Difference between revisions of "Armor perks"

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Equipped [[armor]] gains [[experience]] as you kill [[NPCs]] or use [[Upgrade Parts]] on it. Upon gaining enough experience it will unlock new perks and their color will change. <br>
+
==Introduction==
 +
{| class="wikitable"
 +
! # !! Description
 +
|-
 +
|  || Your equipped [[armor]] gains [[experience]] when you kill [[NPCs]]. You can also give it XP by using [[Upgrade Parts]] on it. When enough experience is earned, new perks unlock, and the armor's color changes.<br> Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get and are heavily influenced by [[item luck]].
 +
|-
 +
| Perk 1-3 || The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
 +
|-
 +
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.
 +
|-
 +
| Perk 5 || The fifth perk is always random.
 +
|-
 +
| Legendary Perk || The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against [[NPCs]].
 +
|-
 +
| Perk 7 || Every weapon can be upgraded by [[Roger]] with a T4 part, or Cotsford in Last Vegas with a [["Wattz" Fusion Core]] to gain one additional perk.
 +
</div>
 +
|}
 +
 
 +
<!-- Armor Perk Navigation (custom TOC) -->
 +
<div class="toccolours" style="margin:0 auto 1em; max-width:1200px; border:1px solid #a2a9b1; background:#f8f9fa; padding:8px 10px;">
 +
  <div style="font-weight:600; text-align:center; margin-bottom:6px;">Armor Perk Navigation</div>
 +
  <div style="display:flex; flex-wrap:wrap; justify-content:center; gap:4px 8px; line-height:1.6;">
 +
 
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Advanced Plate|Advanced Plate]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Anty-Termal System|Anty-Termal System]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Movement|Bonus Movement]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Cured|Cured]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Defense Enhancement|Defense Enhancement]]</span>
 +
 
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Defensive Belt|Defensive Belt]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Explosive Belt|Explosive Belt]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Fill The Gaps|Fill The Gaps]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Firegeckon's Enhancement|Firegeckon's Enhancement]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Strength|Bonus Strength]]</span>
  
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however. <br>
+
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Perception|Bonus Perception]]</span>
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by [[Upgrade Parts]] then perk will be random. <br>
+
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Endurance|Bonus Endurance]]</span>
The fifth perk is always random. <br>
+
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Charisma|Bonus Charisma]]</span>
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against [[NPCs]] only. <br>
+
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Intelligence|Bonus Intelligence]]</span>
Every armor can be upgraded by [[Roger]] to gain one additional perk, or by Cotsford in Vegas at the Wattz factory. <br>
+
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Agility|Bonus Agility]]</span>
  
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bonus Luck|Bonus Luck]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Heavy|Heavy]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Thwart Block|Thwart Block]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Integrated Gloves|Integrated Gloves]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Iron Skin|Iron Skin]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Laser Reflector|Laser Reflector]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Mirror System|Mirror System]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Penetration Protection|Penetration Protection]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Regeneration|Regeneration]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Shock Protection|Shock Protection]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Sneaky|Sneaky]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Special Force Bonus|Special Force Bonus]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Speed Mechanism|Speed Mechanism]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Strategic Improvement|Strategic Improvement]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Survivalist|Survivalist]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Terminator|Terminator]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Tesla Addition|Tesla Addition]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Tesla Attacker|Tesla Attacker]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Utility|Utility]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Veil|Veil]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Combat Focus|Combat Focus]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Mechanic Patch|Mechanic Patch]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Bio Steel|Bio Steel]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Wire Reflector|Wire Reflector]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Critical Shell|Critical Shell]]</span>
 +
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Medic Flag|Medic Flag]]</span>
 +
    <span style="flex:0 0 20%; text-align:center;">[[#Suppression|Suppression]]</span>
 +
 +
  </div>
 +
</div>
 +
 +
__NOTOC__
 
==List of armor perks==
 
==List of armor perks==
  
 +
<div class="perk-grid">
 +
 +
<div class="perk">
 
===Advanced Plate===
 
===Advanced Plate===
 
{{GearPerk
 
{{GearPerk
|description=Gain Normal DT and Normal DP (PvP)
+
|description=Grants normal [[damage threshold]] and normal damage protection (PvP only)
|mod_1={{GearPerkRowMod|Normal DT|-1|+3|+4|+5|+6|+7|+8|+9}}
+
|mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}}
|mod_2={{GearPerkRowMod|Normal DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Toughness]] + [[Lethal Protection]]
 
|hubo_perks=[[Toughness]] + [[Lethal Protection]]
|hmod_1={{GearPerkRowMod|Normal DT|+4|+6|+8|+10|+12|+14|+16|+18}}
+
|hmod_1={{GearPerkRowMod|Normal DT|+1|+1|+2|+3|+4|+5|+6|+7}}
|hmod_2={{GearPerkRowMod|Normal DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Normal DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Anty-Termal System===
 
===Anty-Termal System===
 
{{GearPerk
 
{{GearPerk
|description=Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
+
|description=Grants plasma and fire damage resistance and lethal protection against fire and plasma damage
|mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
+
|mod_1={{GearPerkRowMod|Fire and plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
+
|mod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}}
 
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
 
|hubo_perks=[[Atomic Savant]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Fire,Plasma DR|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|hmod_1={{GearPerkRowMod|Fire and plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+20%|+40%|+60%|+80%|+100%|+120%|+140%|+160%}}
+
|hmod_2={{GearPerkRowMod|Fire/plasma lethal damage protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Movement===
 
===Bonus Movement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Movement Speed and Turnbased Move AP
+
|description=Grants [[movement speed]] and turn-based movement-only [[AP]]s
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
+
|mod_1={{GearPerkRowMod|Movement speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}}
+
|mod_2={{GearPerkRowMod|Bonus turn-based movement APs|0|+1|+2|+3|+4|+5|+6|+7}}
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
+
|hmod_1={{GearPerkRowMod|Movement speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}}
|hmod_2={{GearPerkRowMod|Turnbased Move AP|+2|+4|+6|+8|+10|+12|+14|+16}}
+
|hmod_2={{GearPerkRowMod|Bonus turn-based movement APs|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Cured===
 
===Cured===
 
{{GearPerk
 
{{GearPerk
|description=Gain Normal DR and Lethal Protection againt Normal
+
|description=Grants normal damage resistance and lethal protection against normal damage
|mod_1={{GearPerkRowMod|Normal DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
+
|mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+15%|+30%|+45%|+60%|+75%|+85%|+95%|+100%}}
+
|mod_2={{GearPerkRowMod|Normal lethal damage protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
 
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
 
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]]
|hmod_1={{GearPerkRowMod|Normal DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}
+
|hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+45%|+60%|+75%|+90%|+105%|+120%|+135%|150%}}
+
|hmod_2={{GearPerkRowMod|Normal lethal damage protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Defense Enhancement===
 
===Defense Enhancement===
 
{{GearPerk
 
{{GearPerk
|description=Gain all DR and Apply Heresy status on opponets(20%)
+
|description=Grants a bonus to all [[DR]]s and a 20% chance to apply the [[Heresy]] status to attackers
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+3%|+3%|+3%|+4%|+5%}}
+
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}}
 
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
 
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}}
|hubo_perks=Apply Heresy status on opponets(50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
+
|hubo_perks=Chance to apply [[Heresy]] to attackers = 50% </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]]
|hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
+
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
 
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Defensive Belt===
 
===Defensive Belt===
 
{{GearPerk
 
{{GearPerk
|description=Gain Damage Protection, and apply 40% slow on attacker
+
|description=Grants damage protection, and applies a 40% [[Slow]] effect on attackers
 
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
 
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}}
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}}
+
|mod_2={{GearPerkRowMod|Slow effect duration|0|0|1s|3s|5s|7s|9s|11s}}
 
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]
 
|hubo_perks=[[Muscular Physique]] + [[Coolheaded]]
 
