Difference between revisions of "Level perks"
m (→Perk synergies: {{subst::Perk synergies}}) |
m (Added links to anchors to the table of perk synergies) |
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| Line 698: | Line 698: | ||
|<span id="Adaptive Barrier"></span>Adaptive Barrier | |<span id="Adaptive Barrier"></span>Adaptive Barrier | ||
| | | | ||
| − | *[[Energy Deflection]] | + | *[[#Energy Deflection|Energy Deflection]] |
| − | *[[Reinforced Endurance]] | + | *[[#Reinforced Endurance|Reinforced Endurance]] |
| − | *[[Vital Shielding]] | + | *[[#Vital Shielding|Vital Shielding]] |
| | | | ||
*If your damage resistance (DR) is higher than your attacker's, you gain a damage multiplier equal to the difference between your DR and theirs. If your attacker's DR is higher than yours, you reduce ''their'' damage multiplier by the difference instead. | *If your damage resistance (DR) is higher than your attacker's, you gain a damage multiplier equal to the difference between your DR and theirs. If your attacker's DR is higher than yours, you reduce ''their'' damage multiplier by the difference instead. | ||
| Line 706: | Line 706: | ||
|<span id="Architect"></span>Architect | |<span id="Architect"></span>Architect | ||
| | | | ||
| − | *[[Animal Friend]] | + | *[[#Animal Friend|Animal Friend]] |
| − | *[[Engineer]] | + | *[[#Engineer|Engineer]] |
| − | *[[Turret Mechanic]] | + | *[[#Turret Mechanic|Turret Mechanic]] |
| | | | ||
*Reduces turret building cooldown to 60 seconds and upgrades the weapon to a ''heavy'' double minigun. Explosive barrels are built 10 hexes ahead of the player, and the build cost is reduced to one advanced gunpowder and one good metal part. Sandbags are built three at a time, covering the player's frontside hexes. Land mines always cripple legs. | *Reduces turret building cooldown to 60 seconds and upgrades the weapon to a ''heavy'' double minigun. Explosive barrels are built 10 hexes ahead of the player, and the build cost is reduced to one advanced gunpowder and one good metal part. Sandbags are built three at a time, covering the player's frontside hexes. Land mines always cripple legs. | ||
| Line 714: | Line 714: | ||
|<span id="Armor King"></span>Armor King | |<span id="Armor King"></span>Armor King | ||
| | | | ||
| − | *[[Dodger]] | + | *[[#Dodger|Dodger]] |
| − | *[[Livewire]] | + | *[[#Livewire|Livewire]] |
| − | *[[Quick Recovery]] | + | *[[#Quick Recovery|Quick Recovery]] |
| | | | ||
*-25 to attackers' [[Ammo|AC mod]] | *-25 to attackers' [[Ammo|AC mod]] | ||
| Line 725: | Line 725: | ||
|<span id="Bonus HtH Rapid"></span>Bonus HtH Rapid | |<span id="Bonus HtH Rapid"></span>Bonus HtH Rapid | ||
| | | | ||
| − | *[[Better HtH Criticals]] | + | *[[#Better HtH Criticals|Better HtH Criticals]] |
| − | *[[Gain Strength]] | + | *[[#Gain Strength|Gain Strength]] |
| − | *[[In Your Face!]] | + | *[[#In Your Face!|In Your Face!]] |
| | | | ||
*+5 [[Strength]] for [[Heavy Handed]] calculations | *+5 [[Strength]] for [[Heavy Handed]] calculations | ||
| Line 734: | Line 734: | ||
