Difference between revisions of "Dungeons"

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(Instanced dungeons: Improved formatting)
(NPC builds: Added synergy unlocks to NPC builds; adjusted formatting)
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The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.
 
The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.
 +
 +
Occasionally, you may encounter a "boss" NPC that has one additional [[class perk]].
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| Generic perks ('''no class''') 
+
! colspan="3" | Generic perks ('''no class''') 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Bloody Mess]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 6 || [[Gain Endurance]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Faster Healing]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
 +
|-
 +
| 9 || [[Healer]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Medic]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Gunner]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Hit and Run]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Gain Charisma]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Gain Intelligence]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Animal Friend]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Lone Wanderer]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 21 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Even More Criticals]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 24 || [[More Critical]] || style="text-align:center" | —
#[[Good Natured]]
+
|-
#[[Bloody Mess]]
+
| 25 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
#[[Bonus Move]]
+
|-
#[[Action Boy]]
+
| 26 || [[Death Sense]] || style="text-align:center" | —
#[[Gain Agility]]
+
|-
#[[Gain Endurance]]
+
| 27 || [[Bonus Ranged Damage]] || style="text-align:center" | [[Ammo Loader]]
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 28 || [[More Ranged Damage]] || style="text-align:center" | [[Burster]]
#[[Healer]]
+
|-
#[[Medic]]
+
| 29 || [[Claw Module]] || style="text-align:center" | —
#[[Gunner]]
+
|-
#[[Hit and Run]]
+
| 30 || [[Claw Module]] || style="text-align:center" | —
#[[Gain Charisma]]
 
#[[Gain Intelligence]]
 
#[[Synthetic]]
 
#[[Animal Friend]]
 
#[[Lone Wanderer]]
 
#[[Bonus AP Regen]]
 
#[[Quick Pockets]]
 
#[[Earlier Sequence]]
 
#[[Long Arms]]
 
#[[Crasher]]
 
#[[Even More Criticals]]
 
#[[More Critical]]
 
#[[Gain Luck]]
 
#[[Death Sense]]
 
#[[Bonus Ranged Damage]]
 
#[[More Ranged Damage]]
 
#[[Claw Module]]
 
#[[Claw Module]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Alien]] perks 
+
! colspan="3" | [[Alien]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Alien]]
+
|-
#[[Small Frame]]
+
| 1 || [[Alien]] || style="text-align:center" | —
#[[Kamikaze]]
+
|-
#[[Even More Criticals]]
+
| 2 || [[Small Frame]] || style="text-align:center" | —
#[[More Critical]]
+
|-
#[[Gain Luck]]
+
| 3 || [[Kamikaze]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Fast Attacks]]
+
| 4 || [[Even More Criticals]] || style="text-align:center" | —
#[[Cowboy]]
+
|-
#[[Right between the Eyes]]
+
| 5 || [[More Critical]] || style="text-align:center" | —
#[[Sharpshooter]]
+
|-
#[[Awareness]]
+
| 6 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
#[[Focused Striker]]
+
|-
#[[Deadeye]]
+
| 7 || [[Bonus Rate of Fire]] || style="text-align:center" | —
#[[Bonus Damage Multi]]
+
|-
#[[Cybernetic Eye]]
+
| 8 || [[Fast Attacks]] || style="text-align:center" | —
#[[Synthetic]]
+
|-
#[[Gain Implants]]
+
| 9 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
#[[Bonus AP Regen]]
+
|-
#[[Quick Pockets]]
+
| 10 || [[Right between the Eyes]] || style="text-align:center" | [[Pistolero]]
#[[Earlier Sequence]]
+
|-
#[[Bonus Move]]
+
| 11 || [[Sharpshooter]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 12 || [[Awareness]] || style="text-align:center" | [[Ranger]]
#[[Better Criticals]]
+
|-
#[[Spray and Pray]]
+
| 13 || [[Focused Striker]] || style="text-align:center" | —
#[[Hit the Gaps]]
+
|-
#[[Aggressive Module]]
+
| 14 || [[Deadeye]] || style="text-align:center" | —
#[[Aggressive Module]]
+
|-
#[[Dragon Module]]
+
| 15 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 16 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 19 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 22 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
 +
|-
 +
| 24 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 25 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Spray and Pray]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
 +
|-
 +
| 28 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Dragon Module]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Assassin]] perks 
+
! colspan="3" | [[Assassin]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Assassin]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 +
|-
 +
| 6 || [[Gain Intelligence]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Undetected]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Phantom Presence]] || style="text-align:center" | [[Stealth Master]]
 +
|-
 +
| 9 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 12 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 15 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 18 || [[Right between the Eyes]] || style="text-align:center" | [[Pistolero]]
 +
|-
 +
| 19 || [[Sharpshooter]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Awareness]] || style="text-align:center" | [[Ranger]]
 +
|-
 +
| 21 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Spray and Pray]] || style="text-align:center" | [[Anti-Sneaker]]
 +
|-
 +
| 23 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
 +
|-
 +
| 24 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[EMP Shield]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 26 || [[EMP Shield]] || style="text-align:center" | —
#[[Assassin]]
+
|-
#[[Kamikaze]]
+
| 27 || [[Aggressive Module]] || style="text-align:center" | —
#[[Gain Perception]]
+
|-
#[[Silent Running]]
+
| 28 || [[Aggressive Module]] || style="text-align:center" | —
#[[Ghost]]
+
|-
#[[Gain Intelligence]]
+
| 29 || [[Dragon Module]] || style="text-align:center" | —
#[[Undetected]]
+
|-
#[[Phantom Presence]]
+
| 30 || [[Dragon Module]] || style="text-align:center" | —
#[[Long Arms]]
 
#[[Crasher]]
 
#[[Baiter]]
 
#[[Bonus Rate of Fire]]
 
#[[Fast Attacks]]
 
#[[Cowboy]]
 
#[[Even More Criticals]]
 
#[[More Critical]]
 
#[[Gain Luck]]
 
#[[Right between the Eyes]]
 
#[[Sharpshooter]]
 
#[[Awareness]]
 
#[[Better Criticals]]
 
#[[Spray and Pray]]
 
#[[Hit the Gaps]]
 
#[[Synthetic]]
 
#[[EMP Shield]]
 
#[[EMP Shield]]
 
#[[Aggressive Module]]
 
#[[Aggressive Module]]
 
#[[Dragon Module]]
 
#[[Dragon Module]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Bounty Hunter]] perks 
+
! colspan="3" | [[Bounty Hunter]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Bounty Hunter]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Finesse]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Fast Shot]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Providence]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 8 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Spray and Pray]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
 +
|-
 +
| 11 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 14 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 
|-
 
|-
|
+
| 17 || [[Dragon Module]] || style="text-align:center" | —
#[[Bounty Hunter]]
+
|-
#[[Finesse]]
+
| 18 || [[Dragon Module]] || style="text-align:center" | —
#[[Fast Shot]]
+
|-
#[[Providence]]
+
| 19 || [[Aggressive Module]] || style="text-align:center" | —
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 20 || [[Aggressive Module]] || style="text-align:center" | —
#[[Gain Luck]]
+
|-
#[[Better Criticals]]
+
| 21 || [[Cybernetic Eye]] || style="text-align:center" | —
#[[Spray and Pray]]
+
|-
#[[Hit the Gaps]]
+
| 22 || [[Synthetic]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Fast Attacks]]
+
| 23 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
#[[Cowboy]]
+
|-
#[[Bonus Move]]
+
| 24 || [[EMP Shield]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 25 || [[EMP Shield]] || style="text-align:center" | —
#[[Dragon Module]]
+
|-
#[[Dragon Module]]
+
| 26 || [[Deadeye]] || style="text-align:center" | —
#[[Aggressive Module]]
+
|-
#[[Aggressive Module]]
+
| 27 || [[Focused Striker]] || style="text-align:center" | —
#[[Cybernetic Eye]]
+
|-
#[[Synthetic]]
+
| 28 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
#[[Gain Implants]]
+
|-
#[[EMP Shield]]
+
| 29 || [[Cult of Personality]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[Deadeye]]
+
| 30 || [[Bonus Battle Stats]] || style="text-align:center" | —
#[[Focused Striker]]
 
#[[Bonus Damage Multi]]
 
#[[Cult of Personality]]
 
