Difference between revisions of "Level perks"
m (Fixed some minor issues) |
(Added five new perk synergies: Ammo Loader, Anti-Sneaker, Bonus Rapid Fire, Pistolero, Tower Defense (Patch 6.5)) |
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Related level perks synergize with one another, allowing you to unlock additional bonuses; see '''[[#Perk synergies|perk synergies]]''' for details. | Related level perks synergize with one another, allowing you to unlock additional bonuses; see '''[[#Perk synergies|perk synergies]]''' for details. | ||
| − | All level perks available as of Patch 6. | + | All level perks available as of Patch 6.5 are listed in the table below. |
<br> | <br> | ||
<br> | <br> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| − | + | |+Level perk requirements and bonuses, and related perk synergies | |
| − | |+Level | ||
|- | |- | ||
! Name | ! Name | ||
| Line 16: | Line 15: | ||
! SPECIAL | ! SPECIAL | ||
! Bonus | ! Bonus | ||
| − | ! Synergy | + | ! Synergy #1 |
| + | ! Synergy #2 | ||
|- id="Vital Shielding" | |- id="Vital Shielding" | ||
| Vital Shielding | | Vital Shielding | ||
| Line 24: | Line 24: | ||
*Grants +1% damage resistance for every 100 current hit points you have; your negative HP capacity counts as current hit points for the purpose of this calculation | *Grants +1% damage resistance for every 100 current hit points you have; your negative HP capacity counts as current hit points for the purpose of this calculation | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| + | | style="text-align:center" | — | ||
|- id="Energy Deflection" | |- id="Energy Deflection" | ||
| Energy Deflection | | Energy Deflection | ||
| Line 31: | Line 32: | ||
*Reflects 60% of incoming laser and electrical damage back to the attacker within a range equal to your Strength x 4 (PvP only) | *Reflects 60% of incoming laser and electrical damage back to the attacker within a range equal to your Strength x 4 (PvP only) | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| + | | style="text-align:center" | — | ||
|- id="Reinforced Endurance" | |- id="Reinforced Endurance" | ||
| Reinforced Endurance | | Reinforced Endurance | ||
| Line 38: | Line 40: | ||
*Increases your damage resistance cap by 10% and reduces resistance penetration of incoming attacks by 5% | *Increases your damage resistance cap by 10% and reduces resistance penetration of incoming attacks by 5% | ||
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| + | | style="text-align:center" | — | ||
|- id="Turret Mechanic" | |- id="Turret Mechanic" | ||
| Turret Mechanic | | Turret Mechanic | ||
| Line 45: | Line 48: | ||
*Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds); the turret is vulnerable to [[EMP damage]] and costs 10 [[Good Metal Parts]] to build | *Allows you to set up a double minigun turret that lasts for 120 seconds (cooldown: 180 seconds); the turret is vulnerable to [[EMP damage]] and costs 10 [[Good Metal Parts]] to build | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| + | | [[#Tower Defense|Tower Defense]] | ||
|- id="Animal Friend" | |- id="Animal Friend" | ||
| Animal Friend | | Animal Friend | ||
| Line 52: | Line 56: | ||
*Grants 40% extra hit points to all of your followers except humans and mutants | *Grants 40% extra hit points to all of your followers except humans and mutants | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| + | | style="text-align:center" | — | ||
|- id="Engineer" | |- id="Engineer" | ||
| Engineer | | Engineer | ||
| Line 59: | Line 64: | ||
*Any objects you build deal 30% more damage; traps, sandbags, and turrets last 100% longer | *Any objects you build deal 30% more damage; traps, sandbags, and turrets last 100% longer | ||
| [[#Architect|Architect]] | | [[#Architect|Architect]] | ||
| + | | style="text-align:center" | — | ||
|- id="Dodger" | |- id="Dodger" | ||
| Dodger | | Dodger | ||
| Line 67: | Line 73: | ||
*Incoming damage is reduced by 50% if the attacker is 40+ hexes away | *Incoming damage is reduced by 50% if the attacker is 40+ hexes away | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| + | | style="text-align:center" | — | ||
|- id="Livewire" | |- id="Livewire" | ||
| Livewire | | Livewire | ||
| Line 76: | Line 83: | ||
*Reduces attackers' Lethality by 5% | *Reduces attackers' Lethality by 5% | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| + | | style="text-align:center" | — | ||
|- id="Quick Recovery" | |- id="Quick Recovery" | ||
| Quick Recovery | | Quick Recovery | ||
| Line 85: | Line 93: | ||
*Increases your attackers' attack delay by 30% | *Increases your attackers' attack delay by 30% | ||
| [[#Armor King|Armor King]] | | [[#Armor King|Armor King]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Strength" | |- id="Gain Strength" | ||
| Gain Strength | | Gain Strength | ||
| Line 93: | Line 102: | ||
*+5 [[Strength]] for class SPECIAL scaling calculation | *+5 [[Strength]] for class SPECIAL scaling calculation | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| + | | style="text-align:center" | — | ||
|- id="Better HtH Criticals" | |- id="Better HtH Criticals" | ||
| Better HtH Criticals | | Better HtH Criticals | ||
| Line 102: | Line 112: | ||
*+20% critical chance resistance penetration when using melee weapons | *+20% critical chance resistance penetration when using melee weapons | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| + | | style="text-align:center" | — | ||
|- id="In Your Face!" | |- id="In Your Face!" | ||
| In Your Face! | | In Your Face! | ||
| Line 110: | Line 121: | ||
*Lowers opponent's [[Bounty Hunter|bounty power]] by 1 | *Lowers opponent's [[Bounty Hunter|bounty power]] by 1 | ||
| [[#Bonus HtH Rapid|Bonus HtH Rapid]] | | [[#Bonus HtH Rapid|Bonus HtH Rapid]] | ||
| + | | style="text-align:center" | — | ||
|- id="Bonus HtH Attacks" | |- id="Bonus HtH Attacks" | ||
| Bonus HtH Attacks | | Bonus HtH Attacks | ||
| Line 118: | Line 130: | ||
*+8 [[TB]] attacks (of any type, including ranged) | *+8 [[TB]] attacks (of any type, including ranged) | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| + | | style="text-align:center" | — | ||
