Difference between revisions of "Support perks"
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| Line 60: | Line 60: | ||
| [[Explorer]] | | [[Explorer]] | ||
| 1/1 | | 1/1 | ||
| − | | NCR Train Station | + | | NCR Train Station speak to Mantis the ghoul. |
| [[Outdoorsman]] ≥ 150 | | [[Outdoorsman]] ≥ 150 | ||
| Faster [[world map]] travelling | | Faster [[world map]] travelling | ||
| Line 66: | Line 66: | ||
| [[Gecko Skinning]] | | [[Gecko Skinning]] | ||
| 1/1 | | 1/1 | ||
| − | | [[Klamath]] | + | | in [[Klamath]] ask a trapper. |
| [[Outdoorsman]] ≥ 100% | | [[Outdoorsman]] ≥ 100% | ||
| Ability to skin geckos | | Ability to skin geckos | ||
| Line 72: | Line 72: | ||
| [[Harmless]] | | [[Harmless]] | ||
| 1/1 | | 1/1 | ||
| − | | [[New Reno]] | + | | [[New Reno]] Miss kitty |
| [[Charisma]] ≥ 6, [[Steal]] ≥ 125% | | [[Charisma]] ≥ 6, [[Steal]] ≥ 125% | ||
| Halved [[reputation]] loss when [[stealing]] | | Halved [[reputation]] loss when [[stealing]] | ||
| Line 78: | Line 78: | ||
| [[Light Step]] | | [[Light Step]] | ||
| 1/1 | | 1/1 | ||
| − | | [[Klamath]] | + | | From one of the kids in [[Klamath]] |
| [[Traps]] ≥ 50% | | [[Traps]] ≥ 50% | ||
| Chance to set off a trap reduced by 50% | | Chance to set off a trap reduced by 50% | ||
| Line 84: | Line 84: | ||
| [[Magnetic Personality]] | | [[Magnetic Personality]] | ||
| 1/1 | | 1/1 | ||
| − | | [[New Reno]] | + | | [[New Reno]] Miss kitty |
| [[Speech]] ≥ 100% | | [[Speech]] ≥ 100% | ||
| +50 to [[party points]], +1 to maximum [[party size]] | | +50 to [[party points]], +1 to maximum [[party size]] | ||
| Line 110: | Line 110: | ||
| Dangerous Dan in [[Redding]] | | Dangerous Dan in [[Redding]] | ||
| Level ≥ 6 | | Level ≥ 6 | ||
| − | | | + | | Doubles your carry weight. |
|- | |- | ||
| [[Pathfinder]] | | [[Pathfinder]] | ||
| Line 138: | Line 138: | ||
| [[Scout]] | | [[Scout]] | ||
| 1/1 | | 1/1 | ||
| − | | Inside [[Vault City]] | + | | Inside [[Vault City]] ask Sgt. Stark about raiders. |
| + | *Note: If he yells "Guards intruder" wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here) | ||
| [[Outdoorsman]] ≥ 150% | | [[Outdoorsman]] ≥ 150% | ||
| − | | Faster revealing of the covered areas of the [[world map]] Also shows what encounters appear in each world map zone. | + | | Faster revealing of the covered areas of the [[world map]] Also shows what encounters appear in each world map zone. |
| − | |||
| − | |||
|- | |- | ||
| [[Sex Appeal]] | | [[Sex Appeal]] | ||
| Line 188: | Line 187: | ||
| [[Treasure Hunter]] | | [[Treasure Hunter]] | ||
| 1/1 | | 1/1 | ||
| − | | Mickey at [[Broken Hills]] | + | | Mickey at [[Broken Hills]] (little midget dude) |
| [[Lockpick]] ≥ 150% | | [[Lockpick]] ≥ 150% | ||
| Additional items spawn in lockers in [[random encounters]] | | Additional items spawn in lockers in [[random encounters]] | ||
Revision as of 23:40, 25 April 2022
Support perks are minor skills and abilities that a player can gain in addition to level perks.
There is no limit to the number of support perks that a single character can have.
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
Note: When determining what support perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a support perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to initiating a dialogue with an NPC.
