Difference between revisions of "Armor perks"

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(Rerolling: link to gear exp tables)
(Added Upgrade Parts and gear mod upgrades; fixed some minor issues)
 
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Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. <br>
+
==Introduction==
 
+
{| class="wikitable"
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. <br>
+
! # !! Description
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. <br>
 
The fifth perk is always random. <br>
 
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. <br>
 
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. <br>
 
 
 
==List of armor perks==
 
{|align="center" class="sortable wikitable"
 
 
|-
 
|-
! Perk Name !! Effect
+
|  || Equipped [[armor]] gains [[experience]] by killing [[NPCs]] or using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and their color changes.<br> Armor perks have ranks that determine their strength and are mainly influenced by [[Item Luck]].
 
|-
 
|-
| Advanced Plate
+
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
| +7 Normal [[DT]] <br> +15% Normal [[Damage Protection]] (PvP only)
 
 
|-
 
|-
| Anty-Termal System
+
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.
| +7% Plasma and Fire [[DR]] <br> +50% [[Lethal Damage]] [[Damage Protection|Protection]] against Fire and Plasma
 
 
|-
 
|-
| Bonus Movement
+
| Perk 5 || The fifth perk is always random.
| 10% shorter running time
 
 
|-
 
|-
| Cured
+
| Legendary Perk || The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against [[NPCs]].
| +9% Normal [[DR]] <br> +75% [[Lethal Damage]] [[Damage Protection|Protection]] against Normal
 
 
|-
 
|-
| Defense Enhancement
+
| Perk 7 || Every weapon can be upgraded by [[Roger]] with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.
| +3% all [[DR]] <br> 20% to give heresy status on attacker
+
 
|-
+
</div>
| Defensive Belt
 
| +2% [[Damage Protection]] <br> Applies 10 slow to the attacker
 
  
|-
 
| Explosive belt
 
| Ability to use suicide
 
|-
 
| Fill The Gaps
 
| +20% Chance Critical Resistance <br> +25% in defensive crit rolls
 
|-
 
| Firegeckon's Enhancement
 
| +6 Fire and Explode [[DT]] <br> +15% Fire and Explode [[Damage Protection]] (PvP only)
 
|-
 
| Bonus SPECIAL
 
| 2 points to one of [[S.P.E.C.I.A.L.]]
 
|-
 
| Heavy
 
| +20% Critical Power Resistance <br> Decrease attacker chance to apply effect by 20%
 
|-
 
| Heavy Stonewall
 
| Reduces attacker's ST by 15 in [[Heavy Handed|heavy handed]] roll
 
|-
 
| Integrated Gloves
 
| +10 [[Melee Damage]]
 
|-
 
| Iron Skin
 
| +30 [[HP]], lower enemy's melee damage by 15%
 
|-
 
| Laser Reflector
 
| +9% Laser [[DR]] <br> +90% [[Lethal Damage]] [[Damage Protection|Protection]] against Laser
 
|-
 
| Mirror System
 
| +7 Laser [[DT]] <br> +15% Laser [[Damage Protection]] (PvP only)
 
|-
 
|Penetration Protection
 
|Lowers enemies DR penetration by 12%/19%/25%/30%/32%/37% <br> Lowers enemies DT penetration by 15%
 
|-
 
| Regeneration
 
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s
 
|-
 
| Shock Protection
 
| +7% Explode and Electric [[DR]] <br> +20% [[Lethal Damage]] [[Damage Protection|Protection]] against Electro and Explode
 
|-
 
| Sneaky
 
| +50 [[Sneak]]
 
|-
 
| Special Force Bonus
 
| +2 ALL [[DT]] <br> +33% bleed resistance
 
|-
 
| Speed Mechanism
 
| +1 [[Action Points|Action Point]] and 2 Slow resistance
 
|-
 
| Strategic Improvement
 
| +20 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]]
 
|-
 
| Survivalist
 
| +20 [[Poisoned|poison]] resistance and 10 [[Poisoned|poison]] resistance cap.
 
