Difference between revisions of "Level perks"
m (Changed "by 50%" to "to 50%" in the description of "In Your Face!") |
m (Fixed some minor issues) |
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| Line 177: | Line 177: | ||
| [[Perception]] ≥ 8 | | [[Perception]] ≥ 8 | ||
| | | | ||
| − | *Grants +2% | + | *Grants +2% damage multiplier and +2% critical damage every second you don't attack (maximum stacks: 50) |
*The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | *The usual rule that all incoming damage in PvP must be halved if it's above 350, and then halved again if it's still above 300, does not apply when delivering a fully charged (50/50 stacks) Focused Strike | ||
| [[#Deadly Momentum|Deadly Momentum]] | | [[#Deadly Momentum|Deadly Momentum]] | ||
| Line 185: | Line 185: | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *You never [[ | + | *You never [[Critical hit#Critical effects|drop your weapon]] |
*Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | *Grants +8% resistance to crippled limbs ([[critical effect]] only) for each point of [[Agility]] | ||
| [[#Iron Man|Iron Man]] | | [[#Iron Man|Iron Man]] | ||
| Line 257: | Line 257: | ||
| | | | ||
*+50-100 hit points restored when using [[First Aid]] | *+50-100 hit points restored when using [[First Aid]] | ||
| − | *+10% [[ | + | *+10% [[movement speed]] when your health drops below 50% |
*Using [[First Aid]] on a [[bleed]]ing target removes one Bleed stack | *Using [[First Aid]] on a [[bleed]]ing target removes one Bleed stack | ||
| [[#Medicine Doctor|Medicine Doctor]] | | [[#Medicine Doctor|Medicine Doctor]] | ||
| Line 327: | Line 327: | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *Doubles [[ | + | *Doubles [[movement speed]] for 3 seconds after a melee/throwing attack or using First Aid/Doctor on another character |
*Reduces the duration of [[Slow]]s applied to you by 50% | *Reduces the duration of [[Slow]]s applied to you by 50% | ||
| [[#Nader|Nader]] | | [[#Nader|Nader]] | ||
| Line 350: | Line 350: | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| | | | ||
| − | *Back attacks [[Critical | + | *Back attacks always [[Critical hit|crit]] when you're unarmed, using melee weapons or firing one-handed guns |
*Enables sneaking and running at the same time | *Enables sneaking and running at the same time | ||
| [[#Ninja|Ninja]] | | [[#Ninja|Ninja]] | ||
| Line 492: | Line 492: | ||
| | | | ||
*+2 [[TB]] movement-only [[AP]]s | *+2 [[TB]] movement-only [[AP]]s | ||
| − | *+10% [[ | + | *+10% [[movement speed]] |
| [[#Speedboy|Speedboy]] | | [[#Speedboy|Speedboy]] | ||
|- id="Gain Agility" | |- id="Gain Agility" | ||
| Line 551: | Line 551: | ||
| | | | ||
*Lethal damage doesn't bypass your DR | *Lethal damage doesn't bypass your DR | ||
| − | *Reduces [[ | + | *Reduces the [[Critical_hit#Critical_effects|"Death" effect]] damage by 8% per point of Perception |
| [[#Tank (perk synergy)|Tank]] | | [[#Tank (perk synergy)|Tank]] | ||
|- id="Toughness" | |- id="Toughness" | ||
| Line 665: | Line 665: | ||
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| | | | ||
| − | *+15 [[ | + | *+15 [[healing rate]] |
| − | *-5 [[ | + | *-5 [[healing rate]] cooldown |
*Healing drugs restore 25% more hit points to you | *Healing drugs restore 25% more hit points to you | ||
