Drugs
Revision as of 17:59, 6 November 2022 by TvoyPapanja (talk | contribs)
Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.
Drugs aren't regular food or drinks, unlike consumables. Drugs often cause a strong addiction.
Healing drugs
| PICTURE | DRUG NAME | EFFECTS | ADDICTION | Crafting | BLUEPRINT | RESOURCES | WHERE TO CRAFT |
|---|---|---|---|---|---|---|---|
| Weak Healing Powder | +5 to 30 HP | N/A | None | No | 1 Xander Root | Anywhere | |
| Stimpak | +10 to 50 HP | N/A | 100% | Yes | 1 Empty Hypodermic 1 Bio Med Gel 1 Broc Flower 1 Xander Root |
Workbench or Advanced Workbench | |
| Super Stimpak | +80 HP | N/A | 125% | Yes | 1 Stimpak 2 Bio Med Gel 1 Chemical Component |
Medical Terminal | |
| Hypo | +100 to 150 HP | N/A | 175% | Yes | 7 High Quality Chemical component Advanced Biogel Super Stimpak |
Medical Terminal |
Utility drugs
| PICTURE | DRUG NAME | EFFECTS | ADDICTION | Crafting | BLUEPRINT | RESOURCES | WHERE TO CRAFT |
|---|---|---|---|---|---|---|---|
| Antidote | -25 to Poison Level | N/A | 50% | No | 5 Scorpion Tails | Anywhere | |
| Jet Antidote | Removes drugs effects and addictions. | N/A | 125% | Yes | 2 Antidote 2 Jet |
Purchased | |
| Rad-X | +50% Rad Resistance +10% Rad Resistance Cap -5% max hit chance |
N/A | 125% | Yes | 1 Chemical Component 3 Bio Med Gel 2 Xander Root |
Medical Terminal | |
| RadAway | -25 Radiation -50 Radiation after 6 minutes -75 Radiation after 12 minutes |
10% chance | 125% | Yes | 1 Chemical Component 1 Bio Med Gel 2 Broc Flower |
Medical Terminal |
Regular drugs
| PICTURE | DRUG NAME | EFFECTS | ADDICTION | Crafting | BLUEPRINT | RESOURCES | WHERE TO CRAFT |
|---|---|---|---|---|---|---|---|
| After Burner gum | +10 Critical Chance -5 Luck Ignore critical chance resistances on burst Double critical damage from table on burst |
-5 Critical Chance | 125% | Yes | 5 Bio Med Gel 1 Chemical Component |
Advanced Workbench | |
| Beer | +5% Normal DR +1 CH -2 PE |
-1 CH | None | No | 1 Barley 1 Water |
Brewerage Device | |
| Booze | +5% Laser DR +1 Luck -2 PE |
-1 Luck | None | N/A | Not Craftable | Purchased | |
| Buffout | +2 ST +2 EN -1 AP -25 AP Regen |
-1 EN | 125% | Yes | 2 Chemical Component 5 Meat Jerky |
Medical Terminal | |
| Cigarettes | +1 PE +5 Critical Chance Resistance -30 Armor Class -1 CH |
-1 PE | None | No | 2 Tobacco | Cigarettes Machine | |
| Gamma Gulp Beer | +5% Plasma DR +1 ST -2 PE |
-1 ST | None | N/A | Not craftable | Purchased | |
| Healing Powder | +25 Healing Rate -5 Healing Rate Time -5% Damage Deal -3 Luck |
-10 Healing Rate | 125% | No | 1 Broc Flower 1 Xander Root |
Anywhere | |
| Jet | +2 AP +4 AP for moving in turnbased -10% Normal DR |
-1 AP | 125% | Yes | 1 Empty Jet Canister 2 Chemical Component 1 Brahmin Dung |
Advanced Workbench | |
| Mentats | +10 Sequence +2 IN +2 CH +20 Healing Time |
-1 CH | 125% | Yes | 2 Chemical Component 6 Fruit |
Medical Terminal | |
| Mutie | +4 All DT +5 Slow Resistance +10 Heavy Handed Resistance -1 AP |
-3 All DT | 125% | Yes | 2 Chemical Component 2 Scorpion Tail |
Medical Terminal | |
| Nuka-Cola | +5% Electro DR +1 AG -2 PE |
-1 AG | None | No | 2 Fruit 1 Water |
Nuka-Cola Machine | |
| Psycho | 5% All DR +5 Damage Reduce -50 HP -3 PE |
-3% All DR | 125% | Yes | 1 Super Stimpak 2 Chemical Component 1 Bio Med Gel |
Medical Terminal | |
| Roentgen Rum | +5% Fire DR +1 IN -2 PE |
-1 IN | None | N/A | Not craftable | Purchased | |
| Rot Gut | +5% Explosive DR +1 EN -2 PE |
-1 EN | None | No | 1 Wood 5 Fruit |
Still | |
| Voodoo | +3 Luck +10 Critical Roll(Flat) +20% AP per kill (bloodymess effect) -3 En |
-1 Luck | 125% | Yes | 1 Weak Healing Powder 1 Gecko Pelt |
Medical Terminal |
Cannibal drugs
| PICTURE | DRUG NAME | EFFECTS | EFFECT AFTER |
|---|---|---|---|
| Brain | +2 IN +5% Movement Speed |
-125 HP on out | |
| Ear | +3 Luck +2 AP |
-125 HP on out | |
| Eye | +2 PE +25 AP Regen |
-125 HP on out | |
| Heart | +2 EN | -125 HP on out | |
| Liver | +1 ST +10 Lethal Damage |
-125 HP on out | |
| Radiated Brain | +50 Armor Class | +200 Radiation Level | |
| Radiated Ear | +50 Stealth | +200 Radiation Level | |
| Radiated Eye | +4 CH | +200 Radiation Level | |
| Radiated Heart | +3 AG | +200 Radiation Level | |
| Radiated Liver | +50 Rad Resistance | +200 Radiation Level | |
| Blood Pack | +60 HP | +40 HP after 5 sec | |
| Radiated Blood Pack | -100 Radiation Level | N/A |

























