Difference between revisions of "Level perks"
(Updated Stonewall (all effects as of Patch 6.4.2)) |
(Added five new perk synergies: Ammo Loader, Anti-Sneaker, Bonus Rapid Fire, Pistolero, Tower Defense (Patch 6.5)) |
||
| (18 intermediate revisions by the same user not shown) | |||
| Line 5: | Line 5: | ||
Related level perks synergize with one another, allowing you to unlock additional bonuses; see '''[[#Perk synergies|perk synergies]]''' for details. | Related level perks synergize with one another, allowing you to unlock additional bonuses; see '''[[#Perk synergies|perk synergies]]''' for details. | ||
| − | All level perks available as of Patch 6. | + | All level perks available as of Patch 6.5 are listed in the table below. |
<br> | <br> | ||
<br> | <br> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| − | + | |+Level perk requirements and bonuses, and related perk synergies | |
| − | |+Level | ||
|- | |- | ||
! Name | ! Name | ||
| Line 16: | Line 15: | ||
! SPECIAL | ! SPECIAL | ||
! Bonus | ! Bonus | ||
| − | ! Synergy | + | ! Synergy #1 |
| − | |- | + | ! Synergy #2 |
| − | + | |- id="Vital Shielding" | |
| + | | Vital Shielding | ||
| 12 | | 12 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 24: | Line 24: | ||
*Grants +1% damage resistance for every 100 current hit points you have; your negative HP capacity counts as current hit points for the purpose of this calculation | *Grants +1% damage resistance for every 100 current hit points you have; your negative HP capacity counts as current hit points for the purpose of this calculation | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Energy Deflection" |
| + | | Energy Deflection | ||
| 6 | | 6 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| | | | ||
| − | *Reflects 60% of incoming laser and electrical damage back to the attacker within a range equal to your Strength x 4 | + | *Reflects 60% of incoming laser and electrical damage back to the attacker within a range equal to your Strength x 4 (PvP only) |
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Reinforced Endurance" |
| + | | Reinforced Endurance | ||
| 9 | | 9 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 38: | Line 40: | ||
*Increases your damage resistance cap by 10% and reduces resistance penetration of incoming attacks by 5% | *Increases your damage resistance cap by 10% and reduces resistance penetration of incoming attacks by 5% | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Turret Mechanic" |
| + | | Turret Mechanic | ||
| 18 | | 18 | ||
| [[Intelligence]] ≥ 8 | | [[Intelligence]] ≥ 8 | ||
| Line 45: | Line 48: | ||
*Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds); the turret is vulnerable to [[EMP damage]] and costs 10 [[Good Metal Parts]] to build | *Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds); the turret is vulnerable to [[EMP damage]] and costs 10 [[Good Metal Parts]] to build | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| − | | | + | | [[#Tower Defense|Tower Defense]] |
| − | | | + | |- id="Animal Friend" |
| + | | Animal Friend | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 52: | Line 56: | ||
*Grants 40% extra hit points to all of your followers except humans and mutants | *Grants 40% extra hit points to all of your followers except humans and mutants | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Engineer" |
| + | | Engineer | ||
| 12 | | 12 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 59: | Line 64: | ||
*Any objects you build deal 30% more damage; traps, sandbags, and turrets last 100% longer | *Any objects you build deal 30% more damage; traps, sandbags, and turrets last 100% longer | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Dodger" |
| + | | Dodger | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 67: | Line 73: | ||
*Incoming damage is reduced by 50% if the attacker is 40+ hexes away | *Incoming damage is reduced by 50% if the attacker is 40+ hexes away | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Livewire" |
| + | | Livewire | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 76: | Line 83: | ||
*Reduces attackers' Lethality by 5% | *Reduces attackers' Lethality by 5% | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Quick Recovery" |
| + | | Quick Recovery | ||
| 3 | | 3 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 85: | Line 93: | ||
*Increases your attackers' attack delay by 30% | *Increases your attackers' attack delay by 30% | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Strength" |
| + | | Gain Strength | ||
| 3 | | 3 | ||
| [[Strength]] ≤ 19 | | [[Strength]] ≤ 19 | ||
| Line 93: | Line 102: | ||
*+5 [[Strength]] for class SPECIAL scaling calculation | *+5 [[Strength]] for class SPECIAL scaling calculation | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Better HtH Criticals" |
| + | | Better HtH Criticals | ||
| 15 | | 15 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| Line 102: | Line 112: | ||
*+20% critical chance resistance penetration when using melee weapons | *+20% critical chance resistance penetration when using melee weapons | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="In Your Face!" |
| + | | In Your Face! | ||
| 9 | | 9 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *Lowers attackers' [[chance to hit]] you | + | *Lowers attackers' [[chance to hit]] you to 50% if they're standing on an adjacent hex |
*Lowers opponent's [[Bounty Hunter|bounty power]] by 1 | *Lowers opponent's [[Bounty Hunter|bounty power]] by 1 | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Bonus HtH Attacks" |
| + | | Bonus HtH Attacks | ||
| 18 | | 18 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 118: | Line 130: | ||
*+8 [[TB]] attacks (of any type, including ranged) | *+8 [[TB]] attacks (of any type, including ranged) | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Bonus HtH Damage" |
| + | | Bonus HtH Damage | ||
| 3 | | 3 | ||
| [[Strength]] ≥ 5 | | [[Strength]] ≥ 5 | ||
| Line 126: | Line 139: | ||
*Shortens battle timer by 30% | *Shortens battle timer by 30% | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Vampire" |
| + | | Vampire | ||
| 9 | | 9 | ||
| [[Endurance]] ≥ 8 | | [[Endurance]] ≥ 8 | ||
| Line 133: | Line 147: | ||
*Adds 25% [[lifesteal]] to your melee attacks | *Adds 25% [[lifesteal]] to your melee attacks | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Bonus Ranged Damage" |
| + | | Bonus Ranged Damage | ||
