Difference between revisions of "Armor perks"
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| − | == | + | {| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;" |
| − | + | |+ style="font-weight:700; text-align:center; font-size:1.2em; margin-bottom:10px;" | Table of contents | |
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|- | |- | ||
| − | | | + | | style="vertical-align:top; padding-right:15px;" | |
| + | {| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;" | ||
| + | |+ style="font-weight:700; text-align:center; font-size:1.1em; margin-bottom:10px;" | | ||
|- | |- | ||
| − | | Perk | + | | |
| + | : [[#Introduction|Introduction]] | ||
| + | : [[#Rerolling|Rerolling]] | ||
| + | : [[#Armor experience|Armor experience]] | ||
| + | : [[#Gear experience boosters|Gear XP boosters]] | ||
| + | : [[#Gear perk rank upgrades|Perk rank upgrades]] | ||
| + | : [[#See also|See also]] | ||
| + | |} | ||
| + | |||
| + | | style="vertical-align:top;" | | ||
| + | {| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;" | ||
| + | |+ style="font-weight:700; text-align:center; font-size:1.2em; margin-bottom:10px;" | Armor perks | ||
|- | |- | ||
| − | | | + | | style="vertical-align:top;" | |
| − | |- | + | ; 💪 SPECIAL |
| − | | | + | : [[#Bonus Strength|Bonus Strength]] |
| − | | | + | : [[#Bonus Perception|Bonus Perception]] |
| − | | | + | : [[#Bonus Endurance|Bonus Endurance]] |
| − | | | + | : [[#Bonus Charisma|Bonus Charisma]] |
| − | | | + | : [[#Bonus Intelligence|Bonus Intelligence]] |
| + | : [[#Bonus Agility|Bonus Agility]] | ||
| + | : [[#Bonus Luck|Bonus Luck]] | ||
| + | |||
| + | ; 🔧 Utility | ||
| + | : [[#Bonus Movement|Bonus Movement]] | ||
| + | : [[#Mechanic Patch|Mechanic Patch]] | ||
| + | : [[#Medic Flag|Medic Flag]] | ||
| + | : [[#Regeneration|Regeneration]] | ||
| + | : [[#Speed Mechanism|Speed Mechanism]] | ||
| + | : [[#Strategic Improvement|Strategic Improvement]] | ||
| + | : [[#Utility|Utility]] | ||
| + | : [[#Veil|Veil]] | ||
| + | |||
| + | | style="vertical-align:top;" | | ||
| + | ; 🛡️ Defensive | ||
| + | : [[#Anti-Thermal System|Anti‑Thermal System]] | ||
| + | : [[#Bio Steel|Bio Steel]] | ||
| + | : [[#Cured|Cured]] | ||
| + | : [[#Defense Enhancement|Defense Enhancement]] | ||
| + | : [[#Defensive Belt|Defensive Belt]] | ||
| + | : [[#Fill The Gaps|Fill The Gaps]] | ||
| + | : [[#Heavy|Heavy]] | ||
| + | : [[#Iron Skin|Iron Skin]] | ||
| + | : [[#Laser Reflector|Laser Reflector]] | ||
| + | : [[#Penetration Protection|Penetration Protection]] | ||
| + | : [[#Shock Protection|Shock Protection]] | ||
| + | : [[#Special Force Bonus|Special Force Bonus]] | ||
| + | : [[#Suppression|Suppression]] | ||
| + | : [[#Survivalist|Survivalist]] | ||
| + | : [[#Terminator|Terminator]] | ||
| + | : [[#Thwart Block|Thwart Block]] | ||
| + | : [[#Wire Reflector|Wire Reflector]] | ||
| + | |||
| + | | style="vertical-align:top;" | | ||
| + | ; ⚔️ Offensive | ||
| + | : [[#Combat Focus|Combat Focus]] | ||
| + | : [[#Critical Shell|Critical Shell]] | ||
| + | : [[#Explosive Belt|Explosive Belt]] | ||
| + | : [[#Integrated Gloves|Integrated Gloves]] | ||
| + | : [[#Sneaky|Sneaky]] | ||
| + | : [[#Tesla Attacker|Tesla Attacker]] | ||
| − | + | ; 🛡️⚔️ PvP only | |
| + | : [[#Advanced Plate|Advanced Plate]] | ||
| + | : [[#Firegeckon's Enhancement|Firegeckon's Enhancement]] | ||
| + | : [[#Mirror System|Mirror System]] | ||
| + | : [[#Tesla Addition|Tesla Addition]] | ||
| + | ; 🌟 Legendary (PvE only) | ||
| + | : [[#Advanced Defense|Advanced Defense]] | ||
| + | : [[#Great Shield|Great Shield]] | ||
| + | : [[#Nightmare Defense|Nightmare Defense]] | ||
| + | : [[#Powered|Powered]] | ||
| + | |} | ||
|} | |} | ||
| − | + | __NOTOC__ | |
| − | |||
| − | |||
| − | |||
| − | + | ==Introduction== | |
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| − | + | '''Armor perks''' are stat bonuses granted by the body [[armor]] you wear. | |
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| − | + | Your equipped [[armor]] gains [[experience]] when you kill [[NPCs]]. You can also give it XP by using [[Upgrade Parts]] on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's [[Items|color]] changes. | |
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| − | + | Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by [[item luck]]. | |
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| − | + | The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see [[Armor]] for details. | |
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| − | + | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using [[Upgrade Parts]], this perk will be random. | |
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| − | + | The fifth perk is always random. | |
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| − | + | The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against [[NPCs]]. | |
| − | |||
| − | + | Every armor can be upgraded by [[Roger]] (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a [["Wattz" Fusion Core]] to gain one additional perk. | |
| − | |||
| − | + | == List of armor perks == | |
| − | ==List of armor perks== | ||
| − | + | === Advanced Plate === | |
| − | |||
| − | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants normal [[damage threshold]] and normal damage protection (PvP only) |
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}} | |mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}} | ||
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | |mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | ||
| Line 94: | Line 115: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | < | + | <span id="Anty-Termal System"></span> |
| − | === | + | === Anti-Thermal System === |
| + | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants plasma and fire damage resistance and lethal protection against fire and plasma damage |
|mod_1={{GearPerkRowMod|Fire and plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | |mod_1={{GearPerkRowMod|Fire and plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
|mod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}} | |mod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}} | ||
| Line 107: | Line 128: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Bio Steel === | |
| − | ===Bonus Movement=== | + | |
| + | {{GearPerk | ||
| + | |description=Modifies your [[DR]] cap and increases your [[healing received]] | ||
| + | |mod_1={{GearPerkRowMod|DR cap|-1%|0%|+1%|+2%|+3%|+3%|+4%|+4%}} | ||
| + | |mod_2={{GearPerkRowMod|Healing received|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} | ||
| + | |hubo_perks=[[Reinforced Endurance]] + [[Vital Shielding]] | ||
| + | |hmod_1={{GearPerkRowMod|DR cap|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}} | ||
| + | |hmod_2={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Agility === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Grants bonus [[Agility]], and reduces the number of [[AP]]s you lose when you get knocked out | ||
| + | |mod_1={{GearPerkRowMod|Agility|-1|0|+1|+1|+1|+1|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|AP loss via knockout|-1|-2|-3|-4|-5|-6|-7|-8}} | ||
| + | |hubo_perks=[[Gain Agility]] + [[Quick Recovery]] | ||
| + | |hmod_1={{GearPerkRowMod|Agility|+1|+1|+2|+2|+3|+3|+4|+4}} | ||
| + | |hmod_2={{GearPerkRowMod|AP loss via knockout|-5|-6|-7|-8|-9|-10|-11|-12}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Charisma === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Grants bonus [[Charisma]] and increases the amount of [[experience]] you gain | ||
| + | |mod_1={{GearPerkRowMod|Charisma|-1|0|+1|+1|+1|+1|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|Bonus XP|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}} | ||
| + | |hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]] | ||
| + | |hmod_1={{GearPerkRowMod|Charisma|+1|+1|+2|+2|+3|+3|+4|+4}} | ||
| + | |hmod_2={{GearPerkRowMod|Bonus XP|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Endurance === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Grants bonus [[Endurance]] and increases your negative HP capacity | ||