#[[Bonus Battle Stats]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Chosen One]] perks 
+
! colspan="3" | [[Chosen One]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Chosen One]]
+
|-
#[[Bloody Mess]]
+
| 1 || [[Chosen One]] || style="text-align:center" | —
#[[Chem Reliant]]
+
|-
#[[Adrenaline Rush]]
+
| 2 || [[Bloody Mess]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[More Ranged Damage]]
+
| 3 || [[Chem Reliant]] || style="text-align:center" | —
#[[Death Sense]]
+
|-
#[[Bonus Rate of Fire]]
+
| 4 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Cowboy]]
+
|-
#[[Lifegiver]]
+
| 5 || [[Toughness]] || style="text-align:center" | —
#[[Surgeon]]
+
|-
#[[Unbreakable]]
+
| 6 || [[More Ranged Damage]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Bonus Battle Stats]]
+
| 7 || [[Death Sense]] || style="text-align:center" | —
#[[Muscular Physique]]
+
|-
#[[Coolheaded]]
+
| 8 || [[Bonus Rate of Fire]] || style="text-align:center" | —
#[[Synthetic]]
+
|-
#[[Bonus Damage Multi]]
+
| 9 || [[Cowboy]] || style="text-align:center" | —
#[[Vital Shielding]]
+
|-
#[[Reinforced Endurance]]
+
| 10 || [[Lifegiver]] || style="text-align:center" | —
#[[Providence]]
+
|-
#[[Stonewall]]
+
| 11 || [[Surgeon]] || style="text-align:center" | —
#[[Bonus AP Regen]]
+
|-
#[[Quick Pockets]]
+
| 12 || [[Unbreakable]] || style="text-align:center" | —
#[[Long Arms]]
+
|-
#[[Gain Charisma]]
+
| 13 || [[Firefighter]] || style="text-align:center" | —
#[[Nemean Module]]
+
|-
#[[Dermal Module]]
+
| 14 || [[Bonus Battle Stats]] || style="text-align:center" | —
#[[Phoenix Module]]
+
|-
#[[Claw Module]]
+
| 15 || [[Muscular Physique]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Coolheaded]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Bonus Damage Multi]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Providence]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Stonewall]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Gain Charisma]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Nemean Module]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Dermal Module]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Phoenix Module]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Claw Module]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Clone]] perks 
+
! colspan="3" | [[Clone]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Clone]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 7 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 10 || [[Atomic Savant]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 11 || [[Muscular Physique]] || style="text-align:center" | —
#[[Clone]]
+
|-
#[[Good Natured]]
+
| 12 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
#[[Gifted]]
+
|-
#[[Reinforced Endurance]]
+
| 13 || [[Firefighter]] || style="text-align:center" | —
#[[Vital Shielding]]
+
|-
#[[Energy Deflection]]
+
| 14 || [[Pyromaniac]] || style="text-align:center" | —
#[[Cybernetic Eye]]
+
|-
#[[Synthetic]]
+
| 15 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
#[[Gain Implants]]
+
|-
#[[Atomic Savant]]
+
| 16 || [[Iron Limbs]] || style="text-align:center" | —
#[[Muscular Physique]]
+
|-
#[[Coolheaded]]
+
| 17 || [[Man of Steel]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Pyromaniac]]
+
| 18 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
#[[Bonus Battle Stats]]
+
|-
#[[Iron Limbs]]
+
| 19 || [[Healer]] || style="text-align:center" | —
#[[Man of Steel]]
+
|-
#[[Unbreakable]]
+
| 20 || [[Medic]] || style="text-align:center" | —
#[[Healer]]
+
|-
#[[Medic]]
+
| 21 || [[Surgeon]] || style="text-align:center" | [[Medicine Doctor]]
#[[Surgeon]]
+
|-
#[[Dodger]]
+
| 22 || [[Dodger]] || style="text-align:center" | —
#[[Livewire]]
+
|-
#[[Quick Recovery]]
+
| 23 || [[Livewire]] || style="text-align:center" | —
#[[Gain Endurance]]
+
|-
#[[Faster Healing]]
+
| 24 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
#[[Lifegiver]]
+
|-
#[[Bonus Move]]
+
| 25 || [[Gain Endurance]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 26 || [[Faster Healing]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
 +
|-
 +
| 28 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Combat Master]] perks 
+
! colspan="3" | [[Combat Master]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Combat Master]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Bruiser]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 6 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 9 || [[Bonus HtH Damage]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 10 || [[Bonus HtH Attacks]] || style="text-align:center" | —
#[[Combat Master]]
+
|-
#[[Bruiser]]
+
| 11 || [[Vampire]] || style="text-align:center" | [[Bonus HtH Speed]]
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 12 || [[Hit and Run]] || style="text-align:center" | —
#[[Gain Luck]]
+
|-
#[[Long Arms]]
+
| 13 || [[In Your Face!]] || style="text-align:center" | —
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 14 || [[Better HtH Criticals]] || style="text-align:center" | —
#[[Bonus HtH Damage]]
+
|-
#[[Bonus HtH Attacks]]
+
| 15 || [[Gain Strength]] || style="text-align:center" | [[Bonus HtH Rapid]]
#[[Vampire]]
+
|-
#[[Hit and Run]]
+
| 16 || [[Dodger]] || style="text-align:center" | —
#[[In Your Face!]]
+
|-
#[[Better HtH Criticals]]
+
| 17 || [[Livewire]] || style="text-align:center" | —
#[[Gain Strength]]
+
|-
#[[Dodger]]
+
| 18 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
#[[Livewire]]
+
|-
#[[Quick Recovery]]
+
| 19 || [[Bonus Rate of Fire]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Fast Attacks]]
+
| 20 || [[Fast Attacks]] || style="text-align:center" | —
#[[Cowboy]]
+
|-
#[[Death Sense]]
+
| 21 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
#[[Adrenaline Rush]]
+
|-
#[[Toughness]]
+
| 22 || [[Death Sense]] || style="text-align:center" | —
#[[Lethal Protection]]
+
|-
#[[Bonus Move]]
+
| 23 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 24 || [[Toughness]] || style="text-align:center" | —
#[[Lone Wanderer]]
+
|-
#[[Providence]]
+
| 25 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
 +
|-
 +
| 26 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 29 || [[Lone Wanderer]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Providence]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Cyborg]] perks 
+
! colspan="3" | [[Cyborg]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 
|-
 
|-
|
+
| 1 || [[Cyborg]] || style="text-align:center" | —
#[[Cyborg]]
+
|-
#[[Bruiser]]
+
| 2 || [[Bruiser]] || style="text-align:center" | —
#[[Gifted]]
+
|-
#[[Cybernetic Eye]]
+
| 3 || [[Gifted]] || style="text-align:center" | —
#[[Synthetic]]
+
|-
#[[Gain Implants]]
+
| 4 || [[Cybernetic Eye]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[EMP Shield]]
+
| 5 || [[Synthetic]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[Nemean Module]]
+
| 6 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
#[[Nemean Module]]
+
|-
#[[Nemean Module]]
+
| 7 || [[EMP Shield]] || style="text-align:center" | —
#[[Dermal Module]]
+
|-
#[[Dermal Module]]
+
| 8 || [[EMP Shield]] || style="text-align:center" | —
#[[Dermal Module]]
+
|-
#[[Phoenix Module]]
+
| 9 || [[EMP Shield]] || style="text-align:center" | —
#[[Phoenix Module]]
+
|-
#[[Phoenix Module]]
+
| 10 || [[Nemean Module]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Pyromaniac]]
+
| 11 || [[Nemean Module]] || style="text-align:center" | —
#[[Bonus Battle Stats]]
+
|-
#[[More Ranged Damage]]
+
| 12 || [[Nemean Module]] || style="text-align:center" | —
#[[Bonus Ranged Damage]]
+
|-
#[[Death Sense]]
+
| 13 || [[Dermal Module]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Fast Attacks]]
+
| 14 || [[Dermal Module]] || style="text-align:center" | —
#[[Cowboy]]
+
|-
#[[Bonus AP Regen]]
+
| 15 || [[Dermal Module]] || style="text-align:center" | —
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 16 || [[Phoenix Module]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Phoenix Module]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Phoenix Module]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 +
|-
 +
| 22 || [[More Ranged Damage]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Bonus Ranged Damage]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Death Sense]] || style="text-align:center" | [[Burster]]
 +
|-
 +
| 25 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 28 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Deathclaw]] perks 
+
! colspan="3" | [[Deathclaw]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Deathclaw]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Bruiser]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Heavy Handed]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 4 || [[Bonus HtH Damage]] || style="text-align:center" | —
#[[Deathclaw]]
+
|-
#[[Bruiser]]
+
| 5 || [[Gain Strength]] || style="text-align:center" | —
#[[Heavy Handed]]
+
|-
#[[Bonus HtH Damage]]
+
| 6 || [[Vampire]] || style="text-align:center" | —
#[[Gain Strength]]
+
|-
#[[Vampire]]
+
| 7 || [[Long Arms]] || style="text-align:center" | —
#[[Long Arms]]
+
|-
#[[Crasher]]
+
| 8 || [[Crasher]] || style="text-align:center" | —
#[[Baiter]]
+
|-
#[[Gain Strength]]
+
| 9 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
#[[Better HtH Criticals]]
+
|-
#[[In Your Face!]]
+
| 10 || [[Gain Strength]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Silent Running]]
+
| 11 || [[Better HtH Criticals]] || style="text-align:center" | —
#[[Providence]]
+
|-
#[[Stonewall]]
+
| 12 || [[In Your Face!]] || style="text-align:center" | [[Bonus HtH Rapid]]
#[[Vital Shielding]]
+
|-
#[[Reinforced Endurance]]
+
| 13 || [[Energy Deflection]] || style="text-align:center" | —
#[[Bonus Damage Multi]]
+
|-
#[[Deadeye]]
+
| 14 || [[Silent Running]] || style="text-align:center" | —
#[[Focused Striker]]
+
|-
#[[Even More Criticals]]
+
| 15 || [[Providence]] || style="text-align:center" | —
#[[More Critical]]
+
|-
#[[Gain Luck]]
+
| 16 || [[Stonewall]] || style="text-align:center" | —
#[[Tiger Module]]
+
|-
#[[Tiger Module]]
+
| 17 || [[Vital Shielding]] || style="text-align:center" | —
#[[Claw Module]]
+
|-
#[[Claw Module]]
+
| 18 || [[Reinforced Endurance]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Nemean Module]]
+
|-
#[[Nemean Module]]
+
| 19 || [[Bonus Damage Multi]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 22 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 25 || [[Tiger Module]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Tiger Module]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Nemean Module]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Nemean Module]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Infantry]] perks 
+
! colspan="3" | [[Infantry]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Infantry]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Bonehead]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Adrenaline Rush]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Toughness]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
 +
|-
 +
| 7 || [[Atomic Savant]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Muscular Physique]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
 +
|-
 +
| 10 || [[Gain Endurance]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Faster Healing]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
 +
|-
 +
| 13 || [[Bonus Battle Stats]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Bonus Damage Multi]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 18 || [[Lone Wanderer]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Providence]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Stonewall]] || style="text-align:center" | [[Undying]]
 +
|-
 +
| 21 || [[Unbreakable]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Man of Steel]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 23 || [[Iron Limbs]] || style="text-align:center" | [[Iron Man]]
#[[Infantry]]
+
|-
#[[Good Natured]]
+
| 24 || [[Bonus Move]] || style="text-align:center" | —
#[[Bonehead]]
+
|-
#[[Adrenaline Rush]]
+
| 25 || [[Action Boy]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[Lethal Protection]]
+
| 26 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
#[[Atomic Savant]]
+
|-
#[[Muscular Physique]]
+
| 27 || [[Healer]] || style="text-align:center" | —
#[[Coolheaded]]
+
|-
#[[Gain Endurance]]
+
| 28 || [[Medic]] || style="text-align:center" | —
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 29 || [[Surgeon]] || style="text-align:center" | [[Medicine Doctor]]
#[[Bonus Battle Stats]]
+
|-
#[[Bonus Damage Multi]]
+
| 30 || [[Nemean Module]] || style="text-align:center" | —
#[[Reinforced Endurance]]
 