|<span id="Bonus HtH Speed"></span>Bonus HtH Speed | |<span id="Bonus HtH Speed"></span>Bonus HtH Speed | ||
| | | | ||
| − | *[[Bonus HtH Attacks]] | + | *[[#Bonus HtH Attacks|Bonus HtH Attacks]] |
| − | *[[Bonus HtH Damage]] | + | *[[#Bonus HtH Damage|Bonus HtH Damage]] |
| − | *[[Vampire]] | + | *[[#Vampire|Vampire]] |
| | | | ||
*+10% [[Movement Speed]] | *+10% [[Movement Speed]] | ||
| Line 744: | Line 744: | ||
|<span id="Burster"></span>Burster | |<span id="Burster"></span>Burster | ||
| | | | ||
| − | *[[Bonus Ranged Damage]] | + | *[[#Bonus Ranged Damage|Bonus Ranged Damage]] |
| − | *[[Death Sense]] | + | *[[#Death Sense|Death Sense]] |
| − | *[[More Ranged Damage]] | + | *[[#More Ranged Damage|More Ranged Damage]] |
| | | | ||
*+75% chance to deal +100% damage when attacking a target on an adjacent hex (a.k.a. "1-hexing") | *+75% chance to deal +100% damage when attacking a target on an adjacent hex (a.k.a. "1-hexing") | ||
| Line 752: | Line 752: | ||
|<span id="Deadly Momentum"></span>Deadly Momentum | |<span id="Deadly Momentum"></span>Deadly Momentum | ||
| | | | ||
| − | *[[Bonus Damage Multi]] | + | *[[#Bonus Damage Multi|Bonus Damage Multi]] |
| − | *[[Deadeye]] | + | *[[#Deadeye|Deadeye]] |
| − | *[[Focused Striker]] | + | *[[#Focused Striker|Focused Striker]] |
| | | | ||
*When Focused Strike is fully charged (50/50 stacks), your damage is doubled | *When Focused Strike is fully charged (50/50 stacks), your damage is doubled | ||
| Line 760: | Line 760: | ||
|<span id="Iron Man"></span>Iron Man | |<span id="Iron Man"></span>Iron Man | ||
| | | | ||
| − | *[[Iron Limbs]] | + | *[[#Iron Limbs|Iron Limbs]] |
| − | *[[Man of Steel]] | + | *[[#Man of Steel|Man of Steel]] |
| − | *[[Unbreakable]] | + | *[[#Unbreakable|Unbreakable]] |
| | | | ||
*+30% Critical Chance Resistance and Critical Roll Resistance | *+30% Critical Chance Resistance and Critical Roll Resistance | ||
| Line 769: | Line 769: | ||
|<span id="Lethal Death"></span>Lethal Death | |<span id="Lethal Death"></span>Lethal Death | ||
| | | | ||
| − | *[[Gunner]] | + | *[[#Gunner|Gunner]] |
| − | *[[Living Anatomy]] | + | *[[#Living Anatomy|Living Anatomy]] |
| − | *[[Weapon Handling]] | + | *[[#Weapon Handling|Weapon Handling]] |
| | | | ||
*+25% more lethal damage when the target is below 50% HP | *+25% more lethal damage when the target is below 50% HP | ||
| Line 778: | Line 778: | ||
|<span id="Marksman"></span>Marksman | |<span id="Marksman"></span>Marksman | ||
| | | | ||
| − | *[[Better Criticals]] | + | *[[#Better Criticals|Better Criticals]] |
| − | *[[Hit the Gaps]] | + | *[[#Hit the Gaps|Hit the Gaps]] |
| − | *[[Spray and Pray]] | + | *[[#Spray and Pray|Spray and Pray]] |
| | | | ||
*+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | *+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | ||
| Line 787: | Line 787: | ||
|<span id="Medicine Doctor"></span>Medicine Doctor | |<span id="Medicine Doctor"></span>Medicine Doctor | ||
| | | | ||
| − | *[[Healer]] | + | *[[#Healer|Healer]] |
| − | *[[Medic]] | + | *[[#Medic|Medic]] |
