Difference between revisions of "Weapons"
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| − | '''Weapons''' | + | '''Weapons''' are the things you fight with, ranging from a knife to a high-tech rocket launcher. |
| − | |||
| − | |||
| − | + | This article is organized by weapon type, mirroring the game's internal categorization system where each type represents a potential "favored weapon" that grants a unique advantage to its assigned [[Class Perk|class]]. | |
| − | |||
| − | + | If you're looking for weapon crafting recipes, see the '''[[#Weapon crafting recipes|↓ weapon crafting ↓]]''' section at the bottom of the page. | |
| − | == | + | == Basic facts == |
| + | |||
| + | *The [[condition]] rating of your weapons will gradually decrease as you use them; for more information, see [[Deterioration|the article on deterioration]]. | ||
| + | *Most weapons can be [[Dismantling|dismantled]] using the [[Science]] skill, which yields [[resources]] based on your skill level. | ||
| + | *Each [[Class Perks|character class]] has a "favorite" weapon type; using your class's "favorite" weapon provides a unique bonus. | ||
| + | *Weapons have six tiers; the higher the tier, the more powerful and [[Loot Drop|harder to get]] the item is. | ||
| + | *Base power level of your weapon is modified by the [[ammo]] type the weapon is loaded with. | ||
| + | *Each weapon type has its own base critical damage multiplier. | ||
| + | *All weapons except [[#Shotguns|Shotguns]] use [[Class_perks#Basic_framework|class-specific base damage multipliers]]. | ||
| + | |||
| + | ===Weapon experience=== | ||
| + | <div style="margin-top: -0.5em; display: block;"><small>''Main article: [[Weapon perks#Weapon Experience|Weapon Experience]]''</small></div> | ||
| + | *Weapons gain experience points as you use them. | ||
| + | *Each weapon type has its own weapon XP-to-level-up multiplier; the lower it is, the faster the weapon levels up. | ||
| + | *Weapons can level up six times, unlocking one [[Weapon Perks|weapon perk]] per level for a total of six; [[Roger]] can unlock one additional perk for you, at a steep price. | ||
| + | *A fully-leveled weapon can be rerolled using the <code>~resetperks</code> [[Commands|command]]: this resets '''all''' of its perks and increases its [[Item Luck|item luck]]. | ||
| + | |||
| + | == Assault Rifles == | ||
| + | |||
| + | '''Assault Rifles''' are two-handed small guns capable of two types of 3-line bursts (5-bullet and 30-bullet). | ||
| + | |||
| + | They are favored by [[Random Boy]]s, applying a randomized per-bullet damage modifier that ranges from -3 to +3. | ||
| + | |||
| + | Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Tommy Gun"></span><!--name-->Tommy Gun<sup><span id="cite_ref-1"></span>[[#cite_note-1|[1]]]</sup><br> | ||
| + | [[File:Tommygun.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.45<br>(30) | ||
| + | | <!--fire mode-->5<br><br>30 | ||
| + | | <!--damage per bullet-->12-24<br><br>3-24 | ||
| + | | <!--range-->28<br><br>16 | ||
| + | | <!--AP cost-->4<br><br>6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1000<br><br>3000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->3175g | ||
| + | |- | ||
| + | | <span id="Assault Rifle"></span><!--name-->Assault Rifle<sup><span id="cite_ref-2"></span>[[#cite_note-2|[2]]]</sup><br> | ||
| + | [[File:Grifle.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->5mm<br>(30) | ||
| + | | <!--fire mode-->5<br><br>30 | ||
| + | | <!--damage per bullet-->23-37<br><br>4-37 | ||
| + | | <!--range-->32<br><br>18 | ||
| + | | <!--AP cost-->4<br><br>6 | ||
| + | | <!--reload cost-->6 | ||
| + | | <!--attack delay-->750<br><br>3000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->3175g | ||
| + | |- | ||
| + | | <span id="Assault Rifle EM"></span><!--name-->Assault Rifle EM<sup><span id="cite_ref-3"></span>[[#cite_note-3|[3]]]</sup><br> | ||
| + | [[File:Assrifl2.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->5mm<br>(60) | ||
| + | | <!--fire mode-->5<br><br>30 | ||
| + | | <!--damage per bullet-->23-37<br><br>4-37 | ||
| + | | <!--range-->32<br><br>18 | ||
| + | | <!--AP cost-->4<br><br>6 | ||
| + | | <!--reload cost-->6 | ||
| + | | <!--attack delay-->750<br><br>3000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->3175g | ||
| + | |- | ||
| + | | <span id="XL70E3"></span><!--name-->XL70E3<sup><span id="cite_ref-4"></span>[[#cite_note-4|[4]]]</sup><br> | ||
| + | [[File:Indweap.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->5mm<br>(60) | ||
| + | | <!--fire mode-->5<br><br>30 | ||
| + | | <!--damage per bullet-->28-54<br><br>5-54 | ||
| + | | <!--range-->36<br><br>20 | ||
| + | | <!--AP cost-->4<br><br>6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->750<br><br>3000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | | <span id="Military Rifle"></span><!--name-->Military Rifle<sup><span id="cite_ref-5"></span>[[#cite_note-5|[5]]]</sup><br> | ||
| + | [[File:Military_Rifle.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->5.56mm<br>(60) | ||
| + | | <!--fire mode-->5<br><br>30 | ||
| + | | <!--damage per bullet-->45-66<br><br>6-66 | ||
| + | | <!--range-->40<br><br>22 | ||
| + | | <!--AP cost-->4<br><br>6 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->750<br><br>3000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Bonus Min Damage|Bonus Min Damage]] | ||
| + | *[[Weapon perks#Bonus Max Damage|Bonus Max Damage]] | ||
| + | | <!--cost-->10K | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | | <span id="AK-47"></span><!--name-->AK-47<sup><span id="cite_ref-6"></span>[[#cite_note-6|[6]]]</sup><br> | ||
| + | [[File:AK-47.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->5.56mm<br>(60) | ||
| + | | <!--fire mode-->5<br><br>30 | ||
| + | | <!--damage per bullet-->40-78<br><br>8-78 | ||
| + | | <!--range-->44<br><br>26 | ||
| + | | <!--AP cost-->4<br><br>6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->750<br><br>3000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->100K | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | | <span id="H&K G36c"></span><!--name-->H&K G36c<sup><span id="cite_ref-7"></span>[[#cite_note-7|[7]]]</sup><br> | ||
| + | [[File:H&K G36c.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->5.56mm<br>(90) | ||
| + | | <!--fire mode-->5<br><br>30 | ||
| + | | <!--damage per bullet-->50-100<br><br>50-100 | ||
| + | | <!--range-->48<br><br>48 | ||
| + | | <!--AP cost-->4<br><br>4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->750<br><br>3000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Damage Per Bullet|Damage Per Bullet]] | ||
| + | | <!--cost-->1M | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1"></span>'''[[#cite_ref-1|↑]]''' ''This Thompson M1928 submachine gun is a sinister-looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.'' ([[#cite_ref-1|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2"></span>'''[[#cite_ref-2|↑]]''' ''An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.'' ([[#cite_ref-2|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3"></span>'''[[#cite_ref-3|↑]]''' ''This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray.'' ([[#cite_ref-3|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4"></span>'''[[#cite_ref-4|↑]]''' ''This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.'' ([[#cite_ref-4|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5"></span>'''[[#cite_ref-5|↑]]''' ''The Military Rifle is a versatile and powerful weapon that is perfect for taking on enemy forces in any situation. With its rugged construction and reliable design, this rifle is capable of delivering devastating damage to any target.'' ([[#cite_ref-5|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6"></span>'''[[#cite_ref-6|↑]]''' ''The good old AK-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.'' ([[#cite_ref-6|↑ back]])<br> | ||
| + | 7. <span id="cite_note-7"></span>'''[[#cite_ref-7|↑]]''' ''The H&K G36c is a type of high-tech assault rifle. It is known for its accuracy, reliability, and versatility, and is often used in a variety of combat situations. It also features a durable and lightweight construction, making it easy to carry and maneuver on the battlefield.'' ([[#cite_ref-7|↑ back]])<br> | ||
| + | |||
| + | == Clubs == | ||
| + | |||
| + | '''Clubs''' are two-handed, fast-swinging melee weapons. They have no tier 5. | ||
| + | |||
| + | They are favored by [[Cyborg]]s, applying a 1-second Shock effect on hit. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 100%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Club"></span><!--name-->Club<sup><span id="cite_ref-1a"></span>[[#cite_note-1a|[1]]]</sup><br> | ||
| + | [[File:Club.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->12-20 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->900<br><br>1500 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#Frozen_Queen|Frozen Queen]] | ||
| + | *[[Weapon_perks#Knockback|Knockback]] | ||
| + | *[[Weapon_perks#Life Steal|Life Steal]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Crowbar"></span><!--name-->Crowbar<sup><span id="cite_ref-2a"></span>[[#cite_note-2a|[2]]]</sup><br> | ||
| + | [[File:Crowbar.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet--> 12-20 | ||
| + | | <!--range--> 1 | ||
| + | | <!--AP cost--> 4 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->900<br><br>1400 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#Poisonous|Poisonous]] | ||
| + | *[[Weapon_perks#Killing Spree|Killing Spree]] | ||
| + | *[[Weapon_perks#Less AP Cost|Less AP Cost]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Cattle Prod"></span><!--name-->Cattle Prod<sup><span id="cite_ref-3a"></span>[[#cite_note-3a|[3]]]</sup><br> | ||
| + | [[File:Cprod3.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->26-41 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->900<br><br>1400 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#Frozen_Queen|Frozen Queen]] | ||
| + | *[[Weapon_perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon_perks#Spiked|Spiked]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Super Cattle Prod"></span><!--name-->Super Cattle Prod<sup><span id="cite_ref-4a"></span>[[#cite_note-4a|[4]]]</sup><br> | ||
| + | [[File:Catprod2.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(20) | ||
| + | | <!--fire mode--> 1 | ||
| + | | <!--damage per bullet-->40-62 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->900<br><br>1300 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#EMP Transformer|EMP Transformer]] | ||
| + | *[[Weapon_perks#Frozen_Queen|Frozen Queen]] | ||
| + | *[[Weapon_perks#Lethal|Lethal]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Plasma Torch"></span><!--name-->Plasma Torch<sup><span id="cite_ref-5a"></span>[[#cite_note-5a|[5]]]</sup><br> | ||
| + | [[File:Plmtorch.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Plasma | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(30) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->66-116 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->900<br><br>1400 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#Frozen_Queen|Frozen Queen]] | ||
| + | *[[Weapon_perks#Bloody|Bloody]] | ||
| + | *[[Weapon_perks#Poisonous|Poisonous]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Bass Rape"></span><!--name-->Bass Rape<sup><span id="cite_ref-6a"></span>[[#cite_note-6a|[6]]]</sup><br> | ||
| + | [[File:Bass Rape.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->8 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Ammo#Electric_Fusion_Cell|MFC]]<br>(??) | ||
| + | | <!--fire mode--> 1 | ||
| + | | <!--damage per bullet-->150-446 | ||
| + | | <!--range-->3 | ||
| + | | <!--AP cost-->1 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->1500<br><br>2000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#Spiked|Spiked]] | ||
| + | *[[Weapon_perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon_perks#Smasher!|Smasher!]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->15443g | ||
| + | |- | ||
| + | | <span id="Mordino Taser"></span>Mordino Taser<sup><span id="cite_ref-7a"></span>[[#cite_note-7a|[7]]]</sup><br> | ||
| + | [[File:Mordino's Taser.png|80px]] | ||
| + | | <!--tier-->? | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(20) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->50-72 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->750<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon_perks#Spiked|Spiked]] | ||
| + | *[[Weapon_perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1a"></span>'''[[#cite_ref-1a|↑]]''' ''A military or police baton. Heavy wood.'' ([[#cite_ref-1a|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2a"></span>'''[[#cite_ref-2a|↑]]''' ''A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.'' ([[#cite_ref-2a|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3a"></span>'''[[#cite_ref-3a|↑]]''' ''A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.'' ([[#cite_ref-3a|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4a"></span>'''[[#cite_ref-4a|↑]]''' ''A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.'' ([[#cite_ref-4a|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5a"></span>'''[[#cite_ref-5a|↑]]''' ''Holy shit, this thing r0x.'' ([[#cite_ref-5a|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6a"></span>'''[[#cite_ref-6a|↑]]''' ''The Bass Rape is a type of high-tech electric melee weapon that is powered by a mini nuclear reactor. It is designed to deliver a powerful shock to the target, causing them to become incapacitated or paralyzed. The Bass Rape is shaped like a four-string electric guitar, and is equipped with a powerful electric generator that is mounted on the body of the instrument.'' ([[#cite_ref-6a|↑ back]])<br> | ||
| + | 7. <span id="cite_note-7a"></span>'''[[#cite_ref-7a|↑]]''' ''The Taser modified for the Mordinos family is a lethal electronic control device designed to incapacitate individuals through the application of electrical shocks. When the probes make contact with a person's skin, the Taser delivers a powerful electric shock that disrupts the voluntary control of the muscles, causing the person to lose balance and fall to the ground.'' ([[#cite_ref-7a|↑ back]])<br> | ||
| + | |||
| + | == Damage Knives == | ||
| + | |||
| + | Damage Knives are one-handed, high-damage melee weapons. They have no tier 5 or 6. | ||
| + | |||
| + | They are favored by no class. | ||
| + | |||
| + | Their base critical damage multiplier is 150% and their weapon XP-to-level-up multiplier is 80%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Knife"></span><!--name-->Knife<sup><span id="cite_ref-1c"></span>[[#cite_note-1c|[1]]]</sup><br> | ||
| + | [[File:Oknife.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->2 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->10-40 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->750<br><br>1100 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->453g | ||
| + | |- | ||
| + | | <span id="Combat Knife"></span><!--name-->Combat Knife<sup><span id="cite_ref-2c"></span>[[#cite_note-2c|[2]]]</sup><br> | ||
| + | [[File:Knife3.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->2 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->15-60 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->750<br><br>1100 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Life Steal|Life Steal]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->907g | ||
| + | |- | ||
| + | | <span id="Wakizashi Blade"></span><!--name-->Wakizashi Blade<sup><span id="cite_ref-3c"></span>[[#cite_note-3c|[3]]]</sup><br> | ||
| + | [[File:Wknife.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->2 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->20-80 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->750<br><br>1100 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | *[[Weapon perks#Spiked|Spiked]] | ||
| + | *[[Weapon perks#Life Steal|Life Steal]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Ripper"></span><!--name-->Ripper<sup><span id="cite_ref-4c"></span>[[#cite_note-4c|[4]]]</sup><br> | ||
| + | [[File:Vblade.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(25) | ||
| + | | <!--fire mode--> 1 | ||
| + | | <!--damage per bullet-->50-150 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->750<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Spiked|Spiked]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->907g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1c"></span>'''[[#cite_ref-1c|↑]]''' ''A sharp-bladed cutting and stabbing weapon.'' ([[#cite_ref-1c|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2c"></span>'''[[#cite_ref-2c|↑]]''' ''A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!'' ([[#cite_ref-2c|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3c"></span>'''[[#cite_ref-3c|↑]]''' ''A short finely crafted knife. The tip seems to be designed to pierce armor.'' ([[#cite_ref-3c|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4c"></span>'''[[#cite_ref-4c|↑]]''' ''A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into its target.'' ([[#cite_ref-4c|↑ back]])<br> | ||
| + | |||
| + | == Damage Pistols == | ||
| + | |||
| + | '''Damage Pistols''' are one-handed single-shot small guns with high base damage. | ||
| + | |||
| + | They are favored by [[Regulator]]s, reducing their attacks' AP cost by 1. | ||
| + | |||
| + | Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 160%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="9mm Mauser"></span><!--name-->9mm Mauser<sup><span id="cite_ref-1d"></span>[[#cite_note-1d|[1]]]</sup><br> | ||
| + | [[File:Gizgun1.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->9mm<br>(7) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->10-20 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="10mm Colt"></span><!--name-->10mm Colt<sup><span id="cite_ref-2d"></span>[[#cite_note-2d|[2]]]</sup><br> | ||
| + | [[File:10mm Colt.png|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->10mm<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->18-35 | ||
| + | | <!--range-->24 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="14mm Pistol"></span><!--name-->14mm Pistol<sup><span id="cite_ref-3d"></span>[[#cite_note-3d|[3]]]</sup><br> | ||
| + | [[File:Smgpstle.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->14mm<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->38-61 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1600<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Wright Colt"></span><!--name-->Wright Colt<sup><span id="cite_ref-4d"></span>[[#cite_note-4d|[4]]]</sup><br> | ||
| + | [[File:Wright Colt.png|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->14mm<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->40-62 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="14mm Colt"></span><!--name-->14mm Colt<sup><span id="cite_ref-5d"></span>[[#cite_note-5d|[5]]]</sup><br> | ||
| + | [[File:14mm Colt.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->14mm<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->40-75 | ||
| + | | <!--range-->32 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Defender"></span><!--name-->Defender<sup><span id="cite_ref-6d"></span>[[#cite_note-6d|[6]]]</sup><br> | ||
| + | [[File:Defender.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->14mm<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->48-95 | ||
| + | | <!--range-->36 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Death's Pistol"></span>Death's Pistol<sup><span id="cite_ref-7d"></span>[[#cite_note-7d|[7]]]</sup><br> | ||
| + | [[File:Death's Pistol.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->C4<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->60-110 | ||
| + | | <!--range-->54 | ||
| + | | <!--AP cost-->1 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->1M | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1d"></span>'''[[#cite_ref-1d|↑]]''' ''A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.'' ([[#cite_ref-1d|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2d"></span>'''[[#cite_ref-2d|↑]]''' ''The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed.'' ([[#cite_ref-2d|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3d"></span>'''[[#cite_ref-3d|↑]]''' ''A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.'' ([[#cite_ref-3d|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4d"></span>'''[[#cite_ref-4d|↑]]''' ''The Colt 14mm modified for the Wrights family is a heavy-duty handgun designed for extreme situations. It is chambered in the powerful 14mm caliber, which is typically reserved for specialized revolvers or large-frame semi-automatic handguns.'' ([[#cite_ref-4d|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5d"></span>'''[[#cite_ref-5d|↑]]''' ''The 14mm Colt is a heavy and powerful handgun that is perfect for taking down heavily-armored enemies. With its durable construction and rugged design, this pistol is capable of delivering devastating damage to any target.'' ([[#cite_ref-5d|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6d"></span>'''[[#cite_ref-6d|↑]]''' ''The Defender is a type of heavy pistol that is chambered in 14mm caliber. It is known for its impressive stopping power. It is equipped with a durable and rugged construction.'' ([[#cite_ref-6d|↑ back]])<br> | ||
| + | 7. <span id="cite_note-7d"></span>'''[[#cite_ref-7d|↑]]''' ''The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-7d|↑ back]])<br> | ||
| + | |||
| + | == Electric Weapons == | ||
| + | |||
| + | '''Electric Weapons''' are energy weapons that deal electric damage. | ||
| + | |||
| + | They are favored by [[Hubologist]]s, dealing double damage. | ||
| + | |||
| + | Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Electric Zip Gun"></span><!--name-->Electric Zip Gun<sup><span id="cite_ref-1b"></span>[[#cite_note-1b|[1]]]</sup><br> | ||
| + | [[File:Electric Zip Gun.png|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->1-50 | ||
| + | | <!--range-->15 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon_perks#Less AP cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Pulse Pistol"></span><!--name-->Pulse Pistol<sup><span id="cite_ref-2b"></span>[[#cite_note-2b|[2]]]</sup><br> | ||
| + | [[File:Pulsepst.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(5) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->70-70 | ||
| + | | <!--range-->15 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="ELECTRO Launcher"></span><!--name-->ELECTRO Launcher<sup><span id="cite_ref-3b"></span>[[#cite_note-3b|[3]]]</sup><br> | ||
| + | [[File:RocketEle.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->EL.Rocket<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->70-130 | ||
| + | | <!--range-->45 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->8 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#EMP Transformer|EMP Transformer]] | ||
| + | *[[Weapon perks#Frozen Queen|Frozen Queen]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->6803g | ||
| + | |- | ||
| + | | <span id="Prototype 14"></span><!--name-->Prototype 14<sup><span id="cite_ref-4b"></span>[[#cite_note-4b|[4]]]</sup><br> | ||
| + | [[File:Prototype 14.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(50) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->10-26 | ||
| + | | <!--range-->80 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->15 | ||
| + | | <!--attack delay-->700<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | | <span id="Electro Cannon"></span><!--name-->Electro Cannon<sup><span id="cite_ref-5b"></span>[[#cite_note-5b|[5]]]</sup><br> | ||
| + | [[File:Electro Cannon.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->EL.Rocket<br>(9) | ||
| + | | <!--fire mode-->3 | ||
| + | | <!--damage per bullet-->60-120 | ||
| + | | <!--range-->50 | ||
| + | | <!--AP cost-->8 | ||
| + | | <!--reload cost-->9 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->21803g | ||
| + | |- | ||
| + | | <span id="Pulse Rifle"></span><!--name-->Pulse Rifle<sup><span id="cite_ref-6b"></span>[[#cite_note-6b|[6]]]</sup><br> | ||
| + | [[File:Pulserif.gif|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(100) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->35-60 | ||
| + | | <!--range-->100 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1300<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#EMP Transformer|EMP Transformer]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | | <span id="Salvatore Rocket Launcher"></span><!--name-->Salvatore Rocket Launcher<sup><span id="cite_ref-7b"></span>[[#cite_note-7b|[7]]]</sup><br> | ||
| + | [[File:Salvatore Rocket Launcher.png|80px]] | ||
| + | | <!--tier-->? | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[ELECTRO-SHOCK Rocket|EL.Rocket]]<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->70-130 | ||
| + | | <!--range-->50 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->8 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->6803g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1b"></span>'''[[#cite_ref-1b|↑]]''' ''Electric Zip Gun has a small battery that quickly runs out of power, making it useless in prolonged engagements. The gun also has a fragile construction that is easily damaged, making it unreliable in tough environments.'' ([[#cite_ref-1b|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2b"></span>'''[[#cite_ref-2b|↑]]''' ''The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.'' ([[#cite_ref-2b|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3b"></span>'''[[#cite_ref-3b|↑]]''' ''This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.'' ([[#cite_ref-3b|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4b"></span>'''[[#cite_ref-4b|↑]]''' ''Prototype of the "GraviGun" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.'' ([[#cite_ref-4b|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5b"></span>'''[[#cite_ref-5b|↑]]''' ''An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.'' ([[#cite_ref-5b|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6b"></span>'''[[#cite_ref-6b|↑]]''' ''The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.'' ([[#cite_ref-6b|↑ back]])<br> | ||
| + | 7. <span id="cite_note-7b"></span>'''[[#cite_ref-7b|↑]]''' ''Electro Rocket Launcher modified for the Salvatore family is a highly specialized and advanced weapon system. It is a shoulder-fired rocket launcher that fires projectiles that are equipped with powerful electrical charges. It has a radiation symbol sticker on it, likely indicating that it is intended for use in hazardous environments or against heavily armored targets.'' ([[#cite_ref-7b|↑ back]])<br> | ||
| + | |||
| + | == Explosive Small Guns == | ||
| + | |||
| + | '''Explosive Small Guns''' are two-handed small guns that deal explosive splash damage. | ||
| + | |||
| + | They are favored by [[Wrecker]]s, granting +15 Lethal Damage and 25% Lethal Penetration. | ||
| + | |||
| + | Their base critical damage multiplier is 10% and their weapon XP-to-level-up multiplier is 100%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Grenade Pistol"></span><!--name-->Grenade Pistol<sup><span id="cite_ref-1e"></span>[[#cite_note-1e|[1]]]</sup><br> | ||
| + | [[File:Grenade Pistol.png|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->40mm<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->35-60 | ||
| + | | <!--range-->15 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->2625g | ||
| + | |- | ||
| + | | <span id="M79 Grenade Launcher"></span><!--name-->M79 Grenade<br>Launcher<sup><span id="cite_ref-2e"></span>[[#cite_note-2e|[2]]]</sup><br> | ||
| + | [[File:M79 Grenade Launcher.png|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->40mm<br>(3) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->50-90 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1300<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2845g | ||
| + | |- | ||
| + | | <span id="MGL M32"></span><!--name-->MGL M32<sup><span id="cite_ref-3e"></span>[[#cite_note-3e|[3]]]</sup><br> | ||
| + | [[File:M32MGL.png|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->40mm<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->85-120 | ||
| + | | <!--range-->25 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1100<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->2845g | ||
| + | |- | ||
| + | | <span id="MGL M32s"></span><!--name-->MGL M32s<sup><span id="cite_ref-4e"></span>[[#cite_note-4e|[4]]]</sup><br> | ||
| + | [[File:MGL M32s.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->40mm<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->100-150 | ||
| + | | <!--range-->30 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->750<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->2845g | ||
| + | |- | ||
| + | | <span id="Automatic Grenade Launcher"></span><!--name-->Automatic Grenade<br>Launcher<sup><span id="cite_ref-5e"></span>[[#cite_note-5e|[5]]]</sup><br> | ||
| + | [[File:Automatic Grenade Launcher.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->40mm<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->115-180 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->2845g | ||
| + | |- | ||
| + | | <span id="C4 Launcher"></span><!--name-->C4 Launcher<sup><span id="cite_ref-6e"></span>[[#cite_note-6e|[6]]]</sup><br> | ||
| + | [[File:C4 Launcher.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->C4<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->90-200 | ||
| + | | <!--range-->40 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->2845g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1e"></span>'''[[#cite_ref-1e|↑]]''' ''Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.'' ([[#cite_ref-1e|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2e"></span>'''[[#cite_ref-2e|↑]]''' ''A single shot grenade launcher. Go get the Roach.'' ([[#cite_ref-2e|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3e"></span>'''[[#cite_ref-3e|↑]]''' ''The MGL M32 is a powerful grenade launcher that is capable of delivering devastating firepower to any enemy. With its rugged construction and reliable design, this weapon is perfect for taking on heavily-armored targets and fortified positions.'' ([[#cite_ref-3e|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4e"></span>'''[[#cite_ref-4e|↑]]''' ''Grenade launcher that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The MGL M32s is a versatile weapon that can be used in a variety of situations, and can be fitted with different types of ammunition depending on the situation at hand.'' ([[#cite_ref-4e|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5e"></span>'''[[#cite_ref-5e|↑]]''' ''AGL is a type of high-tech grenade launcher. It is designed to fire multiple grenades in rapid succession, allowing the user to engage multiple targets quickly and efficiently. It is equipped with a large drum or belt that holds several rounds of ammunition.'' ([[#cite_ref-5e|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6e"></span>'''[[#cite_ref-6e|↑]]''' ''The C4 Launcher is a type of weapon that is used to launch explosive materials, such as C4 plastic explosive, at a target. and is often employed in situations where a traditional explosive device would be difficult or impossible to use.'' ([[#cite_ref-6e|↑ back]])<br> | ||
