Difference between revisions of "Drugs"

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(Changed the default sorting of regular drugs for better readability)
(Fixed values and formatting of drug effects)
Line 34: Line 34:
 
|[[File:Stimpak.gif|center|]]
 
|[[File:Stimpak.gif|center|]]
 
|[[Super Stimpak]]
 
|[[Super Stimpak]]
| +100 [[Hit Points|HP]]
+
| +80 [[Hit Points|HP]]
 
|N/A
 
|N/A
 
|[[Crafting]] 75% <br> [[Level]] 50
 
|[[Crafting]] 75% <br> [[Level]] 50
Line 43: Line 43:
 
|[[File:Ultrastimpack.png|center|]]
 
|[[File:Ultrastimpack.png|center|]]
 
|[[Mega Stimpak]]
 
|[[Mega Stimpak]]
| +200 [[Hit Points|HP]]
+
| +110 [[Hit Points|HP]]
 
|N/A
 
|N/A
 
|[[Crafting]] 150% <br> [[Level]] 250
 
|[[Crafting]] 150% <br> [[Level]] 250
Line 121: Line 121:
 
|[[File:Syring2.gif|center|]]
 
|[[File:Syring2.gif|center|]]
 
|[[Mentats]]
 
|[[Mentats]]
| +10 [[Sequence]]<br />+2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]]<br />+20 Healing Time
+
| +10 [[Sequence]]<br />+2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]]<br />+20 Healing Rate Time
 
| -1 [[Charisma|CH]]
 
| -1 [[Charisma|CH]]
 
|125%
 
|125%
Line 139: Line 139:
 
|[[File:Healpwdr.gif|center|]]
 
|[[File:Healpwdr.gif|center|]]
 
|[[Healing Powder]]
 
|[[Healing Powder]]
| +25 [[Healing Rate]]<br />-5 Healing Rate Time<br />-5% Damage Deal<br />-3 [[Luck]]
+
| +25 [[Healing Rate]]<br />-5 Healing Rate Time<br />-5% Damage Deal<br />-3 [[Luck|LK]]
 
| -10 [[Healing Rate]]
 
| -10 [[Healing Rate]]
 
|125%
 
|125%
Line 148: Line 148:
 
|[[File:Lastdrug.gif|center|]]
 
|[[File:Lastdrug.gif|center|]]
 
|[[Psycho]]
 
|[[Psycho]]
| 5% All [[DR]]<br />+5 Damage Reduce<br />-50 [[Hit Points|HP]]<br />-3 [[Perception|PE]]
+
| 5% All [[DR]]<br />+5% Damage Reduction<br />-50 [[Hit Points|HP]]<br />-3 [[Perception|PE]]
 
| -3% All [[DR]]
 
| -3% All [[DR]]
 
|125%
 
|125%
Line 166: Line 166:
 
|[[File:AfterBurnerGum.gif|center|]]
 
|[[File:AfterBurnerGum.gif|center|]]
 
|[[After Burner gum]]
 
|[[After Burner gum]]
| +10 Critical Chance<br />-5 [[Luck]] <br/> Ignore critical chance resistances on burst <br/> Double critical damage from table on burst
+
| +10% Critical Chance<br />-5 [[Luck|LK]] <br /> * Ignore critical chance resistances on burst <br /> * Double critical damage from table on burst
| -5 Critical Chance
+
| -5% Critical Chance
 
|[[Crafting]] 75% <br> [[Level]] 50
 
|[[Crafting]] 75% <br> [[Level]] 50
 
|Yes
 
|Yes
Line 175: Line 175:
 
|[[File:Voodoo.gif|center|]]
 
|[[File:Voodoo.gif|center|]]
 
|[[Voodoo]]
 
|[[Voodoo]]
| +3 [[Luck]]<br />+10 Critical Roll(Flat)<br />+20% [[Action Points|AP]] per kill (bloodymess effect)<br /> -3 [[Endurance|En]]
+
| +3 [[Luck|LK]]<br />+10 Critical Roll(Flat)<br />+20% [[Action Points|AP]] per kill (bloodymess effect)<br /> -3 [[Endurance|En]]
| -1 [[Luck]]
+
| -1 [[Luck|LK]]
 
|125%
 
|125%
 
|Yes
 
|Yes
Line 238: Line 238:
 
|[[File:Schlager.gif|center|]]
 
|[[File:Schlager.gif|center|]]
 
|[[Booze]]
 
|[[Booze]]
| +5% Laser [[DR]]<br />+1 [[Luck]]<br />-2 [[Perception|PE]]
+
| +5% Laser [[DR]]<br />+1 [[Luck|LK]]<br />-2 [[Perception|PE]]
| -1 [[Luck]]
+
| -1 [[Luck|LK]]
 
|None
 
|None
 
|N/A
 
|N/A
Line 272: Line 272:
 