| 9 | | 9 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 140: | Line 155: | ||
*+3 damage per bullet when using ranged weapons | *+3 damage per bullet when using ranged weapons | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| − | | | + | | [[#Ammo Loader|Ammo Loader]] |
| − | | | + | |- id="Death Sense" |
| + | | Death Sense | ||
| 6 | | 6 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 148: | Line 164: | ||
*Penetrates 20% of your targets' total DR if they're below 50% max HP | *Penetrates 20% of your targets' total DR if they're below 50% max HP | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="More Ranged Damage" |
| + | | More Ranged Damage | ||
| 15 | | 15 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| Line 155: | Line 172: | ||
*+4 damage per bullet when using ranged weapons | *+4 damage per bullet when using ranged weapons | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Deadeye" |
| + | | Deadeye | ||
| 6 | | 6 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
*Reduces [[Aimed Attack|aimed attack]] penalties: accuracy and attack delay by 50%, AP cost by 1 AP | *Reduces [[Aimed Attack|aimed attack]] penalties: accuracy and attack delay by 50%, AP cost by 1 AP | ||
| + | *Improves [[critical rate]] by 500 ms | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Bonus Damage Multi" |
| + | | Bonus Damage Multi | ||
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 171: | Line 191: | ||
*+10% to maximum damage | *+10% to maximum damage | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Focused Striker" |
| + | | Focused Striker | ||
| 9 | | 9 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| | | | ||
| − | *Grants +2% | + | *Grants +2% damage multiplier and +2% critical damage every second you don't attack (maximum stacks: 50) |
*The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | *The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Iron Limbs" |
| + | | Iron Limbs<br>(a.k.a. Iron Grip) | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *You never [[ | + | *You never [[Critical hit#Critical effects|drop your weapon]] |
*Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | *Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Man of Steel" |
| + | | Man of Steel | ||
| 15 | | 15 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 196: | Line 219: | ||
*+8% resistance to armor bypass ([[critical effect]] only) for each point of [[Endurance]] | *+8% resistance to armor bypass ([[critical effect]] only) for each point of [[Endurance]] | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Unbreakable" |
| + | | Unbreakable | ||
| 12 | | 12 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| Line 204: | Line 228: | ||
*You cannot be critically hit twice in a row | *You cannot be critically hit twice in a row | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Living Anatomy" |
| + | | Living Anatomy | ||
| 12 | | 12 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 212: | Line 237: | ||
*Adds 200 to [[First Aid]]'s critical fail roll, effectively disabling critical fails if your FA ≥ 250% | *Adds 200 to [[First Aid]]'s critical fail roll, effectively disabling critical fails if your FA ≥ 250% | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gunner" |
| + | | Gunner | ||
| 3 | | 3 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 220: | Line 246: | ||
*Converts all bonus damage per bullet into lethal damage | *Converts all bonus damage per bullet into lethal damage | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| − | | | + | | [[#Ammo Loader|Ammo Loader]] |
| − | | | + | |- id="Weapon Handling" |
| + | | Weapon Handling | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 228: | Line 255: | ||
*+25% [[lethal damage]] | *+25% [[lethal damage]] | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Better Criticals" |
| + | | Better Criticals | ||
| 12 | | 12 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 236: | Line 264: | ||
*Aimed attacks deal +50% critical damage | *Aimed attacks deal +50% critical damage | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Hit the Gaps" |
| + | | Hit the Gaps | ||
| 12 | | 12 | ||
| [[Charisma]] ≥ 8 | | [[Charisma]] ≥ 8 | ||
| Line 243: | Line 272: | ||
*Reduces your target's body armor's critical modifiers by 80% | *Reduces your target's body armor's critical modifiers by 80% | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Spray and Pray" |
| + | | Spray and Pray | ||
| 6 | | 6 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 250: | Line 280: | ||
*Removes critical chance cap | *Removes critical chance cap | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| − | |- | + | | [[#Anti-Sneaker|Anti-Sneaker]] |
| − | | | + | |- id="Healer" |
| + | | Healer | ||
| 3 | | 3 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| | | | ||
*+50-100 hit points restored when using [[First Aid]] | *+50-100 hit points restored when using [[First Aid]] | ||
| − | *+10% [[ | + | *+10% [[movement speed]] when your health drops below 50% |
| + | *Using [[First Aid]] on a [[bleed]]ing target removes one Bleed stack | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Medic" |
| + | | Medic | ||
| 15 | | 15 | ||
| [[Intelligence]] ≥ 8 | | [[Intelligence]] ≥ 8 | ||
| | | | ||
| − | * | + | *[[First Aid]] cooldown reduced by 75% |
*+15-30 hit points restored when using [[First Aid]] | *+15-30 hit points restored when using [[First Aid]] | ||
| − | *Being hit reduces Shield ([[SPECIAL|Intelligence | + | *[[Doctor]] cooldown reduced by 50% |
| + | *[[Doctor]] is able to cleanse negative action points from the target | ||
| + | *Being hit reduces Shield ([[SPECIAL|Intelligence mastery]] effect) cooldown to 30 seconds | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Surgeon" |
| + | | Surgeon | ||
| 3 | | 3 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 278: | Line 314: | ||
*[[Doctor]] increases your accuracy | *[[Doctor]] increases your accuracy | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Charisma" |
| + | | Gain Charisma | ||
| 3 | | 3 | ||
| [[Charisma]] ≤ 19 | | [[Charisma]] ≤ 19 | ||
| Line 286: | Line 323: | ||
*+5 [[Charisma]] for class SPECIAL scaling calculation | *+5 [[Charisma]] for class SPECIAL scaling calculation | ||
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Cult of Personality" |
| + | | Cult of Personality | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 8 | | [[Charisma]] ≥ 8 | ||
| Line 296: | Line 334: | ||