| − | *[[Surgeon]] | + | *[[#Surgeon|Surgeon]] |
| | | | ||
*Healing others also heals you for 50% of the amount | *Healing others also heals you for 50% of the amount | ||
| Line 797: | Line 797: | ||
|<span id="Mysterious Stranger"></span>Mysterious Stranger | |<span id="Mysterious Stranger"></span>Mysterious Stranger | ||
| | | | ||
| − | *[[Cult of Personality]] | + | *[[#Cult of Personality|Cult of Personality]] |
| − | *[[Gain Charisma]] | + | *[[#Gain Charisma|Gain Charisma]] |
| − | *[[Party Member]] | + | *[[#Party Member|Party Member]] |
| | | | ||
*All NPC companions gain 30% increased Damage Protection | *All NPC companions gain 30% increased Damage Protection | ||
| Line 807: | Line 807: | ||
|<span id="Nader"></span>Nader | |<span id="Nader"></span>Nader | ||
| | | | ||
| − | *[[Demolition Boy]] | + | *[[#Demolition Boy|Demolition Boy]] |
| − | *[[Heave Ho!]] | + | *[[#Heave Ho!|Heave Ho!]] |
| − | *[[Hit and Run]] | + | *[[#Hit and Run|Hit and Run]] |
| | | | ||
*Grenades gain weapon perks based on your armor perks, see [[Weapons#Grenade perks]] for details. | *Grenades gain weapon perks based on your armor perks, see [[Weapons#Grenade perks]] for details. | ||
| Line 816: | Line 816: | ||
|<span id="Ninja"></span>Ninja | |<span id="Ninja"></span>Ninja | ||
| | | | ||
| − | *[[Gain Perception]] | + | *[[#Gain Perception|Gain Perception]] |
| − | *[[Ghost]] | + | *[[#Ghost|Ghost]] |
| − | *[[Silent Running]] | + | *[[#Silent Running|Silent Running]] |
| | | | ||
*+20 Stealth | *+20 Stealth | ||
| Line 826: | Line 826: | ||
|<span id="Pyro!"></span>Pyro! | |<span id="Pyro!"></span>Pyro! | ||
| | | | ||
| − | *[[Bonus Battle Stats]] | + | *[[#Bonus Battle Stats|Bonus Battle Stats]] |
| − | *[[Firefighter]] | + | *[[#Firefighter|Firefighter]] |
| − | *[[Pyromaniac]] | + | *[[#Pyromaniac|Pyromaniac]] |
| | | | ||
*50% of [[Pyromaniac]]'s and [[Phoenix Module]]'s fire damage bonus gained as extra lethal damage | *50% of [[Pyromaniac]]'s and [[Phoenix Module]]'s fire damage bonus gained as extra lethal damage | ||
| Line 836: | Line 836: | ||
|<span id="Quartermaster"></span>Quartermaster | |<span id="Quartermaster"></span>Quartermaster | ||
| | | | ||
| − | *[[Bonus AP Regen]] | + | *[[#Bonus AP Regen|Bonus AP Regen]] |
| − | *[[Earlier Sequence]] | + | *[[#Earlier Sequence|Earlier Sequence]] |
| − | *[[Quick Pockets]] | + | *[[#Quick Pockets|Quick Pockets]] |
| | | | ||
*All tools function directly from inventory | *All tools function directly from inventory | ||
| Line 850: | Line 850: | ||
|<span id="Quick Fingers"></span>Quick Fingers | |<span id="Quick Fingers"></span>Quick Fingers | ||
| | | | ||
| − | *[[Bonus Rate of Fire]] | + | *[[#Bonus Rate of Fire|Bonus Rate of Fire]] |
| − | *[[Cowboy]] | + | *[[#Cowboy|Cowboy]] |
| − | *[[Fast Attacks]] | + | *[[#Fast Attacks|Fast Attacks]] |
| | | | ||
*-50% attack delay for single shots (excluding melee and throwing) | *-50% attack delay for single shots (excluding melee and throwing) | ||
| Line 859: | Line 859: | ||
|<span id="Ranger"></span>Ranger | |<span id="Ranger"></span>Ranger | ||
