Difference between revisions of "Armor perks"
m (→Rerolling: Fixed a minor issue) |
m (Integrated the armor perks added in Patch 6.4.5 into the main list; adjusted the layout) |
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Every armor can be upgraded by [[Roger]] (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a [["Wattz" Fusion Core]] to gain one additional perk. | Every armor can be upgraded by [[Roger]] (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a [["Wattz" Fusion Core]] to gain one additional perk. | ||
| − | ==List of armor perks== | + | == List of armor perks == |
| − | + | === Advanced Plate === | |
| − | |||
| − | |||
{{GearPerk | {{GearPerk | ||
|description=Grants normal [[damage threshold]] and normal damage protection (PvP only) | |description=Grants normal [[damage threshold]] and normal damage protection (PvP only) | ||
| Line 117: | Line 115: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
<span id="Anty-Termal System"></span> | <span id="Anty-Termal System"></span> | ||
| + | === Anti-Thermal System === | ||
| − | |||
| − | |||
{{GearPerk | {{GearPerk | ||
|description=Grants plasma and fire damage resistance and lethal protection against fire and plasma damage | |description=Grants plasma and fire damage resistance and lethal protection against fire and plasma damage | ||
| Line 132: | Line 128: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Bio Steel === | |
| − | ===Bonus Movement=== | + | |
| + | {{GearPerk | ||
| + | |description=Modifies your [[DR]] cap and increases your [[healing received]] | ||
| + | |mod_1={{GearPerkRowMod|DR cap|-1%|0%|+1%|+2%|+3%|+3%|+4%|+4%}} | ||
| + | |mod_2={{GearPerkRowMod|Healing received|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} | ||
| + | |hubo_perks=[[Reinforced Endurance]] + [[Vital Shielding]] | ||
| + | |hmod_1={{GearPerkRowMod|DR cap|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}} | ||
| + | |hmod_2={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Bonus Movement === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Grants [[movement speed]] and turn-based movement-only [[AP]]s | |description=Grants [[movement speed]] and turn-based movement-only [[AP]]s | ||
| Line 145: | Line 152: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Cured === | |
| − | ===Cured=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants normal damage resistance and lethal protection against normal damage | |description=Grants normal damage resistance and lethal protection against normal damage | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | |||
===Defense Enhancement=== | ===Defense Enhancement=== | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Grants a bonus to all [[DR]]s and a 20% chance to apply the [[Heresy]] status to attackers | |description=Grants a bonus to all [[DR]]s and a 20% chance to apply the [[Heresy]] status to attackers | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
| − | |||
| − | |||
===Defensive Belt=== | ===Defensive Belt=== | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Grants damage protection, and applies a 40% [[Slow]] effect on attackers | |description=Grants damage protection, and applies a 40% [[Slow]] effect on attackers | ||
| Line 184: | Line 188: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | ||
===Explosive Belt=== | ===Explosive Belt=== | ||
{{GearPerk | {{GearPerk | ||
| Line 197: | Line 200: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Fill The Gaps === | |
| − | ===Fill The Gaps=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants critical chance resistance and lowers attackers' critical damage | |description=Grants critical chance resistance and lowers attackers' critical damage | ||
| Line 210: | Line 212: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Firegeckon's Enhancement === | |
| − | ===Firegeckon's Enhancement=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants fire and explosive [[damage threshold]] and damage protection (PvP only) | |description=Grants fire and explosive [[damage threshold]] and damage protection (PvP only) | ||
| Line 223: | Line 224: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Bonus Strength === | |
| − | ===Bonus Strength=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[Strength]] and increases your [[Throwing]] range | |description=Grants bonus [[Strength]] and increases your [[Throwing]] range | ||
| Line 236: | Line 236: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Bonus Perception === | |
| − | ===Bonus Perception=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[Perception]] and increases your [[Sight]] range | |description=Grants bonus [[Perception]] and increases your [[Sight]] range | ||
| Line 249: | Line 248: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Bonus Endurance === | |
| − | ===Bonus Endurance=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[Endurance]] and increases your negative HP capacity | |description=Grants bonus [[Endurance]] and increases your negative HP capacity | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Bonus Charisma === | |
| − | ===Bonus Charisma=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[Charisma]] and increases the amount of [[experience]] you gain | |description=Grants bonus [[Charisma]] and increases the amount of [[experience]] you gain | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Bonus Intelligence === | |
| − | ===Bonus Intelligence=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[Intelligence]] and reduces your Replication timeout | |description=Grants bonus [[Intelligence]] and reduces your Replication timeout | ||
| Line 288: | Line 284: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Bonus Agility === | |
| − | ===Bonus Agility=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[Agility]], and reduces the number of [[AP]]s you lose when you get knocked out | |description=Grants bonus [[Agility]], and reduces the number of [[AP]]s you lose when you get knocked out | ||
| Line 301: | Line 296: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Bonus Luck === | |