| [[#Vitality|Vitality]] | | [[#Vitality|Vitality]] | ||
| Line 740: | Line 740: | ||
*[[#Vampire|Vampire]] | *[[#Vampire|Vampire]] | ||
| | | | ||
| − | *+10% [[ | + | *+10% [[movement speed]] |
| − | *+0.3% [[ | + | *+0.3% [[movement speed]] for every 1% of character size above 100% |
| − | *-10% [[ | + | *-10% [[attack delay]] |
|- id="Burster" | |- id="Burster" | ||
| Burster | | Burster | ||
| Line 766: | Line 766: | ||
*[[#Unbreakable|Unbreakable]] | *[[#Unbreakable|Unbreakable]] | ||
| | | | ||
| − | *+30% | + | *+30% critical chance resistance and critical roll resistance |
*-20% critical damage received | *-20% critical damage received | ||
|- id="Lethal Death" | |- id="Lethal Death" | ||
| Line 785: | Line 785: | ||
| | | | ||
*+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | *+3% additional critical chance for aimed attacks per point of Luck (this stacks with the regular +4% bonus for a total of +7%) | ||
| − | *150% [[ | + | *150% [[critical power]] when the target is less than 30 hexes away |
*[[Critical rate]] improved by 200ms | *[[Critical rate]] improved by 200ms | ||
|- id="Medicine Doctor" | |- id="Medicine Doctor" | ||
| Line 814: | Line 814: | ||
*[[#Hit and Run|Hit and Run]] | *[[#Hit and Run|Hit and Run]] | ||
| | | | ||
| − | *Grenades gain weapon perks based on your armor perks, see [[Weapons#Grenade perks]] for details | + | *Grenades gain weapon perks based on your armor perks, see [[Weapons#Grenade perks]] for details |
*+1 AP drained from your targets per hit | *+1 AP drained from your targets per hit | ||
|- id="Ninja" | |- id="Ninja" | ||
| Line 824: | Line 824: | ||
| | | | ||
*+20 Stealth | *+20 Stealth | ||
| − | *+20 Stealth when next to a wall (stacks with the unconditional +20 for a total of +40) | + | *+20 Stealth when next to a wall (stacks with the unconditional +20 for a total of +40) |
*-50% AP cost of activating sneak | *-50% AP cost of activating sneak | ||
|- id="Pyro!" | |- id="Pyro!" | ||
| Line 867: | Line 867: | ||
| | | | ||
*+5 range for throwing and ranged weapons | *+5 range for throwing and ranged weapons | ||
| − | *+50% [[ | + | *+50% [[critical chance resistance]] penetration when the target is 60+ hexes away |
| − | *+50% | + | *+50% critical power resistance penetration when the target is 60+ hexes away |
*[[Critical rate]] improved by 200ms | *[[Critical rate]] improved by 200ms | ||
|- id="Slayer" | |- id="Slayer" | ||
| Line 877: | Line 877: | ||
*[[#More Critical|More Critical]] | *[[#More Critical|More Critical]] | ||
| | | | ||
| − | *+40 to [[ | + | *+40 to [[critical roll]] |
| − | *-80% to target's armor's critical roll protection | + | *-80% to target's armor's critical roll protection |
*[[Critical rate]] improved by 500ms | *[[Critical rate]] improved by 500ms | ||
|- id="Speedboy" | |- id="Speedboy" | ||
| Line 887: | Line 887: | ||
*[[#Gain Agility|Gain Agility]] | *[[#Gain Agility|Gain Agility]] | ||
| | | | ||
| − | *+25% Bonus AP | + | *+25% Bonus AP |
| − | *+10% to [[ | + | *+10% to [[movement speed]] bonus caps |
*-50% attack delay from using items that restore hit points | *-50% attack delay from using items that restore hit points | ||
*-50% reload cost | *-50% reload cost | ||
