Difference between revisions of "Drugs"

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(Regular drugs)
(Cannibal drugs)
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| +2 [[Intelligence|IN]]<br />+5% [[Movement Speed]]  || -125 [[Hit Points|HP]] on out
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| +4 [[Intelligence|IN]]<br />+5% [[Movement Speed]]<br /> - Enemies deal +4 damage per bullet more || -125 [[Hit Points|HP]] on out
 
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| [[File:Ear.png|center|]] || Ear  
 
| [[File:Ear.png|center|]] || Ear  
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| +3 [[Luck|LK]]<br />+2 [[Action Points|AP]]<br />* Unlocks the last two critical tiers. || -125 [[Hit Points|HP]] on out
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| +3 [[Luck|LK]]<br />+2 [[Action Points|AP]]<br />* Unlocks the last two critical tiers.<br /> + +40% Critical Damage<br />-33% Critical Chance Resistance  || -125 [[Hit Points|HP]] on out
 
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| [[File:Eye.png|center|]] || Eye  
 
| [[File:Eye.png|center|]] || Eye  
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| +2 [[Perception|PE]]<br /> -10% [[Attack Speed]] || -125 [[Hit Points|HP]] on out
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| +2 [[Perception|PE]]<br /> -10% [[Attack Speed]]<br /> -1 [[Action Points|AP]] cost<br />- -50% received heal || -125 [[Hit Points|HP]] on out
 
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| [[File:Heart.png|center|]] || Heart  
 
| [[File:Heart.png|center|]] || Heart  
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| +2 [[Endurance|EN]]<br />+15 [[Critical_Hit#Critical_Effect|Critical Effect Chance]]  || -125 [[Hit Points|HP]] on out  
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| +2 [[Endurance|EN]]<br />+15 [[Critical_Hit#Critical_Effect|Critical Effect Chance]]<br />+100 [[Hit Points|HP]] cap in Critical Hit Penatly<br />- -5% to all DR || -125 [[Hit Points|HP]] on out  
 
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| [[File:Liver.png|center|]] || Liver  
 
| [[File:Liver.png|center|]] || Liver  
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| +1 [[Strength|ST]]<br /> +10 [[Lethal Damage]]
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| +2 [[Strength|ST]]<br /> +10 [[Lethal Damage]]<br /> +5% Lethal Penetration<br />-2 to all DT
 
| -125 [[Hit Points|HP]] on out
 
| -125 [[Hit Points|HP]] on out
 
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| +50 [[Armor Class]] || +200 Radiation Level
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| +50 [[Armor Class]]<br />-5% max chance to hit for opponents<br />+20 AP Regen<br />-30 Healing Rate || +200 Radiation Level
 
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| [[File:EarRad.png|center|]] || Radiated Ear  
 
| [[File:EarRad.png|center|]] || Radiated Ear  
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| +50 [[Sneak]] || +200 Radiation Level
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| +50 [[Sneak]]<br /> +20% Damage Multi when Sneaking<br />+2 Damage per Bullet when Sneaking<br /> -50 [[Hit Points|HP]]|| +200 Radiation Level
 
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| [[File:EyeRad.png|center|]] || Radiated Eye  
 
| [[File:EyeRad.png|center|]] || Radiated Eye  
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| +4 [[Charisma|CH]] || +200 Radiation Level
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| +4 [[Charisma|CH]]<br /> +5 Sight<br /> +5% Slow Power<br /> -20% Critical Power Resistance || +200 Radiation Level
 
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| [[File:HeartRad.png|center|]] || Radiated Heart  
 
| [[File:HeartRad.png|center|]] || Radiated Heart  
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| +3 [[Agility|AG]] || +200 Radiation Level
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| +3 [[Agility|AG]]<br /> +8% Critical Chance<br />+5 Critical roll <br /> +15% Damage Multi for opponents|| +200 Radiation Level
 
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| [[File:LiverRad.png|center|]] || Radiated Liver  
 
| [[File:LiverRad.png|center|]] || Radiated Liver  
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| +50% [[Rad Resistance]] || +200 Radiation Level
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| +50% [[Rad Resistance]]<br />  +5% DR penetration(Normal, Fire, Explode)<br /> +10% DT penetration(Normal, Fire, Explode) <br /> +10 Lethal Damage for opponents [ || +200 Radiation Level
 
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| [[File:Bpack.png|center|]] || Blood Pack  
 
| [[File:Bpack.png|center|]] || Blood Pack  
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| +60 [[Hit Points|HP]] || +60 [[Hit Points|HP]] after 5 sec
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| Normal drawback: -40% Max [[Hit Points|HP]] || N/A
 
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| [[File:BpackRad.png|center|]] || Radiated Blood Pack  
 
| [[File:BpackRad.png|center|]] || Radiated Blood Pack  
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| -100 Radiation Level || N/A
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| Rad drawback: +200 Radiation Level<br /> +100 Poisoned Level|| N/A
 
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Revision as of 12:45, 7 October 2024

Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.