#[[Vital Shielding]]
 
#[[Energy Deflection]]
 
#[[Lone Wanderer]]
 
#[[Providence]]
 
#[[Stonewall]]
 
#[[Unbreakable]]
 
#[[Man of Steel]]
 
#[[Iron Limbs]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Healer]]
 
#[[Medic]]
 
#[[Surgeon]]
 
#[[Nemean Module]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Killer]] perks 
+
! colspan="3" | [[Killer]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Killer]]
+
|-
#[[Small Frame]]
+
| 1 || [[Killer]] || style="text-align:center" | —
#[[Kamikaze]]
+
|-
#[[More Ranged Damage]]
+
| 2 || [[Small Frame]] || style="text-align:center" | —
#[[Bonus Ranged Damage]]
+
|-
#[[Death Sense]]
+
| 3 || [[Kamikaze]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Fast Attacks]]
+
| 4 || [[More Ranged Damage]] || style="text-align:center" | —
#[[Cowboy]]
+
|-
#[[Bonus Damage Multi]]
+
| 5 || [[Bonus Ranged Damage]] || style="text-align:center" | —
#[[Deadeye]]
+
|-
#[[Focused Striker]]
+
| 6 || [[Death Sense]] || style="text-align:center" | [[Burster]]
#[[Long Arms]]
+
|-
#[[Bonus AP Regen]]
+
| 7 || [[Bonus Rate of Fire]] || style="text-align:center" | —
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 8 || [[Fast Attacks]] || style="text-align:center" | —
#[[Gain Luck]]
+
|-
#[[Bonus Battle Stats]]
+
| 9 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
#[[Better Criticals]]
+
|-
#[[Bonus Move]]
+
| 10 || [[Bonus Damage Multi]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 11 || [[Deadeye]] || style="text-align:center" | —
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 12 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 13 || [[Long Arms]] || style="text-align:center" | —
#[[Gain Perception]]
+
|-
#[[Silent Running]]
+
| 14 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Ghost]]
+
|-
#[[Undetected]]
+
| 15 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 18 || [[Bonus Battle Stats]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Better Criticals]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
 +
|-
 +
| 22 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 23 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 25 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 27 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 +
|-
 +
| 30 || [[Undetected]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Leader]] perks 
+
! colspan="3" | [[Leader]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Leader]]
+
|-
#[[Good Natured]]
+
| 1 || [[Leader]] || style="text-align:center" | —
#[[Bonehead]]
+
|-
#[[Unbreakable]]
+
| 2 || [[Good Natured]] || style="text-align:center" | —
#[[Man of Steel]]
+
|-
#[[Iron Limbs]]
+
| 3 || [[Bonehead]] || style="text-align:center" | —
#[[Muscular Physique]]
+
|-
#[[Atomic Savant]]
+
| 4 || [[Unbreakable]] || style="text-align:center" | —
#[[Coolheaded]]
+
|-
#[[Lone Wanderer]]
+
| 5 || [[Man of Steel]] || style="text-align:center" | —
#[[Providence]]
+
|-
#[[Stonewall]]
+
| 6 || [[Iron Limbs]] || style="text-align:center" | [[Iron Man]]
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 7 || [[Muscular Physique]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Party Member]]
+
| 8 || [[Atomic Savant]] || style="text-align:center" | —
#[[Gain Charisma]]
+
|-
#[[Firefighter]]
+
| 9 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
#[[Pyromaniac]]
+
|-
#[[Bonus Battle Stats]]
+
| 10 || [[Lone Wanderer]] || style="text-align:center" | —
#[[Adrenaline Rush]]
+
|-
#[[Toughness]]
+
| 11 || [[Providence]] || style="text-align:center" | —
#[[Lethal Protection]]
+
|-
#[[Dodger]]
+
| 12 || [[Stonewall]] || style="text-align:center" | [[Undying]]
#[[Livewire]]
+
|-
#[[Quick Recovery]]
+
| 13 || [[Reinforced Endurance]] || style="text-align:center" | —
#[[Gain Endurance]]
+
|-
#[[Faster Healing]]
+
| 14 || [[Vital Shielding]] || style="text-align:center" | —
#[[Lifegiver]]
+
|-
#[[Long Arms]]
+
| 15 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 16 || [[Party Member]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Gain Charisma]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 19 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 +
|-
 +
| 21 || [[Adrenaline Rush]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Toughness]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
 +
|-
 +
| 24 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Livewire]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
 +
|-
 +
| 27 || [[Gain Endurance]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Faster Healing]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
 +
|-
 +
| 30 || [[Long Arms]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Paramedic]] perks 
+
! colspan="3" | [[Paramedic]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Paramedic]]
+
|-
#[[Fast Shot]]
+
| 1 || [[Paramedic]] || style="text-align:center" | —
#[[Good Natured]]
+
|-
#[[Heave Ho!]]
+
| 2 || [[Fast Shot]] || style="text-align:center" | —
#[[Hit and Run]]
+
|-
#[[Demolition Boy]]
+
| 3 || [[Good Natured]] || style="text-align:center" | —
#[[Healer]]
+
|-
#[[Surgeon]]
+
| 4 || [[Heave Ho!]] || style="text-align:center" | —
#[[Medic]]
+
|-
#[[Bonus Rate of Fire]]
+
| 5 || [[Hit and Run]] || style="text-align:center" | —
#[[Fast Attacks]]
+
|-
#[[Cowboy]]
+
| 6 || [[Demolition Boy]] || style="text-align:center" | [[Nader]]
#[[Bonus Move]]
+
|-
#[[Action Boy]]
+
| 7 || [[Healer]] || style="text-align:center" | —
#[[Gain Agility]]
+
|-
#[[Bonus HtH Damage]]
+
| 8 || [[Surgeon]] || style="text-align:center" | —
#[[Bonus HtH Attacks]]
+
|-
#[[Vampire]]
+
| 9 || [[Medic]] || style="text-align:center" | [[Medicine Doctor]]
#[[Bonus AP Regen]]
+
|-
#[[Quick Pockets]]
+
| 10 || [[Bonus Rate of Fire]] || style="text-align:center" | —
#[[Earlier Sequence]]
+
|-
#[[Long Arms]]
+
| 11 || [[Fast Attacks]] || style="text-align:center" | —
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 12 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
#[[Gain Perception]]
+
|-
#[[Silent Running]]
+
| 13 || [[Bonus Move]] || style="text-align:center" | —
#[[Ghost]]
+
|-
#[[Phantom Presence]]
+
| 14 || [[Action Boy]] || style="text-align:center" | —
#[[Undetected]]
+
|-
#[[Gain Intelligence]]
+
| 15 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 16 || [[Bonus HtH Damage]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Bonus HtH Attacks]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Vampire]] || style="text-align:center" | [[Bonus HtH Speed]]
 +
|-
 +
| 19 || [[Bonus AP Regen]] || style="text-align:center" | [[Bonus Rapid Fire]]
 +
|-
 +
| 20 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 22 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 25 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 +
|-
 +
| 28 || [[Phantom Presence]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Undetected]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Gain Intelligence]] || style="text-align:center" | [[Stealth Master]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Priest]] perks 
+
! colspan="3" | [[Priest]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Priest]]
+
|-
#[[Fast Metabolism]]
+
| 1 || [[Priest]] || style="text-align:center" | —
#[[Bonehead]]
+
|-
#[[Gain Endurance]]
+
| 2 || [[Fast Metabolism]] || style="text-align:center" | —
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 3 || [[Bonehead]] || style="text-align:center" | —
#[[Healer]]
+
|-
#[[Medic]]
+
| 4 || [[Gain Endurance]] || style="text-align:center" | —
#[[Surgeon]]
+
|-
#[[Adrenaline Rush]]
+
| 5 || [[Faster Healing]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[Lethal Protection]]
+
| 6 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 7 || [[Healer]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Bonus AP Regen]]
+
| 8 || [[Medic]] || style="text-align:center" | —
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 9 || [[Surgeon]] || style="text-align:center" | [[Medicine Doctor]]
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 10 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Firefighter]]
+
| 11 || [[Toughness]] || style="text-align:center" | —
#[[Iron Limbs]]
+
|-
#[[Man of Steel]]
+
| 12 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Unbreakable]]
+
|-
#[[Dodger]]
+
| 13 || [[Reinforced Endurance]] || style="text-align:center" | —
#[[Livewire]]
+
|-
#[[Quick Recovery]]
+
| 14 || [[Vital Shielding]] || style="text-align:center" | —
#[[Bonus Rate of Fire]]
+
|-
#[[Action Boy]]
+
| 15 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 16 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 +
|-
 +
| 19 || [[Reinforced Endurance]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Energy Deflection]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Iron Limbs]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 26 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Livewire]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
 +
|-
 +
| 29 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Raider]] perks 
+
! colspan="3" | [[Raider]] perks 
 