|-
 
| Terminator Mode
 
| Ability to use [[Terminator Mode]]
 
|-
 
| Tesla Addition
 
| +6 Plasma and Electric [[DT]] <br> +15% Plasma and Electric [[Damage Protection]] (PvP only)
 
|-
 
| Tesla Attacker
 
| Ability to use discharge
 
|-
 
| Utility
 
| +50 [[Carry Weight|CW]] [[File:Inf.gif|It gives 50 base CW which is then multiplied by ST bonus each ST is +5%, example: 2 ST = 2x5% from 50 = 55 CW]] <br> +30% [[Radiated|rad resist]] <br> +30% [[Poisoned|poison resist]] <br> -1 reload [[AP]] cost
 
 
|}
 
|}
 +
 +
<!-- Armor Perk Navigation (custom TOC) -->
 +
<div class="toccolours" style="margin:0 auto 1em; max-width:1200px; border:1px solid #a2a9b1; background:#f8f9fa; padding:8px 10px;">
 +
  <div style="font-weight:600; text-align:center; margin-bottom:6px;">Armor Perk Navigation</div>
 +
  <div style="display:flex; flex-wrap:wrap; justify-content:center; gap:4px 8px; line-height:1.6;">
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Advanced Plate|Advanced Plate]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Anty-Termal System|Anty-Termal System]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Movement|Bonus Movement]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Cured|Cured]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Defense Enhancement|Defense Enhancement]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Defensive Belt|Defensive Belt]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Explosive Belt|Explosive Belt]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Fill The Gaps|Fill The Gaps]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Firegeckon's Enhancement|Firegeckon's Enhancement]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Strength|Bonus Strength]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Perception|Bonus Perception]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Endurance|Bonus Endurance]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Charisma|Bonus Charisma]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Intelligence|Bonus Intelligence]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Agility|Bonus Agility]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Luck|Bonus Luck]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Heavy|Heavy]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Thwart Block|Thwart Block]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Integrated Gloves|Integrated Gloves]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Iron Skin|Iron Skin]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Laser Reflector|Laser Reflector]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Mirror System|Mirror System]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Penetration Protection|Penetration Protection]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Regeneration|Regeneration]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Shock Protection|Shock Protection]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Sneaky|Sneaky]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Special Force Bonus|Special Force Bonus]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Speed Mechanism|Speed Mechanism]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Strategic Improvement|Strategic Improvement]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Survivalist|Survivalist]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Terminator|Terminator]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Tesla Addition|Tesla Addition]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Tesla Attacker|Tesla Attacker]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Utility|Utility]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Veil|Veil]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Combat Focus|Combat Focus]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Mechanic Patch|Mechanic Patch]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bio Steel|Bio Steel]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Wire Reflector|Wire Reflector]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Critical Shell|Critical Shell]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Medic Flag|Medic Flag]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Suppression|Suppression]]</span>
 +
 +
  </div>
 +
</div>
 +
 +
__NOTOC__
 +
==List of armor perks==
 +
 +
<div class="perk-grid">
 +
 +
<div class="perk">
 +
===Advanced Plate===
 +
{{GearPerk
 +
|description=Gain Normal DT and Normal DP (PvP)
 +
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}}
 +
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Toughness]] + [[Lethal Protection]]
 +
|hmod_1={{GearPerkRowMod|Normal DT|+1|+1|+2|+3|+4|+5|+6|+7}}
 +
|hmod_2={{GearPerkRowMod|Normal DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Anty-Termal System===
 +
{{GearPerk
 +
|description=Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
 +
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|mod_2={{GearPerkRowMod|Lethal Protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}}
 +
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
 +
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 +
|hmod_2={{GearPerkRowMod|Lethal Protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Movement===
 +
{{GearPerk
 +
|description=Gain Movement Speed and Turn-Based Movement AP
 +
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 +
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}
 +
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 +
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
 +
|hmod_2={{GearPerkRowMod|Turn-Based Movement AP|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Cured===
 +
{{GearPerk
 +
|description=Gain Normal DR and Lethal Protection against Normal damage
 +
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
 +
|mod_2={{GearPerkRowMod|Lethal Protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
 +
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
 +
|hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
 +
|hmod_2={{GearPerkRowMod|Lethal Protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Defense Enhancement===
 +
{{GearPerk
 +
|description=Gain all DRs and apply Heresy status on opponents (20%)
 +
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}}
 +
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
 +
|hubo_perks=Apply Heresy status on opponents (50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
 +
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Defensive Belt===
 +
{{GearPerk
 +
|description=Gain Damage Protection, and apply 40% Slow on attacker
 +
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
 +
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}
 +
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]
 +
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Explosive Belt===
 +
{{GearPerk
 +
|description=Ability to suicide to deal explosive damage around and lower attacker Lethality
 +
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}
 +
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
 +
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]
 +
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}
 +
|hmod_2={{GearPerkRowMod|Attacker Lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Fill The Gaps===
 +
{{GearPerk
 +
|description=Gain Critical Chance Resistance and lower Attacker Critical Damage