Table of Support Perks
| Name | Ranks | Location | Requirements | Bonus |
|---|---|---|---|---|
| Awareness | 1/1 | Already on your character! | n/a | Hovering the cursor over a critter displays detailed information about it |
| Cautious Nature | 1/1 | In Dusty's Cantina at Shady Sands | Perception ≥ 6, Outdoorsman ≥ 100% | +3 to Perception when determining placement in random encounters |
| Dead Man Walking | 1/1 | At Watershed in Necropolis | Intelligence ≥ 5, Doctor ≥ 50% | Doubled negative HP capacity |
| Demolition Expert | 1/1 | Redding | Traps ≥ 125% | No unwanted explosions and extra damage for the wanted ones |
| Dismantler | 1/1 | From Boyce in Junktown | Science ≥ 150% | Doubled amount of resources received from dismantling items |
| Educated | 1/1 | Library Basement in Boneyard | Intelligence ≥ 8, Science ≥ 100% | +2 to SP per level |
| Explorer | 1/1 | NCR Train Station speak to Mantis the ghoul. | Outdoorsman ≥ 150 | Faster world map travelling |
| Gecko Skinning | 1/1 | in Klamath ask a trapper. | Outdoorsman ≥ 100% | Ability to skin geckos |
| Harmless | 1/1 | New Reno Miss kitty | Charisma ≥ 6, Steal ≥ 125% | Halved reputation loss when stealing |
| Light Step | 1/1 | From one of the kids in Klamath | Traps ≥ 50% | Chance to set off a trap reduced by 50% |
| Magnetic Personality | 1/1 | New Reno Miss kitty | Speech ≥ 100% | +50 to party points, +1 to maximum party size |
| Master Thief | 1/1 | Hub, Oldtown | Steal ≥ 150% | Stealing cooldown reduced by 50% |
| Mr. Fixit | 1/1 | Smitty at The Den | Repair ≥ 150% | Repairing items is easier |
| Negotiator | 1/1 | T-Ray at New Reno's Garage | Barter ≥ 125% | Reputation lower than neutral is upgraded to neutral when talking to NPCs |
| Pack Rat | 1/1 | Dangerous Dan in Redding | Level ≥ 6 | Doubles your carry weight. |
| Pathfinder | 1/1 | Dusty's Cantina in Shady Sands | Outdoorsman ≥ 175% | 25% faster world map travelling |
| Pickpocket | 1/1 | Hub, Oldtown | Steal ≥ 125% | Easier stealing |
| Rad Resistance | 1/1 | Gecko, Reactor | Intelligence ≥ 7, Doctor ≥ 100% | +30% to radiation resistance, +20% to poison resistance |
| Ranger | 1/1 | Gordon's Gas Station | Outdoorsman ≥ 100% | Ability to craft several new items, a safe house instead of a tent |
| Scout | 1/1 | Inside Vault City ask Sgt. Stark about raiders.
|
Outdoorsman ≥ 150% | Faster revealing of the covered areas of the world map Also shows what encounters appear in each world map zone. |
| Sex Appeal | 1/1 | New Reno | Speech ≥ 75% | +250 to reputation when interacting with the opposite sex |
| Snakeater | 1/1 | A doctor in Junktown | Endurance ≥ 6 | +30% to poison resistance, +20% to radiation resistance |
| Speaker | 1/1 | Cathedral | Speech ≥ 125% | Your followers' loyalty decreases at half the normal rate |
| Stealth Girl | 1/1 | Vault City | Sneak ≥ 100%, Repair ≥ 100% | Doubled stealth boy's battery life |
| Strong Back | 1/1 | Francis in Broken Hills | Endurance ≥ 6, Level ≥ 6 | +22 to carry weight capacity |
| Swift Learner | 1/1 | Bookstore in Hub, Market | Intelligence ≥ 6, Science ≥ 50% | +10% to all your experience point gains |
| Thief | 1/1 | Hub, Oldtown | Steal ≥ 100% | Luck/50 chance of no cooldown if a stealing attempt has failed |
| Treasure Hunter | 1/1 | Mickey at Broken Hills (little midget dude) | Lockpick ≥ 150% | Additional items spawn in lockers in random encounters |