| + | |||
| + | == Fast Knives == | ||
| + | |||
| + | '''Fast Knives''' are one-handed, fast-swinging melee weapons. They have no tier 5 or 6. | ||
| + | |||
| + | They are not favored by any class. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Switchblade"></span><!--name-->Switchblade<sup><span id="cite_ref-1f"></span>[[#cite_note-1f|[1]]]</sup><br> | ||
| + | [[File:Switchbd.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->5-15 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->2 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->1000<br><br>1500 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->453g | ||
| + | |- | ||
| + | | <span id="Shiv"></span><!--name-->Shiv<sup><span id="cite_ref-2f"></span>[[#cite_note-2f|[2]]]</sup><br> | ||
| + | [[File:Shiv.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->10-20 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->2 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->800<br><br>1400 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->453g | ||
| + | |- | ||
| + | | <span id="Little Jesus"></span><!--name-->"Little Jesus"<sup><span id="cite_ref-3f"></span>[[#cite_note-3f|[3]]]</sup><br> | ||
| + | [[File:Jknife.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->2 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->15-22 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->2 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->600<br><br>1000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Poisonous|Poisonous]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->907g | ||
| + | |- | ||
| + | | <span id="Machete"></span><!--name-->Machete<sup><span id="cite_ref-4f"></span>[[#cite_note-4f|[4]]]</sup><br> | ||
| + | [[File:Machete.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->2 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->30-52 | ||
| + | | <!--range-->2 | ||
| + | | <!--AP cost-->2 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->400<br><br>700 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Spiked|Spiked]] | ||
| + | *[[Weapon perks#Poisonous|Poisonous]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->907g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1f"></span>'''[[#cite_ref-1f|↑]]''' ''The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound.'' ([[#cite_ref-1f|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2f"></span>'''[[#cite_ref-2f|↑]]''' ''This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.'' ([[#cite_ref-2f|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3f"></span>'''[[#cite_ref-3f|↑]]''' ''This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."'' ([[#cite_ref-3f|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4f"></span>'''[[#cite_ref-4f|↑]]''' ''The Machete is a type of edged weapon that is commonly used for cutting and chopping. It is known for its sharpness and durability, and is often used in agricultural, forestry, and military applications.'' ([[#cite_ref-4f|↑ back]])<br> | ||
| + | |||
| + | == Fast Pistols == | ||
| + | |||
| + | '''Fast Pistols''' are one-handed single-shot handguns, with high attack speed and low AP cost. | ||
| + | |||
| + | They are favored by [[Paramedic]]s, providing 25% more healing to their targets. | ||
| + | |||
| + | Their base critical damage multiplier is 60% and their weapon XP-to-level-up multiplier is 40%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Zip Gun"></span><!--name-->Zip Gun<sup><span id="cite_ref-1g"></span>[[#cite_note-1g|[1]]]</sup><br> | ||
| + | [[File:ZipGun.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.44<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->5-20 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id=".44 Magnum Revolver"></span><!--name-->.44 Magnum Revolver<sup><span id="cite_ref-2g"></span>[[#cite_note-2g|[2]]]</sup><br> | ||
| + | [[File:Magnum2.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.44<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->7-18 | ||
| + | | <!--range-->24 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->700<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Needler Pistol"></span><!--name-->Needler Pistol<sup><span id="cite_ref-3g"></span>[[#cite_note-3g|[3]]]</sup><br> | ||
| + | [[File:Needler.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->Needle<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->15-40 | ||
| + | | <!--range-->28 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->850<br><br>2 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Poisonous|Poisonous]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id=".357 Colt"></span><!--name-->.357 Colt<sup><span id="cite_ref-4g"></span>[[#cite_note-4g|[4]]]</sup><br> | ||
| + | [[File:.357 Colt.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.357<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->20-40 | ||
| + | | <!--range-->32 | ||
| + | | <!--AP cost-->2 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Poisonous|Poisonous]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Anaconda"></span><!--name-->Anaconda<sup><span id="cite_ref-5g"></span>[[#cite_note-5g|[5]]]</sup><br> | ||
| + | [[File:Anaconda.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.357<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->25-50 | ||
| + | | <!--range-->36 | ||
| + | | <!--AP cost-->1 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Poisonous|Poisonous]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | Death's Pistol<sup><span id="cite_ref-6g"></span>[[#cite_note-6g|[6]]]</sup><br> | ||
| + | [[File:Death's Pistol.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->C4<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->60-110 | ||
| + | | <!--range-->54 | ||
| + | | <!--AP cost-->1 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->1M | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1g"></span>'''[[#cite_ref-1g|↑]]''' ''A handmade single shot pistol.'' ([[#cite_ref-1g|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2g"></span>'''[[#cite_ref-2g|↑]]''' ''Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?'' ([[#cite_ref-2g|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3g"></span>'''[[#cite_ref-3g|↑]]''' ''You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.'' ([[#cite_ref-3g|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4g"></span>'''[[#cite_ref-4g|↑]]''' ''The .357 Colt is a fast and powerful revolver that is perfect for taking down enemies quickly and efficiently. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed.'' ([[#cite_ref-4g|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5g"></span>'''[[#cite_ref-5g|↑]]''' ''The Anaconda is a type of revolver that is known for its incredible rate of fire. It is equipped with a large cylinder that holds several rounds of ammunition, allowing the user to rapidly fire multiple shots without needing to reload.'' ([[#cite_ref-5g|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6g"></span>'''[[#cite_ref-6g|↑]]''' ''The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-6g|↑ back]])<br> | ||
| + | |||
| + | == Fire Weapons == | ||
| + | |||
| + | '''Fire Weapons''' are energy weapons that deal fire damage. They are not to be confused with [[#Flamers|Flamers]]. | ||
| + | |||
| + | They are favored by [[Raider]]s, leaving fire hexes on targets. | ||
| + | |||
| + | Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Signal Pistol"></span><!--name-->Signal Pistol<sup><span id="cite_ref-1h"></span>[[#cite_note-1h|[1]]]</sup><br> | ||
| + | [[File:Signal pistol.png|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->Flares<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->30-35 | ||
| + | | <!--range-->10 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->2625g | ||
| + | |- | ||
| + | | <span id="Solar Scorcher"></span><!--name-->Solar Scorcher<sup><span id="cite_ref-2h"></span>[[#cite_note-2h|[2]]]</sup><br> | ||
| + | [[File:Solarscr.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)--><span class="tooltip" title="Sunlight is a non-itemized ammo type that has no modifiers. To recharge a sunlight-powered weapon, simply reload it while in a well-lit area." style="border-bottom: 1px dotted; cursor: help;">Sunlight</span><br>(30) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->28-54 | ||
| + | | <!--range-->25 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Fire Rifle"></span><!--name-->Fire Rifle<sup><span id="cite_ref-3h"></span>[[#cite_note-3h|[3]]]</sup><br> | ||
| + | [[File:Fire Rifle.png|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(30) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->22-36 | ||
| + | | <!--range-->30 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->6 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->3300g | ||
| + | |- | ||
| + | | <span id="Alien Blaster"></span><!--name-->Alien Blaster<sup><span id="cite_ref-4h"></span>[[#cite_note-4h|[4]]]</sup><br> | ||
| + | [[File:Ufogun.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->2 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->1-220 | ||
| + | | <!--range-->10 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | *[[Weapon perks#Chip Shot|Chip Shot]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->907g | ||
| + | |- | ||
| + | | <span id="Pyro Rifle"></span><!--name-->Pyro Rifle<sup><span id="cite_ref-5h"></span>[[#cite_note-5h|[5]]]</sup><br> | ||
| + | [[File:Pyro Rifle.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->50-130 | ||
| + | | <!--range-->62 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->6350g | ||
| + | |- | ||
| + | | <span id="Heat Machine"></span><!--name-->Heat Machine<sup><span id="cite_ref-6h"></span>[[#cite_note-6h|[6]]]</sup><br> | ||
| + | [[File:Heat Machine.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->300-500 | ||
| + | | <!--range-->40 | ||
| + | | <!--AP cost-->8 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->2500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->2845g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1h"></span>'''[[#cite_ref-1h|↑]]''' ''The Signal Pistol is a unique and versatile weapon that is perfect for any situation. With its compact size and sleek design, this pistol is easy to handle and can be easily concealed.'' ([[#cite_ref-1h|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2h"></span>'''[[#cite_ref-2h|↑]]''' ''Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.'' ([[#cite_ref-2h|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3h"></span>'''[[#cite_ref-3h|↑]]''' ''A Winchester Model F76-Burn Assualt Fire Rifle.'' ([[#cite_ref-3h|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4h"></span>'''[[#cite_ref-4h|↑]]''' ''A strange gun of obviously alien origin. Looks like it can support small energy cells, however.'' ([[#cite_ref-4h|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5h"></span>'''[[#cite_ref-5h|↑]]''' ''The Pyro Rifle is a type of high-tech electric sniper rifle that is produced by the Wattz Corporation. It is designed to fire a powerful stream of fire ball at long range, allowing the user to engage targets from a safe distance. The Pyro Rifle is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-5h|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6h"></span>'''[[#cite_ref-6h|↑]]''' ''The Heat Machine is a type of weapon that uses heat to destroy or incapacitate a target. It is designed to raise the temperature of the target to the point where it melts or catches fire, allowing the user to neutralize the threat without causing significant damage to the surrounding area.'' ([[#cite_ref-6h|↑ back]])<br> | ||
| + | |||
| + | == Flamers == | ||
| + | |||
| + | '''Flamers''' are two-handed weapons that deal cone-area fire damage. They are not to be confused with [[#Fire Weapons|Fire Weapons]]. They have no tier 1 or 6. | ||
| + | |||
| + | They are favored by [[Leader]]s, granting 0.5 HP per 1% of their wielder’s critical chance resistance. | ||
| + | |||
| + | Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 300%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Flamer"></span><!--name-->Flamer<sup><span id="cite_ref-1i"></span>[[#cite_note-1i|[1]]]</sup><br> | ||
| + | [[File:Flamethr.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->Fuel<br>(5) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->60-85 | ||
| + | | <!--range-->7 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->14 | ||
| + | | <!--attack delay-->1050<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->8164g | ||
| + | |- | ||
| + | | <span id="Improved Flamer"></span><!--name-->Improved Flamer<sup><span id="cite_ref-2i"></span>[[#cite_note-2i|[2]]]</sup><br> | ||
| + | [[File:Iflameth.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->Fuel<br>(5) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->85-105 | ||
| + | | <!--range-->9 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->7 | ||
| + | | <!--attack delay-->1050<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->8618g | ||
| + | |- | ||
| + | | <span id="Incinerator"></span><!--name-->Incinerator<sup><span id="cite_ref-3i"></span>[[#cite_note-3i|[3]]]</sup><br> | ||
| + | [[File:Incinerator.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->Fuel<br>(5) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->130-170 | ||
| + | | <!--range-->11 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->6 | ||
| + | | <!--attack delay-->1050<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->8618g | ||
| + | |- | ||
| + | | <span id="Napalm Blaster"></span><!--name-->Napalm Blaster<sup><span id="cite_ref-4i"></span>[[#cite_note-4i|[4]]]</sup><br> | ||
| + | [[File:FlamerN.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Fire | ||
| + | | <!--ammo (mag size)-->Fuel<br>(5) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->160-200 | ||
| + | | <!--range-->13 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->8 | ||
| + | | <!--attack delay-->1050<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->8618g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1i"></span>'''[[#cite_ref-1i|↑]]''' ''A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.'' ([[#cite_ref-1i|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2i"></span>'''[[#cite_ref-2i|↑]]''' ''A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.'' ([[#cite_ref-2i|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3i"></span>'''[[#cite_ref-3i|↑]]''' ''The Incinerator is a type of advanced flamethrower that is used by military and law enforcement forces. It is designed to project a stream of flames over long distances, allowing the user to engage targets at a safe distance. The Incinerator is equipped with a fuel tank that holds a large amount of flammable liquid, allowing the user to fire multiple bursts of flames before needing to refill.'' ([[#cite_ref-3i|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4i"></span>'''[[#cite_ref-4i|↑]]''' ''This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.'' ([[#cite_ref-4i|↑ back]])<br> | ||
| + | |||
| + | == Hammers == | ||
| + | |||
| + | '''Hammers''' are two-handed, high-damage melee weapons. They have no tier 5 or 6. | ||
| + | |||
| + | They are favored by [[Combat Master]]s, doubling the jump range of Strike. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 60%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Wrench"></span><!--name-->Wrench<sup><span id="cite_ref-1j"></span>[[#cite_note-1j|[1]]]</sup><br> | ||
| + | [[File:Wrench.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->30-60 | ||
| + | | <!--range-->2 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->1500<br><br>2000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Sledgehammer"></span><!--name-->Sledgehammer<sup><span id="cite_ref-2j"></span>[[#cite_note-2j|[2]]]</sup><br> | ||
| + | [[File:Sledge.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->40-92 | ||
| + | | <!--range-->2 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->1500<br><br>2000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->5443g | ||
| + | |- | ||
| + | | <span id="Super Sledge"></span><!--name-->Super Sledge<sup><span id="cite_ref-3j"></span>[[#cite_note-3j|[3]]]</sup><br> | ||
| + | [[File:Ssledge2.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->- | ||
| + | | <!--fire mode-->- | ||
| + | | <!--damage per bullet-->50-123 | ||
| + | | <!--range-->2 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->- | ||
| + | | <!--attack delay-->1500<br><br>2000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->5443g | ||
| + | |- | ||
| + | | <span id="Louisville Slugger"></span><!--name-->Louisville Slugger<sup><span id="cite_ref-4j"></span>[[#cite_note-4j|[4]]]</sup><br> | ||
| + | [[File:Slugger.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->50-123 | ||
| + | | <!--range-->2 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->1500<br><br>2000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->5443g | ||
| + | |- | ||
| + | | <span id="Mega Sledge"></span><!--name-->Mega Sledge<sup><span id="cite_ref-5j"></span>[[#cite_note-5j|[5]]]</sup><br> | ||
| + | [[File:Mega Sledge.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->8 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->10-180 | ||
| + | | <!--range-->3 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->1500<br><br>2000 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->15443g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1j"></span>'''[[#cite_ref-1j|↑]]''' ''A typical wrench used by mechanics.'' ([[#cite_ref-1j|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2j"></span>'''[[#cite_ref-2j|↑]]''' ''A large hammer with a big handle. Very popular with the muscular crowd.'' ([[#cite_ref-2j|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3j"></span>'''[[#cite_ref-3j|↑]]''' ''A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.'' ([[#cite_ref-3j|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4j"></span>'''[[#cite_ref-4j|↑]]''' ''This all-American hardwood baseball bat will knock anything right out of the park!'' ([[#cite_ref-4j|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5j"></span>'''[[#cite_ref-5j|↑]]''' ''This is a modification of the Super Sledge by "National Dynamics."'' ([[#cite_ref-5j|↑ back]])<br> | ||
| + | |||
| + | == Heavy Sniper Rifles == | ||
| + | |||
| + | '''Heavy Sniper Rifles''' are two-handed single-shot long range big guns that drain all APs, plus 5–12 APs extra, and cause automatic knockback every time they're shot. They have no tier 1 or 6. | ||
| + | |||
| + | They are favored by [[Sniper]]s, never missing their target. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Heavy Rifle"></span><!--name-->Heavy Rifle<sup><span id="cite_ref-1k"></span>[[#cite_note-1k|[1]]]</sup><br> | ||
| + | [[File:Heavy Rifle.png|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.50<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->40-90 | ||
| + | | <!--range-->45 | ||
| + | | <!--AP cost-->12 | ||
| + | | <!--reload cost-->30 | ||
| + | | <!--attack delay-->3750<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->7300g | ||
| + | |- | ||
| + | | <span id="Light Support Weapon"></span><!--name-->Light Support Weapon<sup><span id="cite_ref-2k"></span>[[#cite_note-2k|[2]]]</sup><br> | ||
| + | [[File:Lightsup.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->12 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.50<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->80-120 | ||
| + | | <!--range-->55 | ||
| + | | <!--AP cost-->12 | ||
| + | | <!--reload cost-->30 | ||
| + | | <!--attack delay-->3750<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->7300g | ||
| + | |- | ||
| + | | <span id="DSR"></span><!--name-->DSR<sup><span id="cite_ref-3k"></span>[[#cite_note-3k|[3]]]</sup><br> | ||
| + | [[File:DSR.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->12 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.50<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->115-145 | ||
| + | | <!--range-->65 | ||
| + | | <!--AP cost-->12 | ||
| + | | <!--reload cost-->30 | ||
| + | | <!--attack delay-->3750<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->7300g | ||
| + | |- | ||
| + | | <span id="Bozar"></span><!--name-->Bozar<sup><span id="cite_ref-4k"></span>[[#cite_note-4k|[4]]]</sup><br> | ||
| + | [[File:Bozar.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->12 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->.50<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->190-210 | ||
| + | | <!--range-->75 | ||
| + | | <!--AP cost-->12 | ||
| + | | <!--reload cost-->30 | ||
| + | | <!--attack delay-->3750<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->9071g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1k"></span>'''[[#cite_ref-1k|↑]]''' ''Strong heavy sniper rifle.'' ([[#cite_ref-1k|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2k"></span>'''[[#cite_ref-2k|↑]]''' ''This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.'' ([[#cite_ref-2k|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3k"></span>'''[[#cite_ref-3k|↑]]''' ''The DSR is a type of elite heavy .50 caliber sniper rifle. It is known for its incredible accuracy and long range, allowing the user to engage targets at distances of up to several kilometers. The DSR is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions.'' ([[#cite_ref-3k|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4k"></span>'''[[#cite_ref-4k|↑]]''' ''The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.'' ([[#cite_ref-4k|↑ back]])<br> | ||
| + | |||
| + | == Laser Weapons == | ||
| + | |||
| + | '''Laser Weapons''' are energy weapons that deal laser damage. | ||
| + | |||
| + | They are favored by [[Clone]]s, granting them a 5% chance to chain their attack to another target. | ||
| + | |||
| + | Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 30%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Laser Pistol"></span><!--name-->Laser Pistol<sup><span id="cite_ref-1l"></span>[[#cite_note-1l|[1]]]</sup><br> | ||
| + | [[File:Lasergun.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Laser | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->10-25 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Magneto-Laser Pistol"></span><!--name-->Magneto-Laser Pistol<sup><span id="cite_ref-2l"></span>[[#cite_note-2l|[2]]]</sup><br> | ||
| + | [[File:Mlaspist.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Laser | ||
| + | | <!--ammo (mag size)-->SEC<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->1-100 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->2 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Chip Shot|Chip Shot]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Laser Rifle"></span><!--name-->Laser Rifle<sup><span id="cite_ref-3l"></span>[[#cite_note-3l|[3]]]</sup><br> | ||
| + | [[File:Lrifle.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Laser | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->35-60 | ||
| + | | <!--range-->45 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->1300<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | *[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->5443g | ||
| + | |- | ||
| + | | <span id="Gatling Laser"></span><!--name-->Gatling Laser<sup><span id="cite_ref-4l"></span>[[#cite_note-4l|[4]]]</sup><br> | ||
| + | [[File:Minilazr.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Laser | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(30) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->45-60 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->8 | ||
| + | | <!--attack delay-->1000<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | | <!--cost-->11000 | ||
| + | | <!--weight-->10886g | ||
| + | |- | ||
| + | | <span id="Commissar's Pistol"></span><!--name-->Commissar's Pistol<sup><span id="cite_ref-5l"></span>[[#cite_note-5l|[5]]]</sup><br> | ||
| + | [[File:TeslaPistol.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Laser | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->70-100 | ||
| + | | <!--range-->48 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Poisonous|Poisonous]] | ||
| + | *[[Weapon perks#EMP Transformer|EMP Transformer]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->4000g | ||
| + | |- | ||
| + | | <span id="Turbolaser"></span><!--name-->Turbolaser<sup><span id="cite_ref-6l"></span>[[#cite_note-6l|[6]]]</sup><br> | ||
| + | [[File:Turbolaser.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Laser | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->125-170 | ||
| + | | <!--range-->58 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1300<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->5443g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1l"></span>'''[[#cite_ref-1l|↑]]''' ''A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.'' ([[#cite_ref-1l|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2l"></span>'''[[#cite_ref-2l|↑]]''' ''This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.'' ([[#cite_ref-2l|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3l"></span>'''[[#cite_ref-3l|↑]]''' ''A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.'' ([[#cite_ref-3l|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4l"></span>'''[[#cite_ref-4l|↑]]''' ''An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.'' ([[#cite_ref-4l|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5l"></span>'''[[#cite_ref-5l|↑]]''' ''Financed by Commissar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.'' ([[#cite_ref-5l|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6l"></span>'''[[#cite_ref-6l|↑]]''' ''Turbolaser is a prototype weapon that uses a mini nuclear reactor to power a powerful laser. It is designed to be highly effective at long range, and is capable of destroying a wide range of targets, including vehicles, buildings, and fortified positions.'' ([[#cite_ref-6l|↑ back]]) | ||
| + | |||
| + | == Machine Guns == | ||
| + | |||
| + | '''Machine Guns''' are two-handed big guns with 3-line bursts and large magazines. They have no tier 1 or 6. | ||
| + | |||
| + | They are favored by [[Priest]]s, increasing Carry Weight capacity by 10%. | ||
| + | |||
| + | Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Lewis MKII"></span><!--name-->Lewis MKII<sup><span id="cite_ref-1m"></span>[[#cite_note-1m|[1]]]</sup><br> | ||
| + | [[File:Lewis MKII.png|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Basic Machine Gun Ammo|heavy]]<br>(60) | ||
| + | | <!--fire mode-->6 | ||
| + | | <!--damage per bullet-->10-18 | ||
| + | | <!--range-->34 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->15 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->10500g | ||
| + | |- | ||
| + | | <span id="M60"></span><!--name-->M60<sup><span id="cite_ref-2m"></span>[[#cite_note-2m|[2]]]</sup><br> | ||
| + | [[File:M60.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Standard Machine Gun Ammo|heavy]]<br>(70) | ||
| + | | <!--fire mode-->7 | ||
| + | | <!--damage per bullet-->12-34 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->14 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->10500g | ||
| + | |- | ||
| + | | <span id="M240"></span><!--name-->M240<sup><span id="cite_ref-3m"></span>[[#cite_note-3m|[3]]]</sup><br> | ||
| + | [[File:M240.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Machine Gun Ammo AP|heavy]]<br>(160) | ||
| + | | <!--fire mode-->8 | ||
| + | | <!--damage per bullet-->15-40 | ||
| + | | <!--range-->36 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->13 | ||
| + | | <!--attack delay-->700<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->10500g | ||
| + | |- | ||
| + | | <span id="Browning Auto Rifle"></span><!--name-->Browning Auto Rifle<sup><span id="cite_ref-4m"></span>[[#cite_note-4m|[4]]]</sup><br> | ||
| + | [[File:Browning auto rifle.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Machine Gun Ammo SE|heavy]]<br>(360) | ||
| + | | <!--fire mode-->9 | ||
| + | | <!--damage per bullet-->20-50 | ||
| + | | <!--range-->42 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->15 | ||
| + | | <!--attack delay-->500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->16500g | ||
| + | |- | ||
| + | | <span id="Bishop MG"></span><!--name-->Bishop MG<sup><span id="cite_ref-5m"></span>[[#cite_note-5m|[5]]]</sup><br> | ||
| + | [[File:Bishop MG.png|80px]] | ||
| + | | <!--tier-->- | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Standard Machine Gun Ammo|heavy]]<br>(100) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->15-30 | ||
| + | | <!--range-->37 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->13 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->10500g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1m"></span>'''[[#cite_ref-1m|↑]]''' ''The Lewis MK.II is a heavy machine gun that packs a punch. With its high-capacity magazine and devastating firepower, this weapon is capable of taking on multiple enemies at once and emerging victorious.'' ([[#cite_ref-1m|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2m"></span>'''[[#cite_ref-2m|↑]]''' ''This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.'' ([[#cite_ref-2m|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3m"></span>'''[[#cite_ref-3m|↑]]''' ''It is known for its impressive firepower and high rate of fire, allowing the user to engage multiple targets quickly and efficiently. The M240 is typically mounted on a tripod or vehicle, but can also be used by a single operator with a bipod or shoulder support. '' ([[#cite_ref-3m|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4m"></span>'''[[#cite_ref-4m|↑]]''' ''Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.'' ([[#cite_ref-4m|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5m"></span>'''[[#cite_ref-5m|↑]]''' ''The UKM-2000 modified for the Bishop family is a powerful and versatile weapon. It is a bullpup-style machine gun, meaning that the action and magazine are located behind the trigger, allowing for a more compact design without sacrificing barrel length. It has a fully automatic firing mode.'' ([[#cite_ref-5m|↑ back]])<br> | ||
