Armor perks
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Introduction
Armor perks are stat bonuses granted by the body armor you wear.
Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's color changes.
Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by item luck.
The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see Armor for details.
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using Upgrade Parts, this perk will be random.
The fifth perk is always random.
The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Every armor can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk.
List of armor perks
Advanced Plate
| Grants normal damage threshold and normal damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Normal DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Normal DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Anti-Thermal System
| Grants plasma and fire damage resistance and lethal protection against fire and plasma damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and plasma DR | -2% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Fire/plasma lethal damage protection | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire and plasma DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Fire/plasma lethal damage protection | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% |
| Perks | - | - | - | - | * | * | * | ** |
Bio Steel
| Modifies your DR cap and increases your healing received | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR cap | -1% | 0% | +1% | +2% | +3% | +3% | +4% | +4% |
| Healing received | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Hubologist | Reinforced Endurance + Vital Shielding | |||||||
| DR cap | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Healing received | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Perks | - | - | - | * | * | ** | ** | ** |
Bonus Agility
| Grants bonus Agility, and reduces the number of APs you lose when you get knocked out | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Agility | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| AP loss via knockout | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| Agility | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| AP loss via knockout | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Grants bonus Charisma and increases the amount of experience you gain | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Charisma | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Bonus XP | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| Charisma | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bonus XP | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Grants bonus Endurance and increases your negative HP capacity | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Endurance | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Negative HP cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| Endurance | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Intelligence
| Grants bonus Intelligence and reduces your Replication timeout | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Intelligence | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Respawn delay | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| Intellingence | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Respawn delay | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Luck
| Grants bonus Luck, and increases your Engineering skill for armor condition loss calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Engineering for condition loss calculation | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| Luck | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Engineering for condition loss calculation | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Movement
| Grants movement speed and turn-based movement-only APs | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Bonus turn-based movement APs | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Bonus turn-based movement APs | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Perception
| Grants bonus Perception and increases your Sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Perception | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| Perception | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Strength
| Grants bonus Strength and increases your Throwing range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Strength | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Throwing range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| Strength | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Throwing range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | - | * | * | ** | ** | *** |
Combat Focus
| Modifies critical rate and increases damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical rate | +50 ms | 0 ms | -50 ms | -70 ms | -100 ms | -120 ms | -150 ms | -200 ms |
| Damage multiplier | +1% | +1% | +1% | +1% | +2% | +2% | +2% | +2% |
| Hubologist | Focused Striker + Deadeye + Bonus Damage Multi | |||||||
| Critical rate | -50 ms | -100 ms | -150 ms | -200 ms | -250 ms | -300 ms | -450 ms | -500 ms |
| Damage multiplier | +1% | +2% | +3% | +3% | +3% | +4% | +4% | +5% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Critical Shell
| Increases your critical chance and modifies your lethal rate | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical chance | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Lethal rate | +50 ms | 0 ms | -50 ms | -100 ms | -200 ms | -300 ms | -400 ms | -500 ms |
| Hubologist | Providence + Lone Wanderer | |||||||
| Critical chance | +5% | +6% | +7% | +8% | +9% | +12% | +16% | +20% |
| Lethal rate | -500 ms | -600 ms | -700 ms | -800 ms | -900 ms | -1000 ms | -1100 ms | -1200 ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Cured
| Grants normal damage resistance and lethal protection against normal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Normal lethal damage protection | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Normal lethal damage protection | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Grants a bonus to all DRs and a 20% chance to apply the Heresy status to attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +1% | +2% | +2% | +3% | +3% | +4% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Chance to apply Heresy to attackers = 50% Dodger + Lifegiver + Livewire | |||||||
| All DR | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Grants damage protection, and applies a 40% Slow effect on attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow effect duration | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow effect duration | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive Belt
| Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100‑1000 | 300‑1100 | 500‑1200 | 700‑1300 | 900‑1400 | 1100‑1500 | 1300‑1600 | 1500‑1700 |
| Attacker Lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500‑2000 | 600‑2200 | 700‑2400 | 700‑2600 | 800‑2800 | 900‑3000 | 1000‑3200 | 1100‑3400 |
| Attacker Lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Grants critical chance resistance and lowers attackers' critical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Incoming critical damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC Resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Incoming critical damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Grants fire and explosive damage threshold and damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and explosive DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire and explosive DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire and explosive DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire and explosive DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | ** | ** |
Heavy
| Grants critical roll resistance and critical power resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Integrated Gloves
| Grants bonus melee damage and reduces your attack delay (melee only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| Melee attack delay | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| Melee attack delay | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Grants hit points and reduces incoming melee damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit points | -5 | +2 | +5 | +10 | +15 | +25 | +35 | +45 |
| Incoming melee damage | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit points | +15 | +25 | +45 | +65 | +85 | +105 | +125 | +150 |
| Incoming melee damage | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Grants laser damage resistance and lethal protection against laser damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Laser lethal damage protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Laser lethal damage protection | +40% | +60% | +80% | +100% | +120% | +140% | +160% | +180% |