 +
|mod_1={{GearPerkRowMod|CC Resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
 +
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
 +
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 +
|hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
 +
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Firegeckon's Enhancement===
 +
{{GearPerk
 +
|description=Gain Fire and Explode DT and Damage Protection (PvP)
 +
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}
 +
|mod_2={{GearPerkRowMod|Fire, Explode DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
 +
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}
 +
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Strength===
 +
{{GearPerk
 +
|description=Gain Strength and Throwing Range
 +
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}
 +
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
 +
|hmod_1={{GearPerkRowMod|ST|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Throwing Range|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Perception===
 +
{{GearPerk
 +
|description=Gain Perception and Sight range
 +
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
 +
|hmod_1={{GearPerkRowMod|PE|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Endurance===
 +
{{GearPerk
 +
|description=Gain Endurance and Negative HP Cap
 +
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
 +
|hmod_1={{GearPerkRowMod|EN|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Charisma===
 +
{{GearPerk
 +
|description=Gain Charisma and Bonus Experience
 +
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 +
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
 +
|hmod_1={{GearPerkRowMod|CH|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Intelligence===
 +
{{GearPerk
 +
|description=Gain Intelligence and reduce Respawn time
 +
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
 +
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
 +
|hmod_1={{GearPerkRowMod|INT|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Agility===
 +
{{GearPerk
 +
|description=Gain Agility and [[Action Point]]s for knockouts
 +
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}
 +
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
 +
|hmod_1={{GearPerkRowMod|AG|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Bonus Luck===
 +
{{GearPerk
 +
|description=Gain Luck and Engineering for armor condition loss calculation
 +
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+1|+1|+2|+2}}
 +
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}
 +
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
 +
|hmod_1={{GearPerkRowMod|LK|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Heavy===
 +
{{GearPerk
 +
|description=Gain Critical Roll and Power Resistances
 +
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}
 +
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 +
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 +
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}
 +
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Thwart Block===
 +
{{GearPerk
 +
|description=Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
 +
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
 +
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
 +
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]
 +
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
 +
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Integrated Gloves===
 +
{{GearPerk
 +
|description=Increase Melee Damage and reduce Attack Delay for Melee
 +
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}
 +
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}
 +
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]
 +
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}
 +
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Iron Skin===
 +
{{GearPerk
 +
|description=Increase Hit Points, and Melee Protection
 +
|mod_1={{GearPerkRowMod|Hit Points|-5|+2|+5|+10|+15|+25|+35|+45}}
 +
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 +
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
 +
|hmod_1={{GearPerkRowMod|Hit Points|+15|+25|+45|+65|+85|+105|+125|+150}}
 +
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
 +
===Laser Reflector===
 +
{{GearPerk
 +
|description=Gain Laser DR and Lethal Protection against Laser damage
 +
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
 +
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
 +
|hubo_perks=[[Coolheaded]] + [[Dodger]]
 +
|hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
 +
|hmod_2={{GearPerkRowMod|Lethal Protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Mirror System===
 +
{{GearPerk
 +
|description=Gain Laser DT and Laser DP (PvP)
 +
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}}
 +
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]
 +
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}
 +
|hmod_2={{GearPerkRowMod|Laser DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Penetration Protection===
 +
{{GearPerk
 +
|description=Gain DR and DT Penetration Defense
 +
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|mod_2={{GearPerkRowMod|DT Penetration Defense|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
 +
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
 +
|hmod_1={{GearPerkRowMod|DR Penetration Defense|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Regeneration===
 +
{{GearPerk
 +
|description=Gain Healing Rate and AP Regen
 +
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}
 +
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}
 +
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]
 +
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Shock Protection===
 +
{{GearPerk
 +
|description=Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
 +
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}}
 +
|mod_2={{GearPerkRowMod|Lethal Protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}}
 +
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
 +
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 +
|hmod_2={{GearPerkRowMod|Lethal Protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Sneaky===
 +
{{GearPerk
 +
|description=Gain Stealth and Critical Chance Resistance Penetration
 +
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}
 +
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
 +
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]
 +
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}
 +
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Special Force Bonus===
 +
{{GearPerk
 +
|description=Gain all DTs and Bleed Resistance
 +
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+1|+1|+1|+2}}
 +
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
 +
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
 +
|hmod_1={{GearPerkRowMod|DT|+1|+1|+2|+2|+3|+3|+4|+4}}
 +
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Speed Mechanism===
 +
{{GearPerk
 +
|description=Gain Action Points and Slow Resistance
 +
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}
 +
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}
 +
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 +
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}
 +
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Strategic Improvement===
 +
{{GearPerk
