Traits
Traits are optional qualities of your character that can be selected only upon its creation.
Unlike perks, traits give you not only bonuses, but also penalties.
There is a max limit to the number of traits that one character may have, currently set at 2.
Some Class Perks can add, remove or change traits.
List of Traits
| Name | Benefit | Penalty |
|---|---|---|
| Bloody Mess | Regen 25% of your max AP after each kill. | -20% cap to all Skills |
| Bonehead | 25% crit chance and -50% crit roll from enemy when being hit in head. +30% Critical Chance Resistance against NPCs. |
-2 to Intelligence |
| Bruiser | +4 to Strength, doubled base melee damage +35% melee damage against NPCs. |
-10% Movement Speed when using Melee -20% Movement Speed when using guns. |
| Cannibal | Ability to consume special drugs for Cannibals. | You are unable to use regular drugs Severe radiation or HP lost when drugs timers runs out. |
| Chem Reliant | Doubled total Drugs limit (from 5 to 10) Inflicts 3 Lethal Damage for each drug taken when hitting NPCs. |
100% chance to become addicted |
| Fast Metabolism | -10s Healing Rate CD +25 Healing Rate Regenerates 5 HP after 3 seconds from receiving a hit from NPCs |
Halved duration of drug effects |
| Fast Shot | +20% shorter Attack Speed for single shots +5 Lethal Damage bonus. Only valid for weapons that can have aimed shot. Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses. |
Firing Aimed Attacks becomes impossible Critical power caped to 149 Doesn't get damage type bonuses: +5% Max Accuracy from Normal Damage Weakness from Electro Damage Confussion from Laser Damage Burning effect from Fire Damage Critical Defence Bypass from Plasma Damage |
| Finesse | +15% to Critical Chance. +33% chance to apply critical effects. +10% to Critical Chance against NPCs. |
-25% to your total damage. |
| Gifted | +1 to all S.P.E.C.I.A.L. changes the max cap of special stats from 20 to 40 +3 Luck to armor wear tempo against NPCs. |
Skill points per INT reduced to 2 x Int Additional sources of INT doesn't change SP per Level |
| Good Natured | +20% additional party points +10% HP +100 Speech skill cap. NPCs deal 5 less damage against you. |
Having slaves becomes impossible Killing an NPC gives +5 Weakness Killing a Player removes +10% HP bonus for 20 minutes |
| Heavy Handed | HtH attacks can apply an effect to your opponent, and +2 Lethal Damage Caps minimal melee damage at 15% against NPCs. |
-20% to Critical Power tables. |
| Jinxed | Your enemies have more critical failures Immune for heavy handed Heals 10% HP when enemy NPC misses. |
You have more critical failures |
| Kamikaze | +15% bonus to your Damage +10% Damage Resistance penetration against NPCs. |
-10 to all DR |
| Loner | +10% to any experience points gained Bonus to accuracy: +100 |
having NPC followers becomes impossible |
| One Hander | +20% Damage when using One-handed weapons (40% for pistols). +10% against NPCs when using One-handed weapons. Note: Bonus also applies to melee Punch type weapons. |
-15% to maximum chance to hit when using two-handed weapons. |
| Small Frame | +2 to Action Points +5% maximum accuracy against NPCs. |
Significantly reduced carry weight capacity |