|- id="Bonus HtH Damage" | |- id="Bonus HtH Damage" | ||
| Bonus HtH Damage | | Bonus HtH Damage | ||
| Line 126: | Line 139: | ||
*Shortens battle timer by 30% | *Shortens battle timer by 30% | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| + | | style="text-align:center" | — | ||
|- id="Vampire" | |- id="Vampire" | ||
| Vampire | | Vampire | ||
| Line 133: | Line 147: | ||
*Adds 25% [[lifesteal]] to your melee attacks | *Adds 25% [[lifesteal]] to your melee attacks | ||
| [[#Bonus HtH Speed|Bonus HtH Speed]] | | [[#Bonus HtH Speed|Bonus HtH Speed]] | ||
| + | | style="text-align:center" | — | ||
|- id="Bonus Ranged Damage" | |- id="Bonus Ranged Damage" | ||
| − | | Bonus Ranged Damage | + | | Bonus Ranged Damage |
| 9 | | 9 | ||
| [[Perception]] ≥ 6 | | [[Perception]] ≥ 6 | ||
| Line 140: | Line 155: | ||
*+3 damage per bullet when using ranged weapons | *+3 damage per bullet when using ranged weapons | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| + | | [[#Ammo Loader|Ammo Loader]] | ||
|- id="Death Sense" | |- id="Death Sense" | ||
| Death Sense | | Death Sense | ||
| Line 148: | Line 164: | ||
*Penetrates 20% of your targets' total DR if they're below 50% max HP | *Penetrates 20% of your targets' total DR if they're below 50% max HP | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| + | | style="text-align:center" | — | ||
|- id="More Ranged Damage" | |- id="More Ranged Damage" | ||
| More Ranged Damage | | More Ranged Damage | ||
| Line 155: | Line 172: | ||
*+4 damage per bullet when using ranged weapons | *+4 damage per bullet when using ranged weapons | ||
| [[#Burster|Burster]] | | [[#Burster|Burster]] | ||
| + | | style="text-align:center" | — | ||
|- id="Deadeye" | |- id="Deadeye" | ||
| Deadeye | | Deadeye | ||
| Line 161: | Line 179: | ||
| | | | ||
*Reduces [[Aimed Attack|aimed attack]] penalties: accuracy and attack delay by 50%, AP cost by 1 AP | *Reduces [[Aimed Attack|aimed attack]] penalties: accuracy and attack delay by 50%, AP cost by 1 AP | ||
| − | *Improves [[critical rate]] by | + | *Improves [[critical rate]] by 500 ms |
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| + | | style="text-align:center" | — | ||
|- id="Bonus Damage Multi" | |- id="Bonus Damage Multi" | ||
| Bonus Damage Multi | | Bonus Damage Multi | ||
| Line 172: | Line 191: | ||
*+10% to maximum damage | *+10% to maximum damage | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| + | | style="text-align:center" | — | ||
|- id="Focused Striker" | |- id="Focused Striker" | ||
| Focused Striker | | Focused Striker | ||
| Line 180: | Line 200: | ||
*The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | *The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| + | | style="text-align:center" | — | ||
|- id="Iron Limbs" | |- id="Iron Limbs" | ||
| Iron Limbs<br>(a.k.a. Iron Grip) | | Iron Limbs<br>(a.k.a. Iron Grip) | ||
| Line 188: | Line 209: | ||
*Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | *Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| + | | style="text-align:center" | — | ||
|- id="Man of Steel" | |- id="Man of Steel" | ||
| Man of Steel | | Man of Steel | ||
| Line 197: | Line 219: | ||
*+8% resistance to armor bypass ([[critical effect]] only) for each point of [[Endurance]] | *+8% resistance to armor bypass ([[critical effect]] only) for each point of [[Endurance]] | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| + | | style="text-align:center" | — | ||
|- id="Unbreakable" | |- id="Unbreakable" | ||
| Unbreakable | | Unbreakable | ||
| Line 205: | Line 228: | ||
*You cannot be critically hit twice in a row | *You cannot be critically hit twice in a row | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| + | | style="text-align:center" | — | ||
|- id="Living Anatomy" | |- id="Living Anatomy" | ||
| Living Anatomy | | Living Anatomy | ||
| Line 213: | Line 237: | ||
*Adds 200 to [[First Aid]]'s critical fail roll, effectively disabling critical fails if your FA ≥ 250% | *Adds 200 to [[First Aid]]'s critical fail roll, effectively disabling critical fails if your FA ≥ 250% | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gunner" | |- id="Gunner" | ||
| Gunner | | Gunner | ||
| Line 221: | Line 246: | ||
*Converts all bonus damage per bullet into lethal damage | *Converts all bonus damage per bullet into lethal damage | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| + | | [[#Ammo Loader|Ammo Loader]] | ||
|- id="Weapon Handling" | |- id="Weapon Handling" | ||
| Weapon Handling | | Weapon Handling | ||
| Line 229: | Line 255: | ||
*+25% [[lethal damage]] | *+25% [[lethal damage]] | ||
| [[#Lethal Death|Lethal Death]] | | [[#Lethal Death|Lethal Death]] | ||
| + | | style="text-align:center" | — | ||
|- id="Better Criticals" | |- id="Better Criticals" | ||
| Better Criticals | | Better Criticals | ||
| Line 237: | Line 264: | ||
*Aimed attacks deal +50% critical damage | *Aimed attacks deal +50% critical damage | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| + | | style="text-align:center" | — | ||
|- id="Hit the Gaps" | |- id="Hit the Gaps" | ||
| Hit the Gaps | | Hit the Gaps | ||
| Line 244: | Line 272: | ||
*Reduces your target's body armor's critical modifiers by 80% | *Reduces your target's body armor's critical modifiers by 80% | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| + | | style="text-align:center" | — | ||
|- id="Spray and Pray" | |- id="Spray and Pray" | ||
| Spray and Pray | | Spray and Pray | ||
| Line 251: | Line 280: | ||
*Removes critical chance cap | *Removes critical chance cap | ||
| [[#Marksman|Marksman]] | | [[#Marksman|Marksman]] | ||
| + | | [[#Anti-Sneaker|Anti-Sneaker]] | ||
|- id="Healer" | |- id="Healer" | ||
| Healer | | Healer | ||
| Line 260: | Line 290: | ||
*Using [[First Aid]] on a [[bleed]]ing target removes one Bleed stack | *Using [[First Aid]] on a [[bleed]]ing target removes one Bleed stack | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| + | | style="text-align:center" | — | ||
