Difference between revisions of "Drugs"

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(head and ruts to cannibal drugs)
(Changed the default sorting of regular drugs for better readability)
Line 110: Line 110:
 
!WHERE TO CRAFT
 
!WHERE TO CRAFT
 
|-
 
|-
|[[File:AfterBurnerGum.gif|center|]]
+
|[[File:Jet.gif|center|]]
|[[After Burner gum]]
+
|[[Jet]]
| +10 Critical Chance<br />-5 [[Luck]] <br/> Ignore critical chance resistances on burst <br/> Double critical damage from table on burst
+
| +2 [[Action Points|AP]]<br />+4 [[Action Points|AP]] for moving in turnbased<br />-10% Normal [[DR]]
| -5 Critical Chance
+
| -1 [[Action Points|AP]]
|[[Crafting]] 75% <br> [[Level]] 50
+
|125%
 
|Yes
 
|Yes
|10 x [[Meat Jerky]]<br />20 x [[High Quality Minerals]]<br />1 x [[Blueprint]]
+
| 1 [[Empty Jet Canister]]<br />2 [[Chemical Component]]<br />1 [[Brahmin Dung]]
 
|[[Advanced Workbench]]
 
|[[Advanced Workbench]]
 
|-
 
|-
|[[File:Beer.gif|center|]]
+
|[[File:Syring2.gif|center|]]
|[[Beer]]
+
|[[Mentats]]
| +5% Normal [[DR]]<br />+1 [[Charisma|CH]]<br />-2 [[Perception|PE]]
+
| +10 [[Sequence]]<br />+2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]]<br />+20 Healing Time
 
| -1 [[Charisma|CH]]
 
| -1 [[Charisma|CH]]
|None
+
|125%
|No
+
|Yes
|1 [[Barley]]<br />1 [[Water Bag|Water]]
+
| 2 [[Chemical Component]]<br /> 6 [[Fruit]]
|[[Brewerage Device]]
+
|[[Medical Terminal]]
|-
 
|[[File:Schlager.gif|center|]]
 
|[[Booze]]
 
| +5% Laser [[DR]]<br />+1 [[Luck]]<br />-2 [[Perception|PE]]
 
| -1 [[Luck]]
 
|None
 
|N/A
 
|Not Craftable
 
|Purchased
 
 
|-
 
|-
 
|[[File:Dxboost2.gif|center|]]
 
|[[File:Dxboost2.gif|center|]]
Line 145: Line 136:
 
| 2 [[Chemical Component]]<br />5 [[Meat Jerky]]
 
| 2 [[Chemical Component]]<br />5 [[Meat Jerky]]
 
|[[Medical Terminal]]
 
|[[Medical Terminal]]
|-
 
|[[File:Cigarettes.gif|center|]]
 
|[[Cigarettes]]
 
| +1 [[Perception|PE]]<br />+5 Critical Chance Resistance<br />-30 [[Armor Class]] <br />-1 [[Charisma|CH]]
 
| -1 [[Perception|PE]]
 
|None
 
|No
 
| 2 [[Tobacco]]
 
|[[Cigarettes Crafting Machine|Cigarettes Machine]]
 
|-
 
|[[File:Gamabeer.gif|center|]]
 
|[[Gamma Gulp Beer]]
 
| +5% Plasma [[DR]]<br />+1 [[Strength|ST]] <br />-2 [[Perception|PE]]
 
| -1 [[Strength|ST]]
 
|None
 
|N/A
 
|Not craftable
 
|Purchased
 
 
|-
 
|-
 
|[[File:Healpwdr.gif|center|]]
 
|[[File:Healpwdr.gif|center|]]
Line 173: Line 146:
 
|Anywhere
 
|Anywhere
 
|-
 
|-
|[[File:Jet.gif|center|]]
+
|[[File:Lastdrug.gif|center|]]
|[[Jet]]
+
|[[Psycho]]
| +2 [[Action Points|AP]]<br />+4 [[Action Points|AP]] for moving in turnbased<br />-10% Normal [[DR]]
+
| 5% All [[DR]]<br />+5 Damage Reduce<br />-50 [[Hit Points|HP]]<br />-3 [[Perception|PE]]
| -1 [[Action Points|AP]]
+
| -3% All [[DR]]
 