|-
 
|-
|
+
! # !! Perk !! Synergy unlock
#[[Raider]]
+
|-
#[[Small Frame]]
+
| 1 || [[Raider]] || style="text-align:center" | —
#[[Gifted]]
+
|-
#[[Bonus Move]]
+
| 2 || [[Small Frame]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 3 || [[Gifted]] || style="text-align:center" | —
#[[Heave Ho!]]
+
|-
#[[Hit and Run]]
+
| 4 || [[Bonus Move]] || style="text-align:center" | —
#[[Demolition Boy]]
+
|-
#[[Pyromaniac]]
+
| 5 || [[Action Boy]] || style="text-align:center" | —
#[[Firefighter]]
+
|-
#[[Bonus Battle Stats]]
+
| 6 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
#[[Long Arms]]
+
|-
#[[Crasher]]
+
| 7 || [[Heave Ho!]] || style="text-align:center" | —
#[[Baiter]]
+
|-
#[[Gain Perception]]
+
| 8 || [[Hit and Run]] || style="text-align:center" | —
#[[Silent Running]]
+
|-
#[[Ghost]]
+
| 9 || [[Demolition Boy]] || style="text-align:center" | [[Nader]]
#[[Dodger]]
+
|-
#[[Livewire]]
+
| 10 || [[Pyromaniac]] || style="text-align:center" | —
#[[Quick Recovery]]
+
|-
#[[Phantom Presence]]
+
| 11 || [[Firefighter]] || style="text-align:center" | —
#[[Undetected]]
+
|-
#[[Gain Intelligence]]
+
| 12 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
#[[Living Anatomy]]
+
|-
#[[Weapon Handling]]
+
| 13 || [[Long Arms]] || style="text-align:center" | —
#[[Gunner]]
+
|-
#[[Right between the Eyes]]
+
| 14 || [[Crasher]] || style="text-align:center" | —
#[[Sharpshooter]]
+
|-
#[[Awareness]]
+
| 15 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 16 || [[Gain Perception]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 +
|-
 +
| 19 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Livewire]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
 +
|-
 +
| 22 || [[Phantom Presence]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Undetected]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Gain Intelligence]] || style="text-align:center" | [[Stealth Master]]
 +
|-
 +
| 25 || [[Living Anatomy]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Weapon Handling]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Gunner]] || style="text-align:center" | [[Lethal Death]]
 +
|-
 +
| 28 || [[Right between the Eyes]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Sharpshooter]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Awareness]] || style="text-align:center" | [[Ranger]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Random Boy]] perks 
+
! colspan="3" | [[Random Boy]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Random Boy]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Bruiser]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 7 || [[More Ranged Damage]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 8 || [[Bonus Ranged Damage]] || style="text-align:center" | —
#[[Random Boy]]
+
|-
#[[Gifted]]
+
| 9 || [[Death Sense]] || style="text-align:center" | [[Burster]]
#[[Bruiser]]
+
|-
#[[More Critical]]
+
| 10 || [[Adrenaline Rush]] || style="text-align:center" | —
#[[Even More Criticals]]
+
|-
#[[Gain Luck]]
+
| 11 || [[Toughness]] || style="text-align:center" | —
#[[More Ranged Damage]]
+
|-
#[[Bonus Ranged Damage]]
+
| 12 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
#[[Death Sense]]
+
|-
#[[Adrenaline Rush]]
+
| 13 || [[Lone Wanderer]] || style="text-align:center" | —
#[[Toughness]]
+
|-
#[[Lethal Protection]]
+
| 14 || [[Providence]] || style="text-align:center" | —
#[[Lone Wanderer]]
+
|-
#[[Providence]]
+
| 15 || [[Stonewall]] || style="text-align:center" | [[Undying]]
#[[Stonewall]]
+
|-
#[[Focused Striker]]
+
| 16 || [[Focused Striker]] || style="text-align:center" | —
#[[Deadeye]]
+
|-
#[[Bonus Damage Multi]]
+
| 17 || [[Deadeye]] || style="text-align:center" | —
#[[Atomic Savant]]
+
|-
#[[Muscular Physique]]
+
| 18 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
#[[Coolheaded]]
+
|-
#[[Firefighter]]
+
| 19 || [[Atomic Savant]] || style="text-align:center" | —
#[[Pyromaniac]]
+
|-
#[[Bonus Battle Stats]]
+
| 20 || [[Muscular Physique]] || style="text-align:center" | —
#[[Iron Limbs]]
+
|-
#[[Man of Steel]]
+
| 21 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
#[[Unbreakable]]
+
|-
#[[Bonus Move]]
+
| 22 || [[Firefighter]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 23 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 +
|-
 +
| 25 || [[Iron Limbs]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 28 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Regulator]] perks 
+
! colspan="3" | [[Regulator]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Regulator]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[One Hander]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Good Natured]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 9 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 10 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 12 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 13 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Claw Module]] || style="text-align:center" | —
 +
|-
 +
| 16 || [[Bonus AP Regen]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Quick Pockets]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
 
|-
 
|-
|
+
| 19 || [[Bonus Move]] || style="text-align:center" | —
#[[Regulator]]
+
|-
#[[One Hander]]
+
| 20 || [[Action Boy]] || style="text-align:center" | [[Bonus Rapid Fire]]
#[[Kamikaze]]
+
|-
#[[Good Natured]]
+
| 21 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
#[[Gifted]]
+
|-
#[[Bonus Rate of Fire]]
+
| 22 || [[More Ranged Damage]] || style="text-align:center" | —
#[[Fast Attacks]]
+
|-
#[[Cowboy]]
+
| 23 || [[Bonus Ranged Damage]] || style="text-align:center" | —
#[[Cybernetic Eye]]
+
|-
#[[Synthetic]]
+
| 24 || [[Death Sense]] || style="text-align:center" | [[Burster]]
#[[Gain Implants]]
+
|-
#[[EMP Shield]]
+
| 25 || [[Reinforced Endurance]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[Claw Module]]
+
| 26 || [[Vital Shielding]] || style="text-align:center" | —
#[[Claw Module]]
+
|-
#[[Bonus AP Regen]]
+
| 27 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Quick Pockets]]
+
|-
#[[Earlier Sequence]]
+
| 28 || [[Atomic Savant]] || style="text-align:center" | —
#[[Bonus Move]]
+
|-
#[[Action Boy]]
+
| 29 || [[Muscular Physique]] || style="text-align:center" | —
#[[Gain Agility]]
+
|-
#[[More Ranged Damage]]
+
| 30 || [[Coolheaded]] || style="text-align:center" | [[Vigor Boost]]
#[[Bonus Ranged Damage]]
 
#[[Death Sense]]
 
#[[Reinforced Endurance]]
 
#[[Vital Shielding]]
 
#[[Energy Deflection]]
 
#[[Atomic Savant]]
 
#[[Muscular Physique]]
 