| + | |||
| + | == Miniguns == | ||
| + | |||
| + | Miniguns are two-handed big guns that fire 5-line bursts. They have no tier 1 or 6. | ||
| + | |||
| + | They are favored by [[Killer]]s, granting +25 Accuracy. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Minigun"></span><!--name-->Minigun<sup><span id="cite_ref-1n"></span>[[#cite_note-1n|[1]]]</sup><br> | ||
| + | [[File:Minigun.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Minigun Ammo Pack JHP|Box]]<br>(80) | ||
| + | | <!--fire mode-->40 | ||
| + | | <!--damage per bullet-->13-16 | ||
| + | | <!--range-->30 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->20 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->12700g | ||
| + | |- | ||
| + | | <span id="Avenger Minigun"></span><!--name-->Avenger Minigun<sup><span id="cite_ref-2n"></span>[[#cite_note-2n|[2]]]</sup><br> | ||
| + | [[File:Aminigun.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Minigun Ammo Pack AP|Box]]<br>(120) | ||
| + | | <!--fire mode-->40 | ||
| + | | <!--damage per bullet-->14-18 | ||
| + | | <!--range-->32 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->10 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->12700g | ||
| + | |- | ||
| + | | <span id="Vindicator Minigun"></span><!--name-->Vindicator Minigun<sup><span id="cite_ref-3n"></span>[[#cite_note-3n|[3]]]</sup><br> | ||
| + | [[File:Vminigun.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Minigun Ammo Pack Caseless|Box]]<br>(160) | ||
| + | | <!--fire mode-->40 | ||
| + | | <!--damage per bullet-->16-20 | ||
| + | | <!--range-->34 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->12700g | ||
| + | |- | ||
| + | | <span id="Gauss Minigun"></span><!--name-->Gauss Minigun<sup><span id="cite_ref-4n"></span>[[#cite_note-4n|[4]]]</sup><br> | ||
| + | [[File:Gauss Minigun.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[Minigun Ammo Pack Caseless|Box]]<br>(200) | ||
| + | | <!--fire mode-->40 | ||
| + | | <!--damage per bullet-->16-22 | ||
| + | | <!--range-->36 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->12700g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1n"></span>'''[[#cite_ref-1n|↑]]''' ''A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.'' ([[#cite_ref-1n|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2n"></span>'''[[#cite_ref-2n|↑]]''' ''Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.'' ([[#cite_ref-2n|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3n"></span>'''[[#cite_ref-3n|↑]]''' ''The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.'' ([[#cite_ref-3n|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4n"></span>'''[[#cite_ref-4n|↑]]''' ''The Gauss Minigun is a type of high-tech handheld rotary cannon that is used by military. It is designed to fire a continuous stream of high-velocity projectiles, allowing the user to engage multiple targets quickly and efficiently. Effective weapon that is used to provide suppressive fire and lay down a heavy volume of fire on the battlefield.'' ([[#cite_ref-4n|↑ back]]) | ||
| + | |||
| + | == Plasma Weapons == | ||
| + | |||
| + | '''Plasma Weapons''' are energy weapons that deal plasma damage. | ||
| + | |||
| + | They are favored by [[Bounty Hunter]]s, granting them +10% critical power, no HP-based crit roll penalty, and +10-second Slow duration. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Plasma Pistol"></span><!--name-->Plasma Pistol<sup><span id="cite_ref-1o"></span>[[#cite_note-1o|[1]]]</sup><br> | ||
| + | [[File:Glock.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Plasma | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->16-32 | ||
| + | | <!--range-->15 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Frozen Queen|Frozen Queen]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Plasma Pistol MKII"></span><!--name-->Plasma Pistol MKII<sup><span id="cite_ref-2o"></span>[[#cite_note-2o|[2]]]</sup><br> | ||
| + | [[File:Plaspst2.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Plasma | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->25-90 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Chip Shot|Chip Shot]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Frozen Queen|Frozen Queen]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Plasma SMG"></span><!--name-->Plasma SMG<sup><span id="cite_ref-3o"></span>[[#cite_note-3o|[3]]]</sup><br> | ||
| + | [[File:DAMPistol.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Plasma | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(45) | ||
| + | | <!--fire mode-->15 | ||
| + | | <!--damage per bullet-->20-33 | ||
| + | | <!--range-->25 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->1200<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Frozen Queen|Frozen Queen]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Plasma Rifle"></span><!--name-->Plasma Rifle<sup><span id="cite_ref-4o"></span>[[#cite_note-4o|[4]]]</sup><br> | ||
| + | [[File:Plasma.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Plasma | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->65-90 | ||
| + | | <!--range-->28 | ||
| + | | <!--AP cost-->6 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#EMP Transformer|EMP Transformer]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->6100g | ||
| + | |- | ||
| + | | <span id="Turbo Plasma Rifle"></span><!--name-->Turbo Plasma Rifle<sup><span id="cite_ref-5o"></span>[[#cite_note-5o|[5]]]</sup><br> | ||
| + | [[File:Plas2.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Plasma | ||
| + | | <!--ammo (mag size)-->[[MFC]]<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->80-125 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Chip Shot|Chip Shot]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->6350g | ||
| + | |- | ||
| + | | <span id="Plasma Gatling"></span><!--name-->Plasma Gatling<sup><span id="cite_ref-6o"></span>[[#cite_note-6o|[6]]]</sup><br> | ||
| + | [[File:Plasmagat.gif|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[EW]] | ||
| + | | <!--damage type-->Plasma | ||
| + | | <!--ammo (mag size)-->[[Electric Fusion Cell|MFC]]<br>(40) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->70-100 | ||
| + | | <!--range-->40 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->9 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->10886g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1o"></span>'''[[#cite_ref-1o|↑]]''' ''Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.'' ([[#cite_ref-1o|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2o"></span>'''[[#cite_ref-2o|↑]]''' ''This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.'' ([[#cite_ref-2o|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3o"></span>'''[[#cite_ref-3o|↑]]''' ''A Wattz Electronics plasma weapon prototype.'' ([[#cite_ref-3o|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4o"></span>'''[[#cite_ref-4o|↑]]''' ''A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.'' ([[#cite_ref-4o|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5o"></span>'''[[#cite_ref-5o|↑]]''' ''A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.'' ([[#cite_ref-5o|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6o"></span>'''[[#cite_ref-6o|↑]]''' ''In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.'' ([[#cite_ref-6o|↑ back]])<br> | ||
| + | |||
| + | == Punch Weapons == | ||
| + | |||
| + | '''Punch Weapons''' are one-handed melee weapons that benefit from the Heavy Handed trait. They have no tier 5 or 6. | ||
| + | |||
| + | They are favored by [[Deathclaw]]s, producing a 15-hex PvP Slow aura that scales with the Heavy Handed malus. | ||
| + | |||
| + | Their base critical damage multiplier is 0% and their weapon XP-to-level-up multiplier is 50%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Brass Knuckles"></span><!--name-->Brass Knuckles<sup><span id="cite_ref-1p"></span>[[#cite_note-1p|[1]]]</sup><br> | ||
| + | [[File:Brsnuck.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->19-23 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Smasher!|Smasher!]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Poisonous|Poisonous]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->453g | ||
| + | |- | ||
| + | | <span id="Spiked Knuckles"></span><!--name-->Spiked Knuckles<sup><span id="cite_ref-2p"></span>[[#cite_note-2p|[2]]]</sup><br> | ||
| + | [[File:Brsknkls.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->19-23 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Life Steal|Life Steal]] | ||
| + | *[[Weapon perks#Spiked|Spiked]] | ||
| + | *[[Weapon perks#Smasher!|Smasher!]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->453g | ||
| + | |- | ||
| + | | <span id="Boxing Gloves"></span><!--name-->Boxing Gloves<sup><span id="cite_ref-3p"></span>[[#cite_note-3p|[3]]]</sup><br> | ||
| + | [[File:Boxglove.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->20-32 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Smasher!|Smasher!]] | ||
| + | *[[Weapon perks#Life Steal|Life Steal]] | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Power Fist"></span><!--name-->Power Fist<sup><span id="cite_ref-4p"></span>[[#cite_note-4p|[4]]]</sup><br> | ||
| + | [[File:Gaunt.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(50) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->20-32 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Smasher!|Smasher!]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->3175g | ||
| + | |- | ||
| + | | <span id="Mega Power Fist"></span><!--name-->Mega Power Fist<sup><span id="cite_ref-5p"></span>[[#cite_note-5p|[5]]]</sup><br> | ||
| + | [[File:Mpwrfist.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[SEC]]<br>(50) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->21-41 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Smasher!|Smasher!]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->3175g | ||
| + | |- | ||
| + | | <span id="Punch Gun"></span><!--name-->Punch Gun<sup><span id="cite_ref-6p"></span>[[#cite_note-6p|[6]]]</sup><br> | ||
| + | [[File:Punch Gun.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->1 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Electro | ||
| + | | <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(2) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->100-100 | ||
| + | | <!--range-->1 | ||
| + | | <!--AP cost-->3 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->400<br><br>700 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Smasher!|Smasher!]] | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->3175g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1p"></span>'''[[#cite_ref-1p|↑]]''' ''Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.'' ([[#cite_ref-1p|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2p"></span>'''[[#cite_ref-2p|↑]]''' ''An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.'' ([[#cite_ref-2p|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3p"></span>'''[[#cite_ref-3p|↑]]''' ''A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.'' ([[#cite_ref-3p|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4p"></span>'''[[#cite_ref-4p|↑]]''' ''A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared.'' ([[#cite_ref-4p|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5p"></span>'''[[#cite_ref-5p|↑]]''' ''A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength.'' ([[#cite_ref-5p|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6p"></span>'''[[#cite_ref-6p|↑]]''' ''The Punch Gun is a type of glove that is equipped with a built-in shotgun. It is designed to allow the user to fire the shotgun by punching or striking a surface with their hand. The Punch Gun is equipped with a small shotgun that is mounted on the back of the glove, and is triggered by a pressure-sensitive pad on the palm of the glove.'' ([[#cite_ref-6p|↑ back]])<br> | ||
| + | |||
| + | == Range Pistols == | ||
| + | |||
| + | '''Range Pistols''' are one-handed single-shot small guns with longer range than Fast or Damage Pistols. | ||
| + | |||
| + | They are favored by [[Assassin]]s, gaining +1% critical chance per hex between shooter and target. | ||
| + | |||
| + | Their base critical damage multiplier is 70% and their weapon XP-to-level-up multiplier is 80%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="10mm Pistol"></span><!--name-->10mm Pistol<sup><span id="cite_ref-1q"></span>[[#cite_note-1q|[1]]]</sup><br> | ||
| + | [[File:Pistol.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[10mm JHP|10mm]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->5-20 | ||
| + | | <!--range-->30 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->1360g | ||
| + | |- | ||
| + | | <span id="Desert Eagle"></span><!--name-->Desert Eagle<sup><span id="cite_ref-2q"></span>[[#cite_note-2q|[2]]]</sup><br> | ||
| + | [[File:Magnum.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(8) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->10-25 | ||
| + | | <!--range-->34 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Desert Eagle EM"></span><!--name-->Desert Eagle EM<sup><span id="cite_ref-3q"></span>[[#cite_note-3q|[3]]]</sup><br> | ||
| + | [[File:Deagle2.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(10) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->10-25 | ||
| + | | <!--range-->36 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id=".223 Pistol"></span><!--name-->.223 Pistol<sup><span id="cite_ref-4q"></span>[[#cite_note-4q|[4]]]</sup><br> | ||
| + | [[File:Decker.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(5) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->22-45 | ||
| + | | <!--range-->42 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Silencer|Silencer]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Bloody|Bloody]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Sniper Pistol"></span><!--name-->Sniper Pistol<sup><span id="cite_ref-5q"></span>[[#cite_note-5q|[5]]]</sup><br> | ||
| + | [[File:Sniper Pistol.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->30-40 | ||
| + | | <!--range-->50 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->2 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Silencer|Silencer]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Gauss Pistol"></span><!--name-->Gauss Pistol<sup><span id="cite_ref-6q"></span>[[#cite_note-6q|[6]]]</sup><br> | ||
| + | [[File:Gaussptl.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[2mm EC|2mm]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->25-50 | ||
| + | | <!--range-->58 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->800<br><br>2 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Silencer|Silencer]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | Death's Pistol<sup><span id="cite_ref-7q"></span>[[#cite_note-7q|[7]]]</sup><br> | ||
| + | [[File:Death's Pistol.png|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->3 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[C4 Ball|C4]]<br>(12) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->60-110 | ||
| + | | <!--range-->54 | ||
| + | | <!--AP cost-->1 | ||
| + | | <!--reload cost-->0 | ||
| + | | <!--attack delay-->400<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->1M | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1q"></span>'''[[#cite_ref-1q|↑]]''' ''A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.'' ([[#cite_ref-1q|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2q"></span>'''[[#cite_ref-2q|↑]]''' ''An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time.'' ([[#cite_ref-2q|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3q"></span>'''[[#cite_ref-3q|↑]]''' ''An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!'' ([[#cite_ref-3q|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4q"></span>'''[[#cite_ref-4q|↑]]''' ''A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.'' ([[#cite_ref-4q|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5q"></span>'''[[#cite_ref-5q|↑]]''' ''The Sniper Pistol is a versatile weapon that is perfect for taking down enemies from long range. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed.'' ([[#cite_ref-5q|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6q"></span>'''[[#cite_ref-6q|↑]]''' ''Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.'' ([[#cite_ref-6q|↑ back]])<br> | ||
| + | 7. <span id="cite_note-7q"></span>'''[[#cite_ref-7q|↑]]''' ''The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-7q|↑ back]])<br> | ||
| + | |||
| + | == Rocket Launchers == | ||
| + | |||
| + | '''Rocket Launchers''' are two-handed long distance big guns with area splash damage. They have no tier 1 or 6. | ||
| + | |||
| + | They are favored by [[Super Mutant]]s, increasing blast radius by 1 and ignoring the target’s Damage Threshold. | ||
| + | |||
| + | Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 200%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Rocket Launcher"></span><!--name-->Rocket Launcher<sup><span id="cite_ref-1r"></span>[[#cite_note-1r|[1]]]</sup><br> | ||
| + | [[File:Rocketlauncher.png|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->10 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->100-130 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->14 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->6803g | ||
| + | |- | ||
| + | | <span id="BigBazooka"></span><!--name-->BigBazooka<sup><span id="cite_ref-2r"></span>[[#cite_note-2r|[2]]]</sup><br> | ||
| + | [[File:Rlaunch.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->100-200 | ||
| + | | <!--range-->40 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->11 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->6803g | ||
| + | |- | ||
| + | | <span id="Adv. Rocket Launcher"></span><!--name-->Adv. Rocket Launcher<sup><span id="cite_ref-3r"></span>[[#cite_note-3r|[3]]]</sup><br> | ||
| + | [[File:Adv. Rocket Launcher.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->7 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->110-230 | ||
| + | | <!--range-->45 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->8 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->6803g | ||
| + | |- | ||
| + | | <span id="Flash Launcher"></span><!--name-->Flash Launcher<sup><span id="cite_ref-4r"></span>[[#cite_note-4r|[4]]]</sup><br> | ||
| + | [[File:Flash Launcher.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->8 | ||
| + | | <!--skill-->[[BG]] | ||
| + | | <!--damage type-->Explosive | ||
| + | | <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(4) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->160-250 | ||
| + | | <!--range-->50 | ||
| + | | <!--AP cost-->7 | ||
| + | | <!--reload cost-->10 | ||
| + | | <!--attack delay-->1500<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->12832g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1r"></span>'''[[#cite_ref-1r|↑]]''' ''Rocket Launcher is a basic and versatile weapon that is perfect for taking down enemy armor and fortifications. Whether you're facing off against enemy factions or exploring the wasteland, the Rocket Launcher has you covered.'' ([[#cite_ref-1r|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2r"></span>'''[[#cite_ref-2r|↑]]''' ''A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.'' ([[#cite_ref-2r|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3r"></span>'''[[#cite_ref-3r|↑]]''' ''The Adv. Rocket Launcher is a type of advanced rocket launcher that is used by military and law enforcement forces. The Adv. Rocket Launcher is equipped with an optical sight and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-3r|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4r"></span>'''[[#cite_ref-4r|↑]]''' ''M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.'' ([[#cite_ref-4r|↑ back]])<br> | ||
| + | |||
| + | == Shotguns == | ||
| + | |||
| + | '''Shotguns''' are two-handed short-range small guns that fire unaimed single shots or one-line bursts, often with knockback. Their damage type changes based on their [[ammo]]. | ||
| + | |||
| + | They are favored by [[Infantry]], gaining two additional tiers for shotgun damage multiplier calculations. | ||
| + | |||
| + | Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 50%. | ||
| + | |||
| + | Unlike other weapons, shotguns do not use their user's class's damage multiplier; instead, they use a multiplier calculated using the following formula: | ||
| + | |||
| + | <code>Shotgun Damage Multiplier = (90 + 2T) − (20 - 2T) x R</code>, | ||
| + | |||
| + | where T is the tier of the shotgun, and R is the distance from the shooter to the target. If the calculated value is lower than 30%, it becomes 30%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Shotgun"></span><!--name-->Shotgun<sup><span id="cite_ref-1s"></span>[[#cite_note-1s|[1]]]</sup><br> | ||
| + | [[File:Shotgun6.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[12 ga. Flechette|12-gauge]]<br>(2) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->17-17 | ||
| + | | <!--range-->15 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->900<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Sawed-Off Shotgun"></span><!--name-->Sawed-Off Shotgun<sup><span id="cite_ref-2s"></span>[[#cite_note-2s|[2]]]</sup><br> | ||
| + | [[File:Soshotgn.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(2) | ||
| + | | <!--fire mode-->1<br><br>2 | ||
| + | | <!--damage per bullet-->33-45 | ||
| + | | <!--range-->18<br><br>12 | ||
| + | | <!--AP cost-->4<br><br>5 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->900<br><br>1200 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->1814g | ||
| + | |- | ||
| + | | <span id="Combat Shotgun"></span><!--name-->Combat Shotgun<sup><span id="cite_ref-3s"></span>[[#cite_note-3s|[3]]]</sup><br> | ||
| + | [[File:Assshot.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(12) | ||
| + | | <!--fire mode-->1<br><br>3 | ||
| + | | <!--damage per bullet-->36-50 | ||
| + | | <!--range-->21<br><br>14 | ||
| + | | <!--AP cost-->4<br><br>5 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->900<br><br>1200 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->4535g | ||
| + | |- | ||
| + | | <span id="H&K CAWS"></span><!--name-->H&K CAWS<sup><span id="cite_ref-4s"></span>[[#cite_note-4s|[4]]]</sup><br> | ||
| + | [[File:Hkcaws.gif|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(12) | ||
| + | | <!--fire mode-->1<br><br>4 | ||
| + | | <!--damage per bullet-->33-65 | ||
| + | | <!--range-->24<br><br>16 | ||
| + | | <!--AP cost-->4<br><br>5 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->600<br><br>900 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Pancor Jackhammer"></span><!--name-->Pancor Jackhammer<sup><span id="cite_ref-5s"></span>[[#cite_note-5s|[5]]]</sup><br> | ||
| + | [[File:Jackhamr.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(20) | ||
| + | | <!--fire mode-->1<br><br>5 | ||
| + | | <!--damage per bullet-->40-80 | ||
| + | | <!--range-->27<br><br>18 | ||
| + | | <!--AP cost-->5<br><br>6 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->300<br><br>600 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="Saiga-12"></span><!--name-->Saiga-12<sup><span id="cite_ref-6s"></span>[[#cite_note-6s|[6]]]</sup><br> | ||
| + | [[File:Saiga-12Updated.gif|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[12 ga. Melt|12-gauge]]<br>(24) | ||
| + | | <!--fire mode-->1<br><br>6 | ||
| + | | <!--damage per bullet-->62-109 | ||
| + | | <!--range-->30<br><br>20 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->1 | ||
| + | | <!--attack delay-->200<br><br>400 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Knockback|Knockback]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->5443g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1s"></span>'''[[#cite_ref-1s|↑]]''' ''A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.'' ([[#cite_ref-1s|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2s"></span>'''[[#cite_ref-2s|↑]]''' ''Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.'' ([[#cite_ref-2s|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3s"></span>'''[[#cite_ref-3s|↑]]''' ''A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.'' ([[#cite_ref-3s|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4s"></span>'''[[#cite_ref-4s|↑]]''' ''The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.'' ([[#cite_ref-4s|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5s"></span>'''[[#cite_ref-5s|↑]]''' ''The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control.'' ([[#cite_ref-5s|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6s"></span>'''[[#cite_ref-6s|↑]]''' ''Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.'' ([[#cite_ref-6s|↑ back]])<br> | ||
| + | |||
| + | == SMGs == | ||
| + | |||
| + | '''SMGs''' are one-handed small guns that fire 3-line bursts. | ||
| + | |||
| + | They are favored by [[Chosen One]]s, dealing 25% more damage at 1-hex range. | ||
| + | |||
| + | Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 100%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Grease Gun"></span><!--name-->Grease Gun<sup><span id="cite_ref-1t"></span>[[#cite_note-1t|[1]]]</sup><br> | ||
| + | [[File:Greasegn.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->[[Normal]] | ||
| + | | <!--ammo (mag size)-->[[.45 Caliber|.45]]<br>(45) | ||
| + | | <!--fire mode-->15 | ||
| + | | <!--damage per bullet-->5-15 | ||
| + | | <!--range-->20 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1100<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->3175g | ||
| + | |- | ||
| + | | <span id="10mm SMG"></span><!--name-->10mm SMG<sup><span id="cite_ref-2t"></span>[[#cite_note-2t|[2]]]</sup><br> | ||
| + | [[File:Uzi.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(60) | ||
| + | | <!--fire mode-->15 | ||
| + | | <!--damage per bullet-->4-13 | ||
| + | | <!--range-->25 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->6 | ||
| + | | <!--attack delay-->1300<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Destroyer|Destroyer]] | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->2267g | ||
| + | |- | ||
| + | | <span id="H&K P90c"></span><!--name-->H&K P90c<sup><span id="cite_ref-3t"></span>[[#cite_note-3t|[3]]]</sup><br> | ||
| + | [[File:Hkp90c.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(50) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->9-23 | ||
| + | | <!--range-->30 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1100<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | *[[Weapon perks#Lethal Damage|Lethal Damage]] | ||
| + | *[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->3628g | ||
| + | |- | ||
| + | | <span id="H&K MP5"></span><!--name-->H&K MP5<sup><span id="cite_ref-4t"></span>[[#cite_note-4t|[4]]]</sup><br> | ||
| + | [[File:H&K MP5.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(50) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->14-28 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1000<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->3628g | ||
| + | |- | ||
| + | | <span id="H&K G11"></span><!--name-->H&K G11<sup><span id="cite_ref-5t"></span>[[#cite_note-5t|[5]]]</sup><br> | ||
| + | [[File:Hkg11.gif|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[4.7mm Caseless]]<br>(60) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->25-40 | ||
| + | | <!--range-->40 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->3 | ||
| + | | <!--attack delay-->700<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Penetrate|Penetrate]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Damage per Bullet|Damage per Bullet]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->3628g | ||
| + | |- | ||
| + | | <span id="H&K G11E"></span><!--name-->H&K G11E<sup><span id="cite_ref-6t"></span>[[#cite_note-6t|[6]]]</sup><br> | ||
| + | [[File:Hkg11e.gif|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->4 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[4.7mm Caseless]]<br>(60) | ||
| + | | <!--fire mode-->10 | ||
| + | | <!--damage per bullet-->35-50 | ||
| + | | <!--range-->45 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->600<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->3628g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1t"></span>'''[[#cite_ref-1t|↑]]''' ''M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are quite a few still in use.'' ([[#cite_ref-1t|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2t"></span>'''[[#cite_ref-2t|↑]]''' ''H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.'' ([[#cite_ref-2t|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3t"></span>'''[[#cite_ref-3t|↑]]''' ''The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.'' ([[#cite_ref-3t|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4t"></span>'''[[#cite_ref-4t|↑]]''' ''It is known for its accuracy and reliability, and is often used in close-quarters combat situations. The MP5 is a versatile weapon that can be fitted with a variety of different accessories, including silencers, flashlights, and optical sights.'' ([[#cite_ref-4t|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5t"></span>'''[[#cite_ref-5t|↑]]''' ''This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.'' ([[#cite_ref-5t|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6t"></span>'''[[#cite_ref-6t|↑]]''' ''This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.'' ([[#cite_ref-6t|↑ back]])<br> | ||
| + | |||
| + | == Sniper Rifles == | ||
| + | |||
| + | '''Sniper Rifles''' are two-handed single-shot rifles with very long range. | ||
| + | |||
| + | They are favored by [[Scout]]s, penetrating 25% of the target’s critical chance, critical roll, and critical power resistance. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 160%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
| + | |- | ||
| + | | <span id="Pipe Rifle"></span><!--name-->Pipe Rifle<sup><span id="cite_ref-1u"></span>[[#cite_note-1u|[1]]]</sup><br> | ||
| + | [[File:Springun.gif|80px]] | ||
| + | | <!--tier-->1 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[BBs]]<br>(1) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->25-30 | ||
| + | | <!--range-->35 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1100<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->4535g | ||
| + | |- | ||
| + | | <span id="Hunting Rifle"></span><!--name-->Hunting Rifle<sup><span id="cite_ref-2u"></span>[[#cite_note-2u|[2]]]</sup><br> | ||
| + | [[File:Hrifle.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[.223 FMJ|.223 FMJ]]<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->27-32 | ||