| + | |mod_1={{GearPerkRowMod|Endurance|-1|0|+1|+1|+1|+1|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|Negative HP cap|+10|+20|+30|+40|+50|+60|+70|+80}} | ||
| + | |hubo_perks=[[Gain Endurance]] + [[Surgeon]] | ||
| + | |hmod_1={{GearPerkRowMod|Endurance|+1|+1|+2|+2|+3|+3|+4|+4}} | ||
| + | |hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Intelligence === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Grants bonus [[Intelligence]] and reduces your Replication timeout | ||
| + | |mod_1={{GearPerkRowMod|Intelligence|-1|0|+1|+1|+1|+1|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|Respawn delay|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}} | ||
| + | |hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]] | ||
| + | |hmod_1={{GearPerkRowMod|Intellingence|+1|+1|+2|+2|+3|+3|+4|+4}} | ||
| + | |hmod_2={{GearPerkRowMod|Respawn delay|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Luck === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Grants bonus [[Luck]], and increases your [[Engineering]] skill for [[armor]] [[condition]] loss calculation | ||
| + | |mod_1={{GearPerkRowMod|Luck|-1|0|+1|+1|+1|+1|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|Engineering for condition loss calculation|+50|+100|+150|+200|+250|+300|+350|+400}} | ||
| + | |hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]] | ||
| + | |hmod_1={{GearPerkRowMod|Luck|+1|+1|+2|+2|+3|+3|+4|+4}} | ||
| + | |hmod_2={{GearPerkRowMod|Engineering for condition loss calculation|+200|+300|+400|+500|+600|+700|+800|+900}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Movement === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants [[movement speed]] and turn-based movement-only [[AP]]s |
|mod_1={{GearPerkRowMod|Movement speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} | |mod_1={{GearPerkRowMod|Movement speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} | ||
|mod_2={{GearPerkRowMod|Bonus turn-based movement APs|0|+1|+2|+3|+4|+5|+6|+7}} | |mod_2={{GearPerkRowMod|Bonus turn-based movement APs|0|+1|+2|+3|+4|+5|+6|+7}} | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | < | + | === Bonus Perception === |
| − | ===Cured=== | + | |
| + | {{GearPerk | ||
| + | |description=Grants bonus [[Perception]] and increases your [[Sight]] range | ||
| + | |mod_1={{GearPerkRowMod|Perception|-1|0|+1|+1|+1|+1|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}} | ||
| + | |hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]] | ||
| + | |hmod_1={{GearPerkRowMod|Perception|+1|+1|+2|+2|+3|+3|+4|+4}} | ||
| + | |hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Strength === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Grants bonus [[Strength]] and increases your [[Throwing]] range | ||
| + | |mod_1={{GearPerkRowMod|Strength|-1|0|+1|+1|+1|+1|+2|+2}} | ||
| + | |mod_2={{GearPerkRowMod|Throwing range|0|+1|+2|+3|+4|+5|+6|+7}} | ||
| + | |hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]] | ||
| + | |hmod_1={{GearPerkRowMod|Strength|+1|+1|+2|+2|+3|+3|+4|+4}} | ||
| + | |hmod_2={{GearPerkRowMod|Throwing range|+2|+4|+6|+8|+10|+12|+14|+16}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| + | }} | ||
| + | |||
| + | === Combat Focus === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier | ||
| + | |mod_1={{GearPerkRowMod|[[Critical rate]]|+50 ms|0 ms|-50 ms|-70 ms|-100 ms|-120 ms|-150 ms|-200 ms}} | ||
| + | |mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}} | ||
| + | |hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]] | ||
| + | |hmod_1={{GearPerkRowMod|[[Critical rate]]|-50 ms|-100 ms|-150 ms|-200 ms|-250 ms|-300 ms|-450 ms|-500 ms}} | ||
| + | |hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Critical Shell === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Increases your [[critical chance]] and modifies your <span class="tooltip" title="The cooldown period after an attack that dealt lethal damage that must elapse before another attack is allowed to deal lethal damage." style="border-bottom: 1px dotted; cursor: help;">lethal rate</span> | ||
| + | |mod_1={{GearPerkRowMod|[[Critical chance]]|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}} | ||
| + | |mod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|+50 ms|0 ms|-50 ms|-100 ms|-200 ms|-300 ms|-400 ms|-500 ms}} | ||
| + | |hubo_perks=[[Providence]] + [[Lone Wanderer]] | ||
| + | |hmod_1={{GearPerkRowMod|[[Critical chance]]|+5%|+6%|+7%|+8%|+9%|+12%|+16%|+20%}} | ||
| + | |hmod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|-500 ms|-600 ms|-700 ms|-800 ms|-900 ms|-1000 ms|-1100 ms|-1200 ms}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Cured === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants normal damage resistance and lethal protection against normal damage |
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | |mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | ||
|mod_2={{GearPerkRowMod|Normal lethal damage protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}} | |mod_2={{GearPerkRowMod|Normal lethal damage protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}} | ||
| Line 133: | Line 272: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Defense Enhancement === | |
| − | ===Defense Enhancement=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants a bonus to all [[DR]]s and a 20% chance to apply the [[Heresy]] status to attackers |
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}} | |mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}} | ||
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | |mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | ||
| Line 146: | Line 284: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Defensive Belt === | |
| − | ===Defensive Belt=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants damage protection, and applies a 40% [[Slow]] effect on attackers |
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}} | |mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}} | ||
|mod_2={{GearPerkRowMod|Slow effect duration|0|0|1s|3s|5s|7s|9s|11s}} | |mod_2={{GearPerkRowMod|Slow effect duration|0|0|1s|3s|5s|7s|9s|11s}} | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Explosive Belt === | |
| − | ===Explosive Belt=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description=Grants the ability to | + | |description=Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality |
| − | |mod_1={{GearPerkRowMod|Damage| | + | |mod_1={{GearPerkRowMod|Damage|100‑1000|300‑1100|500‑1200|700‑1300|900‑1400|1100‑1500|1300‑1600|1500‑1700}} |
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}} | |mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}} | ||
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]] | |hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]] | ||
| − | |hmod_1={{GearPerkRowMod|Damage| | + | |hmod_1={{GearPerkRowMod|Damage|500‑2000|600‑2200|700‑2400|700‑2600|800‑2800|900‑3000|1000‑3200|1100‑3400}} |
|hmod_2={{GearPerkRowMod|Attacker Lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}} | |hmod_2={{GearPerkRowMod|Attacker Lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Fill The Gaps === | |
| − | ===Fill The Gaps=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants critical chance resistance and lowers attackers' critical damage |
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}} | |mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}} | ||
|mod_2={{GearPerkRowMod|Incoming critical damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}} | |mod_2={{GearPerkRowMod|Incoming critical damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}} | ||
| Line 185: | Line 320: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Firegeckon's Enhancement === | |
| − | ===Firegeckon's Enhancement=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants fire and explosive [[damage threshold]] and damage protection (PvP only) |