| Perks | - | - | - | - | * | * | ** | ** |
Mechanic Patch
| Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck for armor deterioration calculation | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Engineering skill for building objects | +50 | +70 | +90 | +110 | +130 | +150 | +170 | +200 |
| Hubologist | Turret Mechanic + Animal Friend + Engineer | |||||||
| Luck for armor deterioration calculation | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
| Engineering skill for building objects | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Medic Flag
| Increases your healing received and modifies the number of hit points restored by your stimpaks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing received | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Bonus hit points restored per stimpak | -5 | 0 | +5 | +10 | +15 | +20 | +25 | +30 |
| Hubologist | Medic + Quick Pockets + Bonus AP Regen | |||||||
| Healing received | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% |
| Bonus hit points restored per stimpak | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Mirror System
| Grants laser damage threshold and laser damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Laser DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Penetration Protection
| Grants damage resistance and damage threshold penetration resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR penetration resistance | -4% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| DT penetration resistance | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR penetration resistance | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| DT penetration resistance | +26% | +28% | +30% | +32% | +34% | +36% | +38% | +40% |
| Perks | - | - | - | - | * | * | * | ** |
Regeneration
| Grants bonus healing rate, and boosts your AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explosive and electrical DR | -3% | +2% | +4% | +5% | +6% | +7% | +8% | +9% |
| Explosive/electrical lethal damage protection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explosive and electrical DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Explosive/electrical lethal damage protection | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% |
| Perks | - | - | - | - | * | * | * | ** |
Sneaky
| Grants bonus Stealth, and increases your critical chance resistance penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Grants a bonus to all DTs, and increases Bleed resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DTs | -1 | 0 | +1 | +1 | +1 | +1 | +1 | +2 |
| Bleed resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| All DTs | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bleed resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Grants bonus action points, and reduces the Slow power of incoming attacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| APs | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Slow resistance | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| APs | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Slow resistance | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Increases your armor class, and grants you a number of extra shots in turn-based mode | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| TB shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| TB shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Suppression
| Alters your attackers' critical rate and increases their attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker's critical rate | -100 ms | 0 ms | +100 ms | +200 ms | +400 ms | +600 ms | +800 ms | +1000 ms |
| Attacker's attack delay | +10 ms | +30 ms | +60 ms | +100 ms | +150 ms | +210 ms | +280 ms | +400 ms |
| Hubologist | Unbreakable + Quick Recovery | |||||||
| Attacker's critical rate | +200 ms | +300 ms | +500 ms | +800 ms | +1200 ms | +1700 ms | +2300 ms | +3000 ms |
| Attacker's attack delay | +50 ms | +100 ms | +200 ms | +300 ms | +400 ms | +500 ms | +550 ms | +600 ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Survivalist
| Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10 | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed immunity | |||||||
| Poison resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds that significantly slows down your movement but grants you immunity to critical hits and increases your DTs (ignoring caps) and damage resistances. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| DT cap | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator damage multiplier | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
| DT cap | 0 | +1 | +1 | +2 | +3 | +3 | +4 | +5 |
Tesla Addition
| Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma and electrical DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma and electrical DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma and electrical DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma and electrical DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Tesla Attacker
| Grants the ability to "discharge" your armor to deal AoE electrical damage, and a chance to paralyze the target with electrical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10‑20 | 20‑40 | 30‑60 | 40‑80 | 50‑100 | 60‑120 | 70‑140 | 80‑160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Paralysis chance | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10‑50 | 40‑100 | 70‑150 | 100‑200 | 130‑250 | 160‑300 | 190‑350 | 220‑400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Paralysis chance | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Thwart Block
| Reduces attackers' Strength for Heavy Handed calculation, and lowers attackers' knockback distance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
Grants bonus radiation resistance and carry weight capacity, and:
| ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight cap | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight cap | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
Veil
| Grants sneak detection protection and makes you Noiseless. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Sneak detection protection | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
| Noiseless effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Hubologist | Phantom Presence + Undetected + Gain Intelligence | |||||||
| Sneak detection protection | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 |
| Noiseless effect | +12% | +16% | +20% | +24% | +28% | +32% | +36% | +40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Wire Reflector
| Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser/electrical damage reflection | 0% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Melee counter-attack chance | +4% | +6% | +8% | +10% | +15% | +20% | +25% | +30% |
| Hubologist | Energy Deflection + Baiter | |||||||
| Laser/electrical damage reflection | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
| Melee counter-attack chance | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Perks | - | - | - | * | * | ** | ** | ** |
List of legendary armor perks
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
Advanced Defense
|
Powered
|
Great Shield
|
Nightmare Defense
|
Rerolling
Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level | Cost |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor experience
The total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.
Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier
The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values.
|
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Gear experience boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
| Image | Name | Description |
|---|---|---|
|
Upgrade Parts | Adds 10,000 XP to a piece of gear |
|
Upgrade Parts MKII | Adds 100,000 XP to a piece of gear |
|
Upgrade Parts MKIII | Adds 1,000,000 XP to a piece of gear |
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.
Gear perk rank upgrades
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
| Image | Item name | Function | Loot drop pool | Success chance |
|---|---|---|---|---|
| Rustplate Wrench | Upranks perk #1 | Common (trash cans) |
| |
|
Boltgrip Tuner | Upranks perk #2 | Tools | |
|
Chromed Gearwheel | Upranks perk #3 | SPECIAL implants | |
|
Vault-Lock Calibrator | Upranks perk #4 | Combat implants | |
| Neon Flux Core | Upranks perk #5 | Vertibird parts | ||
| Echelon Overdrive Chip | Upranks perk #6 | T6 dungeons only | ||
|
Wattz Precision Coil | Upranks the Roger perk | Rare items |
Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons.