*+40% damage to targets whose Raider/Wastelander reputation balance opposes yours; if there's a tie, the bonus applies against other neutrals | *+40% damage to targets whose Raider/Wastelander reputation balance opposes yours; if there's a tie, the bonus applies against other neutrals | ||
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Party Member" |
| + | | Party Member | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 303: | Line 342: | ||
*Increases healing received by allies by 33% | *Increases healing received by allies by 33% | ||
*Reduces friendly fire damage by 80% | *Reduces friendly fire damage by 80% | ||
| − | *Faction members/NPC companions on the same map as you gain 5% damage and 1% | + | *Faction members/NPC companions on the same map as you gain 5% damage and 1% [[Damage Protection]] (this buff stacks if multiple allied characters on the map have the perk) |
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| − | | | + | | [[#Tower Defense|Tower Defense]] |
| − | | | + | |- id="Demolition Boy" |
| + | | Demolition Boy | ||
| 6 | | 6 | ||
| [[Strength]] ≥ 6 | | [[Strength]] ≥ 6 | ||
| Line 312: | Line 352: | ||
*Grants your AoE effects 10% more damage and expands their radius by 1 hex | *Grants your AoE effects 10% more damage and expands their radius by 1 hex | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Heave Ho!" |
| + | | Heave Ho! | ||
| 6 | | 6 | ||
| [[Strength]] ≥ 6 | | [[Strength]] ≥ 6 | ||
| Line 320: | Line 361: | ||
*Grants [[Throwing]] weapons +30% [[DR]] penetration | *Grants [[Throwing]] weapons +30% [[DR]] penetration | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Hit and Run" |
| + | | Hit and Run | ||
| 9 | | 9 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *Doubles [[ | + | *Doubles [[movement speed]] for 3 seconds after a melee/throwing attack or using First Aid/Doctor on another character |
*Reduces the duration of [[Slow]]s applied to you by 50% | *Reduces the duration of [[Slow]]s applied to you by 50% | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Perception" |
| + | | Gain Perception | ||
| 3 | | 3 | ||
| [[Perception]] ≤ 19 | | [[Perception]] ≤ 19 | ||
| Line 336: | Line 379: | ||
*+5 [[Perception]] for class SPECIAL scaling calculation | *+5 [[Perception]] for class SPECIAL scaling calculation | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| − | |- | + | | [[#Anti-Sneaker|Anti-Sneaker]] |
| − | | | + | |- id="Ghost" |
| + | | Ghost | ||
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 343: | Line 387: | ||
*+100 [[Sneak]] if there's a wall within 5 hexes | *+100 [[Sneak]] if there's a wall within 5 hexes | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Silent Running" |
| + | | Silent Running | ||
| 6 | | 6 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *Back attacks [[Critical | + | *Back attacks always [[Critical hit|crit]] when you're unarmed, using melee weapons or firing one-handed guns |
*Enables sneaking and running at the same time | *Enables sneaking and running at the same time | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Bonus Battle Stats" |
| + | | Bonus Battle Stats | ||
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 360: | Line 406: | ||
*+3 weapon range (ranged weapons only) | *+3 weapon range (ranged weapons only) | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Firefighter" |
| + | | Firefighter | ||
| 3 | | 3 | ||
| [[Intelligence]] ≥ 6 | | [[Intelligence]] ≥ 6 | ||
| Line 370: | Line 417: | ||
*+8% [[Confusion]] ([[critical effect]] only) resistance per point of [[Intelligence]] | *+8% [[Confusion]] ([[critical effect]] only) resistance per point of [[Intelligence]] | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Pyromaniac" |
| + | | Pyromaniac | ||
| 9 | | 9 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 377: | Line 425: | ||
*+2% fire damage for every percentage point of character size difference when attacking targets smaller than you | *+2% fire damage for every percentage point of character size difference when attacking targets smaller than you | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Bonus AP Regen" |
| + | | Bonus AP Regen | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 385: | Line 434: | ||
*Restores 20% of your action points on kill | *Restores 20% of your action points on kill | ||
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| − | | | + | | [[#Bonus Rapid Fire|Bonus Rapid Fire]] |
| − | | | + | |- id="Earlier Sequence" |
| + | | Earlier Sequence | ||
| 3 | | 3 | ||
| [[Perception]] ≥ 5 | | [[Perception]] ≥ 5 | ||
| Line 393: | Line 443: | ||
*+25 to the AC Mod of your [[ammo]] | *+25 to the AC Mod of your [[ammo]] | ||
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Quick Pockets" |
| + | | Quick Pockets | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 5 | | [[Agility]] ≥ 5 | ||
| Line 401: | Line 452: | ||
*-1 [[AP]] cost of using super stimpaks/bloodpacks | *-1 [[AP]] cost of using super stimpaks/bloodpacks | ||
*Allows you to load your [[shotguns]] twice as fast (inserting two shells at a time) | *Allows you to load your [[shotguns]] twice as fast (inserting two shells at a time) | ||
| − | * | + | *+15% [[healing received]] |
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Cowboy" |
| + | | Cowboy | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 411: | Line 463: | ||
*Grants pistols 40% reduced attack delay and 10% higher range | *Grants pistols 40% reduced attack delay and 10% higher range | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| − | | | + | | [[#Pistolero|Pistolero]] |
| − | | | + | |- id="Fast Attacks" |
| + | | Fast Attacks | ||
| 9 | | 9 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 418: | Line 471: | ||
*Reduces attack delay by 200 | *Reduces attack delay by 200 | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Bonus Rate of Fire" |
| + | | Bonus Rate of Fire | ||
| 18 | | 18 | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| Line 425: | Line 479: | ||
*-1 [[AP]] to ranged attack cost, except if throwing melee-class items | *-1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| − | | | + | | [[#Bonus Rapid Fire|Bonus Rapid Fire]] |
| − | | | + | |- id="Awareness" |
| + | | Awareness | ||
| 3 | | 3 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 436: | Line 491: | ||
