Difference between revisions of "Support perks"
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| Ability to craft several new items, a [[safe house]] instead of a [[tent]] | | Ability to craft several new items, a [[safe house]] instead of a [[tent]] | ||
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| − | | [[ | + | | [[Map Scouting]] |
| 1/1 | | 1/1 | ||
| Inside [[Vault City]] ask Sgt. Stark about raiders. | | Inside [[Vault City]] ask Sgt. Stark about raiders. | ||
Revision as of 03:01, 29 April 2022
Support perks are minor skills and abilities that a player can gain in addition to level perks.
There is no limit to the number of support perks that a single character can have.
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
Note: When determining what support perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a support perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to initiating a dialogue with an NPC.
Table of Support Perks
| Name | Ranks | Location | Requirements | Bonus |
|---|---|---|---|---|
| Awareness | 1/1 | Already on your character! | n/a | Hovering the cursor over a critter displays detailed information about it |
| Cautious Nature | 1/1 | In Dusty's Cantina at Shady Sands | Perception ≥ 6, Outdoorsman ≥ 100% | +3 to Perception when determining placement in random encounters |
| Dead Man Walking | 1/1 | At Watershed in Necropolis | Intelligence ≥ 5, Doctor ≥ 50% | Doubled negative HP capacity |
| Demolition Expert | 1/1 | Redding | Traps ≥ 125% | No unwanted explosions and extra damage for the wanted ones |
| Dismantler | 1/1 | From Boyce in Junktown | Science ≥ 150% | Doubled amount of resources received from dismantling items |
| Educated | 1/1 | Library Basement in Boneyard | Intelligence ≥ 8, Science ≥ 100% | +2 to SP per level |
| Explorer | 1/1 | NCR Train Station speak to Mantis the ghoul. | Outdoorsman ≥ 150 | Faster world map travelling |
| Gecko Skinning | 1/1 | in Klamath ask a trapper. | Outdoorsman ≥ 100% | Ability to skin geckos |
| Harmless | 1/1 | New Reno Miss kitty | Charisma ≥ 6, Steal ≥ 125% | Halved reputation loss when stealing |
| Light Step | 1/1 | From one of the kids in Klamath | Traps ≥ 50% | Chance to set off a trap reduced by 50% |
| Magnetic Personality | 1/1 | New Reno Miss kitty | Speech ≥ 100% | +50 to party points, +1 to maximum party size |
| Master Thief | 1/1 | Hub, Oldtown | Steal ≥ 150% | Stealing cooldown reduced by 50% |
| Mr. Fixit | 1/1 | Smitty at The Den | Repair ≥ 150% | Repairing items is easier |
| Negotiator | 1/1 | T-Ray at New Reno's Garage | Barter ≥ 125% | Reputation lower than neutral is upgraded to neutral when talking to NPCs |
| Pack Rat | 1/1 | Dangerous Dan in Redding | Level ≥ 6 | Doubles your carry weight. |
| Pathfinder | 1/1 | Dusty's Cantina in Shady Sands | Outdoorsman ≥ 175% | 25% faster world map travelling |
| Pickpocket | 1/1 | Hub, Oldtown | Steal ≥ 125% | Easier stealing |
| Rad Resistance | 1/1 | Gecko, Reactor | Intelligence ≥ 7, Doctor ≥ 100% | +30% to radiation resistance, +20% to poison resistance |
| Ranger | 1/1 | Gordon's Gas Station | Outdoorsman ≥ 100% | Ability to craft several new items, a safe house instead of a tent |
| Map Scouting | 1/1 | Inside Vault City ask Sgt. Stark about raiders.
|
Outdoorsman ≥ 150% | Faster revealing of the covered areas of the world map Also shows what encounters appear in each world map zone. |
| Sex Appeal | 1/1 | New Reno | Speech ≥ 75% | +250 to reputation when interacting with the opposite sex |
| Snakeater | 1/1 | A doctor in Junktown | Endurance ≥ 6 | +30% to poison resistance, +20% to radiation resistance |
| Speaker | 1/1 | Cathedral | Speech ≥ 125% | Your followers' loyalty decreases at half the normal rate |
| Stealth Girl | 1/1 | Vault City | Sneak ≥ 100%, Repair ≥ 100% | Doubled stealth boy's battery life |
| Strong Back | 1/1 | Francis in Broken Hills | Endurance ≥ 6, Level ≥ 6 | +22 to carry weight capacity |
| Swift Learner | 1/1 | Bookstore in Hub, Market | Intelligence ≥ 6, Science ≥ 50% | +10% to all your experience point gains |
| Thief | 1/1 | Hub, Oldtown | Steal ≥ 100% | Luck/50 chance of no cooldown if a stealing attempt has failed |
| Treasure Hunter | 1/1 | Mickey at Broken Hills (little midget dude) | Lockpick ≥ 150% | Additional items spawn in lockers in random encounters |