| Line 898: | Line 898: | ||
*[[#Undetected|Undetected]] | *[[#Undetected|Undetected]] | ||
| | | | ||
| − | *Standing still and performing no actions for 5s after manually activating sneak mode out of combat while wearing leather armor lets you become completely invisible. There will be a purple <code>#</code> icon displayed next to your name tag to indicate that "ultra sneak" mode is active | + | *Standing still and performing no actions for 5s after manually activating sneak mode out of combat while wearing leather armor lets you become completely invisible. There will be a purple <code>#</code> icon displayed next to your name tag to indicate that "ultra sneak" mode is active |
*Activating Sneak reduces combat timer to 5s | *Activating Sneak reduces combat timer to 5s | ||
*Whenever your HP drops below 0, you enter sneak mode automatically | *Whenever your HP drops below 0, you enter sneak mode automatically | ||
| Line 927: | Line 927: | ||
*[[#Stonewall|Stonewall]] | *[[#Stonewall|Stonewall]] | ||
| | | | ||
| − | *When you die, you are automatically revived with 50% HP and given 5 seconds of damage immunity | + | *When you die, you are automatically revived with 50% HP and given 5 seconds of damage immunity (Cooldown: 180 seconds) |
|- id="Vanishing Act" | |- id="Vanishing Act" | ||
| Vanishing Act | | Vanishing Act | ||
| Line 935: | Line 935: | ||
*[[#Long Arms|Long Arms]] | *[[#Long Arms|Long Arms]] | ||
| | | | ||
| − | *When hit by a player, you gain +500 Stealth for 1 second and automatically enter Sneak mode (Cooldown: 3 seconds) | + | *When hit by a player, you gain +500 Stealth for 1 second and automatically enter Sneak mode (Cooldown: 3 seconds) |
|- id="Vigor Boost" | |- id="Vigor Boost" | ||
| Vigor Boost | | Vigor Boost | ||
| Line 957: | Line 957: | ||
*[[#Lifegiver|Lifegiver]] | *[[#Lifegiver|Lifegiver]] | ||
| | | | ||
| − | *+50% | + | *+50% [[healing rate]] |
| − | * | + | *Reduces the effect of Poison on [[healing rate]] from 50% to 25% |
| − | * | + | *Reduces the effect of Bleed on [[healing rate]] from 100% to 50% |
|} | |} | ||
[[Category:Perks]] | [[Category:Perks]] | ||
Revision as of 20:06, 6 May 2026
Level perks are permanent character enhancements that can be selected at specific experience point thresholds (called "levels") to expand or boost your character's capabilities.
Each level perk has two requirements: a minimum value of its corresponding SPECIAL attribute, and a minimum character level. Note that temporary boosts (from drugs, armor perks, blessings, etc.) do not count towards the required minimum. Most characters are able to gain one level perk every 3 levels, for a total of 9 level perks at level 27, but there are exceptions: for example, the Chosen One has a significantly higher limit.
Related level perks synergize with one another, allowing you to unlock additional bonuses; see perk synergies for details.
All level perks available as of Patch 6.4 are listed in the table below.
| Name | Lvl | SPECIAL | Bonus | Synergy | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vital Shielding | 12 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Energy Deflection | 6 | Strength ≥ 8 |
|
Adaptive Barrier | ||||||||||||
| Reinforced Endurance | 9 | Endurance ≥ 6 |
|
Adaptive Barrier | ||||||||||||