*After a sneaker within 50 hexes of you fires a weapon, Awareness automatically marks their position | *After a sneaker within 50 hexes of you fires a weapon, Awareness automatically marks their position | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| − | |- | + | | [[#Anti-Sneaker|Anti-Sneaker]] |
| − | | | + | |- id="Right between the Eyes" |
| + | | Right between the Eyes | ||
| 15 | | 15 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| Line 443: | Line 499: | ||
*-90% to your target's helmet's critical modifiers | *-90% to your target's helmet's critical modifiers | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| − | | | + | | [[#Pistolero|Pistolero]] |
| − | | | + | |- id="Sharpshooter" |
| + | | Sharpshooter | ||
| 6 | | 6 | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| Line 452: | Line 509: | ||
*Doubles your accuracy | *Doubles your accuracy | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Luck" |
| + | | Gain Luck | ||
| 3 | | 3 | ||
| [[Luck]] ≤ 19 | | [[Luck]] ≤ 19 | ||
| Line 460: | Line 518: | ||
*+5 [[Luck]] for class SPECIAL scaling calculation | *+5 [[Luck]] for class SPECIAL scaling calculation | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Even More Criticals" |
| + | | Even More Criticals | ||
| 6 | | 6 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 468: | Line 527: | ||
*+1% additional critical hit chance for every critical hit chance bonus that currently applies to your character (from drugs, perks/traits, class-specific effects, etc.) | *+1% additional critical hit chance for every critical hit chance bonus that currently applies to your character (from drugs, perks/traits, class-specific effects, etc.) | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="More Critical" |
| + | | More Critical | ||
| 3 | | 3 | ||
| [[Luck]] ≥ 6 | | [[Luck]] ≥ 6 | ||
| Line 476: | Line 536: | ||
*+1% additional critical hit chance for aimed attacks per point of Luck | *+1% additional critical hit chance for aimed attacks per point of Luck | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| − | | | + | | [[#Pistolero|Pistolero]] |
| − | | | + | |- id="Action Boy" |
| + | | Action Boy | ||
| 12 | | 12 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| Line 484: | Line 545: | ||
*+50 [[AP Regen]] | *+50 [[AP Regen]] | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| − | | | + | | [[#Bonus Rapid Fire|Bonus Rapid Fire]] |
| − | | | + | |- id="Bonus Move" |
| + | | Bonus Move | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
*+2 [[TB]] movement-only [[AP]]s | *+2 [[TB]] movement-only [[AP]]s | ||
| − | *+10% [[ | + | *+10% [[movement speed]] |
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Agility" |
| + | | Gain Agility | ||
| 3 | | 3 | ||
| [[Agility]] ≤ 19 | | [[Agility]] ≤ 19 | ||
| Line 500: | Line 563: | ||
*+5 [[Agility]] for class SPECIAL scaling calculation | *+5 [[Agility]] for class SPECIAL scaling calculation | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Intelligence" |
| + | | Gain Intelligence | ||
| 3 | | 3 | ||
| [[Intelligence]] ≤ 19 | | [[Intelligence]] ≤ 19 | ||
| Line 508: | Line 572: | ||
*+5 [[Intelligence]] for class SPECIAL scaling calculation | *+5 [[Intelligence]] for class SPECIAL scaling calculation | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Phantom Presence" |
| + | | Phantom Presence | ||
| 18 | | 18 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 516: | Line 581: | ||
*Your unaimed attacks gain +30% critical power and +60% critical damage while you're sneaking | *Your unaimed attacks gain +30% critical power and +60% critical damage while you're sneaking | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Undetected" |
| + | | Undetected | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 524: | Line 590: | ||
*Reduces opponents' sneak detection by 33% | *Reduces opponents' sneak detection by 33% | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Adrenaline Rush" |
| + | | Adrenaline Rush | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 543: | Line 610: | ||
*Increases character size by 0.2% for every 1% of missing HP | *Increases character size by 0.2% for every 1% of missing HP | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Lethal Protection" |
| + | | Lethal Protection | ||
| 12 | | 12 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| | | | ||
*Lethal damage doesn't bypass your DR | *Lethal damage doesn't bypass your DR | ||
| − | *Reduces [[ | + | *Reduces the [[Critical_hit#Critical_effects|"Death" effect]] damage by 8% per point of Perception |
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Toughness" |
| + | | Toughness | ||
| 6 | | 6 | ||
| [[Endurance]] ≥ 4 | | [[Endurance]] ≥ 4 | ||
| Line 560: | Line 629: | ||
*Lowers 1-hex burst damage by 25% | *Lowers 1-hex burst damage by 25% | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Cybernetic Eye" |
| + | | Cybernetic Eye | ||
| 6 | | 6 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 568: | Line 638: | ||
*Your aimed attacks deal 1% extra damage per percentage point of character size difference against targets bigger than you | *Your aimed attacks deal 1% extra damage per percentage point of character size difference against targets bigger than you | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Implants" |
| + | | Gain Implants | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 575: | Line 646: | ||
*Increases [[Implants#SPECIAL_implants|SPECIAL implant]] limit by 3 and grants +5 [[Charisma]] for the combat implant limit calculation | *Increases [[Implants#SPECIAL_implants|SPECIAL implant]] limit by 3 and grants +5 [[Charisma]] for the combat implant limit calculation | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Synthetic" |
| + | | Synthetic | ||
| 18 | | 18 | ||
| [[Charisma]] ≥ 8 | | [[Charisma]] ≥ 8 | ||
| Line 585: | Line 657: | ||
*+10% Laser, Plasma, and Electro DR penetration resistance | *+10% Laser, Plasma, and Electro DR penetration resistance | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| − | | | + | | [[#Ammo Loader|Ammo Loader]] |
| − | | | + | |- id="Lone Wanderer" |
| + | | Lone Wanderer | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| | | | ||
| − | *If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to received | + | *If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to [[healing received]] |
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Providence" |
| + | | Providence | ||
| 9 | | 9 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| | | | ||
| − | *You have a chance equal to your critical chance to | + | *You have a chance equal to your critical chance to gain 75% [[Damage Protection]] whenever you're hit |
