Difference between revisions of "Traits"
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| − | Traits are optional qualities of your character that can be selected upon its creation. | + | Traits are optional qualities of your character that can be selected only upon its creation. |
| − | Unlike [[perks]], traits give you not only bonuses, but also penalties. | + | Unlike [[perks]], traits give you not only '''bonuses''', but also <span style="color:red">penalties.</span> |
| − | + | There is a max limit to the number of traits that one character may have, currently set at 2. | |
| − | + | Some [[Class Perks]] can add, remove or change traits. | |
== List of Traits == | == List of Traits == | ||
Revision as of 02:48, 2 March 2023
Traits are optional qualities of your character that can be selected only upon its creation.
Unlike perks, traits give you not only bonuses, but also penalties.
There is a max limit to the number of traits that one character may have, currently set at 2.
Some Class Perks can add, remove or change traits.
List of Traits
| Name | Benefit | Penalty |
|---|---|---|
| Bloody Mess | Regen 25% of your max AP after each kill. | -20% cap to all Skills |
| Bonehead | 25% crit chance and -50% crit roll from enemy when being hit in head. | -2 to Intelligence |
| Bruiser | +4 to Strength, doubled base melee damage | -10% Movement Speed when using Melee -20% Movement Speed when using guns. |
| Cannibal | Ability to consume especial drugs for Cannibals. | You are unable to use regular drugs Severe radiation or HP lost when drugs timers runs out. |
| Chem Reliant | Doubled total Drugs limit (from 5 to 10) | 100% chance to become addicted |
| Fast Metabolism | -10s Healing Rate CD +25 Healing Rate | Halved duration of drug effects |
| Fast Shot | +10% shorter Attack Speed for single shots -1 to AP cost of single shots (one-handed weapons) -2 to AP cost of single shots (two-handed weapons) +5 Lethal Damage bonus. Only valid for weapons that can have aimed shot. |
Firing Aimed Attacks becomes impossible Critical power caped to 149 Doesn't get damage type bonuses: +5% Max Accuracy from Normal Damage Weakness from Electro Damage Confussion from Laser Damage Burning effect from Fire Damage Critical Defence Bypass from Plasma Damage |
| Finesse | +15% to Critical Chance. +33% chance to apply critical effects. | -25% to your total damage. |
| Gifted | +1 to all S.P.E.C.I.A.L. changes the max cap of special stats from 20 to 40 |
Skill points per INT reduced to 2 x Int Additional sources of INT doesn't change SP per Level |
| Good Natured | +20% additional party points +10% HP until kill a Player +100 Speech skill cap. |
Having slaves becomes impossible Killing a npc gives +5 Weakness. |
| Heavy Handed | HtH attacks can apply an effect to your opponent, and +2 Lethal Damage | -20% to Critical Power tables. |
| Jinxed | Your enemies have more critical failures Immune for heavy handed |
You have more critical failures |
| Kamikaze | +15% bonus to your Damage | -10 to all DR |
| Loner | +10% to any experience points gained Bonus to accuracy: +100 |
having NPC followers becomes impossible}} |
| One Hander | +20% Damage when using One-hand weapons (40% for pistols). | -15% to maximum chance to hit when using two-handed weapons. |
| Small Frame | +2 to Action Points | Significantly reduced carry weight capacity |