|mod_1={{GearPerkRowMod|Fire and explosive DT|-5|+15|+20|+25|+25|+30|+35|+40}} | |mod_1={{GearPerkRowMod|Fire and explosive DT|-5|+15|+20|+25|+25|+30|+35|+40}} | ||
|mod_2={{GearPerkRowMod|Fire and explosive DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | |mod_2={{GearPerkRowMod|Fire and explosive DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | ||
| Line 198: | Line 332: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
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| − | + | === Heavy === | |
| − | === | ||
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{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants critical roll resistance and critical power resistance |
|mod_1={{GearPerkRowMod|Critical roll resistance|-5|+5|+10|+15|+20|+30|+40|+50}} | |mod_1={{GearPerkRowMod|Critical roll resistance|-5|+5|+10|+15|+20|+30|+40|+50}} | ||
|mod_2={{GearPerkRowMod|Critical power resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}} | |mod_2={{GearPerkRowMod|Critical power resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}} | ||
| Line 302: | Line 344: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Integrated Gloves === | |
| − | === | ||
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{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants bonus melee damage and reduces your [[attack delay]] (melee only) |
|mod_1={{GearPerkRowMod|Melee damage|+1|+3|+6|+10|+15|+21|+28|+36}} | |mod_1={{GearPerkRowMod|Melee damage|+1|+3|+6|+10|+15|+21|+28|+36}} | ||
|mod_2={{GearPerkRowMod|Melee attack delay|+100|0|-50|-100|-150|-200|-250|-300}} | |mod_2={{GearPerkRowMod|Melee attack delay|+100|0|-50|-100|-150|-200|-250|-300}} | ||
| Line 328: | Line 356: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Iron Skin === | |
| − | ===Iron Skin=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants hit points and reduces incoming melee damage |
|mod_1={{GearPerkRowMod|Hit points|-5|+2|+5|+10|+15|+25|+35|+45}} | |mod_1={{GearPerkRowMod|Hit points|-5|+2|+5|+10|+15|+25|+35|+45}} | ||
|mod_2={{GearPerkRowMod|Incoming melee damage|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}} | |mod_2={{GearPerkRowMod|Incoming melee damage|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}} | ||
| Line 341: | Line 368: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Laser Reflector === | |
| − | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants laser damage resistance and lethal protection against laser damage |
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | |mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} | ||
|mod_2={{GearPerkRowMod|Laser lethal damage protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}} | |mod_2={{GearPerkRowMod|Laser lethal damage protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}} | ||
| Line 355: | Line 380: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Mechanic Patch === | |
| − | ===Mirror System=== | + | |
| + | {{GearPerk | ||
| + | |description=Grants extra Luck for armor [[deterioration]] calculation only, and increases your Engineering skill for building objects | ||
| + | |mod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+1|+2|+3|+4|+5|+6|+7|+8}} | ||
| + | |mod_2={{GearPerkRowMod|Engineering skill for building objects|+50|+70|+90|+110|+130|+150|+170|+200}} | ||
| + | |hubo_perks=[[Turret Mechanic]] + [[Animal Friend]] + [[Engineer]] | ||
| + | |hmod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+13|+14|+15|+16|+17|+18|+19|+20}} | ||
| + | |hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Medic Flag === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Increases your [[healing received]] and modifies the number of hit points restored by your stimpaks | ||
| + | |mod_1={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}} | ||
| + | |mod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|-5|0|+5|+10|+15|+20|+25|+30}} | ||
| + | |hubo_perks=[[Medic]] + [[Quick Pockets]] + [[Bonus AP Regen]] | ||
| + | |hmod_1={{GearPerkRowMod|Healing received|+110%|+130%|+150%|+170%|+190%|+210%|+230%|+250%}} | ||
| + | |hmod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|+10|+20|+30|+40|+50|+60|+70|+80}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Mirror System === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants laser damage threshold and laser damage protection (PvP only) |
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}} | |mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}} | ||
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | |mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | ||
| Line 368: | Line 416: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Penetration Protection === | |
| − | ===Penetration Protection=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants damage resistance and damage threshold penetration resistance |
|mod_1={{GearPerkRowMod|DR penetration resistance|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | |mod_1={{GearPerkRowMod|DR penetration resistance|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
|mod_2={{GearPerkRowMod|DT penetration resistance|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}} | |mod_2={{GearPerkRowMod|DT penetration resistance|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}} | ||
| Line 381: | Line 428: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Regeneration === | |
| − | ===Regeneration=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants bonus [[healing rate]], and boosts your [[AP Regen]] |
|mod_1={{GearPerkRowMod|Healing rate|-3|+3|+6|+9|+12|+15|+18|+21}} | |mod_1={{GearPerkRowMod|Healing rate|-3|+3|+6|+9|+12|+15|+18|+21}} | ||
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}} | |mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}} | ||
| Line 394: | Line 440: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Shock Protection === | |
| − | ===Shock Protection=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage |
|mod_1={{GearPerkRowMod|Explosive and electrical DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}} | |mod_1={{GearPerkRowMod|Explosive and electrical DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}} | ||
|mod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}} | |mod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}} | ||
| Line 407: | Line 452: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Sneaky === | |
| − | ===Sneaky=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants bonus Stealth, and increases your critical chance resistance penetration |
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}} | |mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}} | ||
|mod_2={{GearPerkRowMod|CCR penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}} | |mod_2={{GearPerkRowMod|CCR penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}} | ||
| Line 420: | Line 464: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Special Force Bonus === | |
| − | ===Special Force Bonus=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants a bonus to all [[DT]]s, and increases Bleed resistance |
|mod_1={{GearPerkRowMod|All DTs|-1|0|+1|+1|+1|+1|+1|+2}} | |mod_1={{GearPerkRowMod|All DTs|-1|0|+1|+1|+1|+1|+1|+2}} | ||
|mod_2={{GearPerkRowMod|Bleed resistance|6%|12%|18%|24%|32%|38%|42%|48%}} | |mod_2={{GearPerkRowMod|Bleed resistance|6%|12%|18%|24%|32%|38%|42%|48%}} | ||
| Line 433: | Line 476: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Speed Mechanism === | |
| − | ===Speed Mechanism=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants bonus action points, and reduces the [[Slow]] power of incoming attacks |
|mod_1={{GearPerkRowMod|APs|-1|0|+1|+1|+2|+2|+3|+3}} | |mod_1={{GearPerkRowMod|APs|-1|0|+1|+1|+2|+2|+3|+3}} | ||
|mod_2={{GearPerkRowMod|[[Slow]] resistance|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}} | |mod_2={{GearPerkRowMod|[[Slow]] resistance|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}} | ||
| Line 446: | Line 488: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Strategic Improvement === | |