| − | ===Bonus Luck=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[Luck]], and increases your [[Engineering]] skill for [[armor]] [[condition]] loss calculation | |description=Grants bonus [[Luck]], and increases your [[Engineering]] skill for [[armor]] [[condition]] loss calculation | ||
| Line 314: | Line 308: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | < | + | === Combat Focus === |
| − | ===Heavy=== | + | |
| + | {{GearPerk | ||
| + | |description=Modifies <span class="tooltip" title="The minimum time interval between two fully effective critical hits." style="border-bottom: 1px dotted; cursor: help;">critical rate</span> and increases damage multiplier | ||
| + | |mod_1={{GearPerkRowMod|[[Critical rate]]|+50ms|0ms|-50ms|-70ms|-100ms|-120ms|-150ms|-200ms}} | ||
| + | |mod_2={{GearPerkRowMod|Damage multiplier|+1%|+1%|+1%|+1%|+2%|+2%|+2%|+2%}} | ||
| + | |hubo_perks=[[Focused Striker]] + [[Deadeye]] + [[Bonus Damage Multi]] | ||
| + | |hmod_1={{GearPerkRowMod|[[Critical rate]]|-50ms|-100ms|-150ms|-200ms|-250ms|-300ms|-450ms|-500ms}} | ||
| + | |hmod_2={{GearPerkRowMod|Damage multiplier|+1%|+2%|+3%|+3%|+3%|+4%|+4%|+5%}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Critical Shell === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Increases your [[critical chance]] and modifies your <span class="tooltip" title="The cooldown period after an attack that dealt lethal damage that must elapse before another attack is allowed to deal lethal damage." style="border-bottom: 1px dotted; cursor: help;">lethal rate</span> | ||
| + | |mod_1={{GearPerkRowMod|[[Critical chance]]|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}} | ||
| + | |mod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|+50ms|0ms|-50ms|-100ms|-200ms|-300ms|-400ms|-500ms}} | ||
| + | |hubo_perks=[[Providence]] + [[Lone Wanderer]] | ||
| + | |hmod_1={{GearPerkRowMod|[[Critical chance]]|+5%|+6%|+7%|+8%|+9%|+12%|+16%|+20%}} | ||
| + | |hmod_2={{GearPerkRowMod|[[Lethal damage|Lethal rate]]|-500ms|-600ms|-700ms|-800ms|-900ms|-1000ms|-1100ms|-1200ms}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Heavy === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Grants critical roll resistance and critical power resistance | |description=Grants critical roll resistance and critical power resistance | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Thwart Block === | |
| − | ===Thwart Block=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Reduces attackers' Strength for [[Heavy Handed]] calculation, and lowers attackers' knockback distance | |description=Reduces attackers' Strength for [[Heavy Handed]] calculation, and lowers attackers' knockback distance | ||
| Line 340: | Line 356: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Integrated Gloves === | |
| − | ===Integrated Gloves=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus melee damage and reduces your [[attack delay]] (melee only) | |description=Grants bonus melee damage and reduces your [[attack delay]] (melee only) | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Iron Skin === | |
| − | ===Iron Skin=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants hit points and reduces incoming melee damage | |description=Grants hit points and reduces incoming melee damage | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Laser Reflector === | |
| − | |||
{{GearPerk | {{GearPerk | ||
|description=Grants laser damage resistance and lethal protection against laser damage | |description=Grants laser damage resistance and lethal protection against laser damage | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Mechanic Patch === | |
| − | ===Mirror System=== | + | |
| + | {{GearPerk | ||
| + | |description=Grants extra Luck for armor [[deterioration]] calculation only, and increases your Engineering skill for building objects | ||
| + | |mod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+1|+2|+3|+4|+5|+6|+7|+8}} | ||
| + | |mod_2={{GearPerkRowMod|Engineering skill for building objects|+50|+70|+90|+110|+130|+150|+170|+200}} | ||
| + | |hubo_perks=[[Turret Mechanic]] + [[Animal Friend]] + [[Engineer]] | ||
| + | |hmod_1={{GearPerkRowMod|Luck for armor [[deterioration]] calculation|+13|+14|+15|+16|+17|+18|+19|+20}} | ||
| + | |hmod_2={{GearPerkRowMod|Engineering skill for building objects|+100|+200|+300|+400|+500|+600|+700|+800}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Medic Flag === | ||
| + | |||
| + | {{GearPerk | ||
| + | |description=Increases your [[healing received]] and modifies the number of hit points restored by your stimpaks | ||
| + | |mod_1={{GearPerkRowMod|Healing received|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%}} | ||
| + | |mod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|-5|0|+5|+10|+15|+20|+25|+30}} | ||
| + | |hubo_perks=[[Medic]] + [[Quick Pockets]] + [[Bonus AP Regen]] | ||
| + | |hmod_1={{GearPerkRowMod|Healing received|+110%|+130%|+150%|+170%|+190%|+210%|+230%|+250%}} | ||
| + | |hmod_2={{GearPerkRowMod|Bonus hit points restored per stimpak|+10|+20|+30|+40|+50|+60|+70|+80}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| + | }} | ||
| + | |||
| + | === Mirror System === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Grants laser damage threshold and laser damage protection (PvP only) | |description=Grants laser damage threshold and laser damage protection (PvP only) | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | |||
===Penetration Protection=== | ===Penetration Protection=== | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Grants damage resistance and damage threshold penetration resistance | |description=Grants damage resistance and damage threshold penetration resistance | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Regeneration === | |
| − | ===Regeneration=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus [[healing rate]], and boosts your [[AP Regen]] | |description=Grants bonus [[healing rate]], and boosts your [[AP Regen]] | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Shock Protection === | |
| − | ===Shock Protection=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage | |description=Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | |||