#[[Coolheaded]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Scout]] perks 
+
! colspan="3" | [[Scout]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Scout]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Silent Running]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 7 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 8 || [[Right between the Eyes]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Sharpshooter]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 10 || [[Awareness]] || style="text-align:center" | [[Ranger]]
#[[Scout]]
+
|-
#[[Kamikaze]]
+
| 11 || [[Better Criticals]] || style="text-align:center" | —
#[[Gifted]]
+
|-
#[[Silent Running]]
+
| 12 || [[Spray and Pray]] || style="text-align:center" | —
#[[Even More Criticals]]
+
|-
#[[More Critical]]
+
| 13 || [[Hit the Gaps]] || style="text-align:center" | [[Marksman]]
#[[Gain Luck]]
+
|-
#[[Right between the Eyes]]
+
| 14 || [[Cybernetic Eye]] || style="text-align:center" | —
#[[Sharpshooter]]
+
|-
#[[Awareness]]
+
| 15 || [[Synthetic]] || style="text-align:center" | —
#[[Better Criticals]]
+
|-
#[[Spray and Pray]]
+
| 16 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
#[[Hit the Gaps]]
+
|-
#[[Cybernetic Eye]]
+
| 17 || [[Bonus Damage Multi]] || style="text-align:center" | —
#[[Synthetic]]
+
|-
#[[Gain Implants]]
+
| 18 || [[Deadeye]] || style="text-align:center" | —
#[[Bonus Damage Multi]]
+
|-
#[[Deadeye]]
+
| 19 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
#[[Focused Striker]]
+
|-
#[[EMP Shield]]
+
| 20 || [[EMP Shield]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[Dragon Module]]
+
| 21 || [[EMP Shield]] || style="text-align:center" | —
#[[Dragon Module]]
+
|-
#[[Aggressive Module]]
+
| 22 || [[Dragon Module]] || style="text-align:center" | —
#[[Aggressive Module]]
+
|-
#[[Long Arms]]
+
| 23 || [[Dragon Module]] || style="text-align:center" | —
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 24 || [[Aggressive Module]] || style="text-align:center" | —
#[[Gain Perception]]
+
|-
#[[Ghost]]
+
| 25 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 +
|-
 +
| 29 || [[Gain Perception]] || style="text-align:center" | [[Anti-Sneaker]]
 +
|-
 +
| 30 || [[Ghost]] || style="text-align:center" | [[Ninja]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Sniper]] perks 
+
! colspan="3" | [[Sniper]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 
|-
 
|-
|
+
| 1 || [[Sniper]] || style="text-align:center" | —
#[[Sniper]]
+
|-
#[[Kamikaze]]
+
| 2 || [[Kamikaze]] || style="text-align:center" | —
#[[Small Frame]]
+
|-
#[[Gain Luck]]
+
| 3 || [[Small Frame]] || style="text-align:center" | —
#[[More Critical]]
+
|-
#[[Even More Criticals]]
+
| 4 || [[Gain Luck]] || style="text-align:center" | —
#[[Hit the Gaps]]
+
|-
#[[Better Criticals]]
+
| 5 || [[More Critical]] || style="text-align:center" | —
#[[Spray and Pray]]
+
|-
#[[Awareness]]
+
| 6 || [[Even More Criticals]] || style="text-align:center" | [[Slayer]]
#[[Sharpshooter]]
+
|-
#[[Right between the Eyes]]
+
| 7 || [[Hit the Gaps]] || style="text-align:center" | —
#[[Bonus Damage Multi]]
+
|-
#[[Deadeye]]
+
| 8 || [[Better Criticals]] || style="text-align:center" | —
#[[Focused Striker]]
+
|-
#[[Cybernetic Eye]]
+
| 9 || [[Spray and Pray]] || style="text-align:center" | [[Marksman]]
#[[Synthetic]]
+
|-
#[[Gain Implants]]
+
| 10 || [[Awareness]] || style="text-align:center" | —
#[[EMP Shield]]
+
|-
#[[EMP Shield]]
+
| 11 || [[Sharpshooter]] || style="text-align:center" | —
#[[Aggressive Module]]
+
|-
#[[Aggressive Module]]
+
| 12 || [[Right between the Eyes]] || style="text-align:center" | [[Ranger]]
#[[Dragon Module]]
+
|-
#[[Dragon Module]]
+
| 13 || [[Bonus Damage Multi]] || style="text-align:center" | —
#[[Long Arms]]
+
|-
#[[Bonus Move]]
+
| 14 || [[Deadeye]] || style="text-align:center" | —
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 15 || [[Focused Striker]] || style="text-align:center" | [[Deadly Momentum]]
#[[Bonus Battle Stats]]
+
|-
#[[Bonus AP Regen]]
+
| 16 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 19 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Aggressive Module]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Dragon Module]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Dragon Module]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 29 || [[Bonus Battle Stats]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Bonus AP Regen]] || style="text-align:center" | —
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Soldier]] perks 
+
! colspan="3" | [[Soldier]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Soldier]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Gifted]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Bruiser]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 4 || [[Firefighter]] || style="text-align:center" | —
#[[Soldier]]
+
|-
#[[Gifted]]
+
| 5 || [[Pyromaniac]] || style="text-align:center" | —
#[[Bruiser]]
+
|-
#[[Firefighter]]
+
| 6 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
#[[Pyromaniac]]
+
|-
#[[Bonus Battle Stats]]
+
| 7 || [[Gain Endurance]] || style="text-align:center" | —
#[[Gain Endurance]]
+
|-
#[[Faster Healing]]
+
| 8 || [[Faster Healing]] || style="text-align:center" | —
#[[Lifegiver]]
+
|-
#[[Heave Ho!]]
+
| 9 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
#[[Hit and Run]]
+
|-
#[[Demolition Boy]]
+
| 10 || [[Heave Ho!]] || style="text-align:center" | —
#[[Reinforced Endurance]]
+
|-
#[[Vital Shielding]]
+
| 11 || [[Hit and Run]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Iron Limbs]]
+
| 12 || [[Demolition Boy]] || style="text-align:center" | [[Nader]]
#[[Man of Steel]]
+
|-
#[[Unbreakable]]
+
| 13 || [[Reinforced Endurance]] || style="text-align:center" | —
#[[Living Anatomy]]
+
|-
#[[Weapon Handling]]
+
| 14 || [[Vital Shielding]] || style="text-align:center" | —
#[[Gunner]]
+
|-
#[[Bonus Move]]
+
| 15 || [[Energy Deflection]] || style="text-align:center" | [[Adaptive Barrier]]
#[[Action Boy]]
+
|-
#[[Gain Agility]]
+
| 16 || [[Iron Limbs]] || style="text-align:center" | —
#[[Bonus HtH Damage]]
+
|-
#[[Bonus HtH Attacks]]
+
| 17 || [[Man of Steel]] || style="text-align:center" | —
#[[Vampire]]
+
|-
#[[Long Arms]]
+
| 18 || [[Unbreakable]] || style="text-align:center" | [[Iron Man]]
#[[Crasher]]
+
|-
#[[Baiter]]
+
| 19 || [[Living Anatomy]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Weapon Handling]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Gunner]] || style="text-align:center" | [[Lethal Death]]
 +
|-
 +
| 22 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 25 || [[Bonus HtH Damage]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Bonus HtH Attacks]] || style="text-align:center" | —
 +
|-
 +
| 27 || [[Vampire]] || style="text-align:center" | [[Bonus HtH Speed]]
 +
|-
 +
| 28 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Crasher]] || style="text-align:center" | —
 +
|-
 +
| 30 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Super Mutant]] perks 
+
! colspan="3" | [[Super Mutant]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Super Mutant]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Fast Metabolism]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Loner]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Gain Endurance]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Faster Healing]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Lifegiver]] || style="text-align:center" | [[Vitality]]
 +
|-
 +
| 7 || [[Adrenaline Rush]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Toughness]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Lethal Protection]] || style="text-align:center" | [[Tank (perk synergy)|Tank]]
 +
|-
 +
| 10 || [[Lone Wanderer]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Stonewall]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Providence]] || style="text-align:center" | [[Undying]]
 +
|-
 +
| 13 || [[Energy Deflection]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Vital Shielding]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Reinforced Endurance]] || style="text-align:center" | [[Adaptive Barrier]]
 +
|-
 +
| 16 || [[Unbreakable]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[Man of Steel]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Iron Limbs]] || style="text-align:center" | [[Iron Man]]
 +
|-
 +
| 19 || [[Muscular Physique]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Dodger]] || style="text-align:center" | —
 +
|-
 +
| 22 || [[Livewire]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 23 || [[Quick Recovery]] || style="text-align:center" | [[Armor King]]
#[[Super Mutant]]
+
|-
#[[Fast Metabolism]]
+
| 24 || [[Gain Perception]] || style="text-align:center" | —
#[[Loner]]
+
|-
#[[Gain Endurance]]
+
| 25 || [[Bonus AP Regen]] || style="text-align:center" | —
#[[Faster Healing]]
+
|-
#[[Lifegiver]]
+
| 26 || [[Quick Pockets]] || style="text-align:center" | —
#[[Adrenaline Rush]]
+
|-
#[[Toughness]]
+
| 27 || [[Earlier Sequence]] || style="text-align:center" | [[Quartermaster]]
#[[Lethal Protection]]
+
|-
#[[Lone Wanderer]]
+
| 28 || [[Synthetic]] || style="text-align:center" | —
#[[Stonewall]]
+
|-
#[[Providence]]
+
| 29 || [[Cybernetic Eye]] || style="text-align:center" | —
#[[Energy Deflection]]
+
|-
#[[Vital Shielding]]
+
| 30 || [[Action Boy]] || style="text-align:center" | —
#[[Reinforced Endurance]]
 