|125%
 
|125%
 
|Yes
 
|Yes
| 1 [[Empty Jet Canister]]<br />2 [[Chemical Component]]<br />1 [[Brahmin Dung]]
+
|1 [[Super Stimpak]]<br />2 [[Chemical Component]]<br /> 1 [[Bio Med Gel]]
|[[Advanced Workbench]]
 
|-
 
|[[File:Syring2.gif|center|]]
 
|[[Mentats]]
 
| +10 [[Sequence]]<br />+2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]]<br />+20 Healing Time
 
| -1 [[Charisma|CH]]
 
|125%
 
|Yes
 
| 2 [[Chemical Component]]<br /> 6 [[Fruit]]
 
 
|[[Medical Terminal]]
 
|[[Medical Terminal]]
 
|-
 
|-
Line 200: Line 164:
 
|[[Medical Terminal]]
 
|[[Medical Terminal]]
 
|-
 
|-
|[[File:Bottle.gif|center|]]
+
|[[File:AfterBurnerGum.gif|center|]]
|[[Nuka-Cola]]
+
|[[After Burner gum]]
| +5% Electro [[DR]]<br />+1 [[Agility|AG]]<br />-2 [[Perception|PE]]
+
| +10 Critical Chance<br />-5 [[Luck]] <br/> Ignore critical chance resistances on burst <br/> Double critical damage from table on burst
| -1 [[Agility|AG]]
+
| -5 Critical Chance
|None
+
|[[Crafting]] 75% <br> [[Level]] 50
|No
+
|Yes
|2 [[Fruit]]<br />1 [[Water Bag|Water]]
+
|10 x [[Meat Jerky]]<br />20 x [[High Quality Minerals]]<br />1 x [[Blueprint]]
|[[Nuka-Cola Machine]]
+
|[[Advanced Workbench]]
 
|-
 
|-
|[[File:Lastdrug.gif|center|]]
+
|[[File:Voodoo.gif|center|]]
|[[Psycho]]
+
|[[Voodoo]]
| 5% All [[DR]]<br />+5 Damage Reduce<br />-50 [[Hit Points|HP]]<br />-3 [[Perception|PE]]
+
| +3 [[Luck]]<br />+10 Critical Roll(Flat)<br />+20% [[Action Points|AP]] per kill (bloodymess effect)<br /> -3 [[Endurance|En]]
| -3% All [[DR]]
+
| -1 [[Luck]]
 
|125%
 
|125%
 
|Yes
 
|Yes
|1 [[Super Stimpak]]<br />2 [[Chemical Component]]<br /> 1 [[Bio Med Gel]]
+
|1 [[Weak Healing Powder]]<br />1 [[Gecko Pelt]]
 
|[[Medical Terminal]]
 
|[[Medical Terminal]]
 
|-
 
|-
|[[File:Roenbeer.gif|center|]]
+
|[[File:Cigarettes.gif|center|]]
|[[Roentgen Rum]]
+
|[[Cigarettes]]
| +5% Fire [[DR]]<br />+1 [[Intelligence|IN]]<br />-2 [[Perception|PE]]
+
| +1 [[Perception|PE]]<br />+5 Critical Chance Resistance<br />-30 [[Armor Class]] <br />-1 [[Charisma|CH]]
| -1 [[Intelligence|IN]]
+
| -1 [[Perception|PE]]
 +
|None
 +
|No
 +
| 2 [[Tobacco]]
 +
|[[Cigarettes Crafting Machine|Cigarettes Machine]]
 +
|-
 +
|[[File:Gamabeer.gif|center|]]
 +
|[[Gamma Gulp Beer]]
 +
| +5% Plasma [[DR]]<br />+1 [[Strength|ST]] <br />-2 [[Perception|PE]]
 +
| -1 [[Strength|ST]]
 
|None
 
|None
 
|N/A
 
|N/A
Line 236: Line 209:
 
|[[Still]]
 
|[[Still]]
 
