |} | ||
| + | |- | ||
| + | |<span id="Vitality"></span>Vitality | ||
| + | | | ||
| + | *[[Faster Healing]] | ||
| + | *[[Gain Endurance]] | ||
| + | *[[Lifegiver]] | ||
| + | | | ||
| + | *+50% Healing Rate. | ||
| + | *Reduced the effect of Poison on Healing Rate from 50% to 25%. | ||
| + | *Reduced the effect of Bleed on Healing Rate from 100% to 50%. | ||
| + | |} | ||
[[Category:Perks]] | [[Category:Perks]] | ||
Revision as of 08:36, 21 February 2026
Level perks are permanent character enhancements that can be selected at specific experience point thresholds (called "levels") to expand or boost your character's capabilities.
Each level perk has two requirements: a minimum value of its corresponding SPECIAL attribute, and a minimum character level. Note that temporary boosts (from drugs, armor perks, blessings, etc.) do not count towards the required minimum. Most characters are able to gain one level perk every 3 levels, for a total of 9 level perks at level 27, but there are exceptions: for example, the Chosen One has a significantly higher limit.
Related level perks synergize with one another, allowing you to unlock additional bonuses; see perk synergies for details.
All level perks available as of Patch 6.4 are listed in the table below.
| Name | Lvl | SPECIAL | Bonus | Synergy | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vital Shielding | 12 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Energy Deflection | 6 | Strength ≥ 8 |
|
Adaptive Barrier | ||||||||||||
| Reinforced Endurance | 9 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Turret Mechanic | 18 | Intelligence ≥ 8 |
|
Architect | ||||||||||||
| Animal Friend | 3 | Charisma ≥ 6 |
|
Architect | ||||||||||||
| Engineer | 12 | Intelligence ≥ 6 |
|
Architect | ||||||||||||
| Dodger | 3 | Agility ≥ 8 |
|
Armor King | ||||||||||||
| Livewire | 3 | Agility ≥ 6 |
|
Armor King | ||||||||||||
| Quick Recovery | 3 | Luck ≥ 6 |
|
Armor King | ||||||||||||
| Gain Strength | 3 | Strength ≤ 19 | Bonus HtH Rapid | |||||||||||||
| Better HtH Criticals | 15 | Strength ≥ 8 |
|
Bonus HtH Rapid | ||||||||||||
| In Your Face! | 9 | Agility ≥ 6 |
|
Bonus HtH Rapid | ||||||||||||
| Bonus HtH Attacks | 18 | Agility ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus HtH Damage | 3 | Strength ≥ 5 |
|
Bonus HtH Speed | ||||||||||||
| Vampire | 9 | Endurance ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus Ranged Damage | 9 | Perception ≥ 6 |
|
Burster | ||||||||||||
| Death Sense | 6 | Luck ≥ 6 |
|
Burster | ||||||||||||
| More Ranged Damage | 15 | Perception ≥ 8 |
|
Burster | ||||||||||||
| Deadeye | 6 | Agility ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Bonus Damage Multi | 6 | Perception ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Focused Striker | 9 | Perception ≥ 8 |
|
Deadly Momentum | ||||||||||||
| Iron Limbs (a.k.a. Iron Grip) |
3 | Agility ≥ 6 |
|
Iron Man | ||||||||||||
| Man of Steel | 15 | Endurance ≥ 6 |
|
Iron Man | ||||||||||||
| Unbreakable | 12 | Strength ≥ 8 |
|
Iron Man | ||||||||||||
| Living Anatomy | 12 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Gunner | 3 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Weapon Handling | 3 | Charisma ≥ 6 |
|
Lethal Death | ||||||||||||
| Better Criticals | 12 | Luck ≥ 8 |
|
Marksman | ||||||||||||
| Hit the Gaps | 12 | Charisma ≥ 8 |
|
Marksman | ||||||||||||
| Spray and Pray | 6 | Luck ≥ 6 |
|
Marksman | ||||||||||||
| Healer | 3 | Endurance ≥ 6 |
|
Medicine Doctor | ||||||||||||
| Medic | 15 | Intelligence ≥ 8 |
|
Medicine Doctor | ||||||||||||
| Surgeon | 3 | Intelligence ≥ 6 | Medicine Doctor | |||||||||||||
| Gain Charisma | 3 | Charisma ≤ 19 | Mysterious Stranger | |||||||||||||
| Cult of Personality | 3 | Charisma ≥ 8 |
|
Mysterious Stranger | ||||||||||||
| Party Member | 3 | Charisma ≥ 6 |
|
Mysterious Stranger | ||||||||||||
| Demolition Boy | 6 | Strength ≥ 6 |
|
Nader | ||||||||||||