| Turret Mechanic | 18 | Intelligence ≥ 8 |
|
Architect | ||||||||||||
| Animal Friend | 3 | Charisma ≥ 6 |
|
Architect | ||||||||||||
| Engineer | 12 | Intelligence ≥ 6 |
|
Architect | ||||||||||||
| Dodger | 3 | Agility ≥ 8 |
|
Armor King | ||||||||||||
| Livewire | 3 | Agility ≥ 6 |
|
Armor King | ||||||||||||
| Quick Recovery | 3 | Luck ≥ 6 |
|
Armor King | ||||||||||||
| Gain Strength | 3 | Strength ≤ 19 | Bonus HtH Rapid | |||||||||||||
| Better HtH Criticals | 15 | Strength ≥ 8 |
|
Bonus HtH Rapid | ||||||||||||
| In Your Face! | 9 | Agility ≥ 6 |
|
Bonus HtH Rapid | ||||||||||||
| Bonus HtH Attacks | 18 | Agility ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus HtH Damage | 3 | Strength ≥ 5 |
|
Bonus HtH Speed | ||||||||||||
| Vampire | 9 | Endurance ≥ 8 |
|
Bonus HtH Speed | ||||||||||||
| Bonus Ranged Damage | 9 | Perception ≥ 6 |
|
Burster | ||||||||||||
| Death Sense | 6 | Luck ≥ 6 |
|
Burster | ||||||||||||
| More Ranged Damage | 15 | Perception ≥ 8 |
|
Burster | ||||||||||||
| Deadeye | 6 | Agility ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Bonus Damage Multi | 6 | Perception ≥ 6 |
|
Deadly Momentum | ||||||||||||
| Focused Striker | 9 | Perception ≥ 8 |
|
Deadly Momentum | ||||||||||||
| Iron Limbs (a.k.a. Iron Grip) |
3 | Agility ≥ 6 |
|
Iron Man | ||||||||||||
| Man of Steel | 15 | Endurance ≥ 6 |
|
Iron Man | ||||||||||||
| Unbreakable | 12 | Strength ≥ 8 |
|
Iron Man | ||||||||||||
| Living Anatomy | 12 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Gunner | 3 | Intelligence ≥ 6 |
|
Lethal Death | ||||||||||||
| Weapon Handling | 3 | Charisma ≥ 6 |
|
Lethal Death | ||||||||||||
| Better Criticals | 12 | Luck ≥ 8 |
|
Marksman | ||||||||||||
| Hit the Gaps | 12 | Charisma ≥ 8 |
|
Marksman | ||||||||||||
| Spray and Pray | 6 | Luck ≥ 6 |
|
Marksman | ||||||||||||
| Healer | 3 | Endurance ≥ 6 |
|
Medicine Doctor | ||||||||||||
| Medic | 15 | Intelligence ≥ 8 |
|
Medicine Doctor | ||||||||||||
| Surgeon | 3 | Intelligence ≥ 6 | Medicine Doctor | |||||||||||||
| Gain Charisma | 3 | Charisma ≤ 19 | Mysterious Stranger | |||||||||||||
| Cult of Personality | 3 | Charisma ≥ 8 |
|
Mysterious Stranger | ||||||||||||
| Party Member | 3 | Charisma ≥ 6 |
|
Mysterious Stranger | ||||||||||||
| Demolition Boy | 6 | Strength ≥ 6 |
|
Nader | ||||||||||||
| Heave Ho! | 6 | Strength ≥ 6 | Nader | |||||||||||||
| Hit and Run | 9 | Agility ≥ 6 |
|
Nader | ||||||||||||
| Gain Perception | 3 | Perception ≤ 19 |
|
Ninja | ||||||||||||
| Ghost | 6 | Perception ≥ 6 |
|
Ninja | ||||||||||||
| Silent Running | 6 | Agility ≥ 6 |
|
Ninja | ||||||||||||
| Bonus Battle Stats | 6 | Perception ≥ 6 |
|
Pyro! | ||||||||||||
| Firefighter | 3 | Intelligence ≥ 6 |
|
Pyro! | ||||||||||||
| Pyromaniac | 9 | Endurance ≥ 6 |
|
Pyro! | ||||||||||||
| Bonus AP Regen | 3 | Agility ≥ 6 |
|
Quartermaster | ||||||||||||
| Earlier Sequence | 3 | Perception ≥ 5 | Quartermaster | |||||||||||||
| Quick Pockets | 3 | Agility ≥ 5 | Quartermaster | |||||||||||||
| Cowboy | 3 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Fast Attacks | 9 | Agility ≥ 6 |
|
Quick Fingers | ||||||||||||
| Bonus Rate of Fire | 18 | Agility ≥ 8 |
|
Quick Fingers | ||||||||||||
| Awareness | 3 | Perception ≥ 6 |
|
Ranger | ||||||||||||