| + | | <!--range-->40 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->12 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | | <span id="Scoped Hunting Rifle"></span><!--name-->Scoped Hunting Rifle<sup><span id="cite_ref-3u"></span>[[#cite_note-3u|[3]]]</sup><br> | ||
| + | [[File:Hrifle2.gif|80px]] | ||
| + | | <!--tier-->2 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->27-32 | ||
| + | | <!--range-->40 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->14 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Fast Trigger|Fast Trigger]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | | <span id="Sniper Rifle"></span><!--name-->Sniper Rifle<sup><span id="cite_ref-4u"></span>[[#cite_note-4u|[4]]]</sup><br> | ||
| + | [[File:Sniper.gif|80px]] | ||
| + | | <!--tier-->3 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->35-40 | ||
| + | | <!--range-->50 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->7 | ||
| + | | <!--attack delay-->1100<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->3628g | ||
| + | |- | ||
| + | | <span id="SVD Rifle"></span><!--name-->SVD Rifle<sup><span id="cite_ref-5u"></span>[[#cite_note-5u|[5]]]</sup><br> | ||
| + | [[File:SVD Rifle.png|80px]] | ||
| + | | <!--tier-->4 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[7.62mm AP|7.62mm]]<br>(6) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->40-45 | ||
| + | | <!--range-->55 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->4 | ||
| + | | <!--attack delay-->1100<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->3628g | ||
| + | |- | ||
| + | | <span id="SVD Rifle MKII"></span><!--name-->SVD Rifle MKII<sup><span id="cite_ref-6u"></span>[[#cite_note-6u|[6]]]</sup><br> | ||
| + | [[File:SVD_Rifle_MKII.png|80px]] | ||
| + | | <!--tier-->5 | ||
| + | | <!--STR-->5 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[7.62mm AP|7.62mm]]<br>(20) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->45-50 | ||
| + | | <!--range-->60 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->5 | ||
| + | | <!--attack delay-->1100<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#Less AP Cost|Less AP Cost]] | ||
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->3628g | ||
| + | |- | ||
| + | | <span id="Gauss Rifle"></span><!--name-->Gauss Rifle<sup><span id="cite_ref-7u"></span>[[#cite_note-7u|[7]]]</sup><br> | ||
| + | [[File:M72gauss.gif|80px]] | ||
| + | | <!--tier-->6 | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[SG]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size)-->[[2mm EC|2mm]]<br>(20) | ||
| + | | <!--fire mode-->1 | ||
| + | | <!--damage per bullet-->70-77 | ||
| + | | <!--range-->80 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost-->2 | ||
| + | | <!--attack delay-->800<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | *[[Weapon perks#Long Range|Long Range]] | ||
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->4082g | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1u"></span>'''[[#cite_ref-1u|↑]]''' ''This is a hand-made single shot rifle.'' ([[#cite_ref-1u|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2u"></span>'''[[#cite_ref-2u|↑]]''' ''A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.'' ([[#cite_ref-2u|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3u"></span>'''[[#cite_ref-3u|↑]]''' ''Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.'' ([[#cite_ref-3u|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4u"></span>'''[[#cite_ref-4u|↑]]''' ''A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.'' ([[#cite_ref-4u|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5u"></span>'''[[#cite_ref-5u|↑]]''' ''The SVD Rifle is a powerful and accurate long-range weapon that is perfect for taking down enemies from a distance. With its sleek design and durable construction, this rifle is capable of delivering devastating damage to any target.'' ([[#cite_ref-5u|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6u"></span>'''[[#cite_ref-6u|↑]]''' ''The SVD Rifle MKII is an upgraded version of the Dragonuv sniper rifle. It is designed to be more accurate and reliable than the original, and is equipped with a number of improvements and enhancements. The SVD Rifle MKII is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions.'' ([[#cite_ref-6u|↑ back]])<br> | ||
| + | 7. <span id="cite_note-7u"></span>'''[[#cite_ref-7u|↑]]''' ''The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.'' ([[#cite_ref-7u|↑ back]])<br> | ||
| + | |||
| + | == Spears == | ||
| + | |||
| + | Spears are two-handed melee weapons that can be thrust or thrown; they lack weapon perks and have no tier 5 or 6. | ||
| + | |||
| + | They are not favored by any class. | ||
| − | + | Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 200%. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | {| class="wikitable | + | {| class="wikitable" |
| − | + | ! | Name | |
| − | ! | + | ! | Tier |
| − | + | ! | [[Strength|STR]] | |
| − | ! | + | ! | Skill |
| − | ! | + | ! | Damage<br>type |
| − | ! | + | ! | Ammo<br>(mag size) |
| − | ! | + | ! | Fire<br>mode |
| − | ! | + | ! | Damage |
| − | ! | + | ! | Range |
| − | ! | + | ! | AP<br>Cost |
| − | ! | + | ! | Rld<br>Cost |
| − | ! | + | ! | Attack<br>Delay |
| − | ! | + | ! | Weapon perks |
| − | ! | + | ! | $$$ |
| − | ! | + | ! | Weight |
| − | ! | ||
| − | ! | ||
|- | |- | ||
| − | | | + | | <span id="Sharpened Pole"></span><!--name-->Sharpened Pole<sup><span id="cite_ref-1v"></span>[[#cite_note-1v|[1]]]</sup><br> |
| − | + | [[File:Spear3.gif|80px]] | |
| − | | | + | | <!--tier-->1 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->[[Close Combat|CC]] / Throwing |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->16-27 |
| − | | | + | | <!--range-->2<br><br>15 |
| − | | | + | | <!--AP cost-->3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->700<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost-->10 |
| + | | <!--weight-->1360g | ||
|- | |- | ||
| − | | | + | | <span id="Spear"></span><!--name-->Spear<sup><span id="cite_ref-2v"></span>[[#cite_note-2v|[2]]]</sup><br> |
| − | + | [[File:Spear3.gif|80px]] | |
| − | | 2 | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->[[Close Combat|CC]] / Throwing |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->18-50 |
| − | | | + | | <!--range-->2 |
| − | | | + | | <!--AP cost-->3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost-->50 |
| + | | <!--weight-->1360g | ||
|- | |- | ||
| − | | | + | | <!--name-->Spear<sup><span id="cite_ref-3v"></span>[[#cite_note-3v|[3]]]</sup><br> |
| − | + | [[File:Spear2.gif|80px]] | |
| − | | 2 | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->[[Close Combat|CC]] / Throwing |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->18-50 |
| − | | | + | | <!--range-->2 |
| − | | | + | | <!--AP cost-->3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost-->50 |
| + | | <!--weight-->1814g | ||
|- | |- | ||
| − | | | + | | <span id="Laser Spear"></span><!--name-->Laser Spear<sup><span id="cite_ref-4v"></span>[[#cite_note-4v|[4]]]</sup><br> |
| − | + | [[File:Laser_Spear.png|80px]] | |
| − | | 3 | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->[[Close Combat|CC]] / Throwing |
| − | | | + | | <!--damage type-->Laser |
| − | | | + | | <!--ammo (mag size)--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->20-73 |
| − | | | + | | <!--range-->2<br><br>15 |
| − | | | + | | <!--AP cost-->3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->500<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost-->250 |
| + | | <!--weight-->1814g | ||
|- | |- | ||
| − | | | + | | <span id="RAD Spear"></span><!--name-->RAD Spear<sup><span id="cite_ref-5v"></span>[[#cite_note-5v|[5]]]</sup><br> |
| − | + | [[File:RAD_Spear.png|80px]] | |
| − | | | + | | <!--tier-->4 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->[[Close Combat|CC]] / Throwing |
| − | | | + | | <!--damage type-->Laser |
| − | | | + | | <!--ammo (mag size)--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->50-99 |
| − | | | + | | <!--range-->2<br><br>15 |
| − | | | + | | <!--AP cost-->3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->400<br><br>0 |
| − | + | | <!--weapon perks--> | |
| − | | | + | - |
| − | | | + | | <!--cost-->1000 |
| + | | <!--weight-->1814g | ||
|- | |- | ||
| − | | | + | |} |
| − | | [[ | + | |
| − | | | + | === In-game descriptions === |
| − | | | + | |
| − | + | 1. <span id="cite_note-1v"></span>'''[[#cite_ref-1v|↑]]''' ''A wooden pole sharpened at one end.'' ([[#cite_ref-1v|↑ back]])<br> | |
| − | | | + | 2. <span id="cite_note-2v"></span>'''[[#cite_ref-2v|↑]]''' ''A razor tipped polearm. The shaft is wooden, and the tip is worked steel.'' ([[#cite_ref-2v|↑ back]])<br> |
| − | + | 3. <span id="cite_note-3v"></span>'''[[#cite_ref-3v|↑]]''' ''A razor tipped polearm. The shaft is wooden, and the tip is worked steel.'' ([[#cite_ref-3v|↑ back]])<br> | |
| − | | | + | 4. <span id="cite_note-4v"></span>'''[[#cite_ref-4v|↑]]''' ''This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.'' ([[#cite_ref-4v|↑ back]])<br> |
| − | | | + | 5. <span id="cite_note-5v"></span>'''[[#cite_ref-5v|↑]]''' ''The RAD Spear is a type of high-tech radiation spear. It is designed to deliver a powerful dose of radiation to a target, causing them to become sick and disoriented. The RAD Spear is equipped with a radiation emitter that is mounted on the tip of the spear, allowing the user to deliver the dose of radiation at close range.'' ([[#cite_ref-5v|↑ back]])<br> |
| − | | | + | |
| − | | | + | == Support Rifles == |
| − | | | + | |
| − | + | '''Support Rifles''' are two-handed long range rifles that fire single-line bursts (tier 1 fires unaimed single shots). | |
| − | |||
| − | |||
| − | |||
| + | They are favored by [[Soldier]]s, reducing attack delay by 10% and granting +100% experience gain. | ||
| + | |||
| + | Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 120%. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
|- | |- | ||
| − | | | + | | <span id="BB Gun"></span><!--name-->BB Gun<sup><span id="cite_ref-1w"></span>[[#cite_note-1w|[1]]]</sup><br> |
| − | | [[ | + | [[File:Rrbase.gif|80px]] |
| − | | | + | | <!--tier-->1 |
| − | | | + | | <!--STR-->3 |
| − | | | + | | <!--skill-->[[SG]] |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[BBs]]<br>(100) |
| − | | 5 | + | | <!--fire mode-->1 |
| − | | | + | | <!--damage per bullet-->16-19 |
| − | | | + | | <!--range-->26 |
| − | | | + | | <!--AP cost-->5 |
| − | | | + | | <!--reload cost-->5 |
| − | | | + | | <!--attack delay-->600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | *[[Weapon perks#Long Range|Long Range]] |
| − | | | + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] |
| + | *[[Weapon perks#Scoped|Scoped]] | ||
| + | | <!--cost-->100 | ||
| + | | <!--weight-->2267g | ||
|- | |- | ||
| − | | | + | | <span id="FN FAL"></span><!--name-->FN FAL<sup><span id="cite_ref-2w"></span>[[#cite_note-2w|[2]]]</sup><br> |
| − | + | [[File:Fnfal.gif|80px]] | |
| − | | | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->5 |
| − | | | + | | <!--skill-->[[SG]] |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[7.62mm FMJ|7.62mm]]<br>(30) |
| − | | | + | | <!--fire mode-->2 |
| − | | | + | | <!--damage per bullet-->16-27 |
| − | | | + | | <!--range-->37 |
| − | | | + | | <!--AP cost-->5 |
| − | | | + | | <!--reload cost-->6 |
| − | | Bonus | + | | <!--attack delay-->600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | *[[Weapon perks#Scoped|Scoped]] |
| − | | | + | *[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] |
| + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] | ||
| + | | <!--cost-->500 | ||
| + | | <!--weight-->4082g | ||
|- | |- | ||
| − | | | + | | <span id="M16"></span><!--name-->M16<sup><span id="cite_ref-3w"></span>[[#cite_note-3w|[3]]]</sup><br> |
| − | | [[ | + | [[File:M16 1.gif|80px]] |
| − | | | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->6 |
| − | | 3 | + | | <!--skill-->[[SG]] |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[5mm AP|5mm]]<br>(30) |
| − | | | + | | <!--fire mode-->3 |
| − | | | + | | <!--damage per bullet-->33-44 |
| − | | | + | | <!--range-->40 |
| − | | Bonus Critical Chance | + | | <!--AP cost-->5 |
| − | + | | <!--reload cost-->5 | |
| − | | | + | | <!--attack delay-->600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | + | *[[Weapon perks#Scoped|Scoped]] | |
| − | | | + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] |
| + | *[[Weapon perks#More Critical Damage|More Critical Damage]] | ||
| + | | <!--cost-->2500 | ||
| + | | <!--weight-->3300g | ||
|- | |- | ||
| − | | | + | | <span id="M16 MKII"></span><!--name-->M16 MKII<sup><span id="cite_ref-4w"></span>[[#cite_note-4w|[4]]]</sup><br> |
| − | | [[ | + | [[File:M16 MKII.png|80px]] |
| − | | | + | | <!--tier-->4 |
| − | | | + | | <!--STR-->6 |
| − | | | + | | <!--skill-->[[SG]] |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[5mm AP|5mm]]<br>(32) |
| − | | | + | | <!--fire mode-->4 |
| − | | | + | | <!--damage per bullet-->38-52 |
| − | | | + | | <!--range-->47 |
| − | | | + | | <!--AP cost-->5 |
| − | | | + | | <!--reload cost-->4 |
| − | | | + | | <!--attack delay-->600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | *[[Weapon perks#Scoped|Scoped]] |
| − | | | + | *[[Weapon perks#Less AP Cost|Less AP Cost]] |
| + | *[[Weapon perks#Killing Spree|Killing Spree]] | ||
| + | | <!--cost-->10000 | ||
| + | | <!--weight-->3300g | ||
|- | |- | ||
| − | | | + | | <span id="Steyr"></span><!--name-->Steyr<sup><span id="cite_ref-5w"></span>[[#cite_note-5w|[5]]]</sup><br> |
| − | + | [[File:Steyr.gif|80px]] | |
| − | | 5 | + | | <!--tier-->5 |
| − | | | + | | <!--STR-->6 |
| − | | | + | | <!--skill-->[[SG]] |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[5.56mm AP|5.56mm]]<br>(30) |
| − | | | + | | <!--fire mode-->5 |
| − | | | + | | <!--damage per bullet-->40-63 |
| − | | | + | | <!--range-->54 |
| − | | | + | | <!--AP cost-->5 |
| − | | | + | | <!--reload cost-->3 |
| − | | | + | | <!--attack delay-->600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | *[[Weapon perks#More Critical Damage|More Critical Damage]] |
| − | | Bonus | + | *[[Weapon perks#Scoped|Scoped]] |
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->100000 | ||
| + | | <!--weight-->3300g | ||
|- | |- | ||
| − | | | + | | <span id="Gauss Support Weapon"></span><!--name-->Gauss Support Weapon<sup><span id="cite_ref-6w"></span>[[#cite_note-6w|[6]]]</sup><br> |
| − | | [[ | + | [[File:Gauss Support Weapon.png|80px]] |
| − | | | + | | <!--tier-->6 |
| − | | | + | | <!--STR-->6 |
| − | | | + | | <!--skill-->[[SG]] |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[2mm EC|2mm]]<br>(60) |
| − | | | + | | <!--fire mode-->6 |
| − | | | + | | <!--damage per bullet-->30-72 |
| − | | | + | | <!--range-->61 |
| − | | | + | | <!--AP cost-->5 |
| − | | | + | | <!--reload cost-->4 |
| − | | | + | | <!--attack delay-->600<br><br>0 |
| − | | Bonus Critical | + | | <!--weapon perks--> |
| − | | | + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] |
| − | | | + | *[[Weapon perks#Scoped|Scoped]] |
| + | *[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] | ||
| + | | <!--cost-->1000000 | ||
| + | | <!--weight-->3300g | ||
|- | |- | ||
|} | |} | ||
| + | === In-game descriptions === | ||
| − | = | + | 1. <span id="cite_note-1w"></span>'''[[#cite_ref-1w|↑]]''' ''A Red Ryder BB gun. The classic.'' ([[#cite_ref-1w|↑ back]])<br> |
| − | + | 2. <span id="cite_note-2w"></span>'''[[#cite_ref-2w|↑]]''' ''This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.'' ([[#cite_ref-2w|↑ back]])<br> | |
| − | + | 3. <span id="cite_note-3w"></span>'''[[#cite_ref-3w|↑]]''' ''American-powered automatic rifle, chambered in 5mm.'' ([[#cite_ref-3w|↑ back]])<br> | |
| − | + | 4. <span id="cite_note-4w"></span>'''[[#cite_ref-4w|↑]]''' ''The M16 MKII is a type of rifle that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The M16 MKII is a versatile weapon that can be used in a variety of situations.'' ([[#cite_ref-4w|↑ back]])<br> | |
| − | + | 5. <span id="cite_note-5w"></span>'''[[#cite_ref-5w|↑]]''' ''Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.'' ([[#cite_ref-5w|↑ back]])<br> | |
| − | + | 6. <span id="cite_note-6w"></span>'''[[#cite_ref-6w|↑]]''' ''The Gauss Support Weapon is a type of high-tech weapon that is used to provide support fire on the battlefield, and is often employed in situations where a heavy volume of fire is needed to suppress enemy positions or provide cover for friendly forces.'' ([[#cite_ref-6w|↑ back]])<br> | |
| − | + | ||
| − | + | == [[Alien]]-exclusive weapons == | |
| − | + | ||
| − | ! | + | These weapons are only available to characters with the [[Alien]] [[Class Perks|class perk]]. |
| − | ! | + | |
| − | ! | + | {| class="wikitable" |
| − | ! | + | ! | Name |
| − | ! | + | ! | Tier |
| − | + | ! | [[Strength|STR]] | |
| − | ! | + | ! | Skill |
| − | ! | + | ! | Damage<br>type |
| − | + | ! | Ammo<br>(mag size) | |
| − | ! | + | ! | Fire<br>mode |
| − | ! | + | ! | Damage |
| − | ! | + | ! | Range |
| − | ! | + | ! | AP<br>Cost |
| − | ! | + | ! | Rld<br>Cost |
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
|- | |- | ||
| − | | | + | | <span id="PyO61"></span><!--name-->PyO61<sup><span id="cite_ref-1x"></span>[[#cite_note-1x|[1]]]</sup><br> |
| − | | [ | + | [[File:PyO61.png|80px]] |
| − | | | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->7 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Normal |
| − | + | | <!--ammo (mag size)-->[[Flamethrower Fuel|Fuel]]<br>(7) | |
| − | + | | <!--fire mode-->1 | |
| − | + | | <!--damage per bullet-->66-94 | |
| − | | Normal | + | | <!--range-->8 |
| − | | | + | | <!--AP cost-->6 |
| − | + | | <!--reload cost-->3 | |
| − | + | | <!--attack delay-->720<br><br>0 | |
| − | + | | <!--weapon perks--> | |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->18164g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="PyO62"></span><!--name-->PyO62<sup><span id="cite_ref-2x"></span>[[#cite_note-2x|[2]]]</sup><br> |
| − | | [ | + | [[File:PyO62.gif|80px]] |
| − | | | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->7 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Normal |
| − | + | | <!--ammo (mag size)-->[[Flamethrower Fuel MKII|Fuel]]<br>(7) | |
| − | + | | <!--fire mode-->1 | |
| − | + | | <!--damage per bullet-->94-116 | |
| − | | Normal | + | | <!--range-->10 |
| − | | | + | | <!--AP cost-->5 |
| − | + | | <!--reload cost-->3 | |
| − | + | | <!--attack delay-->720<br><br>0 | |
| − | + | | <!--weapon perks--> | |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->18618g |
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="IPF210"></span><!--name-->IPF210<sup><span id="cite_ref-3x"></span>[[#cite_note-3x|[3]]]</sup><br> |
| − | | [ | + | [[File:PlasmaBlasterRifle.gif|80px]] |
| − | | | + | | <!--tier-->4 |
| − | | | + | | <!--STR-->7 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Normal |
| − | + | | <!--ammo (mag size)-->[[Flamethrower Fuel MKII|Fuel]]<br>(7) | |
| − | + | | <!--fire mode-->1 | |
| − | + | | <!--damage per bullet-->154-204 | |
| − | | Normal | + | | <!--range-->12 |
| − | | | + | | <!--AP cost-->4 |
| − | + | | <!--reload cost-->7 | |
| − | + | | <!--attack delay-->720<br><br>0 | |
| − | + | | <!--weapon perks--> | |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->10000 |
| − | | | + | | <!--weight-->8618g |
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="LAR42"></span><!--name-->LAR42<sup><span id="cite_ref-4x"></span>[[#cite_note-4x|[4]]]</sup><br> |
| − | | [ | + | [[File:LAR42.png|80px]] |
| − | | | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->5 |
| − | | | + | | <!--skill-->[[EW]] |
| − | + | | <!--damage type-->Laser | |
| − | + | | <!--ammo (mag size)-->[[MFC]]<br>(30) | |
| − | + | | <!--fire mode-->3 | |
| − | | | + | | <!--damage per bullet-->9-27 |
| − | | | + | | <!--range-->36 |
| − | + | | <!--AP cost-->4 | |
| − | + | | <!--reload cost-->3 | |
| − | + | | <!--attack delay-->900<br><br>0 | |
| − | | | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->500 |
| − | | | + | | <!--weight-->24082g |
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="LAR52"></span><!--name-->LAR52<sup><span id="cite_ref-5x"></span>[[#cite_note-5x|[5]]]</sup><br> |
| − | + | [[File:LAR52.png|80px]] | |
| − | + | | <!--tier-->3 | |
| − | + | | <!--STR-->6 | |
| − | + | | <!--skill-->[[EW]] | |
| − | + | | <!--damage type-->Laser | |
| − | + | | <!--ammo (mag size)-->[[MFC]]<br>(30) | |
| − | + | | <!--fire mode-->4 | |
| − | | | + | | <!--damage per bullet-->32-45 |
| − | | | + | | <!--range-->44 |
| − | | | + | | <!--AP cost-->4 |
| − | | | + | | <!--reload cost-->3 |
| − | | | + | | <!--attack delay-->900<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | | 44< | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->23300g |
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="LAR62"></span><!--name-->LAR62<sup><span id="cite_ref-6x"></span>[[#cite_note-6x|[6]]]</sup><br> |
| − | + | [[File:2 barrel laser.gif|80px]] | |
| − | | | + | | <!--tier-->4 |
| − | | | + | | <!--STR-->6 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Laser |
| − | | | + | | <!--ammo (mag size)-->[[MFC]]<br>(30) |
| − | + | | <!--fire mode-->5 | |
| − | + | | <!--damage per bullet-->42-57 | |
| − | + | | <!--range-->52 | |
| − | + | | <!--AP cost-->4 | |
| − | + | | <!--reload cost-->3 | |
| − | | | + | | <!--attack delay-->900<br><br>0 |
| − | + | | <!--weapon perks--> | |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->23300g |
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="ETG1000"></span>ETG1000<sup><span id="cite_ref-7x"></span>[[#cite_note-7x|[7]]]</sup><br> |
| − | | [ | + | [[File:ETG1000.png|80px]] |
| − | | | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->7 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Electro |
| − | | | + | | <!--ammo (mag size)-->[[MFC]]<br>(120) |
| − | + | | <!--fire mode-->40 | |
| − | + | | <!--damage per bullet-->7-17 | |
| − | + | | <!--range-->33 | |
| − | + | | <!--AP cost-->6 | |
| − | + | | <!--reload cost-->3 | |
| − | + | | <!--attack delay-->1080<br><br>0 | |
| − | | | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->12700g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="ETG2000"></span>ETG2000<sup><span id="cite_ref-8x"></span>[[#cite_note-8x|[8]]]</sup><br> |
| − | | [ | + | [[File:ETG2000.png|80px]] |
| − | | | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->7 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Electro |
| − | | | + | | <!--ammo (mag size)-->[[MFC]]<br>(160) |
| − | | | + | | <!--fire mode-->40 |
| − | | | + | | <!--damage per bullet-->13-17 |
| − | | | + | | <!--range-->35 |
| − | | - | + | | <!--AP cost-->6 |
| − | | - | + | | <!--reload cost-->3 |
| − | | - | + | | <!--attack delay-->1080<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | + | | <!--cost-->2500 | |
| − | | | + | | <!--weight-->12700g |
| − | | - | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="ETG3000"></span>ETG3000<sup><span id="cite_ref-9x"></span>[[#cite_note-9x|[9]]]</sup><br> |
| − | | [ | + | [[File:Teslagatling.gif|80px]] |
| − | | | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->7 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Electro |
| − | | | + | | <!--ammo (mag size)-->[[MFC]]<br>(200) |
| − | | | + | | <!--fire mode-->40 |
| − | | | + | | <!--damage per bullet-->17-21 |
| − | | | + | | <!--range-->37 |
| − | | - | + | | <!--AP cost-->6 |
| − | | - | + | | <!--reload cost-->1 |
| − | | - | + | | <!--attack delay-->1080<br><br>0 |
| − | + | | <!--weapon perks--> | |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->2500 |
| − | + | | <!--weight-->12700g | |
| − | | - | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="HP DKS-501"></span>HP DKS-501<sup><span id="cite_ref-10x"></span>[[#cite_note-10x|[10]]]</sup><br> |
| − | | [ | + | [[File:S5-L.gif|80px]] |
| − | + | | <!--tier-->2 | |
| − | + | | <!--STR-->5 | |
| − | + | | <!--skill-->[[SG]] | |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(10) |
| − | | | + | | <!--fire mode-->1 |
| − | | | + | | <!--damage per bullet-->30-35 |
| − | | | + | | <!--range-->44 |
| − | | | + | | <!--AP cost-->4 |
| − | + | | <!--reload cost-->10 | |
| − | | 10 | + | | <!--attack delay-->720<br><br>0 |
| − | | 1 | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->2500 |
| − | | 4 | + | | <!--weight-->9500g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="SSR3"></span>SSR3<sup><span id="cite_ref-11x"></span>[[#cite_note-11x|[11]]]</sup><br> |
| − | | [ | + | [[File:SSR3.png|80px]] |
| − | + | | <!--tier-->3 | |
| − | + | | <!--STR-->5 | |
| − | + | | <!--skill-->[[SG]] | |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(10) |
| − | | | + | | <!--fire mode-->1 |
| − | | | + | | <!--damage per bullet-->39-44 |
| − | | | + | | <!--range-->55 |
| − | | | + | | <!--AP cost-->4 |
| − | | | + | | <!--reload cost-->3 |
| − | + | | <!--attack delay-->990<br><br>0 | |
| − | | 1 | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | | | + | | <!--cost-->5500 |
| − | | 4 | + | | <!--weight-->13628g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="SSR10"></span>SSR10<sup><span id="cite_ref-12x"></span>[[#cite_note-12x|[12]]]</sup><br> |
| − | | [ | + | [[File:SSR10.png|80px]] |
| − | + | | <!--tier-->4 | |
| − | + | | <!--STR-->5 | |
| − | + | | <!--skill-->[[SG]] | |
| − | | | + | | <!--damage type-->Normal |
| − | + | | <!--ammo (mag size)-->[[7.62mm AP|7.62mm]]<br>(10) | |
| − | | 4 | + | | <!--fire mode-->1 |
| − | | | + | | <!--damage per bullet-->44-50 |
| − | | | + | | <!--range-->60 |
| − | | | + | | <!--AP cost-->4 |
| − | | | + | | <!--reload cost-->3 |
| − | | | + | | <!--attack delay-->990<br><br>0 |
| − | | 1 | + | | <!--weapon perks--> |
| − | | 44- | + | Player's choice |
| − | | | + | | <!--cost-->10000 |
| − | | 4 | + | | <!--weight-->3628g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="XSR"></span>XSR<sup><span id="cite_ref-13x"></span>[[#cite_note-13x|[13]]]</sup><br> |
| − | | [ | + | [[File:XSR.png|80px]] |
| − | | | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->6 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Electro |
| − | | | + | | <!--ammo (mag size)-->[[MFC]]<br>(24) |
| − | + | | <!--fire mode-->1<br><br>2 | |
| − | + | | <!--damage per bullet-->29-46 | |
| − | + | | <!--range-->39 | |
| − | | MFC | + | | <!--AP cost-->4 |
| − | | | + | | <!--reload cost-->3 |
| − | | - | + | | <!--attack delay-->1170<br><br>0 |
| − | | - | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | | 3 | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->5443g |
| − | | - | ||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="ESR01"></span>ESR01<sup><span id="cite_ref-14x"></span>[[#cite_note-14x|[14]]]</sup><br> |
| − | + | [[File:ESR01.png|80px]] | |
| − | | - | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->6 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | - | + | | <!--damage type-->Electro |
| − | | - | + | | <!--ammo (mag size)-->[[MFC]]<br>(24) |
| − | | - | + | | <!--fire mode-->1 |
| − | | - | + | | <!--damage per bullet-->39-66 |
| − | | - | + | | <!--range-->49 |
| − | | - | + | | <!--AP cost-->4 |
| − | | - | + | | <!--reload cost-->3 |
| − | | - | + | | <!--attack delay-->1170<br><br>0 |
| − | | - | + | | <!--weapon perks--> |
| − | | - | + | Player's choice |
| − | + | | <!--cost-->2500 | |
| − | | - | + | | <!--weight-->5443g |
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="ESR02"></span>ESR02<sup><span id="cite_ref-15x"></span>[[#cite_note-15x|[15]]]</sup><br> |
| − | | [ | + | [[File:ESR02.png|80px]] |
| − | | | + | | <!--tier-->4 |
| − | | | + | | <!--STR-->6 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->Electro |
| − | | | + | | <!--ammo (mag size)-->[[MFC]]<br>(24) |
| − | | | + | | <!--fire mode-->1 |
| − | | | + | | <!--damage per bullet-->54-76 |
| − | | | + | | <!--range-->56 |
| − | | - | + | | <!--AP cost-->4 |
| − | | - | + | | <!--reload cost-->10 |
| − | | - | + | | <!--attack delay-->1170<br><br>0 |
| − | | - | + | | <!--weapon perks--> |
| − | | | + | Player's choice |
| − | + | | <!--cost-->2500 | |
| − | | | + | | <!--weight-->5443g |
| − | | - | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | |} |
| − | | [[ | + | |
| − | | | + | === In-game descriptions === |
| − | | | + | |
| − | | | + | 1. <span id="cite_note-1x"></span>'''[[#cite_ref-1x|↑]]''' ''Hand-held alien launcher that offers versatility in its weaponry options. The user can switch between fire and plasma modes, giving them the ability to adapt to different combat situations. This advanced alien technology is designed for maximum impact and destruction, making it a formidable weapon for those who possess it.'' ([[#cite_ref-1x|↑ back]])<br> |
| − | | | + | 2. <span id="cite_note-2x"></span>'''[[#cite_ref-2x|↑]]''' ''The PyO62 is a hand-held alien launcher designed for use on Earth. It's an upgraded version of the PyO61, but with additional features to make it suitable for use in different environments and conditions. The PyO62 is equipped with a dual firing mechanism, allowing the user to switch between firing flames or plasma.'' ([[#cite_ref-2x|↑ back]])<br> |
| − | | | + | 3. <span id="cite_note-3x"></span>'''[[#cite_ref-3x|↑]]''' ''Heavy-duty alien flamethrower with a unique feature - the user can switch between firing flames and plasma. This powerful weapon, designed by the aliens, is capable of inflicting massive damage on any target. IPF210 is not just a weapon, but a symbol of extraterrestrial technology.'' ([[#cite_ref-3x|↑ back]])<br> |
| − | | | + | 4. <span id="cite_note-4x"></span>'''[[#cite_ref-4x|↑]]''' ''Old laser rifle developed by the aliens. Despite its age, it remains a reliable weapon and is known for its powerful laser beam. The design of the LAR42 is unique, featuring a cylindrical body and a long barrel, making it easily distinguishable from other weapons. '' ([[#cite_ref-4x|↑ back]])<br> |
| − | | | + | 5. <span id="cite_note-5x"></span>'''[[#cite_ref-5x|↑]]''' ''State-of-the-art machine-laser rifle designed by the aliens. This weapon combines the power of a laser and the rapid firing capabilities of a machine gun, making it a formidable force on the battlefield. With its sleek and aerodynamic design.'' ([[#cite_ref-5x|↑ back]])<br> |
| − | | | + | 6. <span id="cite_note-6x"></span>'''[[#cite_ref-6x|↑]]''' ''LAR62 is an advanced and upgraded version of the LAR52, the Alien Machine-Laser Rifle. The most notable difference is the addition of a double barrel, allowing for a faster rate of fire and improved firepower. The dual barrels also offer greater versatility.'' ([[#cite_ref-6x|↑ back]])<br> |
