Difference between revisions of "Hubologist"
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{{Class Perk | {{Class Perk | ||
|name=Hubologist | |name=Hubologist | ||
| − | |image=.png | + | |image=Hubologist.png |
|reqs=105 | |reqs=105 | ||
|effe=<br> | |effe=<br> | ||
| Line 7: | Line 7: | ||
*+100 hit points | *+100 hit points | ||
*Lose all perks | *Lose all perks | ||
| − | *20% more | + | *20% more [[Experience]] for each point of [[Intelligence]] on wearing gear |
*Upgrade item perks buffed (see table) | *Upgrade item perks buffed (see table) | ||
| − | |spec= [[Gain Intelligence]] 100% more | + | |spec= [[Gain Intelligence]] 100% more [[Experience]] on wearing gear. |
| − | |nega= For each Endurance receive 1 damage from each attack. | + | |nega= For each [[Endurance]] receive 1 damage from each attack. |
|crit= 10-20 | |crit= 10-20 | ||
|fav= [[Weapon Type|Electro Weapons]] double damage | |fav= [[Weapon Type|Electro Weapons]] double damage | ||
| Line 18: | Line 18: | ||
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables: | [[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables: | ||
| + | |||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | '''Where to obtain''' | ||
| + | |- | ||
| + | | It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side) | ||
| + | |} | ||
== Weapon Perks == | == Weapon Perks == | ||
| Line 27: | Line 33: | ||
|- | |- | ||
| Ammo Upgrade | | Ammo Upgrade | ||
| − | | Increase | + | | Increase [[Ammo]] mods by 20% |
| | | | ||
|- | |- | ||
| Bloody | | Bloody | ||
| − | | Apply 3 Bleed stack (max of 5) when you land a | + | | Apply 3 [[Bleed]] stack (max of 5) when you land a [[Critical Hit]]. |
| | | | ||
|- | |- | ||
| Bonus Attack Speed | | Bonus Attack Speed | ||
| − | | +10% | + | | +10% [[Attack Speed]] -1 [[AP]] Cost |
| | | | ||
|- | |- | ||
| Bonus Critical Chance | | Bonus Critical Chance | ||
| − | | +10% | + | | +10% [[Critical Chance]] and [[Even More Criticals]] effect |
| − | | Even More Criticals | + | | [[Even More Criticals]] |
|- | |- | ||
| Bonus Critical Power | | Bonus Critical Power | ||
| − | | +1 Critical Tier and Better Criticals effect | + | | +1 [[Critical Tier]] and [[Better Criticals]] effect |
| − | | Better Criticals | + | | [[Better Criticals]] |
|- | |- | ||
| Bonus Max Damage | | Bonus Max Damage | ||
| − | | Gives +25% DT penetration and increases max damage by 40% | + | | Gives +25% [[DT]] penetration and increases max damage by 40% |
| | | | ||
|- | |- | ||
| Bonus Min Damage | | Bonus Min Damage | ||
| − | | Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50% | + | | Reduces target [[DR]] by 15% (normal, fire, explosive only) and increases min damage by 50% |
| | | | ||
|- | |- | ||
| Chip Shot | | Chip Shot | ||
| − | | Gives extra 25% chance to deal | + | | Gives extra 25% chance to deal [[Critical Effect]] and also -20 to target defensive rolls vs [[Critical Effects]] and [[Hit the Gaps]] effect |
| − | | Hit the Gaps | + | | [[Hit the Gaps]] |
|- | |- | ||
| Damage per Bullet | | Damage per Bullet | ||
| − | | +3 damage per bullet and | + | | +3 damage per bullet and [[More Ranged Damage]] effect |
| − | | More Ranged Damage | + | | [[More Ranged Damage]] |
|- | |- | ||
| Destroyer | | Destroyer | ||
| − | | Reduces target DR by 30% (normal, fire, explosive only) | + | | Reduces target [[DR]] by 30% (normal, fire, explosive only) |
| | | | ||
|- | |- | ||
| Fast Trigger | | Fast Trigger | ||
| − | | Action Boy | + | | [[Action Boy]] and [[Quick Recovery]] Effect |
| − | | Action Boy<br>Quick Recovery | + | | [[Action Boy]]<br>[[Quick Recovery]] |
|- | |- | ||
| Frozen Queen | | Frozen Queen | ||
| − | | Apply Slow/Confusion/Bounty on Attack | + | | Apply [[Slow]]/[[Confusion]]/[[Bounty]] on [[Attack]] |
| | | | ||