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_1={{GearPerkRowMod|DP|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|hmod_2={{GearPerkRowMod|Slow time|3s|5s|7s|9s|11s|13s|15s|17s}}
+
|hmod_2={{GearPerkRowMod|Slow effect duration|3s|5s|7s|9s|11s|13s|15s|17s}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
===Explosive belt===
+
</div>
 +
 
 +
<div class="perk">
 +
===Explosive Belt===
 
{{GearPerk
 
{{GearPerk
|description=Ability to suicide to deal explosive damage around and lower attacker lethality
+
|description=Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality
 
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}
 
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}}
|mod_2={{GearPerkRowMod|Attacker lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
+
|mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}}
 
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]
 
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]]
 
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}
 
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}}
|hmod_2={{GearPerkRowMod|Attacker lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}
+
|hmod_2={{GearPerkRowMod|Attacker Lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Fill The Gaps===
 
===Fill The Gaps===
 
{{GearPerk
 
{{GearPerk
|description=Gain Critical Chance Resistance and lower Attcker Critical Damage
+
|description=Grants critical chance resistance and lowers attackers' critical damage
 
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
 
|mod_1={{GearPerkRowMod|CC resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}}
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
+
|mod_2={{GearPerkRowMod|Incoming critical damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}}
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
|hmod_1={{GearPerkRowMod|CC resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
+
|hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}}
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
+
|hmod_2={{GearPerkRowMod|Incoming critical damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Firegeckon's Enhancement===
 
===Firegeckon's Enhancement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Fire, Explode DT and Damage Protection (PvP)
+
|description=Grants fire and explosive [[damage threshold]] and damage protection (PvP only)
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}}
+
|mod_1={{GearPerkRowMod|Fire and explosive DT|-5|+15|+20|+25|+25|+30|+35|+40}}
|mod_2={{GearPerkRowMod|Fire, Explode DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Fire and explosive DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
 
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]]
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}}
+
|hmod_1={{GearPerkRowMod|Fire and explosive DT|+20|+25|+25|+30|+35|+40|+45|+50}}
|hmod_2={{GearPerkRowMod|Fire, Explode DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Fire and explosive DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Strength===
 
===Bonus Strength===
 
{{GearPerk
 
{{GearPerk
|description=Gain Strength and Throwing Range
+
|description=Grants bonus [[Strength]] and increases your [[Throwing]] range
|mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|Strength|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}}
+
|mod_2={{GearPerkRowMod|Throwing range|0|+1|+2|+3|+4|+5|+6|+7}}
 
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
 
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]]
|hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|Strength|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}}
+
|hmod_2={{GearPerkRowMod|Throwing range|+2|+4|+6|+8|+10|+12|+14|+16}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Perception===
 
===Bonus Perception===
 
{{GearPerk
 
{{GearPerk
|description=Gain Perception and sight range
+
|description=Grants bonus [[Perception]] and increases your [[Sight]] range
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|Perception|-1|0|+1|+1|+1|+1|+2|+2}}
 
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
 
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]]
|hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|Perception|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Endurance===
 
===Bonus Endurance===
 
{{GearPerk
 
{{GearPerk
|description=Gain Endurance and Negative HP Cap
+
|description=Grants bonus [[Endurance]] and increases your negative HP capacity
|mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|Endurance|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}}
+
|mod_2={{GearPerkRowMod|Negative HP cap|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
 
|hubo_perks=[[Gain Endurance]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|Endurance|+1|+1|+2|+2|+3|+3|+4|+4}}
 
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Charisma===
 
===Bonus Charisma===
 
{{GearPerk
 
{{GearPerk
|description=Gain Charisma and Bonus Experience
+
|description=Grants bonus [[Charisma]] and increases the amount of [[experience]] you gain
|mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|Charisma|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
+
|mod_2={{GearPerkRowMod|Bonus XP|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
 
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]]
|hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|Charisma|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
+
|hmod_2={{GearPerkRowMod|Bonus XP|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Intelligence===
 
===Bonus Intelligence===
 
{{GearPerk
 
{{GearPerk
|description=Gain Intelligence and Respawn Time
+
|description=Grants bonus [[Intelligence]] and reduces your Replication timeout
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|Intelligence|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
+
|mod_2={{GearPerkRowMod|Respawn delay|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}}
 
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
 
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|Intellingence|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
+
|hmod_2={{GearPerkRowMod|Respawn delay|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Agility===
 
===Bonus Agility===
 
{{GearPerk
 
{{GearPerk
|description=Gain Agility and action point for knockouts
+
|description=Grants bonus [[Agility]], and reduces the number of [[AP]]s you lose when you get knocked out
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|Agility|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}}
+
|mod_2={{GearPerkRowMod|AP loss via knockout|-1|-2|-3|-4|-5|-6|-7|-8}}
 
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
 
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]]
|hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|Agility|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}}
+
|hmod_2={{GearPerkRowMod|AP loss via knockout|-5|-6|-7|-8|-9|-10|-11|-12}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Bonus Luck===
 
===Bonus Luck===
 
{{GearPerk
 
{{GearPerk
|description=Gain Luck and engineering in breaking armor calculation
+
|description=Grants bonus [[Luck]], and increases your [[Engineering]] skill for [[armor]] [[condition]] loss calculation
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|Luck|-1|0|+1|+1|+1|+1|+2|+2}}
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}}
+
|mod_2={{GearPerkRowMod|Engineering for condition loss calculation|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
 
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]]
|hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|Luck|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}}
+
|hmod_2={{GearPerkRowMod|Engineering for condition loss calculation|+200|+300|+400|+500|+600|+700|+800|+900}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Heavy===
 
===Heavy===
 
{{GearPerk
 
{{GearPerk
|description=Gain Critical Roll and Power Resistances
+
|description=Grants critical roll resistance and critical power resistance
|mod_1={{GearPerkRowMod|Critical roll Resistance|-5|+5|+10|+15|+20|+30|+40|+50}}
+
|mod_1={{GearPerkRowMod|Critical roll resistance|-5|+5|+10|+15|+20|+30|+40|+50}}
|mod_2={{GearPerkRowMod|Critical power Resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
+
|mod_2={{GearPerkRowMod|Critical power resistance|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
 
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]]
|hmod_1={{GearPerkRowMod|Critical roll Resistance|+10|+15|+25|+40|+55|+70|+85|100}}
+
|hmod_1={{GearPerkRowMod|Critical roll resistance|+10|+15|+25|+40|+55|+70|+85|100}}
|hmod_2={{GearPerkRowMod|Critical power Resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}
+
|hmod_2={{GearPerkRowMod|Critical power resistance|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
===Thwart block===
+
</div>
 +
 
 +
<div class="perk">
 +
===Thwart Block===
 
{{GearPerk
 
{{GearPerk
|description=Reduce attacker ST in heavy handed calculation and lower knockback dystance
+
|description=Reduces attackers' Strength for [[Heavy Handed]] calculation, and lowers attackers' knockback distance
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
+
|mod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
+
|mod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}}
 
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]
 
|hubo_perks=[[Stonewall]] + [[Muscular Physique]]
|hmod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
+
|hmod_1={{GearPerkRowMod|Attacker Strength for HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}}
|hmod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}}
+
|hmod_2={{GearPerkRowMod|Attacker knockback distance|0|-1|-1|-2|-2|-3|-3|-4}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Integrated Gloves===
 
===Integrated Gloves===
 
{{GearPerk
 
{{GearPerk
|description=Increase Melee Damage and Attack Delay for Melee
+
|description=Grants bonus melee damage and reduces your [[attack delay]] (melee only)
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}}
+
|mod_1={{GearPerkRowMod|Melee damage|+1|+3|+6|+10|+15|+21|+28|+36}}
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}}
+
|mod_2={{GearPerkRowMod|Melee attack delay|+100|0|-50|-100|-150|-200|-250|-300}}
 