|-
 
|-
|[[File:Voodoo.gif|center|]]
+
|[[File:Beer.gif|center|]]
|[[Voodoo]]
+
|[[Beer]]
| +3 [[Luck]]<br />+10 Critical Roll(Flat)<br />+20% [[Action Points|AP]] per kill (bloodymess effect)<br /> -3 [[Endurance|En]]
+
| +5% Normal [[DR]]<br />+1 [[Charisma|CH]]<br />-2 [[Perception|PE]]
 +
| -1 [[Charisma|CH]]
 +
|None
 +
|No
 +
|1 [[Barley]]<br />1 [[Water Bag|Water]]
 +
|[[Brewerage Device]]
 +
|-
 +
|[[File:Roenbeer.gif|center|]]
 +
|[[Roentgen Rum]]
 +
| +5% Fire [[DR]]<br />+1 [[Intelligence|IN]]<br />-2 [[Perception|PE]]
 +
| -1 [[Intelligence|IN]]
 +
|None
 +
|N/A
 +
|Not craftable
 +
|Purchased
 +
|-
 +
|[[File:Bottle.gif|center|]]
 +
|[[Nuka-Cola]]
 +
| +5% Electro [[DR]]<br />+1 [[Agility|AG]]<br />-2 [[Perception|PE]]
 +
| -1 [[Agility|AG]]
 +
|None
 +
|No
 +
|2 [[Fruit]]<br />1 [[Water Bag|Water]]
 +
|[[Nuka-Cola Machine]]
 +
|-
 +
|[[File:Schlager.gif|center|]]
 +
|[[Booze]]
 +
| +5% Laser [[DR]]<br />+1 [[Luck]]<br />-2 [[Perception|PE]]
 
| -1 [[Luck]]
 
| -1 [[Luck]]
|125%
+
|None
|Yes
+
|N/A
|1 [[Weak Healing Powder]]<br />1 [[Gecko Pelt]]
+
|Not Craftable
|[[Medical Terminal]]
+
|Purchased
 
|}
 
|}
  

Revision as of 19:38, 22 December 2023

Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.

Drugs aren't regular food or drinks, unlike consumables. Drugs often cause a strong addiction.

Healing drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING REQUIREMENTS BLUEPRINT RESOURCES WHERE TO CRAFT
Healpwdr.gif
Weak Healing Powder +30 HP N/A Crafting 25%
Level 5
No 1 x Broc Flower
1 x Xander Root
Anywhere
Stimx.gif
Stimpak +50 HP N/A Crafting 50%
Level 24
No 1 x Broc Flower
1 x Xander Root
1 x Chemical component
Workbench or
Advanced Workbench
Stimpak.gif
Super Stimpak +100 HP N/A Crafting 75%
Level 50
Yes 1 x Meat Jerky
1 x Chemical component
1 x Blueprint
Advanced Workbench
Ultrastimpack.png
Mega Stimpak +200 HP N/A Crafting 150%
Level 250
Yes 40 x High Quality Chemical component
20 x Electronic Parts
30 x Refined Uranium Ore
100 x Xander Root
1 x Blueprint
Advanced Workbench

Utility drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING REQUIREMENTS BLUEPRINT RESOURCES WHERE TO CRAFT
Drug bot.gif
Antidote -25 to Poison Level N/A Crafting 25%
Level 5
No 1 x Scorpion Tail
1 x Plastic Bottle
Anywhere
Jetanti.gif
Drug Antidote Removes drugs effects and addictions. N/A Crafting 150%
Level 250
Yes 50 x High Quality Chemical component
40 x Meat Jerky
10 x Glass Bottle
1 x Blueprint
Advanced Workbench
Drg rad2.gif
Rad-X +50% Rad Resistance
+10% Rad Resistance Cap
-5% max hit chance
-5% critical chance
N/A Crafting 75%
Level 50
Yes 2 x Chemical Component
1 x Blueprint
Advanced Workbench
RadAway.gif
RadAway -50 Radiation 10% chance Crafting 50%
Level 24
Yes 2 x Chemical Component
3 x Minerals
Workbench or
Advanced Workbench

