Difference between revisions of "Armor perks"

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Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. <br>
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{| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;"
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|+ style="font-weight:700; text-align:center; font-size:1.2em; margin-bottom:10px;" | Table of contents
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|-
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| style="vertical-align:top; padding-right:15px;" |
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{| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;"
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|+ style="font-weight:700; text-align:center; font-size:1.1em; margin-bottom:10px;" | &nbsp;
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|-
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|
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: [[#Introduction|Introduction]]
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: [[#Rerolling|Rerolling]]
 +
: [[#Armor experience|Armor experience]]
 +
: [[#Gear experience boosters|Gear XP boosters]]
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: [[#Gear perk rank upgrades|Perk rank upgrades]]
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: [[#See also|See also]]
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|}
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| style="vertical-align:top;" |
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{| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;"
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|+ style="font-weight:700; text-align:center; font-size:1.2em; margin-bottom:10px;" | Armor perks
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|-
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| style="vertical-align:top;" |
 +
; 💪 SPECIAL
 +
: [[#Bonus Strength|Bonus Strength]]
 +
: [[#Bonus Perception|Bonus Perception]]
 +
: [[#Bonus Endurance|Bonus Endurance]]
 +
: [[#Bonus Charisma|Bonus Charisma]]
 +
: [[#Bonus Intelligence|Bonus Intelligence]]
 +
: [[#Bonus Agility|Bonus Agility]]
 +
: [[#Bonus Luck|Bonus Luck]]
 +
 
 +
; 🔧 Utility
 +
: [[#Bonus Movement|Bonus Movement]]
 +
: [[#Mechanic Patch|Mechanic Patch]]
 +
: [[#Medic Flag|Medic Flag]]
 +
: [[#Regeneration|Regeneration]]
 +
: [[#Speed Mechanism|Speed Mechanism]]
 +
: [[#Strategic Improvement|Strategic Improvement]]
 +
: [[#Utility|Utility]]
 +
: [[#Veil|Veil]]
 +
 
 +
| style="vertical-align:top;" |
 +
; 🛡️ Defensive
 +
: [[#Anti-Thermal System|Anti‑Thermal System]]
 +
: [[#Bio Steel|Bio Steel]]
 +
: [[#Cured|Cured]]
 +
: [[#Defense Enhancement|Defense Enhancement]]
 +
: [[#Defensive Belt|Defensive Belt]]
 +
: [[#Fill The Gaps|Fill The Gaps]]
 +
: [[#Heavy|Heavy]]
 +
: [[#Iron Skin|Iron Skin]]
 +
: [[#Laser Reflector|Laser Reflector]]
 +
: [[#Penetration Protection|Penetration Protection]]
 +
: [[#Shock Protection|Shock Protection]]
 +
: [[#Special Force Bonus|Special Force Bonus]]
 +
: [[#Suppression|Suppression]]
 +
: [[#Survivalist|Survivalist]]
 +
: [[#Terminator|Terminator]]
 +
: [[#Thwart Block|Thwart Block]]
 +
: [[#Wire Reflector|Wire Reflector]]
 +
 
 +
| style="vertical-align:top;" |
 +
; ⚔️ Offensive
 +
: [[#Combat Focus|Combat Focus]]
 +
: [[#Critical Shell|Critical Shell]]
 +
: [[#Explosive Belt|Explosive Belt]]
 +
: [[#Integrated Gloves|Integrated Gloves]]
 +
: [[#Sneaky|Sneaky]]
 +
: [[#Tesla Attacker|Tesla Attacker]]
 +
 
 +
; 🛡️⚔️ PvP only
 +
: [[#Advanced Plate|Advanced Plate]]
 +
: [[#Firegeckon's Enhancement|Firegeckon's Enhancement]]
 +
: [[#Mirror System|Mirror System]]
 +
: [[#Tesla Addition|Tesla Addition]]
 +
 
 +
; 🌟 Legendary (PvE only)
 +
: [[#Advanced Defense|Advanced Defense]]
 +
: [[#Great Shield|Great Shield]]
 +
: [[#Nightmare Defense|Nightmare Defense]]
 +
: [[#Powered|Powered]]
 +
|}
 +
|}
 +
 
 +
__NOTOC__
 +
 
 +
==Introduction==
 +
 
 +
'''Armor perks''' are stat bonuses granted by the body [[armor]] you wear.
 +
 
 +
Your equipped [[armor]] gains [[experience]] when you kill [[NPCs]]. You can also give it XP by using [[Upgrade Parts]] on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's [[Items|color]] changes.
 +
 
 +
Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by [[item luck]].
 +
 
 +
The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see [[Armor]] for details.
 +
 
 +
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using [[Upgrade Parts]], this perk will be random.
 +
 
 +
The fifth perk is always random.
 +
 
 +
The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against [[NPCs]].
 +
 
 +
Every armor can be upgraded by [[Roger]] (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a [["Wattz" Fusion Core]] to gain one additional perk.
 +
 
 +
== List of armor perks ==
 +
 
 +
=== Advanced Plate ===
 +
 
 +
{{GearPerk
 +
|description=Grants normal [[damage threshold]] and normal damage protection (PvP only)
 +
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}}
 +
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Toughness]] + [[Lethal Protection]]
 +
|hmod_1={{GearPerkRowMod|Normal DT|+1|+1|+2|+3|+4|+5|+6|+7}}
 +
|hmod_2={{GearPerkRowMod|Normal DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
 
 +
<span id="Anty-Termal System"></span>
 +
=== Anti-Thermal System ===
 +
 
 +
{{GearPerk
 +
|description=Grants plasma and fire damage resistance and lethal protection against fire and plasma damage
 +
|mod_1={{GearPerkRowMod|Fire and plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|mod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}}
 +
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
 +
|hmod_1={{GearPerkRowMod|Fire and plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 +
|hmod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
 
 +
=== Bio Steel ===
 +
 
 +
{{GearPerk
 +
|description=Modifies your [[DR]] cap and increases your [[healing received]]
 +
|mod_1={{GearPerkRowMod|DR cap|-1%|0%|+1%|+2%|+3%|+3%|+4%|+4%}}
 +
|mod_2={{GearPerkRowMod|Healing received|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
 +
|hubo_perks=[[Reinforced Endurance]] + [[Vital Shielding]]
 +
|hmod_1={{GearPerkRowMod|DR cap|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
 +
|hmod_2={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
 
 +
=== Bonus Agility ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[Agility]], and reduces the number of [[AP]]s you lose when you get knocked out
 +
|mod_1={{GearPerkRowMod|Agility|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|AP loss via knockout|-1|-2|-3|-4|-5|-6|-7|-8}}
 +
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
 +
|hmod_1={{GearPerkRowMod|Agility|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|AP loss via knockout|-5|-6|-7|-8|-9|-10|-11|-12}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Bonus Charisma ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[Charisma]] and increases the amount of [[experience]] you gain
 +
|mod_1={{GearPerkRowMod|Charisma|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Bonus XP|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 +
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
 +
|hmod_1={{GearPerkRowMod|Charisma|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Bonus XP|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Bonus Endurance ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[Endurance]] and increases your negative HP capacity
 +
|mod_1={{GearPerkRowMod|Endurance|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Negative HP cap|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
 +
|hmod_1={{GearPerkRowMod|Endurance|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Bonus Intelligence ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[Intelligence]] and reduces your Replication timeout
 +
|mod_1={{GearPerkRowMod|Intelligence|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Respawn delay|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
 +
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
 +
|hmod_1={{GearPerkRowMod|Intellingence|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Respawn delay|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Bonus Luck ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[Luck]], and increases your [[Engineering]] skill for [[armor]] [[condition]] loss calculation
 +
|mod_1={{GearPerkRowMod|Luck|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Engineering for condition loss calculation|+50|+100|+150|+200|+250|+300|+350|+400}}
 +
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
 +
|hmod_1={{GearPerkRowMod|Luck|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Engineering for condition loss calculation|+200|+300|+400|+500|+600|+700|+800|+900}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Bonus Movement ===
 +
 