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]
 
|hubo_perks=[[Gain Strength]] + [[In Your Face!|In Your Face!]] + [[Better HtH Criticals]]
|hmod_1={{GearPerkRowMod|Melee Damage|+10|+15|+21|+28|+36|+45|+55|+66}}
+
|hmod_1={{GearPerkRowMod|Melee damage|+10|+15|+21|+28|+36|+45|+55|+66}}
|hmod_2={{GearPerkRowMod|AD Melee|-100|-150|-200|-250|-300|-350|-400|-450}}
+
|hmod_2={{GearPerkRowMod|Melee attack delay|-100|-150|-200|-250|-300|-350|-400|-450}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Iron Skin===
 
===Iron Skin===
 
{{GearPerk
 
{{GearPerk
|description=Increase Hit Points, and Melee Protection
+
|description=Grants hit points and reduces incoming melee damage
|mod_1={{GearPerkRowMod|Hit Points|-10|+5|+10|+20|+30|+40|+50|+60}}
+
|mod_1={{GearPerkRowMod|Hit points|-5|+2|+5|+10|+15|+25|+35|+45}}
|mod_2={{GearPerkRowMod|Melee Protection|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
+
|mod_2={{GearPerkRowMod|Incoming melee damage|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+24%}}
 
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
 
|hubo_perks=[[Firefighter]] + [[Lifegiver]]
|hmod_1={{GearPerkRowMod|Hit Points|+20|+40|+60|+80|+100|+120|+140|+160}}
+
|hmod_1={{GearPerkRowMod|Hit points|+15|+25|+45|+65|+85|+105|+125|+150}}
|hmod_2={{GearPerkRowMod|Melee Protection|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
+
|hmod_2={{GearPerkRowMod|Incoming melee damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 +
 
===Laser Reflector===
 
===Laser Reflector===
 
{{GearPerk
 
{{GearPerk
|description=Gain Laser DR and Lethal Protection againt Laser
+
|description=Grants laser damage resistance and lethal protection against laser damage
|mod_1={{GearPerkRowMod|Laser DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
+
|mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
+
|mod_2={{GearPerkRowMod|Laser lethal damage protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}}
 
|hubo_perks=[[Coolheaded]] + [[Dodger]]
 
|hubo_perks=[[Coolheaded]] + [[Dodger]]
|hmod_1={{GearPerkRowMod|Laser DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}
+
|hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+50%|+60%|+70%|+80%|+90%|+120%|+150%|+180%}}
+
|hmod_2={{GearPerkRowMod|Laser lethal damage protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Mirror System===
 
===Mirror System===
 
{{GearPerk
 
{{GearPerk
|description=Gain Laser DT and Laser DP (PvP)
+
|description=Grants laser damage threshold and laser damage protection (PvP only)
|mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7|+8|+9}}
+
|mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}}
|mod_2={{GearPerkRowMod|Laser DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]
 
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]]
 
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}
 
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}}
|hmod_2={{GearPerkRowMod|Laser DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Laser DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Penetration Protection===
 
===Penetration Protection===
 
{{GearPerk
 
{{GearPerk
|description=Gain DR and DT Penetration Defense
+
|description=Grants damage resistance and damage threshold penetration resistance
|mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}
+
|mod_1={{GearPerkRowMod|DR penetration resistance|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
|mod_2={{GearPerkRowMod|DT Penetration Defense|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%}}
+
|mod_2={{GearPerkRowMod|DT penetration resistance|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
 
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
 
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]]
|hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+13%|+18%|+23%|+28%|+33%|+38%|+43%}}
+
|hmod_1={{GearPerkRowMod|DR penetration resistance|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
|hmod_2={{GearPerkRowMod|DT Penetration Defense|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}
+
|hmod_2={{GearPerkRowMod|DT penetration resistance|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Regeneration===
 
===Regeneration===
 
{{GearPerk
 
{{GearPerk
|description=Gain Healing Rate and AP Regen
+
|description=Grants bonus [[healing rate]], and boosts your [[AP Regen]]
|mod_1={{GearPerkRowMod|Healing Rate|-3|+3|+6|+9|+12|+15|+18|+21}}
+
|mod_1={{GearPerkRowMod|Healing rate|-3|+3|+6|+9|+12|+15|+18|+21}}
 
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}
 
|mod_2={{GearPerkRowMod|AP Regen|0|+5|+10|+15|+20|+25|+30|+35}}
 
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]
 
|hubo_perks=[[Faster Healing]] + [[Gain Endurance]] + [[Quick Pockets]]
|hmod_1={{GearPerkRowMod|Healing Rate|+10|+20|+30|+40|+50|+60|+70|+80}}
+
|hmod_1={{GearPerkRowMod|Healing rate|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hmod_2={{GearPerkRowMod|AP Regen|+10|+20|+30|+40|+50|+60|+70|+80}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Shock Protection===
 
===Shock Protection===
 
{{GearPerk
 
{{GearPerk
|description=Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
+
|description=Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage
|mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}}
+
|mod_1={{GearPerkRowMod|Explosive and electrical DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}}
|mod_2={{GearPerkRowMod|Lethal Protection|+16%|+17%|+18%|+19%|+20%|+21%|+22%|+23%}}
+
|mod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}}
 
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
 
|hubo_perks=[[Lethal Protection]] + [[Firefighter]]
|hmod_1={{GearPerkRowMod|Explode, Electric DR|+10%|+12%|+14%|+16%|+18%|+20%|+22%|+24%}}
+
|hmod_1={{GearPerkRowMod|Explosive and electrical DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
|hmod_2={{GearPerkRowMod|Lethal Protection|+32%|+34%|+36%|+38%|+40%|+42%|+44%|+46%}}
+
|hmod_2={{GearPerkRowMod|Explosive/electrical lethal damage protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Sneaky===
 
===Sneaky===
 
{{GearPerk
 
{{GearPerk
|description=Gain Stealth and Critical Chance Resistance Penetration
+
|description=Grants bonus Stealth, and increases your critical chance resistance penetration
 
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}
 
|mod_1={{GearPerkRowMod|Stealth|-20|+20|+40|+60|+80|+100|+120|+140}}
|mod_2={{GearPerkRowMod|CCR Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
+
|mod_2={{GearPerkRowMod|CCR penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
 
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]
 
|hubo_perks=[[Silent Running]] + [[Ghost]] + [[Gain Perception]]
 
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}
 
|hmod_1={{GearPerkRowMod|Stealth|+100|+200|+300|+400|+500|+600|+700|+800}}
|hmod_2={{GearPerkRowMod|CCR Penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}
+
|hmod_2={{GearPerkRowMod|CCR penetration|+6%|+9%|+12%|+15%|+18%|+21%|+24%|+37%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Special Force Bonus===
 
===Special Force Bonus===
 
{{GearPerk
 
{{GearPerk
|description=Gain all DT and Bleed Resistance
+
|description=Grants a bonus to all [[DT]]s, and increases Bleed resistance
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|All DTs|-1|0|+1|+1|+1|+1|+1|+2}}
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
+
|mod_2={{GearPerkRowMod|Bleed resistance|6%|12%|18%|24%|32%|38%|42%|48%}}
 
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
 
|hubo_perks=[[Toughness]] + [[Atomic Savant]]
|hmod_1={{GearPerkRowMod|DT|+2|+3|+4|+5|+6|+7|+8|+9}}
+
|hmod_1={{GearPerkRowMod|All DTs|+1|+1|+2|+2|+3|+3|+4|+4}}
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
+
|hmod_2={{GearPerkRowMod|Bleed resistance|30%|40%|50%|60%|70%|80%|90%|100%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Speed Mechanism===
 
===Speed Mechanism===
 
{{GearPerk
 
{{GearPerk
|description=Gain Action Points and Slow Resistance
+
|description=Grants bonus action points, and reduces the [[Slow]] power of incoming attacks
|mod_1={{GearPerkRowMod|AP|-1|0|+1|+1|+2|+2|+3|+3}}
+
|mod_1={{GearPerkRowMod|APs|-1|0|+1|+1|+2|+2|+3|+3}}
|mod_2={{GearPerkRowMod|Attack Slow Power|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}
+
|mod_2={{GearPerkRowMod|[[Slow]] resistance|0|-1%|-2%|-6%|-10%|-14%|-18%|-22%}}
 