|- id="Medic" | |- id="Medic" | ||
| Medic | | Medic | ||
| Line 265: | Line 296: | ||
| [[Intelligence]] ≥ 8 | | [[Intelligence]] ≥ 8 | ||
| | | | ||
| − | * | + | *[[First Aid]] cooldown reduced by 75% |
*+15-30 hit points restored when using [[First Aid]] | *+15-30 hit points restored when using [[First Aid]] | ||
| − | *Being hit reduces Shield ([[SPECIAL|Intelligence | + | *[[Doctor]] cooldown reduced by 50% |
| + | *[[Doctor]] is able to cleanse negative action points from the target | ||
| + | *Being hit reduces Shield ([[SPECIAL|Intelligence mastery]] effect) cooldown to 30 seconds | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| + | | style="text-align:center" | — | ||
|- id="Surgeon" | |- id="Surgeon" | ||
| Surgeon | | Surgeon | ||
| Line 280: | Line 314: | ||
*[[Doctor]] increases your accuracy | *[[Doctor]] increases your accuracy | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Charisma" | |- id="Gain Charisma" | ||
| Gain Charisma | | Gain Charisma | ||
| Line 288: | Line 323: | ||
*+5 [[Charisma]] for class SPECIAL scaling calculation | *+5 [[Charisma]] for class SPECIAL scaling calculation | ||
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| + | | style="text-align:center" | — | ||
|- id="Cult of Personality" | |- id="Cult of Personality" | ||
| Cult of Personality | | Cult of Personality | ||
| Line 298: | Line 334: | ||
*+40% damage to targets whose Raider/Wastelander reputation balance opposes yours; if there's a tie, the bonus applies against other neutrals | *+40% damage to targets whose Raider/Wastelander reputation balance opposes yours; if there's a tie, the bonus applies against other neutrals | ||
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| + | | style="text-align:center" | — | ||
|- id="Party Member" | |- id="Party Member" | ||
| Party Member | | Party Member | ||
| Line 307: | Line 344: | ||
*Faction members/NPC companions on the same map as you gain 5% damage and 1% [[Damage Protection]] (this buff stacks if multiple allied characters on the map have the perk) | *Faction members/NPC companions on the same map as you gain 5% damage and 1% [[Damage Protection]] (this buff stacks if multiple allied characters on the map have the perk) | ||
| [[#Mysterious Stranger|Mysterious Stranger]] | | [[#Mysterious Stranger|Mysterious Stranger]] | ||
| + | | [[#Tower Defense|Tower Defense]] | ||
|- id="Demolition Boy" | |- id="Demolition Boy" | ||
| Demolition Boy | | Demolition Boy | ||
| Line 314: | Line 352: | ||
*Grants your AoE effects 10% more damage and expands their radius by 1 hex | *Grants your AoE effects 10% more damage and expands their radius by 1 hex | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| + | | style="text-align:center" | — | ||
|- id="Heave Ho!" | |- id="Heave Ho!" | ||
| Heave Ho! | | Heave Ho! | ||
| Line 322: | Line 361: | ||
*Grants [[Throwing]] weapons +30% [[DR]] penetration | *Grants [[Throwing]] weapons +30% [[DR]] penetration | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| + | | style="text-align:center" | — | ||
|- id="Hit and Run" | |- id="Hit and Run" | ||
| Hit and Run | | Hit and Run | ||
| Line 330: | Line 370: | ||
*Reduces the duration of [[Slow]]s applied to you by 50% | *Reduces the duration of [[Slow]]s applied to you by 50% | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Perception" | |- id="Gain Perception" | ||
| Gain Perception | | Gain Perception | ||
| Line 338: | Line 379: | ||
*+5 [[Perception]] for class SPECIAL scaling calculation | *+5 [[Perception]] for class SPECIAL scaling calculation | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| + | | [[#Anti-Sneaker|Anti-Sneaker]] | ||
|- id="Ghost" | |- id="Ghost" | ||
| Ghost | | Ghost | ||
| Line 345: | Line 387: | ||
*+100 [[Sneak]] if there's a wall within 5 hexes | *+100 [[Sneak]] if there's a wall within 5 hexes | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| + | | style="text-align:center" | — | ||
|- id="Silent Running" | |- id="Silent Running" | ||
| Silent Running | | Silent Running | ||
| Line 353: | Line 396: | ||
*Enables sneaking and running at the same time | *Enables sneaking and running at the same time | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| + | | style="text-align:center" | — | ||
|- id="Bonus Battle Stats" | |- id="Bonus Battle Stats" | ||
| Bonus Battle Stats | | Bonus Battle Stats | ||
| Line 362: | Line 406: | ||
*+3 weapon range (ranged weapons only) | *+3 weapon range (ranged weapons only) | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| + | | style="text-align:center" | — | ||
|- id="Firefighter" | |- id="Firefighter" | ||
| Firefighter | | Firefighter | ||
| Line 372: | Line 417: | ||
*+8% [[Confusion]] ([[critical effect]] only) resistance per point of [[Intelligence]] | *+8% [[Confusion]] ([[critical effect]] only) resistance per point of [[Intelligence]] | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| + | | style="text-align:center" | — | ||
|- id="Pyromaniac" | |- id="Pyromaniac" | ||
| Pyromaniac | | Pyromaniac | ||
| Line 379: | Line 425: | ||
*+2% fire damage for every percentage point of character size difference when attacking targets smaller than you | *+2% fire damage for every percentage point of character size difference when attacking targets smaller than you | ||
| [[#Pyro!|Pyro!]] | | [[#Pyro!|Pyro!]] | ||
| + | | style="text-align:center" | — | ||
|- id="Bonus AP Regen" | |- id="Bonus AP Regen" | ||
| Bonus AP Regen | | Bonus AP Regen | ||
| Line 387: | Line 434: | ||
*Restores 20% of your action points on kill | *Restores 20% of your action points on kill | ||
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| + | | [[#Bonus Rapid Fire|Bonus Rapid Fire]] | ||
|- id="Earlier Sequence" | |- id="Earlier Sequence" | ||
| Earlier Sequence | | Earlier Sequence | ||
| Line 395: | Line 443: | ||
*+25 to the AC Mod of your [[ammo]] | *+25 to the AC Mod of your [[ammo]] | ||
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| + | | style="text-align:center" | — | ||
|- id="Quick Pockets" | |- id="Quick Pockets" | ||