 +
{{GearPerk
 +
|description=Grants [[movement speed]] and turn-based movement-only [[AP]]s
 +
|mod_1={{GearPerkRowMod|Movement speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 +
|mod_2={{GearPerkRowMod|Bonus turn-based movement APs|0|+1|+2|+3|+4|+5|+6|+7}}
 +
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 +
|hmod_1={{GearPerkRowMod|Movement speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
 +
|hmod_2={{GearPerkRowMod|Bonus turn-based movement APs|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Bonus Perception ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[Perception]] and increases your [[Sight]] range
 +
|mod_1={{GearPerkRowMod|Perception|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
 +
|hmod_1={{GearPerkRowMod|Perception|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Bonus Strength ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[Strength]] and increases your [[Throwing]] range
 +
|mod_1={{GearPerkRowMod|Strength|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Throwing range|0|+1|+2|+3|+4|+5|+6|+7}}
 +
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
 +
|hmod_1={{GearPerkRowMod|Strength|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Throwing range|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 +
}}
 +
 
 +
=== Combat Focus ===
 +
 
 +
{{GearPerk
 +
|description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier
 +
|mod_1={{GearPerkRowMod|[[Critical rate]]|+50&nbsp;ms|0&nbsp;ms|-50&nbsp;ms|-70&nbsp;ms|-100&nbsp;ms|-120&nbsp;ms|-150&nbsp;ms|-200&nbsp;ms}}
 +
|mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}}
 +
|hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]
 +
|hmod_1={{GearPerkRowMod|[[Critical rate]]|-50&nbsp;ms|-100&nbsp;ms|-150&nbsp;ms|-200&nbsp;ms|-250&nbsp;ms|-300&nbsp;ms|-450&nbsp;ms|-500&nbsp;ms}}
 +
|hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Critical Shell ===
 +
 
 +
{{GearPerk
 +
|description=Increases your [[critical chance]] and modifies your <span class="tooltip" title="The cooldown period after an attack that dealt lethal damage that must elapse before another attack is allowed to deal lethal damage." style="border-bottom: 1px dotted; cursor: help;">lethal rate</span>
 +
|mod_1={{GearPerkRowMod|[[Critical chance]]|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}
 +
|mod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|+50&nbsp;ms|0&nbsp;ms|-50&nbsp;ms|-100&nbsp;ms|-200&nbsp;ms|-300&nbsp;ms|-400&nbsp;ms|-500&nbsp;ms}}
 +
|hubo_perks=[[Providence]] + [[Lone Wanderer]]
 +
|hmod_1={{GearPerkRowMod|[[Critical chance]]|+5%|+6%|+7%|+8%|+9%|+12%|+16%|+20%}}
 +
|hmod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|-500&nbsp;ms|-600&nbsp;ms|-700&nbsp;ms|-800&nbsp;ms|-900&nbsp;ms|-1000&nbsp;ms|-1100&nbsp;ms|-1200&nbsp;ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
 
 +
=== Cured ===
 +
 
 +
{{GearPerk
 +
|description=Grants normal damage resistance and lethal protection against normal damage
 +
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
 +
|mod_2={{GearPerkRowMod|Normal lethal damage protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
 +
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
 +
|hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
 +
|hmod_2={{GearPerkRowMod|Normal lethal damage protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Defense Enhancement ===
 +
 
 +
{{GearPerk
 +
|description=Grants a bonus to all [[DR]]s and a 20% chance to apply the [[Heresy]] status to attackers
 +
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}}
 +
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
 +
|hubo_perks=Chance to apply [[Heresy]] to attackers = 50% </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
 +
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 +
}}
 +
 
 +
=== Defensive Belt ===
 +
 
 +
{{GearPerk
 +
|description=Grants damage protection, and applies a 40% [[Slow]] effect on attackers
 +
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
 +
|mod_2={{GearPerkRowMod|Slow effect duration|0|0|1s|3s|5s|7s|9s|11s}}
 +
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]
 +
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hmod_2={{GearPerkRowMod|Slow effect duration|3s|5s|7s|9s|11s|13s|15s|17s}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Explosive Belt ===
 +
 
 +
{{GearPerk
 +
|description=Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality
 +
|mod_1={{GearPerkRowMod|Damage|100‑1000|300‑1100|500‑1200|700‑1300|900‑1400|1100‑1500|1300‑1600|1500‑1700}}
 +
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
 +
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]
 +
|hmod_1={{GearPerkRowMod|Damage|500‑2000|600‑2200|700‑2400|700‑2600|800‑2800|900‑3000|1000‑3200|1100‑3400}}
 +
|hmod_2={{GearPerkRowMod|Attacker Lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Fill The Gaps ===
 +
 
 +
{{GearPerk
 +
|description=Grants critical chance resistance and lowers attackers' critical damage
 +
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
 +
|mod_2={{GearPerkRowMod|Incoming critical damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
 +
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 +
|hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
 +
|hmod_2={{GearPerkRowMod|Incoming critical damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Firegeckon's Enhancement ===
 +
 
 +
{{GearPerk
 +
|description=Grants fire and explosive [[damage threshold]] and damage protection (PvP only)
 +
|mod_1={{GearPerkRowMod|Fire and explosive DT|-5|+15|+20|+25|+25|+30|+35|+40}}
 +
|mod_2={{GearPerkRowMod|Fire and explosive DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
 +
|hmod_1={{GearPerkRowMod|Fire and explosive DT|+20|+25|+25|+30|+35|+40|+45|+50}}
 +
|hmod_2={{GearPerkRowMod|Fire and explosive DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}}
 +
}}
 +
 
 +
=== Heavy ===
 +
 
 +
{{GearPerk
 +
|description=Grants critical roll resistance and critical power resistance
 +
|mod_1={{GearPerkRowMod|Critical roll resistance|-5|+5|+10|+15|+20|+30|+40|+50}}
 +
|mod_2={{GearPerkRowMod|Critical power resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 +
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 +
|hmod_1={{GearPerkRowMod|Critical roll resistance|+10|+15|+25|+40|+55|+70|+85|100}}
 +
|hmod_2={{GearPerkRowMod|Critical power resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Integrated Gloves ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus melee damage and reduces your [[attack delay]] (melee only)
 +
|mod_1={{GearPerkRowMod|Melee damage|+1|+3|+6|+10|+15|+21|+28|+36}}
 +
|mod_2={{GearPerkRowMod|Melee attack delay|+100|0|-50|-100|-150|-200|-250|-300}}
 +
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]
 +
|hmod_1={{GearPerkRowMod|Melee damage|+10|+15|+21|+28|+36|+45|+55|+66}}
 +
|hmod_2={{GearPerkRowMod|Melee attack delay|-100|-150|-200|-250|-300|-350|-400|-450}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Iron Skin ===
 +
 
 +
{{GearPerk
 +
|description=Grants hit points and reduces incoming melee damage
 +
|mod_1={{GearPerkRowMod|Hit points|-5|+2|+5|+10|+15|+25|+35|+45}}
 +
|mod_2={{GearPerkRowMod|Incoming melee damage|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 +
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
 +
|hmod_1={{GearPerkRowMod|Hit points|+15|+25|+45|+65|+85|+105|+125|+150}}
 +
|hmod_2={{GearPerkRowMod|Incoming melee damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Laser Reflector ===
 +
 
 +
{{GearPerk
 +
|description=Grants laser damage resistance and lethal protection against laser damage
 +
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
 +
|mod_2={{GearPerkRowMod|Laser lethal damage protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
 +
|hubo_perks=[[Coolheaded]] + [[Dodger]]
 +
|hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
 +
|hmod_2={{GearPerkRowMod|Laser lethal damage protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 +
}}
 +
 
 +
=== Mechanic Patch ===
 +
 
 +
{{GearPerk
 +
|description=Grants extra Luck for armor [[deterioration]] calculation only, and increases your Engineering skill for building objects
 +
|mod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+1|+2|+3|+4|+5|+6|+7|+8}}
 +
|mod_2={{GearPerkRowMod|Engineering skill for building objects|+50|+70|+90|+110|+130|+150|+170|+200}}
 +
|hubo_perks=[[Turret Mechanic]] + [[Animal Friend]] + [[Engineer]]
 +
|hmod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+13|+14|+15|+16|+17|+18|+19|+20}}
 +
|hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Medic Flag ===
 +
 
 +
{{GearPerk
 +
|description=Increases your [[healing received]] and modifies the number of hit points restored by your stimpaks
 +
|mod_1={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|mod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|-5|0|+5|+10|+15|+20|+25|+30}}
 +
|hubo_perks=[[Medic]] + [[Quick Pockets]] + [[Bonus AP Regen]]
 +
|hmod_1={{GearPerkRowMod|Healing received|+110%|+130%|+150%|+170%|+190%|+210%|+230%|+250%}}
 +
|hmod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Mirror System ===
 +
 