 +
|description=Gain Armor Class and shots in Turn-Based mode
 +
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
 +
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}
 +
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]
 +
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}
 +
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Survivalist===
 +
{{GearPerk
 +
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance
 +
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}
 +
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
 +
|hubo_perks=Bleed Immune
 +
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}
 +
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Terminator===
 +
{{GearPerk
 +
|description=Increase Hit Points and gain ability to activate Terminator mode for 10s </br> Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
 +
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
 +
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
 +
|hubo_perks=
 +
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}
 +
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}
 +
|hmod_3={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Tesla Addition===
 +
{{GearPerk
 +
|description=Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
 +
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}
 +
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 +
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
 +
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}
 +
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Tesla Attacker===
 +
{{GearPerk
 +
|description=Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
 +
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}
 +
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
 +
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}
 +
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]
 +
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}
 +
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}
 +
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}
 +
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
===Utility===
 +
{{GearPerk
 +
|description=Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
 +
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
 +
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}
 +
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]
 +
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}
 +
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 +
}}
 +
</div>
 +
 +
</div>
 +
 +
== Patch 6.4.5 perks ==
 +
 +
<div class="perk">
 +
=== Bio Steel ===
 +
{{GearPerk
 +
|description=Modifies your [[DR]] cap and increases your healing multiplier
 +
|mod_1={{GearPerkRowMod|DR cap|-1%|0%|+1%|+2%|+3%|+3%|+4%|+4%}}
 +
|mod_2={{GearPerkRowMod|Healing multiplier|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
 +
|hubo_perks=[[Reinforced Endurance]] + [[Vital Shielding]]
 +
|hmod_1={{GearPerkRowMod|DR cap|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
 +
|hmod_2={{GearPerkRowMod|Healing multiplier|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Combat Focus ===
 +
{{GearPerk
 +
|description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier
 +
|mod_1={{GearPerkRowMod|[[Critical rate]]|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}}
 +
|mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}}
 +
|hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]
 +
|hmod_1={{GearPerkRowMod|[[Critical rate]]|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}}
 +
|hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Critical Shell ===
 +
{{GearPerk
 +
|description=Increases your [[critical chance]] and modifies your <span class="tooltip" title="The cooldown period after an attack that dealt lethal damage that must elapse before another attack is allowed to deal lethal damage." style="border-bottom: 1px dotted; cursor: help;">lethal rate</span>
 +
|mod_1={{GearPerkRowMod|[[Critical chance]]|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}
 +
|mod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|+50ms|0ms|-50ms|-100ms|-200ms|-300ms|-400ms|-500ms}}
 +
|hubo_perks=[[Providence]] + [[Lone Wanderer]]
 +
|hmod_1={{GearPerkRowMod|[[Critical chance]]|+5%|+6%|+7%|+8%|+9%|+12%|+16%|+20%}}
 +
|hmod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|-500ms|-600ms|-700ms|-800ms|-900ms|-1000ms|-1100ms|-1200ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Mechanic Patch ===
 +
{{GearPerk
 +
|description=Grants extra Luck for armor [[deterioration]] calculation only, and increases your Engineering skill for building objects
 +
|mod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+1|+2|+3|+4|+5|+6|+7|+8}}
 +
|mod_2={{GearPerkRowMod|Engineering skill for building objects|+50|+70|+90|+110|+130|+150|+170|+200}}
 +
|hubo_perks=[[Turret Mechanic]] + [[Animal Friend]] + [[Engineer]]
 +
|hmod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+13|+14|+15|+16|+17|+18|+19|+20}}
 +
|hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Medic Flag ===
 +
{{GearPerk
 +
|description=Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
 +
|mod_1={{GearPerkRowMod|Healing multiplier|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|mod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|-5|0|+5|+10|+15|+20|+25|+30}}
 +
|hubo_perks=[[Medic]] + [[Quick Pockets]] + [[Bonus AP Regen]]
 +
|hmod_1={{GearPerkRowMod|Healing multiplier|+110%|+130%|+150%|+170%|+190%|+210%|+230%|+250%}}
 +
|hmod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Suppression ===
 +
{{GearPerk
 +
|description=Alters your attackers' [[critical rate]] and increases their [[attack delay]]
 +
|mod_1={{GearPerkRowMod|Attacker's [[critical rate]]|-100ms|0ms|+100ms|+200ms|+400ms|+600ms|+800ms|+1000ms}}
 +
|mod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+10ms|+30ms|+60ms|+100ms|+150ms|+210ms|+280ms|+400ms}}
 +
|hubo_perks=[[Unbreakable]] + [[Quick Recovery]]
 +
|hmod_1={{GearPerkRowMod|Attacker's [[critical rate]]|+200ms|+300ms|+500ms|+800ms|+1200ms|+1700ms|+2300ms|+3000ms}}
 +
|hmod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+50ms|+100ms|+200ms|+300ms|+400ms|+500ms|+550ms|+600ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Veil ===
 +
{{GearPerk
 +
|description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>.
 +
|mod_1={{GearPerkRowMod|Sneak detection protection|-1|0|+1|+2|+3|+4|+5|+6}}
 +
|mod_2={{GearPerkRowMod|[[Noiseless]] effect|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hubo_perks=[[Phantom Presence]] + [[Undetected]] + [[Gain Intelligence]]
 +
|hmod_1={{GearPerkRowMod|Sneak detection protection|+6|+8|+10|+12|+14|+16|+18|+20}}
 +
|hmod_2={{GearPerkRowMod|[[Noiseless]] effect|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Wire Reflector ===
 +
{{GearPerk
 +
|description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
 +
|mod_1={{GearPerkRowMod|Laser/electrical damage reflection|0%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
 +
|mod_2={{GearPerkRowMod|Melee counter-attack chance|+4%|+6%|+8%|+10%|+15%|+20%|+25%|+30%}}
 +
|hubo_perks=[[Energy Deflection]] + [[Baiter]]
 +
|hmod_1={{GearPerkRowMod|Laser/electrical damage reflection|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%}}
 +
|hmod_2={{GearPerkRowMod|Melee counter-attack chance|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
  