| Quick Pockets | | Quick Pockets | ||
| Line 403: | Line 452: | ||
*-1 [[AP]] cost of using super stimpaks/bloodpacks | *-1 [[AP]] cost of using super stimpaks/bloodpacks | ||
*Allows you to load your [[shotguns]] twice as fast (inserting two shells at a time) | *Allows you to load your [[shotguns]] twice as fast (inserting two shells at a time) | ||
| − | * | + | *+15% [[healing received]] |
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| + | | style="text-align:center" | — | ||
|- id="Cowboy" | |- id="Cowboy" | ||
| Cowboy | | Cowboy | ||
| Line 413: | Line 463: | ||
*Grants pistols 40% reduced attack delay and 10% higher range | *Grants pistols 40% reduced attack delay and 10% higher range | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| + | | [[#Pistolero|Pistolero]] | ||
|- id="Fast Attacks" | |- id="Fast Attacks" | ||
| Fast Attacks | | Fast Attacks | ||
| Line 420: | Line 471: | ||
*Reduces attack delay by 200 | *Reduces attack delay by 200 | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| + | | style="text-align:center" | — | ||
|- id="Bonus Rate of Fire" | |- id="Bonus Rate of Fire" | ||
| Bonus Rate of Fire | | Bonus Rate of Fire | ||
| Line 427: | Line 479: | ||
*-1 [[AP]] to ranged attack cost, except if throwing melee-class items | *-1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| [[#Quick Fingers|Quick Fingers]] | | [[#Quick Fingers|Quick Fingers]] | ||
| + | | [[#Bonus Rapid Fire|Bonus Rapid Fire]] | ||
|- id="Awareness" | |- id="Awareness" | ||
| Awareness | | Awareness | ||
| Line 438: | Line 491: | ||
*After a sneaker within 50 hexes of you fires a weapon, Awareness automatically marks their position | *After a sneaker within 50 hexes of you fires a weapon, Awareness automatically marks their position | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| + | | [[#Anti-Sneaker|Anti-Sneaker]] | ||
|- id="Right between the Eyes" | |- id="Right between the Eyes" | ||
| Right between the Eyes | | Right between the Eyes | ||
| Line 445: | Line 499: | ||
*-90% to your target's helmet's critical modifiers | *-90% to your target's helmet's critical modifiers | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| + | | [[#Pistolero|Pistolero]] | ||
|- id="Sharpshooter" | |- id="Sharpshooter" | ||
| Sharpshooter | | Sharpshooter | ||
| Line 454: | Line 509: | ||
*Doubles your accuracy | *Doubles your accuracy | ||
| [[#Ranger|Ranger]] | | [[#Ranger|Ranger]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Luck" | |- id="Gain Luck" | ||
| Gain Luck | | Gain Luck | ||
| Line 462: | Line 518: | ||
*+5 [[Luck]] for class SPECIAL scaling calculation | *+5 [[Luck]] for class SPECIAL scaling calculation | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| + | | style="text-align:center" | — | ||
|- id="Even More Criticals" | |- id="Even More Criticals" | ||
| Even More Criticals | | Even More Criticals | ||
| Line 470: | Line 527: | ||
*+1% additional critical hit chance for every critical hit chance bonus that currently applies to your character (from drugs, perks/traits, class-specific effects, etc.) | *+1% additional critical hit chance for every critical hit chance bonus that currently applies to your character (from drugs, perks/traits, class-specific effects, etc.) | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| + | | style="text-align:center" | — | ||
|- id="More Critical" | |- id="More Critical" | ||
| More Critical | | More Critical | ||
| Line 478: | Line 536: | ||
*+1% additional critical hit chance for aimed attacks per point of Luck | *+1% additional critical hit chance for aimed attacks per point of Luck | ||
| [[#Slayer|Slayer]] | | [[#Slayer|Slayer]] | ||
| + | | [[#Pistolero|Pistolero]] | ||
|- id="Action Boy" | |- id="Action Boy" | ||
| Action Boy | | Action Boy | ||
| Line 486: | Line 545: | ||
*+50 [[AP Regen]] | *+50 [[AP Regen]] | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| + | | [[#Bonus Rapid Fire|Bonus Rapid Fire]] | ||
|- id="Bonus Move" | |- id="Bonus Move" | ||
| Bonus Move | | Bonus Move | ||
| Line 494: | Line 554: | ||
*+10% [[movement speed]] | *+10% [[movement speed]] | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Agility" | |- id="Gain Agility" | ||
| Gain Agility | | Gain Agility | ||
| Line 502: | Line 563: | ||
*+5 [[Agility]] for class SPECIAL scaling calculation | *+5 [[Agility]] for class SPECIAL scaling calculation | ||
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Intelligence" | |- id="Gain Intelligence" | ||
| Gain Intelligence | | Gain Intelligence | ||
| Line 510: | Line 572: | ||
*+5 [[Intelligence]] for class SPECIAL scaling calculation | *+5 [[Intelligence]] for class SPECIAL scaling calculation | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| + | | style="text-align:center" | — | ||
|- id="Phantom Presence" | |- id="Phantom Presence" | ||
| Phantom Presence | | Phantom Presence | ||
| Line 518: | Line 581: | ||
*Your unaimed attacks gain +30% critical power and +60% critical damage while you're sneaking | *Your unaimed attacks gain +30% critical power and +60% critical damage while you're sneaking | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| + | | style="text-align:center" | — | ||
|- id="Undetected" | |- id="Undetected" | ||
| Undetected | | Undetected | ||
| Line 526: | Line 590: | ||
*Reduces opponents' sneak detection by 33% | *Reduces opponents' sneak detection by 33% | ||
| [[#Stealth Master|Stealth Master]] | | [[#Stealth Master|Stealth Master]] | ||
| + | | style="text-align:center" | — | ||
|- id="Adrenaline Rush" | |- id="Adrenaline Rush" | ||
| Adrenaline Rush | | Adrenaline Rush | ||
| Line 545: | Line 610: | ||
*Increases character size by 0.2% for every 1% of missing HP | *Increases character size by 0.2% for every 1% of missing HP | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| + | | style="text-align:center" | — | ||
|- id="Lethal Protection" | |- id="Lethal Protection" | ||
| Lethal Protection | | Lethal Protection | ||
| Line 553: | Line 619: | ||