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Stonewall" |
| + | | Stonewall | ||
| 9 | | 9 | ||
| [[Strength]] ≥ 6 | | [[Strength]] ≥ 6 | ||
| Line 607: | Line 682: | ||
*Grants knockdown ([[critical effect]] only) immunity | *Grants knockdown ([[critical effect]] only) immunity | ||
*-4 to the distance of knockbacks targeting you (if the resulting distance is ≤ 0, you're effectively immune) | *-4 to the distance of knockbacks targeting you (if the resulting distance is ≤ 0, you're effectively immune) | ||
| − | *Reduces [[Scout]]' | + | *Reduces enemy [[Scout]]s' Luck by an amount equal to your Strength for the purpose of [[Scout]]'s [[Strike]] knockout chance calculation |
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Baiter" |
| + | | Baiter | ||
| 6 | | 6 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 617: | Line 693: | ||
*Allows you to taunt all enemies within 30 hexes by using the Traps skill on yourself (Cooldown: 120 seconds) | *Allows you to taunt all enemies within 30 hexes by using the Traps skill on yourself (Cooldown: 120 seconds) | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Crasher" |
| + | | Crasher | ||
| 15 | | 15 | ||
| [[Luck]] ≥ 8 | | [[Luck]] ≥ 8 | ||
| Line 624: | Line 701: | ||
*Your criticals ignore 50% of the target's melee power defense and bypass their melee DR penetration protection | *Your criticals ignore 50% of the target's melee power defense and bypass their melee DR penetration protection | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Long Arms" |
| + | | Long Arms | ||
| 15 | | 15 | ||
| [[Strength]] ≥ 8 | | [[Strength]] ≥ 8 | ||
| Line 632: | Line 710: | ||
*Your 1-hex bonuses now also apply at the range of 2 hexes | *Your 1-hex bonuses now also apply at the range of 2 hexes | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Atomic Savant" |
| + | | Atomic Savant | ||
| 9 | | 9 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| Line 640: | Line 719: | ||
*+8% plasma DR | *+8% plasma DR | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Coolheaded" |
| + | | Coolheaded | ||
| 3 | | 3 | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| Line 649: | Line 729: | ||
*+4% laser damage resistance | *+4% laser damage resistance | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| − | | | + | | [[#Tower Defense|Tower Defense]] |
| − | | | + | |- id="Muscular Physique" |
| + | | Muscular Physique | ||
| 18 | | 18 | ||
| [[Endurance]] ≥ 8 | | [[Endurance]] ≥ 8 | ||
| Line 658: | Line 739: | ||
*+6% electrical damage resistance | *+6% electrical damage resistance | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Faster Healing" |
| + | | Faster Healing | ||
| 3 | | 3 | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| | | | ||
| − | *+15 [[ | + | *+15 [[healing rate]] |
| − | *-5 [[ | + | *-5 [[healing rate]] cooldown |
| − | * | + | *+25% [[healing received]] |
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Gain Endurance" |
| + | | Gain Endurance | ||
| 3 | | 3 | ||
| [[Endurance]] ≤ 19 | | [[Endurance]] ≤ 19 | ||
| Line 675: | Line 758: | ||
*+5 [[Endurance]] for class SPECIAL scaling calculation | *+5 [[Endurance]] for class SPECIAL scaling calculation | ||
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| − | |- | + | | style="text-align:center" | — |
| − | | | + | |- id="Lifegiver" |
| + | | Lifegiver | ||
| 12 | | 12 | ||
| [[Endurance]] ≥ 5 | | [[Endurance]] ≥ 5 | ||
| Line 683: | Line 767: | ||
*[[Drugs]] that restore hit points have their attack delay reduced by 50% | *[[Drugs]] that restore hit points have their attack delay reduced by 50% | ||
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| + | | style="text-align:center" | — | ||
|} | |} | ||
== Perk synergies == | == Perk synergies == | ||
| − | {{ | + | '''Perk synergies''' are powerful bonuses that activate when their three associated [[level perks]] are acquired. |
| + | |||
| + | If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy. | ||
| + | |||
| + | {| class="wikitable sortable" border="1" | ||
| + | |- | ||
| + | !Name | ||
| + | !Perks | ||
| + | !Bonus | ||
| + | |- id="Adaptive Barrier" | ||
| + | | Adaptive Barrier | ||
| + | | | ||
| + | *[[#Energy Deflection|Energy Deflection]] | ||
| + | *[[#Reinforced Endurance|Reinforced Endurance]] | ||
| + | *[[#Vital Shielding|Vital Shielding]] | ||
| + | | | ||
| + | *If your damage resistance (DR) is higher than your attacker's, you gain a damage multiplier equal to the difference between your DR and theirs. If your attacker's DR is higher than yours, you reduce ''their'' damage multiplier by the difference instead. | ||
| + | |- id="Ammo Loader" | ||
| + | | Ammo Loader | ||
| + | | | ||
| + | *[[#Bonus Ranged Damage|Bonus Ranged Damage]] | ||
| + | *[[#Gunner|Gunner]] | ||
| + | *[[#Synthetic|Synthetic]] | ||
| + | | | ||
| + | *Ammo placed in your second hand slot is fed into your weapon automatically at no AP cost | ||
| + | |- id="Anti-Sneaker" | ||
| + | | Anti-Sneaker | ||
| + | | | ||
| + | *[[#Awareness|Awareness]] | ||
| + | *[[#Gain Perception|Gain Perception]] | ||
| + | *[[#Spray and Pray|Spray and Pray]] | ||
| + | | | ||
| + | *When a sneaking player attacks you, their position is automatically marked | ||
| + | *You receive 75% less incoming damage from attacks performed by players that are sneaking | ||
| + | *You receive a 150% additive bonus to your damage multiplier against characters that are sneaking | ||
| + | *You are restored to full health on killing a player character with the Sneaker class [[role]] | ||
| + | |- id="Architect" | ||
| + | | Architect | ||
| + | | | ||
| + | *[[#Animal Friend|Animal Friend]] | ||
| + | *[[#Engineer|Engineer]] | ||
| + | *[[#Turret Mechanic|Turret Mechanic]] | ||
| + | | | ||
| + | *Reduces turret building cooldown to 60 seconds and upgrades the weapon to a ''heavy'' double minigun. Explosive barrels are built 10 hexes ahead of the player, and the build cost is reduced to one advanced gunpowder and one good metal part. Sandbags are built three at a time, covering the player's frontside hexes. Land mines always cripple legs. | ||
| + | |- id="Armor King" | ||
| + | | Armor King | ||
| + | | | ||
| + | *[[#Dodger|Dodger]] | ||
| + | *[[#Livewire|Livewire]] | ||
| + | *[[#Quick Recovery|Quick Recovery]] | ||
| + | | | ||
| + | *-25 to attackers' [[Ammo|AC mod]] | ||
| + | *+5% [[Damage Protection]] | ||
