Difference between revisions of "Traits"
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Lapatmester (talk | contribs) (Patch 5.4.5 - New PvE Trait Abilities) |
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| [[Bonehead]] | | [[Bonehead]] | ||
| − | | 25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head. | + | | 25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head. <br> +30% Critical Chance Resistance against NPCs. |
| -2 to [[Intelligence]] | | -2 to [[Intelligence]] | ||
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| [[Bruiser]] | | [[Bruiser]] | ||
| − | | +4 to [[Strength]], doubled base [[Unarmed|melee]] [[damage]] | + | | +4 to [[Strength]], doubled base [[Unarmed|melee]] [[damage]] <br> +35% melee damage against NPCs. |
| -10% [[Movement Speed]] when using [[Close Combat|Melee]] <br> -20% [[Movement Speed]] when using guns. | | -10% [[Movement Speed]] when using [[Close Combat|Melee]] <br> -20% [[Movement Speed]] when using guns. | ||
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| [[Chem Reliant]] | | [[Chem Reliant]] | ||
| − | | Doubled total [[Drugs]] limit (from 5 to 10) | + | | Doubled total [[Drugs]] limit (from 5 to 10) <br> Inflicts 3 Lethal Damage for each drug taken when hitting NPCs. |
| 100% chance to become addicted | | 100% chance to become addicted | ||
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| [[Fast Metabolism]] | | [[Fast Metabolism]] | ||
| − | | -10s [[Healing Rate]] CD +25 [[Healing Rate]] | + | | -10s [[Healing Rate]] CD +25 [[Healing Rate]] <br> Regenerates 5 HP after 3 seconds from receiving a hit from NPCs |
| Halved duration of [[drug]] effects | | Halved duration of [[drug]] effects | ||
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| [[Fast Shot]] | | [[Fast Shot]] | ||
| − | | +10% shorter [[Attack Speed]] for single shots <br> -1 to [[AP]] cost of single shots (one-handed [[weapons]]) <br> -2 to [[AP]] cost of single shots (two-handed [[weapons]]) <br> +5 [[Lethal Damage]] bonus. <br>Only valid for weapons that can have aimed shot. | + | | +10% shorter [[Attack Speed]] for single shots <br> -1 to [[AP]] cost of single shots (one-handed [[weapons]]) <br> -2 to [[AP]] cost of single shots (two-handed [[weapons]]) <br> +5 [[Lethal Damage]] bonus. <br>Only valid for weapons that can have aimed shot. <br> Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses. |
| Firing [[Aimed Attack]]s becomes impossible <br> [[Critical Hit|Critical power]] caped to 149 <br> Doesn't get damage type bonuses: <br> +5% Max [[Accuracy]] from [[Normal]] Damage <br> [[Weakness]] from [[Electro]] Damage <br> [[Confussion]] from [[Laser]] Damage <br> [[Burning]] effect from [[Fire]] Damage <br> Critical Defence Bypass from [[Plasma]] Damage | | Firing [[Aimed Attack]]s becomes impossible <br> [[Critical Hit|Critical power]] caped to 149 <br> Doesn't get damage type bonuses: <br> +5% Max [[Accuracy]] from [[Normal]] Damage <br> [[Weakness]] from [[Electro]] Damage <br> [[Confussion]] from [[Laser]] Damage <br> [[Burning]] effect from [[Fire]] Damage <br> Critical Defence Bypass from [[Plasma]] Damage | ||
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| [[Finesse]] | | [[Finesse]] | ||
| − | | +15% to [[Critical Chance]]. +33% chance to apply critical effects. | + | | +15% to [[Critical Chance]]. +33% chance to apply critical effects. <br> +10% to [[Critical Chance]] against NPCs. |
| -25% to your total damage. | | -25% to your total damage. | ||
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| [[Gifted]] | | [[Gifted]] | ||
| − | | +1 to all [[S.P.E.C.I.A.L.]] <br> changes the max cap of special stats from 20 to 40 | + | | +1 to all [[S.P.E.C.I.A.L.]] <br> changes the max cap of special stats from 20 to 40 <br> +3 Luck to armor wear tempo against NPCs. |
| [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int <br> Additional sources of [[Intelligence|INT]] doesn't change SP per Level | | [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int <br> Additional sources of [[Intelligence|INT]] doesn't change SP per Level | ||
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| [[Good Natured]] | | [[Good Natured]] | ||
| − | | +20% additional [[party points]] <br>+10% [[Hit Points|HP]] until kill a Player <br>+100 [[Speech]] skill cap. | + | | +20% additional [[party points]] <br>+10% [[Hit Points|HP]] until kill a Player <br>+100 [[Speech]] skill cap. <br> NPCs deal 5 less damage against you. |
| Having [[slaves]] becomes impossible<br> Killing a npc gives +5 [[Weakness]]. | | Having [[slaves]] becomes impossible<br> Killing a npc gives +5 [[Weakness]]. | ||
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| [[Heavy Handed]] | | [[Heavy Handed]] | ||
| − | | [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]] | + | | [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]] <br> Caps minimal melee damage at 15% against NPCs. |