*Reduces the [[Critical_hit#Critical_effects|"Death" effect]] damage by 8% per point of Perception | *Reduces the [[Critical_hit#Critical_effects|"Death" effect]] damage by 8% per point of Perception | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| + | | style="text-align:center" | — | ||
|- id="Toughness" | |- id="Toughness" | ||
| Toughness | | Toughness | ||
| Line 562: | Line 629: | ||
*Lowers 1-hex burst damage by 25% | *Lowers 1-hex burst damage by 25% | ||
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
| + | | style="text-align:center" | — | ||
|- id="Cybernetic Eye" | |- id="Cybernetic Eye" | ||
| Cybernetic Eye | | Cybernetic Eye | ||
| Line 570: | Line 638: | ||
*Your aimed attacks deal 1% extra damage per percentage point of character size difference against targets bigger than you | *Your aimed attacks deal 1% extra damage per percentage point of character size difference against targets bigger than you | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Implants" | |- id="Gain Implants" | ||
| Gain Implants | | Gain Implants | ||
| Line 577: | Line 646: | ||
*Increases [[Implants#SPECIAL_implants|SPECIAL implant]] limit by 3 and grants +5 [[Charisma]] for the combat implant limit calculation | *Increases [[Implants#SPECIAL_implants|SPECIAL implant]] limit by 3 and grants +5 [[Charisma]] for the combat implant limit calculation | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| + | | style="text-align:center" | — | ||
|- id="Synthetic" | |- id="Synthetic" | ||
| Synthetic | | Synthetic | ||
| Line 587: | Line 657: | ||
*+10% Laser, Plasma, and Electro DR penetration resistance | *+10% Laser, Plasma, and Electro DR penetration resistance | ||
| [[#Technician|Technician]] | | [[#Technician|Technician]] | ||
| + | | [[#Ammo Loader|Ammo Loader]] | ||
|- id="Lone Wanderer" | |- id="Lone Wanderer" | ||
| Lone Wanderer | | Lone Wanderer | ||
| Line 592: | Line 663: | ||
| [[Charisma]] ≥ 6 | | [[Charisma]] ≥ 6 | ||
| | | | ||
| − | *If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to received | + | *If there are no players or NPCs from your faction/team within 20 hexes, you get +10% to all damage resistances and +30% to [[healing received]] |
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| + | | style="text-align:center" | — | ||
|- id="Providence" | |- id="Providence" | ||
| Providence | | Providence | ||
| Line 601: | Line 673: | ||
*You have a chance equal to your critical chance to gain 75% [[Damage Protection]] whenever you're hit | *You have a chance equal to your critical chance to gain 75% [[Damage Protection]] whenever you're hit | ||
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| + | | style="text-align:center" | — | ||
|- id="Stonewall" | |- id="Stonewall" | ||
| Stonewall | | Stonewall | ||
| Line 611: | Line 684: | ||
*Reduces enemy [[Scout]]s' Luck by an amount equal to your Strength for the purpose of [[Scout]]'s [[Strike]] knockout chance calculation | *Reduces enemy [[Scout]]s' Luck by an amount equal to your Strength for the purpose of [[Scout]]'s [[Strike]] knockout chance calculation | ||
| [[#Undying|Undying]] | | [[#Undying|Undying]] | ||
| + | | style="text-align:center" | — | ||
|- id="Baiter" | |- id="Baiter" | ||
| Baiter | | Baiter | ||
| Line 619: | Line 693: | ||
*Allows you to taunt all enemies within 30 hexes by using the Traps skill on yourself (Cooldown: 120 seconds) | *Allows you to taunt all enemies within 30 hexes by using the Traps skill on yourself (Cooldown: 120 seconds) | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| + | | style="text-align:center" | — | ||
|- id="Crasher" | |- id="Crasher" | ||
| Crasher | | Crasher | ||
| Line 626: | Line 701: | ||
*Your criticals ignore 50% of the target's melee power defense and bypass their melee DR penetration protection | *Your criticals ignore 50% of the target's melee power defense and bypass their melee DR penetration protection | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| + | | style="text-align:center" | — | ||
|- id="Long Arms" | |- id="Long Arms" | ||
| Long Arms | | Long Arms | ||
| Line 634: | Line 710: | ||
*Your 1-hex bonuses now also apply at the range of 2 hexes | *Your 1-hex bonuses now also apply at the range of 2 hexes | ||
| [[#Vanishing Act|Vanishing Act]] | | [[#Vanishing Act|Vanishing Act]] | ||
| + | | style="text-align:center" | — | ||
|- id="Atomic Savant" | |- id="Atomic Savant" | ||
| Atomic Savant | | Atomic Savant | ||
| Line 642: | Line 719: | ||
*+8% plasma DR | *+8% plasma DR | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| + | | style="text-align:center" | — | ||
|- id="Coolheaded" | |- id="Coolheaded" | ||
| Coolheaded | | Coolheaded | ||
| Line 651: | Line 729: | ||
*+4% laser damage resistance | *+4% laser damage resistance | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| + | | [[#Tower Defense|Tower Defense]] | ||
|- id="Muscular Physique" | |- id="Muscular Physique" | ||
| Muscular Physique | | Muscular Physique | ||
| Line 660: | Line 739: | ||
*+6% electrical damage resistance | *+6% electrical damage resistance | ||
| [[#Vigor Boost|Vigor Boost]] | | [[#Vigor Boost|Vigor Boost]] | ||
| + | | style="text-align:center" | — | ||
|- id="Faster Healing" | |- id="Faster Healing" | ||
| Faster Healing | | Faster Healing | ||
| Line 667: | Line 747: | ||
*+15 [[healing rate]] | *+15 [[healing rate]] | ||
*-5 [[healing rate]] cooldown | *-5 [[healing rate]] cooldown | ||
| − | * | + | *+25% [[healing received]] |
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| + | | style="text-align:center" | — | ||
|- id="Gain Endurance" | |- id="Gain Endurance" | ||
| Gain Endurance | | Gain Endurance | ||
| Line 677: | Line 758: | ||
*+5 [[Endurance]] for class SPECIAL scaling calculation | *+5 [[Endurance]] for class SPECIAL scaling calculation | ||
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| + | | style="text-align:center" | — | ||
|- id="Lifegiver" | |- id="Lifegiver" | ||
| Lifegiver | | Lifegiver | ||
| Line 685: | Line 767: | ||
*[[Drugs]] that restore hit points have their attack delay reduced by 50% | *[[Drugs]] that restore hit points have their attack delay reduced by 50% | ||