===Sneaky=== | ===Sneaky=== | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Grants bonus Stealth, and increases your critical chance resistance penetration | |description=Grants bonus Stealth, and increases your critical chance resistance penetration | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Special Force Bonus === | |
| − | ===Special Force Bonus=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants a bonus to all [[DT]]s, and increases Bleed resistance | |description=Grants a bonus to all [[DT]]s, and increases Bleed resistance | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Speed Mechanism === | |
| − | ===Speed Mechanism=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Grants bonus action points, and reduces the [[Slow]] power of incoming attacks | |description=Grants bonus action points, and reduces the [[Slow]] power of incoming attacks | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Strategic Improvement === | |
| − | ===Strategic Improvement=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Increases your [[AC|armor class]], and grants you a number of extra shots in turn-based mode | |description=Increases your [[AC|armor class]], and grants you a number of extra shots in turn-based mode | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | + | === Suppression === | |
| − | ===Survivalist=== | + | |
| + | {{GearPerk | ||
| + | |description=Alters your attackers' [[critical rate]] and increases their [[attack delay]] | ||
| + | |mod_1={{GearPerkRowMod|Attacker's [[critical rate]]|-100ms|0ms|+100ms|+200ms|+400ms|+600ms|+800ms|+1000ms}} | ||
| + | |mod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+10ms|+30ms|+60ms|+100ms|+150ms|+210ms|+280ms|+400ms}} | ||
| + | |hubo_perks=[[Unbreakable]] + [[Quick Recovery]] | ||
| + | |hmod_1={{GearPerkRowMod|Attacker's [[critical rate]]|+200ms|+300ms|+500ms|+800ms|+1200ms|+1700ms|+2300ms|+3000ms}} | ||
| + | |hmod_2={{GearPerkRowMod|Attacker's [[attack delay]]|+50ms|+100ms|+200ms|+300ms|+400ms|+500ms|+550ms|+600ms}} | ||
| + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
| + | }} | ||
| + | |||
| + | === Survivalist === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10 | |description=Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10 | ||
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|hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}} | |hmod_2={{GearPerkRowMod|Burn resistance|+20%|+40%|+60%|+80%|+90%|+95%|+99%|+100%}} | ||
}} | }} | ||
| − | |||
| − | + | === Terminator === | |
| − | ===Terminator=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description=Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds that significantly slows down your movement but grants you immunity to [[critical hit]]s and increases your DTs (ignoring caps) and damage resistances. | + | |description=Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds<br>that significantly slows down your movement but grants you immunity to [[critical hit]]s<br>and increases your DTs (ignoring caps) and damage resistances. |
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | |mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | ||
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | |mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | ||
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|hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}} | |hmod_4={{GearPerkRowMod|DT cap|0|+1|+1|+2|+3|+3|+4|+5}} | ||
}} | }} | ||
| − | |||
| − | + | === Tesla Addition === | |
| − | ===Tesla Addition=== | + | |
{{GearPerk | {{GearPerk | ||
|description=Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only) | |description=Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only) | ||
| Line 524: | Line 561: | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Tesla Attacker === | |
| − | ===Tesla Attacker=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description=Grants the ability to "discharge" your armor to deal AoE electrical damage, and a chance to paralyze the target with electrical damage | + | |description=Grants the ability to "discharge" your armor to deal AoE electrical damage,<br>and a chance to paralyze the target with electrical damage |
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}} | |mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}} | ||
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | |mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | ||
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|hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_4={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Utility === | |
| − | ===Utility=== | + | |
{{GearPerk | {{GearPerk | ||
| − | |description=Grants bonus radiation resistance and carry weight capacity | + | |description= |
| + | Grants bonus radiation resistance and carry weight capacity, and: | ||
| + | *increases your radiation resistance cap by 10; | ||
| + | *increases your [[item luck]] by 10; | ||
| + | *reduces your reload cost by 1 | ||
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | |mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | ||
|mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}} | |mod_2={{GearPerkRowMod|Carry weight cap|0|+5|+20|+35|+50|+65|+80|+95}} | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| − | |||
| − | + | === Veil === | |
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{{GearPerk | {{GearPerk | ||
|description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>. | |description=Grants sneak detection protection and makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span>. | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
| − | |||
| − | |||
=== Wire Reflector === | === Wire Reflector === | ||
| + | |||
{{GearPerk | {{GearPerk | ||
|description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | |description=Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | ||
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|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}} | ||
}} | }} | ||
| − | |||
| − | ==List of legendary armor perks== | + | == List of legendary armor perks == |
<span id="Advanced Defence"></span> | <span id="Advanced Defence"></span> | ||