| -20% to [[Critical Power]] tables. | | -20% to [[Critical Power]] tables. | ||
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| [[Jinxed]] | | [[Jinxed]] | ||
| − | | Your enemies have more critical failures <br> Immune for heavy handed | + | | Your enemies have more critical failures <br> Immune for heavy handed <br> Heals 10% HP when enemy NPC misses. |
| You have more critical failures | | You have more critical failures | ||
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| [[Kamikaze]] | | [[Kamikaze]] | ||
| − | | +15% bonus to your Damage | + | | +15% bonus to your Damage <br> +10% Damage Resistance penetration against NPCs. |
| -10 to all [[DR]] | | -10 to all [[DR]] | ||
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| [[One Hander]] | | [[One Hander]] | ||
| − | | +20% Damage when using One- | + | | +20% Damage when using One-handed [[weapons]] (40% for pistols). <br> +10% against NPCs when using One-handed weapons. |
| -15% to maximum [[chance to hit]] when using two-handed [[weapons]]. | | -15% to maximum [[chance to hit]] when using two-handed [[weapons]]. | ||
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| [[Small Frame]] | | [[Small Frame]] | ||
| − | | +2 to [[Action Points]] | + | | +2 to [[Action Points]] <br> +5% maximum accuracy against NPCs. |
| Significantly reduced [[carry weight]] capacity | | Significantly reduced [[carry weight]] capacity | ||
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Revision as of 18:08, 20 February 2024
Traits are optional qualities of your character that can be selected only upon its creation.
Unlike perks, traits give you not only bonuses, but also penalties.
There is a max limit to the number of traits that one character may have, currently set at 2.
Some Class Perks can add, remove or change traits.
List of Traits
| Name | Benefit | Penalty |
|---|---|---|
| Bloody Mess | Regen 25% of your max AP after each kill. | -20% cap to all Skills |
| Bonehead | 25% crit chance and -50% crit roll from enemy when being hit in head. +30% Critical Chance Resistance against NPCs. |
-2 to Intelligence |
| Bruiser | +4 to Strength, doubled base melee damage +35% melee damage against NPCs. |
-10% Movement Speed when using Melee -20% Movement Speed when using guns. |
| Cannibal | Ability to consume especial drugs for Cannibals. | You are unable to use regular drugs Severe radiation or HP lost when drugs timers runs out. |
| Chem Reliant | Doubled total Drugs limit (from 5 to 10) Inflicts 3 Lethal Damage for each drug taken when hitting NPCs. |
100% chance to become addicted |
| Fast Metabolism | -10s Healing Rate CD +25 Healing Rate Regenerates 5 HP after 3 seconds from receiving a hit from NPCs |
Halved duration of drug effects |
| Fast Shot | +10% shorter Attack Speed for single shots -1 to AP cost of single shots (one-handed weapons) -2 to AP cost of single shots (two-handed weapons) +5 Lethal Damage bonus. Only valid for weapons that can have aimed shot. Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses. |
Firing Aimed Attacks becomes impossible Critical power caped to 149 Doesn't get damage type bonuses: +5% Max Accuracy from Normal Damage Weakness from Electro Damage Confussion from Laser Damage Burning effect from Fire Damage Critical Defence Bypass from Plasma Damage |
| Finesse | +15% to Critical Chance. +33% chance to apply critical effects. +10% to Critical Chance against NPCs. |
-25% to your total damage. |
| Gifted | +1 to all S.P.E.C.I.A.L. changes the max cap of special stats from 20 to 40 +3 Luck to armor wear tempo against NPCs. |
Skill points per INT reduced to 2 x Int Additional sources of INT doesn't change SP per Level |
| Good Natured | +20% additional party points +10% HP until kill a Player +100 Speech skill cap. NPCs deal 5 less damage against you. |
Having slaves becomes impossible Killing a npc gives +5 Weakness. |
| Heavy Handed | HtH attacks can apply an effect to your opponent, and +2 Lethal Damage Caps minimal melee damage at 15% against NPCs. |
-20% to Critical Power tables. |
| Jinxed | Your enemies have more critical failures Immune for heavy handed Heals 10% HP when enemy NPC misses. |
You have more critical failures |
| Kamikaze | +15% bonus to your Damage +10% Damage Resistance penetration against NPCs. |
-10 to all DR |
| Loner | +10% to any experience points gained Bonus to accuracy: +100 |
having NPC followers becomes impossible |
| One Hander | +20% Damage when using One-handed weapons (40% for pistols). +10% against NPCs when using One-handed weapons. |
-15% to maximum chance to hit when using two-handed weapons. |
| Small Frame | +2 to Action Points +5% maximum accuracy against NPCs. |
Significantly reduced carry weight capacity |