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
|hmod_1={{GearPerkRowMod|AP|+2|+2|+3|+3|+4|+4|+5|+5}}
+
|hmod_1={{GearPerkRowMod|APs|+2|+2|+3|+3|+4|+4|+5|+5}}
|hmod_2={{GearPerkRowMod|Attack Slow Power|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}
+
|hmod_2={{GearPerkRowMod|[[Slow]] resistance|-5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Strategic Improvement===
 
===Strategic Improvement===
 
{{GearPerk
 
{{GearPerk
|description=Gain Armor Class and shots in turnbased
+
|description=Increases your [[AC|armor class]], and grants you a number of extra shots in turn-based mode
 
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
 
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}}
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}}
+
|mod_2={{GearPerkRowMod|TB shots|+1|+2|+3|+4|+5|+6|+7|+8}}
 
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]
 
|hubo_perks=[[Earlier Sequence]] + [[Cowboy]] + [[Fast Attacks]]
 
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|hmod_1={{GearPerkRowMod|AС|+50|+100|+150|+200|+250|+300|+350|+400}}
|hmod_2={{GearPerkRowMod|Shots|+2|+4|+6|+8|+10|+12|+14|+16}}
+
|hmod_2={{GearPerkRowMod|TB shots|+2|+4|+6|+8|+10|+12|+14|+16}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
}}
 +
</div>
  
 +
<div class="perk">
 
===Survivalist===
 
===Survivalist===
 
{{GearPerk
 
{{GearPerk
|description=Gain Poison resistance, +10 Poison cap and Burn Resistance
+
|description=Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10
|mod_1={{GearPerkRowMod|Poison Resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}
+
|mod_1={{GearPerkRowMod|Poison resistance|-5%|+5%|+10%|+20%|+30%|+40%|+50%|+60%}}
|mod_2={{GearPerkRowMod|Burn Resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
+
|mod_2={{GearPerkRowMod|Burn resistance|+5%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
|hubo_perks=Bleed Immune
+
|hubo_perks=Bleed immunity
|hmod_1={{GearPerkRowMod|Poison Resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}
+
|hmod_1={{GearPerkRowMod|Poison resistance|+10%|+30%|+50%|+70%|+90%|+110%|+130%|+150%}}
|hmod_2={{GearPerkRowMod|Burn Resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}
+
|hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Terminator===
 
===Terminator===
 
{{GearPerk
 
{{GearPerk
|description=Increase Hit Points and gain ability to active terminator mode for 10s </br> Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
+
|description=Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds that significantly slows down your movement but grants you immunity to [[critical hit]]s and increases your DTs (ignoring caps) and damage resistances.
|mod_1={{GearPerkRowMod|Hit Points|-5%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}
+
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
|mod_2={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}}
+
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
|mod_3={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}}
+
|mod_3={{GearPerkRowMod|DT cap|-1|0|0|+1|+1|+2|+2|+3}}
 
|hubo_perks=
 
|hubo_perks=
|hmod_1={{GearPerkRowMod|Hit Points|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}
+
|hmod_1={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}
|hmod_2={{GearPerkRowMod|Terminator DT|+20|+30|+40|+50|+60|+70|+80|+90}}
+
|hmod_2={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}
|hmod_3={{GearPerkRowMod|Terminator DR|+55|+60|+65|+70|+75|+80|+85|+90}}
+
|hmod_3={{GearPerkRowMod|Terminator damage multiplier|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}
|hmod_4={{GearPerkRowMod|Terminator Damage Multi|+70%|+85%|+100%|+115%|+130%|+145%|+160%|+175%}}
+
|hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Tesla Addition===
 
===Tesla Addition===
 
{{GearPerk
 
{{GearPerk
|description=Gain plasma, electric DT and plasma, electric DP (PvP)
+
|description=Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only)
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}}
+
|mod_1={{GearPerkRowMod|Plasma and electrical DT|-1|+3|+4|+5|+6|+7|+8|+9}}
|mod_2={{GearPerkRowMod|Plasma, Electric DP|+7%|+9%|+11%|+13%|+15%|+17%|+19%|+21%}}
+
|mod_2={{GearPerkRowMod|Plasma and electrical DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}}
 
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
 
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]]
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}}
+
|hmod_1={{GearPerkRowMod|Plasma and electrical DT|+4|+6|+8|+10|+12|+14|+16|+18}}
|hmod_2={{GearPerkRowMod|Plasma, Electric DP|+13%|+16%|+19%|+22%|+25%|+28%|+31%|+34%}}
+
|hmod_2={{GearPerkRowMod|Plasma and electrical DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}}
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
+
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Tesla Attacker===
 
===Tesla Attacker===
 
{{GearPerk
 
{{GearPerk
|description=Gain ability to deal electric damage around and chance to paralysis target using electric damage
+
|description=Grants the ability to "discharge" your armor to deal AoE electrical damage, and a chance to paralyze the target with electrical damage
 
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}
 
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}}
 
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
 
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}}
|mod_3={{GearPerkRowMod|Chance for paralysis|0|1%|4%|8%|12%|16%|20%|24%}}
+
|mod_3={{GearPerkRowMod|Paralysis chance|0|1%|4%|8%|12%|16%|20%|24%}}
 
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]
 
|hubo_perks=[[Bonus Battle Stats]] + [[Demolition Boy]]
 
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}
 
|hmod_1={{GearPerkRowMod|Discharge damage|10-50|40-100|70-150|100-200|130-250|160-300|190-350|220-400}}
 
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}
 
|hmod_2={{GearPerkRowMod|Discharge AP cost|5|5|4|4|3|3|2|2}}
|hmod_3={{GearPerkRowMod|Chance for paralysis|12%|16%|20%|24%|28%|32%|36%|40%}}
+
|hmod_3={{GearPerkRowMod|Paralysis chance|12%|16%|20%|24%|28%|32%|36%|40%}}
 
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
<div class="perk">
 
===Utility===
 
===Utility===
 
{{GearPerk
 
{{GearPerk
|description=Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
+
|description=Grants bonus radiation resistance and carry weight capacity; increases your radiation resistance cap by 10; increases your [[item luck]] by 10; reduces your reload cost by 1
 
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
 
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}}
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}}
+
|mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}}
 
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]
 
|hubo_perks=[[Muscular Physique]] + [[Bonus Rate of Fire]]
 
