Difference between revisions of "War Event Stats"

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(Patch 5.4.5 changes)
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<noinclude>==Tier 1 [[War Event]] Stats==</noinclude>
 
<noinclude>==Tier 1 [[War Event]] Stats==</noinclude>
 
<includeonly>'''Tier 1 [[War Event Stats]]:'''<br></includeonly>
 
<includeonly>'''Tier 1 [[War Event Stats]]:'''<br></includeonly>
*extra 100 [[Carry Weight]], 25 [[Rad Resistance]] and 25 [[Poison Resistance]] and 15% more currency/caps on events
+
{| class="wikitable"
*extra 5% [[Movement Speed]] and 2 action points for movement in turn based.
+
! Short<br>Name
*extra 40 [[Accuracy]], +1 damage per bullet and 4% max [[chance to hit]].
+
! Name in<br>description
 +
! Name when used
 +
! Bonus
 +
|-
 +
| ULT
 +
! Utility
 +
! Extra Utility
 +
|
 +
*extra 100 [[Carry Weight]]
 +
*25 [[Rad Resistance]]  
 +
*25 [[Poison Resistance]]  
 +
*15% more currency/caps on events
 +
|-
 +
| ATB
 +
! AP TB
 +
! Extra Movement
 +
|
 +
*extra 5% [[Movement Speed]]  
 +
*2 action points for movement in turn based
 +
|-
 +
| ACC
 +
! Accuracy
 +
! Extra Fire Power
 +
|
 +
*extra 40 [[Accuracy]]
 +
*+1 damage per bullet  
 +
*4% max [[chance to hit]]
 +
|-
 +
| LD
 +
! Flat damage
 +
! Extra Lethal Damage
 +
|
 
*extra 5 [[Lethal Damage]]
 
*extra 5 [[Lethal Damage]]
*extra 10 [[Sight]] Range, 25 [[Sneak]] Detect
+
|-
 +
| FOV
 +
! FoV
 +
! Extra Sight
 +
|
 +
*extra 10 [[Sight]] Range ([[FoV]])
 +
*25 [[Sneak]] Detect
 +
|-
 +
| CP
 +
! Crit Power p
 +
! Extra Crit Roll (?)
 +
|
 
*extra 8% [[Critical Power]]
 
*extra 8% [[Critical Power]]
*extra 8 [[Critical Power]]
+
|-
*extra 20 [[Healing Rate]] and +8% [[Critical Roll]] resistance.
+
| CE
*extra 25 [[Sequence]] and 25 [[Sneak]] points.
+
! Crit Power p
*extra 10 [[Melee Damage]], 15% critical power for melee atacks
+
! Extra Crit Roll Multi
 +
|
 +
*extra 8% [[Crit Roll Multiplier]] (?)
 +
|-
 +
| HR
 +
! Healing Rate
 +
! Extra HR and crit res
 +
|
 +
*extra 20 [[Healing Rate]]  
 +
*+8% [[Critical Roll]] resistance
 +
|-
 +
| SQ
 +
! Sequence
 +
! Extra Sequence and Stealth
 +
|
 +
*extra 25 [[Sequence]]  
 +
*25 [[Sneak]] points
 +
|-
 +
| MD
 +
! Melee Damage
 +
! Extra Melee Damage
 +
|
 +
*extra 10 [[Melee Damage]]
 +
*15% critical power for melee atacks
 +
|-
 +
| CC
 +
! Crit Chance
 +
! Extra Critical Chance
 +
|
 
*extra 5 [[Critical Chance]]
 
*extra 5 [[Critical Chance]]
 +
|-
 +
| ST
 +
! ST
 +
! Extra Strength
 +
|
 
*extra 1 [[Strength]]
 
*extra 1 [[Strength]]
 +
|-
 +
| PE
 +
! PE
 +
! Extra Perception
 +
|
 
*extra 1 [[Perception]]
 
*extra 1 [[Perception]]
 +
|-
 +
| EN
 +
! EN
 +
! Extra Endurance
 +
|
 
*extra 1 [[Endurance]]
 
*extra 1 [[Endurance]]
 +
|-
 +
| CH
 +
! CH
 +
! Extra Charisma
 +
|
 
*extra 1 [[Charisma]]
 