Drugs aren't regular food or drinks, unlike consumables. Drugs often cause a strong addiction.

Healing drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING
REQUIREMENTS
BLUEPRINT RESOURCES WHERE TO CRAFT
Healpwdr.gif
Weak Healing Powder +30 HP N/A Crafting 25%
Level 5
No 1 x Broc Flower
1 x Xander Root
Anywhere
Stimx.gif
Stimpak +50 HP N/A Crafting 50%
Level 24
No 1 x Broc Flower
1 x Xander Root
1 x Chemical component
Workbench or
Advanced Workbench
Stimpak.gif
Super Stimpak +80 HP N/A Crafting 75%
Level 50
Yes 1 x Meat Jerky
1 x Chemical component
1 x Blueprint
Advanced Workbench
Ultrastimpack.png
Mega Stimpak +110 HP N/A Crafting 150%
Level 250
Yes 40 x High Quality Chemical component
20 x Electronic Parts
30 x Refined Uranium Ore
100 x Xander Root
1 x Blueprint
Advanced Workbench

Utility drugs

PICTURE DRUG NAME EFFECTS ADDICTION CRAFTING
REQUIREMENTS
BLUEPRINT RESOURCES WHERE TO CRAFT
Drug bot.gif
Antidote -25 to Poison Level
removes Slow instantly
N/A Crafting 25%
Level 5
No 1 x Scorpion Tail
1 x Plastic Bottle
Anywhere
Jetanti.gif
Drug Antidote Removes drugs effects and addictions. N/A Crafting 150%
Level 250
Yes 50 x High Quality Chemical component
40 x Meat Jerky
10 x Glass Bottle
1 x Blueprint
Advanced Workbench
Drg rad2.gif
Rad-X +50% Rad Resistance
+10% Rad Resistance Cap
-5% max hit chance
-5% critical chance
N/A Crafting 75%
Level 50
Yes 2 x Chemical Component
1 x Blueprint
Advanced Workbench
RadAway.gif
RadAway -50 Radiation 10% chance Crafting 50%
Level 24
Yes 2 x Chemical Component
3 x Minerals
Workbench or
Advanced Workbench

Regular drugs

PICTURE DRUG NAME S P E C I A L EFFECTS ADDICTION CRAFTING
REQUIREMENTS
BLUEPRINT RESOURCES WHERE TO CRAFT
Jet.gif
Jet +2 AP
+4 AP for moving in turnbased
* Grants +10% movement speed when using melee.
-10% Normal DR
-1 AP 125% Yes 1 Empty Jet Canister
2 Chemical Component
1 Brahmin Dung
Advanced Workbench
Syring2.gif
Mentats +2 +2 +10 Sequence
+2 IN
+2 CH
+15% Critical Chance Resistance Penetration.
+20 Healing Rate Time
-1 CH 125% Yes 2 Chemical Component
6 Fruit
Medical Terminal
Dxboost2.gif
Buffout +2 +2 +2 ST
+2 EN
-1 AP
-25 AP Regen
-1 EN 125% Yes 2 Chemical Component
5 Meat Jerky
Medical Terminal
Healpwdr.gif
Healing Powder -3 +25 Healing Rate
-5 Healing Rate Time
-5% Damage Deal
-3 LK
-10 Healing Rate 125% No 1 Broc Flower
1 Xander Root
Anywhere
Lastdrug.gif
Psycho -3 5% All DR
+5% Damage Reduction
-50 HP
-3 PE
-3% All DR 125% Yes 1 Super Stimpak
2 Chemical Component
1 Bio Med Gel
Medical Terminal
Mutie.gif
Mutie +4 All DT
-10% Slow power
Halves the duration of Slow
+10 Heavy Handed Resistance
-1 AP
-3 All DT 125% Yes 2 Chemical Component
2 Scorpion Tail
Medical Terminal
AfterBurnerGum.gif
After Burner gum -5 +10% Critical Chance
-5 LK
* Ignore critical chance resistances on burst
* Double critical damage from table on burst
-5% Critical Chance Crafting 75%
Level 50
Yes 10 x Meat Jerky
20 x High Quality Minerals
1 x Blueprint
Advanced Workbench
Voodoo.gif
Voodoo -3 +3 +3 LK
+10 Critical Roll(Flat)
+20% AP per kill (bloodymess effect)
* Unlocks the last two critical tiers.
-3 EN
-1 LK 125% Yes 1 Weak Healing Powder
1 Gecko Pelt
Medical Terminal
Gamabeer.gif
Gamma Gulp Beer +1 -2 +5% Plasma DR
+1 ST
-2 PE
-1 ST None N/A Not craftable Purchased
Cigarettes.gif
Cigarettes +1 -1 +1 PE
+5 Critical Chance Resistance
-30 Armor Class
+3 weapon range for ranged weapons.
-1 CH
-1 PE None No 2 Tobacco Cigarettes Machine
Gutrot.gif
Rot Gut -2 +1 +5% Explosive DR
+1 EN
-2 PE
-1 EN None No 1 Wood
5 Fruit
Still
Beer.gif
Beer -2 +1 +5% Normal DR
+1 CH
-2 PE
-1 CH None No 1 Barley
1 Water
Brewerage Device
Roenbeer.gif
Roentgen Rum -2 +1 +5% Fire DR
+1 IN
-2 PE
-1 IN None N/A Not craftable Purchased
Bottle.gif
Nuka-Cola -2 +1 +5% Electro DR
+1 AG
-2 PE
-1 AG None No 2 Fruit
1 Water
Nuka-Cola Machine
Schlager.gif
Booze -2 +1 +5% Laser DR
+1 LK
-2 PE
-1 LK None N/A Not Craftable Purchased