 +
{{GearPerk
 +
|description=Grants laser damage threshold and laser damage protection (PvP only)
 +
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}}
 +
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]
 +
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}
 +
|hmod_2={{GearPerkRowMod|Laser DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
 
 +
=== Penetration Protection ===
 +
 
 +
{{GearPerk
 +
|description=Grants damage resistance and damage threshold penetration resistance
 +
|mod_1={{GearPerkRowMod|DR penetration resistance|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|mod_2={{GearPerkRowMod|DT penetration resistance|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
 +
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
 +
|hmod_1={{GearPerkRowMod|DR penetration resistance|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hmod_2={{GearPerkRowMod|DT penetration resistance|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
 
 +
=== Regeneration ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus [[healing rate]], and boosts your [[AP Regen]]
 +
|mod_1={{GearPerkRowMod|Healing rate|-3|+3|+6|+9|+12|+15|+18|+21}}
 +
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}
 +
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]
 +
|hmod_1={{GearPerkRowMod|Healing rate|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Shock Protection ===
 +
 
 +
{{GearPerk
 +
|description=Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage
 +
|mod_1={{GearPerkRowMod|Explosive and electrical DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}}
 +
|mod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}}
 +
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
 +
|hmod_1={{GearPerkRowMod|Explosive and electrical DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 +
|hmod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
 
 +
=== Sneaky ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus Stealth, and increases your critical chance resistance penetration
 +
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}
 +
|mod_2={{GearPerkRowMod|CCR penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
 +
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]
 +
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}
 +
|hmod_2={{GearPerkRowMod|CCR penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Special Force Bonus ===
 +
 
 +
{{GearPerk
 +
|description=Grants a bonus to all [[DT]]s, and increases Bleed resistance
 +
|mod_1={{GearPerkRowMod|All DTs|-1|0|+1|+1|+1|+1|+1|+2}}
 +
|mod_2={{GearPerkRowMod|Bleed resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
 +
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
 +
|hmod_1={{GearPerkRowMod|All DTs|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Bleed resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Speed Mechanism ===
 +
 
 +
{{GearPerk
 +
|description=Grants bonus action points, and reduces the [[Slow]] power of incoming attacks
 +
|mod_1={{GearPerkRowMod|APs|-1|0|+1|+1|+2|+2|+3|+3}}
 +
|mod_2={{GearPerkRowMod|[[Slow]] resistance|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}
 +
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 +
|hmod_1={{GearPerkRowMod|APs|+2|+2|+3|+3|+4|+4|+5|+5}}
 +
|hmod_2={{GearPerkRowMod|[[Slow]] resistance|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Strategic Improvement ===
 +
 
 +
{{GearPerk
 +
|description=Increases your [[AC|armor class]], and grants you a number of extra shots in turn-based mode
 +
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
 +
|mod_2={{GearPerkRowMod|TB shots|+1|+2|+3|+4|+5|+6|+7|+8}}
 +
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]
 +
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}
 +
|hmod_2={{GearPerkRowMod|TB shots|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Suppression ===
 +
 
 +
{{GearPerk
 +
|description=Alters your attackers' [[critical rate]] and increases their [[attack delay]]
 +
|mod_1={{GearPerkRowMod|Attacker's [[critical rate]]|-100&nbsp;ms|0&nbsp;ms|+100&nbsp;ms|+200&nbsp;ms|+400&nbsp;ms|+600&nbsp;ms|+800&nbsp;ms|+1000&nbsp;ms}}
 +
|mod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+10&nbsp;ms|+30&nbsp;ms|+60&nbsp;ms|+100&nbsp;ms|+150&nbsp;ms|+210&nbsp;ms|+280&nbsp;ms|+400&nbsp;ms}}
 +
|hubo_perks=[[Unbreakable]] + [[Quick Recovery]]
 +
|hmod_1={{GearPerkRowMod|Attacker's [[critical rate]]|+200&nbsp;ms|+300&nbsp;ms|+500&nbsp;ms|+800&nbsp;ms|+1200&nbsp;ms|+1700&nbsp;ms|+2300&nbsp;ms|+3000&nbsp;ms}}
 +
|hmod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+50&nbsp;ms|+100&nbsp;ms|+200&nbsp;ms|+300&nbsp;ms|+400&nbsp;ms|+500&nbsp;ms|+550&nbsp;ms|+600&nbsp;ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
 
 +
=== Survivalist ===
 +
 
 +
{{GearPerk
 +
|description=Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10
 +
|mod_1={{GearPerkRowMod|Poison resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}
 +
|mod_2={{GearPerkRowMod|Burn resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
 +
|hubo_perks=Bleed immunity
 +
|hmod_1={{GearPerkRowMod|Poison resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}
 +
|hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}
 +
}}
 +
 
 +
=== Terminator ===
 +
 
 +
{{GearPerk
 +
|description=Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds<br>that significantly slows down your movement but grants you immunity to [[critical hit]]s<br>and increases your DTs (ignoring caps) and damage resistances.  
 +
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
 +
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
 +
|mod_3={{GearPerkRowMod|DT cap|-1|0|0|+1|+1|+2|+2|+3}}
 +
|hubo_perks=
 +
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}
 +
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}
 +
|hmod_3={{GearPerkRowMod|Terminator damage multiplier|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}
 +
|hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}}
 +
}}
 +
 
 +
=== Tesla Addition ===
 +
 
 +
{{GearPerk
 +
|description=Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only)
 +
|mod_1={{GearPerkRowMod|Plasma and electrical DT|-1|+3|+4|+5|+6|+7|+8|+9}}
 +
|mod_2={{GearPerkRowMod|Plasma and electrical DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
 +
|hmod_1={{GearPerkRowMod|Plasma and electrical DT|+4|+6|+8|+10|+12|+14|+16|+18}}
 +
|hmod_2={{GearPerkRowMod|Plasma and electrical DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
 
 +
=== Tesla Attacker ===
 +
 
 +
{{GearPerk
 +
|description=Grants the ability to "discharge" your armor to deal AoE electrical damage,<br>and a chance to paralyze the target with electrical damage
 +
|mod_1={{GearPerkRowMod|Discharge damage|10‑20|20‑40|30‑60|40‑80|50‑100|60‑120|70‑140|80‑160}}
 +
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
 +
|mod_3={{GearPerkRowMod|Paralysis chance|0|1%|4%|8%|12%|16%|20%|24%}}
 +
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]
 +
|hmod_1={{GearPerkRowMod|Discharge damage|10‑50|40‑100|70‑150|100‑200|130‑250|160‑300|190‑350|220‑400}}
 +
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}
 +
|hmod_3={{GearPerkRowMod|Paralysis chance|12%|16%|20%|24%|28%|32%|36%|40%}}
 +
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Thwart Block ===
 +
 
 +
{{GearPerk
 +
|description=Reduces attackers' Strength for [[Heavy Handed]] calculation, and lowers attackers' knockback distance
 +
|mod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
 +
|mod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}}
 +
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]
 +
|hmod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
 +
|hmod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Utility ===
 +
 
 +
{{GearPerk
 +
|description=
 +
Grants bonus radiation resistance and carry weight capacity, and:
 +
*increases your radiation resistance cap by 10;
 +
*increases your [[item luck]] by 10;
 +
*reduces your reload cost by 1
 +
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
 +
|mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}}
 +
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]
 +
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}
 +
|hmod_2={{GearPerkRowMod|Carry weight cap|+50|+100|+150|+200|+250|+300|+350|+400}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
 
 +
=== Veil ===
 +
 
 +
{{GearPerk
 +
|description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>.
 +
|mod_1={{GearPerkRowMod|Sneak detection protection|-1|0|+1|+2|+3|+4|+5|+6}}
 +
|mod_2={{GearPerkRowMod|[[Noiseless]] effect|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hubo_perks=[[Phantom Presence]] + [[Undetected]] + [[Gain Intelligence]]
 +
|hmod_1={{GearPerkRowMod|Sneak detection protection|+6|+8|+10|+12|+14|+16|+18|+20}}
 +
|hmod_2={{GearPerkRowMod|[[Noiseless]] effect|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
 