 
==List of legendary armor perks==
 
==List of legendary armor perks==
{|align="center" class="sortable wikitable"
+
A legendary item gives all bonuses up until its rank.
|-
+
 
! Perk Name
+
{| style="width:100%; border-collapse:collapse; border:0; margin:0 auto;"
! Effect
+
| style="width:25%; vertical-align:top; text-align:left; padding:10px;" |
|-
+
===Advanced Defence===
| Advanced Defence
+
<div style="display:inline-block; text-align:left;">
| +20% [[Damage Protection]] against [[NPCs]]
+
{{GearPerkLegendary‎
|-
+
|+2% Damage Protection against NPCs
| Powered
+
|-4% Max HP damage cap that NPCs can deal
| Take 10 less damage from attacks of [[NPCs]]
+
|+20% slow armor break
|-
+
|+2% Damage Protection against NPCs (sums with F)
| Anty-Crit
+
|+4% DR Penetration Protection against NPCs
| -30 to [[NPCs]] crit chance, -60 to [[NPCs]] crit roll
+
|+5% DT Penetration Protection against NPCs
|-
+
|-6% Max HP damage cap that NPCs can deal (sums with E)
| Nightmare Defence (Gifted)
+
|+4% Damage Protection against NPCs (sums with F and C)
| [[NPCs]] lose 2 [[AP]] when attacking you
+
|Revive to full HP once you could die vs NPCs (1h cooldown)
|-
+
}}
| Super Regen
+
</div>
| restore 25% of damage taken from [[NPCs]] as [[HP]] after 5 seconds
+
 
|-
+
||
 +
===Powered===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkLegendary‎
 +
|1 less damage from attacks of NPCs
 +
|+1 all DT against NPCs (ignores the cap)
 +
|+20% slow armor break
 +
|1 less damage from attacks of NPCs (sums with F)
 +
|+10% Lethal Protection against NPCs
 +
|+60% melee protection against NPCs
 +
|+1 all DT against NPCs (ignores the cap; sums with E)
 +
|2 less damage from attacks of NPCs (sums with F and C)
 +
|+15% Damage Protection when NPCs attack from 1hex
 +
}}
 +
</div>
 +
 
 +
||
 +
===Great Shield===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkLegendary‎
 +
|Block one attack against NPCs(250sec CD)
 +
|+10% Critical Chance Resistance against NPCs
 +
|+20% slow armor break
 +
|Block one attack against NPCs(230s CD)
 +
|-2% Multi Damage for NPCs who attack you
 +
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
 +
|+10% Critical Chance Resistance against NPCs(sums with E)
 +
|Block one attack against NPCs(210sec CD)
 +
|NPCs lose their Critical Chance Defence Penetration
 +
}}
 +
</div>
 +
 
 +
||
 +
===Nightmare Defence===
 +
<div style="display:inline-block; text-align:left;">
 +
{{GearPerkLegendary‎
 +
|NPCs lose 1 AP when attacking you
 +
|NPCs lose 15 HP when attacking you
 +
|+20% slow armor break
 +
|NPCs lose 1 AP when attacking you (sums with F)
 +
|NPCs gain 60% Slow when attacking you
 +
|NPCs get taunt for 5 sec after attacking you
 +
|NPCs lose 25 HP when attacking you (sums with E)
 +
|NPCs lose 2 AP when attacking you (sums with F and C)
 +
|NPCs bleed after attacking you
 +
}}
 +
</div>
 
|}
 
|}
  
==Rerolling==
+
== Rerolling ==
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
+
 