| + | *+10 [[DT]] cap | ||
| + | *-15% character size | ||
| + | |- id="Bonus HtH Rapid" | ||
| + | | Bonus HtH Rapid | ||
| + | | | ||
| + | *[[#Better HtH Criticals|Better HtH Criticals]] | ||
| + | *[[#Gain Strength|Gain Strength]] | ||
| + | *[[#In Your Face!|In Your Face!]] | ||
| + | | | ||
| + | *+5 [[Strength]] for [[Heavy Handed]] calculations | ||
| + | *+100 [[AP Regen]] when using a melee weapon | ||
| + | |- id="Bonus HtH Speed" | ||
| + | | Bonus HtH Speed | ||
| + | | | ||
| + | *[[#Bonus HtH Attacks|Bonus HtH Attacks]] | ||
| + | *[[#Bonus HtH Damage|Bonus HtH Damage]] | ||
| + | *[[#Vampire|Vampire]] | ||
| + | | | ||
| + | *+10% [[movement speed]] | ||
| + | *+0.3% [[movement speed]] for every 1% of character size above 100% | ||
| + | *-10% [[attack delay]] | ||
| + | |- id="Bonus Rapid Fire" | ||
| + | | Bonus Rapid Fire | ||
| + | | | ||
| + | *[[#Action Boy|Action Boy]] | ||
| + | *[[#Bonus Rate of Fire|Bonus Rate of Fire]] | ||
| + | *[[#Bonus AP Regen|Bonus AP Regen]] | ||
| + | | | ||
| + | *Attacking/reloading costs 1 [[AP]] less | ||
| + | |- id="Burster" | ||
| + | | Burster | ||
| + | | | ||
| + | *[[#Bonus Ranged Damage|Bonus Ranged Damage]] | ||
| + | *[[#Death Sense|Death Sense]] | ||
| + | *[[#More Ranged Damage|More Ranged Damage]] | ||
| + | | | ||
| + | *+75% chance to deal +100% damage when attacking a target on an adjacent hex (a.k.a. "1-hexing") | ||
| + | |- id="Deadly Momentum" | ||
| + | | Deadly Momentum | ||
| + | | | ||
| + | *[[#Bonus Damage Multi|Bonus Damage Multi]] | ||
| + | *[[#Deadeye|Deadeye]] | ||
| + | *[[#Focused Striker|Focused Striker]] | ||
| + | | | ||
| + | *When Focused Strike is fully charged (50/50 stacks), your damage is doubled | ||
| + | |- id="Iron Man" | ||
| + | | Iron Man | ||
| + | | | ||
| + | *[[#Iron Limbs|Iron Limbs]] | ||
| + | *[[#Man of Steel|Man of Steel]] | ||
| + | *[[#Unbreakable|Unbreakable]] | ||
| + | | | ||
| + | *+30% critical chance resistance and critical roll resistance | ||
| + | *-20% critical damage received | ||
| + | |- id="Lethal Death" | ||
| + | | Lethal Death | ||
| + | | | ||
| + | *[[#Gunner|Gunner]] | ||
| + | *[[#Living Anatomy|Living Anatomy]] | ||
| + | *[[#Weapon Handling|Weapon Handling]] | ||
| + | | | ||
| + | *+25% more lethal damage when the target is below 50% HP | ||
| + | *+10% Lethality (hitting targets with max HP % below your Lethality % adds 2137 damage to your attack) | ||
| + | |- id="Marksman" | ||
| + | | Marksman | ||
| + | | | ||
| + | *[[#Better Criticals|Better Criticals]] | ||
| + | *[[#Hit the Gaps|Hit the Gaps]] | ||
| + | *[[#Spray and Pray|Spray and Pray]] | ||
| + | | | ||
| + | *+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | ||
| + | *150% [[critical power]] when the target is less than 30 hexes away | ||
| + | *[[Critical rate]] improved by 200 ms | ||
| + | |- id="Medicine Doctor" | ||
| + | | Medicine Doctor | ||
| + | | | ||
| + | *[[#Healer|Healer]] | ||
| + | *[[#Medic|Medic]] | ||
| + | *[[#Surgeon|Surgeon]] | ||
| + | | | ||
| + | *Healing others also heals you for 50% of the amount | ||
| + | *+20% DT penetration protection when below 50% HP | ||
| + | *+30% DR penetration protection when below 50% HP | ||
| + | |- id="Mysterious Stranger" | ||
| + | | Mysterious Stranger | ||
| + | | | ||
| + | *[[#Cult of Personality|Cult of Personality]] | ||
| + | *[[#Gain Charisma|Gain Charisma]] | ||
| + | *[[#Party Member|Party Member]] | ||
| + | | | ||
| + | *All NPC companions gain 30% increased Damage Protection | ||
| + | *Whenever you enter a new location, an NPC companion spawns: their gear tier matches yours; their build is randomized; their power level scales with the current patch number | ||
| + | *Whenever you re-enter the battlefield during [[War Event]]s, two NPC soldiers spawn to fight alongside you; the effect has a 30-second cooldown | ||
| + | |- id="Nader" | ||
| + | | Nader | ||
| + | | | ||
| + | *[[#Demolition Boy|Demolition Boy]] | ||
| + | *[[#Heave Ho!|Heave Ho!]] | ||
| + | *[[#Hit and Run|Hit and Run]] | ||
| + | | | ||
| + | *Grenades gain weapon perks based on your armor perks, see [[Weapons#Grenade perks]] for details | ||
| + | *+1 AP drained from your targets per hit | ||
| + | |- id="Ninja" | ||
| + | | Ninja | ||
| + | | | ||
| + | *[[#Gain Perception|Gain Perception]] | ||
| + | *[[#Ghost|Ghost]] | ||
| + | *[[#Silent Running|Silent Running]] | ||
| + | | | ||
| + | *+20 Stealth | ||
| + | *+20 Stealth when next to a wall (stacks with the unconditional +20 for a total of +40) | ||
| + | *-50% AP cost of activating sneak | ||
| + | |- id="Pistolero" | ||
| + | | Pistolero | ||
| + | | | ||
| + | *[[#Cowboy|Cowboy]] | ||
| + | *[[#Right between the Eyes|Right between the Eyes]] | ||
| + | *[[#More Critical|More Critical]] | ||
| + | | | ||
| + | *Hitting a player or an NPC target with an [[SG]] pistol applies one stack of a Pistolero-exclusive debuff that causes SG pistol attacks from any Pistolero to ignore 2% of the target's armor (or 5% on crit) per stack. The debuff lasts 5 seconds; adding stacks refreshes its duration, but if it expires, all stacks are lost. Several Pistoleros can apply and benefit from the stacking debuff as if they were one character. | ||
| + | |- id="Pyro!" | ||
| + | | Pyro! | ||
| + | | | ||
| + | *[[#Bonus Battle Stats|Bonus Battle Stats]] | ||
| + | *[[#Firefighter|Firefighter]] | ||
| + | *[[#Pyromaniac|Pyromaniac]] | ||
| + | | | ||
| + | *50% of [[Pyromaniac]]'s and [[Phoenix Module]]'s fire damage bonus gained as extra lethal damage | ||
| + | *-10% to your targets' lethal damage defenses | ||
| + | *+40% character size | ||
| + | |- id="Quartermaster" | ||
| + | | Quartermaster | ||
| + | | | ||
| + | *[[#Bonus AP Regen|Bonus AP Regen]] | ||
| + | *[[#Earlier Sequence|Earlier Sequence]] | ||
| + | *[[#Quick Pockets|Quick Pockets]] | ||
| + | | | ||
| + | *All tools function directly from inventory | ||
| + | *Tool efficiency increased by 100% | ||
| + | *Can use two medications at once | ||
| + | *Carry weight is doubled | ||
| + | *Motion sensors and armor require only 1 MFC to fully charge | ||
| + | *The cost of discharging armor is halved | ||
| + | *Swapping armor does not consume action points | ||
| + | |- id="Quick Fingers" | ||
| + | | Quick Fingers | ||
| + | | | ||
| + | *[[#Bonus Rate of Fire|Bonus Rate of Fire]] | ||
| + | *[[#Cowboy|Cowboy]] | ||
| + | *[[#Fast Attacks|Fast Attacks]] | ||
| + | | | ||
| + | *-50% attack delay for single shots (excluding melee and throwing) | ||