|- | |- | ||
| Killing Spree | | Killing Spree | ||
| − | | Restore 20% of MAX AP/HP after kill | + | | Restore 20% of MAX [[AP]]/[[HP]] after kill |
| | | | ||
|- | |- | ||
| Knockback | | Knockback | ||
| − | | Knockback effect on | + | | [[Knockback]] effect on [[Critical Hit]] and [[Spray and Pray]] effect |
| − | | Spray and Pray | + | | [[Spray and Pray]] |
|- | |- | ||
| Less AP cost | | Less AP cost | ||
| − | | 1 AP less for attacking and | + | | 1 [[AP]] less for attacking and [[Bonus Rate of Fire]] and [[Bonus HtH Attacks]] effect |
| − | | | + | | [[Bonus Rate of Fire]]<br>[[Bonus HtH Attacks]] |
|- | |- | ||
| Lethal Damage | | Lethal Damage | ||
| − | | +10 Lethal Damage and Living Anatomy | + | | +10 [[Lethal Damage]] and [[Living Anatomy]] effect |
| − | | Living Anatomy | + | | [[Living Anatomy]] |
|- | |- | ||
| Life Steal | | Life Steal | ||
| − | | Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire | + | | Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and [[Vampire]] effect |
| − | | Vampire | + | | [[Vampire]] |
|- | |- | ||
| Long Range | | Long Range | ||
| − | | +100% | + | | +100% [[Hit Chance]] and doubled [[Hit Chance]] bonus from [[Perception]] and [[Sharpshooter]] effect |
| − | | Sharpshooter | + | | [[Sharpshooter]] |
|- | |- | ||
| More Critical Damage | | More Critical Damage | ||
| − | | +5-40% | + | | +5-40% [[Critical Damage]] and [[More Critical]] effect |
| − | | More | + | | [[More Critical]] |
|- | |- | ||
| Penetrate | | Penetrate | ||
| − | | +40% DT penetration and Death Sense | + | | +40% [[DT]] penetration and [[Death Sense]] effect |
| − | | Death Sense | + | | [[Death Sense]] |
|- | |- | ||
| Poison | | Poison | ||
| − | | Applies | + | | Applies [[Poison]] and [[Radiation]] |
| | | | ||
|- | |- | ||
| Scoped | | Scoped | ||
| − | | +9 weapon range and Heave Ho! effect | + | | +9 weapon range and [[Heave Ho!]] effect |
| − | | Heave Ho! | + | | [[Heave Ho!]] |
|- | |- | ||
| Smasher! | | Smasher! | ||
| − | | +15 Strength in Heavy Handed calculation and HtH Damage Effect | + | | +15 [[Strength]] in [[Heavy Handed]] calculation and [[Bonus HtH Damage]] Effect |
| − | | HtH Damage | + | | [[Bonus HtH Damage]] |
|- | |- | ||
| Spiked | | Spiked | ||
| − | | +10-60% | + | | +10-60% [[Critical Damage]] and [[Better HtH Criticals]] effect |
| − | | HtH | + | | [[Better HtH Criticals]] |
|- | |- | ||
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Revision as of 01:03, 6 July 2024
Hubologist loses all Level perks, but in return he gains better perks from weapons and armor - see tables:
| Where to obtain |
| It can be obtained through dialog with NPC on San Francisco on Tanker (left side) |
Weapon Perks
| Name | Effect | Perk for Synergy |
|---|---|---|
| Ammo Upgrade | Increase Ammo mods by 20% | |
| Bloody | Apply 3 Bleed stack (max of 5) when you land a Critical Hit. | |
| Bonus Attack Speed | +10% Attack Speed -1 AP Cost | |
| Bonus Critical Chance | +10% Critical Chance and Even More Criticals effect | Even More Criticals |
| Bonus Critical Power | +1 Critical Tier and Better Criticals effect | Better Criticals |
| Bonus Max Damage | Gives +25% DT penetration and increases max damage by 40% | |
| Bonus Min Damage | Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50% | |
| Chip Shot | Gives extra 25% chance to deal Critical Effect and also -20 to target defensive rolls vs Critical Effects and Hit the Gaps effect | Hit the Gaps |
| Damage per Bullet | +3 damage per bullet and More Ranged Damage effect | More Ranged Damage |
| Destroyer | Reduces target DR by 30% (normal, fire, explosive only) | |
| Fast Trigger | Action Boy and Quick Recovery Effect | Action Boy Quick Recovery |
| Frozen Queen | Apply Slow/Confusion/Bounty on Attack | |
