Difference between revisions of "Level perks"
(Added five new perk synergies: Ammo Loader, Anti-Sneaker, Bonus Rapid Fire, Pistolero, Tower Defense (Patch 6.5)) |
m (Fixed a minor issue) |
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| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| | | | ||
| − | *Grants +1% damage resistance for every 100 current hit points you have; your negative HP capacity counts as current hit points for the purpose of this calculation | + | *Grants +1% damage resistance for every 100 current [[hit points]] you have; your negative HP capacity counts as current hit points for the purpose of this calculation |
| [[#Adaptive Barrier|Adaptive Barrier]] | | [[#Adaptive Barrier|Adaptive Barrier]] | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 441: | Line 441: | ||
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*+30 [[Sequence]] | *+30 [[Sequence]] | ||
| − | *+25 to the AC | + | *+25 to the AC MOD of your [[ammo]] |
| [[#Quartermaster|Quartermaster]] | | [[#Quartermaster|Quartermaster]] | ||
| style="text-align:center" | — | | style="text-align:center" | — | ||
| Line 822: | Line 822: | ||
*[[#Quick Recovery|Quick Recovery]] | *[[#Quick Recovery|Quick Recovery]] | ||
| | | | ||
| − | *-25 to attackers' [[Ammo|AC | + | *-25 to attackers' [[Ammo|AC MOD]] |
*+5% [[Damage Protection]] | *+5% [[Damage Protection]] | ||
*+10 [[DT]] cap | *+10 [[DT]] cap | ||
Latest revision as of 02:38, 1 August 2026
Level perks are permanent character enhancements that can be selected at specific experience point thresholds (called "levels") to expand or boost your character's capabilities.
Each level perk has two requirements: a minimum value of its corresponding SPECIAL attribute, and a minimum character level. Note that temporary boosts (from drugs, armor perks, blessings, etc.) do not count towards the required minimum. Most characters are able to gain one level perk every 3 levels, for a total of 9 level perks at level 27, but there are exceptions: for example, the Chosen One has a significantly higher limit.
Related level perks synergize with one another, allowing you to unlock additional bonuses; see perk synergies for details.
All level perks available as of Patch 6.5 are listed in the table below.
| Name | Lvl | SPECIAL | Bonus | Synergy #1 | Synergy #2 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vital Shielding | 12 | Endurance ≥ 6 |
|
Adaptive Barrier | — | ||||||||||||
| Energy Deflection | 6 | Strength ≥ 8 |
|
Adaptive Barrier | — | ||||||||||||
| Reinforced Endurance | 9 | Endurance ≥ 6 |
|
Adaptive Barrier | — | ||||||||||||
| Turret Mechanic | 18 | Intelligence ≥ 8 |
|
Architect | Tower Defense | ||||||||||||
| Animal Friend | 3 | Charisma ≥ 6 |
|
Architect | — | ||||||||||||
| Engineer | 12 | Intelligence ≥ 6 |
|
Architect | — | ||||||||||||
| Dodger | 3 | Agility ≥ 8 |
|
Armor King | — | ||||||||||||
| Livewire | 3 | Agility ≥ 6 |
|
Armor King | — | ||||||||||||
| Quick Recovery | 3 | Luck ≥ 6 |
|
Armor King | — | ||||||||||||
| Gain Strength | 3 | Strength ≤ 19 | Bonus HtH Rapid | — | |||||||||||||
| Better HtH Criticals | 15 | Strength ≥ 8 |
|
Bonus HtH Rapid | — | ||||||||||||