| | | | ||
| − | *[[Awareness]] | + | *[[#Awareness|Awareness]] |
| − | *[[Right between the Eyes]] | + | *[[#Right between the Eyes|Right between the Eyes]] |
| − | *[[Sharpshooter]] | + | *[[#Sharpshooter|Sharpshooter]] |
| | | | ||
*+5 range for throwing and ranged weapons | *+5 range for throwing and ranged weapons | ||
| Line 869: | Line 869: | ||
|<span id="Slayer"></span>Slayer | |<span id="Slayer"></span>Slayer | ||
| | | | ||
| − | *[[Even More Criticals]] | + | *[[#Even More Criticals|Even More Criticals]] |
| − | *[[Gain Luck]] | + | *[[#Gain Luck|Gain Luck]] |
| − | *[[More Critical]] | + | *[[#More Critical|More Critical]] |
| | | | ||
*+40 to [[Critical Roll|critical roll]]. | *+40 to [[Critical Roll|critical roll]]. | ||
| Line 878: | Line 878: | ||
|<span id="Speedboy"></span>Speedboy | |<span id="Speedboy"></span>Speedboy | ||
| | | | ||
| − | *[[Action Boy]] | + | *[[#Action Boy|Action Boy]] |
| − | *[[Bonus Move]] | + | *[[#Bonus Move|Bonus Move]] |
| − | *[[Gain Agility]] | + | *[[#Gain Agility|Gain Agility]] |
| | | | ||
*+25% Bonus AP. | *+25% Bonus AP. | ||
| Line 889: | Line 889: | ||
|<span id="Stealth Master"></span>Stealth Master | |<span id="Stealth Master"></span>Stealth Master | ||
| | | | ||
| − | *[[Gain Intelligence]] | + | *[[#Gain Intelligence|Gain Intelligence]] |
| − | *[[Phantom Presence]] | + | *[[#Phantom Presence|Phantom Presence]] |
| − | *[[Undetected]] | + | *[[#Undetected|Undetected]] |
| | | | ||
*Standing still and performing no actions for 5s after manually activating sneak mode out of combat while wearing leather armor lets you become completely invisible. There will be a purple <code>#</code> icon displayed next to your name tag to indicate that "ultra sneak" mode is active. | *Standing still and performing no actions for 5s after manually activating sneak mode out of combat while wearing leather armor lets you become completely invisible. There will be a purple <code>#</code> icon displayed next to your name tag to indicate that "ultra sneak" mode is active. | ||
| Line 899: | Line 899: | ||
|<span id="Tank (perk synergy)"></span>Tank | |<span id="Tank (perk synergy)"></span>Tank | ||
| | | | ||
| − | *[[Adrenaline Rush]] | + | *[[#Adrenaline Rush|Adrenaline Rush]] |
| − | *[[Lethal Protection]] | + | *[[#Lethal Protection|Lethal Protection]] |
| − | *[[Toughness]] | + | *[[#Toughness|Toughness]] |
| | | | ||
*+10 to all defensive rolls | *+10 to all defensive rolls | ||
| Line 910: | Line 910: | ||
|<span id="Technician"></span>Technician | |<span id="Technician"></span>Technician | ||
| | | | ||
| − | *[[Cybernetic Eye]] | + | *[[#Cybernetic Eye|Cybernetic Eye]] |
| − | *[[Gain Implants]] | + | *[[#Gain Implants|Gain Implants]] |
| − | *[[Synthetic]] | + | *[[#Synthetic|Synthetic]] |
| | | | ||
*You can pick an additional level perk that can be changed at any time using the <code>~technician</code>, or <code>~tech</code> for short, command.<br>Note that picking a perk you already have will have no effect. | *You can pick an additional level perk that can be changed at any time using the <code>~technician</code>, or <code>~tech</code> for short, command.<br>Note that picking a perk you already have will have no effect. | ||