 +
=== Wire Reflector ===
 +
 
 +
{{GearPerk
 +
|description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
 +
|mod_1={{GearPerkRowMod|Laser/electrical damage reflection|0%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
 +
|mod_2={{GearPerkRowMod|Melee counter-attack chance|+4%|+6%|+8%|+10%|+15%|+20%|+25%|+30%}}
 +
|hubo_perks=[[Energy Deflection]] + [[Baiter]]
 +
|hmod_1={{GearPerkRowMod|Laser/electrical damage reflection|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%}}
 +
|hmod_2={{GearPerkRowMod|Melee counter-attack chance|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
  
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. <br>
+
== List of legendary armor perks ==
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. <br>
+
<span id="Advanced Defence"></span>
The fifth perk is always random. <br>
+
<span id="Nightmare Defence"></span>
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. <br>
+
 
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. <br>
+
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
 +
 
 +
{| style="width:100%; border-collapse:collapse; border:0; margin:0 auto;"
 +
| style="width:25%; vertical-align:top; text-align:left; padding:10px;" |
 +
===Advanced Defense===
 +
<div style="display:inline-block; text-align:left;">
 +
{|class="wikitable"
 +
|-
 +
|F || +2% damage protection against NPCs
 +
|-
 +
|E || Reduces by 4% <span class="tooltip" title="By default, the incoming damage from a single NPC attack is capped at 80% of the targeted player character's maximum hit points." style="border-bottom: 1px dotted; cursor: help;">the cap</span> on the % of your max HP that a single NPC attack can remove
 +
|-
 +
|D || 20% slower armor condition loss
 +
|-
 +
|C || +2% damage protection against NPCs (stacks with F)
 +
|-
 +
|B || +4% DR penetration protection against NPCs
 +
|-
 +
|A || +5% DT penetration protection against NPCs
 +
|-
 +
|S || Reduces by 6% <span class="tooltip" title="By default, the incoming damage from a single NPC attack is capped at 80% of the targeted player character's maximum hit points." style="border-bottom: 1px dotted; cursor: help;">the cap</span> on the % of your max HP that a single NPC attack can remove (stacks with E)
 +
|-
 +
|S+ || +4% damage protection against NPCs (stacks with F and C)
 +
|-
 +
|S++ || When an NPC kills you, instantly revive at full health (Cooldown: 60 minutes)
 +
|}
 +
</div>
 +
||
 +
===Powered===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkLegendary‎
 +
| Damage from NPC attacks reduced by 1
 +
| +1 to all [[DT]]s against NPCs (ignores the cap)
 +
| 20% slower armor condition loss
 +
| Damage from NPC attacks reduced by 1 (stacks with F)
 +
| +10% lethal protection against NPCs
 +
| +60% melee protection against NPCs
 +
| +1 to all [[DT]]s against NPCs (ignores the cap; stacks with E)
 +
| Damage from NPC attacks reduced by 2 (stacks with F and C)
 +
| +15% damage protection against 1-hex NPC attacks
 +
}}
 +
</div>
 +
||
 +
===Great Shield===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkLegendary‎
 +
| Completely blocks one NPC attack (Cooldown: 250 seconds)
 +
| +10% critical chance resistance against NPCs
 +
| 20% slower armor condition loss
 +
| Completely blocks one NPC attack (Cooldown: 230 seconds)
 +
| Damage multiplier of NPC attackers reduced by 2%
 +
| Grants critical power resistance equal to your critical chance resistance against NPCs
 +
| +10% critical chance resistance against NPCs (stacks with E)
 +
| Completely blocks one NPC attack (Cooldown: 210 seconds)
 +
| NPCs lose their critical chance resistance penetration
 +
}}
 +
</div>
 +
||
 +
===Nightmare Defense===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkLegendary‎
 +
| NPCs lose 1 [[AP]] when they attack you
 +
| NPCs lose 15 HP when they attack you
 +
| 20% slower armor condition loss
 +
| NPCs lose 1 [[AP]] when they attack you (stacks with F)
 +
| Apply 60% [[Slow]] to NPC attackers
 +
| NPCs get taunted for 5 seconds after attacking you
 +
| NPCs lose 25 HP when they attack you (stacks with E)
 +
| NPCs lose 2 [[AP]]s when they attack you (stacks with F and C)
 +
| NPCs gain Bleed stacks when they attack you
 +
}}
 +
</div>
 +
|}
 +
 
 +
== Rerolling ==
 +
 
 +
Armor perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
  
==List of armor perks==
 
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
 +
! Level !! Cost
 +
|-
 +
| 1 || 15,000
 +
|-
 +
| 2 || 100,000
 +
|-
 +
| 3 || 200,000
 +
|-
 +
| 4 || 50,000
 +
|-
 +
| 5 || 6,000,000
 +
|-
 +
| 6 || 50,000
 +
|}
 +
 +
<span id="Armor Experience"></span>
 +
 +
== Armor experience ==
 +
 +
The total amount of gear experience (gear [[XP]]) required for [[armor]] to level up depends on its tier, type, and current level.
 +
 +
<code>Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier</code>
 +
 +
The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values.
 +
 +
{| style="border: none; background: none;"
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
{| class="wikitable" style="text-align:right"
 +
|+ Base gear XP needed to level up by armor tier
 +
|-
 +
! [[File:Grayrobe.png|40px|link=Armor]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 7 500
 +
| 15 000
 +
| 30 000
 +
| 60 000
 +
| 180 000
 +
| 900 000
 +
|-
 +
! Level 2
 +
| 50 000
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 1 200 000
 +
| 6 000 000
 +
|-
 +
! Level 3
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 800 000
 +
| 2 400 000
 +
| 12 000 000
 
|-
 
|-
! Perk Name !! Effect
+
! Level 4
 +
| 625 000
 +
| 1 250 000
 +
| 2 500 000
 +
| 5 000 000
 +
| 15 000 000
 +
| 75 000 000
 
|-
 
|-
| Advanced Plate
+
! Level 5
| +7 Normal [[DT]] <br> +15% Normal [[Reduction]] (PvP only)
+
| 800 000
 +
| 1 400 000
 +
| 3 000 000
 +
| 5 750 000
 +
| 16 000 000
 +
| 65 000 000
 +
|-
 +
! Level 6
 +
| 1 600 000
 +
| 2 800 000
 +
| 6 000 000
 +
| 11 500 000
 +
| 30 000 000
 +
| 130 000 000
 +
|}
 +
| style="vertical-align: top; padding-left: 1em;" |
 +
{| class="wikitable"
 +
! Armor type
 +
! XP req.<br>multi
 +
! Precalculated<br>values
 
|-
 
|-
| Anty-Termal System
+
| Leather armor
| +7% Plasma and Fire [[DR]] <br> +50% [[Flat Damage]] [[Reduction]] against Fire and Plasma
+
<div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;">
 +
'''Full list:'''
 +
<div style="margin-left:1.5em;">
 +
* [[Leather Jacket]] (T1)
 +
* [[Leather Armor]] (T1)
 +
* [[Robe]] (T1)
 +
* [[Combat Leather Jacket]] (T3)
 +
* [[Vault Jumpsuit]] (T3)
 +
* [[Leather Armor MKII]] (T3)
 +
* [[Leather Coat]] (T3)
 +
* [[Firegecko Leather Armor]] (T3)
 +
* [[Radscorpion Leather Armor]] (T3)
 +
* [[Navy Armor]] (T4)
 +
* [[Deathclaw Leather Armor]] (T4)
 +
* [[Sniper Leather Armor]] (T4)
 +
* [[Stealth Armor]] (T5)
 +
* [[Medic Armor]] (T5)
 +
* [[Sniper Armor]] (T5)
 +
* [[Stealth Armor MKII]] (T6)
 +
* [[Speed Power Armor]] (T6)
 +
* [[Light Power Armor]] (T6)
 +
</div>
 +
</div>
 +
| <center>75%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (leather armor)&nbsp;
 
|-
 
|-
| Bonus Movement
+
|  
| 10% shorter running time
+
{| class="wikitable" style="text-align:right"
 
|-
 
|-
| Cured
+
! [[File:Ltharmor.gif|40px|link=Armor]]
| +9% Normal [[DR]] <br> +75% [[Flat Damage]] [[Reduction]] against Normal
+
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 
|-
 
|-
| Defense Enhancement
+
! Level 1
| +3% all [[DR]]
+
| 5,625
 +
| 11,250
 +
| 22,500
 +
| 45,000
 +
| 135,000
 +
| 675,000
 