| − | ===Strategic Improvement=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Increases your [[AC|armor class]], and grants you a number of extra shots in turn-based mode |
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}} | |mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}} | ||
|mod_2={{GearPerkRowMod|TB shots|+1|+2|+3|+4|+5|+6|+7|+8}} | |mod_2={{GearPerkRowMod|TB shots|+1|+2|+3|+4|+5|+6|+7|+8}} | ||
| Line 459: | Line 500: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Suppression === | |
| − | ===Survivalist=== | + | |
| + | {{GearPerk | ||
| + | |description=Alters your attackers' [[critical rate]] and increases their [[attack delay]] | ||
| + | |mod_1={{GearPerkRowMod|Attacker's [[critical rate]]|-100 ms|0 ms|+100 ms|+200 ms|+400 ms|+600 ms|+800 ms|+1000 ms}} | ||
| + | |mod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+10 ms|+30 ms|+60 ms|+100 ms|+150 ms|+210 ms|+280 ms|+400 ms}} | ||
| + | |hubo_perks=[[Unbreakable]] + [[Quick Recovery]] | ||
| + | |hmod_1={{GearPerkRowMod|Attacker's [[critical rate]]|+200 ms|+300 ms|+500 ms|+800 ms|+1200 ms|+1700 ms|+2300 ms|+3000 ms}} | ||
| + | |hmod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+50 ms|+100 ms|+200 ms|+300 ms|+400 ms|+500 ms|+550 ms|+600 ms}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Survivalist === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10 |
|mod_1={{GearPerkRowMod|Poison resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}} | |mod_1={{GearPerkRowMod|Poison resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}} | ||
|mod_2={{GearPerkRowMod|Burn resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}} | |mod_2={{GearPerkRowMod|Burn resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}} | ||
| Line 471: | Line 523: | ||
|hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}} | |hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}} | ||
}} | }} | ||
| − | |||
| − | + | === Terminator === | |
| − | ===Terminator=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description=Increases damage threshold caps, and | + | |description=Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds<br>that significantly slows down your movement but grants you immunity to [[critical hit]]s<br>and increases your DTs (ignoring caps) and damage resistances. |
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | |mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | ||
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | |mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | ||
| Line 486: | Line 537: | ||
|hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}} | |hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}} | ||
}} | }} | ||
| − | |||
| − | + | === Tesla Addition === | |
| − | ===Tesla Addition=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only) |
|mod_1={{GearPerkRowMod|Plasma and electrical DT|-1|+3|+4|+5|+6|+7|+8|+9}} | |mod_1={{GearPerkRowMod|Plasma and electrical DT|-1|+3|+4|+5|+6|+7|+8|+9}} | ||
|mod_2={{GearPerkRowMod|Plasma and electrical DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | |mod_2={{GearPerkRowMod|Plasma and electrical DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} | ||
| Line 499: | Line 549: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Tesla Attacker === | |
| − | ===Tesla Attacker=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description=Grants the ability to "discharge" your armor to deal AoE electrical damage,<br>and a chance to paralyze the target with electrical damage |
| − | |mod_1={{GearPerkRowMod|Discharge damage| | + | |mod_1={{GearPerkRowMod|Discharge damage|10‑20|20‑40|30‑60|40‑80|50‑100|60‑120|70‑140|80‑160}} |
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | |mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | ||
|mod_3={{GearPerkRowMod|Paralysis chance|0|1%|4%|8%|12%|16%|20%|24%}} | |mod_3={{GearPerkRowMod|Paralysis chance|0|1%|4%|8%|12%|16%|20%|24%}} | ||
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]] | |hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]] | ||
| − | |hmod_1={{GearPerkRowMod|Discharge damage| | + | |hmod_1={{GearPerkRowMod|Discharge damage|10‑50|40‑100|70‑150|100‑200|130‑250|160‑300|190‑350|220‑400}} |
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}} | |hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}} | ||
|hmod_3={{GearPerkRowMod|Paralysis chance|12%|16%|20%|24%|28%|32%|36%|40%}} | |hmod_3={{GearPerkRowMod|Paralysis chance|12%|16%|20%|24%|28%|32%|36%|40%}} | ||
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Thwart Block === | |
| − | ===Utility=== | + | |
| + | {{GearPerk | ||
| + | |description=Reduces attackers' Strength for [[Heavy Handed]] calculation, and lowers attackers' knockback distance | ||
| + | |mod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}} | ||
| + | |mod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}} | ||
| + | |hubo_perks=[[Stonewall]] + [[Muscular Physique]] | ||
| + | |hmod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}} | ||
| + | |hmod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Utility === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
| − | |description= | + | |description= |
| + | Grants bonus radiation resistance and carry weight capacity, and: | ||
| + | *increases your radiation resistance cap by 10; | ||
| + | *increases your [[item luck]] by 10; | ||
| + | *reduces your reload cost by 1 | ||
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | |mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | ||
|mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}} | |mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}} | ||
| Line 527: | Line 591: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Veil === | |
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{{GearPerk | {{GearPerk | ||
|description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>. | |description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>. | ||
| Line 622: | Line 603: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | |||
=== Wire Reflector === | === Wire Reflector === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | |description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | ||
| Line 635: | Line 615: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
}} | }} | ||
| − | |||
| − | ==List of legendary armor perks== | + | == List of legendary armor perks == |
| − | + | <span id="Advanced Defence"></span> | |
| + | <span id="Nightmare Defence"></span> | ||
| + | |||
| + | Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank. | ||
{| style="width:100%; border-collapse:collapse; border:0; margin:0 auto;" | {| style="width:100%; border-collapse:collapse; border:0; margin:0 auto;" | ||
| style="width:25%; vertical-align:top; text-align:left; padding:10px;" | | | style="width:25%; vertical-align:top; text-align:left; padding:10px;" | | ||
| − | ===Advanced | + | ===Advanced Defense=== |
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
| − | { | + | {|class="wikitable" |
| − | |+2% | + | |- |
| − | |-4% | + | |F || +2% damage protection against NPCs |
| − | | | + | |- |
| − | |+2% | + | |E || Reduces by 4% <span class="tooltip" title="By default, the incoming damage from a single NPC attack is capped at 80% of the targeted player character's maximum hit points." style="border-bottom: 1px dotted; cursor: help;">the cap</span> on the % of your max HP that a single NPC attack can remove |
| − | |+4% DR | + | |- |
| − | |+5% DT | + | |D || 20% slower armor condition loss |
| − | |-6% | + | |- |
| − | |+4% | + | |C || +2% damage protection against NPCs (stacks with F) |
| − | | | + | |- |
| − | + | |B || +4% DR penetration protection against NPCs | |
| + | |- | ||
| + | |A || +5% DT penetration protection against NPCs | ||
| + | |- | ||
| + | |S || Reduces by 6% <span class="tooltip" title="By default, the incoming damage from a single NPC attack is capped at 80% of the targeted player character's maximum hit points." style="border-bottom: 1px dotted; cursor: help;">the cap</span> on the % of your max HP that a single NPC attack can remove (stacks with E) | ||