Regular drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING REQUIREMENTS BLUEPRINT RESOURCES WHERE TO CRAFT
Jet.gif
Jet +2 AP
+4 AP for moving in turnbased
-10% Normal DR
-1 AP 125% Yes 1 Empty Jet Canister
2 Chemical Component
1 Brahmin Dung
Advanced Workbench
Syring2.gif
Mentats +10 Sequence
+2 IN
+2 CH
+20 Healing Time
-1 CH 125% Yes 2 Chemical Component
6 Fruit
Medical Terminal
Dxboost2.gif
Buffout +2 ST
+2 EN
-1 AP
-25 AP Regen
-1 EN 125% Yes 2 Chemical Component
5 Meat Jerky
Medical Terminal
Healpwdr.gif
Healing Powder +25 Healing Rate
-5 Healing Rate Time
-5% Damage Deal
-3 Luck
-10 Healing Rate 125% No 1 Broc Flower
1 Xander Root
Anywhere
Lastdrug.gif
Psycho 5% All DR
+5 Damage Reduce
-50 HP
-3 PE
-3% All DR 125% Yes 1 Super Stimpak
2 Chemical Component
1 Bio Med Gel
Medical Terminal
Mutie.gif
Mutie +4 All DT
+5 Slow Resistance
+10 Heavy Handed Resistance
-1 AP
-3 All DT 125% Yes 2 Chemical Component
2 Scorpion Tail
Medical Terminal
AfterBurnerGum.gif
After Burner gum +10 Critical Chance
-5 Luck
Ignore critical chance resistances on burst
Double critical damage from table on burst
-5 Critical Chance Crafting 75%
Level 50
Yes 10 x Meat Jerky
20 x High Quality Minerals
1 x Blueprint
Advanced Workbench
Voodoo.gif
Voodoo +3 Luck
+10 Critical Roll(Flat)
+20% AP per kill (bloodymess effect)
-3 En
-1 Luck 125% Yes 1 Weak Healing Powder
1 Gecko Pelt
Medical Terminal
Cigarettes.gif
Cigarettes +1 PE
+5 Critical Chance Resistance
-30 Armor Class
-1 CH
-1 PE None No 2 Tobacco Cigarettes Machine
Gamabeer.gif
Gamma Gulp Beer +5% Plasma DR
+1 ST
-2 PE
-1 ST None N/A Not craftable Purchased
Gutrot.gif
Rot Gut +5% Explosive DR
+1 EN
-2 PE
-1 EN None No 1 Wood
5 Fruit
Still
Beer.gif
Beer +5% Normal DR
+1 CH
-2 PE
-1 CH None No 1 Barley
1 Water
Brewerage Device
Roenbeer.gif
Roentgen Rum +5% Fire DR
+1 IN
-2 PE
-1 IN None N/A Not craftable Purchased
Bottle.gif
Nuka-Cola +5% Electro DR
+1 AG
-2 PE
-1 AG None No 2 Fruit
1 Water
Nuka-Cola Machine
Schlager.gif
Booze +5% Laser DR
+1 Luck
-2 PE
-1 Luck None N/A Not Craftable Purchased

Tier 4 drugs

PICTURE DRUG NAME EFFECTS
Cherry Nuka-Cola.png
Cherry Nuka-Cola Deal double damage for 10 seconds
Hypo.png
Hypo Heal 50% hit points
Superpsycho.png
Overpsycho Grants immune for 10 seconds
Real cookie Kills the last person who killed you
Traumapack.png
Trauma Pack Revive after death

Cannibal drugs

Cannibal drugs
PICTURE DRUG NAME EFFECTS EFFECT AFTER
Brain.png
Brain +3 IN
+5% Movement Speed
-125 HP on out
Ear.png
Ear +3 Luck
+2 AP
-125 HP on out
Eye.png
Eye +2 PE
+12 AP Regen
-125 HP on out
Heart.png
Heart +2 EN -125 HP on out
Liver.png
Liver +1 ST
+10 Lethal Damage
-125 HP on out
BrainRad.png
Radiated Brain +50 Armor Class +200 Radiation Level
EarRad.png
Radiated Ear +50 Sneak +200 Radiation Level
EyeRad.png
Radiated Eye +4 CH +200 Radiation Level
HeartRad.png
Radiated Heart +3 AG +200 Radiation Level
LiverRad.png
Radiated Liver +50 Rad Resistance +200 Radiation Level
Bpack.png
Blood Pack +60 HP +40 HP after 5 sec
BpackRad.png
Radiated Blood Pack -100 Radiation Level N/A
Tier 4 Cannibal drugs
PICTURE DRUG NAME EFFECTS EFFECT AFTER
Humanhead.png
Head GM vision (no fog of war) ???
Royalblood.png
Royal Blood Pack Heals for 1 health every 0.1 seconds until full health ???
Ruts Sets all your S.P.E.C.I.A.L. to 20 ???