*extra 1 [[Charisma]]
 +
|-
 +
| INT
 +
! IN
 +
! Extra Intelligence
 +
|
 
*extra 1 [[Intelligence]]
 
*extra 1 [[Intelligence]]
 +
|-
 +
| AG
 +
! AG
 +
! Extra Agility
 +
|
 
*extra 1 [[Agility]]
 
*extra 1 [[Agility]]
 +
|-
 +
| LK
 +
! LK
 +
! Extra Luck
 +
|
 
*extra 1 [[Luck]]
 
*extra 1 [[Luck]]
 +
|-
 +
| DFN
 +
! normal def
 +
! Extra Normal Defensive
 +
|
 
*extra [[Normal]] 2 [[DR]]
 
*extra [[Normal]] 2 [[DR]]
 +
|-
 +
| DFL
 +
! laser def
 +
! Extra Laser Defensive
 +
|
 
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]
 
*extra [[Laser]] 3 [[DR]] and 1 [[DT]]
 +
|-
 +
| DFP
 +
! plasma def
 +
! Extra Plasma Defensive
 +
|
 
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]
 
*extra [[Plasma]] 3 [[DR]] and 1 [[DT]]
 +
|-
 +
| DFF
 +
! fire def
 +
! Extra Fire Defensive
 +
|
 
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]
 
*extra [[Fire]] 3 [[DR]] and 1 [[DT]]
 +
|-
 +
| DFE
 +
! electro def
 +
! Extra Electric Defensive
 +
|
 
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]
 
*extra [[Electric]] 4 [[DR]] and 1 [[DT]]
 +
|-
 +
| DFX
 +
! explode def
 +
! Extra Explode Defensive
 +
|
 
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]
 
*extra [[Explode]] 4 [[DR]] and 2 [[DT]]
 +
|-
 +
| HP
 +
! HP
 +
! Extra Hit Points
 +
|
 
*extra 20 [[HP]]s
 
*extra 20 [[HP]]s
*extra 1 [[Action Points]] and 30 [[Armor Class]]
+
|-
*extra 12 AP Regen, 3 less AP in KOs
+
| AP
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]]) and -10 sec respawn time
+
! AP
*extra +25% Heal from FA, +10% heal from meds
+
! Extra Action Points & Armor Class
 +
|
 +
*extra +1 [[Action Points]]  
 +
*+30 [[Armor Class]]
 +
|-
 +
| APR
 +
! AP Regen
 +
! Extra AP Regen
 +
|
 +
*extra 12 AP Regen
 +
*3 less AP in KOs
 +
|-
 +
| DRG
 +
! Drugs/Respawn Time
 +
! Extra drug timers/respawn time
 +
|
 +
*extra 10 Minutes more in drugs(2 in cannibal)(halved by [[Fast Metabolism]])  
 +
*-10 sec respawn time
 +
|-
 +
| ?
 +
! ?
 +
! ?
 +
|
 +
*extra +25% Heal from FA
 +
*+10% heal from meds
 +
|-
 +
| CR
 +
! Crit Chance Res
 +
! Extra Critical Chance Resistance
 +
|
 
*extra +5% [[Critical Chance Resistance]]
 
*extra +5% [[Critical Chance Resistance]]
 +
|-
 +
| DMG
 +
! Damage
 +
! Extra Damage
 +
|
 
*extra +5% Damage multi
 
*extra +5% Damage multi
 +
|-
 +
| RNG
 +
! Weapon range
 +
! Extra Weapon Range
 +
|
 
*extra +2 Ranged weapon range
 
*extra +2 Ranged weapon range
*extra 25% AP regen on kill and 5% HP regen on kill
+
|-
 +
| KS
 +
! Killing Spree
 +
! Extra Killing Spree
 +
|
 +
*extra 25% AP regen on kill  
 +
*5% HP regen on kill
 +
|-
 +
| AS
 +
! AS
 +
! Extra Attack Speed
 +
|
 
*extra 5% less time to attack
 
*extra 5% less time to attack
*extra Melee deal 20% less damage, +1 to defensive rolls
+
|-
 +
| SHD
 +
! Shield
 +
! Extra Shield
 +
|
 +
*extra Melee deal 20% less damage
 +
*+1 to defensive rolls
 +
|-
 +
| IMP
 +
! Implant
 +
! Extra Implants
 +
|
 
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit
 
*extra +1 [[Implants#Combat_Implants|Combat Implant]] limit
 +
|}
  
 
<noinclude>==Tier 2 [[War Event]] Stats==</noinclude>
 
<noinclude>==Tier 2 [[War Event]] Stats==</noinclude>
Line 42: Line 244:
 
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.
 