| − | | - | + | 7. <span id="cite_note-7x"></span>'''[[#cite_ref-7x|↑]]''' ''Electric-powered cannon designed by an alien race. This formidable weapon is capable of unleashing intense bursts of electricity, capable of taking down even the most heavily armored targets. Boasts a sleek, ergonomic design, making it easy to handle and aim, even in the heat of battle.'' ([[#cite_ref-7x|↑ back]])<br> |
| − | | - | + | 8. <span id="cite_note-8x"></span>'''[[#cite_ref-8x|↑]]''' ''ETG2000 is an advanced version of the classic ETG1000 electrical cannon created by an extraterrestrial race. With its smaller size and increased power, this weapon is capable of delivering devastating electrical attacks to its targets.'' ([[#cite_ref-8x|↑ back]])<br> |
| − | | - | + | 9. <span id="cite_note-9x"></span>'''[[#cite_ref-9x|↑]]''' ''Latest electric gun model from the aliens. It has a sleek and unique design, resembling a Tesla coil. With its advanced technology, all previous models' weaknesses have been eliminated. '' ([[#cite_ref-9x|↑ back]])<br> |
| − | | - | + | 10. <span id="cite_note-10x"></span>'''[[#cite_ref-10x|↑]]''' ''Highly advanced, modified sniper rifle unlike anything seen before. It is rumored to have been created by extraterrestrial beings with technology far beyond what humanity has ever known. The rifle boasts a sleek and ergonomic design, constructed from materials not found on Earth.'' ([[#cite_ref-10x|↑ back]])<br> |
| − | | | + | 11. <span id="cite_note-11x"></span>'''[[#cite_ref-11x|↑]]''' ''Advanced sniper rifle developed by an extraterrestrial civilization. It boasts a sleek, black and silver design, with intricate alien symbols etched onto the barrel and stock. The rifle is equipped with advanced targeting systems, allowing for incredible accuracy at long distances.'' ([[#cite_ref-11x|↑ back]])<br> |
| − | | | + | 12. <span id="cite_note-12x"></span>'''[[#cite_ref-12x|↑]]''' ''The latest version of the alien sniper rifle, SSR3. This weapon is a technological marvel, incorporating advanced alien technology into its design. The SSR10 boasts a sleek, aerodynamic design and has a range that surpasses any human-made sniper rifle. '' ([[#cite_ref-12x|↑ back]])<br> |
| − | | | + | 13. <span id="cite_note-13x"></span>'''[[#cite_ref-13x|↑]]''' ''Advanced electric sniper rifle developed by aliens. With a sleek, modern design and a powerful electrical charge, this rifle is capable of delivering devastating damage at long ranges.'' ([[#cite_ref-13x|↑ back]])<br> |
| − | | | + | 14. <span id="cite_note-14x"></span>'''[[#cite_ref-14x|↑]]''' ''Electric mid-range alien rifle. Its unique design features advanced alien technology that allows it to deliver a powerful shock with each shot, making it a formidable weapon in any situation.'' ([[#cite_ref-14x|↑ back]])<br> |
| − | | | + | 15. <span id="cite_note-15x"></span>'''[[#cite_ref-15x|↑]]''' ''ESR02 is a upgraded version of the electric mid-range alien rifle ESR01. It boasts a highly advanced targeting system, as well as improved electrical capabilities, making it even more deadly and effective in combat.'' ([[#cite_ref-15x|↑ back]])<br> |
| − | | | + | |
| − | + | == Other weapons == | |
| − | + | ||
| − | + | {| class="wikitable" | |
| + | ! | Name | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Ammo<br>(mag size) | ||
| + | ! | Fire<br>mode | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
|- | |- | ||
| − | | | + | | <span id="Phazer"><!--name-->Phazer<sup><span id="cite_ref-1y"></span>[[#cite_note-1y|[1]]]</sup><br> |
| − | + | [[File:Phazer2.gif|80px]] | |
| − | | 3 | + | | <!--STR-->3 |
| − | | | + | | <!--skill-->[[EW]] |
| − | | | + | | <!--damage type-->EMP |
| − | | | + | | <!--ammo (mag size)-->[[SEC]]<br>(12) |
| − | | | + | | <!--fire mode-->1 |
| − | | | + | | <!--damage per bullet-->110-320 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->3 |
| − | | - | + | | <!--reload cost-->0 |
| − | | - | + | | <!--attack delay-->900<br><br>0 |
| − | | - | + | | <!--weapon perks--> |
| − | + | *[[Weapon perks#EMP Transformer|EMP Transformer]] | |
| − | | | + | *[[Weapon perks#Frozen Queen|Frozen Queen]] |
| − | | | + | *[[Weapon perks#Ammo Upgrade|Ammo Upgrade]] |
| − | | | + | | <!--cost-->10000 |
| − | | - | + | | <!--weight-->1814g |
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Flare"></span><!--name-->Flare<sup><span id="cite_ref-2y"></span>[[#cite_note-2y|[2]]]</sup><br> |
| − | | [ | + | [[File:Flare.gif|80px]] |
| − | + | | <!--STR--> - | |
| − | + | | <!--skill-->Throwing | |
| − | + | | <!--damage type-->Normal | |
| − | | | + | | <!--ammo (mag size--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->1-1 |
| − | | | + | | <!--range-->15 |
| − | | | + | | <!--AP cost-->2 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1200<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost-->35 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | |||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Active Flare"></span><!--name-->Active Flare<sup><span id="cite_ref-3y"></span>[[#cite_note-3y|[3]]]</sup><br> |
| − | | [ | + | [[File:Flareon.gif|80px]] |
| − | + | | <!--STR-->1 | |
| − | + | | <!--skill-->Throwing | |
| − | + | | <!--damage type-->Normal | |
| − | | | + | | <!--ammo (mag size--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->1-1 |
| − | | | + | | <!--range-->15 |
| − | | | + | | <!--AP cost-->2 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1200<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost-->60 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | |||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <!--name-->Gold Nugget<sup><span id="cite_ref-4y"></span>[[#cite_note-4y|[4]]]</sup><br> |
| − | | [ | + | [[File:Rock2.gif|80px]] |
| − | + | | <!--STR-->5 | |
| − | + | | <!--skill-->Throwing / Close Combat | |
| − | + | | <!--damage type-->Normal | |
| − | | | + | | <!--ammo (mag size--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->3-6 |
| − | + | | <!--range-->15<br><br>1 | |
| − | | Normal | + | | <!--AP cost-->4<br><br>3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1200<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | 1 | + | - |
| − | | | + | | <!--cost-->150 |
| − | | | + | | <!--weight-->2000g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Rock"></span><!--name-->Rock<sup><span id="cite_ref-5y"></span>[[#cite_note-5y|[5]]]</sup><br> |
| − | + | [[File:Rock.gif|80px]] | |
| − | | | + | | <!--STR-->1 |
| − | | | + | | <!--skill-->Throwing / Close Combat |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size--> - |
| − | | | + | | <!--fire mode--> - |
| − | | 4 | + | | <!--damage per bullet-->1-4 |
| − | | | + | | <!--range-->15<br><br>1 |
| − | | | + | | <!--AP cost-->4<br><br>2 |
| − | + | | <!--reload cost--> - | |
| − | + | | <!--attack delay-->1200<br><br>0 | |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost--> - |
| − | + | | <!--weight-->453g | |
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | Uranium Ore<sup><span id="cite_ref-6y"></span>[[#cite_note-6y|[6]]]</sup><br> |
| − | | [ | + | [[File:Rock4.gif|80px]] |
| − | | | + | | <!--STR-->5 |
| − | | | + | | <!--skill-->Throwing / Close Combat |
| − | | | + | | <!--damage type-->Normal |
| − | | - | + | | <!--ammo (mag size--> - |
| − | | - | + | | <!--fire mode--> - |
| − | | - | + | | <!--damage per bullet-->3-6 |
| − | | - | + | | <!--range-->15<br><br>1 |
| − | | - | + | | <!--AP cost-->4<br><br>3 |
| − | | - | + | | <!--reload cost--> - |
| − | | - | + | | <!--attack delay-->1200<br><br>0 |
| − | | - | + | | <!--weapon perks--> |
| − | | - | + | - |
| − | + | | <!--cost-->125 | |
| − | | - | + | | <!--weight-->2000g |
| − | | - | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | Refined Uranium Ore<sup><span id="cite_ref-7y"></span>[[#cite_note-7y|[7]]]</sup><br> |
| − | + | [[File:Rock3.gif|80px]] | |
| − | | | + | | <!--STR-->8 |
| − | | | + | | <!--skill-->Throwing / Close Combat |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size--> - |
| − | | | + | | <!--fire mode--> - |
| − | | 4 | + | | <!--damage per bullet-->4-9<br><br>6-9 |
| − | | | + | | <!--range-->8<br><br>1 |
| − | | | + | | <!--AP cost-->4<br><br>3 |
| − | + | | <!--reload cost--> - | |
| − | + | | <!--attack delay-->1200<br><br>0 | |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost-->150 |
| − | + | | <!--weight-->2200g | |
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Plant Spike"></span>Plant Spike<sup><span id="cite_ref-8y"></span>[[#cite_note-8y|[8]]]</sup><br> |
| − | | [ | + | [[File:Plntspik.gif|80px]] |
| − | | | + | | <!--STR-->2 |
| − | | | + | | <!--skill--> Throwing / Close Combat |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size--> - |
| − | | | + | | <!--fire mode--> - |
| − | | | + | | <!--damage per bullet-->1-2 |
| − | | | + | | <!--range-->15<br><br>1 |
| − | | | + | | <!--AP cost-->4<br><br>3 |
| − | | | + | | <!--reload cost--> - |
| − | + | | <!--attack delay-->1000<br><br>0 | |
| − | | | + | | <!--weapon perks--> |
| − | | | + | - |
| − | | | + | | <!--cost--> - |
| − | + | | <!--weight--> - | |
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Fool's Gold"></span>Fool's Gold<sup><span id="cite_ref-9y"></span>[[#cite_note-9y|[9]]]</sup><br> |
| − | | [[ | + | [[File:Rock2.gif|80px]] |
| − | | 6 | + | | <!--STR-->5 |
| − | | | + | | <!--skill-->Throwing / Close Combat |
| − | | | + | | <!--damage type-->Normal |
| − | | | + | | <!--ammo (mag size--> - |
| − | | | + | | <!--fire mode--> - |
| − | | 3 | + | | <!--damage per bullet-->3-6 |
| − | | | + | | <!--range-->15<br><br>1 |
| − | | | + | | <!--AP cost-->4<br><br>3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1200<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | 1 | + | - |
| − | | | + | | <!--cost-->50 |
| − | | | + | | <!--weight-->2000g |
| − | | | + | |- |
| − | | | + | | <span id="Shovel"></span>Shovel<sup><span id="cite_ref-10y"></span>[[#cite_note-10y|[10]]]</sup><br> |
| − | | | + | [[File:Shovel1.gif|80px]] |
| − | | | + | | <!--STR-->6 |
| − | * | + | | <!--skill-->[[Close Combat|CC]] |
| − | * | + | | <!--damage type-->Normal |
| − | * | + | | <!--ammo (mag size--> - |
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->2-5 | ||
| + | | <!--range-->2 | ||
| + | | <!--AP cost-->5 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->1000<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | - | ||
| + | | <!--cost-->70 | ||
| + | | <!--weight-->4535g | ||
| + | |- | ||
| + | | <span id="Old Shovel"></span>Old Shovel<sup><span id="cite_ref-11y"></span>[[#cite_note-11y|[11]]]</sup><br> | ||
| + | [[File:Rustyshovel.gif|80px]] | ||
| + | | <!--STR-->6 | ||
| + | | <!--skill-->[[Close Combat|CC]] | ||
| + | | <!--damage type-->Normal | ||
| + | | <!--ammo (mag size--> - | ||
| + | | <!--fire mode--> - | ||
| + | | <!--damage per bullet-->1-3 | ||
| + | | <!--range-->2 | ||
| + | | <!--AP cost-->4 | ||
| + | | <!--reload cost--> - | ||
| + | | <!--attack delay-->3000<br><br>0 | ||
| + | | <!--weapon perks--> | ||
| + | - | ||
| + | |} | ||
| + | |||
| + | === In-game descriptions === | ||
| + | |||
| + | 1. <span id="cite_note-1y"></span>'''[[#cite_ref-1y|↑]]''' ''An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.'' ([[#cite_ref-1y|↑ back]])<br> | ||
| + | 2. <span id="cite_note-2y"></span>'''[[#cite_ref-2y|↑]]''' ''A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.'' ([[#cite_ref-2y|↑ back]])<br> | ||
| + | 3. <span id="cite_note-3y"></span>'''[[#cite_ref-3y|↑]]''' ''A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.'' ([[#cite_ref-3y|↑ back]])<br> | ||
| + | 4. <span id="cite_note-4y"></span>'''[[#cite_ref-4y|↑]]''' ''A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.'' ([[#cite_ref-4y|↑ back]])<br> | ||
| + | 5. <span id="cite_note-5y"></span>'''[[#cite_ref-5y|↑]]''' ''It's a rock. The Granite-Inc. model is an upgraded version.'' ([[#cite_ref-5y|↑ back]])<br> | ||
| + | 6. <span id="cite_note-6y"></span>'''[[#cite_ref-6y|↑]]''' ''A chunk of Uranium Ore, unrefined.'' ([[#cite_ref-6y|↑ back]])<br> | ||
| + | 7. <span id="cite_note-7y"></span>'''[[#cite_ref-7y|↑]]''' ''A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.'' ([[#cite_ref-7y|↑ back]])<br> | ||
| + | 8. <span id="cite_note-8y"></span>'''[[#cite_ref-8y|↑]]''' ''An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.'' ([[#cite_ref-8y|↑ back]])<br> | ||
| + | 9. <span id="cite_note-9y"></span>'''[[#cite_ref-9y|↑]]''' ''A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.'' ([[#cite_ref-9y|↑ back]])<br> | ||
| + | 10. <span id="cite_note-10y"></span>'''[[#cite_ref-10y|↑]]''' ''This is a shovel for digging ditches and stuff.'' ([[#cite_ref-10y|↑ back]])<br> | ||
| + | 11. <span id="cite_note-11y"></span>'''[[#cite_ref-11y|↑]]''' ''This is an old shovel for digging ditches and stuff.'' ([[#cite_ref-11y|↑ back]]) | ||
| + | |||
| + | == Grenades == | ||
| + | |||
| + | Grenade damage penetrates the following resistances: | ||
| + | *Explosive: 10% DR per tier, 25% DT per tier; | ||
| + | *Fire: 5% DR per tier, 20% DT per tier; | ||
| + | *Plasma/Electro/EMP: 2% DR per tier, 10% DT per tier. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! | Name | ||
| + | ! | Tier | ||
| + | ! | [[Strength|STR]] | ||
| + | ! | Skill | ||
| + | ! | Damage<br>type | ||
| + | ! | Damage | ||
| + | ! | Range | ||
| + | ! | AP<br>Cost | ||
| + | ! | Rld<br>Cost | ||
| + | ! | Attack<br>Delay | ||
| + | ! | Weapon perks | ||
| + | ! | $$$ | ||
| + | ! | Weight | ||
|- | |- | ||
| − | | | + | | <span id="Dynacord Stick"></span><!--name-->Dynacord Stick<sup><span id="cite_ref-1z"></span>[[#cite_note-1z|[1]]]</sup><br> |
| − | | [ | + | [[File:Dynacord.gif|center]] |
| − | | | + | | <!--tier-->2 |
| − | | | + | | <!--STR-->3 |
| − | | | + | | <!--skill-->Throwing |
| − | + | | <!--damage type-->Explosive | |
| − | + | | <!--damage per bullet-->22-54 | |
| − | + | | <!--range-->25 | |
| − | | | + | | <!--AP cost-->6 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1300<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->20 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Molotov Cocktail"></span><!--name-->Molotov Cocktail<sup><span id="cite_ref-2z"></span>[[#cite_note-2z|[2]]]</sup><br> |
| − | | [ | + | [[File:Mola.gif|center]] |
| − | + | | <!--tier-->2 | |
| − | + | | <!--STR-->3 | |
| − | + | | <!--skill-->Throwing | |
| − | | | + | | <!--damage type-->Fire |
| − | | | + | | <!--damage per bullet-->17-34 |
| − | | 3 | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->6 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1250<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->20 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="EMP Grenade"></span><!--name-->EMP Grenade<sup><span id="cite_ref-3z"></span>[[#cite_note-3z|[3]]]</sup><br> |
| − | | [ | + | [[File:Grenadeq.gif|center]] |
| − | + | | <!--tier-->2 | |
| − | + | | <!--STR-->4 | |
| − | + | | <!--skill-->Throwing | |
| − | | | + | | <!--damage type-->EMP |
| − | | | + | | <!--damage per bullet-->50-100 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->900<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->20 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Frag Grenade"></span><!--name-->Frag Grenade<sup><span id="cite_ref-4z"></span>[[#cite_note-4z|[4]]]</sup><br> |
| − | | [ | + | [[File:Grenadeo.gif|center]] |
| − | + | | <!--tier-->3 | |
| − | + | | <!--STR-->3 | |
| − | + | | <!--skill-->Throwing | |
| − | | | + | | <!--damage type-->Explosive |
| − | | | + | | <!--damage per bullet-->26-80 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->5 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1400<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->100 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Fire Bomb"></span><!--name-->Fire Bomb<sup><span id="cite_ref-5z"></span>[[#cite_note-5z|[5]]]</sup><br> |
| − | | [ | + | [[File:Fire_Bomb.png|center]] |
| − | | | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->3 |
| − | | | + | | <!--skill-->Throwing |
| − | | | + | | <!--damage type-->Fire |
| − | | | + | | <!--damage per bullet-->24-40 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->5 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1250<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->100 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Plasma Grenade"></span><!--name-->Plasma Grenade<sup><span id="cite_ref-6z"></span>[[#cite_note-6z|[6]]]</sup><br> |
| − | | [ | + | [[File:Grenadep.gif|center]] |
| − | | | + | | <!--tier-->3 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->Throwing |
| − | | | + | | <!--damage type-->Plasma |
| − | | | + | | <!--damage per bullet-->50-54 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->6 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->100 |
| − | | | + | | <!--weight-->453g |
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Battle Grenade"></span><!--name-->Battle Grenade<sup><span id="cite_ref-7z"></span>[[#cite_note-7z|[7]]]</sup><br> |
| − | | [ | + | [[File:Battle_Grenade.png|center]] |
| − | + | | <!--tier-->4 | |
| − | + | | <!--STR-->3 | |
| − | + | | <!--skill-->Throwing | |
| − | | | + | | <!--damage type-->Explosive |
| − | | | + | | <!--damage per bullet-->82-108 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->5 |
| − | | Explosive | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1400<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->500 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Incendiary Grenade"></span><!--name-->Incendiary Grenade<sup><span id="cite_ref-8z"></span>[[#cite_note-8z|[8]]]</sup><br> |
| − | | [ | + | [[File:Incendiary_Grenade.png|center]] |
| − | + | | <!--tier-->4 | |
| − | + | | <!--STR-->3 | |
| − | + | | <!--skill-->Throwing | |
| − | | | + | | <!--damage type-->Fire |
| − | | | + | | <!--damage per bullet-->35-51 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->4 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1100<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->500 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Shock Grenade"></span><!--name-->Shock Grenade<sup><span id="cite_ref-9z"></span>[[#cite_note-9z|[9]]]</sup><br> |
| − | | [ | + | [[File:Shock_Grenade.png|center]] |
| − | | | + | | <!--tier-->4 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->Throwing |
| − | | | + | | <!--damage type-->Electro |
| − | | | + | | <!--damage per bullet-->53-98 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->6 |
| − | + | | <!--reload cost--> - | |
| − | + | | <!--attack delay-->1600<br><br>0 | |
| − | + | | <!--weapon perks--> | |
| − | | 6 | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->500 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Holy Hand Grenade"></span><!--name-->Holy Hand Grenade<sup><span id="cite_ref-10z"></span>[[#cite_note-10z|[10]]]</sup><br> |
| − | | [ | + | [[File:Holygren.gif|center]] |
| − | | | + | | <!--tier-->5 |
| − | | | + | | <!--STR-->3 |
| − | | | + | | <!--skill-->Throwing |
| − | | | + | | <!--damage type-->Explosive |
| − | + | | <!--damage per bullet-->90-134 | |
| − | + | | <!--range-->25 | |
| − | + | | <!--AP cost-->4 | |
| − | | Explosive | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1000<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->453g |
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | <span id="Infernal Grenade"></span><!--name-->Infernal Grenade<sup><span id="cite_ref-11z"></span>[[#cite_note-11z|[11]]]</sup><br> |
| − | + | [[File:Infernal_Grenade.png|center]] | |
| − | + | | <!--tier-->5 | |
| − | + | | <!--STR-->3 | |
| − | + | | <!--skill-->Throwing | |
| − | | | + | | <!--damage type-->Fire |
| − | | | + | | <!--damage per bullet-->43-68 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->3 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->700<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->2500 |
| − | | | + | | <!--weight-->453g |
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| − | | | + | | <span id="Tech Grenade"></span><!--name-->Tech Grenade<sup><span id="cite_ref-12z"></span>[[#cite_note-12z|[12]]]</sup><br> |
| − | | [ | + | [[File:Tech_Grenade.png|center]] |
| − | | | + | | <!--tier-->5 |
| − | | | + | | <!--STR-->4 |
| − | | | + | | <!--skill-->Throwing |
| − | | | + | | <!--damage type-->Electro |
| − | | | + | | <!--damage per bullet-->75-135 |
| − | | | + | | <!--range-->25 |
| − | | | + | | <!--AP cost-->6 |
| − | | | + | | <!--reload cost--> - |
| − | | | + | | <!--attack delay-->1600<br><br>0 |
| − | | | + | | <!--weapon perks--> |
| − | | | + | [[#Grenade_perks|↓ See the table ↓]] |
| − | | | + | | <!--cost-->500 |
| − | | | + | | <!--weight-->453g |
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| − | | [[ | + | |
| − | | | + | === In-game descriptions === |
| − | | | + | |
| − | + | 1. <span id="cite_note-1z"></span>'''[[#cite_ref-1z|↑]]''' ''This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.'' ([[#cite_ref-1z|↑ back]])<br> | |
| − | | | + | 2. <span id="cite_note-2z"></span>'''[[#cite_ref-2z|↑]]''' ''A home-made flammable grenade.'' ([[#cite_ref-2z|↑ back]])<br> |
| − | | | + | 3. <span id="cite_note-3z"></span>'''[[#cite_ref-3z|↑]]''' ''An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.'' ([[#cite_ref-3z|↑ back]])<br> |
| − | | | + | 4. <span id="cite_note-4z"></span>'''[[#cite_ref-4z|↑]]''' ''A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.'' ([[#cite_ref-4z|↑ back]])<br> |
| − | | | + | 5. <span id="cite_note-5z"></span>'''[[#cite_ref-5z|↑]]''' ''Highly effective incendiary grenade that has become a favorite among soldiers in the field. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures. Its compact size and easy-to-use design make it an ideal choice for close-quarters combat and urban warfare.'' ([[#cite_ref-5z|↑ back]])<br> |
| − | | | + | 6. <span id="cite_note-6z"></span>'''[[#cite_ref-6z|↑]]''' ''A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.'' ([[#cite_ref-6z|↑ back]])<br> |
| − | | - | + | 7. <span id="cite_note-7z"></span>'''[[#cite_ref-7z|↑]]''' ''Explosive device that has been designed for maximum impact in combat situations. Its detonation releases a concussive blast that can obliterate nearby structures and disorient or incapacitate enemy troops. With its advanced fragmentation system, the grenade can also project shrapnel in all directions, increasing its lethality and effectiveness against groups of targets.'' ([[#cite_ref-7z|↑ back]])<br> |
| − | | - | + | 8. <span id="cite_note-8z"></span>'''[[#cite_ref-8z|↑]]''' ''Designed to create chaos on the battlefield. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures.'' ([[#cite_ref-8z|↑ back]])<br> |
| − | | - | + | 9. <span id="cite_note-9z"></span>'''[[#cite_ref-9z|↑]]''' ''This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.'' ([[#cite_ref-9z|↑ back]])<br> |
| − | + | 10. <span id="cite_note-10z"></span>'''[[#cite_ref-10z|↑]]''' ''Unique and powerful explosive device that has become legendary among soldiers and adventurers alike. With its intricately carved holy symbols and intricate designs, the grenade is said to possess divine power and the ability to vanquish evil.'' ([[#cite_ref-10z|↑ back]])<br> | |
| − | | | + | 11. <span id="cite_note-11z"></span>'''[[#cite_ref-11z|↑]]''' ''Weapon of demonic origin, feared by both soldiers and civilians alike. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both living beings and structures.'' ([[#cite_ref-11z|↑ back]])<br> |
| − | + | 12. <span id="cite_note-12z"></span>'''[[#cite_ref-12z|↑]]''' ''Grenade releases a burst of energy that can disrupt or destroy nearby electronics, rendering them useless and incapacitating enemy vehicles or communication systems. Its compact size and complex design make it a favorite among high-tech operatives and special forces, who rely on its precision and versatility in the field.'' ([[#cite_ref-12z|↑ back]])<br> | |
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| − | + | === Grenade perks === | |
| − | + | ||
| − | + | Below is a list of grenade perks <b>available only to characters with the [[Nader]] perk synergy</b> based on their currently equipped armor. | |
| − | + | ||
| − | + | If you do not have the [[Nader]] synergy, your grenades will have no perks. | |
| − | + | ||
| + | {| class="wikitable sortable" border="1" align="center" cellpadding="5" cellspacing="1" style="text-align=center;" | ||
|- | |- | ||
| − | + | ! Name | |
| − | + | ! style="background-color:white; color:#CD7F32;" | Perk 1 | |
| − | + | ! style="background-color:white; color:#969696;" | Perk 2 | |
| − | + | ! style="background-color:white; color:#0000FF;" | Perk 3 | |
| − | + | ! style="background-color:white; color:#800080;" | Perk 4 | |
| − | + | ! style="background-color:white; color:#D1C000;" | Perk 5 | |
| − | + | ! style="background-color:white; color:#FF0000;" | Perk 6 | |
| − | + | ! [[Roger]] Perk | |
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| − | | | + | |Dynacord Stick |
| − | | [[ | + | |[[Weapon perks#Knockback|Knockback]] |
| − | | | + | |[[Weapon perks#Penetrate|Penetrate]] |
| − | | | + | |[[Weapon perks#Long Range|Long Range]] |
| − | | | + | |[[Weapon perks#Fast Trigger|Fast Trigger]] |
| − | | | + | |[[Weapon perks#Killing Spree|Killing Spree]] |
| − | | | + | |[[Weapon perks#More Bonus Damage|More Bonus Damage]] |
| − | | | + | |[[Weapon perks#Destroyer|Destroyer]] |
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| − | | | + | |Molotov Cocktail |
| − | | [[ | + | |[[Weapon perks#Destroyer|Destroyer]] |
| − | | | + | |[[Weapon perks#Bonus Max Damage|Bonus Max Damage]] |
| − | | | + | |[[Weapon perks#Killing Spree|Killing Spree]] |
| − | | | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
| − | | | + | |[[Weapon perks#Long Range|Long Range]] |
| − | | | + | |[[Weapon perks#Butcher|Butcher]] |
| − | | | + | |[[Weapon perks#Penetrate|Penetrate]] |
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| − | | | + | |EMP Grenade |
| − | | [[ | + | |[[Weapon perks#Frozen Queen|Frozen Queen]] |
| − | | | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
| − | | | + | |[[Weapon perks#Killing Spree|Killing Spree]] |
| − | | | + | |[[Weapon perks#Fast Trigger|Fast Trigger]] |
| − | | | + | |[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] |
| − | | | + | |[[Weapon perks#Butcher|Butcher]] |
| − | | | + | |[[Weapon perks#Lethal Damage|Lethal Damage]] |
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| − | | | + | |Frag Grenade |
| − | | [[ | + | |[[Weapon perks#Knockback|Knockback]] |
| − | | | + | |[[Weapon perks#Destroyer|Destroyer]] |
| − | | | + | |[[Weapon perks#Bonus Max Damage|Bonus Max Damage]] |
| − | | | + | |[[Weapon perks#Killing Spree|Killing Spree]] |
| − | | | + | |[[Weapon perks#Bonus Min Damage|Bonus Min Damage]] |
| − | | | + | |[[Weapon perks#Lethal Upgrade|Lethal Upgrade]] |
| − | | | + | |[[Weapon perks#Lethal Damage|Lethal Damage]] |
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| − | | | + | |Fire Bomb |
| − | | [[ | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
| − | | | + | |[[Weapon perks#Lethal Damage|Lethal Damage]] |
| − | | | + | |[[Weapon perks#Knockback|Knockback]] |
| − | | | + | |[[Weapon perks#Penetrate|Penetrate]] |
| − | | | + | |[[Weapon perks#Killing Spree|Killing Spree]] |
| − | | | + | |[[Weapon perks#More Bonus Damage|More Bonus Damage]] |
| − | | | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
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| − | | | + | |Plasma Grenade |
| − | | [[ | + | |[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] |
| − | | | + | |[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] |
| − | | | + | |[[Weapon perks#Chip Shot|Chip Shot]] |
| − | | | + | |[[Weapon perks#Bonus Max Damage|Bonus Max Damage]] |
| − | | | + | |[[Weapon perks#More Critical Damage|More Critical Damage]] |
| − | | | + | |[[Weapon perks#Critical Master|Critical Master]] |
| − | | | + | |[[Weapon perks#Frozen Queen|Frozen Queen]] |
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| − | | | + | |Battle Grenade |
| − | | [[ | + | |[[Weapon perks#Knockback|Knockback]] |
| − | | | + | |[[Weapon perks#Destroyer|Destroyer]] |
| − | | | + | |[[Weapon perks#Penetrate|Penetrate]] |
| − | | | + | |[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] |
| − | | | + | |[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] |
| − | | | + | |[[Weapon perks#More Bonus Damage|More Bonus Damage]] |
| − | | | + | |[[Weapon perks#Bloody|Bloody]] |
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| − | | | + | |Incendiary Grenade |
| − | | [[ | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
| − | | | + | |[[Weapon perks#Killing Spree|Killing Spree]] |
| − | | | + | |[[Weapon perks#Lethal Damage|Lethal Damage]] |
| − | | | + | |[[Weapon perks#Bonus Max Damage|Bonus Max Damage]] |
| − | | | + | |[[Weapon perks#Lethal Damage|Lethal Damage]] |
| − | | | + | |[[Weapon perks#Lethal Upgrade|Lethal Upgrade]] |
| − | | | + | |[[Weapon perks#Bonus Min Damage|Bonus Min Damage]] |
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| − | | | + | |Shock Grenade |
| − | | [[ | + | |[[Weapon perks#Frozen Queen|Frozen Queen]] |
| − | | | + | |[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] |
| − | | | + | |[[Weapon perks#More Critical Damage|More Critical Damage]] |
| − | | | + | |[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] |
| − | | | + | |[[Weapon perks#Chip Shot|Chip Shot]] |
| − | | | + | |[[Weapon perks#Butcher|Butcher]] |
| − | | | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
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| − | | | + | |Holy Hand Grenade |
| − | | [[ | + | |[[Weapon perks#Knockback|Knockback]] |
| − | | | + | |[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] |
| − | | | + | |[[Weapon perks#Bloody|Bloody]] |
| − | | | + | |[[Weapon perks#Poisonous|Poisonous]] |
| − | | | + | |[[Weapon perks#Frozen Queen|Frozen Queen]] |
| − | | | + | |[[Weapon perks#Critical Master|Critical Master]] |
| − | | | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
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| − | | | + | |Inferno Grenade |
| − | | [[ | + | |[[Weapon perks#Less AP Cost|Less AP Cost]] |
| − | | | + | |[[Weapon perks#Lethal Damage|Lethal Damage]] |
| − | | | + | |[[Weapon perks#Bonus Max Damage|Bonus Max Damage]] |
| − | | | + | |[[Weapon perks#Bonus Min Damage|Bonus Min Damage]] |
| − | | | + | |[[Weapon perks#Destroyer|Destroyer]] |
| − | | | + | |[[Weapon perks#Lethal Upgrade|Lethal Upgrade]] |
| − | | | + | |[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]] |
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| − | | | + | |Tech Grenade |
| − | | [[ | + | |[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]] |
| − | | | + | |[[Weapon perks#Chip Shot|Chip Shot]] |
| − | | | + | |[[Weapon perks#Frozen Queen|Frozen Queen]] |