| + | *+17% damage multiplier against targets larger than you | ||
| + | |- id="Ranger" | ||
| + | | Ranger | ||
| + | | | ||
| + | *[[#Awareness|Awareness]] | ||
| + | *[[#Right between the Eyes|Right between the Eyes]] | ||
| + | *[[#Sharpshooter|Sharpshooter]] | ||
| + | | | ||
| + | *+5 range for throwing and ranged weapons | ||
| + | *+50% [[critical chance resistance]] penetration when the target is 60+ hexes away | ||
| + | *+50% critical power resistance penetration when the target is 60+ hexes away | ||
| + | *[[Critical rate]] improved by 200 ms | ||
| + | |- id="Slayer" | ||
| + | | Slayer | ||
| + | | | ||
| + | *[[#Even More Criticals|Even More Criticals]] | ||
| + | *[[#Gain Luck|Gain Luck]] | ||
| + | *[[#More Critical|More Critical]] | ||
| + | | | ||
| + | *+40 to [[critical roll]] | ||
| + | *-80% to target's armor's critical roll protection | ||
| + | *[[Critical rate]] improved by 500 ms | ||
| + | |- id="Speedboy" | ||
| + | | Speedboy | ||
| + | | | ||
| + | *[[#Action Boy|Action Boy]] | ||
| + | *[[#Bonus Move|Bonus Move]] | ||
| + | *[[#Gain Agility|Gain Agility]] | ||
| + | | | ||
| + | *+25% Bonus AP | ||
| + | *+10% to [[movement speed]] bonus caps | ||
| + | *-50% attack delay from using items that restore hit points | ||
| + | *-50% reload cost | ||
| + | |- id="Stealth Master" | ||
| + | | Stealth Master | ||
| + | | | ||
| + | *[[#Gain Intelligence|Gain Intelligence]] | ||
| + | *[[#Phantom Presence|Phantom Presence]] | ||
| + | *[[#Undetected|Undetected]] | ||
| + | | | ||
| + | *Standing still and performing no actions for 5s after manually activating sneak mode out of combat while wearing leather armor lets you become completely invisible. There will be a purple <code>#</code> icon displayed next to your name tag to indicate that "ultra sneak" mode is active | ||
| + | *Activating Sneak reduces combat timer to 5s | ||
| + | *Whenever your HP drops below 0, you enter sneak mode automatically | ||
| + | |- id="Tank (perk synergy)" | ||
| + | | Tank | ||
| + | | | ||
| + | *[[#Adrenaline Rush|Adrenaline Rush]] | ||
| + | *[[#Lethal Protection|Lethal Protection]] | ||
| + | *[[#Toughness|Toughness]] | ||
| + | | | ||
| + | *+10 to all defensive rolls | ||
| + | *-30% to attackers' melee damage | ||
| + | *Minimum damage multiplier capped at 80% | ||
| + | *+10% to damage multiplier against targets below your character size | ||
| + | |- id="Technician" | ||
| + | | Technician | ||
| + | | | ||
| + | *[[#Cybernetic Eye|Cybernetic Eye]] | ||
| + | *[[#Gain Implants|Gain Implants]] | ||
| + | *[[#Synthetic|Synthetic]] | ||
| + | | | ||
| + | *You can pick an additional level perk that can be changed at any time using the <code>~technician</code>, or <code>~tech</code> for short, command.<br>Note that picking a perk you already have will have no effect. | ||
| + | |- id="Tower Defense" | ||
| + | | Tower Defense | ||
| + | | | ||
| + | *[[#Party Member|Party Member]] | ||
| + | *[[#Turret Mechanic|Turret Mechanic]] | ||
| + | *[[#Coolheaded|Coolheaded]] | ||
| + | | | ||
| + | *Your turrets spawn with 10 seconds of damage immunity | ||
| + | *Your sandbags spawn with 3 seconds of damage immunity | ||
| + | |- id="Undying" | ||
| + | | Undying | ||
| + | | | ||
| + | *[[#Lone Wanderer|Lone Wanderer]] | ||
| + | *[[#Providence|Providence]] | ||
| + | *[[#Stonewall|Stonewall]] | ||
| + | | | ||
| + | *When you die, you are automatically revived with 50% HP and given 5 seconds of damage immunity (Cooldown: 180 seconds) | ||
| + | |- id="Vanishing Act" | ||
| + | | Vanishing Act | ||
| + | | | ||
| + | *[[#Baiter|Baiter]] | ||
| + | *[[#Crasher|Crasher]] | ||
| + | *[[#Long Arms|Long Arms]] | ||
| + | | | ||
| + | *When hit by a player, you gain +500 Stealth for 1 second and automatically enter Sneak mode (Cooldown: 3 seconds) | ||
| + | |- id="Vigor Boost" | ||
| + | | Vigor Boost | ||
| + | | | ||
| + | *[[#Atomic Savant|Atomic Savant]] | ||
| + | *[[#Coolheaded|Coolheaded]] | ||
| + | *[[#Muscular Physique|Muscular Physique]] | ||
| + | | | ||
| + | *Whenever you take damage, you have a chance to gain 1 second of immunity based on your HP % after the hit. | ||
| + | {| class="wikitable" | ||
| + | !Your remaining hit points!!>90%!!76–90%!!51–75%!!26–50%!!11–25%!!1–10%!!<1% | ||
| + | |- | ||
| + | !Chance to gain immunity | ||
| + | |0%||10%||15%||20%||30%||40%||50% | ||
| + | |} | ||
| + | |- id="Vitality" | ||
| + | | Vitality | ||
| + | | | ||
| + | *[[#Faster Healing|Faster Healing]] | ||
| + | *[[#Gain Endurance|Gain Endurance]] | ||
| + | *[[#Lifegiver|Lifegiver]] | ||
| + | | | ||
| + | *[[Healing rate]] increased by 50% | ||
| + | *Poison reduces your [[healing received]] multiplier by only 20% (down from 50%) | ||
| + | *Bleeding reduces your [[healing received]] multiplier by only 20% (down from 50%) | ||
| + | |} | ||
[[Category:Perks]] | [[Category:Perks]] | ||
Latest revision as of 01:43, 8 June 2026
Level perks are permanent character enhancements that can be selected at specific experience point thresholds (called "levels") to expand or boost your character's capabilities.
Each level perk has two requirements: a minimum value of its corresponding SPECIAL attribute, and a minimum character level. Note that temporary boosts (from drugs, armor perks, blessings, etc.) do not count towards the required minimum. Most characters are able to gain one level perk every 3 levels, for a total of 9 level perks at level 27, but there are exceptions: for example, the Chosen One has a significantly higher limit.
Related level perks synergize with one another, allowing you to unlock additional bonuses; see perk synergies for details.
All level perks available as of Patch 6.5 are listed in the table below.
| Name | Lvl | SPECIAL | Bonus | Synergy #1 | Synergy #2 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vital Shielding | 12 | Endurance ≥ 6 |
|
Adaptive Barrier | — | ||||||||||||
| Energy Deflection | 6 | Strength ≥ 8 |
|
Adaptive Barrier | — | ||||||||||||
| Reinforced Endurance | 9 | Endurance ≥ 6 |
|
Adaptive Barrier | — | ||||||||||||
| Turret Mechanic | 18 | Intelligence ≥ 8 |
|
Architect | Tower Defense | ||||||||||||
| Animal Friend | 3 | Charisma ≥ 6 |
|
Architect | — | ||||||||||||
| Engineer | 12 | Intelligence ≥ 6 |
|
Architect | — | ||||||||||||
| Dodger | 3 | Agility ≥ 8 |
|
Armor King | — | ||||||||||||
| Livewire | 3 | Agility ≥ 6 |
|
Armor King | — | ||||||||||||
| Quick Recovery | 3 | Luck ≥ 6 |
|
Armor King | — | ||||||||||||