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}
 
|hmod_1={{GearPerkRowMod|Radiation resistance|+10%|+25%|+40%|+55%|+70%|+85%|+100%|+200%}}
|hmod_2={{GearPerkRowMod|Carry weight|+50|+100|+150|+200|+250|+300|+350|+400}}
+
|hmod_2={{GearPerkRowMod|Carry weight cap|+50|+100|+150|+200|+250|+300|+350|+400}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
}}
 +
</div>
 +
 +
</div>
 +
 +
== Patch 6.4.5 perks ==
 +
 +
<div class="perk">
 +
=== Bio Steel ===
 +
{{GearPerk
 +
|description=Modifies your [[DR]] cap and increases your [[healing received]]
 +
|mod_1={{GearPerkRowMod|DR cap|-1%|0%|+1%|+2%|+3%|+3%|+4%|+4%}}
 +
|mod_2={{GearPerkRowMod|Healing received|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
 +
|hubo_perks=[[Reinforced Endurance]] + [[Vital Shielding]]
 +
|hmod_1={{GearPerkRowMod|DR cap|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
 +
|hmod_2={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Combat Focus ===
 +
{{GearPerk
 +
|description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier
 +
|mod_1={{GearPerkRowMod|[[Critical rate]]|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}}
 +
|mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}}
 +
|hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]]
 +
|hmod_1={{GearPerkRowMod|[[Critical rate]]|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}}
 +
|hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Critical Shell ===
 +
{{GearPerk
 +
|description=Increases your [[critical chance]] and modifies your <span class="tooltip" title="The cooldown period after an attack that dealt lethal damage that must elapse before another attack is allowed to deal lethal damage." style="border-bottom: 1px dotted; cursor: help;">lethal rate</span>
 +
|mod_1={{GearPerkRowMod|[[Critical chance]]|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}
 +
|mod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|+50ms|0ms|-50ms|-100ms|-200ms|-300ms|-400ms|-500ms}}
 +
|hubo_perks=[[Providence]] + [[Lone Wanderer]]
 +
|hmod_1={{GearPerkRowMod|[[Critical chance]]|+5%|+6%|+7%|+8%|+9%|+12%|+16%|+20%}}
 +
|hmod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|-500ms|-600ms|-700ms|-800ms|-900ms|-1000ms|-1100ms|-1200ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Mechanic Patch ===
 +
{{GearPerk
 +
|description=Grants extra Luck for armor [[deterioration]] calculation only, and increases your Engineering skill for building objects
 +
|mod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+1|+2|+3|+4|+5|+6|+7|+8}}
 +
|mod_2={{GearPerkRowMod|Engineering skill for building objects|+50|+70|+90|+110|+130|+150|+170|+200}}
 +
|hubo_perks=[[Turret Mechanic]] + [[Animal Friend]] + [[Engineer]]
 +
|hmod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+13|+14|+15|+16|+17|+18|+19|+20}}
 +
|hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Medic Flag ===
 +
{{GearPerk
 +
|description=Increases your [[healing received]] and modifies the number of hit points restored by your stimpaks
 +
|mod_1={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}}
 +
|mod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|-5|0|+5|+10|+15|+20|+25|+30}}
 +
|hubo_perks=[[Medic]] + [[Quick Pockets]] + [[Bonus AP Regen]]
 +
|hmod_1={{GearPerkRowMod|Healing received|+110%|+130%|+150%|+170%|+190%|+210%|+230%|+250%}}
 +
|hmod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|+10|+20|+30|+40|+50|+60|+70|+80}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Suppression ===
 +
{{GearPerk
 +
|description=Alters your attackers' [[critical rate]] and increases their [[attack delay]]
 +
|mod_1={{GearPerkRowMod|Attacker's [[critical rate]]|-100ms|0ms|+100ms|+200ms|+400ms|+600ms|+800ms|+1000ms}}
 +
|mod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+10ms|+30ms|+60ms|+100ms|+150ms|+210ms|+280ms|+400ms}}
 +
|hubo_perks=[[Unbreakable]] + [[Quick Recovery]]
 +
|hmod_1={{GearPerkRowMod|Attacker's [[critical rate]]|+200ms|+300ms|+500ms|+800ms|+1200ms|+1700ms|+2300ms|+3000ms}}
 +
|hmod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+50ms|+100ms|+200ms|+300ms|+400ms|+500ms|+550ms|+600ms}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Veil ===
 +
{{GearPerk
 +
|description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>.
 +
|mod_1={{GearPerkRowMod|Sneak detection protection|-1|0|+1|+2|+3|+4|+5|+6}}
 +
|mod_2={{GearPerkRowMod|[[Noiseless]] effect|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 +
|hubo_perks=[[Phantom Presence]] + [[Undetected]] + [[Gain Intelligence]]
 +
|hmod_1={{GearPerkRowMod|Sneak detection protection|+6|+8|+10|+12|+14|+16|+18|+20}}
 +
|hmod_2={{GearPerkRowMod|[[Noiseless]] effect|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 +
}}
 +
</div>
 +
 +
<div class="perk">
 +
=== Wire Reflector ===
 +
{{GearPerk
 +
|description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
 +
|mod_1={{GearPerkRowMod|Laser/electrical damage reflection|0%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
 +
|mod_2={{GearPerkRowMod|Melee counter-attack chance|+4%|+6%|+8%|+10%|+15%|+20%|+25%|+30%}}
 +
|hubo_perks=[[Energy Deflection]] + [[Baiter]]
 +
|hmod_1={{GearPerkRowMod|Laser/electrical damage reflection|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%}}
 +
|hmod_2={{GearPerkRowMod|Melee counter-attack chance|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
 +
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
 +
}}
 +
</div>
  
 
==List of legendary armor perks==
 
==List of legendary armor perks==
A legendary item gives all bonuses up until its rank.
 
  
 +
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
 +
 +
{| style="width:100%; border-collapse:collapse; border:0; margin:0 auto;"
 +
| style="width:25%; vertical-align:top; text-align:left; padding:10px;" |
 
===Advanced Defence===
 
===Advanced Defence===
{{GearPerkLegendary‎
+
<div style="display:inline-block; text-align:left;">
|+10% Damage Protection against NPCs
+
{|class="wikitable"
|-4% Max HP damage cap that NPCs can deal
+
|-
|+20% slow armor break
+
|F || +2% damage protection against NPCs
|+10% Damage Protection against NPCs(sums with F)
+
|-
|+20% DR Penetration Protection against NPCs
+
|E || Reduces by 4% <span class="tooltip" title="By default, the incoming damage from a single NPC attack is capped at 80% of the targeted player character's maximum hit points." style="border-bottom: 1px dotted; cursor: help;">the cap</span> on the % of your max HP that a single NPC attack can remove
|+33% DT Penetration Protection against NPCs
+
|-
|-6% Max HP damage cap that NPCs can deal(sums with E)
+
|D || 20% slower armor condition loss
|+20% Damage Protection against NPCs(sums with F and C)
+
|-
|Revive to full HP once you could die vs NPCs(1h CD)
+
|C || +2% damage protection against NPCs (stacks with F)
}}
+
|-
 
+
|B || +4% DR penetration protection against NPCs
 +
|-
 +
|A || +5% DT penetration protection against NPCs
 +
|-
 +
|S || Reduces by 6% <span class="tooltip" title="By default, the incoming damage from a single NPC attack is capped at 80% of the targeted player character's maximum hit points." style="border-bottom: 1px dotted; cursor: help;">the cap</span> on the % of your max HP that a single NPC attack can remove (stacks with E)
 +
|-
 +
|S+ || +4% damage protection against NPCs (stacks with F and C)
 +
|-
 +
|S++ || When an NPC kills you, instantly revive at full health (Cooldown: 60 minutes)
 +
|}
 +
</div>
 +
||
 
===Powered===
 
===Powered===
 +
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|5 less damage from attacks of NPCs
+
| Damage from NPC attacks reduced by 1
|+3 all DT against NPCs(bypass Cap)
+
| +1 to all [[DT]]s against NPCs (ignores the cap)
|+20% slow armor break
+
| 20% slower armor condition loss
|5 less damage from attacks of NPCs(sums with F)
+
| Damage from NPC attacks reduced by 1 (stacks with F)
|+40% Lethal Protection against NPCs
+
| +10% lethal protection against NPCs
|+60% melee protection against NPCs
+
| +60% melee protection against NPCs
|+3 all DT against NPCs(bypass Cap)(sums with E)
+
| +1 to all [[DT]]s against NPCs (ignores the cap; stacks with E)
|10 less damage from attacks of NPCs(sums with F and C)
+
| Damage from NPC attacks reduced by 2 (stacks with F and C)
|+75% Damage Protection when NPCs attack from 1hex
+
| +15% damage protection against 1-hex NPC attacks
 
}}
 
}}
 
+
</div>
 +
||
 
===Great Shield===
 
===Great Shield===
 +
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|Block one attack against NPCs(50sec CD)
+
| Completely blocks one NPC attack (Cooldown: 250 seconds)
|+35% Critical Chance Resistance against NPCs
+
| +10% critical chance resistance against NPCs
|+20% slow armor break
+
| 20% slower armor condition loss
|Block one attack against NPCs(30sec CD)
+
| Completely blocks one NPC attack (Cooldown: 230 seconds)
|-10% Multi Damage for NPCs who attack you
+
| Damage multiplier of NPC attackers reduced by 2%
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
+
| Grants critical power resistance equal to your critical chance resistance against NPCs
|+45% Critical Chance Resistance against NPCs(sums with E)
+
| +10% critical chance resistance against NPCs (stacks with E)
|Block one attack against NPCs(10 CD)
+
| Completely blocks one NPC attack (Cooldown: 210 seconds)
|NPCs lose their Critical Chance Defence Penetration
+
| NPCs lose their critical chance resistance penetration
 