<span id="Nightmare Defence"></span> | <span id="Nightmare Defence"></span> | ||
| + | |||
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank. | Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank. | ||
Revision as of 14:05, 16 July 2026
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Introduction
Armor perks are stat bonuses granted by the body armor you wear.
Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's color changes.
Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by item luck.
The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see Armor for details.
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using Upgrade Parts, this perk will be random.
The fifth perk is always random.
The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Every armor can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk.
List of armor perks
Advanced Plate
| Grants normal damage threshold and normal damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Normal DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Normal DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Anti-Thermal System
| Grants plasma and fire damage resistance and lethal protection against fire and plasma damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and plasma DR | -2% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Fire/plasma lethal damage protection | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire and plasma DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Fire/plasma lethal damage protection | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% |
| Perks | - | - | - | - | * | * | * | ** |
Bio Steel
| Modifies your DR cap and increases your healing received | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR cap | -1% | 0% | +1% | +2% | +3% | +3% | +4% | +4% |
| Healing received | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Hubologist | Reinforced Endurance + Vital Shielding | |||||||
| DR cap | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Healing received | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Perks | - | - | - | * | * | ** | ** | ** |
Bonus Movement
| Grants movement speed and turn-based movement-only APs | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Bonus turn-based movement APs | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Bonus turn-based movement APs | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Cured
| Grants normal damage resistance and lethal protection against normal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Normal lethal damage protection | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Normal lethal damage protection | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Grants a bonus to all DRs and a 20% chance to apply the Heresy status to attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +1% | +2% | +2% | +3% | +3% | +4% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Chance to apply Heresy to attackers = 50% Dodger + Lifegiver + Livewire | |||||||
| All DR | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Grants damage protection, and applies a 40% Slow effect on attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow effect duration | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow effect duration | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive Belt
| Grants the ability to self-detonate to deal AoE explosive damage, and lowers attackers' Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100-1000 | 300-1100 | 500-1200 | 700-1300 | 900-1400 | 1100-1500 | 1300-1600 | 1500-1700 |
| Attacker Lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500-2000 | 600-2200 | 700-2400 | 700-2600 | 800-2800 | 900-3000 | 1000-3200 | 1100-3400 |
| Attacker Lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Grants critical chance resistance and lowers attackers' critical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Incoming critical damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC Resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Incoming critical damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Grants fire and explosive damage threshold and damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire and explosive DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire and explosive DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire and explosive DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire and explosive DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Strength
| Grants bonus Strength and increases your Throwing range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Strength | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Throwing range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| Strength | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Throwing range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Perception
| Grants bonus Perception and increases your Sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Perception | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| Perception | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Grants bonus Endurance and increases your negative HP capacity | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Endurance | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Negative HP cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| Endurance | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Grants bonus Charisma and increases the amount of experience you gain | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Charisma | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Bonus XP | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| Charisma | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bonus XP | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Intelligence
| Grants bonus Intelligence and reduces your Replication timeout | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Intelligence | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Respawn delay | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| Intellingence | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Respawn delay | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Agility