!EFFECT AFTER
 
!EFFECT AFTER
 
|-
 
|-
| [[File:Brain.png|center|]] || Brain || +3 [[Intelligence|IN]]<br />+5% [[Movement Speed]]  || -125 [[Hit Points|HP]] on out
+
| [[File:Brain.png|center|]] || Brain || +2 [[Intelligence|IN]]<br />+5% [[Movement Speed]]  || -125 [[Hit Points|HP]] on out
 
|-
 
|-
| [[File:Ear.png|center|]] || Ear || +3 [[Luck]]<br />+2 [[Action Points|AP]]  || -125 [[Hit Points|HP]] on out
+
| [[File:Ear.png|center|]] || Ear || +3 [[Luck|LK]]<br />+2 [[Action Points|AP]]  || -125 [[Hit Points|HP]] on out
 
|-
 
|-
| [[File:Eye.png|center|]] || Eye || +2 [[Perception|PE]]<br /> +12 [[AP Regen]] || -125 [[Hit Points|HP]] on out
+
| [[File:Eye.png|center|]] || Eye || +2 [[Perception|PE]]<br /> -10% [[Attack Speed]] || -125 [[Hit Points|HP]] on out
 
|-
 
|-
| [[File:Heart.png|center|]] || Heart || +2 [[Endurance|EN]]  || -125 [[Hit Points|HP]] on out  
+
| [[File:Heart.png|center|]] || Heart || +2 [[Endurance|EN]]<br />+15 [[Critical_Hit#Critical_Effect|Critical Effect Chance]]  || -125 [[Hit Points|HP]] on out  
 
|-
 
|-
 
| [[File:Liver.png|center|]] || Liver || +1 [[Strength|ST]]<br /> +10 [[Lethal Damage]]  || -125 [[Hit Points|HP]] on out
 
| [[File:Liver.png|center|]] || Liver || +1 [[Strength|ST]]<br /> +10 [[Lethal Damage]]  || -125 [[Hit Points|HP]] on out
Line 290: Line 290:
 
| [[File:HeartRad.png|center|]] || Radiated Heart || +3 [[Agility|AG]] || +200 Radiation Level
 
| [[File:HeartRad.png|center|]] || Radiated Heart || +3 [[Agility|AG]] || +200 Radiation Level
 
|-
 
|-
| [[File:LiverRad.png|center|]] || Radiated Liver || +50 [[Rad Resistance]] || +200 Radiation Level
+
| [[File:LiverRad.png|center|]] || Radiated Liver || +50% [[Rad Resistance]] || +200 Radiation Level
 
|-
 
|-
| [[File:Bpack.png|center|]] || Blood Pack || +60 [[Hit Points|HP]] || +40 [[Hit Points|HP]] after 5 sec
+
| [[File:Bpack.png|center|]] || Blood Pack || +60 [[Hit Points|HP]] || +60 [[Hit Points|HP]] after 5 sec
 
|-
 
|-
 
| [[File:BpackRad.png|center|]] || Radiated Blood Pack || -100 Radiation Level || N/A
 
| [[File:BpackRad.png|center|]] || Radiated Blood Pack || -100 Radiation Level || N/A

Revision as of 19:47, 22 December 2023

Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.

Drugs aren't regular food or drinks, unlike consumables. Drugs often cause a strong addiction.

Healing drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING REQUIREMENTS BLUEPRINT RESOURCES WHERE TO CRAFT
Healpwdr.gif
Weak Healing Powder +30 HP N/A Crafting 25%
Level 5
No 1 x Broc Flower
1 x Xander Root
Anywhere
Stimx.gif
Stimpak +50 HP N/A Crafting 50%
Level 24
No 1 x Broc Flower
1 x Xander Root
1 x Chemical component
Workbench or
Advanced Workbench
Stimpak.gif
Super Stimpak +80 HP N/A Crafting 75%
Level 50
Yes 1 x Meat Jerky
1 x Chemical component
1 x Blueprint
Advanced Workbench
Ultrastimpack.png
Mega Stimpak +110 HP N/A Crafting 150%
Level 250
Yes 40 x High Quality Chemical component
20 x Electronic Parts
30 x Refined Uranium Ore
100 x Xander Root
1 x Blueprint
Advanced Workbench

Utility drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING REQUIREMENTS BLUEPRINT RESOURCES WHERE TO CRAFT
Drug bot.gif
Antidote -25 to Poison Level N/A Crafting 25%
Level 5
No 1 x Scorpion Tail
1 x Plastic Bottle
Anywhere
Jetanti.gif
Drug Antidote Removes drugs effects and addictions. N/A Crafting 150%
Level 250
Yes 50 x High Quality Chemical component
40 x Meat Jerky
10 x Glass Bottle
1 x Blueprint
Advanced Workbench
Drg rad2.gif
Rad-X +50% Rad Resistance
+10% Rad Resistance Cap
-5% max hit chance
-5% critical chance
N/A Crafting 75%
Level 50
Yes 2 x Chemical Component
1 x Blueprint
Advanced Workbench
RadAway.gif
RadAway -50 Radiation 10% chance Crafting 50%
Level 24
Yes 2 x Chemical Component
3 x Minerals
Workbench or
Advanced Workbench