|-
 
|-
| Defensive Belt
+
! Level 2
| +2% [[Damage Reduction]]
+
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 
|-
 
|-
| Explosive belt
+
! Level 3
| Ability to use suicide
+
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 
|-
 
|-
| Fill The Gaps
+
! Level 4
| +25% in defensive crit rolls
+
| 468,750
 +
| 937,500
 +
| 1,875,000
 +
| 3,750,000
 +
| 11,250,000
 +
| 56,250,000
 
|-
 
|-
| Firegeckon's Enhancement
+
! Level 5
| +6 Fire and Explode [[DT]] <br> +15% Fire and Explode [[Reduction]] (PvP only)
+
| 800,000
 +
| 1,400,000
 +
| 3,000,000
 +
| 5,750,000
 +
| 16,000,000
 +
| 65,000,000
 
|-
 
|-
| Bonus SPECIAL
+
! Level 6
| 2 points to one of [[S.P.E.C.I.A.L.]]
+
| 1,600,000
 +
| 2,800,000
 +
| 6,000,000
 +
| 11,500,000
 +
| 30,000,000
 +
| 130,000,000
 +
|}
 +
|}
 
|-
 
|-
| Heavy
+
| Metal armor
| Decrease attacker chance to apply effect by 20%  
+
<div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;">
 +
'''Full list:'''
 +
<div style="margin-left:1.5em;">
 +
* [[Metal Armor]] (T2)
 +
* [[Metal Armor MKII]] (T3)
 +
* [[Hardened Metal Armor]] (T3)
 +
* [[Inferno Armor]] (T3)
 +
* [[Heavy Armor]] (T3)
 +
* [[Tesla Armor]] (T3)
 +
* [[Brotherhood Metal Armor]] (T3)
 +
* [[Enclave Metal Armor]] (T3)
 +
* [[NCR Metal Armor]] (T3)
 +
* [[TMA Metal Armor]] (T3)
 +
* [[VC Metal Armor]] (T3)
 +
* [[Paladin Armor]] (T4)
 +
* [[Rusty Power Armor]] (T4)
 +
* [[Power Armor]] (T5)
 +
* [[Hardened Power Armor]] (T6)
 +
</div>
 +
</div>
 +
| <center>80%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (metal armor)&nbsp;
 
|-
 
|-
| Heavy Stonewall
+
|
| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll
+
{| class="wikitable" style="text-align:right"
 
|-
 
|-
| Integrated Gloves
+
! [[File:Mtlarmor.gif|40px|link=Armor]]
| +10 [[Melee Damage]]  
+
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 
|-
 
|-
| Iron Skin
+
! Level 1
| +30 [[HP]], lower enemy's melee damage by 15%
+
| 6,000
 +
| 12,000
 +
| 24,000
 +
| 48,000
 +
| 144,000
 +
| 720,000
 
|-
 
|-
| Laser Reflector
+
! Level 2
| +9% Laser [[DR]] <br> +90% [[Flat Damage]] [[Reduction]] against Laser
+
| 40,000
 +
| 80,000
 +
| 160,000
 +
| 320,000
 +
| 960,000
 +
| 4,800,000
 
|-
 
|-
| Mirror System
+
! Level 3
| +7 Laser [[DT]] <br> +15% Laser [[Reduction]] (PvP only)
+
| 80,000
 +
| 160,000
 +
| 320,000
 +
| 640,000
 +
| 1,920,000
 +
| 9,600,000
 
|-
 
|-
|Penetration Protection
+
! Level 4
|Lowers enemies DR penetration by 12%/19%/25%/30%/32%/37% <br> Lowers enemies DT penetration by 15%
+
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 12,000,000
 +
| 60,000,000
 
|-
 
|-
| Regeneration
+
! Level 5
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s
+
| 800,000
 +
| 1,400,000
 +
| 3,000,000
 +
| 5,750,000
 +
| 16,000,000
 +
| 65,000,000
 
|-
 
|-
| Shock Protection
+
! Level 6
| +7% Explode and Electric [[DR]] <br> +20% [[Flat Damage]] [[Reduction]] against Electro and Explode
+
| 1,600,000
 +
| 2,800,000
 +
| 6,000,000
 +
| 11,500,000
 +
| 30,000,000
 +
| 130,000,000
 +
|}
 +
|}
 
|-
 
|-
| Sneaky
+
| Combat robes
| +50 [[Sneak]]
+
<div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;">
 +
'''Full list:'''
 +
<div style="margin-left:1.5em;">
 +
* [[Combat Robe]] (T2)
 +
* [[Unity Robe]] (T3)
 +
* [[Hubologist Robe]] (T3)
 +
* [[Bridgekeeper's Robe]] (T3)
 +
* [[Cyber Robe]] (T3)
 +
* [[Medic Robe]] (T3)
 +
* [[Black Cross Robe]] (T4)
 +
* [[Elder Robe]] (T4)
 +
* [[Power Robe]] (T5)
 +
* [[Power Robe MKII]] (T6)
 +
</div>
 +
</div>
 +
| <center>100%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (combat robes)&nbsp;
 
|-
 
|-
| Special Force Bonus
+
|
| +2 ALL [[DT]]
+
{| class="wikitable" style="text-align:right"
 
|-
 
|-
| Speed Mechanism
+
! [[File:Robeinv.gif|40px|link=Armor]]
| +1 [[Action Points|Action Point]] and 2 Slow resistance
+
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 
|-
 
|-
| Strategic Improvement
+
! Level 1
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]]
+
| 7,500
 +
| 15,000
 +
| 30,000
 +
| 60,000
 +
| 180,000
 +
| 900,000
 
|-
 
|-
| Survivalist
+
! Level 2
| +20 [[Poisoned|poison]] resistance and 10 [[Poisoned|poison]] resistance cap.
+
| 50,000
 +
| 100,000
 +
| 200,000
 +
| 400,000
 +
| 1,200,000
 +
| 6,000,000
 
|-
 
|-
| Terminator Mode
+
! Level 3
| Ability to use [[Terminator Mode]]
+
| 100,000
 +
| 200,000
 +
| 400,000
 +
| 800,000
 +
| 2,400,000
 +
| 12,000,000
 
|-
 
|-
| Tesla Addition
+
! Level 4
| +6 Plasma and Electric [[DT]] <br> +15% Plasma and Electric [[Reduction]] (PvP only)
+
| 625,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 15,000,000
 +
| 75,000,000
 
|-
 
|-
| Tesla Attacker
+
! Level 5
| Ability to use discharge
+
| 800,000
 +
| 1,400,000
 +
| 3,000,000
 +
| 5,750,000
 +
| 16,000,000
 +
| 65,000,000
 
|-
 
|-
| Utility
+
! Level 6
| +50 [[Carry Weight|CW]], +30% [[Radiated|rad resist]], +30% [[Poisoned|poison resist]], -1 reload [[AP]] cost
+
| 1,600,000
 +
| 2,800,000
 +
| 6,000,000
 +
| 11,500,000
 +
| 30,000,000
 +
| 130,000,000
 
|}
 
|}
 
+
|}
==List of legendary armor perks==
+
|-
{|align="center" class="sortable wikitable"
+
| Combat armor
 +
<div class="mw-collapsible mw-collapsed" style="margin-top:0.5em;">
 +
'''Full list:'''
 +
<div style="margin-left:1.5em;">
 +
* [[Combat Armor]] (T2)
 +
* [[Combat Armor MKII]] (T3)
 +
* [[Brotherhood Armor]] (T3)
 +
* [[Vault City Armor]] (T3)
 +
* [[NCR Armor]] (T3)
 +
* [[Enclave Armor]] (T3)
 +
* [[Desert Armor]] (T3)
 +
* [[Conscript Armor]] (T3)
 +
* [[Raider Armor]] (T3)
 +
* [[Military Armor]] (T4)
 +
* [[Gun Runners Armor]] (T4)
 +
* [[Advanced Power Armor]] (T5)
 +
* [[Advanced Power Armor MKII]] (T6)
 +
</div>
 +
</div>
 +
| <center>150%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (combat armor)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 
|-
 
|-
! Perk Name
+
! [[File:Cbtarmor.gif|40px|link=Armor]]
! Effect
+
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 
|-
 