| Grants bonus Agility, and reduces the number of APs you lose when you get knocked out | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Agility | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| AP loss via knockout | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| Agility | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| AP loss via knockout | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Luck
| Grants bonus Luck, and increases your Engineering skill for armor condition loss calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Engineering for condition loss calculation | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| Luck | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Engineering for condition loss calculation | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Combat Focus
| Modifies critical rate and increases damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical rate | +50ms | 0ms | -50ms | -70ms | -100ms | -120ms | -150ms | -200ms |
| Damage multiplier | +1% | +1% | +1% | +1% | +2% | +2% | +2% | +2% |
| Hubologist | Focused Striker + Deadeye + Bonus Damage Multi | |||||||
| Critical rate | -50ms | -100ms | -150ms | -200ms | -250ms | -300ms | -450ms | -500ms |
| Damage multiplier | +1% | +2% | +3% | +3% | +3% | +4% | +4% | +5% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Critical Shell
| Increases your critical chance and modifies your lethal rate | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical chance | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Lethal rate | +50ms | 0ms | -50ms | -100ms | -200ms | -300ms | -400ms | -500ms |
| Hubologist | Providence + Lone Wanderer | |||||||
| Critical chance | +5% | +6% | +7% | +8% | +9% | +12% | +16% | +20% |
| Lethal rate | -500ms | -600ms | -700ms | -800ms | -900ms | -1000ms | -1100ms | -1200ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Heavy
| Grants critical roll resistance and critical power resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Thwart Block
| Reduces attackers' Strength for Heavy Handed calculation, and lowers attackers' knockback distance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker Strength for HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Attacker knockback distance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Integrated Gloves
| Grants bonus melee damage and reduces your attack delay (melee only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| Melee attack delay | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| Melee attack delay | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Grants hit points and reduces incoming melee damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit points | -5 | +2 | +5 | +10 | +15 | +25 | +35 | +45 |
| Incoming melee damage | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit points | +15 | +25 | +45 | +65 | +85 | +105 | +125 | +150 |
| Incoming melee damage | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Grants laser damage resistance and lethal protection against laser damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Laser lethal damage protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Laser lethal damage protection | +40% | +60% | +80% | +100% | +120% | +140% | +160% | +180% |
| Perks | - | - | - | - | * | * | ** | ** |
Mechanic Patch
| Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Luck for armor deterioration calculation | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Engineering skill for building objects | +50 | +70 | +90 | +110 | +130 | +150 | +170 | +200 |
| Hubologist | Turret Mechanic + Animal Friend + Engineer | |||||||
| Luck for armor deterioration calculation | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
| Engineering skill for building objects | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Medic Flag
| Increases your healing received and modifies the number of hit points restored by your stimpaks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing received | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Bonus hit points restored per stimpak | -5 | 0 | +5 | +10 | +15 | +20 | +25 | +30 |
| Hubologist | Medic + Quick Pockets + Bonus AP Regen | |||||||
| Healing received | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% |
| Bonus hit points restored per stimpak | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Mirror System
| Grants laser damage threshold and laser damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Laser DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Penetration Protection
| Grants damage resistance and damage threshold penetration resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR penetration resistance | -4% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| DT penetration resistance | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR penetration resistance | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| DT penetration resistance | +26% | +28% | +30% | +32% | +34% | +36% | +38% | +40% |
| Perks | - | - | - | - | * | * | * | ** |
Regeneration
| Grants bonus healing rate, and boosts your AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Grants explosive and electrical damage resistance and lethal protection against explosive and electrical lethal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explosive and electrical DR | -3% | +2% | +4% | +5% | +6% | +7% | +8% | +9% |
| Explosive/electrical lethal damage protection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explosive and electrical DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Explosive/electrical lethal damage protection | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% |
| Perks | - | - | - | - | * | * | * | ** |
Sneaky
| Grants bonus Stealth, and increases your critical chance resistance penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Grants a bonus to all DTs, and increases Bleed resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DTs | -1 | 0 | +1 | +1 | +1 | +1 | +1 | +2 |