| + | |- | ||
| + | |S+ || +4% damage protection against NPCs (stacks with F and C) | ||
| + | |- | ||
| + | |S++ || When an NPC kills you, instantly revive at full health (Cooldown: 60 minutes) | ||
| + | |} | ||
</div> | </div> | ||
| − | |||
|| | || | ||
===Powered=== | ===Powered=== | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | | | + | | Damage from NPC attacks reduced by 1 |
| − | |+1 all DT against NPCs (ignores the cap) | + | | +1 to all [[DT]]s against NPCs (ignores the cap) |
| − | | | + | | 20% slower armor condition loss |
| − | | | + | | Damage from NPC attacks reduced by 1 (stacks with F) |
| − | |+10% | + | | +10% lethal protection against NPCs |
| − | |+60% melee protection against NPCs | + | | +60% melee protection against NPCs |
| − | |+1 all DT against NPCs (ignores the cap; | + | | +1 to all [[DT]]s against NPCs (ignores the cap; stacks with E) |
| − | | | + | | Damage from NPC attacks reduced by 2 (stacks with F and C) |
| − | |+15% | + | | +15% damage protection against 1-hex NPC attacks |
}} | }} | ||
</div> | </div> | ||
| − | |||
|| | || | ||
===Great Shield=== | ===Great Shield=== | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | | | + | | Completely blocks one NPC attack (Cooldown: 250 seconds) |
| − | |+10% | + | | +10% critical chance resistance against NPCs |
| − | | | + | | 20% slower armor condition loss |
| − | | | + | | Completely blocks one NPC attack (Cooldown: 230 seconds) |
| − | | | + | | Damage multiplier of NPC attackers reduced by 2% |
| − | | | + | | Grants critical power resistance equal to your critical chance resistance against NPCs |
| − | |+10% | + | | +10% critical chance resistance against NPCs (stacks with E) |
| − | | | + | | Completely blocks one NPC attack (Cooldown: 210 seconds) |
| − | |NPCs lose their | + | | NPCs lose their critical chance resistance penetration |
}} | }} | ||
</div> | </div> | ||
| − | |||
|| | || | ||
| − | ===Nightmare | + | ===Nightmare Defense=== |
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | |NPCs lose 1 AP when | + | | NPCs lose 1 [[AP]] when they attack you |
| − | |NPCs lose 15 HP when | + | | NPCs lose 15 HP when they attack you |
| − | | | + | | 20% slower armor condition loss |
| − | |NPCs lose 1 AP when | + | | NPCs lose 1 [[AP]] when they attack you (stacks with F) |
| − | | | + | | Apply 60% [[Slow]] to NPC attackers |
| − | |NPCs get | + | | NPCs get taunted for 5 seconds after attacking you |
| − | |NPCs lose 25 HP when | + | | NPCs lose 25 HP when they attack you (stacks with E) |
| − | |NPCs lose 2 AP when | + | | NPCs lose 2 [[AP]]s when they attack you (stacks with F and C) |
| − | |NPCs | + | | NPCs gain Bleed stacks when they attack you |
}} | }} | ||
</div> | </div> | ||
| Line 711: | Line 699: | ||
{|align="center" class="sortable wikitable" | {|align="center" class="sortable wikitable" | ||
| − | ! Level !! | + | ! Level !! Cost |
|- | |- | ||
| 1 || 15,000 | | 1 || 15,000 | ||
| Line 727: | Line 715: | ||
<span id="Armor Experience"></span> | <span id="Armor Experience"></span> | ||
| + | |||
== Armor experience == | == Armor experience == | ||
| − | The total amount of gear experience (gear [[XP]]) required for [[ | + | The total amount of gear experience (gear [[XP]]) required for [[armor]] to level up depends on its tier, type, and current level. |
| − | <code>Total XP needed for armor to level up = Base XP | + | <code>Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier</code> |
| − | + | The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values. | |
| + | {| style="border: none; background: none;" | ||
| + | | style="vertical-align: top; padding-right: 2em;" | | ||
{| class="wikitable" style="text-align:right" | {| class="wikitable" style="text-align:right" | ||
| − | |+ Base | + | |+ Base gear XP needed to level up by armor tier |
|- | |- | ||
| − | ! | + | ! [[File:Grayrobe.png|40px|link=Armor]] |
! Tier I | ! Tier I | ||
! Tier II | ! Tier II | ||
| Line 746: | Line 737: | ||
! Tier VI | ! Tier VI | ||
|- | |- | ||
| − | + | ! Level 1 | |
| 7 500 | | 7 500 | ||
| 15 000 | | 15 000 | ||
| Line 754: | Line 745: | ||
| 900 000 | | 900 000 | ||
|- | |- | ||
| − | + | ! Level 2 | |
| 50 000 | | 50 000 | ||
| 100 000 | | 100 000 | ||
| Line 762: | Line 753: | ||
| 6 000 000 | | 6 000 000 | ||
|- | |- | ||
| − | + | ! Level 3 | |
| 100 000 | | 100 000 | ||
| 200 000 | | 200 000 | ||
| Line 770: | Line 761: | ||
| 12 000 000 | | 12 000 000 | ||
|- | |- | ||
| − | + | ! Level 4 | |
| 625 000 | | 625 000 | ||
| 1 250 000 | | 1 250 000 | ||
| Line 778: | Line 769: | ||
| 75 000 000 | | 75 000 000 | ||
|- | |- | ||
| − | + | ! Level 5 | |
| + | | 800 000 | ||
| + | | 1 400 000 | ||
| 3 000 000 | | 3 000 000 | ||
| + | | 5 750 000 | ||
| + | | 16 000 000 | ||
| + | | 65 000 000 | ||
| + | |- | ||
| + | ! Level 6 | ||
| + | | 1 600 000 | ||
| + | | 2 800 000 | ||
| 6 000 000 | | 6 000 000 | ||
| − | | | + | | 11 500 000 |
| − | + | | 30 000 000 | |
| − | + | | 130 000 000 | |
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
| − | + | | style="vertical-align: top; padding-left: 1em;" | | |
{| class="wikitable" | {| class="wikitable" | ||
| − | !Armor | + | ! Armor type |
| − | ! | + | ! XP req.<br>multi |
| + | ! Precalculated<br>values | ||
|- | |- | ||
| Leather armor | | Leather armor | ||
| − | | 75% | + | <div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;"> |
| + | '''Full list:''' | ||
| + | <div style="margin-left:1.5em;"> | ||
| + | * [[Leather Jacket]] (T1) | ||
| + | * [[Leather Armor]] (T1) | ||
| + | * [[Robe]] (T1) | ||
| + | * [[Combat Leather Jacket]] (T3) | ||
| + | * [[Vault Jumpsuit]] (T3) | ||
| + | * [[Leather Armor MKII]] (T3) | ||
| + | * [[Leather Coat]] (T3) | ||
| + | * [[Firegecko Leather Armor]] (T3) | ||
| + | * [[Radscorpion Leather Armor]] (T3) | ||
| + | * [[Navy Armor]] (T4) | ||
| + | * [[Deathclaw Leather Armor]] (T4) | ||
| + | * [[Sniper Leather Armor]] (T4) | ||
| + | * [[Stealth Armor]] (T5) | ||
| + | * [[Medic Armor]] (T5) | ||
| + | * [[Sniper Armor]] (T5) | ||
| + | * [[Stealth Armor MKII]] (T6) | ||
| + | * [[Speed Power Armor]] (T6) | ||
| + | * [[Light Power Armor]] (T6) | ||
| + | </div> | ||
| + | </div> | ||
| + | | <center>75%</center> | ||
| + | | | ||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | XP-per-level (leather armor) | ||
| + | |- | ||
| + | | | ||
| + | {| class="wikitable" style="text-align:right" | ||
| + | |- | ||
| + | ! [[File:Ltharmor.gif|40px|link=Armor]] | ||
| + | ! Tier I | ||
| + | ! Tier II | ||
| + | ! Tier III | ||
| + | ! Tier IV | ||
| + | ! Tier V | ||
| + | ! Tier VI | ||
| + | |- | ||
| + | ! Level 1 | ||
| + | | 5,625 | ||
| + | | 11,250 | ||
| + | | 22,500 | ||
| + | | 45,000 | ||
| + | | 135,000 | ||
| + | | 675,000 | ||
| + | |- | ||
| + | ! Level 2 | ||
| + | | 37,500 | ||
| + | | 75,000 | ||
| + | | 150,000 | ||
| + | | 300,000 | ||
| + | | 900,000 | ||
| + | | 4,500,000 | ||
| + | |- | ||
| + | ! Level 3 | ||
| + | | 75,000 | ||
| + | | 150,000 | ||
| + | | 300,000 | ||
| + | | 600,000 | ||
| + | | 1,800,000 | ||
| + | | 9,000,000 | ||
| + | |- | ||
| + | ! Level 4 | ||
| + | | 468,750 | ||
| + | | 937,500 | ||
| + | | 1,875,000 | ||
| + | | 3,750,000 | ||
| + | | 11,250,000 | ||
| + | | 56,250,000 | ||
| + | |- | ||
| + | ! Level 5 | ||
| + | | 800,000 | ||
| + | | 1,400,000 | ||
| + | | 3,000,000 | ||
| + | | 5,750,000 | ||
| + | | 16,000,000 | ||
| + | | 65,000,000 | ||
| + | |- | ||
| + | ! Level 6 | ||
| + | | 1,600,000 | ||
| + | | 2,800,000 | ||
| + | | 6,000,000 | ||
| + | | 11,500,000 | ||
| + | | 30,000,000 | ||
| + | | 130,000,000 | ||
| + | |} | ||
| + | |} | ||
|- | |- | ||
| Metal armor | | Metal armor | ||
| − | | 80% | + | <div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;"> |
| + | '''Full list:''' | ||
| + | <div style="margin-left:1.5em;"> | ||
| + | * [[Metal Armor]] (T2) | ||
| + | * [[Metal Armor MKII]] (T3) | ||
| + | * [[Hardened Metal Armor]] (T3) | ||
| + | * [[Inferno Armor]] (T3) | ||
| + | * [[Heavy Armor]] (T3) | ||
| + | * [[Tesla Armor]] (T3) | ||