|-
| Advanced Defence
+
! Level 1
| +20% [[Reduction]] against [[NPCs]]
+
| 11,250
 +
| 22,500
 +
| 45,000
 +
| 90,000
 +
| 270,000
 +
| 1,350,000
 
|-
 
|-
| Powered
+
! Level 2
| Take 10 less damage from attacks of [[NPCs]]
+
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 
|-
 
|-
| Anty-Crit
+
! Level 3
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll
+
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 3,600,000
 +
| 18,000,000
 
|-
 
|-
| Nightmare Defence
+
! Level 4
| [[NPCs]] lose 2 [[AP]] when attacking you
+
| 937,500
 +
| 1,875,000
 +
| 3,750,000
 +
| 7,500,000
 +
| 22,500,000
 +
| 112,500,000
 
|-
 
|-
| Super Regen
+
! Level 5
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds
+
| 800,000
 +
| 1,400,000
 +
| 3,000,000
 +
| 5,750,000
 +
| 16,000,000
 +
| 65,000,000
 
|-
 
|-
 +
! Level 6
 +
| 1,600,000
 +
| 2,800,000
 +
| 6,000,000
 +
| 11,500,000
 +
| 30,000,000
 +
| 130,000,000
 +
|}
 +
|}
 +
|}
 
|}
 
|}
  
==Rerolling==
+
== Itemized gear upgrades ==
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
+
 
 +
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
 +
 
 +
=== Gear experience boosters ===
 +
 
 +
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
 +
 
 +
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
  
{|align="center" class="sortable wikitable"
+
{| class="wikitable"
|-  
+
|-
! Level !! Experience
+
|+ Gear experience boosters
|-  
+
|-
| 1 || 15,000
+
! Image
|-  
+
! Name
| 2 || 100,000
+
! Description
|-  
+
|- id="Upgrade Parts"
| 3 || 200,000
+
| [[File:Upgrade Parts.png]]
|-  
+
| Upgrade Parts
| 4 || 50,000
+
| Adds 10,000 XP to a piece of gear
|-
+
|- id="Upgrade Parts MKII"
| 5 || 6,000,000
+
| [[File:Upgrade Parts MKII.png]]
|-  
+
| Upgrade Parts MKII
| 6 || 50,000
+
| Adds 100,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKIII"
 +
| [[File:Upgrade Parts MKIII.png]]
 +
| Upgrade Parts MKIII
 +
| Adds 1,000,000 XP to a piece of gear
 +
|}
 +
 
 +
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft [[Water Chip]]s.
 +
 
 +
=== Gear perk rank upgrades ===
 +
 
 +
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
 +
 
 +
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Gear mod upgrades
 
|-
 
|-
 +
! Image
 +
! Item name
 +
! Function
 +
! [[Loot table|Loot drop pool]]
 +
! Success chance
 +
|- id="Rustplate Wrench"
 +
|[[File:Rustplate Wrench.png|60px]]
 +
|Rustplate Wrench
 +
|Upranks perk #1
 +
| Common (trash cans)
 +
| rowspan="8;" |
 +
*F → E: 100%
 +
*E → D: 100%
 +
*D → C: 100%
 +
*C → B: 100%
 +
*B → A: 100%
 +
*A → S: 50%
 +
*S → S+: 10%
 +
|- id="Boltgrip Tuner"
 +
|[[File:Boltgrip Tuner.png|60px]]
 +
|Boltgrip Tuner
 +
|Upranks perk #2
 +
|Tools
 +
|- id="Chromed Gearwheel"
 +
|[[File:Chromed Gearwheel.png|60px]]
 +
|Chromed Gearwheel
 +
|Upranks perk #3
 +
|SPECIAL implants
 +
|- id="Vault-Lock Calibrator"
 +
|[[File:Vault-Lock Calibrator.png|50px]]
 +
|Vault-Lock Calibrator
 +
|Upranks perk #4
 +
|Combat implants
 +
|- id="Neon Flux Core"
 +
|[[File:Neon Flux Core.png|60px]]
 +
|Neon Flux Core
 +
|Upranks perk #5
 +
|Vertibird parts
 +
|- id="Echelon Overdrive Chip"
 +
|[[File:Echelon Overdrive Chip.png|40px]]
 +
|Echelon Overdrive Chip
 +
|Upranks perk #6
 +
|T6 dungeons only
 +
|- id="Wattz Precision Coil"
 +
|[[File:Wattz Precision Coil.png|60px]]
 +
|Wattz Precision Coil
 +
|Upranks the [[Roger]] perk
 +
|Rare items
 
|}
 
|}
  
== See Also ==
+
'''Note:''' [[GMU1000]] does not appear on the list above because it can only be used to modify [[Weapons#Alien-exclusive weapons|Alien weapons]].
* [[Weapon_perks|Weapon perks]]
+
 
* [[Roger]]
+
== See also ==
 +
*[[Weapon perks]]
 +
*[[Roger]]
 +
 
 +
[[Category:Perks]]

Latest revision as of 18:46, 20 July 2026

Table of contents
 
Introduction
Rerolling
Armor experience
Gear XP boosters
Perk rank upgrades
See also
Armor perks
💪 SPECIAL
Bonus Strength
Bonus Perception
Bonus Endurance
Bonus Charisma
Bonus Intelligence
Bonus Agility
Bonus Luck
🔧 Utility
Bonus Movement
Mechanic Patch
Medic Flag
Regeneration
Speed Mechanism
Strategic Improvement
Utility
Veil
🛡️ Defensive
Anti‑Thermal System
Bio Steel
Cured
Defense Enhancement
Defensive Belt
Fill The Gaps
Heavy
Iron Skin
Laser Reflector
Penetration Protection
Shock Protection
Special Force Bonus
Suppression
Survivalist
Terminator
Thwart Block
Wire Reflector
⚔️ Offensive
Combat Focus
Critical Shell
Explosive Belt
Integrated Gloves
Sneaky
Tesla Attacker
🛡️⚔️ PvP only
Advanced Plate
Firegeckon's Enhancement
Mirror System
Tesla Addition
🌟 Legendary (PvE only)
Advanced Defense
Great Shield
Nightmare Defense
Powered


Introduction

Armor perks are stat bonuses granted by the body armor you wear.

Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's color changes.

Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by item luck.

The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see Armor for details.

The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using Upgrade Parts, this perk will be random.

The fifth perk is always random.

The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.

Every armor can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk.

List of armor perks

Advanced Plate

Grants normal damage threshold and normal damage protection (PvP only)
F E D C B A S S+
Normal DT -1 +1 +1 +2 +2 +2 +3 +3
Normal DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Toughness + Lethal Protection
Normal DT +1 +1 +2 +3 +4 +5 +6 +7
Normal DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **


Anti-Thermal System

Grants plasma and fire damage resistance and lethal protection against fire and plasma damage
F E D C B A S S+
Fire and plasma DR -2% +2% +3% +4% +5% +6% +7% +8%
Fire/plasma lethal damage protection +45% +50% +55% +60% +65% +70% +75% +80%
Hubologist Atomic Savant + Firefighter
Fire and plasma DR +2% +4% +6% +8% +10% +12% +14% +16%
Fire/plasma lethal damage protection +90% +100% +110% +120% +130% +140% +150% +160%
Perks - - - - * * * **


Bio Steel

Modifies your DR cap and increases your healing received
F E D C B A S S+
DR cap -1% 0% +1% +2% +3% +3% +4% +4%
Healing received +5% +10% +15% +20% +25% +30% +35% +40%
Hubologist Reinforced Endurance + Vital Shielding
DR cap +3% +4% +5% +6% +7% +8% +9% +10%
Healing received +30% +40% +50% +60% +70% +80% +90% +100%
Perks - - - * * ** ** **


Bonus Agility

Grants bonus Agility, and reduces the number of APs you lose when you get knocked out
F E D C B A S S+
Agility -1 0 +1 +1 +1 +1 +2 +2
AP loss via knockout -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
Agility +1 +1 +2 +2 +3 +3 +4 +4
AP loss via knockout -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **


Bonus Charisma

Grants bonus Charisma and increases the amount of experience you gain
F E D C B A S S+
Charisma -1 0 +1 +1 +1 +1 +2 +2
Bonus XP +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
Charisma +1 +1 +2 +2 +3 +3 +4 +4
Bonus XP +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***


Bonus Endurance

Grants bonus Endurance and increases your negative HP capacity
F E D C B A S S+
Endurance -1 0 +1 +1 +1 +1 +2 +2
Negative HP cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
Endurance +1 +1 +2 +2 +3 +3 +4 +4
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **


Bonus Intelligence

Grants bonus Intelligence and reduces your Replication timeout
F E D C B A S S+
Intelligence -1 0 +1 +1 +1 +1 +2 +2
Respawn delay -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
Intellingence +1 +1 +2 +2 +3 +3 +4 +4
Respawn delay -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***


Bonus Luck

Grants bonus Luck, and increases your Engineering skill for armor condition loss calculation
F E D C B A S S+
Luck -1 0 +1 +1 +1 +1 +2 +2
Engineering for condition loss calculation +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
Luck +1 +1 +2 +2 +3 +3 +4 +4
Engineering for condition loss calculation +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***


Bonus Movement

Grants movement speed and turn-based movement-only APs
F E D C B A S S+
Movement speed -4% +4% +6% +8% +10% +12% +14% +16%
Bonus turn-based movement APs 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement speed +5% +8% +11% +14% +17% +20% +23% +26%
Bonus turn-based movement APs +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***


Bonus Perception

Grants bonus Perception and increases your Sight range
F E D C B A S S+
Perception -1 0 +1 +1 +1 +1 +2 +2
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
Perception +1 +1 +2 +2 +3 +3 +4 +4
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***


Bonus Strength

Grants bonus Strength and increases your Throwing range
F E D C B A S S+
Strength -1 0 +1 +1 +1 +1 +2 +2
Throwing range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
Strength +1 +1 +2 +2 +3 +3 +4 +4
Throwing range +2 +4 +6 +8 +10 +12 +14 +16
Perks - - - * * ** ** ***


Combat Focus

Modifies critical rate and increases damage multiplier
F E D C B A S S+
Critical rate +50 ms 0 ms -50 ms -70 ms -100 ms -120 ms -150 ms -200 ms
Damage multiplier +1% +1% +1% +1% +2% +2% +2% +2%
Hubologist Focused Striker + Deadeye + Bonus Damage Multi
Critical rate -50 ms -100 ms -150 ms -200 ms -250 ms -300 ms -450 ms -500 ms
Damage multiplier +1% +2% +3% +3% +3% +4% +4% +5%
Perks - - * * ** ** *** ***


Critical Shell

Increases your critical chance and modifies your lethal rate
F E D C B A S S+
Critical chance +1% +3% +5% +7% +9% +11% +13% +15%
Lethal rate +50 ms 0 ms -50 ms -100 ms -200 ms -300 ms -400 ms -500 ms
Hubologist Providence + Lone Wanderer
Critical chance +5% +6% +7% +8% +9% +12% +16% +20%
Lethal rate -500 ms -600 ms -700 ms -800 ms -900 ms -1000 ms -1100 ms -1200 ms
Perks - - - * * ** ** **


Cured

Grants normal damage resistance and lethal protection against normal damage
F E D C B A S S+
Normal DR -3% +3% +4% +5% +6% +7% +8% +9%
Normal lethal damage protection +65% +70% +75% +80% +85% +90% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +5% +6% +7% +8% +9% +10% +11% +12%
Normal lethal damage protection +80% +90% +100% +110% +120% +130% +140% +150%
Perks - - - * * * ** **


Defense Enhancement

Grants a bonus to all DRs and a 20% chance to apply the Heresy status to attackers
F E D C B A S S+
All DR -1% +1% +1% +2% +2% +3% +3% +4%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Chance to apply Heresy to attackers = 50%
Dodger + Lifegiver + Livewire
All DR +1% +2% +3% +4% +5% +6% +7% +8%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***


Defensive Belt

Grants damage protection, and applies a 40% Slow effect on attackers
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow effect duration 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow effect duration 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **


Explosive Belt

Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality
F E D C B A S S+
Damage 100‑1000 300‑1100 500‑1200 700‑1300 900‑1400 1100‑1500 1300‑1600 1500‑1700
Attacker Lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500‑2000 600‑2200 700‑2400 700‑2600 800‑2800 900‑3000 1000‑3200 1100‑3400
Attacker Lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***


Fill The Gaps

Grants critical chance resistance and lowers attackers' critical damage
F E D C B A S S+
CC resistance -5% +5% +9% +14% +20% +27% +35% +43%
Incoming critical damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC Resistance +5% +15% +25% +35% +45% +55% +65% +75%
Incoming critical damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***


Firegeckon's Enhancement

Grants fire and explosive damage threshold and damage protection (PvP only)
F E D C B A S S+
Fire and explosive DT -5 +15 +20 +25 +25 +30 +35 +40
Fire and explosive DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire and explosive DT +20 +25 +25 +30 +35 +40 +45 +50
Fire and explosive DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * ** **


Heavy

Grants critical roll resistance and critical power resistance
F E D C B A S S+
Critical roll resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***


Integrated Gloves

Grants bonus melee damage and reduces your attack delay (melee only)
F E D C B A S S+
Melee damage +1 +3 +6 +10 +15 +21 +28 +36
Melee attack delay +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee damage +10 +15 +21 +28 +36 +45 +55 +66
Melee attack delay -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***


Iron Skin

Grants hit points and reduces incoming melee damage
F E D C B A S S+
Hit points -5 +2 +5 +10 +15 +25 +35 +45
Incoming melee damage +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit points +15 +25 +45 +65 +85 +105 +125 +150
Incoming melee damage +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **


Laser Reflector

Grants laser damage resistance and lethal protection against laser damage
F E D C B A S S+
Laser DR -3% +3% +4% +5% +6% +7% +8% +9%
Laser lethal damage protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +5% +6% +7% +8% +9% +10% +11% +12%
Laser lethal damage protection +40% +60% +80% +100% +120% +140% +160% +180%
Perks - - - - * * ** **


Mechanic Patch

Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
F E D C B A S S+
Luck for armor deterioration calculation +1 +2 +3 +4 +5 +6 +7 +8
Engineering skill for building objects +50 +70 +90 +110 +130 +150 +170 +200
Hubologist Turret Mechanic + Animal Friend + Engineer
Luck for armor deterioration calculation +13 +14 +15 +16 +17 +18 +19 +20
Engineering skill for building objects +100 +200 +300 +400 +500 +600 +700 +800
Perks - - * * ** ** *** ***


Medic Flag

Increases your healing received and modifies the number of hit points restored by your stimpaks
F E D C B A S S+
Healing received +30% +40% +50% +60% +70% +80% +90% +100%
Bonus hit points restored per stimpak -5 0 +5 +10 +15 +20 +25 +30
Hubologist Medic + Quick Pockets + Bonus AP Regen
Healing received +110% +130% +150% +170% +190% +210% +230% +250%
Bonus hit points restored per stimpak +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***


Mirror System

Grants laser damage threshold and laser damage protection (PvP only)
F E D C B A S S+
Laser DT -1 +1 +2 +3 +4 +5 +6 +7
Laser DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **


Penetration Protection

Grants damage resistance and damage threshold penetration resistance
F E D C B A S S+
DR penetration resistance -4% +2% +3% +4% +5% +6% +7% +8%
DT penetration resistance +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Medic + Healer + Surgeon
DR penetration resistance +8% +9% +10% +11% +12% +13% +14% +15%
DT penetration resistance +26% +28% +30% +32% +34% +36% +38% +40%
Perks - - - - * * * **


Regeneration

Grants bonus healing rate, and boosts your AP Regen
F E D C B A S S+
Healing rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***


Shock Protection

Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage
F E D C B A S S+
Explosive and electrical DR -3% +2% +4% +5% +6% +7% +8% +9%
Explosive/electrical lethal damage protection +13% +14% +15% +16% +17% +18% +19% +20%
Hubologist Lethal Protection + Firefighter
Explosive and electrical DR +2% +4% +6% +8% +10% +12% +14% +16%
Explosive/electrical lethal damage protection +19% +21% +23% +25% +27% +29% +31% +33%
Perks - - - - * * * **


Sneaky

Grants bonus Stealth, and increases your critical chance resistance penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***


Special Force Bonus

Grants a bonus to all DTs, and increases Bleed resistance
F E D C B A S S+
All DTs -1 0 +1 +1 +1 +1 +1 +2
Bleed resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
All DTs +1 +1 +2 +2 +3 +3 +4 +4
Bleed resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **


Speed Mechanism

Grants bonus action points, and reduces the Slow power of incoming attacks
F E D C B A S S+
APs -1 0 +1 +1 +2 +2 +3 +3
Slow resistance 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
APs +2 +2 +3 +3 +4 +4 +5 +5
Slow resistance -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***


Strategic Improvement

Increases your armor class, and grants you a number of extra shots in turn-based mode
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
TB shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
TB shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***


Suppression

Alters your attackers' critical rate and increases their attack delay
F E D C B A S S+
Attacker's critical rate -100 ms 0 ms +100 ms +200 ms +400 ms +600 ms +800 ms +1000 ms
Attacker's attack delay +10 ms +30 ms +60 ms +100 ms +150 ms +210 ms +280 ms +400 ms
Hubologist Unbreakable + Quick Recovery
Attacker's critical rate +200 ms +300 ms +500 ms +800 ms +1200 ms +1700 ms +2300 ms +3000 ms
Attacker's attack delay +50 ms +100 ms +200 ms +300 ms +400 ms +500 ms +550 ms +600 ms
Perks - - - * * ** ** **


Survivalist

Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10
F E D C B A S S+
Poison resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed immunity
Poison resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn resistance +20% +40% +60% +80% +90% +95% +99% +100%



Terminator

Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds
that significantly slows down your movement but grants you immunity to critical hits
and increases your DTs (ignoring caps) and damage resistances.
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
DT cap -1 0 0 +1 +1 +2 +2 +3
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator damage multiplier +70% +85% +100% +115% +130% +145% +160% +175%
DT cap 0 +1 +1 +2 +3 +3 +4 +5


Tesla Addition

Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only)
F E D C B A S S+
Plasma and electrical DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma and electrical DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Atomic Savant + Lethal Protection
Plasma and electrical DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma and electrical DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **


Tesla Attacker

Grants the ability to "discharge" your armor to deal AoE electrical damage,
and a chance to paralyze the target with electrical damage
F E D C B A S S+
Discharge damage 10‑20 20‑40 30‑60 40‑80 50‑100 60‑120 70‑140 80‑160
Discharge AP cost 10 9 8 7 6 5 4 3
Paralysis chance 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10‑50 40‑100 70‑150 100‑200 130‑250 160‑300 190‑350 220‑400
Discharge AP cost 5 5 4 4 3 3 2 2
Paralysis chance 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **


Thwart Block

Reduces attackers' Strength for Heavy Handed calculation, and lowers attackers' knockback distance
F E D C B A S S+
Attacker Strength for HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Attacker knockback distance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker Strength for HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Attacker knockback distance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **


Utility

Grants bonus radiation resistance and carry weight capacity, and:
  • increases your radiation resistance cap by 10;
  • increases your item luck by 10;
  • reduces your reload cost by 1
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight cap 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight cap +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **


Veil

Grants sneak detection protection and makes you Noiseless.
F E D C B A S S+
Sneak detection protection -1 0 +1 +2 +3 +4 +5 +6
Noiseless effect +1% +2% +3% +4% +5% +6% +7% +8%
Hubologist Phantom Presence + Undetected + Gain Intelligence
Sneak detection protection +6 +8 +10 +12 +14 +16 +18 +20
Noiseless effect +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***


Wire Reflector

Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
F E D C B A S S+
Laser/electrical damage reflection 0% +2% +5% +8% +11% +14% +17% +20%
Melee counter-attack chance +4% +6% +8% +10% +15% +20% +25% +30%
Hubologist Energy Deflection + Baiter
Laser/electrical damage reflection +15% +20% +25% +30% +35% +40% +45% +50%
Melee counter-attack chance +10% +20% +30% +40% +50% +60% +70% +80%
Perks - - - * * ** ** **


List of legendary armor perks

Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.

Advanced Defense

F +2% damage protection against NPCs
E Reduces by 4% the cap on the % of your max HP that a single NPC attack can remove
D 20% slower armor condition loss
C +2% damage protection against NPCs (stacks with F)
B +4% DR penetration protection against NPCs
A +5% DT penetration protection against NPCs
S Reduces by 6% the cap on the % of your max HP that a single NPC attack can remove (stacks with E)
S+ +4% damage protection against NPCs (stacks with F and C)
S++ When an NPC kills you, instantly revive at full health (Cooldown: 60 minutes)

Powered

F Damage from NPC attacks reduced by 1
E +1 to all DTs against NPCs (ignores the cap)
D 20% slower armor condition loss
C Damage from NPC attacks reduced by 1 (stacks with F)
B +10% lethal protection against NPCs
A +60% melee protection against NPCs
S +1 to all DTs against NPCs (ignores the cap; stacks with E)
S+ Damage from NPC attacks reduced by 2 (stacks with F and C)
S++ +15% damage protection against 1-hex NPC attacks


Great Shield

F Completely blocks one NPC attack (Cooldown: 250 seconds)
E +10% critical chance resistance against NPCs
D 20% slower armor condition loss
C Completely blocks one NPC attack (Cooldown: 230 seconds)
B Damage multiplier of NPC attackers reduced by 2%
A Grants critical power resistance equal to your critical chance resistance against NPCs
S +10% critical chance resistance against NPCs (stacks with E)
S+ Completely blocks one NPC attack (Cooldown: 210 seconds)
S++ NPCs lose their critical chance resistance penetration


Nightmare Defense

F NPCs lose 1 AP when they attack you
E NPCs lose 15 HP when they attack you
D 20% slower armor condition loss
C NPCs lose 1 AP when they attack you (stacks with F)
B Apply 60% Slow to NPC attackers
A NPCs get taunted for 5 seconds after attacking you
S NPCs lose 25 HP when they attack you (stacks with E)
S+ NPCs lose 2 APs when they attack you (stacks with F and C)
S++ NPCs gain Bleed stacks when they attack you


Rerolling

Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Cost
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor experience

The total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.

Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier

The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values.

Base gear XP needed to level up by armor tier
Grayrobe.png Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 800 000 1 400 000 3 000 000 5 750 000 16 000 000 65 000 000
Level 6 1 600 000 2 800 000 6 000 000 11 500 000 30 000 000 130 000 000
Armor type XP req.
multi
Precalculated
values
Leather armor
75%
XP-per-level (leather armor) 
Ltharmor.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5,625 11,250 22,500 45,000 135,000 675,000
Level 2 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 3 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 4 468,750 937,500 1,875,000 3,750,000 11,250,000 56,250,000
Level 5 800,000 1,400,000 3,000,000 5,750,000 16,000,000 65,000,000
Level 6 1,600,000 2,800,000 6,000,000 11,500,000 30,000,000 130,000,000
Metal armor
80%
XP-per-level (metal armor) 
Mtlarmor.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 6,000 12,000 24,000 48,000 144,000 720,000
Level 2 40,000 80,000 160,000 320,000 960,000 4,800,000
Level 3 80,000 160,000 320,000 640,000 1,920,000 9,600,000
Level 4 500,000 1,000,000 2,000,000 4,000,000 12,000,000 60,000,000
Level 5 800,000 1,400,000 3,000,000 5,750,000 16,000,000 65,000,000
Level 6 1,600,000 2,800,000 6,000,000 11,500,000 30,000,000 130,000,000
Combat robes
100%
XP-per-level (combat robes) 
Robeinv.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7,500 15,000 30,000 60,000 180,000 900,000
Level 2 50,000 100,000 200,000 400,000 1,200,000 6,000,000
Level 3 100,000 200,000 400,000 800,000 2,400,000 12,000,000
Level 4 625,000 1,250,000 2,500,000 5,000,000 15,000,000 75,000,000
Level 5 800,000 1,400,000 3,000,000 5,750,000 16,000,000 65,000,000
Level 6 1,600,000 2,800,000 6,000,000 11,500,000 30,000,000 130,000,000
Combat armor
150%
XP-per-level (combat armor) 
Cbtarmor.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 11,250 22,500 45,000 90,000 270,000 1,350,000
Level 2 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 3 150,000 300,000 600,000 1,200,000 3,600,000 18,000,000
Level 4 937,500 1,875,000 3,750,000 7,500,000 22,500,000 112,500,000
Level 5 800,000 1,400,000 3,000,000 5,750,000 16,000,000 65,000,000
Level 6 1,600,000 2,800,000 6,000,000 11,500,000 30,000,000 130,000,000

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Gear experience boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.

Gear perk rank upgrades

If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare items

Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons.

See also