#[[Unbreakable]]
 
#[[Man of Steel]]
 
#[[Iron Limbs]]
 
#[[Muscular Physique]]
 
#[[Long Arms]]
 
#[[Dodger]]
 
#[[Livewire]]
 
#[[Quick Recovery]]
 
#[[Gain Perception]]
 
#[[Bonus AP Regen]]
 
#[[Quick Pockets]]
 
#[[Earlier Sequence]]
 
#[[Synthetic]]
 
#[[Cybernetic Eye]]
 
#[[Action Boy]]
 
 
|}
 
|}
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
| [[Wrecker]] perks 
+
! colspan="3" | [[Wrecker]] perks 
 +
|-
 +
! # !! Perk !! Synergy unlock
 +
|-
 +
| 1 || [[Wrecker]] || style="text-align:center" | —
 +
|-
 +
| 2 || [[Fast Shot]] || style="text-align:center" | —
 +
|-
 +
| 3 || [[Kamikaze]] || style="text-align:center" | —
 +
|-
 +
| 4 || [[Weapon Handling]] || style="text-align:center" | —
 +
|-
 +
| 5 || [[Living Anatomy]] || style="text-align:center" | —
 +
|-
 +
| 6 || [[Gunner]] || style="text-align:center" | [[Lethal Death]]
 +
|-
 +
| 7 || [[Firefighter]] || style="text-align:center" | —
 +
|-
 +
| 8 || [[Pyromaniac]] || style="text-align:center" | —
 +
|-
 +
| 9 || [[Bonus Battle Stats]] || style="text-align:center" | [[Pyro!]]
 +
|-
 +
| 10 || [[Bonus Move]] || style="text-align:center" | —
 +
|-
 +
| 11 || [[Action Boy]] || style="text-align:center" | —
 +
|-
 +
| 12 || [[Gain Agility]] || style="text-align:center" | [[Speedboy]]
 +
|-
 +
| 13 || [[Bonus Rate of Fire]] || style="text-align:center" | —
 +
|-
 +
| 14 || [[Fast Attacks]] || style="text-align:center" | —
 +
|-
 +
| 15 || [[Cowboy]] || style="text-align:center" | [[Quick Fingers]]
 +
|-
 +
| 16 || [[Even More Criticals]] || style="text-align:center" | —
 +
|-
 +
| 17 || [[More Critical]] || style="text-align:center" | —
 +
|-
 +
| 18 || [[Gain Luck]] || style="text-align:center" | [[Slayer]]
 +
|-
 +
| 19 || [[Cybernetic Eye]] || style="text-align:center" | —
 +
|-
 +
| 20 || [[Synthetic]] || style="text-align:center" | —
 +
|-
 +
| 21 || [[Gain Implants]] || style="text-align:center" | [[Technician]]
 +
|-
 +
| 22 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 23 || [[EMP Shield]] || style="text-align:center" | —
 +
|-
 +
| 24 || [[Focused Striker]] || style="text-align:center" | —
 +
|-
 +
| 25 || [[Deadeye]] || style="text-align:center" | —
 +
|-
 +
| 26 || [[Bonus Damage Multi]] || style="text-align:center" | [[Deadly Momentum]]
 +
|-
 +
| 27 || [[Cult of Personality]] || style="text-align:center" | —
 +
|-
 +
| 28 || [[Long Arms]] || style="text-align:center" | —
 +
|-
 +
| 29 || [[Crasher]] || style="text-align:center" | —
 
|-
 
|-
|
+
| 30 || [[Baiter]] || style="text-align:center" | [[Vanishing Act]]
#[[Wrecker]]
 
#[[Fast Shot]]
 
#[[Kamikaze]]
 
#[[Weapon Handling]]
 
#[[Living Anatomy]]
 
#[[Gunner]]
 
#[[Firefighter]]
 
#[[Pyromaniac]]
 
#[[Bonus Battle Stats]]
 
#[[Bonus Move]]
 
#[[Action Boy]]
 
#[[Gain Agility]]
 
#[[Bonus Rate of Fire]]
 
#[[Fast Attacks]]
 
#[[Cowboy]]
 
#[[Even More Criticals]]
 
#[[More Critical]]
 
#[[Gain Luck]]
 
#[[Cybernetic Eye]]
 
#[[Synthetic]]
 
#[[Gain Implants]]
 
#[[EMP Shield]]
 
#[[EMP Shield]]
 
#[[Focused Striker]]
 
#[[Deadeye]]
 
#[[Bonus Damage Multi]]
 
#[[Cult of Personality]]
 
#[[Long Arms]]
 
#[[Crasher]]
 
#[[Baiter]]
 
 
|}
 
|}
  
 
[[Category:Dungeons| ]]
 
[[Category:Dungeons| ]]

Revision as of 04:59, 29 June 2026

Dungeons are locations with nothing but a large amount of hostile NPCs that typically drop better loot than can be found in random encounters.

  • Most dungeon locations are public, which means your PvE adventure can quickly turn into a PvP battle.
  • The higher the tier of the dungeon, the better the loot.
  • Many dungeons have an exclusive T4 part that they can be target-farmed for.
  • Dungeon NPCs respawn ~20 to 30 minutes after being killed.
    • For NPC builds, see below.
  • Dungeon lockers get refilled with loot 30 to 60 minutes after being opened.
  • Every 6 hours or so, an "Incredible Treasures" event happens, displaying a server message that "Treasure Hunters report that incredible treasures are located in [dungeon name]." During the event, NPCs in the affected dungeon will be boosted: they'll give 3 to 8x the normal XP and drop items as if they were T4 to T6 patrol NPCs. Additionally, lockers in that dungeon will spawns 5x their normal loot until the event ends.

Tier I dungeons

Tier II dungeons

Tier III dungeons

Tier IV dungeons

Tier V dungeons

Tier VI dungeons

Instanced dungeons

The Ruins as they appear on the world map
Inside the Ruins
That's where Fallout was made!

Instanced dungeons are dungeons that have been created ("spawned") by the player. They can only be seen by the player that spawned them (although they do allow you to bring others along) and disappear after a set amount of time that varies, but you can typically expect to have at least 30 minutes. The dungeons will appear as a white circle (purple for contracts) somewhere on the map; it might take a while to find them.

Enemies do not respawn in these dungeons.

Dungeon maps

Dungeon map item (low tier).png Farm

This spawns a farm infested with pigrats and molerats. It's by far the easiest spawnable dungeon, and a good way to get some experience for a beginner.

The farm contains average loot, and one locked container that a chance to spawn T3 gear.

Opening another farm won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.

Dungeon map item (low tier).png Settlement

This spawns a settlement overrun by deathclaws. They are no joke for a new player; make sure you come well-prepared.

Opening another settlement won't remove the previous one from the world map, but don't expect them to last for more than 30 minutes.

Dungeon map item (medium tier).png Ruins

This spawns some ruins overrun by human enemies. They do not have much health (200-300) and don't hit very hard, but they come in large groups.

The dungeon has some lootable containers with T3 gear. Go up the stairs in the top building (be ready to get swarmed) and at the back of the room you'll find a dungeon locker (it appears to be at least T2) that can spawn Upgrade Parts, Vertibird parts and SPECIAL/combat implants

Dungeon map item (medium tier).png Military Base

This spawns a military base occupied by robots. They are not too hard to defeat. SPECIAL/combat implants have a chance to spawn in the final room.

The base has many loot rooms, some of them locked. It might take a while to find all the keys.

The location disappears from your world map after ~24 hours. Spawning another one will replace the previous.

Map to Interplay Studio.png Interplay Studios

Interplay Studios is a rare spawnable dungeon that does not have any enemies, just loot. The trash can contains a Small Piece Of Machinery, and there's some ammo in the fridge. Note that the location will disappear once you leave it, don't take your car to it. Use the computer once you're done looting, it will bring you to the world map with a WE stat in your inventory.

NPC builds

The game builds NPCs by first choosing their class and then selecting items (perks, traits, implants) from the lists below, in the exact order shown.

The number of items an NPC receives from its list depends on its tier and the second number in the game's current version string (e.g., if the current version is 6.4.1, the second number is 4). T1/T2 NPCs get the number of perks equal to the second number plus one, T3/T4 NPCs get two times that, and T5/T6 NPCs get triple the number. The game displays the current version in the message box every time you log in.

Occasionally, you may encounter a "boss" NPC that has one additional class perk.