 +
Armor perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
  
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
|-
 
 
! Level !! Experience
 
! Level !! Experience
 
|-  
 
|-  
Line 139: Line 722:
 
|-  
 
|-  
 
| 6 || 50,000
 
| 6 || 50,000
 +
|}
 +
 +
<span id="Armor Experience"></span>
 +
== Armor experience ==
 +
 +
The total amount of gear experience (gear [[XP]]) required for [[Armor]] to level up depends on its tier, type, and current level.
 +
 +
<code>Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier</code>
 +
 +
<p>Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 +
 +
{| class="wikitable" style="text-align:right"
 +
|+ Base armor XP required to level up per tier
 +
|-
 +
!
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
| Level 1
 +
| 7 500
 +
| 15 000
 +
| 30 000
 +
| 60 000
 +
| 180 000
 +
| 900 000
 +
|-
 +
| Level 2
 +
| 50 000
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 1 200 000
 +
| 6 000 000
 +
|-
 +
| Level 3
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 800 000
 +
| 2 400 000
 +
| 12 000 000
 +
|-
 +
| Level 4
 +
| 625 000
 +
| 1 250 000
 +
| 2 500 000
 +
| 5 000 000
 +
| 15 000 000
 +
| 75 000 000
 +
|-
 +
| Level 5
 +
| 3 000 000
 +
| 6 000 000
 +
| 12 000 000
 +
| 24 000 000
 +
| 72 000 000
 +
| 360 000 000
 +
|-
 +
| Level 6
 +
| 25 000 000
 +
| 50 000 000
 +
| 100 000 000
 +
| 200 000 000
 +
| 600 000 000
 +
| 3 000 000 000
 +
|}
 +
 +
{| class="wikitable"
 +
!Armor Type
 +
!|XP req.<br>multi
 +
|-
 +
| Leather armor
 +
| 75%
 +
|-
 +
| Metal armor
 +
| 80%
 +
|-
 +
| Combat robes
 +
| 100%
 +
|-
 +
| Combat armor
 +
| 150%
 +
|}
 +
 +
'''Note:'''The XP requirement multiplier only applies at levels 1-4.
 +
 +
== Itemized gear upgrades ==
 +
 +
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
 +
 +
=== Gear experience boosters ===
 +
 +
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
 +
 +
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
 +
 +
{| class="wikitable"
 +
|-
 +
|+ Gear experience boosters
 
|-
 
|-
 +
! Image
 +
! Name
 +
! Description
 +
|- id="Upgrade Parts"
 +
| [[File:Upgrade Parts.png]]
 +
| Upgrade Parts
 +
| Adds 10,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKII"
 +
| [[File:Upgrade Parts MKII.png]]
 +
| Upgrade Parts MKII
 +
| Adds 100,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKIII"
 +
| [[File:Upgrade Parts MKIII.png]]
 +
| Upgrade Parts MKIII
 +
| Adds 1,000,000 XP to a piece of gear
 
|}
 
|}
  
== See Also ==
+
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft [[Water Chip]]s.
* [[Weapon perks]]
+
 
* [[Roger]]
+
=== Gear perk rank upgrades ===
 +
 
 +
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
 +
 
 +
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Gear mod upgrades
 +
|-
 +
! Image
 +
! Item name
 +
! Function
 +
! [[Loot table|Loot drop pool]]
 +
! Success chance
 +
|- id="Rustplate Wrench"
 +
|[[File:Rustplate Wrench.png|60px]]
 +
|Rustplate Wrench
 +
|Upranks perk #1
 +
| Common (trash cans)
 +
| rowspan="8;" |
 +
*F → E: 100%
 +
*E → D: 100%
 +
*D → C: 100%
 +
*C → B: 100%
 +
*B → A: 100%
 +
*A → S: 50%
 +
*S → S+: 10%
 +
|- id="Boltgrip Tuner"
 +
|[[File:Boltgrip Tuner.png|60px]]
 +
|Boltgrip Tuner
 +
|Upranks perk #2
 +
|Tools
 +
|- id="Chromed Gearwheel"
 +
|[[File:Chromed Gearwheel.png|60px]]
 +
|Chromed Gearwheel
 +
|Upranks perk #3
 +
|SPECIAL implants
 +
|- id="Vault-Lock Calibrator"
 +
|[[File:Vault-Lock Calibrator.png|50px]]
 +
|Vault-Lock Calibrator
 +
|Upranks perk #4
 +
|Combat implants
 +
|- id="Neon Flux Core"
 +
|[[File:Neon Flux Core.png|60px]]
 +
|Neon Flux Core
 +
|Upranks perk #5
 +
|Vertibird parts
 +
|- id="Echelon Overdrive Chip"
 +
|[[File:Echelon Overdrive Chip.png|40px]]
 +
|Echelon Overdrive Chip
 +
|Upranks perk #6
 +
|T6 dungeons only
 +
|- id="Wattz Precision Coil"
 +
|[[File:Wattz Precision Coil.png|60px]]
 +
|Wattz Precision Coil
 +
|Upranks the [[Roger]] perk
 +
|Rare item pool
 +
|}
 +
 
 +
== See also ==
 +
*[[Weapon perks]]
 +
*[[Roger]]
 +
 
 +
[[Category:Perks]]

Latest revision as of 15:08, 2 April 2026

Introduction

# Description
Equipped armor gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Armor perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.