| In Your Face! | 9 | Agility ≥ 6 |
|
Bonus HtH Rapid | — | ||||||||||||
| Bonus HtH Attacks | 18 | Agility ≥ 8 |
|
Bonus HtH Speed | — | ||||||||||||
| Bonus HtH Damage | 3 | Strength ≥ 5 |
|
Bonus HtH Speed | — | ||||||||||||
| Vampire | 9 | Endurance ≥ 8 |
|
Bonus HtH Speed | — | ||||||||||||
| Bonus Ranged Damage | 9 | Perception ≥ 6 |
|
Burster | Ammo Loader | ||||||||||||
| Death Sense | 6 | Luck ≥ 6 |
|
Burster | — | ||||||||||||
| More Ranged Damage | 15 | Perception ≥ 8 |
|
Burster | — | ||||||||||||
| Deadeye | 6 | Agility ≥ 6 |
|
Deadly Momentum | — | ||||||||||||
| Bonus Damage Multi | 6 | Perception ≥ 6 |
|
Deadly Momentum | — | ||||||||||||
| Focused Striker | 9 | Perception ≥ 8 |
|
Deadly Momentum | — | ||||||||||||
| Iron Limbs (a.k.a. Iron Grip) |
3 | Agility ≥ 6 |
|
Iron Man | — | ||||||||||||
| Man of Steel | 15 | Endurance ≥ 6 |
|
Iron Man | — | ||||||||||||
| Unbreakable | 12 | Strength ≥ 8 |
|
Iron Man | — | ||||||||||||
| Living Anatomy | 12 | Intelligence ≥ 6 |
|
Lethal Death | — | ||||||||||||
| Gunner | 3 | Intelligence ≥ 6 |
|
Lethal Death | Ammo Loader | ||||||||||||
| Weapon Handling | 3 | Charisma ≥ 6 |
|
Lethal Death | — | ||||||||||||
| Better Criticals | 12 | Luck ≥ 8 |
|
Marksman | — | ||||||||||||
| Hit the Gaps | 12 | Charisma ≥ 8 |
|
Marksman | — | ||||||||||||
| Spray and Pray | 6 | Luck ≥ 6 |
|
Marksman | Anti-Sneaker | ||||||||||||
| Healer | 3 | Endurance ≥ 6 |
|
Medicine Doctor | — | ||||||||||||
| Medic | 15 | Intelligence ≥ 8 |
|
Medicine Doctor | — | ||||||||||||
| Surgeon | 3 | Intelligence ≥ 6 | Medicine Doctor | — | |||||||||||||
| Gain Charisma | 3 | Charisma ≤ 19 | Mysterious Stranger | — | |||||||||||||
| Cult of Personality | 3 | Charisma ≥ 8 |
|
Mysterious Stranger | — | ||||||||||||
| Party Member | 3 | Charisma ≥ 6 |
|
Mysterious Stranger | Tower Defense | ||||||||||||
| Demolition Boy | 6 | Strength ≥ 6 |
|
Nader | — | ||||||||||||
| Heave Ho! | 6 | Strength ≥ 6 | Nader | — | |||||||||||||
| Hit and Run | 9 | Agility ≥ 6 |
|
Nader | — | ||||||||||||
| Gain Perception | 3 | Perception ≤ 19 |
|
Ninja | Anti-Sneaker | ||||||||||||
| Ghost | 6 | Perception ≥ 6 |
|
Ninja | — | ||||||||||||
| Silent Running | 6 | Agility ≥ 6 |
|
Ninja | — | ||||||||||||
| Bonus Battle Stats | 6 | Perception ≥ 6 |
|
Pyro! | — | ||||||||||||
| Firefighter | 3 | Intelligence ≥ 6 |
|
Pyro! | — | ||||||||||||
| Pyromaniac | 9 | Endurance ≥ 6 |
|
Pyro! | — | ||||||||||||
| Bonus AP Regen | 3 | Agility ≥ 6 |
|
Quartermaster | Bonus Rapid Fire | ||||||||||||
| Earlier Sequence | 3 | Perception ≥ 5 | Quartermaster | — | |||||||||||||
| Quick Pockets | 3 | Agility ≥ 5 |
|
Quartermaster | — | ||||||||||||
| Cowboy | 3 | Agility ≥ 8 |
|
Quick Fingers | Pistolero | ||||||||||||
| Fast Attacks | 9 | Agility ≥ 6 |
|
Quick Fingers | — | ||||||||||||
| Bonus Rate of Fire | 18 | Agility ≥ 8 |
|
Quick Fingers | Bonus Rapid Fire | ||||||||||||
| Awareness | 3 | Perception ≥ 6 |
|
Ranger | Anti-Sneaker | ||||||||||||
| Right between the Eyes | 15 | Perception ≥ 8 |
|
Ranger | Pistolero | ||||||||||||
| Sharpshooter | 6 | Perception ≥ 8 |
|
Ranger | — | ||||||||||||