Generic perks (no class
# Perk Synergy unlock
1 Good Natured
2 Bloody Mess
3 Bonus Move
4 Action Boy
5 Gain Agility Speedboy
6 Gain Endurance
7 Faster Healing
8 Lifegiver Vitality
9 Healer
10 Medic
11 Gunner
12 Hit and Run
13 Gain Charisma
14 Gain Intelligence
15 Synthetic
16 Animal Friend
17 Lone Wanderer
18 Bonus AP Regen
19 Quick Pockets
20 Earlier Sequence Quartermaster
21 Long Arms
22 Crasher
23 Even More Criticals
24 More Critical
25 Gain Luck Slayer
26 Death Sense
27 Bonus Ranged Damage Ammo Loader
28 More Ranged Damage Burster
29 Claw Module
30 Claw Module
Alien perks 
# Perk Synergy unlock
1 Alien
2 Small Frame
3 Kamikaze
4 Even More Criticals
5 More Critical
6 Gain Luck Slayer
7 Bonus Rate of Fire
8 Fast Attacks
9 Cowboy Quick Fingers
10 Right between the Eyes Pistolero
11 Sharpshooter
12 Awareness Ranger
13 Focused Striker
14 Deadeye
15 Bonus Damage Multi Deadly Momentum
16 Cybernetic Eye
17 Synthetic
18 Gain Implants Technician
19 Bonus AP Regen
20 Quick Pockets
21 Earlier Sequence Quartermaster
22 Bonus Move
23 Action Boy Bonus Rapid Fire
24 Gain Agility Speedboy
25 Better Criticals
26 Spray and Pray
27 Hit the Gaps Marksman
28 Aggressive Module
29 Aggressive Module
30 Dragon Module
Assassin perks 
# Perk Synergy unlock
1 Assassin
2 Kamikaze
3 Gain Perception
4 Silent Running
5 Ghost Ninja
6 Gain Intelligence
7 Undetected
8 Phantom Presence Stealth Master
9 Long Arms
10 Crasher
11 Baiter Vanishing Act
12 Bonus Rate of Fire
13 Fast Attacks
14 Cowboy Quick Fingers
15 Even More Criticals
16 More Critical
17 Gain Luck Slayer
18 Right between the Eyes Pistolero
19 Sharpshooter
20 Awareness Ranger
21 Better Criticals
22 Spray and Pray Anti-Sneaker
23 Hit the Gaps Marksman
24 Synthetic
25 EMP Shield
26 EMP Shield
27 Aggressive Module
28 Aggressive Module
29 Dragon Module
30 Dragon Module
Bounty Hunter perks 
# Perk Synergy unlock
1 Bounty Hunter
2 Finesse
3 Fast Shot
4 Providence
5 Even More Criticals
6 More Critical
7 Gain Luck Slayer
8 Better Criticals
9 Spray and Pray
10 Hit the Gaps Marksman
11 Bonus Rate of Fire
12 Fast Attacks
13 Cowboy Quick Fingers
14 Bonus Move
15 Action Boy
16 Gain Agility Speedboy
17 Dragon Module
18 Dragon Module
19 Aggressive Module
20 Aggressive Module
21 Cybernetic Eye
22 Synthetic
23 Gain Implants Technician
24 EMP Shield
25 EMP Shield
26 Deadeye
27 Focused Striker
28 Bonus Damage Multi Deadly Momentum
29 Cult of Personality
30 Bonus Battle Stats
Chosen One perks 
# Perk Synergy unlock
1 Chosen One
2 Bloody Mess
3 Chem Reliant
4 Adrenaline Rush
5 Toughness
6 More Ranged Damage
7 Death Sense
8 Bonus Rate of Fire
9 Cowboy
10 Lifegiver
11 Surgeon
12 Unbreakable
13 Firefighter
14 Bonus Battle Stats
15 Muscular Physique
16 Coolheaded
17 Synthetic
18 Bonus Damage Multi
19 Vital Shielding
20 Reinforced Endurance
21 Providence
22 Stonewall
23 Bonus AP Regen
24 Quick Pockets
25 Long Arms
26 Gain Charisma
27 Nemean Module
28 Dermal Module
29 Phoenix Module
30 Claw Module
Clone perks 
# Perk Synergy unlock
1 Clone
2 Good Natured
3 Gifted
4 Reinforced Endurance
5 Vital Shielding
6 Energy Deflection Adaptive Barrier
7 Cybernetic Eye
8 Synthetic
9 Gain Implants Technician
10 Atomic Savant
11 Muscular Physique
12 Coolheaded Vigor Boost
13 Firefighter
14 Pyromaniac
15 Bonus Battle Stats Pyro!
16 Iron Limbs
17 Man of Steel
18 Unbreakable Iron Man
19 Healer
20 Medic
21 Surgeon Medicine Doctor
22 Dodger
23 Livewire
24 Quick Recovery Armor King
25 Gain Endurance
26 Faster Healing
27 Lifegiver Vitality
28 Bonus Move
29 Action Boy
30 Gain Agility Speedboy
Combat Master perks 
# Perk Synergy unlock
1 Combat Master
2 Bruiser
3 Even More Criticals
4 More Critical
5 Gain Luck Slayer
6 Long Arms
7 Crasher
8 Baiter Vanishing Act
9 Bonus HtH Damage
10 Bonus HtH Attacks
11 Vampire Bonus HtH Speed
12 Hit and Run
13 In Your Face!
14 Better HtH Criticals
15 Gain Strength Bonus HtH Rapid
16 Dodger
17 Livewire
18 Quick Recovery Armor King
19 Bonus Rate of Fire
20 Fast Attacks
21 Cowboy Quick Fingers
22 Death Sense
23 Adrenaline Rush
24 Toughness
25 Lethal Protection Tank
26 Bonus Move
27 Action Boy
28 Gain Agility Speedboy
29 Lone Wanderer
30 Providence
Cyborg perks 
# Perk Synergy unlock
1 Cyborg
2 Bruiser
3 Gifted
4 Cybernetic Eye
5 Synthetic
6 Gain Implants Technician
7 EMP Shield
8 EMP Shield
9 EMP Shield
10 Nemean Module
11 Nemean Module
12 Nemean Module
13 Dermal Module
14 Dermal Module
15 Dermal Module
16 Phoenix Module
17 Phoenix Module
18 Phoenix Module
19 Firefighter
20 Pyromaniac
21 Bonus Battle Stats Pyro!
22 More Ranged Damage
23 Bonus Ranged Damage
24 Death Sense Burster
25 Bonus Rate of Fire
26 Fast Attacks
27 Cowboy Quick Fingers
28 Bonus AP Regen
29 Quick Pockets
30 Earlier Sequence Quartermaster
Deathclaw perks 
# Perk Synergy unlock
1 Deathclaw
2 Bruiser
3 Heavy Handed
4 Bonus HtH Damage
5 Gain Strength
6 Vampire
7 Long Arms
8 Crasher
9 Baiter Vanishing Act
10 Gain Strength
11 Better HtH Criticals
12 In Your Face! Bonus HtH Rapid
13 Energy Deflection
14 Silent Running
15 Providence
16 Stonewall
17 Vital Shielding
18 Reinforced Endurance Adaptive Barrier
19 Bonus Damage Multi
20 Deadeye
21 Focused Striker Deadly Momentum
22 Even More Criticals
23 More Critical
24 Gain Luck Slayer
25 Tiger Module
26 Tiger Module
27 Claw Module
28 Claw Module
29 Nemean Module
30 Nemean Module
Infantry perks 
# Perk Synergy unlock
1 Infantry
2 Good Natured
3 Bonehead
4 Adrenaline Rush
5 Toughness
6 Lethal Protection Tank
7 Atomic Savant
8 Muscular Physique
9 Coolheaded Vigor Boost
10 Gain Endurance
11 Faster Healing
12 Lifegiver Vitality
13 Bonus Battle Stats
14 Bonus Damage Multi
15 Reinforced Endurance
16 Vital Shielding
17 Energy Deflection Adaptive Barrier
18 Lone Wanderer
19 Providence
20 Stonewall Undying
21 Unbreakable
22 Man of Steel
23 Iron Limbs Iron Man
24 Bonus Move
25 Action Boy
26 Gain Agility Speedboy
27 Healer
28 Medic
29 Surgeon Medicine Doctor
30 Nemean Module
Killer perks 
# Perk Synergy unlock
1 Killer
2 Small Frame
3 Kamikaze
4 More Ranged Damage
5 Bonus Ranged Damage
6 Death Sense Burster
7 Bonus Rate of Fire
8 Fast Attacks
9 Cowboy Quick Fingers
10 Bonus Damage Multi
11 Deadeye
12 Focused Striker Deadly Momentum
13 Long Arms
14 Bonus AP Regen
15 Even More Criticals
16 More Critical
17 Gain Luck Slayer
18 Bonus Battle Stats
19 Better Criticals
20 Bonus Move
21 Action Boy Bonus Rapid Fire
22 Gain Agility Speedboy
23 Quick Pockets
24 Earlier Sequence Quartermaster
25 Crasher
26 Baiter Vanishing Act
27 Gain Perception
28 Silent Running
29 Ghost Ninja
30 Undetected
Leader perks 