You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.
  
*Super Utility: Offers bonuses such as 300 [[Carry Weight]], a cap of 10 [[Rad Resistance]], a cap of 5 [[Poison Resistance]], 25% more [[currency|currency/caps]] on events, 100 [[Accuracy]], 8% max [[chance to hit]], and 2 additional damage per bullet. [[Melee Damage]] taken is reduced by 40%, and there's a +2 bonus to defensive rolls.
+
{| class="wikitable"
*Super Movement: Provides a 5% [[Movement Speed]] increase, 5 additional [[Action Points]] for movement in turn-based mode, an extra 2 [[Action Points]], 60 [[Armor Class]], and a 10% reduction in time to attack.
+
! Short<br>Name
*Super Damage: Grants 10 additional [[Lethal Damage]], 20 more [[Melee Damage]], a 30% increase in [[Critical Power]] for melee attacks, a +10% Damage multiplier, and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]].
+
! Name
*Super Criticals: Boosts [[Critical Power]] by 40%, [[Critical Roll]] by 30, and [[Critical Chance]] by 10%.
+
! Bonus
*Super Range: Enhances [[Sight Range]] by 10, sneak detection by 100, adds 4 to ranged weapon range, and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1.
+
|-
*Super Health: Increases [[Healing Rate]] by 40, provides +15% resistance to [[Critical Roll]]s, adds 40 [[Hit Points]], allows for 50% healing from [[First Aid]], and offers a 20% heal from medications.
+
| S.ULT ?
*Super Defense: Provides 3 to all [[Damage Resistance]], 2 to all [[Damage Threshold]], and a 20% resistance to [[Critical Chance]].
+
! Super Utility
*Super Regen: Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points, boosts [[Action Points|Action Point]] Regeneration by 25, reduces [[Action Points]] lost during Knockouts by 5, provides a 50% Action Point regeneration on kill, and offers a 10% Health Point regeneration on kill.
+
|
*Super Special: Adds +1 to one of the [[S.P.E.C.I.A.L]] attributes.
+
*Offers bonuses such as 300 [[Carry Weight]]
 +
*a cap of 10 [[Rad Resistance]]
 +
*a cap of 5 [[Poison Resistance]]
 +
*25% more [[currency|currency/caps]] on events
 +
*100 [[Accuracy]]
 +
*8% max [[chance to hit]]
 +
*and 2 additional damage per bullet
 +
*[[Melee Damage]] taken is reduced by 40%
 +
*and there's a +2 bonus to defensive rolls
 +
|-
 +
| S. ?
 +
! Super Movement
 +
|
 +
*Provides a 5% [[Movement Speed]] increase
 +
*5 additional [[Action Points]] for movement in turn-based mode
 +
*an extra 2 [[Action Points]]
 +
*60 [[Armor Class]]
 +
*and a 10% reduction in time to attack
 +
|-
 +
| S.DMG ?
 +
! Super Damage
 +
|
 +
*Grants 10 additional [[Lethal Damage]]
 +
*20 more [[Melee Damage]]
 +
*a 30% increase in [[Critical Power]] for melee attacks
 +
*a +10% Damage multiplier
 +
*and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved by [[Fast Metabolism]]
 +
|-
 +
| S.CRT
 +
! Super Criticals
 +
|
 +
*Boosts [[Critical Power]] by 40%
 +
*Boosts [[Critical Roll]] by 30
 +
*Boosts [[Critical Chance]] by 10%
 +
|-
 +
| S.RNG
 +
! Super Range
 +
|
 +
*Enhances [[Sight Range]] by 10
 +
*sneak detection by 100
 +
*adds 4 to ranged weapon range
 +
*and increases the [[Implants#Combat_Implants|Combat Implant]] limit by 1
 +
|-
 +
| S.HP
 +
! Super Health
 +
|
 +
*Increases [[Healing Rate]] by 40
 +
*provides +15% resistance to [[Critical Roll]]s
 +
*adds 40 [[Hit Points]]
 +
*allows for 50% healing from [[First Aid]]
 +
*and offers a 20% heal from medications
 +
|-
 +
| S.DEF ?
 +
! Super Defense
 +
|
 +
*Provides 3 to all [[Damage Resistance]]
 +
*2 to all [[Damage Threshold]]
 +
*and a 20% resistance to [[Critical Chance]]
 +
|-
 +
| S.REG
 +
! Super Regen
 +
|
 +
*Grants 50 additional [[Sequence]] points and 50 [[Sneak]] points
 +
*boosts [[Action Points|Action Point]] Regeneration by 25
 +
*reduces [[Action Points]] lost during Knockouts by 5
 +
*provides a 50% Action Point regeneration on kill
 +
*and offers a 10% Health Point regeneration on kill
 +
|-
 +
| S. ?
 +
! Super Special
 +
|
 +
*Adds +1 to one of the [[S.P.E.C.I.A.L]] attributes
 +
|}
  