}}
 
}}
 
+
</div>
 +
||
 
===Nightmare Defence===
 
===Nightmare Defence===
 +
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|NPCs lose 1 AP when attacking you
+
| NPCs lose 1 [[AP]] when they attack you
|NPCs lose 15 HP when attacking you
+
| NPCs lose 15 HP when they attack you
|+20% slow armor break
+
| 20% slower armor condition loss
|NPCs lose 1 AP when attacking you(sums with F)
+
| NPCs lose 1 [[AP]] when they attack you (stacks with F)
|NPCs gain 60% Slow when attacking you
+
| Apply 60% [[Slow]] to NPC attackers
|NPCs get taunt for 5 sec after attacking you
+
| NPCs get taunted for 5 seconds after attacking you
|NPCs lose 25 HP when attacking you(sums with E)
+
| NPCs lose 25 HP when they attack you (stacks with E)
|NPCs lose 2 AP when attacking you(sums with F and C)
+
| NPCs lose 2 [[AP]]s when they attack you (stacks with F and C)
|NPCs bleed after attacking you
+
| NPCs gain Bleed stacks when they attack you
 
}}
 
}}
 +
</div>
 +
|}
  
==Rerolling==
+
== Rerolling ==
All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault 8]] (yes there are two of him). The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
+
 
 +
Armor perks can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
  
 
{|align="center" class="sortable wikitable"
 
{|align="center" class="sortable wikitable"
|-
 
 
! Level !! Experience
 
! Level !! Experience
 
|-  
 
|-  
Line 427: Line 729:
 
|-  
 
|-  
 
| 6 || 50,000
 
| 6 || 50,000
 +
|}
 +
 +
<span id="Armor Experience"></span>
 +
== Armor experience ==
 +
 +
The total amount of gear experience (gear [[XP]]) required for [[armor]] to level up depends on its tier, type, and current level.
 +
 +
<code>Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier</code>
 +
 +
The XP requirement multiplier only applies at levels 1-4.
 +
 +
{| style="border: none; background: none;"
 +
| style="vertical-align: top; padding-right: 2em;" |
 +
{| class="wikitable" style="text-align:right"
 +
|+ Base gear XP needed to level up by armor tier
 +
|-
 +
! [[File:Cbtarmor.gif|40px|link=Armor]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 7 500
 +
| 15 000
 +
| 30 000
 +
| 60 000
 +
| 180 000
 +
| 900 000
 +
|-
 +
! Level 2
 +
| 50 000
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 1 200 000
 +
| 6 000 000
 +
|-
 +
! Level 3
 +
| 100 000
 +
| 200 000
 +
| 400 000
 +
| 800 000
 +
| 2 400 000
 +
| 12 000 000
 +
|-
 +
! Level 4
 +
| 625 000
 +
| 1 250 000
 +
| 2 500 000
 +
| 5 000 000
 +
| 15 000 000
 +
| 75 000 000
 +
|-
 +
! Level 5
 +
| 800 000
 +
| 1 400 000
 +
| 3 000 000
 +
| 5 750 000
 +
| 16 000 000
 +
| 65 000 000
 
|-
 
|-
 +
! Level 6
 +
| 1 600 000
 +
| 2 800 000
 +
| 6 000 000
 +
| 11 500 000
 +
| 30 000 000
 +
| 130 000 000
 
|}
 
|}
 +
| style="vertical-align: top; padding-left: 1em;" |
 +
{| class="wikitable"
 +
! Armor type
 +
! XP req.<br>multi
 +
|-
 +
| Leather armor
 +
| <center>75%</center>
 +
|-
 +
| Metal armor
 +
| <center>80%</center>
 +
|-
 +
| Combat robes
 +
| <center>100%</center>
 +
|-
 +
| Combat armor
 +
| <center>150%</center>
 +
|}
 +
|}
 +
 +
== Itemized gear upgrades ==
  
==Armor Experience==
+
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Total amount of [[Experience]] required for equipment to level up depends on its tier, type and current level.  
 
  
<code>Total Experience Needed = Base Experience Needed * Experience Needed Modifier</code>
+
=== Gear experience boosters ===
<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
 
  
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
+
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
! Armors EXP Base
+
 
 +
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Gear experience boosters
 
|-
 
|-
| {{:Armors EXP Base Table}}
+
! Image
 +
! Name
 +
! Description
 +
|- id="Upgrade Parts"
 +
| [[File:Upgrade Parts.png]]
 +
| Upgrade Parts
 +
| Adds 10,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKII"
 +
| [[File:Upgrade Parts MKII.png]]
 +
| Upgrade Parts MKII
 +
| Adds 100,000 XP to a piece of gear
 +
|- id="Upgrade Parts MKIII"
 +
| [[File:Upgrade Parts MKIII.png]]
 +
| Upgrade Parts MKIII
 +
| Adds 1,000,000 XP to a piece of gear
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:right"<br>
+
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft [[Water Chip]]s.
! Armors EXP Modifier
+
 
 +
=== Gear perk rank upgrades ===
 +
 
 +
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
 +
 
 +
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ Gear mod upgrades
 
|-
 
|-
| {{:Armors EXP Modifier Table}}
+
! Image
 +
! Item name
 +
! Function
 +
! [[Loot table|Loot drop pool]]
 +
! Success chance
 +
|- id="Rustplate Wrench"
 +
|[[File:Rustplate Wrench.png|60px]]
 +
|Rustplate Wrench
 +
|Upranks perk #1
 +
| Common (trash cans)
 +
| rowspan="8;" |
 +
*F → E: 100%
 +
*E → D: 100%
 +
*D → C: 100%
 +
*C → B: 100%
 +
*B → A: 100%
 +
*A → S: 50%
 +
*S → S+: 10%
 +
|- id="Boltgrip Tuner"
 +
|[[File:Boltgrip Tuner.png|60px]]
 +
|Boltgrip Tuner
 +
|Upranks perk #2
 +
|Tools
 +
|- id="Chromed Gearwheel"
 +
|[[File:Chromed Gearwheel.png|60px]]
 +
|Chromed Gearwheel
 +
|Upranks perk #3
 +
|SPECIAL implants
 +
|- id="Vault-Lock Calibrator"
 +
|[[File:Vault-Lock Calibrator.png|50px]]
 +
|Vault-Lock Calibrator
 +
|Upranks perk #4
 +
|Combat implants
 +
|- id="Neon Flux Core"
 +
|[[File:Neon Flux Core.png|60px]]
 +
|Neon Flux Core
 +
|Upranks perk #5
 +
|Vertibird parts
 +
|- id="Echelon Overdrive Chip"
 +
|[[File:Echelon Overdrive Chip.png|40px]]
 +
|Echelon Overdrive Chip
 +
|Upranks perk #6
 +
|T6 dungeons only
 +
|- id="Wattz Precision Coil"
 +
|[[File:Wattz Precision Coil.png|60px]]
 +
|Wattz Precision Coil
 +
|Upranks the [[Roger]] perk
 +
|Rare items
 
|}
 
|}
  
'''NOTE:''' Armor EXP Modifier only applies to levels 1-4.
+
'''Note:''' [[GMU1000]] does not appear on the list above because it can only be used to modify [[Weapons#Alien-exclusive weapons|Alien weapons]].
 +
 
 +
== See also ==
 +
*[[Weapon perks]]
 +
*[[Roger]]
  
== See Also ==
+
[[Category:Perks]]
* [[Weapon perks]]
 
* [[Roger]]
 

Latest revision as of 16:53, 9 June 2026

Introduction

# Description
Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, new perks unlock, and the armor's color changes.
Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get and are heavily influenced by item luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger with a T4 part, or Cotsford in Last Vegas with a "Wattz" Fusion Core to gain one additional perk.