| − | | | + | |[[Weapon perks#More Critical Damage|More Critical Damage]] |
| − | | | + | |[[Weapon perks#Bonus Critical Power|Bonus Critical Power]] |
| − | | | + | |[[Weapon perks#Butcher|Butcher]] |
| − | | | + | |[[Weapon perks#Bloody|Bloody]] |
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| − | + | == Weapon crafting recipes == | |
| − | + | ||
| − | | | + | === Regular weapons === |
| − | + | ||
| − | + | {| class="wikitable" | |
| − | + | ! Weapon | |
| − | + | ! Crafting requirements | |
| − | + | ! Required materials | |
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| − | | | + | |[[#Zip Gun|Zip Gun]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |2 x [[Junk]]<br>1 x [[Wood]] |
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| − | | | + | |[[#10mm Pistol|10mm Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |1 x [[Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Junk]] | |
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| − | | | + | |[[#9mm Mauser|9mm Mauser]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |1 x [[Alloys]]<br>2 x [[Wood]] | |
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| − | | | + | |[[#BB Gun|BB Gun]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |3 x [[Junk]] | |
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| − | | | + | |[[#Shotgun|Shotgun]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]] | |
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| − | | | + | |[[#Tommy Gun|Tommy Gun]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | 1 | + | |1 x [[Alloys]]<br>1 x [[Brahmin Hide]]<br>1 x [[Wood]] |
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| − | | | + | |[[#Grenade Pistol|Grenade Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | 2 | + | |1 x [[Alloys]]<br>2 x [[Junk]] |
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| − | | | + | |[[#Grease Gun|Grease Gun]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |1 x [[Junk]]<br>2 x [[Wood]] | |
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|- | |- | ||
| − | | | + | |[[#Pipe Rifle|Pipe Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |2 x [[Metal Parts]]<br>1 x [[Wood]] |
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|- | |- | ||
| − | | | + | |[[#Laser Pistol|Laser Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |1 x [[Electronic Parts]]<br>2 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Plasma Pistol|Plasma Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |3 x [[Electronic Parts]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Electric Zip Gun|Electric Zip Gun]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |1 x [[Electronic Parts]]<br>1 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Signal Pistol|Signal Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |2 x [[Electronic Parts]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Club|Club]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |2 x [[Junk]]<br>1 x [[Metal Parts]] | |
| − | | | ||
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|- | |- | ||
| − | | | + | |[[#Crowbar|Crowbar]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |1 x [[Junk]]<br>2 x [[Metal Parts]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Knife|Knife]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Switchblade|Switchblade]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |1 x [[Wood]]<br>2 x [[Flint]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Sharpened Pole|Sharpened Pole]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |3 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Brass Knuckles|Brass Knuckles]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | + | |3 x [[Metal Parts]] | |
| − | |||
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| − | | 3 | ||
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|- | |- | ||
| − | | | + | |[[#Spiked Knuckles|Spiked Knuckles]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | | + | |2 x [[Metal Parts]]<br>1 x [[Flint]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Wrench|Wrench]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 |
| − | | 2 | + | |2 x [[Junk]]<br>1 x [[Iron Ore]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#.44 Magnum Revolver|.44 Magnum Revolver]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Lewis MKII|Lewis MKII]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |1 x [[Alloys]]<br>3 x [[Metal Parts]]<br>1 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#10mm Colt|10mm Colt]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |3 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Desert Eagle|Desert Eagle]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Desert Eagle EM|Desert Eagle EM]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>4 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Hunting Rifle|Hunting Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Junk]]<br>2 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Scoped Hunting Rifle|Scoped Hunting Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>2 x [[Junk]]<br>2 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | + | |[[#Sawed-Off Shotgun|Sawed-Off Shotgun]] | |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | + | |2 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]<br>2 x [[Wood]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Assault Rifle|Assault Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 1 | + | |5 x [[Alloys]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Assault Rifle EM|Assault Rifle EM]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | + | |4 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]] | |
| − | |||
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| − | | 4 | ||
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|- | |- | ||
| − | | | + | |[[#M79 Grenade Launcher|M79 Grenade Launcher]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 3 | + | |1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]<br>3 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#FN FAL|FN FAL]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |3 x [[Metal Parts]]<br>2 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#10mm SMG|10mm SMG]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | + | |1 x [[Alloys]]<br>4 x [[Metal Parts]]<br>1 x [[Junk]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Flamer|Flamer]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |5 x [[Alloys]]<br>1 x [[Junk]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Minigun|Minigun]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 1 | + | |1 x [[Alloys]]<br>5 x [[Metal Parts]] |
| − | |||
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| − | |||
|- | |- | ||
| − | | | + | |[[#Rocket Launcher|Rocket Launcher]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 1 | + | |2 x [[Alloys]]<br>3 x [[Metal Parts]]<br>1 x [[Junk]] |
| − | |||
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| − | |||
|- | |- | ||
| − | | | + | |[[#Heavy Rifle|Heavy Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 2 | + | |1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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| − | |||
|- | |- | ||
| − | | | + | |[[#Magneto-Laser Pistol|Magneto-Laser Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |4 x [[Electronic Parts]]<br>1 x [[Alloys]]<br>1 x [[Junk]]<br>2 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]] |
| − | |||
| − | |||
| − | |||
| − | |||
| − | | 1 | ||
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| − | |||
| − | |||
|- | |- | ||
| − | | | + | |[[#Solar Scorcher|Solar Scorcher]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |5 x [[Electronic Parts]]<br>1 x [[Alloys]]<br>1 x [[Junk]]<br>1 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]] | |
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | | 1 | ||
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| − | |||
|- | |- | ||
| − | | | + | |[[#Plasma Pistol MKII|Plasma Pistol MKII]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[Electronic Parts]]<br>1 x [[Alloys]]<br>3 x [[Junk]]<br>2 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]] | |
| − | |||
| − | |||
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| − | | | ||
| − | | 2 | ||
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| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | + | |[[#Pulse Pistol|Pulse Pistol]] | |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |2 x [[Electronic Parts]]<br>2 x [[Alloys]]<br>2 x [[Junk]]<br>2 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]] |
| − | |||
| − | |||
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|- | |- | ||
| − | | | + | |[[#Cattle Prod|Cattle Prod]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 2 | + | |2 x [[Electronic Parts]]<br>2 x [[Wood]]<br>2 x [[Alloys]] |
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|- | |- | ||
| − | | | + | |[[#Combat Knife|Combat Knife]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 2 | + | |2 x [[Alloys]]<br>2 x [[Flint]]<br>2 x [[Wood]] |
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|- | |- | ||
| − | | | + | |[[#Spear|Spear]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | + | |4 x [[Flint]]<br>2 x [[Wood]] | |
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|- | |- | ||
| − | | | + | |[[#Spear|Spear]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 4 | + | |4 x [[Flint]]<br>1 x [[Junk]]<br>1 x [[Wood]] |
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|- | |- | ||
| − | | | + | |[[#Power Fist|Power Fist]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |2 x [[Electronic Parts]]<br>1 x [[Brahmin Hide]]<br>3 x [[Junk]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Boxing Gloves|Boxing Gloves]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | + | |1 x [[Gecko Pelt]]<br>1 x [[Brahmin Hide]]<br>4 x [[Fibers]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Sledgehammer|Sledgehammer]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |5 x [[Flint]]<br>1 x [[Wood]] |
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|- | |- | ||
| − | | | + | |[[#Shiv|Shiv]] |
| − | | [[ | + | |[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | 3 | + | |3 x [[Flint]]<br>2 x [[Junk]]<br>1 x [[Wood]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#14mm Pistol|14mm Pistol]] |
| − | | [[Adv. | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#.223 Pistol|.223 Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | | | + | |[[#Needler Pistol|Needler Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>3 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Sniper Rifle|Sniper Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>3 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#XL70E3|XL70E3]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Combat Shotgun|Combat Shotgun]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |3 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#MGL M32|MGL M32]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>3 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#M16|M16]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>3 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#HK P90c|HK P90c]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Improved Flamer|Improved Flamer]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Avenger Minigun|Avenger Minigun]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | | | ||
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|- | |- | ||
| − | | | + | |[[#BigBazooka|BigBazooka]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Light Support Weapon|Light Support Weapon]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>3 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#M60|M60]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>1 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | + | |[[#Laser Rifle|Laser Rifle]] | |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[High Quality Electronic Parts]]<br>2 x [[Electronic Parts]]<br>1 x [[Blueprints]] |
| − | | | ||
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|- | |- | ||
| − | | | + | |[[#Plasma SMG|Plasma SMG]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[High Quality Electronic Parts]]<br>3 x [[Electronic Parts]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#ELECTRO Launcher|ELECTRO Launcher]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>3 x [[High Quality Electronic Parts]]<br>2 x [[Electronic Parts]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | + | |[[#Fire Rifle|Fire Rifle]] | |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>1 x [[High Quality Electronic Parts]]<br>2 x [[Electronic Parts]]<br>1 x [[Blueprints]] |
| − | | | ||
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|- | |- | ||
| − | + | |[[#"Little Jesus"|"Little Jesus"]] | |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[Alloys]]<br>2 x [[Flint]]<br>2 x [[Wood]]<br>2 x [[Good Metal Parts]]<br>2 x [[Metal Parts]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Wakizashi Blade|Wakizashi Blade]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Alloys]]<br>4 x [[Flint]]<br>2 x [[Good Metal Parts]]<br>2 x [[Metal Parts]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Louisville Slugger|Louisville Slugger]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |10 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Super Sledge|Super Sledge]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Mega Power Fist|Mega Power Fist]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[Electronic Parts]]<br>4 x [[High Quality Electronic Parts]]<br>1 x [[Brahmin Hide]]<br>3 x [[Good Metal Parts]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Super Cattle Prod|Super Cattle Prod]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |2 x [[Electronic Parts]]<br>4 x [[High Quality Electronic Parts]]<br>1 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | + | |[[#Laser Spear|Laser Spear]] | |
| − | | [[Laser Spear]] | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |2 x [[Electronic Parts]]<br>4 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#.357 Colt|.357 Colt]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Auto Trigger]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Sniper Pistol|Sniper Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Advanced Shell]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#14mm Colt|14mm Colt]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Carbon Polymer]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#SVD Rifle|SVD Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Optic Scope]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#H&K CAWS|H&K CAWS]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Semi Trigger]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Military Rifle|Military Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Gun Control Module]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#MGL M32s|MGL M32s]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Rotary Chamber]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#M16 MKII|M16 MKII]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Microchips]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#H&K MP5|H&K MP5]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Steel Plate]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] | |
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| − | | 1<br><br> | ||
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|- | |- | ||
| − | | | + | |[[#Incinerator|Incinerator]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Goretex]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | | | + | |[[#Adv. Rocket Launcher|Adv. Rocket Launcher]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Recoil Absorber]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Vindicator Minigun|Vindicator Minigun]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Cylindrical Rotary Lock]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#DSR|DSR]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[HiFlo Hydraulic Systems]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#M240|M240]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Polycarbonate]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Gatling Laser|Gatling Laser]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Wires]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | + | |[[#Plasma Rifle|Plasma Rifle]] | |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Unique Plasma Parts]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Prototype 14|Prototype 14]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Plasma Accelerator]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Alien Blaster|Alien Blaster]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Capacitors]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Ripper|Ripper]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Electric Motor]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Plasma Torch|Plasma Torch]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Plasma Transformer]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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| − | | 1 | ||
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|- | |- | ||
| − | | | + | |[[#Mega Sledge|Mega Sledge]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Enhanced Servomotors]]<br>10 x [[Flint]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Machete|Machete]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Leather Hide]]<br>10 x [[Flint]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#RAD Spear|RAD Spear]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Glass Polymers]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Punch Gun|Punch Gun]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Advanced Polymers]]<br>10 x [[Brahmin Hide]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Phazer|Phazer]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |1 x [[Electromagnetic Mechanism]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]] |
| − | |||
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| − | | 1 | ||
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|- | |- | ||
| − | | | + | |[[#Gauss Pistol|Gauss Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | + | |2 x [[Capacitors]]<br>2 x [[Auto Trigger]]<br>2 x [[Recoil Absorber]]<br>2 x [[Carbon Polymer Barrels]]<br>1 x [[Blueprints]] | |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Defender|Defender]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Ceramic Plate]]<br>2 x [[Delinker Mechanism]]<br>2 x [[Semi Trigger]]<br>2 x [[Goretex]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Anaconda|Anaconda]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Steel Plate]]<br>2 x [[Gun Control Module]]<br>2 x [[Semi Trigger]]<br>2 x [[Polymers]]<br>1 x [[Blueprints]] |
| − | |||
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| − | |||
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|- | |- | ||
| − | | | + | |[[#SVD Rifle MKII|SVD Rifle MKII]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | + | |2 x [[Optic Scope]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Carbon Polymer]]<br>2 x [[Leather Hide]]<br>1 x [[Blueprints]] | |
| − | |||
| − | |||
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| − | |||
| − | | 2 | ||
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|- | |- | ||
| − | | | + | |[[#Pancor Jackhammer|Pancor Jackhammer]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | + | |2 x [[Steel Plate]]<br>2 x [[Polymers]]<br>2 x [[Polycarbonate]]<br>2 x [[Auto Trigger]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | + | |[[#AK-47|AK-47]] | |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | + | |2 x [[Cylindrical Rotary Lock]]<br>2 x [[Polycarbonate]]<br>2 x [[Semi Trigger]]<br>2 x [[Recoil Absorber]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | | | + | |[[#Automatic Grenade Launcher|Automatic Grenade Launcher]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Cylindrical Rotary Lock]]<br>2 x [[Delinker Mechanism]]<br>2 x [[Electric Motor]]<br>2 x [[Semi Trigger]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Steyr|Steyr]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Electric Motor]]<br>2 x [[Optic Scope]]<br>2 x [[Semi Trigger]]<br>2 x [[Delinker Mechanism]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#H&K G11|H&K G11]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | + | |2 x [[Auto Trigger]]<br>2 x [[Recoil Absorber]]<br>2 x [[Capacitors]]<br>2 x [[HiFlo Hydraulic Systems]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | | | + | |[[#Napalm Blaster|Napalm Blaster]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Rotary Chamber]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Gun Control Module]]<br>2 x [[Steel Plate]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Flash Launcher|Flash Launcher]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Steel Plate]]<br>2 x [[Electrical Transformer]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Cylindrical Rotary Lock]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Bozar|Bozar]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Optic Scope]]<br>2 x [[Capacitors]]<br>2 x [[Auto Trigger]]<br>2 x [[Polymers]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Gauss Minigun|Gauss Minigun]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Rotary Chamber]]<br>2 x [[Cylindrical Rotary Lock]]<br>2 x [[Steel Plate]]<br>2 x [[Capacitors]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Browning Auto Rifle|Browning Auto Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Carbon Polymer Barrels]]<br>2 x [[Carbon Polymer]]<br>2 x [[Polycarbonate]]<br>2 x [[Electrical Transformer]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Commissar's Pistol|Commissar's Pistol]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Electric Motor]]<br>2 x [[Wires]]<br>2 x [[Electric Amplifier]]<br>2 x [[Electromagnetic Mechanism]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Turbo Plasma Rifle|Turbo Plasma Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Plasma Transformer]]<br>2 x [[Unique Plasma Parts]]<br>2 x [[Plasma Accelerator]]<br>2 x [[Microchips]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Electro Cannon|Electro Cannon]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | - | + | |2 x [[Wires]]<br>2 x [[Electric Amplifier]]<br>2 x [[Plasma Accelerator]]<br>2 x [[TX-28 Microfusion Pack]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Pyro Rifle|Pyro Rifle]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | - | + | |2 x [[TX-28 Microfusion Pack]]<br>2 x [[Unique Plasma Parts]]<br>2 x [[Auto Trigger]]<br>2 x [[Electromagnetic Mechanism]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Flare|Flare]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 Workbench |
| − | | | + | |1 x [[Chemical Component]]<br>1 x [[Plastic Bottle]]<br>1 x [[Junk]] |
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|- | |- | ||
| − | | | + | |[[#Shovel|Shovel]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Level]] 5 Workbench |
| − | | | + | |1 x [[Wood]]<br>1 x [[Junk]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[Refined Uranium Ore]] |
| − | | [[ | + | |[[Crafting]] ≥ 25%<br>[[Workbench]] |
| − | + | |2 x [[Uranium Ore]] | |
| − | |||
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| − | | 2 | ||
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|- | |- | ||
| − | | | + | |[[#Dynacord Stick|Dynacord Stick]] |
| − | | [[ | + | |[[Crafting]] ≥ 50%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |2 x [[Fibers]]<br>2 x [[Gunpowder]] |
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|- | |- | ||
| − | | | + | |[[#Molotov Cocktail|Molotov Cocktail]] |
| − | | [[ | + | |[[Crafting]] ≥ 50%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |1 x [[Glass Bottle]]<br>1 x [[High Quality Chemical Component]]<br>1 x [[Minerals]] |
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|- | |- | ||
| − | | | + | |[[#EMP Grenade|EMP Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 50%<br>[[Level]] ≥ 24<br>[[Workbench]] |
| − | | | + | |2 x [[Electronic Parts]]<br>1 x [[Metal Parts]] |
| − | |||
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|- | |- | ||
| − | + | |[[#Frag Grenade|Frag Grenade]] | |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |4 x [[Gunpowder]]<br>1 x [[Alloys]]<br>1 x [[Blueprints]] |
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| − | | 4 | ||
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|- | |- | ||
| − | | | + | |[[#Fire Bomb|Fire Bomb]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |4 x [[High Quality Chemical Component]]<br>1 x [[Gecko Pelt]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Plasma Grenade|Plasma Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | | + | |4 x [[Electronic Parts]]<br>1 x [[High Quality Electronic Parts]]<br>1 x [[Blueprints]] |
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|- | |- | ||
| − | | | + | |[[#Battle Grenade|Battle Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[High-Tech Gunpowder]]<br>10 x [[High Quality Alloys]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | | | + | |[[#Incendiary Grenade|Incendiary Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[TX-28 Microfusion Pack]]<br>10 x [[Good Metal Parts]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | | | + | |[[#Shock Grenade|Shock Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | |1 x [[Electric Motor]]<br>10 x [[High Quality Electronic Parts]]<br>1 x [[Blueprints]] | |
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|- | |- | ||
| − | | | + | |[[#Holy Hand Grenade|Holy Hand Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Capacitors]]<br>2 x [[Glass Polymers]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Ceramic Plates]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Infernal Grenade|Infernal Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | | + | |2 x [[Enhanced Servomotors]]<br>2 x [[Goretex]]<br>2 x [[Electric Motor]]<br>2 x [[Microchips]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |[[#Tech Grenade|Tech Grenade]] |
| − | | [[ | + | |[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]] |
| − | | 2 | + | |2 x [[Engine]]<br>2 x [[Plasma Transformer]]<br>2 x [[Carbon Polymer]]<br>2 x [[Electric Amplifier]]<br>1 x [[Blueprints]] |
| − | |||
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|- | |- | ||
| − | | | + | |} |
| − | + | ||
| − | + | === Alien-exclusive weapons === | |
| − | + | ||
| − | | | + | {| class="wikitable" |
| − | + | ! Weapon | |
| − | + | ! Crafting requirements | |
| − | + | ! Required materials | |
| − | |||
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|- | |- | ||
| − | | | + | | [[#PyO61|PyO61]] |
| − | | [[ | + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | | 9 x [[High Quality Electronic Parts]]<br>1 x [[High Quality Alloys]]<br>6 x [[Good Metal Parts]]<br>4 x [[Junk]] | |
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|- | |- | ||
| − | | | + | | [[#PyO62|PyO62]] |
| − | | [[ | + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | | 10 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>10 x [[Junk]]<br>1 x [[#Plasma SMG|Plasma SMG]] Blueprints<br>1 x [[#Improved Flamethrower|Improved Flamethrower]] Blueprints | |
| − | |||
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|- | |- | ||
| − | | | + | | [[#LAR42|LAR42]] |
| − | | [[ | + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | | 5 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>5 x [[Junk]] | |
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| − | | | + | | [[#LAR52|LAR52]] |
| − | | [[ | + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | | 5 x [[High Quality Electronic Parts]]<br>10 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>2 x [[Junk]]<br>1 x [[#M16|M16]] Blueprints<br>1 x [[#Laser Rifle|Laser Rifle]] Blueprints | |
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| − | | | + | | [[#ETG1000|ETG1000]] |
| − | | [[ | + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | 2 | + | | 5 x [[High Quality Electronic Parts]]<br>2 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>3 x [[Junk]] |
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| − | | [[ | + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] |
| − | + | | 15 x [[High Quality Electronic Parts]]<br>2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Junk]]<br>1 x [[#Avenger Minigun|Avenger Minigun]] Blueprints<br>1 x [[#Pulse Pistol|Pulse Pistol]] Blueprints | |
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| − | | [[ | + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] |
| − | | 4 | + | | 6 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>4 x [[Alloys]]<br>4 x [[Metal Parts]]<br>4 x [[Wood]]<br>1 x [[#Combat Shotgun|Combat Shotgun]] Blueprints<br>1 x [[#MGL M32|MGL M32]] Blueprints |
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| + | | [[#ESR01|ESR01]] | ||
| + | | [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]] | ||
| + | | 6 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>4 x [[Alloys]]<br>4 x [[Metal Parts]]<br>4 x [[Wood]]<br>1 x [[#Solar Scorcher|Solar Scorcher]] Blueprints<br>1 x [[#Laser Pistol|Laser Pistol]] Blueprints | ||
|} | |} | ||
| + | |||
| + | == Trivia == | ||
| + | *[[#.44 Magnum Revolver|.44 Magnum Revolver]] allows you to play Russian Roulette. Load it with a single bullet and use the '''~rr''' [[Commands|command]] to test your luck. You can load more than one bullet into the revolver, increasing the probability of a bad ending. | ||
| + | *[[#Solar Scorcher|Solar Scorcher]] is the only gun that requires no actual [[ammo]] to fire. All it needs is a little bit of sunlight! | ||
| + | *A lot of interesting weapons can be found in [[caves]]. | ||
| + | *The [[Weapon perks#Poisonous|Poisonous]] weapon perk increases the effectiveness of your healing ammo. | ||
| + | *See the [[Mines#Mining|Mining]] article for info on what [[#Sledgehammer|Sledgehammer]] you need to mine what type of ore. | ||
| + | *Shovels aren't just weapons; they can be used for cleaning up [[brahmin pen]]s... and digging up graves! | ||
| + | *Put an active flare into one of your hand slots and it will make you glow! You can also drop activated flares on the ground to light up the night... or mark your current location on the world map for everyone to see if you do it inside a random encounter. | ||
| + | |||
| + | [[Category:Combat gear]] | ||
Latest revision as of 02:04, 5 April 2026
Weapons are the things you fight with, ranging from a knife to a high-tech rocket launcher.