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats.'''
+
'''NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 [[Charisma]]).'''

Revision as of 03:41, 3 March 2024

Tier 1 War Event Stats

Short
Name
Name in
description
Name when used Bonus
ULT Utility Extra Utility
ATB AP TB Extra Movement
ACC Accuracy Extra Fire Power
LD Flat damage Extra Lethal Damage
FOV FoV Extra Sight
CP Crit Power p Extra Crit Roll (?)
CE Crit Power p Extra Crit Roll Multi
HR Healing Rate Extra HR and crit res
SQ Sequence Extra Sequence and Stealth
MD Melee Damage Extra Melee Damage
CC Crit Chance Extra Critical Chance
ST ST Extra Strength
PE PE Extra Perception
EN EN Extra Endurance
CH CH Extra Charisma
INT IN Extra Intelligence
AG AG Extra Agility
LK LK Extra Luck
DFN normal def Extra Normal Defensive
DFL laser def Extra Laser Defensive
DFP plasma def Extra Plasma Defensive
DFF fire def Extra Fire Defensive
DFE electro def Extra Electric Defensive
DFX explode def Extra Explode Defensive
HP HP Extra Hit Points
AP AP Extra Action Points & Armor Class
APR AP Regen Extra AP Regen
  • extra 12 AP Regen
  • 3 less AP in KOs
DRG Drugs/Respawn Time Extra drug timers/respawn time
  • extra 10 Minutes more in drugs(2 in cannibal)(halved by Fast Metabolism)
  • -10 sec respawn time
? ? ?
  • extra +25% Heal from FA
  • +10% heal from meds
CR Crit Chance Res Extra Critical Chance Resistance
DMG Damage Extra Damage
  • extra +5% Damage multi
RNG Weapon range Extra Weapon Range
  • extra +2 Ranged weapon range
KS Killing Spree Extra Killing Spree
  • extra 25% AP regen on kill
  • 5% HP regen on kill
AS AS Extra Attack Speed
  • extra 5% less time to attack
SHD Shield Extra Shield
  • extra Melee deal 20% less damage
  • +1 to defensive rolls
IMP Implant Extra Implants

Tier 2 War Event Stats

You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.

Short
Name
Name Bonus
S.ULT ? Super Utility
S. ? Super Movement
S.DMG ? Super Damage
S.CRT Super Criticals
S.RNG Super Range
S.HP Super Health
S.DEF ? Super Defense
S.REG Super Regen
  • Grants 50 additional Sequence points and 50 Sneak points
  • boosts Action Point Regeneration by 25
  • reduces Action Points lost during Knockouts by 5
  • provides a 50% Action Point regeneration on kill
  • and offers a 10% Health Point regeneration on kill
S. ? Super Special

NOTE: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 Charisma).