| + | * [[Brotherhood Metal Armor]] (T3) | ||
| + | * [[Enclave Metal Armor]] (T3) | ||
| + | * [[NCR Metal Armor]] (T3) | ||
| + | * [[TMA Metal Armor]] (T3) | ||
| + | * [[VC Metal Armor]] (T3) | ||
| + | * [[Paladin Armor]] (T4) | ||
| + | * [[Rusty Power Armor]] (T4) | ||
| + | * [[Power Armor]] (T5) | ||
| + | * [[Hardened Power Armor]] (T6) | ||
| + | </div> | ||
| + | </div> | ||
| + | | <center>80%</center> | ||
| + | | | ||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | XP-per-level (metal armor) | ||
| + | |- | ||
| + | | | ||
| + | {| class="wikitable" style="text-align:right" | ||
| + | |- | ||
| + | ! [[File:Mtlarmor.gif|40px|link=Armor]] | ||
| + | ! Tier I | ||
| + | ! Tier II | ||
| + | ! Tier III | ||
| + | ! Tier IV | ||
| + | ! Tier V | ||
| + | ! Tier VI | ||
| + | |- | ||
| + | ! Level 1 | ||
| + | | 6,000 | ||
| + | | 12,000 | ||
| + | | 24,000 | ||
| + | | 48,000 | ||
| + | | 144,000 | ||
| + | | 720,000 | ||
| + | |- | ||
| + | ! Level 2 | ||
| + | | 40,000 | ||
| + | | 80,000 | ||
| + | | 160,000 | ||
| + | | 320,000 | ||
| + | | 960,000 | ||
| + | | 4,800,000 | ||
| + | |- | ||
| + | ! Level 3 | ||
| + | | 80,000 | ||
| + | | 160,000 | ||
| + | | 320,000 | ||
| + | | 640,000 | ||
| + | | 1,920,000 | ||
| + | | 9,600,000 | ||
| + | |- | ||
| + | ! Level 4 | ||
| + | | 500,000 | ||
| + | | 1,000,000 | ||
| + | | 2,000,000 | ||
| + | | 4,000,000 | ||
| + | | 12,000,000 | ||
| + | | 60,000,000 | ||
| + | |- | ||
| + | ! Level 5 | ||
| + | | 800,000 | ||
| + | | 1,400,000 | ||
| + | | 3,000,000 | ||
| + | | 5,750,000 | ||
| + | | 16,000,000 | ||
| + | | 65,000,000 | ||
| + | |- | ||
| + | ! Level 6 | ||
| + | | 1,600,000 | ||
| + | | 2,800,000 | ||
| + | | 6,000,000 | ||
| + | | 11,500,000 | ||
| + | | 30,000,000 | ||
| + | | 130,000,000 | ||
| + | |} | ||
| + | |} | ||
|- | |- | ||
| Combat robes | | Combat robes | ||
| − | | 100% | + | <div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;"> |
| + | '''Full list:''' | ||
| + | <div style="margin-left:1.5em;"> | ||
| + | * [[Combat Robe]] (T2) | ||
| + | * [[Unity Robe]] (T3) | ||
| + | * [[Hubologist Robe]] (T3) | ||
| + | * [[Bridgekeeper's Robe]] (T3) | ||
| + | * [[Cyber Robe]] (T3) | ||
| + | * [[Medic Robe]] (T3) | ||
| + | * [[Black Cross Robe]] (T4) | ||
| + | * [[Elder Robe]] (T4) | ||
| + | * [[Power Robe]] (T5) | ||
| + | * [[Power Robe MKII]] (T6) | ||
| + | </div> | ||
| + | </div> | ||
| + | | <center>100%</center> | ||
| + | | | ||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | XP-per-level (combat robes) | ||
| + | |- | ||
| + | | | ||
| + | {| class="wikitable" style="text-align:right" | ||
| + | |- | ||
| + | ! [[File:Robeinv.gif|40px|link=Armor]] | ||
| + | ! Tier I | ||
| + | ! Tier II | ||
| + | ! Tier III | ||
| + | ! Tier IV | ||
| + | ! Tier V | ||
| + | ! Tier VI | ||
| + | |- | ||
| + | ! Level 1 | ||
| + | | 7,500 | ||
| + | | 15,000 | ||
| + | | 30,000 | ||
| + | | 60,000 | ||
| + | | 180,000 | ||
| + | | 900,000 | ||
| + | |- | ||
| + | ! Level 2 | ||
| + | | 50,000 | ||
| + | | 100,000 | ||
| + | | 200,000 | ||
| + | | 400,000 | ||
| + | | 1,200,000 | ||
| + | | 6,000,000 | ||
| + | |- | ||
| + | ! Level 3 | ||
| + | | 100,000 | ||
| + | | 200,000 | ||
| + | | 400,000 | ||
| + | | 800,000 | ||
| + | | 2,400,000 | ||
| + | | 12,000,000 | ||
| + | |- | ||
| + | ! Level 4 | ||
| + | | 625,000 | ||
| + | | 1,250,000 | ||
| + | | 2,500,000 | ||
| + | | 5,000,000 | ||
| + | | 15,000,000 | ||
| + | | 75,000,000 | ||
| + | |- | ||
| + | ! Level 5 | ||
| + | | 800,000 | ||
| + | | 1,400,000 | ||
| + | | 3,000,000 | ||
| + | | 5,750,000 | ||
| + | | 16,000,000 | ||
| + | | 65,000,000 | ||
| + | |- | ||
| + | ! Level 6 | ||
| + | | 1,600,000 | ||
| + | | 2,800,000 | ||
| + | | 6,000,000 | ||
| + | | 11,500,000 | ||
| + | | 30,000,000 | ||
| + | | 130,000,000 | ||
| + | |} | ||
| + | |} | ||
|- | |- | ||
| Combat armor | | Combat armor | ||
| − | + | <div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;"> | |
| − | + | '''Full list:''' | |
| − | + | <div style="margin-left:1.5em;"> | |
| − | ''' | + | * [[Combat Armor]] (T2) |
| + | * [[Combat Armor MKII]] (T3) | ||
| + | * [[Brotherhood Armor]] (T3) | ||
| + | * [[Vault City Armor]] (T3) | ||
| + | * [[NCR Armor]] (T3) | ||
| + | * [[Enclave Armor]] (T3) | ||
| + | * [[Desert Armor]] (T3) | ||
| + | * [[Conscript Armor]] (T3) | ||
| + | * [[Raider Armor]] (T3) | ||
| + | * [[Military Armor]] (T4) | ||
| + | * [[Gun Runners Armor]] (T4) | ||
| + | * [[Advanced Power Armor]] (T5) | ||
| + | * [[Advanced Power Armor MKII]] (T6) | ||
| + | </div> | ||
| + | </div> | ||
| + | | <center>150%</center> | ||
| + | | | ||
| + | {| class="mw-collapsible mw-collapsed wikitable" | ||
| + | | XP-per-level (combat armor) | ||
| + | |- | ||
| + | | | ||
| + | {| class="wikitable" style="text-align:right" | ||
| + | |- | ||
| + | ! [[File:Cbtarmor.gif|40px|link=Armor]] | ||
| + | ! Tier I | ||
| + | ! Tier II | ||
| + | ! Tier III | ||
| + | ! Tier IV | ||
| + | ! Tier V | ||
| + | ! Tier VI | ||
| + | |- | ||
| + | ! Level 1 | ||
| + | | 11,250 | ||
| + | | 22,500 | ||
| + | | 45,000 | ||
| + | | 90,000 | ||
| + | | 270,000 | ||
| + | | 1,350,000 | ||
| + | |- | ||
| + | ! Level 2 | ||
| + | | 75,000 | ||
| + | | 150,000 | ||
| + | | 300,000 | ||
| + | | 600,000 | ||
| + | | 1,800,000 | ||
| + | | 9,000,000 | ||
| + | |- | ||
| + | ! Level 3 | ||
| + | | 150,000 | ||
| + | | 300,000 | ||
| + | | 600,000 | ||
| + | | 1,200,000 | ||
| + | | 3,600,000 | ||
| + | | 18,000,000 | ||
| + | |- | ||
| + | ! Level 4 | ||
| + | | 937,500 | ||
| + | | 1,875,000 | ||
| + | | 3,750,000 | ||
| + | | 7,500,000 | ||
| + | | 22,500,000 | ||
| + | | 112,500,000 | ||
| + | |- | ||
| + | ! Level 5 | ||
| + | | 800,000 | ||
| + | | 1,400,000 | ||
| + | | 3,000,000 | ||
| + | | 5,750,000 | ||
| + | | 16,000,000 | ||
| + | | 65,000,000 | ||
| + | |- | ||
| + | ! Level 6 | ||
| + | | 1,600,000 | ||
| + | | 2,800,000 | ||
| + | | 6,000,000 | ||
| + | | 11,500,000 | ||
| + | | 30,000,000 | ||
| + | | 130,000,000 | ||
| + | |} | ||
| + | |} | ||
| + | |} | ||
| + | |} | ||
== Itemized gear upgrades == | == Itemized gear upgrades == | ||
| Line 904: | Line 1,227: | ||
|Wattz Precision Coil | |Wattz Precision Coil | ||
|Upranks the [[Roger]] perk | |Upranks the [[Roger]] perk | ||
| − | |Rare | + | |Rare items |
|} | |} | ||
| + | |||
| + | '''Note:''' [[GMU1000]] does not appear on the list above because it can only be used to modify [[Weapons#Alien-exclusive weapons|Alien weapons]]. | ||
== See also == | == See also == | ||
Latest revision as of 18:46, 20 July 2026
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Introduction
Armor perks are stat bonuses granted by the body armor you wear.
Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's color changes.
Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by item luck.
The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see Armor for details.
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using Upgrade Parts, this perk will be random.
The fifth perk is always random.
The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Every armor can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk.
List of armor perks
Advanced Plate
| Grants normal damage threshold and normal damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Normal DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Normal DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Anti-Thermal System
| Grants plasma and fire damage resistance and lethal protection against fire and plasma damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and plasma DR | -2% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Fire/plasma lethal damage protection | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire and plasma DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Fire/plasma lethal damage protection | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% |
| Perks | - | - | - | - | * | * | * | ** |
Bio Steel