| Line 918: | Line 918: | ||
|<span id="Undying"></span>Undying | |<span id="Undying"></span>Undying | ||
| | | | ||
| − | *[[Lone Wanderer]] | + | *[[#Lone Wanderer|Lone Wanderer]] |
| − | *[[Providence]] | + | *[[#Providence|Providence]] |
| − | *[[Stonewall]] | + | *[[#Stonewall|Stonewall]] |
| | | | ||
*When you die, you are automatically revived with 50% HP and given 5 seconds of damage immunity. Cooldown: 180 seconds. | *When you die, you are automatically revived with 50% HP and given 5 seconds of damage immunity. Cooldown: 180 seconds. | ||
| Line 926: | Line 926: | ||
|<span id="Vanishing Act"></span>Vanishing Act | |<span id="Vanishing Act"></span>Vanishing Act | ||
| | | | ||
| − | *[[Baiter]] | + | *[[#Baiter|Baiter]] |
| − | *[[Crasher]] | + | *[[#Crasher|Crasher]] |
| − | *[[Long Arms]] | + | *[[#Long Arms|Long Arms]] |
| | | | ||
*When hit by a player, you gain +500 Stealth for 1 second and automatically enter Sneak mode (Cooldown: 3 seconds). | *When hit by a player, you gain +500 Stealth for 1 second and automatically enter Sneak mode (Cooldown: 3 seconds). | ||
| Line 934: | Line 934: | ||
|<span id="Vigor Boost"></span>Vigor Boost | |<span id="Vigor Boost"></span>Vigor Boost | ||
| | | | ||
| − | *[[Atomic Savant]] | + | *[[#Atomic Savant|Atomic Savant]] |
| − | *[[Coolheaded]] | + | *[[#Coolheaded|Coolheaded]] |
| − | *[[Muscular Physique]] | + | *[[#Muscular Physique|Muscular Physique]] |
| | | | ||
*Whenever you take damage, you have a chance to gain 1 second of immunity based on your HP % after the hit. | *Whenever you take damage, you have a chance to gain 1 second of immunity based on your HP % after the hit. | ||
| Line 948: | Line 948: | ||
|<span id="Vitality"></span>Vitality | |<span id="Vitality"></span>Vitality | ||
| | | | ||
| − | *[[Faster Healing]] | + | *[[#Faster Healing|Faster Healing]] |
| − | *[[Gain Endurance]] | + | *[[#Gain Endurance|Gain Endurance]] |
| − | *[[Lifegiver]] | + | *[[#Lifegiver|Lifegiver]] |
| | | | ||
*+50% Healing Rate. | *+50% Healing Rate. | ||
Revision as of 08:47, 21 February 2026
Level perks are permanent character enhancements that can be selected at specific experience point thresholds (called "levels") to expand or boost your character's capabilities.
Each level perk has two requirements: a minimum value of its corresponding SPECIAL attribute, and a minimum character level. Note that temporary boosts (from drugs, armor perks, blessings, etc.) do not count towards the required minimum. Most characters are able to gain one level perk every 3 levels, for a total of 9 level perks at level 27, but there are exceptions: for example, the Chosen One has a significantly higher limit.
Related level perks synergize with one another, allowing you to unlock additional bonuses; see perk synergies for details.
All level perks available as of Patch 6.4 are listed in the table below.