| Bleed resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| All DTs | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bleed resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Grants bonus action points, and reduces the Slow power of incoming attacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| APs | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Slow resistance | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| APs | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Slow resistance | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Increases your armor class, and grants you a number of extra shots in turn-based mode | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| TB shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| TB shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Suppression
| Alters your attackers' critical rate and increases their attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker's critical rate | -100ms | 0ms | +100ms | +200ms | +400ms | +600ms | +800ms | +1000ms |
| Attacker's attack delay | +10ms | +30ms | +60ms | +100ms | +150ms | +210ms | +280ms | +400ms |
| Hubologist | Unbreakable + Quick Recovery | |||||||
| Attacker's critical rate | +200ms | +300ms | +500ms | +800ms | +1200ms | +1700ms | +2300ms | +3000ms |
| Attacker's attack delay | +50ms | +100ms | +200ms | +300ms | +400ms | +500ms | +550ms | +600ms |
| Perks | - | - | - | * | * | ** | ** | ** |
Survivalist
| Boosts your poison resistance and burn resistance, and increases your poison resistance cap by 10 | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed immunity | |||||||
| Poison resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increases your damage threshold caps, and gives you the ability to activate Terminator mode for 10 seconds that significantly slows down your movement but grants you immunity to critical hits and increases your DTs (ignoring caps) and damage resistances. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| DT cap | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator damage multiplier | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
| DT cap | 0 | +1 | +1 | +2 | +3 | +3 | +4 | +5 |
Tesla Addition
| Boosts your plasma and electrical damage thresholds, and grants plasma/electrical damage protection (PvP only) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma and electrical DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma and electrical DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma and electrical DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma and electrical DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Tesla Attacker
| Grants the ability to "discharge" your armor to deal AoE electrical damage, and a chance to paralyze the target with electrical damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10-20 | 20-40 | 30-60 | 40-80 | 50-100 | 60-120 | 70-140 | 80-160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Paralysis chance | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10-50 | 40-100 | 70-150 | 100-200 | 130-250 | 160-300 | 190-350 | 220-400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Paralysis chance | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
Grants bonus radiation resistance and carry weight capacity, and:
| ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight cap | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight cap | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
Veil
| Grants sneak detection protection and makes you Noiseless. | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Sneak detection protection | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
| Noiseless effect | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Hubologist | Phantom Presence + Undetected + Gain Intelligence | |||||||
| Sneak detection protection | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 |
| Noiseless effect | +12% | +16% | +20% | +24% | +28% | +32% | +36% | +40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Wire Reflector
| Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser/electrical damage reflection | 0% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Melee counter-attack chance | +4% | +6% | +8% | +10% | +15% | +20% | +25% | +30% |
| Hubologist | Energy Deflection + Baiter | |||||||
| Laser/electrical damage reflection | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
| Melee counter-attack chance | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Perks | - | - | - | * | * | ** | ** | ** |
List of legendary armor perks
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
Advanced Defense
|
Powered
|
Great Shield
|
Nightmare Defense
|
Rerolling
Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
| Level | Cost |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor experience
The total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.
Total XP needed for armor to level up = Base XP requirement * XP requirement multiplier
The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values.
|
Itemized gear upgrades
There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).
Gear experience boosters
Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.
To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
| Image | Name | Description |
|---|---|---|
|
Upgrade Parts | Adds 10,000 XP to a piece of gear |
|
Upgrade Parts MKII | Adds 100,000 XP to a piece of gear |
|
Upgrade Parts MKIII | Adds 1,000,000 XP to a piece of gear |
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.
Gear perk rank upgrades
If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.
To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
| Image | Item name | Function | Loot drop pool | Success chance |
|---|---|---|---|---|
| Rustplate Wrench | Upranks perk #1 | Common (trash cans) |
| |
|
Boltgrip Tuner | Upranks perk #2 | Tools | |
|
Chromed Gearwheel | Upranks perk #3 | SPECIAL implants | |
|
Vault-Lock Calibrator | Upranks perk #4 | Combat implants | |
| Neon Flux Core | Upranks perk #5 | Vertibird parts | ||
| Echelon Overdrive Chip | Upranks perk #6 | T6 dungeons only | ||
|
Wattz Precision Coil | Upranks the Roger perk | Rare items |
Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons.