Tier 4 drugs

PICTURE DRUG NAME EFFECTS
Cherry Nuka-Cola.png
Cherry Nuka-Cola Deal double damage for 10 seconds
Hypo.png
Hypo Heal 50% hit points
Superpsycho.png
Overpsycho Grants immune for 10 seconds
Real cookie Kills the last person who killed you
Traumapack.png
Trauma Pack Revive after death

Cannibal drugs

Cannibal drugs
PICTURE DRUG NAME S P E C I A L EFFECTS EFFECT AFTER
Brain.png
Brain +4 +4 IN
+5% Movement Speed
- Enemies deal +4 damage per bullet more
-125 HP on out
Ear.png
Ear +3 +3 LK
+2 AP
* Unlocks the last two critical tiers.
+ +40% Critical Damage
-33% Critical Chance Resistance
-125 HP on out
Eye.png
Eye +2 +2 PE
-10% Attack Speed
-1 AP cost
- -50% received heal
-125 HP on out
Heart.png
Heart +2 +2 EN
+15 Critical Effect Chance
+100 HP cap in Critical Hit Penatly
- -5% to all DR
-125 HP on out
Liver.png
Liver +2 +2 ST
+10 Lethal Damage
+5% Lethal Penetration
-2 to all DT
-125 HP on out
BrainRad.png
Radiated Brain +50 Armor Class
-5% max chance to hit for opponents
+20 AP Regen
-30 Healing Rate
+200 Radiation Level
EarRad.png
Radiated Ear +50 Sneak
+20% Damage Multi when Sneaking
+2 Damage per Bullet when Sneaking
-50 HP
+200 Radiation Level
EyeRad.png
Radiated Eye +4 +4 CH
+5 Sight
+5% Slow Power
-20% Critical Power Resistance
+200 Radiation Level
HeartRad.png
Radiated Heart +3 +3 AG
+8% Critical Chance
+5 Critical roll
+15% Damage Multi for opponents
+200 Radiation Level
LiverRad.png
Radiated Liver +50% Rad Resistance
+5% DR penetration(Normal, Fire, Explode)
+10% DT penetration(Normal, Fire, Explode)
+10 Lethal Damage for opponents [
+200 Radiation Level
Bpack.png
Blood Pack Normal drawback: -40% Max HP N/A
BpackRad.png
Radiated Blood Pack Rad drawback: +200 Radiation Level
+100 Poisoned Level
N/A
Tier 4 Cannibal drugs
PICTURE DRUG NAME EFFECTS EFFECT AFTER
Humanhead.png
Head GM vision (no fog of war) ???
Royalblood.png
Royal Blood Pack Heals for 1 health every 0.1 seconds until full health ???
Ruts Sets all your S.P.E.C.I.A.L. to 20 ???