| Gain Strength | 3 | Strength ≤ 19 | Bonus HtH Rapid | — | |||||||||||||
| Better HtH Criticals | 15 | Strength ≥ 8 |
|
Bonus HtH Rapid | — | ||||||||||||
| In Your Face! | 9 | Agility ≥ 6 |
|
Bonus HtH Rapid | — | ||||||||||||
| Bonus HtH Attacks | 18 | Agility ≥ 8 |
|
Bonus HtH Speed | — | ||||||||||||
| Bonus HtH Damage | 3 | Strength ≥ 5 |
|
Bonus HtH Speed | — | ||||||||||||
| Vampire | 9 | Endurance ≥ 8 |
|
Bonus HtH Speed | — | ||||||||||||
| Bonus Ranged Damage | 9 | Perception ≥ 6 |
|
Burster | Ammo Loader | ||||||||||||
| Death Sense | 6 | Luck ≥ 6 |
|
Burster | — | ||||||||||||
| More Ranged Damage | 15 | Perception ≥ 8 |
|
Burster | — | ||||||||||||
| Deadeye | 6 | Agility ≥ 6 |
|
Deadly Momentum | — | ||||||||||||
| Bonus Damage Multi | 6 | Perception ≥ 6 |
|
Deadly Momentum | — | ||||||||||||
| Focused Striker | 9 | Perception ≥ 8 |
|
Deadly Momentum | — | ||||||||||||
| Iron Limbs (a.k.a. Iron Grip) |
3 | Agility ≥ 6 |
|
Iron Man | — | ||||||||||||
| Man of Steel | 15 | Endurance ≥ 6 |
|
Iron Man | — | ||||||||||||
| Unbreakable | 12 | Strength ≥ 8 |
|
Iron Man | — | ||||||||||||
| Living Anatomy | 12 | Intelligence ≥ 6 |
|
Lethal Death | — | ||||||||||||
| Gunner | 3 | Intelligence ≥ 6 |
|
Lethal Death | Ammo Loader | ||||||||||||
| Weapon Handling | 3 | Charisma ≥ 6 |
|
Lethal Death | — | ||||||||||||
| Better Criticals | 12 | Luck ≥ 8 |
|
Marksman | — | ||||||||||||
| Hit the Gaps | 12 | Charisma ≥ 8 |
|
Marksman | — | ||||||||||||
| Spray and Pray | 6 | Luck ≥ 6 |
|
Marksman | Anti-Sneaker | ||||||||||||
| Healer | 3 | Endurance ≥ 6 |
|
Medicine Doctor | — | ||||||||||||
| Medic | 15 | Intelligence ≥ 8 |
|
Medicine Doctor | — | ||||||||||||
| Surgeon | 3 | Intelligence ≥ 6 | Medicine Doctor | — | |||||||||||||
| Gain Charisma | 3 | Charisma ≤ 19 | Mysterious Stranger | — | |||||||||||||
| Cult of Personality | 3 | Charisma ≥ 8 |
|
Mysterious Stranger | — | ||||||||||||
| Party Member | 3 | Charisma ≥ 6 |
|
Mysterious Stranger | Tower Defense | ||||||||||||
| Demolition Boy | 6 | Strength ≥ 6 |
|
Nader | — | ||||||||||||
| Heave Ho! | 6 | Strength ≥ 6 | Nader | — | |||||||||||||
| Hit and Run | 9 | Agility ≥ 6 |
|
Nader | — | ||||||||||||
| Gain Perception | 3 | Perception ≤ 19 |
|
Ninja | Anti-Sneaker | ||||||||||||
| Ghost | 6 | Perception ≥ 6 |
|
Ninja | — | ||||||||||||
| Silent Running | 6 | Agility ≥ 6 |
|
Ninja | — | ||||||||||||
| Bonus Battle Stats | 6 | Perception ≥ 6 |
|
Pyro! | — | ||||||||||||
| Firefighter | 3 | Intelligence ≥ 6 |
|
Pyro! | — | ||||||||||||
| Pyromaniac | 9 | Endurance ≥ 6 |
|
Pyro! | — | ||||||||||||
| Bonus AP Regen | 3 | Agility ≥ 6 |
|
Quartermaster | Bonus Rapid Fire | ||||||||||||
| Earlier Sequence | 3 | Perception ≥ 5 | Quartermaster | — | |||||||||||||
| Quick Pockets | 3 | Agility ≥ 5 |
|
Quartermaster | — | ||||||||||||
| Cowboy | 3 | Agility ≥ 8 |
|
Quick Fingers | Pistolero | ||||||||||||
| Fast Attacks | 9 | Agility ≥ 6 |
|
Quick Fingers | — | ||||||||||||
| Bonus Rate of Fire | 18 | Agility ≥ 8 |
|
Quick Fingers | Bonus Rapid Fire | ||||||||||||
| Awareness | 3 | Perception ≥ 6 |
|
Ranger | Anti-Sneaker | ||||||||||||
| Right between the Eyes | 15 | Perception ≥ 8 |
|
Ranger | Pistolero | ||||||||||||
| Sharpshooter | 6 | Perception ≥ 8 |
|
Ranger | — | ||||||||||||
| Gain Luck | 3 | Luck ≤ 19 | Slayer | — | |||||||||||||
| Even More Criticals | 6 | Luck ≥ 8 |
|
Slayer | — | ||||||||||||
| More Critical | 3 | Luck ≥ 6 |
|
Slayer | Pistolero | ||||||||||||
| Action Boy | 12 | Agility ≥ 6 | Speedboy | Bonus Rapid Fire | |||||||||||||
| Bonus Move | 3 | Agility ≥ 6 |
|
Speedboy | — | ||||||||||||
| Gain Agility | 3 | Agility ≤ 19 | Speedboy | — | |||||||||||||
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
Stealth Master | — | ||||||||||||
| Phantom Presence | 18 | Luck ≥ 8 |
|
Stealth Master | — | ||||||||||||
| Undetected | 3 | Charisma ≥ 6 |
|
Stealth Master | — | ||||||||||||
| Adrenaline Rush | 3 | Charisma ≥ 6 |
|
Tank | — | ||||||||||||
| Lethal Protection | 12 | Perception ≥ 6 |
|
Tank | — | ||||||||||||
| Toughness | 6 | Endurance ≥ 4 | Tank | — | |||||||||||||
| Cybernetic Eye | 6 | Perception ≥ 6 |
|
Technician | — | ||||||||||||
| Gain Implants | 3 | Charisma ≥ 6 |
|
Technician | — | ||||||||||||
| Synthetic | 18 | Charisma ≥ 8 |
|
Technician | Ammo Loader | ||||||||||||
| Lone Wanderer | 3 | Charisma ≥ 6 |
|
Undying | — | ||||||||||||
| Providence | 9 | Luck ≥ 8 |
|
Undying | — | ||||||||||||
| Stonewall | 9 | Strength ≥ 6 |
|
Undying | — | ||||||||||||
| Baiter | 6 | Charisma ≥ 6 |
|
Vanishing Act | — | ||||||||||||
| Crasher | 15 | Luck ≥ 8 |
|
Vanishing Act | — | ||||||||||||
| Long Arms | 15 | Strength ≥ 8 |
|
Vanishing Act | — | ||||||||||||
| Atomic Savant | 9 | Endurance ≥ 6 | Vigor Boost | — | |||||||||||||
| Coolheaded | 3 | Charisma ≥ 6 |
|
Vigor Boost | Tower Defense | ||||||||||||
| Muscular Physique | 18 | Endurance ≥ 8 |
|
Vigor Boost | — | ||||||||||||
| Faster Healing | 3 | Endurance ≥ 6 |
|
Vitality | — | ||||||||||||
| Gain Endurance | 3 | Endurance ≤ 19 | Vitality | — | |||||||||||||
| Lifegiver | 12 | Endurance ≥ 5 |
|
Vitality | — |
Perk synergies
Perk synergies are powerful bonuses that activate when their three associated level perks are acquired.
If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy.
| Name | Perks | Bonus | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Barrier |
| |||||||||||||||||
| Ammo Loader |
| |||||||||||||||||
| Anti-Sneaker |
| |||||||||||||||||
| Architect |
| |||||||||||||||||
| Armor King |
| |||||||||||||||||
| Bonus HtH Rapid |
| |||||||||||||||||
| Bonus HtH Speed |
| |||||||||||||||||
| Bonus Rapid Fire |
| |||||||||||||||||
| Burster |
| |||||||||||||||||
| Deadly Momentum |
| |||||||||||||||||
| Iron Man |
| |||||||||||||||||
| Lethal Death |
| |||||||||||||||||
| Marksman |
| |||||||||||||||||
| Medicine Doctor |
| |||||||||||||||||
| Mysterious Stranger |
| |||||||||||||||||
| Nader |
| |||||||||||||||||
| Ninja |
| |||||||||||||||||
| Pistolero |
| |||||||||||||||||
| Pyro! |
| |||||||||||||||||
| Quartermaster |
| |||||||||||||||||
| Quick Fingers |
| |||||||||||||||||
| Ranger |
| |||||||||||||||||
| Slayer |
| |||||||||||||||||
| Speedboy |
| |||||||||||||||||
| Stealth Master |
| |||||||||||||||||
| Tank |
| |||||||||||||||||
| Technician |
| |||||||||||||||||
| Tower Defense |
| |||||||||||||||||
| Undying |
| |||||||||||||||||
| Vanishing Act |
| |||||||||||||||||
| Vigor Boost |
| |||||||||||||||||
| Vitality |
|