| Name | Lvl | SPECIAL | Bonus | Synergy | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vital Shielding | 12 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Energy Deflection | 6 | Strength ≥ 8 |
|
Adaptive Barrier | ||||||||||||
| Reinforced Endurance | 9 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Turret Mechanic | 18 | Intelligence ≥ 8 |
|
Architect | ||||||||||||
| Animal Friend | 3 | Charisma ≥ 6 |
|
Architect | ||||||||||||
| Engineer | 12 | Intelligence ≥ 6 |
|
Architect | ||||||||||||
| Dodger | 3 | Agility ≥ 8 |
|
Armor King | ||||||||||||
| Livewire | 3 | Agility ≥ 6 |
|
Armor King | ||||||||||||
| Quick Recovery | 3 | Luck ≥ 6 |
|
Armor King | ||||||||||||
| Gain Strength | 3 | Strength ≤ 19 | Bonus HtH Rapid | |||||||||||||
| Better HtH Criticals | 15 | Strength ≥ 8 |
|
Bonus HtH Rapid | ||||||||||||
| In Your Face! | 9 | Agility ≥ 6 |
|
Bonus HtH Rapid | ||||||||||||
| Bonus HtH Attacks | 18 | Agility ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus HtH Damage | 3 | Strength ≥ 5 |
|
Bonus HtH Speed | ||||||||||||
| Vampire | 9 | Endurance ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus Ranged Damage | 9 | Perception ≥ 6 |
|
Burster | ||||||||||||
| Death Sense | 6 | Luck ≥ 6 |
|
Burster | ||||||||||||
| More Ranged Damage | 15 | Perception ≥ 8 |
|
Burster | ||||||||||||
| Deadeye | 6 | Agility ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Bonus Damage Multi | 6 | Perception ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Focused Striker | 9 | Perception ≥ 8 |
|
Deadly Momentum | ||||||||||||
| Iron Limbs (a.k.a. Iron Grip) |
3 | Agility ≥ 6 |
|
Iron Man | ||||||||||||
| Man of Steel | 15 | Endurance ≥ 6 |
|
Iron Man | ||||||||||||
| Unbreakable | 12 | Strength ≥ 8 |
|
Iron Man | ||||||||||||
| Living Anatomy | 12 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Gunner | 3 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Weapon Handling | 3 | Charisma ≥ 6 |
|
Lethal Death | ||||||||||||
| Better Criticals | 12 | Luck ≥ 8 |
|
Marksman | ||||||||||||
| Hit the Gaps | 12 | Charisma ≥ 8 |
|
Marksman | ||||||||||||
| Spray and Pray | 6 | Luck ≥ 6 |
|
Marksman | ||||||||||||
| Healer | 3 | Endurance ≥ 6 |
|
Medicine Doctor | ||||||||||||
| Medic | 15 | Intelligence ≥ 8 |
|
Medicine Doctor | ||||||||||||
| Surgeon | 3 | Intelligence ≥ 6 | Medicine Doctor | |||||||||||||
| Gain Charisma | 3 | Charisma ≤ 19 | Mysterious Stranger | |||||||||||||
| Cult of Personality | 3 | Charisma ≥ 8 |
|
Mysterious Stranger | ||||||||||||
| Party Member | 3 | Charisma ≥ 6 |
|
Mysterious Stranger | ||||||||||||
| Demolition Boy | 6 | Strength ≥ 6 |
|
Nader | ||||||||||||
| Heave Ho! | 6 | Strength ≥ 6 | Nader | |||||||||||||
| Hit and Run | 9 | Agility ≥ 6 |
|
Nader | ||||||||||||
| Gain Perception | 3 | Perception ≤ 19 |
|
Ninja | ||||||||||||
| Ghost | 6 | Perception ≥ 6 |
|
Ninja | ||||||||||||
| Silent Running | 6 | Agility ≥ 6 |
|
Ninja | ||||||||||||
| Bonus Battle Stats | 6 | Perception ≥ 6 |
|
Pyro! | ||||||||||||
| Firefighter | 3 | Intelligence ≥ 6 |
|
Pyro! | ||||||||||||
| Pyromaniac | 9 | Endurance ≥ 6 |
|
Pyro! | ||||||||||||
| Bonus AP Regen | 3 | Agility ≥ 6 |
|
Quartermaster | ||||||||||||
| Earlier Sequence | 3 | Perception ≥ 5 | Quartermaster | |||||||||||||
| Quick Pockets | 3 | Agility ≥ 5 | Quartermaster | |||||||||||||
| Cowboy | 3 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Fast Attacks | 9 | Agility ≥ 6 |
|
Quick Fingers | ||||||||||||
| Bonus Rate of Fire | 18 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Awareness | 3 | Perception ≥ 6 |
|
Ranger | ||||||||||||