| Killing Spree | Restore 20% of MAX AP/HP after kill | |
| Knockback | Knockback effect on Critical Hit and Spray and Pray effect | Spray and Pray |
| Less AP cost | 1 AP less for attacking and Bonus Rate of Fire and Bonus HtH Attacks effect | Bonus Rate of Fire Bonus HtH Attacks |
| Lethal Damage | +10 Lethal Damage and Living Anatomy effect | Living Anatomy |
| Life Steal | Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire effect | Vampire |
| Long Range | +100% Hit Chance and doubled Hit Chance bonus from Perception and Sharpshooter effect | Sharpshooter |
| More Critical Damage | +5-40% Critical Damage and More Critical effect | More Critical |
| Penetrate | +40% DT penetration and Death Sense effect | Death Sense |
| Poison | Applies Poison and Radiation | |
| Scoped | +9 weapon range and Heave Ho! effect | Heave Ho! |
| Smasher! | +15 Strength in Heavy Handed calculation and Bonus HtH Damage Effect | Bonus HtH Damage |
| Spiked | +10-60% Critical Damage and Better HtH Criticals effect | Better HtH Criticals |
Armor Perks
| Name | Effect | Perk for Synergy |
|---|---|---|
| Advanced Plate | +12 Normal DT +25% Normal Damage Protection (PvP only) |
|
| Anty-Termal System | +15% Plasma and Fire DR +100% Lethal Damage Protection against Fire and Plasma |
|
| Bonus Movement | 10% shorter running time and Bonus Move effect | Bonus Move |
| Bonus SPECIAL | 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect | Gain SPECIAL |
| Cured | +15% Normal DR +100% Lethal Damage Protection against Normal |
|
| Defense Enhancement | +5% all DR, 50% to give Heresy status on attacker and Dodger effect | Dodger |
| Defensive Belt | +10% Damage Protection Applies 10 Slow to the attacker |
|
| Explosive belt | Ability to use suicide (doubled dmg) | |
| Fill The Gaps | +25% in defensive crit rolls and Man of Steel Effect | Man of Steel |
| Firegeckon's Enhancement | +12 Fire and Explode DT +25% Fire and Explode Damage Protection (PvP only) |
|
| Heavy | +30% Critical Roll Resistance, decrease attacker chance to apply effect by 20% and Iron Limbs effect | Iron Limbs |
| Heavy Stonewall | Reduces attacker's ST by 75 in Heavy Handed roll and Stonewall Effect | Stonewall |
| Integrated Gloves | +20 Melee Damage and In Your Face! effect | In Your Face! |
| Iron Skin | +30 HP, lower enemy's melee damage by 15% and Lifegiver effect | Lifegiver |
| Laser Reflector | +15% Laser DR +100% Lethal Damage Protection against Laser |
|
| Mirror System | +12 Laser DT +25% Laser Damage Protection (PvP only) |
|
| Penetration Protection | Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% Lowers enemies DT penetration by 40% |
|
| Regeneration | +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect | Faster Healing |
| Shock Protection | +15% Explode and Electric DR +100% Lethal Damage Protection against Electro and Explode |
|
| Sneaky | +100 Sneak and Silent Running, Ghost Effect | Silent Running Ghost |
| Special Force Bonus | +2 ALL DT and Medicine Doctor effect (and synergy components) | Medicine Doctor Synergy: Healer Medic Surgeon |
| Speed Mechanism | +3 Action Points and 2 Slow resistance and Bonus Ranged Damage effect | Bonus Ranged Damage |
| Strategic Improvement | +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect | Livewire |
| Survivalist | +100 Poison resistance and 100 Poison resistance cap. | |
| Terminator Mode | Ability to use Terminator Mode and Tank effect (and synergy components) | Tank Synergy: Adrenaline Rush Toughness Lethal Protection |
| Tesla Addition | +12 Plasma and Electric DT +25% Plasma and Electric Damage Protection (PvP only) |
|
| Tesla Attacker | Ability to use Discharge and Gunner, Weapon Handling effects | Gunner Weapon Handling |
| Utility | +250 CW, +30% Radiation resistance, +30% Poison resistance, -1 reload AP cost |