# Perk Synergy unlock
1 Leader
2 Good Natured
3 Bonehead
4 Unbreakable
5 Man of Steel
6 Iron Limbs Iron Man
7 Muscular Physique
8 Atomic Savant
9 Coolheaded Vigor Boost
10 Lone Wanderer
11 Providence
12 Stonewall Undying
13 Reinforced Endurance
14 Vital Shielding
15 Energy Deflection Adaptive Barrier
16 Party Member
17 Gain Charisma
18 Firefighter
19 Pyromaniac
20 Bonus Battle Stats Pyro!
21 Adrenaline Rush
22 Toughness
23 Lethal Protection Tank
24 Dodger
25 Livewire
26 Quick Recovery Armor King
27 Gain Endurance
28 Faster Healing
29 Lifegiver Vitality
30 Long Arms
Paramedic perks 
# Perk Synergy unlock
1 Paramedic
2 Fast Shot
3 Good Natured
4 Heave Ho!
5 Hit and Run
6 Demolition Boy Nader
7 Healer
8 Surgeon
9 Medic Medicine Doctor
10 Bonus Rate of Fire
11 Fast Attacks
12 Cowboy Quick Fingers
13 Bonus Move
14 Action Boy
15 Gain Agility Speedboy
16 Bonus HtH Damage
17 Bonus HtH Attacks
18 Vampire Bonus HtH Speed
19 Bonus AP Regen Bonus Rapid Fire
20 Quick Pockets
21 Earlier Sequence Quartermaster
22 Long Arms
23 Crasher
24 Baiter Vanishing Act
25 Gain Perception
26 Silent Running
27 Ghost Ninja
28 Phantom Presence
29 Undetected
30 Gain Intelligence Stealth Master
Priest perks 
# Perk Synergy unlock
1 Priest
2 Fast Metabolism
3 Bonehead
4 Gain Endurance
5 Faster Healing
6 Lifegiver Vitality
7 Healer
8 Medic
9 Surgeon Medicine Doctor
10 Adrenaline Rush
11 Toughness
12 Lethal Protection Tank
13 Reinforced Endurance
14 Vital Shielding
15 Energy Deflection Adaptive Barrier
16 Bonus AP Regen
17 Quick Pockets
18 Earlier Sequence Quartermaster
19 Reinforced Endurance
20 Vital Shielding
21 Energy Deflection
22 Firefighter
23 Iron Limbs
24 Man of Steel
25 Unbreakable Iron Man
26 Dodger
27 Livewire
28 Quick Recovery Armor King
29 Bonus Rate of Fire
30 Action Boy Bonus Rapid Fire
Raider perks 
# Perk Synergy unlock
1 Raider
2 Small Frame
3 Gifted
4 Bonus Move
5 Action Boy
6 Gain Agility Speedboy
7 Heave Ho!
8 Hit and Run
9 Demolition Boy Nader
10 Pyromaniac
11 Firefighter
12 Bonus Battle Stats Pyro!
13 Long Arms
14 Crasher
15 Baiter Vanishing Act
16 Gain Perception
17 Silent Running
18 Ghost Ninja
19 Dodger
20 Livewire
21 Quick Recovery Armor King
22 Phantom Presence
23 Undetected
24 Gain Intelligence Stealth Master
25 Living Anatomy
26 Weapon Handling
27 Gunner Lethal Death
28 Right between the Eyes
29 Sharpshooter
30 Awareness Ranger
Random Boy perks 
# Perk Synergy unlock
1 Random Boy
2 Gifted
3 Bruiser
4 More Critical
5 Even More Criticals
6 Gain Luck Slayer
7 More Ranged Damage
8 Bonus Ranged Damage
9 Death Sense Burster
10 Adrenaline Rush
11 Toughness
12 Lethal Protection Tank
13 Lone Wanderer
14 Providence
15 Stonewall Undying
16 Focused Striker
17 Deadeye
18 Bonus Damage Multi Deadly Momentum
19 Atomic Savant
20 Muscular Physique
21 Coolheaded Vigor Boost
22 Firefighter
23 Pyromaniac
24 Bonus Battle Stats Pyro!
25 Iron Limbs
26 Man of Steel
27 Unbreakable Iron Man
28 Bonus Move
29 Action Boy
30 Gain Agility Speedboy
Regulator perks 
# Perk Synergy unlock
1 Regulator
2 One Hander
3 Kamikaze
4 Good Natured
5 Gifted
6 Bonus Rate of Fire
7 Fast Attacks
8 Cowboy Quick Fingers
9 Cybernetic Eye
10 Synthetic
11 Gain Implants Technician
12 EMP Shield
13 EMP Shield
14 Claw Module
15 Claw Module
16 Bonus AP Regen
17 Quick Pockets
18 Earlier Sequence Quartermaster
19 Bonus Move
20 Action Boy Bonus Rapid Fire
21 Gain Agility Speedboy
22 More Ranged Damage
23 Bonus Ranged Damage
24 Death Sense Burster
25 Reinforced Endurance
26 Vital Shielding
27 Energy Deflection Adaptive Barrier
28 Atomic Savant
29 Muscular Physique
30 Coolheaded Vigor Boost
Scout perks 
# Perk Synergy unlock
1 Scout
2 Kamikaze
3 Gifted
4 Silent Running
5 Even More Criticals
6 More Critical
7 Gain Luck Slayer
8 Right between the Eyes
9 Sharpshooter
10 Awareness Ranger
11 Better Criticals
12 Spray and Pray
13 Hit the Gaps Marksman
14 Cybernetic Eye
15 Synthetic
16 Gain Implants Technician
17 Bonus Damage Multi
18 Deadeye
19 Focused Striker Deadly Momentum
20 EMP Shield
21 EMP Shield
22 Dragon Module
23 Dragon Module
24 Aggressive Module
25 Aggressive Module
26 Long Arms
27 Crasher
28 Baiter Vanishing Act
29 Gain Perception Anti-Sneaker
30 Ghost Ninja
Sniper perks 
# Perk Synergy unlock
1 Sniper
2 Kamikaze
3 Small Frame
4 Gain Luck
5 More Critical
6 Even More Criticals Slayer
7 Hit the Gaps
8 Better Criticals
9 Spray and Pray Marksman
10 Awareness
11 Sharpshooter
12 Right between the Eyes Ranger
13 Bonus Damage Multi
14 Deadeye
15 Focused Striker Deadly Momentum
16 Cybernetic Eye
17 Synthetic
18 Gain Implants Technician
19 EMP Shield
20 EMP Shield
21 Aggressive Module
22 Aggressive Module
23 Dragon Module
24 Dragon Module
25 Long Arms
26 Bonus Move
27 Action Boy
28 Gain Agility Speedboy
29 Bonus Battle Stats
30 Bonus AP Regen
Soldier perks 
# Perk Synergy unlock
1 Soldier
2 Gifted
3 Bruiser
4 Firefighter
5 Pyromaniac
6 Bonus Battle Stats Pyro!
7 Gain Endurance
8 Faster Healing
9 Lifegiver Vitality
10 Heave Ho!
11 Hit and Run
12 Demolition Boy Nader
13 Reinforced Endurance
14 Vital Shielding
15 Energy Deflection Adaptive Barrier
16 Iron Limbs
17 Man of Steel
18 Unbreakable Iron Man
19 Living Anatomy
20 Weapon Handling
21 Gunner Lethal Death
22 Bonus Move
23 Action Boy
24 Gain Agility Speedboy
25 Bonus HtH Damage
26 Bonus HtH Attacks
27 Vampire Bonus HtH Speed
28 Long Arms
29 Crasher
30 Baiter Vanishing Act
Super Mutant perks 
# Perk Synergy unlock
1 Super Mutant
2 Fast Metabolism
3 Loner
4 Gain Endurance
5 Faster Healing
6 Lifegiver Vitality
7 Adrenaline Rush
8 Toughness
9 Lethal Protection Tank
10 Lone Wanderer
11 Stonewall
12 Providence Undying
13 Energy Deflection
14 Vital Shielding
15 Reinforced Endurance Adaptive Barrier
16 Unbreakable
17 Man of Steel
18 Iron Limbs Iron Man
19 Muscular Physique
20 Long Arms
21 Dodger
22 Livewire
23 Quick Recovery Armor King
24 Gain Perception
25 Bonus AP Regen
26 Quick Pockets
27 Earlier Sequence Quartermaster
28 Synthetic
29 Cybernetic Eye
30 Action Boy
Wrecker perks 
# Perk Synergy unlock
1 Wrecker
2 Fast Shot
3 Kamikaze
4 Weapon Handling
5 Living Anatomy
6 Gunner Lethal Death
7 Firefighter
8 Pyromaniac
9 Bonus Battle Stats Pyro!
10 Bonus Move
11 Action Boy
12 Gain Agility Speedboy
13 Bonus Rate of Fire
14 Fast Attacks
15 Cowboy Quick Fingers
16 Even More Criticals
17 More Critical
18 Gain Luck Slayer
19 Cybernetic Eye
20 Synthetic
21 Gain Implants Technician
22 EMP Shield
23 EMP Shield
24 Focused Striker
25 Deadeye
26 Bonus Damage Multi Deadly Momentum
27 Cult of Personality
28 Long Arms
29 Crasher
30 Baiter Vanishing Act