This article is organized by weapon type, mirroring the game's internal categorization system where each type represents a potential "favored weapon" that grants a unique advantage to its assigned class.
If you're looking for weapon crafting recipes, see the ↓ weapon crafting ↓ section at the bottom of the page.
Contents
- 1 Basic facts
- 2 Assault Rifles
- 3 Clubs
- 4 Damage Knives
- 5 Damage Pistols
- 6 Electric Weapons
- 7 Explosive Small Guns
- 8 Fast Knives
- 9 Fast Pistols
- 10 Fire Weapons
- 11 Flamers
- 12 Hammers
- 13 Heavy Sniper Rifles
- 14 Laser Weapons
- 15 Machine Guns
- 16 Miniguns
- 17 Plasma Weapons
- 18 Punch Weapons
- 19 Range Pistols
- 20 Rocket Launchers
- 21 Shotguns
- 22 SMGs
- 23 Sniper Rifles
- 24 Spears
- 25 Support Rifles
- 26 Alien-exclusive weapons
- 27 Other weapons
- 28 Grenades
- 29 Weapon crafting recipes
- 30 Trivia
Basic facts
- The condition rating of your weapons will gradually decrease as you use them; for more information, see the article on deterioration.
- Most weapons can be dismantled using the Science skill, which yields resources based on your skill level.
- Each character class has a "favorite" weapon type; using your class's "favorite" weapon provides a unique bonus.
- Weapons have six tiers; the higher the tier, the more powerful and harder to get the item is.
- Base power level of your weapon is modified by the ammo type the weapon is loaded with.
- Each weapon type has its own base critical damage multiplier.
- All weapons except Shotguns use class-specific base damage multipliers.
Weapon experience
- Weapons gain experience points as you use them.
- Each weapon type has its own weapon XP-to-level-up multiplier; the lower it is, the faster the weapon levels up.
- Weapons can level up six times, unlocking one weapon perk per level for a total of six; Roger can unlock one additional perk for you, at a steep price.
- A fully-leveled weapon can be rerolled using the
~resetperkscommand: this resets all of its perks and increases its item luck.
Assault Rifles
Assault Rifles are two-handed small guns capable of two types of 3-line bursts (5-bullet and 30-bullet).
They are favored by Random Boys, applying a randomized per-bullet damage modifier that ranges from -3 to +3.
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tommy Gun[1] |
1 | 6 | SG | Normal | .45 (30) |
5 30 |
12-24 3-24 |
28 16 |
4 6 |
5 | 1000 3000 |
100 | 3175g | |
| Assault Rifle[2] |
2 | 5 | SG | Normal | 5mm (30) |
5 30 |
23-37 4-37 |
32 18 |
4 6 |
6 | 750 3000 |
500 | 3175g | |
| Assault Rifle EM[3] |
2 | 5 | SG | Normal | 5mm (60) |
5 30 |
23-37 4-37 |
32 18 |
4 6 |
6 | 750 3000 |
500 | 3175g | |
| XL70E3[4] |
3 | 5 | SG | Normal | 5mm (60) |
5 30 |
28-54 5-54 |
36 20 |
4 6 |
5 | 750 3000 |
2500 | 4082g | |
| Military Rifle[5] |
4 | 5 | SG | Normal | 5.56mm (60) |
5 30 |
45-66 6-66 |
40 22 |
4 6 |
4 | 750 3000 |
10K | 4082g | |
| AK-47[6] |
5 | 5 | SG | Normal | 5.56mm (60) |
5 30 |
40-78 8-78 |
44 26 |
4 6 |
5 | 750 3000 |
100K | 4082g | |
| H&K G36c[7] |
6 | 5 | SG | Normal | 5.56mm (90) |
5 30 |
50-100 50-100 |
48 48 |
4 4 |
4 | 750 3000 |
1M | 4082g |
In-game descriptions
1. ↑ This Thompson M1928 submachine gun is a sinister-looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. (↑ back)
2. ↑ An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. (↑ back)
3. ↑ This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray. (↑ back)
4. ↑ This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. (↑ back)
5. ↑ The Military Rifle is a versatile and powerful weapon that is perfect for taking on enemy forces in any situation. With its rugged construction and reliable design, this rifle is capable of delivering devastating damage to any target. (↑ back)
6. ↑ The good old AK-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. (↑ back)
7. ↑ The H&K G36c is a type of high-tech assault rifle. It is known for its accuracy, reliability, and versatility, and is often used in a variety of combat situations. It also features a durable and lightweight construction, making it easy to carry and maneuver on the battlefield. (↑ back)
Clubs
Clubs are two-handed, fast-swinging melee weapons. They have no tier 5.
They are favored by Cyborgs, applying a 1-second Shock effect on hit.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 100%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Club[1] |
1 | 4 | CC | Normal | - | - | 12-20 | 1 | 4 | - | 900 1500 |
100 | 1360g | |
| Crowbar[2] |
1 | 4 | CC | Normal | - | - | 12-20 | 1 | 4 | - | 900 1400 |
100 | 1360g | |
| Cattle Prod[3] |
2 | 4 | CC | Electro | SEC (10) |
1 | 26-41 | 1 | 4 | 4 | 900 1400 |
500 | 1360g | |
| Super Cattle Prod[4] |
3 | 4 | CC | Electro | SEC (20) |
1 | 40-62 | 1 | 4 | 4 | 900 1300 |
2500 | 1360g | |
| Plasma Torch[5] |
4 | 4 | CC | Plasma | MFC (30) |
1 | 66-116 | 1 | 4 | 4 | 900 1400 |
10000 | 1360g | |
| Bass Rape[6] |
6 | 8 | CC | Normal | MFC (??) |
1 | 150-446 | 3 | 1 | 1 | 1500 2000 |
1000000 | 15443g | |
| Mordino Taser[7] |
? | 4 | CC | Electro | SEC (20) |
1 | 50-72 | 1 | 4 | 4 | 750 0 |
10000 | 1360g |
In-game descriptions
1. ↑ A military or police baton. Heavy wood. (↑ back)
2. ↑ A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. (↑ back)
3. ↑ A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. (↑ back)
4. ↑ A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. (↑ back)
5. ↑ Holy shit, this thing r0x. (↑ back)
6. ↑ The Bass Rape is a type of high-tech electric melee weapon that is powered by a mini nuclear reactor. It is designed to deliver a powerful shock to the target, causing them to become incapacitated or paralyzed. The Bass Rape is shaped like a four-string electric guitar, and is equipped with a powerful electric generator that is mounted on the body of the instrument. (↑ back)
7. ↑ The Taser modified for the Mordinos family is a lethal electronic control device designed to incapacitate individuals through the application of electrical shocks. When the probes make contact with a person's skin, the Taser delivers a powerful electric shock that disrupts the voluntary control of the muscles, causing the person to lose balance and fall to the ground. (↑ back)
Damage Knives
Damage Knives are one-handed, high-damage melee weapons. They have no tier 5 or 6.
They are favored by no class.
Their base critical damage multiplier is 150% and their weapon XP-to-level-up multiplier is 80%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Knife[1] |
1 | 2 | CC | Normal | - | - | 10-40 | 1 | 5 | - | 750 1100 |
100 | 453g | |
| Combat Knife[2] |
2 | 2 | CC | Normal | - | - | 15-60 | 1 | 4 | - | 750 1100 |
500 | 907g | |
| Wakizashi Blade[3] |
3 | 2 | CC | Normal | - | - | 20-80 | 1 | 5 | - | 750 1100 |
2500 | 1360g | |
| Ripper[4] |
4 | 4 | CC | Normal | MFC (25) |
1 | 50-150 | 1 | 5 | 4 | 750 0 |
10000 | 907g |
In-game descriptions
1. ↑ A sharp-bladed cutting and stabbing weapon. (↑ back)
2. ↑ A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! (↑ back)
3. ↑ A short finely crafted knife. The tip seems to be designed to pierce armor. (↑ back)
4. ↑ A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into its target. (↑ back)
Damage Pistols
Damage Pistols are one-handed single-shot small guns with high base damage.
They are favored by Regulators, reducing their attacks' AP cost by 1.
Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 160%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9mm Mauser[1] |
1 | 3 | SG | Normal | 9mm (7) |
1 | 10-20 | 20 | 4 | 4 | 800 0 |
100 | 1360g | |
| 10mm Colt[2] |
2 | 1 | SG | Normal | 10mm (10) |
1 | 18-35 | 24 | 4 | 5 | 800 0 |
500 | 2267g | |
| 14mm Pistol[3] |
3 | 4 | SG | Normal | 14mm (10) |
1 | 38-61 | 20 | 4 | 5 | 1600 0 |
2500 | 1814g | |
| Wright Colt[4] |
3 | 4 | SG | Normal | 14mm (10) |
1 | 40-62 | 20 | 4 | 3 | 1500 0 |
10000 | 1814g | |
| 14mm Colt[5] |
4 | 4 | SG | Normal | 14mm (10) |
1 | 40-75 | 32 | 4 | 3 | 800 0 |
10000 | 1814g | |
| Defender[6] |
5 | 4 | SG | Normal | 14mm (10) |
1 | 48-95 | 36 | 4 | 4 | 800 0 |
100000 | 1814g | |
| Death's Pistol[7] |
6 | 3 | SG | Normal | C4 (12) |
1 | 60-110 | 54 | 1 | 0 | 400 0 |
1M | 1814g |
In-game descriptions
1. ↑ A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. (↑ back)
2. ↑ The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. (↑ back)
3. ↑ A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. (↑ back)
4. ↑ The Colt 14mm modified for the Wrights family is a heavy-duty handgun designed for extreme situations. It is chambered in the powerful 14mm caliber, which is typically reserved for specialized revolvers or large-frame semi-automatic handguns. (↑ back)
5. ↑ The 14mm Colt is a heavy and powerful handgun that is perfect for taking down heavily-armored enemies. With its durable construction and rugged design, this pistol is capable of delivering devastating damage to any target. (↑ back)
6. ↑ The Defender is a type of heavy pistol that is chambered in 14mm caliber. It is known for its impressive stopping power. It is equipped with a durable and rugged construction. (↑ back)
7. ↑ The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)
Electric Weapons
Electric Weapons are energy weapons that deal electric damage.
They are favored by Hubologists, dealing double damage.
Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Electric Zip Gun[1] |
1 | 3 | EW | Electro | SEC (1) |
1 | 1-50 | 15 | 4 | 4 | 900 0 |
100 | 2267g | |
| Pulse Pistol[2] |
2 | 3 | EW | Electro | SEC (5) |
1 | 70-70 | 15 | 4 | 3 | 900 0 |
500 | 2267g | |
| ELECTRO Launcher[3] |
3 | 7 | EW | Electro | EL.Rocket (1) |
1 | 70-130 | 45 | 7 | 8 | 1500 0 |
2500 | 6803g | |
| Prototype 14[4] |
4 | 6 | EW | Electro | SEC (50) |
1 | 10-26 | 80 | 4 | 15 | 700 0 |
10000 | 4082g | |
| Electro Cannon[5] |
5 | 7 | EW | Electro | EL.Rocket (9) |
3 | 60-120 | 50 | 8 | 9 | 1200 0 |
100000 | 21803g | |
| Pulse Rifle[6] |
6 | 6 | EW | Electro | SEC (100) |
1 | 35-60 | 100 | 5 | 5 | 1300 0 |
1000000 | 4082g | |
| Salvatore Rocket Launcher[7] |
? | 7 | EW | Electro | EL.Rocket (1) |
1 | 70-130 | 50 | 6 | 8 | 1500 0 |
10000 | 6803g |
In-game descriptions
1. ↑ Electric Zip Gun has a small battery that quickly runs out of power, making it useless in prolonged engagements. The gun also has a fragile construction that is easily damaged, making it unreliable in tough environments. (↑ back)
2. ↑ The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. (↑ back)
3. ↑ This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. (↑ back)
4. ↑ Prototype of the "GraviGun" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it. (↑ back)
5. ↑ An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. (↑ back)
6. ↑ The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. (↑ back)
7. ↑ Electro Rocket Launcher modified for the Salvatore family is a highly specialized and advanced weapon system. It is a shoulder-fired rocket launcher that fires projectiles that are equipped with powerful electrical charges. It has a radiation symbol sticker on it, likely indicating that it is intended for use in hazardous environments or against heavily armored targets. (↑ back)
Explosive Small Guns
Explosive Small Guns are two-handed small guns that deal explosive splash damage.
They are favored by Wreckers, granting +15 Lethal Damage and 25% Lethal Penetration.
Their base critical damage multiplier is 10% and their weapon XP-to-level-up multiplier is 100%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Grenade Pistol[1] |
1 | 5 | SG | Explosive | 40mm (1) |
1 | 35-60 | 15 | 6 | 5 | 1500 0 |
100 | 2625g | |
| M79 Grenade Launcher[2] |
2 | 6 | SG | Explosive | 40mm (3) |
1 | 50-90 | 20 | 6 | 5 | 1300 0 |
500 | 2845g | |
| MGL M32[3] |
3 | 6 | SG | Explosive | 40mm (6) |
1 | 85-120 | 25 | 6 | 5 | 1100 0 |
2500 | 2845g | |
| MGL M32s[4] |
4 | 6 | SG | Explosive | 40mm (6) |
1 | 100-150 | 30 | 5 | 5 | 750 0 |
10000 | 2845g | |
| Automatic Grenade Launcher[5] |
5 | 6 | SG | Explosive | 40mm (6) |
1 | 115-180 | 35 | 5 | 5 | 400 0 |
100000 | 2845g | |
| C4 Launcher[6] |
6 | 6 | SG | Explosive | C4 (1) |
1 | 90-200 | 40 | 6 | 5 | 500 0 |
1000000 | 2845g |
In-game descriptions
1. ↑ Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. (↑ back)
2. ↑ A single shot grenade launcher. Go get the Roach. (↑ back)
3. ↑ The MGL M32 is a powerful grenade launcher that is capable of delivering devastating firepower to any enemy. With its rugged construction and reliable design, this weapon is perfect for taking on heavily-armored targets and fortified positions. (↑ back)
4. ↑ Grenade launcher that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The MGL M32s is a versatile weapon that can be used in a variety of situations, and can be fitted with different types of ammunition depending on the situation at hand. (↑ back)
5. ↑ AGL is a type of high-tech grenade launcher. It is designed to fire multiple grenades in rapid succession, allowing the user to engage multiple targets quickly and efficiently. It is equipped with a large drum or belt that holds several rounds of ammunition. (↑ back)
6. ↑ The C4 Launcher is a type of weapon that is used to launch explosive materials, such as C4 plastic explosive, at a target. and is often employed in situations where a traditional explosive device would be difficult or impossible to use. (↑ back)
Fast Knives
Fast Knives are one-handed, fast-swinging melee weapons. They have no tier 5 or 6.
They are not favored by any class.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Switchblade[1] |
1 | 1 | CC | Normal | - | - | 5-15 | 1 | 2 | - | 1000 1500 |
100 | 453g | |
| Shiv[2] |
2 | 1 | CC | Normal | - | - | 10-20 | 1 | 2 | - | 800 1400 |
500 | 453g | |
| "Little Jesus"[3] |
3 | 2 | CC | Normal | - | - | 15-22 | 1 | 2 | - | 600 1000 |
2500 | 907g | |
| Machete[4] |
4 | 2 | CC | Normal | - | - | 30-52 | 2 | 2 | - | 400 700 |
10000 | 907g |
In-game descriptions
1. ↑ The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound. (↑ back)
2. ↑ This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. (↑ back)
3. ↑ This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus." (↑ back)
4. ↑ The Machete is a type of edged weapon that is commonly used for cutting and chopping. It is known for its sharpness and durability, and is often used in agricultural, forestry, and military applications. (↑ back)
Fast Pistols
Fast Pistols are one-handed single-shot handguns, with high attack speed and low AP cost.
They are favored by Paramedics, providing 25% more healing to their targets.
Their base critical damage multiplier is 60% and their weapon XP-to-level-up multiplier is 40%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Zip Gun[1] |
1 | 4 | SG | Normal | .44 (6) |
1 | 5-20 | 20 | 3 | 1 | 800 0 |
100 | 1814g | |
| .44 Magnum Revolver[2] |
2 | 4 | SG | Normal | .44 (6) |
1 | 7-18 | 24 | 3 | 1 | 700 0 |
500 | 2267g | |
| Needler Pistol[3] |
3 | 3 | SG | Normal | Needle (10) |
1 | 15-40 | 28 | 3 | 0 | 850 2 |
2500 | 1814g | |
| .357 Colt[4] |
4 | 3 | SG | Normal | .357 (6) |
1 | 20-40 | 32 | 2 | 0 | 500 0 |
10000 | 1814g | |
| Anaconda[5] |
5 | 3 | SG | Normal | .357 (6) |
1 | 25-50 | 36 | 1 | 0 | 400 0 |
100000 | 1814g | |
| Death's Pistol[6] |
6 | 3 | SG | Normal | C4 (12) |
1 | 60-110 | 54 | 1 | 0 | 400 0 |
1M | 1814g |
In-game descriptions
1. ↑ A handmade single shot pistol. (↑ back)
2. ↑ Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? (↑ back)
3. ↑ You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. (↑ back)
4. ↑ The .357 Colt is a fast and powerful revolver that is perfect for taking down enemies quickly and efficiently. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed. (↑ back)
5. ↑ The Anaconda is a type of revolver that is known for its incredible rate of fire. It is equipped with a large cylinder that holds several rounds of ammunition, allowing the user to rapidly fire multiple shots without needing to reload. (↑ back)
6. ↑ The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)
Fire Weapons
Fire Weapons are energy weapons that deal fire damage. They are not to be confused with Flamers.
They are favored by Raiders, leaving fire hexes on targets.
Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Signal Pistol[1] |
1 | 5 | EW | Fire | Flares (1) |
1 | 30-35 | 10 | 4 | 4 | 900 0 |
100 | 2625g | |
| Solar Scorcher[2] |
2 | 3 | EW | Fire | Sunlight (30) |
1 | 28-54 | 25 | 4 | 0 | 800 0 |
500 | 2267g | |
| Fire Rifle[3] |
3 | 6 | EW | Fire | MFC (30) |
10 | 22-36 | 30 | 6 | 6 | 1200 0 |
2500 | 3300g | |
| Alien Blaster[4] |
4 | 2 | EW | Fire | SEC (10) |
1 | 1-220 | 10 | 4 | 1 | 900 0 |
10000 | 907g | |
| Pyro Rifle[5] |
5 | 6 | EW | Fire | MFC (12) |
1 | 50-130 | 62 | 6 | 5 | 1200 0 |
100000 | 6350g | |
| Heat Machine[6] |
6 | 6 | EW | Fire | MFC (1) |
1 | 300-500 | 40 | 8 | 5 | 2500 0 |
1000000 | 2845g |
In-game descriptions
1. ↑ The Signal Pistol is a unique and versatile weapon that is perfect for any situation. With its compact size and sleek design, this pistol is easy to handle and can be easily concealed. (↑ back)
2. ↑ Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. (↑ back)
3. ↑ A Winchester Model F76-Burn Assualt Fire Rifle. (↑ back)
4. ↑ A strange gun of obviously alien origin. Looks like it can support small energy cells, however. (↑ back)
5. ↑ The Pyro Rifle is a type of high-tech electric sniper rifle that is produced by the Wattz Corporation. It is designed to fire a powerful stream of fire ball at long range, allowing the user to engage targets from a safe distance. The Pyro Rifle is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)
6. ↑ The Heat Machine is a type of weapon that uses heat to destroy or incapacitate a target. It is designed to raise the temperature of the target to the point where it melts or catches fire, allowing the user to neutralize the threat without causing significant damage to the surrounding area. (↑ back)
Flamers
Flamers are two-handed weapons that deal cone-area fire damage. They are not to be confused with Fire Weapons. They have no tier 1 or 6.
They are favored by Leaders, granting 0.5 HP per 1% of their wielder’s critical chance resistance.
Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 300%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Flamer[1] |
2 | 7 | BG | Fire | Fuel (5) |
1 | 60-85 | 7 | 7 | 14 | 1050 0 |
500 | 8164g | |
| Improved Flamer[2] |
3 | 7 | BG | Fire | Fuel (5) |
1 | 85-105 | 9 | 6 | 7 | 1050 0 |
2500 | 8618g | |
| Incinerator[3] |
4 | 7 | BG | Fire | Fuel (5) |
1 | 130-170 | 11 | 5 | 6 | 1050 0 |
10000 | 8618g | |
| Napalm Blaster[4] |
5 | 7 | BG | Fire | Fuel (5) |
1 | 160-200 | 13 | 4 | 8 | 1050 0 |
100000 | 8618g |
In-game descriptions
1. ↑ A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. (↑ back)
2. ↑ A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. (↑ back)
3. ↑ The Incinerator is a type of advanced flamethrower that is used by military and law enforcement forces. It is designed to project a stream of flames over long distances, allowing the user to engage targets at a safe distance. The Incinerator is equipped with a fuel tank that holds a large amount of flammable liquid, allowing the user to fire multiple bursts of flames before needing to refill. (↑ back)
4. ↑ This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. (↑ back)
Hammers
Hammers are two-handed, high-damage melee weapons. They have no tier 5 or 6.