Regular drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING REQUIREMENTS BLUEPRINT RESOURCES WHERE TO CRAFT
Jet.gif
Jet +2 AP
+4 AP for moving in turnbased
-10% Normal DR
-1 AP 125% Yes 1 Empty Jet Canister
2 Chemical Component
1 Brahmin Dung
Advanced Workbench
Syring2.gif
Mentats +10 Sequence
+2 IN
+2 CH
+20 Healing Rate Time
-1 CH 125% Yes 2 Chemical Component
6 Fruit
Medical Terminal
Dxboost2.gif
Buffout +2 ST
+2 EN
-1 AP
-25 AP Regen
-1 EN 125% Yes 2 Chemical Component
5 Meat Jerky
Medical Terminal
Healpwdr.gif
Healing Powder +25 Healing Rate
-5 Healing Rate Time
-5% Damage Deal
-3 LK
-10 Healing Rate 125% No 1 Broc Flower
1 Xander Root
Anywhere
Lastdrug.gif
Psycho 5% All DR
+5% Damage Reduction
-50 HP
-3 PE
-3% All DR 125% Yes 1 Super Stimpak
2 Chemical Component
1 Bio Med Gel
Medical Terminal
Mutie.gif
Mutie +4 All DT
+5 Slow Resistance
+10 Heavy Handed Resistance
-1 AP
-3 All DT 125% Yes 2 Chemical Component
2 Scorpion Tail
Medical Terminal
AfterBurnerGum.gif
After Burner gum +10% Critical Chance
-5 LK
* Ignore critical chance resistances on burst
* Double critical damage from table on burst
-5% Critical Chance Crafting 75%
Level 50
Yes 10 x Meat Jerky
20 x High Quality Minerals
1 x Blueprint
Advanced Workbench
Voodoo.gif
Voodoo +3 LK
+10 Critical Roll(Flat)
+20% AP per kill (bloodymess effect)
-3 En
-1 LK 125% Yes 1 Weak Healing Powder
1 Gecko Pelt
Medical Terminal
Cigarettes.gif
Cigarettes +1 PE
+5 Critical Chance Resistance
-30 Armor Class
-1 CH
-1 PE None No 2 Tobacco Cigarettes Machine
Gamabeer.gif
Gamma Gulp Beer +5% Plasma DR
+1 ST
-2 PE
-1 ST None N/A Not craftable Purchased
Gutrot.gif
Rot Gut +5% Explosive DR
+1 EN
-2 PE
-1 EN None No 1 Wood
5 Fruit
Still
Beer.gif
Beer +5% Normal DR
+1 CH
-2 PE
-1 CH None No 1 Barley
1 Water
Brewerage Device
Roenbeer.gif
Roentgen Rum +5% Fire DR
+1 IN
-2 PE
-1 IN None N/A Not craftable Purchased
Bottle.gif
Nuka-Cola +5% Electro DR
+1 AG
-2 PE
-1 AG None No 2 Fruit
1 Water
Nuka-Cola Machine
Schlager.gif
Booze +5% Laser DR
+1 LK
-2 PE
-1 LK None N/A Not Craftable Purchased

Tier 4 drugs

PICTURE DRUG NAME EFFECTS
Cherry Nuka-Cola.png
Cherry Nuka-Cola Deal double damage for 10 seconds
Hypo.png
Hypo Heal 50% hit points
Superpsycho.png
Overpsycho Grants immune for 10 seconds
Real cookie Kills the last person who killed you
Traumapack.png
Trauma Pack Revive after death

Cannibal drugs

Cannibal drugs
PICTURE DRUG NAME EFFECTS EFFECT AFTER
Brain.png
Brain +2 IN
+5% Movement Speed
-125 HP on out
Ear.png
Ear +3 LK
+2 AP
-125 HP on out
Eye.png
Eye +2 PE
-10% Attack Speed
-125 HP on out
Heart.png
Heart +2 EN
+15 Critical Effect Chance
-125 HP on out
Liver.png
Liver +1 ST
+10 Lethal Damage
-125 HP on out
BrainRad.png
Radiated Brain +50 Armor Class +200 Radiation Level
EarRad.png
Radiated Ear +50 Sneak +200 Radiation Level
EyeRad.png
Radiated Eye +4 CH +200 Radiation Level
HeartRad.png
Radiated Heart +3 AG +200 Radiation Level
LiverRad.png
Radiated Liver +50% Rad Resistance +200 Radiation Level
Bpack.png
Blood Pack +60 HP +60 HP after 5 sec
BpackRad.png
Radiated Blood Pack -100 Radiation Level N/A
Tier 4 Cannibal drugs
PICTURE DRUG NAME EFFECTS EFFECT AFTER
Humanhead.png
Head GM vision (no fog of war) ???
Royalblood.png
Royal Blood Pack Heals for 1 health every 0.1 seconds until full health ???
Ruts Sets all your S.P.E.C.I.A.L. to 20 ???