List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +1 +1 +2 +2 +2 +3 +3
Normal DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Toughness + Lethal Protection
Normal DT +1 +1 +2 +3 +4 +5 +6 +7
Normal DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Anty-Termal System

Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
F E D C B A S S+
Fire,Plasma DR -2% +2% +3% +4% +5% +6% +7% +8%
Lethal Protection +45% +50% +55% +60% +65% +70% +75% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +90% +100% +110% +120% +130% +140% +150% +160%
Perks - - - - * * * **

Bonus Movement

Gain Movement Speed and Turn-Based Movement AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turn-Based Movement AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection against Normal damage
F E D C B A S S+
Normal DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +65% +70% +75% +80% +85% +90% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +80% +90% +100% +110% +120% +130% +140% +150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DRs and apply Heresy status on opponents (20%)
F E D C B A S S+
All DR -1% +1% +1% +2% +2% +3% +3% +4%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponents (50%)
Dodger + Lifegiver + Livewire
All DR +1% +2% +3% +4% +5% +6% +7% +8%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% Slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive Belt

Ability to suicide to deal explosive damage around and lower attacker Lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker Lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker Lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attacker Critical Damage
F E D C B A S S+
CC Resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC Resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire and Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * ** **

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +1 +1 +2 +2
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +1 +1 +2 +2 +3 +3 +4 +4
Throwing Range +2 +4 +6 +8 +10 +12 +14 +16
Perks - - - * * ** ** ***

Bonus Perception

Gain Perception and Sight range
F E D C B A S S+
PE -1 0 +1 +1 +1 +1 +2 +2
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +1 +1 +2 +2 +3 +3 +4 +4
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +1 +1 +2 +2
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +1 +1 +2 +2 +3 +3 +4 +4
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +1 +1 +2 +2
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +1 +1 +2 +2 +3 +3 +4 +4
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and reduce Respawn time
F E D C B A S S+
INT -1 0 +1 +1 +1 +1 +2 +2
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +1 +1 +2 +2 +3 +3 +4 +4
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and Action Points for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +1 +1 +2 +2
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +1 +1 +2 +2 +3 +3 +4 +4
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and Engineering for armor condition loss calculation
F E D C B A S S+
LK -1 0 +1 +1 +1 +1 +2 +2
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +1 +1 +2 +2 +3 +3 +4 +4
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart Block

Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and reduce Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -5 +2 +5 +10 +15 +25 +35 +45
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +15 +25 +45 +65 +85 +105 +125 +150
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection against Laser damage
F E D C B A S S+
Laser DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +40% +60% +80% +100% +120% +140% +160% +180%
Perks - - - - * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +1 +2 +3 +4 +5 +6 +7
Laser DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +2% +3% +4% +5% +6% +7% +8%
DT Penetration Defense +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense +8% +9% +10% +11% +12% +13% +14% +15%
DT Penetration Defense +26% +28% +30% +32% +34% +36% +38% +40%
Perks - - - - * * * **

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
F E D C B A S S+
Explode, Electric DR -3% +2% +4% +5% +6% +7% +8% +9%
Lethal Protection +13% +14% +15% +16% +17% +18% +19% +20%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +19% +21% +23% +25% +27% +29% +31% +33%
Perks - - - - * * * **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DTs and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +1 +1 +1 +2
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +1 +1 +2 +2 +3 +3 +4 +4
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in Turn-Based mode
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to activate Terminator mode for 10s
Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Tesla Attacker

Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **

Patch 6.4.5 perks

Bio Steel

Modifies your DR cap and increases your healing multiplier
F E D C B A S S+
DR cap -1% 0% +1% +2% +3% +3% +4% +4%
Healing multiplier +5% +10% +15% +20% +25% +30% +35% +40%
Hubologist Reinforced Endurance + Vital Shielding
DR cap +3% +4% +5% +6% +7% +8% +9% +10%
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Perks - - - * * ** ** **