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| + | | style="text-align:center" | — | ||
|} | |} | ||
| Line 705: | Line 788: | ||
| | | | ||
*If your damage resistance (DR) is higher than your attacker's, you gain a damage multiplier equal to the difference between your DR and theirs. If your attacker's DR is higher than yours, you reduce ''their'' damage multiplier by the difference instead. | *If your damage resistance (DR) is higher than your attacker's, you gain a damage multiplier equal to the difference between your DR and theirs. If your attacker's DR is higher than yours, you reduce ''their'' damage multiplier by the difference instead. | ||
| + | |- id="Ammo Loader" | ||
| + | | Ammo Loader | ||
| + | | | ||
| + | *[[#Bonus Ranged Damage|Bonus Ranged Damage]] | ||
| + | *[[#Gunner|Gunner]] | ||
| + | *[[#Synthetic|Synthetic]] | ||
| + | | | ||
| + | *Ammo placed in your second hand slot is fed into your weapon automatically at no AP cost | ||
| + | |- id="Anti-Sneaker" | ||
| + | | Anti-Sneaker | ||
| + | | | ||
| + | *[[#Awareness|Awareness]] | ||
| + | *[[#Gain Perception|Gain Perception]] | ||
| + | *[[#Spray and Pray|Spray and Pray]] | ||
| + | | | ||
| + | *When a sneaking player attacks you, their position is automatically marked | ||
| + | *You receive 75% less incoming damage from attacks performed by players that are sneaking | ||
| + | *You receive a 150% additive bonus to your damage multiplier against characters that are sneaking | ||
| + | *You are restored to full health on killing a player character with the Sneaker class [[role]] | ||
|- id="Architect" | |- id="Architect" | ||
| Architect | | Architect | ||
| Line 743: | Line 845: | ||
*+0.3% [[movement speed]] for every 1% of character size above 100% | *+0.3% [[movement speed]] for every 1% of character size above 100% | ||
*-10% [[attack delay]] | *-10% [[attack delay]] | ||
| + | |- id="Bonus Rapid Fire" | ||
| + | | Bonus Rapid Fire | ||
| + | | | ||
| + | *[[#Action Boy|Action Boy]] | ||
| + | *[[#Bonus Rate of Fire|Bonus Rate of Fire]] | ||
| + | *[[#Bonus AP Regen|Bonus AP Regen]] | ||
| + | | | ||
| + | *Attacking/reloading costs 1 [[AP]] less | ||
|- id="Burster" | |- id="Burster" | ||
| Burster | | Burster | ||
| Line 786: | Line 896: | ||
*+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | *+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | ||
*150% [[critical power]] when the target is less than 30 hexes away | *150% [[critical power]] when the target is less than 30 hexes away | ||
| − | *[[Critical rate]] improved by | + | *[[Critical rate]] improved by 200 ms |
|- id="Medicine Doctor" | |- id="Medicine Doctor" | ||
| Medicine Doctor | | Medicine Doctor | ||
| Line 826: | Line 936: | ||
*+20 Stealth when next to a wall (stacks with the unconditional +20 for a total of +40) | *+20 Stealth when next to a wall (stacks with the unconditional +20 for a total of +40) | ||
*-50% AP cost of activating sneak | *-50% AP cost of activating sneak | ||
| + | |- id="Pistolero" | ||
| + | | Pistolero | ||
| + | | | ||
| + | *[[#Cowboy|Cowboy]] | ||
| + | *[[#Right between the Eyes|Right between the Eyes]] | ||
| + | *[[#More Critical|More Critical]] | ||
| + | | | ||
| + | *Hitting a player or an NPC target with an [[SG]] pistol applies one stack of a Pistolero-exclusive debuff that causes SG pistol attacks from any Pistolero to ignore 2% of the target's armor (or 5% on crit) per stack. The debuff lasts 5 seconds; adding stacks refreshes its duration, but if it expires, all stacks are lost. Several Pistoleros can apply and benefit from the stacking debuff as if they were one character. | ||
|- id="Pyro!" | |- id="Pyro!" | ||
| Pyro! | | Pyro! | ||
| Line 869: | Line 987: | ||
*+50% [[critical chance resistance]] penetration when the target is 60+ hexes away | *+50% [[critical chance resistance]] penetration when the target is 60+ hexes away | ||
*+50% critical power resistance penetration when the target is 60+ hexes away | *+50% critical power resistance penetration when the target is 60+ hexes away | ||
| − | *[[Critical rate]] improved by | + | *[[Critical rate]] improved by 200 ms |
|- id="Slayer" | |- id="Slayer" | ||
| Slayer | | Slayer | ||
| Line 879: | Line 997: | ||
*+40 to [[critical roll]] | *+40 to [[critical roll]] | ||
*-80% to target's armor's critical roll protection | *-80% to target's armor's critical roll protection | ||
| − | *[[Critical rate]] improved by | + | *[[Critical rate]] improved by 500 ms |
|- id="Speedboy" | |- id="Speedboy" | ||
| Speedboy | | Speedboy | ||
| Line 920: | Line 1,038: | ||
| | | | ||
*You can pick an additional level perk that can be changed at any time using the <code>~technician</code>, or <code>~tech</code> for short, command.<br>Note that picking a perk you already have will have no effect. | *You can pick an additional level perk that can be changed at any time using the <code>~technician</code>, or <code>~tech</code> for short, command.<br>Note that picking a perk you already have will have no effect. | ||
| + | |- id="Tower Defense" | ||
| + | | Tower Defense | ||
| + | | | ||
| + | *[[#Party Member|Party Member]] | ||
| + | *[[#Turret Mechanic|Turret Mechanic]] | ||
| + | *[[#Coolheaded|Coolheaded]] | ||
| + | | | ||
| + | *Your turrets spawn with 10 seconds of damage immunity | ||
| + | *Your sandbags spawn with 3 seconds of damage immunity | ||
|- id="Undying" | |- id="Undying" | ||
| Undying | | Undying | ||
| Line 957: | Line 1,084: | ||
*[[#Lifegiver|Lifegiver]] | *[[#Lifegiver|Lifegiver]] | ||
| | | | ||
| − | * | + | *[[Healing rate]] increased by 50% |
| − | * | + | *Poison reduces your [[healing received]] multiplier by only 20% (down from 50%) |
| − | * | + | *Bleeding reduces your [[healing received]] multiplier by only 20% (down from 50%) |
|} | |} | ||
[[Category:Perks]] | [[Category:Perks]] | ||
Latest revision as of 01:43, 8 June 2026
Level perks are permanent character enhancements that can be selected at specific experience point thresholds (called "levels") to expand or boost your character's capabilities.