| Modifies your DR cap and increases your healing received | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR cap | -1% | 0% | +1% | +2% | +3% | +3% | +4% | +4% |
| Healing received | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Hubologist | Reinforced Endurance + Vital Shielding | |||||||
| DR cap | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Healing received | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Perks | - | - | - | * | * | ** | ** | ** |
Bonus Agility
| Grants bonus Agility, and reduces the number of APs you lose when you get knocked out | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Agility | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| AP loss via knockout | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| Agility | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| AP loss via knockout | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Grants bonus Charisma and increases the amount of experience you gain | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Charisma | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Bonus XP | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| Charisma | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bonus XP | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Grants bonus Endurance and increases your negative HP capacity | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Endurance | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Negative HP cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| Endurance | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Intelligence
| Grants bonus Intelligence and reduces your Replication timeout | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Intelligence | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Respawn delay | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| Intellingence | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Respawn delay | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Luck
| Grants bonus Luck, and increases your Engineering skill for armor condition loss calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Engineering for condition loss calculation | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| Luck | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Engineering for condition loss calculation | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Movement
| Grants movement speed and turn-based movement-only APs | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Bonus turn-based movement APs | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Bonus turn-based movement APs | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Perception
| Grants bonus Perception and increases your Sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Perception | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| Perception | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Strength
| Grants bonus Strength and increases your Throwing range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Strength | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Throwing range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| Strength | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Throwing range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | - | * | * | ** | ** | *** |
Combat Focus
| Modifies critical rate and increases damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical rate | +50 ms | 0 ms | -50 ms | -70 ms | -100 ms | -120 ms | -150 ms | -200 ms |
| Damage multiplier | +1% | +1% | +1% | +1% | +2% | +2% | +2% | +2% |
| Hubologist | Focused Striker + Deadeye + Bonus Damage Multi | |||||||
| Critical rate | -50 ms | -100 ms | -150 ms | -200 ms | -250 ms | -300 ms | -450 ms | -500 ms |
| Damage multiplier | +1% | +2% | +3% | +3% | +3% | +4% | +4% | +5% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Critical Shell
| Increases your critical chance and modifies your lethal rate | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical chance | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Lethal rate | +50 ms | 0 ms | -50 ms | -100 ms | -200 ms | -300 ms | -400 ms | -500 ms |
| Hubologist | Providence + Lone Wanderer | |||||||
| Critical chance | +5% | +6% | +7% | +8% | +9% | +12% | +16% | +20% |
| Lethal rate | -500 ms | -600 ms | -700 ms | -800 ms | -900 ms | -1000 ms | -1100 ms | -1200 ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Cured
| Grants normal damage resistance and lethal protection against normal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Normal lethal damage protection | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Normal lethal damage protection | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Grants a bonus to all DRs and a 20% chance to apply the Heresy status to attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +1% | +2% | +2% | +3% | +3% | +4% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Chance to apply Heresy to attackers = 50% Dodger + Lifegiver + Livewire | |||||||
| All DR | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Grants damage protection, and applies a 40% Slow effect on attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow effect duration | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow effect duration | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive Belt
| Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100‑1000 | 300‑1100 | 500‑1200 | 700‑1300 | 900‑1400 | 1100‑1500 | 1300‑1600 | 1500‑1700 |
| Attacker Lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500‑2000 | 600‑2200 | 700‑2400 | 700‑2600 | 800‑2800 | 900‑3000 | 1000‑3200 | 1100‑3400 |
| Attacker Lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Grants critical chance resistance and lowers attackers' critical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Incoming critical damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC Resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Incoming critical damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Grants fire and explosive damage threshold and damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and explosive DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire and explosive DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire and explosive DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire and explosive DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | ** | ** |
Heavy
| Grants critical roll resistance and critical power resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Integrated Gloves
| Grants bonus melee damage and reduces your attack delay (melee only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| Melee attack delay | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| Melee attack delay | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Grants hit points and reduces incoming melee damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit points | -5 | +2 | +5 | +10 | +15 | +25 | +35 | +45 |
| Incoming melee damage | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit points | +15 | +25 | +45 | +65 | +85 | +105 | +125 | +150 |
| Incoming melee damage | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Grants laser damage resistance and lethal protection against laser damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Laser lethal damage protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Laser lethal damage protection | +40% | +60% | +80% | +100% | +120% | +140% | +160% | +180% |
| Perks | - | - | - | - | * | * | ** | ** |
Mechanic Patch
| Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck for armor deterioration calculation | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Engineering skill for building objects | +50 | +70 | +90 | +110 | +130 | +150 | +170 | +200 |
| Hubologist | Turret Mechanic + Animal Friend + Engineer | |||||||
| Luck for armor deterioration calculation | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
| Engineering skill for building objects | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Medic Flag