List of armor perks

Advanced Plate

Grants normal damage threshold and normal damage protection (PvP only)
F E D C B A S S+
Normal DT -1 +1 +1 +2 +2 +2 +3 +3
Normal DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Toughness + Lethal Protection
Normal DT +1 +1 +2 +3 +4 +5 +6 +7
Normal DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **


Anty-Termal System

Grants plasma and fire damage resistance and lethal protection against fire and plasma damage
F E D C B A S S+
Fire and plasma DR -2% +2% +3% +4% +5% +6% +7% +8%
Fire/plasma lethal damage protection +45% +50% +55% +60% +65% +70% +75% +80%
Hubologist Atomic Savant + Firefighter
Fire and plasma DR +2% +4% +6% +8% +10% +12% +14% +16%
Fire/plasma lethal damage protection +90% +100% +110% +120% +130% +140% +150% +160%
Perks - - - - * * * **


Bonus Movement

Grants movement speed and turn-based movement-only APs
F E D C B A S S+
Movement speed -4% +4% +6% +8% +10% +12% +14% +16%
Bonus turn-based movement APs 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement speed +5% +8% +11% +14% +17% +20% +23% +26%
Bonus turn-based movement APs +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***


Cured

Grants normal damage resistance and lethal protection against normal damage
F E D C B A S S+
Normal DR -3% +3% +4% +5% +6% +7% +8% +9%
Normal lethal damage protection +65% +70% +75% +80% +85% +90% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +5% +6% +7% +8% +9% +10% +11% +12%
Normal lethal damage protection +80% +90% +100% +110% +120% +130% +140% +150%
Perks - - - * * * ** **


Defense Enhancement

Grants a bonus to all DRs and a 20% chance to apply the Heresy status to attackers
F E D C B A S S+
All DR -1% +1% +1% +2% +2% +3% +3% +4%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Chance to apply Heresy to attackers = 50%
Dodger + Lifegiver + Livewire
All DR +1% +2% +3% +4% +5% +6% +7% +8%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***


Defensive Belt

Grants damage protection, and applies a 40% Slow effect on attackers
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow effect duration 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow effect duration 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **


Explosive Belt

Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker Lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker Lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***


Fill The Gaps

Grants critical chance resistance and lowers attackers' critical damage
F E D C B A S S+
CC resistance -5% +5% +9% +14% +20% +27% +35% +43%
Incoming critical damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC Resistance +5% +15% +25% +35% +45% +55% +65% +75%
Incoming critical damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***


Firegeckon's Enhancement

Grants fire and explosive damage threshold and damage protection (PvP only)
F E D C B A S S+
Fire and explosive DT -5 +15 +20 +25 +25 +30 +35 +40
Fire and explosive DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire and explosive DT +20 +25 +25 +30 +35 +40 +45 +50
Fire and explosive DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * ** **


Bonus Strength

Grants bonus Strength and increases your Throwing range
F E D C B A S S+
Strength -1 0 +1 +1 +1 +1 +2 +2
Throwing range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
Strength +1 +1 +2 +2 +3 +3 +4 +4
Throwing range +2 +4 +6 +8 +10 +12 +14 +16
Perks - - - * * ** ** ***


Bonus Perception

Grants bonus Perception and increases your Sight range
F E D C B A S S+
Perception -1 0 +1 +1 +1 +1 +2 +2
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
Perception +1 +1 +2 +2 +3 +3 +4 +4
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***


Bonus Endurance

Grants bonus Endurance and increases your negative HP capacity
F E D C B A S S+
Endurance -1 0 +1 +1 +1 +1 +2 +2
Negative HP cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
Endurance +1 +1 +2 +2 +3 +3 +4 +4
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **


Bonus Charisma

Grants bonus Charisma and increases the amount of experience you gain
F E D C B A S S+
Charisma -1 0 +1 +1 +1 +1 +2 +2
Bonus XP +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
Charisma +1 +1 +2 +2 +3 +3 +4 +4
Bonus XP +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***


Bonus Intelligence

Grants bonus Intelligence and reduces your Replication timeout
F E D C B A S S+
Intelligence -1 0 +1 +1 +1 +1 +2 +2
Respawn delay -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
Intellingence +1 +1 +2 +2 +3 +3 +4 +4
Respawn delay -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***


Bonus Agility

Grants bonus Agility, and reduces the number of APs you lose when you get knocked out
F E D C B A S S+
Agility -1 0 +1 +1 +1 +1 +2 +2
AP loss via knockout -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
Agility +1 +1 +2 +2 +3 +3 +4 +4
AP loss via knockout -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **


Bonus Luck

Grants bonus Luck, and increases your Engineering skill for armor condition loss calculation
F E D C B A S S+
Luck -1 0 +1 +1 +1 +1 +2 +2
Engineering for condition loss calculation +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
Luck +1 +1 +2 +2 +3 +3 +4 +4
Engineering for condition loss calculation +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***


Heavy

Grants critical roll resistance and critical power resistance
F E D C B A S S+
Critical roll resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***


Thwart Block

Reduces attackers' Strength for Heavy Handed calculation, and lowers attackers' knockback distance
F E D C B A S S+
Attacker Strength for HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Attacker knockback distance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker Strength for HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Attacker knockback distance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **


Integrated Gloves

Grants bonus melee damage and reduces your attack delay (melee only)
F E D C B A S S+
Melee damage +1 +3 +6 +10 +15 +21 +28 +36
Melee attack delay +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee damage +10 +15 +21 +28 +36 +45 +55 +66
Melee attack delay -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***


Iron Skin

Grants hit points and reduces incoming melee damage
F E D C B A S S+
Hit points -5 +2 +5 +10 +15 +25 +35 +45
Incoming melee damage +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit points +15 +25 +45 +65 +85 +105 +125 +150
Incoming melee damage +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **


Laser Reflector

Grants laser damage resistance and lethal protection against laser damage
F E D C B A S S+
Laser DR -3% +3% +4% +5% +6% +7% +8% +9%
Laser lethal damage protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +5% +6% +7% +8% +9% +10% +11% +12%
Laser lethal damage protection +40% +60% +80% +100% +120% +140% +160% +180%
Perks - - - - * * ** **


Mirror System

Grants laser damage threshold and laser damage protection (PvP only)
F E D C B A S S+
Laser DT -1 +1 +2 +3 +4 +5 +6 +7
Laser DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **


Penetration Protection

Grants damage resistance and damage threshold penetration resistance
F E D C B A S S+
DR penetration resistance -4% +2% +3% +4% +5% +6% +7% +8%
DT penetration resistance +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Medic + Healer + Surgeon
DR penetration resistance +8% +9% +10% +11% +12% +13% +14% +15%
DT penetration resistance +26% +28% +30% +32% +34% +36% +38% +40%
Perks - - - - * * * **


Regeneration

Grants bonus healing rate, and boosts your AP Regen
F E D C B A S S+
Healing rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***


Shock Protection

Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage
F E D C B A S S+
Explosive and electrical DR -3% +2% +4% +5% +6% +7% +8% +9%
Explosive/electrical lethal damage protection +13% +14% +15% +16% +17% +18% +19% +20%
Hubologist Lethal Protection + Firefighter
Explosive and electrical DR +2% +4% +6% +8% +10% +12% +14% +16%
Explosive/electrical lethal damage protection +19% +21% +23% +25% +27% +29% +31% +33%
Perks - - - - * * * **


Sneaky

Grants bonus Stealth, and increases your critical chance resistance penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***


Special Force Bonus

Grants a bonus to all DTs, and increases Bleed resistance
F E D C B A S S+
All DTs -1 0 +1 +1 +1 +1 +1 +2
Bleed resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
All DTs +1 +1 +2 +2 +3 +3 +4 +4
Bleed resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **


Speed Mechanism

Grants bonus action points, and reduces the Slow power of incoming attacks
F E D C B A S S+
APs -1 0 +1 +1 +2 +2 +3 +3
Slow resistance 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
APs +2 +2 +3 +3 +4 +4 +5 +5
Slow resistance -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***