Each level perk has two requirements: a minimum value of its corresponding SPECIAL attribute, and a minimum character level. Note that temporary boosts (from drugs, armor perks, blessings, etc.) do not count towards the required minimum. Most characters are able to gain one level perk every 3 levels, for a total of 9 level perks at level 27, but there are exceptions: for example, the Chosen One has a significantly higher limit.
Related level perks synergize with one another, allowing you to unlock additional bonuses; see perk synergies for details.
All level perks available as of Patch 6.5 are listed in the table below.
| Name | Lvl | SPECIAL | Bonus | Synergy #1 | Synergy #2 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vital Shielding | 12 | Endurance ≥ 6 |
|
Adaptive Barrier | — | ||||||||||||
| Energy Deflection | 6 | Strength ≥ 8 |
|
Adaptive Barrier | — | ||||||||||||
| Reinforced Endurance | 9 | Endurance ≥ 6 |
|
Adaptive Barrier | — | ||||||||||||
| Turret Mechanic | 18 | Intelligence ≥ 8 |
|
Architect | Tower Defense | ||||||||||||
| Animal Friend | 3 | Charisma ≥ 6 |
|
Architect | — | ||||||||||||
| Engineer | 12 | Intelligence ≥ 6 |
|
Architect | — | ||||||||||||
| Dodger | 3 | Agility ≥ 8 |
|
Armor King | — | ||||||||||||
| Livewire | 3 | Agility ≥ 6 |
|
Armor King | — | ||||||||||||
| Quick Recovery | 3 | Luck ≥ 6 |
|
Armor King | — | ||||||||||||
| Gain Strength | 3 | Strength ≤ 19 | Bonus HtH Rapid | — | |||||||||||||
| Better HtH Criticals | 15 | Strength ≥ 8 |
|
Bonus HtH Rapid | — | ||||||||||||
| In Your Face! | 9 | Agility ≥ 6 |
|
Bonus HtH Rapid | — | ||||||||||||
| Bonus HtH Attacks | 18 | Agility ≥ 8 |
|
Bonus HtH Speed | — | ||||||||||||
| Bonus HtH Damage | 3 | Strength ≥ 5 |
|
Bonus HtH Speed | — | ||||||||||||
| Vampire | 9 | Endurance ≥ 8 |
|
Bonus HtH Speed | — | ||||||||||||
| Bonus Ranged Damage | 9 | Perception ≥ 6 |
|
Burster | Ammo Loader | ||||||||||||
| Death Sense | 6 | Luck ≥ 6 |
|
Burster | — | ||||||||||||
| More Ranged Damage | 15 | Perception ≥ 8 |
|
Burster | — | ||||||||||||
| Deadeye | 6 | Agility ≥ 6 |
|
Deadly Momentum | — | ||||||||||||
| Bonus Damage Multi | 6 | Perception ≥ 6 |
|
Deadly Momentum | — | ||||||||||||
| Focused Striker | 9 | Perception ≥ 8 |
|
Deadly Momentum | — | ||||||||||||
| Iron Limbs (a.k.a. Iron Grip) |
3 | Agility ≥ 6 |
|
Iron Man | — | ||||||||||||
| Man of Steel | 15 | Endurance ≥ 6 |
|
Iron Man | — | ||||||||||||
| Unbreakable | 12 | Strength ≥ 8 |
|
Iron Man | — | ||||||||||||
| Living Anatomy | 12 | Intelligence ≥ 6 |
|
Lethal Death | — | ||||||||||||
| Gunner | 3 | Intelligence ≥ 6 |
|
Lethal Death | Ammo Loader | ||||||||||||
| Weapon Handling | 3 | Charisma ≥ 6 |
|
Lethal Death | — | ||||||||||||
| Better Criticals | 12 | Luck ≥ 8 |
|
Marksman | — | ||||||||||||
| Hit the Gaps | 12 | Charisma ≥ 8 |
|
Marksman | — | ||||||||||||
| Spray and Pray | 6 | Luck ≥ 6 |
|
Marksman | Anti-Sneaker | ||||||||||||
| Healer | 3 | Endurance ≥ 6 |
|
Medicine Doctor | — | ||||||||||||
| Medic | 15 | Intelligence ≥ 8 |
|
Medicine Doctor | — | ||||||||||||
| Surgeon | 3 | Intelligence ≥ 6 | Medicine Doctor | — | |||||||||||||
| Gain Charisma | 3 | Charisma ≤ 19 | Mysterious Stranger | — | |||||||||||||
| Cult of Personality | 3 | Charisma ≥ 8 |
|
Mysterious Stranger | — | ||||||||||||
| Party Member | 3 | Charisma ≥ 6 |
|
Mysterious Stranger | Tower Defense | ||||||||||||
| Demolition Boy | 6 | Strength ≥ 6 |
|
Nader | — | ||||||||||||
| Heave Ho! | 6 | Strength ≥ 6 | Nader | — | |||||||||||||
| Hit and Run | 9 | Agility ≥ 6 |
|
Nader | — | ||||||||||||
| Gain Perception | 3 | Perception ≤ 19 |
|
Ninja | Anti-Sneaker | ||||||||||||
| Ghost | 6 | Perception ≥ 6 |
|
Ninja | — | ||||||||||||
| Silent Running | 6 | Agility ≥ 6 |
|
Ninja | — | ||||||||||||
| Bonus Battle Stats | 6 | Perception ≥ 6 |
|
Pyro! | — | ||||||||||||
| Firefighter | 3 | Intelligence ≥ 6 |
|
Pyro! | — | ||||||||||||
| Pyromaniac | 9 | Endurance ≥ 6 |
|
Pyro! | — | ||||||||||||
| Bonus AP Regen | 3 | Agility ≥ 6 |
|
Quartermaster | Bonus Rapid Fire | ||||||||||||
| Earlier Sequence | 3 | Perception ≥ 5 | Quartermaster | — | |||||||||||||
| Quick Pockets | 3 | Agility ≥ 5 |
|
Quartermaster | — | ||||||||||||
| Cowboy | 3 | Agility ≥ 8 |
|
Quick Fingers | Pistolero | ||||||||||||
| Fast Attacks | 9 | Agility ≥ 6 |
|
Quick Fingers | — | ||||||||||||
| Bonus Rate of Fire | 18 | Agility ≥ 8 |
|
Quick Fingers | Bonus Rapid Fire | ||||||||||||
| Awareness | 3 | Perception ≥ 6 |