| Increases your healing received and modifies the number of hit points restored by your stimpaks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing received | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Bonus hit points restored per stimpak | -5 | 0 | +5 | +10 | +15 | +20 | +25 | +30 |
| Hubologist | Medic + Quick Pockets + Bonus AP Regen | |||||||
| Healing received | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% |
| Bonus hit points restored per stimpak | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Mirror System
| Grants laser damage threshold and laser damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Laser DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Penetration Protection
| Grants damage resistance and damage threshold penetration resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR penetration resistance | -4% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| DT penetration resistance | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR penetration resistance | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| DT penetration resistance | +26% | +28% | +30% | +32% | +34% | +36% | +38% | +40% |
| Perks | - | - | - | - | * | * | * | ** |
Regeneration
| Grants bonus healing rate, and boosts your AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explosive and electrical DR | -3% | +2% | +4% | +5% | +6% | +7% | +8% | +9% |
| Explosive/electrical lethal damage protection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explosive and electrical DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Explosive/electrical lethal damage protection | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% |
| Perks | - | - | - | - | * | * | * | ** |
Sneaky
| Grants bonus Stealth, and increases your critical chance resistance penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Grants a bonus to all DTs, and increases Bleed resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DTs | -1 | 0 | +1 | +1 | +1 | +1 | +1 | +2 |
| Bleed resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| All DTs | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bleed resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Grants bonus action points, and reduces the Slow power of incoming attacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| APs | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Slow resistance | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| APs | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Slow resistance | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Increases your armor class, and grants you a number of extra shots in turn-based mode | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| TB shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| TB shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Suppression
| Alters your attackers' critical rate and increases their attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker's critical rate | -100 ms | 0 ms | +100 ms | +200 ms | +400 ms | +600 ms | +800 ms | +1000 ms |
| Attacker's attack delay | +10 ms | +30 ms | +60 ms | +100 ms | +150 ms | +210 ms | +280 ms | +400 ms |
| Hubologist | Unbreakable + Quick Recovery | |||||||
| Attacker's critical rate | +200 ms | +300 ms | +500 ms | +800 ms | +1200 ms | +1700 ms | +2300 ms | +3000 ms |
| Attacker's attack delay | +50 ms | +100 ms | +200 ms | +300 ms | +400 ms | +500 ms | +550 ms | +600 ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Survivalist
| Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10 | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed immunity | |||||||
| Poison resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds that significantly slows down your movement but grants you immunity to critical hits and increases your DTs (ignoring caps) and damage resistances. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| DT cap | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator damage multiplier | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
| DT cap | 0 | +1 | +1 | +2 | +3 | +3 | +4 | +5 |
Tesla Addition
| Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma and electrical DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma and electrical DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma and electrical DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma and electrical DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Tesla Attacker
| Grants the ability to "discharge" your armor to deal AoE electrical damage, and a chance to paralyze the target with electrical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10‑20 | 20‑40 | 30‑60 | 40‑80 | 50‑100 | 60‑120 | 70‑140 | 80‑160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Paralysis chance | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10‑50 | 40‑100 | 70‑150 | 100‑200 | 130‑250 | 160‑300 | 190‑350 | 220‑400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Paralysis chance | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Thwart Block
| Reduces attackers' Strength for Heavy Handed calculation, and lowers attackers' knockback distance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
Grants bonus radiation resistance and carry weight capacity, and:
| ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight cap | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight cap | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
Veil
| Grants sneak detection protection and makes you Noiseless. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Sneak detection protection | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
| Noiseless effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Hubologist | Phantom Presence + Undetected + Gain Intelligence | |||||||
| Sneak detection protection | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 |
| Noiseless effect | +12% | +16% | +20% | +24% | +28% | +32% | +36% | +40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Wire Reflector
| Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser/electrical damage reflection | 0% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Melee counter-attack chance | +4% | +6% | +8% | +10% | +15% | +20% | +25% | +30% |
| Hubologist | Energy Deflection + Baiter | |||||||
| Laser/electrical damage reflection | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
| Melee counter-attack chance | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Perks | - | - | - | * | * | ** | ** | ** |
List of legendary armor perks
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
Advanced Defense
|
Powered
|
Great Shield
|
Nightmare Defense
|
Rerolling
Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level | Cost |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor experience
The total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.
Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier
The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values.
|
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Gear experience boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
| Image | Name | Description |
|---|---|---|
|
Upgrade Parts | Adds 10,000 XP to a piece of gear |
|
Upgrade Parts MKII | Adds 100,000 XP to a piece of gear |
|
Upgrade Parts MKIII | Adds 1,000,000 XP to a piece of gear |
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.
Gear perk rank upgrades
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
| Image | Item name | Function | Loot drop pool | Success chance |
|---|---|---|---|---|
| Rustplate Wrench | Upranks perk #1 | Common (trash cans) |
| |
|
Boltgrip Tuner | Upranks perk #2 | Tools | |
|
Chromed Gearwheel | Upranks perk #3 | SPECIAL implants | |
|
Vault-Lock Calibrator | Upranks perk #4 | Combat implants | |
| Neon Flux Core | Upranks perk #5 | Vertibird parts | ||
| Echelon Overdrive Chip | Upranks perk #6 | T6 dungeons only | ||
|
Wattz Precision Coil | Upranks the Roger perk | Rare items |
Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons.