| Right between the Eyes | 15 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Sharpshooter | 6 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Gain Luck | 3 | Luck ≤ 19 | Slayer | |||||||||||||
| Even More Criticals | 6 | Luck ≥ 8 |
|
Slayer | ||||||||||||
| More Critical | 3 | Luck ≥ 6 |
|
Slayer | ||||||||||||
| Action Boy | 12 | Agility ≥ 6 | Speedboy | |||||||||||||
| Bonus Move | 3 | Agility ≥ 6 |
|
Speedboy | ||||||||||||
| Gain Agility | 3 | Agility ≤ 19 | Speedboy | |||||||||||||
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
Stealth Master | ||||||||||||
| Phantom Presence | 18 | Luck ≥ 8 |
|
Stealth Master | ||||||||||||
| Undetected | 3 | Charisma ≥ 6 |
|
Stealth Master | ||||||||||||
| Adrenaline Rush | 3 | Charisma ≥ 6 |
|
Tank | ||||||||||||
| Lethal Protection | 12 | Perception ≥ 6 |
|
Tank | ||||||||||||
| Toughness | 6 | Endurance ≥ 4 | Tank | |||||||||||||
| Cybernetic Eye | 6 | Perception ≥ 6 |
|
Technician | ||||||||||||
| Gain Implants | 3 | Charisma ≥ 6 |
|
Technician | ||||||||||||
| Synthetic | 18 | Charisma ≥ 8 |
|
Technician | ||||||||||||
| Lone Wanderer | 3 | Charisma ≥ 6 |
|
Undying | ||||||||||||
| Providence | 9 | Luck ≥ 8 |
|
Undying | ||||||||||||
| Stonewall | 9 | Strength ≥ 6 |
|
Undying | ||||||||||||
| Baiter | 6 | Charisma ≥ 6 |
|
Vanishing Act | ||||||||||||
| Crasher | 15 | Luck ≥ 8 |
|
Vanishing Act | ||||||||||||
| Long Arms | 15 | Strength ≥ 8 |
|
Vanishing Act | ||||||||||||
| Atomic Savant | 9 | Endurance ≥ 6 | Vigor Boost | |||||||||||||
| Coolheaded | 3 | Charisma ≥ 6 |
|
Vigor Boost | ||||||||||||
| Muscular Physique | 18 | Endurance ≥ 8 |
|
Vigor Boost | ||||||||||||
| Faster Healing | 3 | Endurance ≥ 6 |
|
Vitality | ||||||||||||
| Gain Endurance | 3 | Endurance ≤ 19 | Vitality | |||||||||||||
| Lifegiver | 12 | Endurance ≥ 5 |
|
Vitality |
Perk synergies
Perk synergies are powerful bonuses that activate when their three associated level perks are acquired.
If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy.
| Name | Perks | Bonus | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Barrier |
| |||||||||||||||||
| Architect |
| |||||||||||||||||
| Armor King |
| |||||||||||||||||
| Bonus HtH Rapid |
| |||||||||||||||||
| Bonus HtH Speed |
| |||||||||||||||||
| Burster |
| |||||||||||||||||
| Deadly Momentum |
| |||||||||||||||||
| Iron Man |
| |||||||||||||||||
| Lethal Death |
| |||||||||||||||||
| Marksman |
| |||||||||||||||||
| Medicine Doctor |
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| Mysterious Stranger |
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| Nader |
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| Ninja |
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| Pyro! |
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| Quartermaster |
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| Quick Fingers |
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| Ranger |
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| Slayer |
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| Speedboy |
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| Stealth Master |
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| Tank |
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| Technician |
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| Undying |
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| Vanishing Act |
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| Vigor Boost |
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| Vitality |
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