| Right between the Eyes | 15 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Sharpshooter | 6 | Perception ≥ 8 |
|
Ranger | ||||||||||||
| Gain Luck | 3 | Luck ≤ 19 | Slayer | |||||||||||||
| Even More Criticals | 6 | Luck ≥ 8 |
|
Slayer | ||||||||||||
| More Critical | 3 | Luck ≥ 6 |
|
Slayer | ||||||||||||
| Action Boy | 12 | Agility ≥ 6 | Speedboy | |||||||||||||
| Bonus Move | 3 | Agility ≥ 6 |
|
Speedboy | ||||||||||||
| Gain Agility | 3 | Agility ≤ 19 | Speedboy | |||||||||||||
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
Stealth Master | ||||||||||||
| Phantom Presence | 18 | Luck ≥ 8 |
|
Stealth Master | ||||||||||||
| Undetected | 3 | Charisma ≥ 6 |
|
Stealth Master | ||||||||||||
| Adrenaline Rush | 3 | Charisma ≥ 6 |
|
Tank | ||||||||||||
| Lethal Protection | 12 | Perception ≥ 6 |
|
Tank | ||||||||||||
| Toughness | 6 | Endurance ≥ 4 | Tank | |||||||||||||
| Cybernetic Eye | 6 | Perception ≥ 6 |
|
Technician | ||||||||||||
| Gain Implants | 3 | Charisma ≥ 6 |
|
Technician | ||||||||||||
| Synthetic | 18 | Charisma ≥ 8 |
|
Technician | ||||||||||||
| Lone Wanderer | 3 | Charisma ≥ 6 |
|
Undying | ||||||||||||
| Providence | 9 | Luck ≥ 8 |
|
Undying | ||||||||||||
| Stonewall | 9 | Strength ≥ 6 |
|
Undying | ||||||||||||
| Baiter | 6 | Charisma ≥ 6 |
|
Vanishing Act | ||||||||||||
| Crasher | 15 | Luck ≥ 8 |
|
Vanishing Act | ||||||||||||
| Long Arms | 15 | Strength ≥ 8 |
|
Vanishing Act | ||||||||||||
| Atomic Savant | 9 | Endurance ≥ 6 | Vigor Boost | |||||||||||||
| Coolheaded | 3 | Charisma ≥ 6 |
|
Vigor Boost | ||||||||||||
| Muscular Physique | 18 | Endurance ≥ 8 |
|
Vigor Boost | ||||||||||||
| Faster Healing | 3 | Endurance ≥ 6 |
|
Vitality | ||||||||||||
| Gain Endurance | 3 | Endurance ≤ 19 | Vitality | |||||||||||||
| Lifegiver | 12 | Endurance ≥ 5 |
|
Vitality |
Perk synergies
Perk synergies are powerful bonuses that activate when their three associated level perks are acquired.
If your build already includes 2 out of 3 perks required to unlock a synergy bonus, it is always worth considering if getting the third, perhaps unappealing on its own, perk, and thus activating the synergy, wouldn't increase the build's power level more than picking a good perk that doesn't contribute to any synergy.
| Name | Perks | Bonus | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adaptive Barrier |
| |||||||||||||||||
| Architect |
| |||||||||||||||||
| Armor King |
| |||||||||||||||||
| Bonus HtH Rapid |
| |||||||||||||||||
| Bonus HtH Speed |
| |||||||||||||||||
| Burster |
| |||||||||||||||||
| Deadly Momentum |
| |||||||||||||||||
| Iron Man |
| |||||||||||||||||
| Lethal Death |
| |||||||||||||||||
| Marksman |
| |||||||||||||||||
| Medicine Doctor |
| |||||||||||||||||
| Mysterious Stranger |
| |||||||||||||||||
| Nader |
| |||||||||||||||||
| Ninja |
| |||||||||||||||||
| Pyro! |
| |||||||||||||||||
| Quartermaster |
| |||||||||||||||||
| Quick Fingers |
| |||||||||||||||||
| Ranger |
| |||||||||||||||||
| Slayer |
| |||||||||||||||||
| Speedboy |
| |||||||||||||||||
| Stealth Master |
| |||||||||||||||||
| Tank |
| |||||||||||||||||
| Technician |
| |||||||||||||||||
| Undying |
| |||||||||||||||||
| Vanishing Act |
| |||||||||||||||||
| Vigor Boost |
| |||||||||||||||||
| Vitality |
|