Combat Focus

Modifies critical rate and increases damage multiplier
F E D C B A S S+
Critical rate +50ms 0ms -50ms -70ms -100ms -120ms -150ms -200ms
Damage multiplier +1% +1% +1% +1% +2% +2% +2% +2%
Hubologist Focused Striker + Deadeye + Bonus Damage Multi
Critical rate -50ms -100ms -150ms -200ms -250ms -300ms -450ms -500ms
Damage multiplier +1% +2% +3% +3% +3% +4% +4% +5%
Perks - - * * ** ** *** ***

Critical Shell

Increases your critical chance and modifies your lethal rate
F E D C B A S S+
Critical chance +1% +3% +5% +7% +9% +11% +13% +15%
Lethal rate +50ms 0ms -50ms -100ms -200ms -300ms -400ms -500ms
Hubologist Providence + Lone Wanderer
Critical chance +5% +6% +7% +8% +9% +12% +16% +20%
Lethal rate -500ms -600ms -700ms -800ms -900ms -1000ms -1100ms -1200ms
Perks - - - * * ** ** **

Mechanic Patch

Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
F E D C B A S S+
Luck for armor deterioration calculation +1 +2 +3 +4 +5 +6 +7 +8
Engineering skill for building objects +50 +70 +90 +110 +130 +150 +170 +200
Hubologist Turret Mechanic + Animal Friend + Engineer
Luck for armor deterioration calculation +13 +14 +15 +16 +17 +18 +19 +20
Engineering skill for building objects +100 +200 +300 +400 +500 +600 +700 +800
Perks - - * * ** ** *** ***

Medic Flag

Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
F E D C B A S S+
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Bonus hit points restored per stimpak -5 0 +5 +10 +15 +20 +25 +30
Hubologist Medic + Quick Pockets + Bonus AP Regen
Healing multiplier +110% +130% +150% +170% +190% +210% +230% +250%
Bonus hit points restored per stimpak +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Suppression

Alters your attackers' critical rate and increases their attack delay
F E D C B A S S+
Attacker's critical rate -100ms 0ms +100ms +200ms +400ms +600ms +800ms +1000ms
Attacker's attack delay +10ms +30ms +60ms +100ms +150ms +210ms +280ms +400ms
Hubologist Unbreakable + Quick Recovery
Attacker's critical rate +200ms +300ms +500ms +800ms +1200ms +1700ms +2300ms +3000ms
Attacker's attack delay +50ms +100ms +200ms +300ms +400ms +500ms +550ms +600ms
Perks - - - * * ** ** **

Veil

Grants sneak detection protection and makes you Noiseless.
F E D C B A S S+
Sneak detection protection -1 0 +1 +2 +3 +4 +5 +6
Noiseless effect +1% +2% +3% +4% +5% +6% +7% +8%
Hubologist Phantom Presence + Undetected + Gain Intelligence
Sneak detection protection +6 +8 +10 +12 +14 +16 +18 +20
Noiseless effect +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Wire Reflector

Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
F E D C B A S S+
Laser/electrical damage reflection 0% +2% +5% +8% +11% +14% +17% +20%
Melee counter-attack chance +4% +6% +8% +10% +15% +20% +25% +30%
Hubologist Energy Deflection + Baiter
Laser/electrical damage reflection +15% +20% +25% +30% +35% +40% +45% +50%
Melee counter-attack chance +10% +20% +30% +40% +50% +60% +70% +80%
Perks - - - * * ** ** **

List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +2% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +2% Damage Protection against NPCs (sums with F)
B +4% DR Penetration Protection against NPCs
A +5% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal (sums with E)
S+ +4% Damage Protection against NPCs (sums with F and C)
S++ Revive to full HP once you could die vs NPCs (1h cooldown)

Powered

F 1 less damage from attacks of NPCs
E +1 all DT against NPCs (ignores the cap)
D +20% slow armor break
C 1 less damage from attacks of NPCs (sums with F)
B +10% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +1 all DT against NPCs (ignores the cap; sums with E)
S+ 2 less damage from attacks of NPCs (sums with F and C)
S++ +15% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(250sec CD)
E +10% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(230s CD)
B -2% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +10% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(210sec CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you (sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you (sums with E)
S+ NPCs lose 2 AP when attacking you (sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor experience

The total amount of gear experience (gear XP) required for Armor to level up depends on its tier, type, and current level.

Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Base armor XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 3 000 000 6 000 000 12 000 000 24 000 000 72 000 000 360 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Armor Type XP req.
multi
Leather armor 75%
Metal armor 80%
Combat robes 100%
Combat armor 150%

Note:The XP requirement multiplier only applies at levels 1-4.

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Gear experience boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.

Gear perk rank upgrades

If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare item pool

See also