| Gain Luck | 3 | Luck ≤ 19 | Slayer | — | |||||||||||||
| Even More Criticals | 6 | Luck ≥ 8 |
|
Slayer | — | ||||||||||||
| More Critical | 3 | Luck ≥ 6 |
|
Slayer | Pistolero | ||||||||||||
| Action Boy | 12 | Agility ≥ 6 | Speedboy | Bonus Rapid Fire | |||||||||||||
| Bonus Move | 3 | Agility ≥ 6 |
|
Speedboy | — | ||||||||||||
| Gain Agility | 3 | Agility ≤ 19 | Speedboy | — | |||||||||||||
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
Stealth Master | — | ||||||||||||
| Phantom Presence | 18 | Luck ≥ 8 |
|
Stealth Master | — | ||||||||||||
| Undetected | 3 | Charisma ≥ 6 |
|
Stealth Master | — | ||||||||||||
| Adrenaline Rush | 3 | Charisma ≥ 6 |
|
Tank | — | ||||||||||||
| Lethal Protection | 12 | Perception ≥ 6 |
|
Tank | — | ||||||||||||
| Toughness | 6 | Endurance ≥ 4 | Tank | — | |||||||||||||
| Cybernetic Eye | 6 | Perception ≥ 6 |
|
Technician | — | ||||||||||||
| Gain Implants | 3 | Charisma ≥ 6 |
|
Technician | — | ||||||||||||
| Synthetic | 18 | Charisma ≥ 8 |
|
Technician | Ammo Loader | ||||||||||||
| Lone Wanderer | 3 | Charisma ≥ 6 |
|
Undying | — | ||||||||||||
| Providence | 9 | Luck ≥ 8 |
|
Undying | — | ||||||||||||
| Stonewall | 9 | Strength ≥ 6 |
|
Undying | — | ||||||||||||
| Baiter | 6 | Charisma ≥ 6 |
|
Vanishing Act | — | ||||||||||||
| Crasher | 15 | Luck ≥ 8 |
|
Vanishing Act | — | ||||||||||||
| Long Arms | 15 | Strength ≥ 8 |
|
Vanishing Act | — | ||||||||||||
| Atomic Savant | 9 | Endurance ≥ 6 | Vigor Boost | — | |||||||||||||
| Coolheaded | 3 | Charisma ≥ 6 |
|
Vigor Boost | Tower Defense | ||||||||||||
| Muscular Physique | 18 | Endurance ≥ 8 |
|
Vigor Boost | — | ||||||||||||
| Faster Healing | 3 | Endurance ≥ 6 |
|
Vitality | — | ||||||||||||
| Gain Endurance | 3 | Endurance ≤ 19 | Vitality | — | |||||||||||||
| Lifegiver | 12 | Endurance ≥ 5 |
|
Vitality | — |
Perk synergies
Perk synergies are powerful bonuses that activate when their three associated level perks are acquired.
If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy.
| Name | Perks | Bonus | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Barrier |
| |||||||||||||||||
| Ammo Loader |
| |||||||||||||||||
| Anti-Sneaker |
| |||||||||||||||||
| Architect |
| |||||||||||||||||
| Armor King |
| |||||||||||||||||
| Bonus HtH Rapid |
| |||||||||||||||||
| Bonus HtH Speed |
| |||||||||||||||||
| Bonus Rapid Fire |
| |||||||||||||||||
| Burster |
| |||||||||||||||||
| Deadly Momentum |
| |||||||||||||||||
| Iron Man |
| |||||||||||||||||
| Lethal Death |
| |||||||||||||||||
| Marksman |
| |||||||||||||||||
| Medicine Doctor |
| |||||||||||||||||
| Mysterious Stranger |
| |||||||||||||||||
| Nader |
| |||||||||||||||||
| Ninja |
| |||||||||||||||||
| Pistolero |
| |||||||||||||||||
| Pyro! |
| |||||||||||||||||
| Quartermaster |
| |||||||||||||||||
| Quick Fingers |
| |||||||||||||||||
| Ranger |
| |||||||||||||||||
| Slayer |
| |||||||||||||||||
| Speedboy |
| |||||||||||||||||
| Stealth Master |
| |||||||||||||||||
| Tank |
| |||||||||||||||||
| Technician |
| |||||||||||||||||
| Tower Defense |
| |||||||||||||||||
| Undying |
| |||||||||||||||||
| Vanishing Act |
| |||||||||||||||||
| Vigor Boost |
| |||||||||||||||||
| Vitality |
|