|
Ranger | Anti-Sneaker | ||||||||||||
| Right between the Eyes | 15 | Perception ≥ 8 |
|
Ranger | Pistolero | ||||||||||||
| Sharpshooter | 6 | Perception ≥ 8 |
|
Ranger | — | ||||||||||||
| Gain Luck | 3 | Luck ≤ 19 | Slayer | — | |||||||||||||
| Even More Criticals | 6 | Luck ≥ 8 |
|
Slayer | — | ||||||||||||
| More Critical | 3 | Luck ≥ 6 |
|
Slayer | Pistolero | ||||||||||||
| Action Boy | 12 | Agility ≥ 6 | Speedboy | Bonus Rapid Fire | |||||||||||||
| Bonus Move | 3 | Agility ≥ 6 |
|
Speedboy | — | ||||||||||||
| Gain Agility | 3 | Agility ≤ 19 | Speedboy | — | |||||||||||||
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
Stealth Master | — | ||||||||||||
| Phantom Presence | 18 | Luck ≥ 8 |
|
Stealth Master | — | ||||||||||||
| Undetected | 3 | Charisma ≥ 6 |
|
Stealth Master | — | ||||||||||||
| Adrenaline Rush | 3 | Charisma ≥ 6 |
|
Tank | — | ||||||||||||
| Lethal Protection | 12 | Perception ≥ 6 |
|
Tank | — | ||||||||||||
| Toughness | 6 | Endurance ≥ 4 | Tank | — | |||||||||||||
| Cybernetic Eye | 6 | Perception ≥ 6 |
|
Technician | — | ||||||||||||
| Gain Implants | 3 | Charisma ≥ 6 |
|
Technician | — | ||||||||||||
| Synthetic | 18 | Charisma ≥ 8 |
|
Technician | Ammo Loader | ||||||||||||
| Lone Wanderer | 3 | Charisma ≥ 6 |
|
Undying | — | ||||||||||||
| Providence | 9 | Luck ≥ 8 |
|
Undying | — | ||||||||||||
| Stonewall | 9 | Strength ≥ 6 |
|
Undying | — | ||||||||||||
| Baiter | 6 | Charisma ≥ 6 |
|
Vanishing Act | — | ||||||||||||
| Crasher | 15 | Luck ≥ 8 |
|
Vanishing Act | — | ||||||||||||
| Long Arms | 15 | Strength ≥ 8 |
|
Vanishing Act | — | ||||||||||||
| Atomic Savant | 9 | Endurance ≥ 6 | Vigor Boost | — | |||||||||||||
| Coolheaded | 3 | Charisma ≥ 6 |
|
Vigor Boost | Tower Defense | ||||||||||||
| Muscular Physique | 18 | Endurance ≥ 8 |
|
Vigor Boost | — | ||||||||||||
| Faster Healing | 3 | Endurance ≥ 6 |
|
Vitality | — | ||||||||||||
| Gain Endurance | 3 | Endurance ≤ 19 | Vitality | — | |||||||||||||
| Lifegiver | 12 | Endurance ≥ 5 |
|
Vitality | — |
Perk synergies
Perk synergies are powerful bonuses that activate when their three associated level perks are acquired.
If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy.
| Name | Perks | Bonus | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Barrier |
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| Ammo Loader |
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| Anti-Sneaker |
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| Architect |
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| Armor King |
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| Bonus HtH Rapid |
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| Bonus HtH Speed |
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| Bonus Rapid Fire |
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| Burster |
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| Deadly Momentum |
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| Iron Man |
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| Lethal Death |
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| Marksman |
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| Medicine Doctor |
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| Mysterious Stranger |
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| Nader |
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| Ninja |
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| Pistolero |
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| Pyro! |
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| Quartermaster |
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| Quick Fingers |
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| Ranger |
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| Slayer |
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| Speedboy |
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| Stealth Master |
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| Tank |
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| Technician |
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| Tower Defense |
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| Undying |
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| Vanishing Act |
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| Vigor Boost |
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| Vitality |
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