| Heave Ho! | 6 | Strength ≥ 6 | Nader | |||||||||||||
| Hit and Run | 9 | Agility ≥ 6 |
|
Nader | ||||||||||||
| Gain Perception | 3 | Perception ≤ 19 |
|
Ninja | ||||||||||||
| Ghost | 6 | Perception ≥ 6 |
|
Ninja | ||||||||||||
| Silent Running | 6 | Agility ≥ 6 |
|
Ninja | ||||||||||||
| Bonus Battle Stats | 6 | Perception ≥ 6 |
|
Pyro! | ||||||||||||
| Firefighter | 3 | Intelligence ≥ 6 |
|
Pyro! | ||||||||||||
| Pyromaniac | 9 | Endurance ≥ 6 |
|
Pyro! | ||||||||||||
| Bonus AP Regen | 3 | Agility ≥ 6 |
|
Quartermaster | ||||||||||||
| Earlier Sequence | 3 | Perception ≥ 5 | Quartermaster | |||||||||||||
| Quick Pockets | 3 | Agility ≥ 5 | Quartermaster | |||||||||||||
| Cowboy | 3 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Fast Attacks | 9 | Agility ≥ 6 |
|
Quick Fingers | ||||||||||||
| Bonus Rate of Fire | 18 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Awareness | 3 | Perception ≥ 6 |
|
Ranger | ||||||||||||
| Right between the Eyes | 15 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Sharpshooter | 6 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Gain Luck | 3 | Luck ≤ 19 | Slayer | |||||||||||||
| Even More Criticals | 6 | Luck ≥ 8 |
|
Slayer | ||||||||||||
| More Critical | 3 | Luck ≥ 6 |
|
Slayer | ||||||||||||
| Action Boy | 12 | Agility ≥ 6 | Speedboy | |||||||||||||
| Bonus Move | 3 | Agility ≥ 6 |
|
Speedboy | ||||||||||||
| Gain Agility | 3 | Agility ≤ 19 | Speedboy | |||||||||||||
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
Stealth Master | ||||||||||||
| Phantom Presence | 18 | Luck ≥ 8 |
|
Stealth Master | ||||||||||||
| Undetected | 3 | Charisma ≥ 6 |
|
Stealth Master | ||||||||||||
| Adrenaline Rush | 3 | Charisma ≥ 6 |
|
Tank | ||||||||||||
| Lethal Protection | 12 | Perception ≥ 6 |
|
Tank | ||||||||||||
| Toughness | 6 | Endurance ≥ 4 | Tank | |||||||||||||
| Cybernetic Eye | 6 | Perception ≥ 6 |
|
Technician | ||||||||||||
| Gain Implants | 3 | Charisma ≥ 6 |
|
Technician | ||||||||||||
| Synthetic | 18 | Charisma ≥ 8 |
|
Technician | ||||||||||||
| Lone Wanderer | 3 | Charisma ≥ 6 |
|
Undying | ||||||||||||
| Providence | 9 | Luck ≥ 8 |
|
Undying | ||||||||||||
| Stonewall | 9 | Strength ≥ 6 |
|
Undying | ||||||||||||
| Baiter | 6 | Charisma ≥ 6 |
|
Vanishing Act | ||||||||||||
| Crasher | 15 | Luck ≥ 8 |
|
Vanishing Act | ||||||||||||
| Long Arms | 15 | Strength ≥ 8 |
|
Vanishing Act | ||||||||||||
| Atomic Savant | 9 | Endurance ≥ 6 | Vigor Boost | |||||||||||||
| Coolheaded | 3 | Charisma ≥ 6 |
|
Vigor Boost | ||||||||||||
| Muscular Physique | 18 | Endurance ≥ 8 |
|
Vigor Boost | ||||||||||||
| Faster Healing | 3 | Endurance ≥ 6 |
|
Vitality | ||||||||||||
| Gain Endurance | 3 | Endurance ≤ 19 | Vitality | |||||||||||||
| Lifegiver | 12 | Endurance ≥ 5 |
|
Vitality |
Perk synergies
Perk synergies are powerful bonuses that activate when their three associated level perks are acquired.
If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy.
| Name | Perks | Bonus | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Barrier |
| |||||||||||||||||
| Architect |
| |||||||||||||||||
| Armor King |
| |||||||||||||||||
| Bonus HtH Rapid |
| |||||||||||||||||
| Bonus HtH Speed |
| |||||||||||||||||
| Burster |
| |||||||||||||||||
| Deadly Momentum |
| |||||||||||||||||
| Iron Man |
| |||||||||||||||||
| Lethal Death |
| |||||||||||||||||
| Marksman |
| |||||||||||||||||
| Medicine Doctor |
| |||||||||||||||||
| Mysterious Stranger |
| |||||||||||||||||
| Nader |
| |||||||||||||||||
| Ninja |
| |||||||||||||||||
| Pyro! |
| |||||||||||||||||
| Quartermaster |
| |||||||||||||||||
| Quick Fingers |
| |||||||||||||||||
| Ranger |
| |||||||||||||||||
| Slayer |
| |||||||||||||||||
| Speedboy |
| |||||||||||||||||
| Stealth Master |
| |||||||||||||||||
| Tank |
| |||||||||||||||||
| Technician |
| |||||||||||||||||
| Undying |
| |||||||||||||||||
| Vanishing Act |
| |||||||||||||||||
| Vigor Boost |
| |||||||||||||||||
| Vitality |
|