Strategic Improvement

Increases your armor class, and grants you a number of extra shots in turn-based mode
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
TB shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
TB shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***


Survivalist

Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10
F E D C B A S S+
Poison resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed immunity
Poison resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn resistance +20% +40% +60% +80% +90% +95% +99% +100%



Terminator

Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds that significantly slows down your movement but grants you immunity to critical hits and increases your DTs (ignoring caps) and damage resistances.
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
DT cap -1 0 0 +1 +1 +2 +2 +3
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator damage multiplier +70% +85% +100% +115% +130% +145% +160% +175%
DT cap 0 +1 +1 +2 +3 +3 +4 +5


Tesla Addition

Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only)
F E D C B A S S+
Plasma and electrical DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma and electrical DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Atomic Savant + Lethal Protection
Plasma and electrical DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma and electrical DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **


Tesla Attacker

Grants the ability to "discharge" your armor to deal AoE electrical damage, and a chance to paralyze the target with electrical damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Paralysis chance 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Paralysis chance 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **


Utility

Grants bonus radiation resistance and carry weight capacity; increases your radiation resistance cap by 10; increases your item luck by 10; reduces your reload cost by 1
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight cap 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight cap +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **


Patch 6.4.5 perks

Bio Steel

Modifies your DR cap and increases your healing received
F E D C B A S S+
DR cap -1% 0% +1% +2% +3% +3% +4% +4%
Healing received +5% +10% +15% +20% +25% +30% +35% +40%
Hubologist Reinforced Endurance + Vital Shielding
DR cap +3% +4% +5% +6% +7% +8% +9% +10%
Healing received +30% +40% +50% +60% +70% +80% +90% +100%
Perks - - - * * ** ** **


Combat Focus

Modifies critical rate and increases damage multiplier
F E D C B A S S+
Critical rate +50ms 0ms -50ms -70ms -100ms -120ms -150ms -200ms
Damage multiplier +1% +1% +1% +1% +2% +2% +2% +2%
Hubologist Focused Striker + Deadeye + Bonus Damage Multi
Critical rate -50ms -100ms -150ms -200ms -250ms -300ms -450ms -500ms
Damage multiplier +1% +2% +3% +3% +3% +4% +4% +5%
Perks - - * * ** ** *** ***


Critical Shell

Increases your critical chance and modifies your lethal rate
F E D C B A S S+
Critical chance +1% +3% +5% +7% +9% +11% +13% +15%
Lethal rate +50ms 0ms -50ms -100ms -200ms -300ms -400ms -500ms
Hubologist Providence + Lone Wanderer
Critical chance +5% +6% +7% +8% +9% +12% +16% +20%
Lethal rate -500ms -600ms -700ms -800ms -900ms -1000ms -1100ms -1200ms
Perks - - - * * ** ** **


Mechanic Patch

Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
F E D C B A S S+
Luck for armor deterioration calculation +1 +2 +3 +4 +5 +6 +7 +8
Engineering skill for building objects +50 +70 +90 +110 +130 +150 +170 +200
Hubologist Turret Mechanic + Animal Friend + Engineer
Luck for armor deterioration calculation +13 +14 +15 +16 +17 +18 +19 +20
Engineering skill for building objects +100 +200 +300 +400 +500 +600 +700 +800
Perks - - * * ** ** *** ***


Medic Flag

Increases your healing received and modifies the number of hit points restored by your stimpaks
F E D C B A S S+
Healing received +30% +40% +50% +60% +70% +80% +90% +100%
Bonus hit points restored per stimpak -5 0 +5 +10 +15 +20 +25 +30
Hubologist Medic + Quick Pockets + Bonus AP Regen
Healing received +110% +130% +150% +170% +190% +210% +230% +250%
Bonus hit points restored per stimpak +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***


Suppression

Alters your attackers' critical rate and increases their attack delay
F E D C B A S S+
Attacker's critical rate -100ms 0ms +100ms +200ms +400ms +600ms +800ms +1000ms
Attacker's attack delay +10ms +30ms +60ms +100ms +150ms +210ms +280ms +400ms
Hubologist Unbreakable + Quick Recovery
Attacker's critical rate +200ms +300ms +500ms +800ms +1200ms +1700ms +2300ms +3000ms
Attacker's attack delay +50ms +100ms +200ms +300ms +400ms +500ms +550ms +600ms
Perks - - - * * ** ** **


Veil

Grants sneak detection protection and makes you Noiseless.
F E D C B A S S+
Sneak detection protection -1 0 +1 +2 +3 +4 +5 +6
Noiseless effect +1% +2% +3% +4% +5% +6% +7% +8%
Hubologist Phantom Presence + Undetected + Gain Intelligence
Sneak detection protection +6 +8 +10 +12 +14 +16 +18 +20
Noiseless effect +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***


Wire Reflector

Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
F E D C B A S S+
Laser/electrical damage reflection 0% +2% +5% +8% +11% +14% +17% +20%
Melee counter-attack chance +4% +6% +8% +10% +15% +20% +25% +30%
Hubologist Energy Deflection + Baiter
Laser/electrical damage reflection +15% +20% +25% +30% +35% +40% +45% +50%
Melee counter-attack chance +10% +20% +30% +40% +50% +60% +70% +80%
Perks - - - * * ** ** **


List of legendary armor perks

Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.

Advanced Defence

F +2% damage protection against NPCs
E Reduces by 4% the cap on the % of your max HP that a single NPC attack can remove
D 20% slower armor condition loss
C +2% damage protection against NPCs (stacks with F)
B +4% DR penetration protection against NPCs
A +5% DT penetration protection against NPCs
S Reduces by 6% the cap on the % of your max HP that a single NPC attack can remove (stacks with E)
S+ +4% damage protection against NPCs (stacks with F and C)
S++ When an NPC kills you, instantly revive at full health (Cooldown: 60 minutes)

Powered

F Damage from NPC attacks reduced by 1
E +1 to all DTs against NPCs (ignores the cap)
D 20% slower armor condition loss
C Damage from NPC attacks reduced by 1 (stacks with F)
B +10% lethal protection against NPCs
A +60% melee protection against NPCs
S +1 to all DTs against NPCs (ignores the cap; stacks with E)
S+ Damage from NPC attacks reduced by 2 (stacks with F and C)
S++ +15% damage protection against 1-hex NPC attacks


Great Shield

F Completely blocks one NPC attack (Cooldown: 250 seconds)
E +10% critical chance resistance against NPCs
D 20% slower armor condition loss
C Completely blocks one NPC attack (Cooldown: 230 seconds)
B Damage multiplier of NPC attackers reduced by 2%
A Grants critical power resistance equal to your critical chance resistance against NPCs
S +10% critical chance resistance against NPCs (stacks with E)
S+ Completely blocks one NPC attack (Cooldown: 210 seconds)
S++ NPCs lose their critical chance resistance penetration


Nightmare Defence

F NPCs lose 1 AP when they attack you
E NPCs lose 15 HP when they attack you
D 20% slower armor condition loss
C NPCs lose 1 AP when they attack you (stacks with F)
B Apply 60% Slow to NPC attackers
A NPCs get taunted for 5 seconds after attacking you
S NPCs lose 25 HP when they attack you (stacks with E)
S+ NPCs lose 2 APs when they attack you (stacks with F and C)
S++ NPCs gain Bleed stacks when they attack you


Rerolling

Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor experience

The total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.

Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier

The XP requirement multiplier only applies at levels 1-4.

Base gear XP needed to level up by armor tier
Cbtarmor.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 800 000 1 400 000 3 000 000 5 750 000 16 000 000 65 000 000
Level 6 1 600 000 2 800 000 6 000 000 11 500 000 30 000 000 130 000 000
Armor type XP req.
multi
Leather armor
75%
Metal armor
80%
Combat robes
100%
Combat armor
150%

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Gear experience boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.

Gear perk rank upgrades

If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare items

Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons.

See also