They are favored by Combat Masters, doubling the jump range of Strike.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 60%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wrench[1] |
1 | 4 | CC | Normal | - | - | 30-60 | 2 | 6 | - | 1500 2000 |
100 | 1360g | |
| Sledgehammer[2] |
2 | 6 | CC | Normal | - | - | 40-92 | 2 | 6 | - | 1500 2000 |
500 | 5443g | |
| Super Sledge[3] |
3 | 5 | CC | Normal | - | - | 50-123 | 2 | 6 | - | 1500 2000 |
2500 | 5443g | |
| Louisville Slugger[4] |
4 | 5 | CC | Normal | - | - | 50-123 | 2 | 6 | - | 1500 2000 |
2500 | 5443g | |
| Mega Sledge[5] |
4 | 8 | CC | Normal | - | - | 10-180 | 3 | 6 | - | 1500 2000 |
10000 | 15443g |
In-game descriptions
1. ↑ A typical wrench used by mechanics. (↑ back)
2. ↑ A large hammer with a big handle. Very popular with the muscular crowd. (↑ back)
3. ↑ A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. (↑ back)
4. ↑ This all-American hardwood baseball bat will knock anything right out of the park! (↑ back)
5. ↑ This is a modification of the Super Sledge by "National Dynamics." (↑ back)
Heavy Sniper Rifles
Heavy Sniper Rifles are two-handed single-shot long range big guns that drain all APs, plus 5–12 APs extra, and cause automatic knockback every time they're shot. They have no tier 1 or 6.
They are favored by Snipers, never missing their target.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Rifle[1] |
2 | 6 | BG | Normal | .50 (1) |
1 | 40-90 | 45 | 12 | 30 | 3750 0 |
500 | 7300g | |
| Light Support Weapon[2] |
3 | 12 | BG | Normal | .50 (1) |
1 | 80-120 | 55 | 12 | 30 | 3750 0 |
2500 | 7300g | |
| DSR[3] |
4 | 12 | BG | Normal | .50 (1) |
1 | 115-145 | 65 | 12 | 30 | 3750 0 |
10000 | 7300g | |
| Bozar[4] |
5 | 12 | BG | Normal | .50 (1) |
1 | 190-210 | 75 | 12 | 30 | 3750 0 |
100000 | 9071g |
In-game descriptions
1. ↑ Strong heavy sniper rifle. (↑ back)
2. ↑ This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. (↑ back)
3. ↑ The DSR is a type of elite heavy .50 caliber sniper rifle. It is known for its incredible accuracy and long range, allowing the user to engage targets at distances of up to several kilometers. The DSR is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions. (↑ back)
4. ↑ The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. (↑ back)
Laser Weapons
Laser Weapons are energy weapons that deal laser damage.
They are favored by Clones, granting them a 5% chance to chain their attack to another target.
Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 30%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Laser Pistol[1] |
1 | 3 | EW | Laser | SEC (12) |
1 | 10-25 | 20 | 4 | 5 | 900 0 |
100 | 1814g | |
| Magneto-Laser Pistol[2] |
2 | 3 | EW | Laser | SEC (12) |
1 | 1-100 | 35 | 4 | 2 | 900 0 |
500 | 1814g | |
| Laser Rifle[3] |
3 | 6 | EW | Laser | MFC (12) |
1 | 35-60 | 45 | 5 | 3 | 1300 0 |
2500 | 5443g | |
| Gatling Laser[4] |
4 | 7 | EW | Laser | MFC (30) |
10 | 45-60 | 35 | 6 | 8 | 1000 0 |
11000 | 10886g | |
| Commissar's Pistol[5] |
5 | 1 | EW | Laser | SEC (6) |
1 | 70-100 | 48 | 4 | 3 | 900 0 |
100000 | 4000g | |
| Turbolaser[6] |
6 | 6 | EW | Laser | MFC (12) |
1 | 125-170 | 58 | 6 | 5 | 1300 0 |
1000000 | 5443g |
In-game descriptions
1. ↑ A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. (↑ back)
2. ↑ This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. (↑ back)
3. ↑ A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. (↑ back)
4. ↑ An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. (↑ back)
5. ↑ Financed by Commissar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. (↑ back)
6. ↑ Turbolaser is a prototype weapon that uses a mini nuclear reactor to power a powerful laser. It is designed to be highly effective at long range, and is capable of destroying a wide range of targets, including vehicles, buildings, and fortified positions. (↑ back)
Machine Guns
Machine Guns are two-handed big guns with 3-line bursts and large magazines. They have no tier 1 or 6.
They are favored by Priests, increasing Carry Weight capacity by 10%.
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lewis MKII[1] |
2 | 7 | BG | Normal | heavy (60) |
6 | 10-18 | 34 | 7 | 15 | 900 0 |
500 | 10500g | |
| M60[2] |
3 | 7 | BG | Normal | heavy (70) |
7 | 12-34 | 35 | 7 | 14 | 900 0 |
2500 | 10500g | |
| M240[3] |
4 | 7 | BG | Normal | heavy (160) |
8 | 15-40 | 36 | 7 | 13 | 700 0 |
10000 | 10500g | |
| Browning Auto Rifle[4] |
5 | 7 | BG | Normal | heavy (360) |
9 | 20-50 | 42 | 7 | 15 | 500 0 |
100000 | 16500g | |
| Bishop MG[5] |
- | 7 | BG | Normal | heavy (100) |
10 | 15-30 | 37 | 6 | 13 | 900 0 |
10000 | 10500g |
In-game descriptions
1. ↑ The Lewis MK.II is a heavy machine gun that packs a punch. With its high-capacity magazine and devastating firepower, this weapon is capable of taking on multiple enemies at once and emerging victorious. (↑ back)
2. ↑ This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. (↑ back)
3. ↑ It is known for its impressive firepower and high rate of fire, allowing the user to engage multiple targets quickly and efficiently. The M240 is typically mounted on a tripod or vehicle, but can also be used by a single operator with a bipod or shoulder support. (↑ back)
4. ↑ Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. (↑ back)
5. ↑ The UKM-2000 modified for the Bishop family is a powerful and versatile weapon. It is a bullpup-style machine gun, meaning that the action and magazine are located behind the trigger, allowing for a more compact design without sacrificing barrel length. It has a fully automatic firing mode. (↑ back)
Miniguns
Miniguns are two-handed big guns that fire 5-line bursts. They have no tier 1 or 6.
They are favored by Killers, granting +25 Accuracy.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Minigun[1] |
2 | 7 | BG | Normal | Box (80) |
40 | 13-16 | 30 | 7 | 20 | 1200 0 |
500 | 12700g | |
| Avenger Minigun[2] |
3 | 7 | BG | Normal | Box (120) |
40 | 14-18 | 32 | 7 | 10 | 1200 0 |
2500 | 12700g | |
| Vindicator Minigun[3] |
4 | 7 | BG | Normal | Box (160) |
40 | 16-20 | 34 | 7 | 5 | 1200 0 |
10000 | 12700g | |
| Gauss Minigun[4] |
5 | 7 | BG | Normal | Box (200) |
40 | 16-22 | 36 | 7 | 0 | 1200 0 |
100000 | 12700g |
In-game descriptions
1. ↑ A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. (↑ back)
2. ↑ Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. (↑ back)
3. ↑ The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. (↑ back)
4. ↑ The Gauss Minigun is a type of high-tech handheld rotary cannon that is used by military. It is designed to fire a continuous stream of high-velocity projectiles, allowing the user to engage multiple targets quickly and efficiently. Effective weapon that is used to provide suppressive fire and lay down a heavy volume of fire on the battlefield. (↑ back)
Plasma Weapons
Plasma Weapons are energy weapons that deal plasma damage.
They are favored by Bounty Hunters, granting them +10% critical power, no HP-based crit roll penalty, and +10-second Slow duration.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Plasma Pistol[1] |
1 | 4 | EW | Plasma | SEC (12) |
1 | 16-32 | 15 | 4 | 5 | 800 0 |
100 | 1814g | |
| Plasma Pistol MKII[2] |
2 | 4 | EW | Plasma | SEC (10) |
1 | 25-90 | 20 | 4 | 3 | 800 0 |
500 | 2267g | |
| Plasma SMG[3] |
3 | 3 | EW | Plasma | SEC (45) |
15 | 20-33 | 25 | 5 | 3 | 1200 0 |
2500 | 2267g | |
| Plasma Rifle[4] |
4 | 6 | EW | Plasma | MFC (10) |
1 | 65-90 | 28 | 6 | 4 | 800 0 |
10000 | 6100g | |
| Turbo Plasma Rifle[5] |
5 | 6 | EW | Plasma | MFC (10) |
1 | 80-125 | 35 | 4 | 1 | 900 0 |
100000 | 6350g | |
| Plasma Gatling[6] |
6 | 7 | EW | Plasma | MFC (40) |
10 | 70-100 | 40 | 7 | 9 | 1500 0 |
1000000 | 10886g |
In-game descriptions
1. ↑ Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. (↑ back)
2. ↑ This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. (↑ back)
3. ↑ A Wattz Electronics plasma weapon prototype. (↑ back)
4. ↑ A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. (↑ back)
5. ↑ A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. (↑ back)
6. ↑ In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. (↑ back)
Punch Weapons
Punch Weapons are one-handed melee weapons that benefit from the Heavy Handed trait. They have no tier 5 or 6.
They are favored by Deathclaws, producing a 15-hex PvP Slow aura that scales with the Heavy Handed malus.
Their base critical damage multiplier is 0% and their weapon XP-to-level-up multiplier is 50%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brass Knuckles[1] |
1 | 1 | CC | Normal | - | - | 19-23 | 1 | 3 | - | 400 0 |
100 | 453g | |
| Spiked Knuckles[2] |
1 | 1 | CC | Normal | - | - | 19-23 | 1 | 3 | - | 400 0 |
100 | 453g | |
| Boxing Gloves[3] |
2 | 1 | CC | Normal | - | - | 20-32 | 1 | 5 | - | 400 0 |
500 | 2267g | |
| Power Fist[4] |
2 | 1 | CC | Electro | SEC (50) |
1 | 20-32 | 1 | 3 | 4 | 400 0 |
500 | 3175g | |
| Mega Power Fist[5] |
3 | 1 | CC | Electro | SEC (50) |
1 | 21-41 | 1 | 3 | 4 | 400 0 |
2500 | 3175g | |
| Punch Gun[6] |
4 | 1 | CC | Electro | 12-gauge (2) |
1 | 100-100 | 1 | 3 | 4 | 400 700 |
10000 | 3175g |
In-game descriptions
1. ↑ Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. (↑ back)
2. ↑ An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. (↑ back)
3. ↑ A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. (↑ back)
4. ↑ A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. (↑ back)
5. ↑ A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. (↑ back)
6. ↑ The Punch Gun is a type of glove that is equipped with a built-in shotgun. It is designed to allow the user to fire the shotgun by punching or striking a surface with their hand. The Punch Gun is equipped with a small shotgun that is mounted on the back of the glove, and is triggered by a pressure-sensitive pad on the palm of the glove. (↑ back)
Range Pistols
Range Pistols are one-handed single-shot small guns with longer range than Fast or Damage Pistols.
They are favored by Assassins, gaining +1% critical chance per hex between shooter and target.
Their base critical damage multiplier is 70% and their weapon XP-to-level-up multiplier is 80%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10mm Pistol[1] |
1 | 3 | SG | Normal | 10mm (12) |
1 | 5-20 | 30 | 4 | 4 | 800 0 |
100 | 1360g | |
| Desert Eagle[2] |
2 | 3 | SG | Normal | .223 (8) |
1 | 10-25 | 34 | 4 | 5 | 800 0 |
500 | 1814g | |
| Desert Eagle EM[3] |
2 | 3 | SG | Normal | .223 (10) |
1 | 10-25 | 36 | 4 | 5 | 800 0 |
500 | 1814g | |
| .223 Pistol[4] |
3 | 5 | SG | Normal | .223 (5) |
1 | 22-45 | 42 | 4 | 5 | 800 0 |
2500 | 2267g | |
| Sniper Pistol[5] |
4 | 5 | SG | Normal | 10mm (12) |
1 | 30-40 | 50 | 4 | 2 | 800 0 |
10000 | 2267g | |
| Gauss Pistol[6] |
5 | 4 | SG | Normal | 2mm (12) |
1 | 25-50 | 58 | 4 | 4 | 800 2 |
100000 | 2267g | |
| Death's Pistol[7] |
6 | 3 | SG | Normal | C4 (12) |
1 | 60-110 | 54 | 1 | 0 | 400 0 |
1M | 1814g |
In-game descriptions
1. ↑ A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. (↑ back)
2. ↑ An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. (↑ back)
3. ↑ An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games! (↑ back)
4. ↑ A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. (↑ back)
5. ↑ The Sniper Pistol is a versatile weapon that is perfect for taking down enemies from long range. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed. (↑ back)
6. ↑ Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. (↑ back)
7. ↑ The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)
Rocket Launchers
Rocket Launchers are two-handed long distance big guns with area splash damage. They have no tier 1 or 6.
They are favored by Super Mutants, increasing blast radius by 1 and ignoring the target’s Damage Threshold.
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 200%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rocket Launcher[1] |
2 | 10 | BG | Explosive | Rocket (1) |
1 | 100-130 | 35 | 7 | 14 | 1500 0 |
500 | 6803g | |
| BigBazooka[2] |
3 | 7 | BG | Explosive | Rocket (1) |
1 | 100-200 | 40 | 7 | 11 | 1500 0 |
2500 | 6803g | |
| Adv. Rocket Launcher[3] |
4 | 7 | BG | Explosive | Rocket (1) |
1 | 110-230 | 45 | 7 | 8 | 1500 0 |
10000 | 6803g | |
| Flash Launcher[4] |
5 | 8 | BG | Explosive | Rocket (4) |
1 | 160-250 | 50 | 7 | 10 | 1500 0 |
100000 | 12832g |
In-game descriptions
1. ↑ Rocket Launcher is a basic and versatile weapon that is perfect for taking down enemy armor and fortifications. Whether you're facing off against enemy factions or exploring the wasteland, the Rocket Launcher has you covered. (↑ back)
2. ↑ A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. (↑ back)
3. ↑ The Adv. Rocket Launcher is a type of advanced rocket launcher that is used by military and law enforcement forces. The Adv. Rocket Launcher is equipped with an optical sight and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)
4. ↑ M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. (↑ back)
Shotguns
Shotguns are two-handed short-range small guns that fire unaimed single shots or one-line bursts, often with knockback. Their damage type changes based on their ammo.
They are favored by Infantry, gaining two additional tiers for shotgun damage multiplier calculations.
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 50%.
Unlike other weapons, shotguns do not use their user's class's damage multiplier; instead, they use a multiplier calculated using the following formula:
Shotgun Damage Multiplier = (90 + 2T) − (20 - 2T) x R,
where T is the tier of the shotgun, and R is the distance from the shooter to the target. If the calculated value is lower than 30%, it becomes 30%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shotgun[1] |
1 | 4 | SG | Normal | 12-gauge (2) |
1 | 17-17 | 15 | 5 | 1 | 900 0 |
100 | 2267g | |
| Sawed-Off Shotgun[2] |
2 | 4 | SG | Normal | 12-gauge (2) |
1 2 |
33-45 | 18 12 |
4 5 |
1 | 900 1200 |
500 | 1814g | |
| Combat Shotgun[3] |
3 | 5 | SG | Normal | 12-gauge (12) |
1 3 |
36-50 | 21 14 |
4 5 |
1 | 900 1200 |
2500 | 4535g | |
| H&K CAWS[4] |
4 | 6 | SG | Normal | 12-gauge (12) |
1 4 |
33-65 | 24 16 |
4 5 |
1 | 600 900 |
10000 | 2267g | |
| Pancor Jackhammer[5] |
5 | 6 | SG | Normal | 12-gauge (20) |
1 5 |
40-80 | 27 18 |
5 6 |
1 | 300 600 |
100000 | 2267g | |
| Saiga-12[6] |
6 | 5 | SG | Normal | 12-gauge (24) |
1 6 |
62-109 | 30 20 |
5 | 1 | 200 400 |
1000000 | 5443g |
In-game descriptions
1. ↑ A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. (↑ back)
2. ↑ Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. (↑ back)
3. ↑ A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. (↑ back)
4. ↑ The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. (↑ back)
5. ↑ The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. (↑ back)
6. ↑ Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. (↑ back)
SMGs
SMGs are one-handed small guns that fire 3-line bursts.
They are favored by Chosen Ones, dealing 25% more damage at 1-hex range.
Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 100%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Grease Gun[1] |
1 | 4 | SG | Normal | .45 (45) |
15 | 5-15 | 20 | 5 | 5 | 1100 0 |
100 | 3175g | |
| 10mm SMG[2] |
2 | 4 | SG | Normal | 10mm (60) |
15 | 4-13 | 25 | 5 | 6 | 1300 0 |
500 | 2267g | |
| H&K P90c[3] |
3 | 4 | SG | Normal | 10mm (50) |
10 | 9-23 | 30 | 5 | 5 | 1100 0 |
2500 | 3628g | |
| H&K MP5[4] |
4 | 4 | SG | Normal | 10mm (50) |
10 | 14-28 | 35 | 5 | 5 | 1000 0 |
10000 | 3628g | |
| H&K G11[5] |
5 | 4 | SG | Normal | 4.7mm Caseless (60) |
10 | 25-40 | 40 | 5 | 3 | 700 0 |
100000 | 3628g | |
| H&K G11E[6] |
6 | 4 | SG | Normal | 4.7mm Caseless (60) |
10 | 35-50 | 45 | 5 | 4 | 600 0 |
1000000 | 3628g |
In-game descriptions
1. ↑ M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are quite a few still in use. (↑ back)
2. ↑ H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. (↑ back)
3. ↑ The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. (↑ back)
4. ↑ It is known for its accuracy and reliability, and is often used in close-quarters combat situations. The MP5 is a versatile weapon that can be fitted with a variety of different accessories, including silencers, flashlights, and optical sights. (↑ back)
5. ↑ This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. (↑ back)
6. ↑ This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. (↑ back)
Sniper Rifles
Sniper Rifles are two-handed single-shot rifles with very long range.
They are favored by Scouts, penetrating 25% of the target’s critical chance, critical roll, and critical power resistance.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 160%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pipe Rifle[1] |
1 | 5 | SG | Normal | BBs (1) |
1 | 25-30 | 35 | 5 | 5 | 1100 0 |
100 | 4535g | |
| Hunting Rifle[2] |
2 | 5 | SG | Normal | .223 FMJ (6) |
1 | 27-32 | 40 | 5 | 12 | 800 0 |
500 | 4082g | |
| Scoped Hunting Rifle[3] |
2 | 5 | SG | Normal | .223 (6) |
1 | 27-32 | 40 | 5 | 14 | 800 0 |
500 | 4082g | |
| Sniper Rifle[4] |
3 | 5 | SG | Normal | .223 (6) |
1 | 35-40 | 50 | 5 | 7 | 1100 0 |
2500 | 3628g | |
| SVD Rifle[5] |
4 | 5 | SG | Normal | 7.62mm (6) |
1 | 40-45 | 55 | 5 | 4 | 1100 0 |
10000 | 3628g | |
| SVD Rifle MKII[6] |
5 | 5 | SG | Normal | 7.62mm (20) |
1 | 45-50 | 60 | 5 | 5 | 1100 0 |
100000 | 3628g | |
| Gauss Rifle[7] |
6 | 6 | SG | Normal | 2mm (20) |
1 | 70-77 | 80 | 5 | 2 | 800 0 |
1000000 | 4082g |
In-game descriptions
1. ↑ This is a hand-made single shot rifle. (↑ back)
2. ↑ A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. (↑ back)
3. ↑ Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. (↑ back)
4. ↑ A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. (↑ back)
5. ↑ The SVD Rifle is a powerful and accurate long-range weapon that is perfect for taking down enemies from a distance. With its sleek design and durable construction, this rifle is capable of delivering devastating damage to any target. (↑ back)
6. ↑ The SVD Rifle MKII is an upgraded version of the Dragonuv sniper rifle. It is designed to be more accurate and reliable than the original, and is equipped with a number of improvements and enhancements. The SVD Rifle MKII is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions. (↑ back)
7. ↑ The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. (↑ back)
Spears
Spears are two-handed melee weapons that can be thrust or thrown; they lack weapon perks and have no tier 5 or 6.
They are not favored by any class.
Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 200%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sharpened Pole[1] |
1 | 4 | CC / Throwing | Normal | - | - | 16-27 | 2 15 |
3 | - | 700 0 |
- |
10 | 1360g |
| Spear[2] |
2 | 4 | CC / Throwing | Normal | - | - | 18-50 | 2 | 3 | - | 600 0 |
- |
50 | 1360g |
| Spear[3] |
2 | 4 | CC / Throwing | Normal | - | - | 18-50 | 2 | 3 | - | 600 0 |
- |
50 | 1814g |
| Laser Spear[4] |
3 | 4 | CC / Throwing | Laser | - | - | 20-73 | 2 15 |
3 | - | 500 0 |
- |
250 | 1814g |
| RAD Spear[5] |
4 | 4 | CC / Throwing | Laser | - | - | 50-99 | 2 15 |
3 | - | 400 0 |
- |
1000 | 1814g |
In-game descriptions
1. ↑ A wooden pole sharpened at one end. (↑ back)
2. ↑ A razor tipped polearm. The shaft is wooden, and the tip is worked steel. (↑ back)
3. ↑ A razor tipped polearm. The shaft is wooden, and the tip is worked steel. (↑ back)
4. ↑ This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. (↑ back)
5. ↑ The RAD Spear is a type of high-tech radiation spear. It is designed to deliver a powerful dose of radiation to a target, causing them to become sick and disoriented. The RAD Spear is equipped with a radiation emitter that is mounted on the tip of the spear, allowing the user to deliver the dose of radiation at close range. (↑ back)
Support Rifles
Support Rifles are two-handed long range rifles that fire single-line bursts (tier 1 fires unaimed single shots).
They are favored by Soldiers, reducing attack delay by 10% and granting +100% experience gain.
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 120%.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BB Gun[1] |
1 | 3 | SG | Normal | BBs (100) |
1 | 16-19 | 26 | 5 | 5 | 600 0 |
100 | 2267g | |
| FN FAL[2] |
2 | 5 | SG | Normal | 7.62mm (30) |
2 | 16-27 | 37 | 5 | 6 | 600 0 |
500 | 4082g | |
| M16[3] |
3 | 6 | SG | Normal | 5mm (30) |
3 | 33-44 | 40 | 5 | 5 | 600 0 |
2500 | 3300g | |
| M16 MKII[4] |
4 | 6 | SG | Normal | 5mm (32) |
4 | 38-52 | 47 | 5 | 4 | 600 0 |
10000 | 3300g | |
| Steyr[5] |
5 | 6 | SG | Normal | 5.56mm (30) |
5 | 40-63 | 54 | 5 | 3 | 600 0 |
100000 | 3300g | |
| Gauss Support Weapon[6] |
6 | 6 | SG | Normal | 2mm (60) |
6 | 30-72 | 61 | 5 | 4 | 600 0 |
1000000 | 3300g |
In-game descriptions
1. ↑ A Red Ryder BB gun. The classic. (↑ back)
2. ↑ This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. (↑ back)
3. ↑ American-powered automatic rifle, chambered in 5mm. (↑ back)
4. ↑ The M16 MKII is a type of rifle that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The M16 MKII is a versatile weapon that can be used in a variety of situations. (↑ back)
5. ↑ Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. (↑ back)
6. ↑ The Gauss Support Weapon is a type of high-tech weapon that is used to provide support fire on the battlefield, and is often employed in situations where a heavy volume of fire is needed to suppress enemy positions or provide cover for friendly forces. (↑ back)
Alien-exclusive weapons
These weapons are only available to characters with the Alien class perk.
| Name | Tier | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PyO61[1] |
2 | 7 | EW | Normal | Fuel (7) |
1 | 66-94 | 8 | 6 | 3 | 720 0 |
Player's choice |
2500 | 18164g |
| PyO62[2] |
3 | 7 | EW | Normal | Fuel (7) |
1 | 94-116 | 10 | 5 | 3 | 720 0 |
Player's choice |
2500 | 18618g |
| IPF210[3] |
4 | 7 | EW | Normal | Fuel (7) |
1 | 154-204 | 12 | 4 | 7 | 720 0 |
Player's choice |
10000 | 8618g |
| LAR42[4] |
2 | 5 | EW | Laser | MFC (30) |
3 | 9-27 | 36 | 4 | 3 | 900 0 |
Player's choice |
500 | 24082g |
| LAR52[5] |
3 | 6 | EW | Laser | MFC (30) |
4 | 32-45 | 44 | 4 | 3 | 900 0 |
Player's choice |
2500 | 23300g |
| LAR62[6] |
4 | 6 | EW | Laser | MFC (30) |
5 | 42-57 | 52 | 4 | 3 | 900 0 |
Player's choice |
2500 | 23300g |
| ETG1000[7] |
2 | 7 | EW | Electro | MFC (120) |
40 | 7-17 | 33 | 6 | 3 | 1080 0 |
Player's choice |
2500 | 12700g |
| ETG2000[8] |
3 | 7 | EW | Electro | MFC (160) |
40 | 13-17 | 35 | 6 | 3 | 1080 0 |
Player's choice |
2500 | 12700g |
| ETG3000[9] |
3 | 7 | EW | Electro | MFC (200) |
40 | 17-21 | 37 | 6 | 1 | 1080 0 |
Player's choice |
2500 | 12700g |
| HP DKS-501[10] |
2 | 5 | SG | Normal | .223 (10) |
1 | 30-35 | 44 | 4 | 10 | 720 0 |
Player's choice |
2500 | 9500g |
| SSR3[11] |
3 | 5 | SG | Normal | .223 (10) |
1 | 39-44 | 55 | 4 | 3 | 990 0 |
Player's choice |
5500 | 13628g |
| SSR10[12] |
4 | 5 | SG | Normal | 7.62mm (10) |
1 | 44-50 | 60 | 4 | 3 | 990 0 |
Player's choice |
10000 | 3628g |
| XSR[13] |
2 | 6 | EW | Electro | MFC (24) |
1 2 |
29-46 | 39 | 4 | 3 | 1170 0 |
Player's choice |
2500 | 5443g |
| ESR01[14] |
3 | 6 | EW | Electro | MFC (24) |
1 | 39-66 | 49 | 4 | 3 | 1170 0 |
Player's choice |
2500 | 5443g |
| ESR02[15] |
4 | 6 | EW | Electro | MFC (24) |
1 | 54-76 | 56 | 4 | 10 | 1170 0 |
Player's choice |
2500 | 5443g |
In-game descriptions
1. ↑ Hand-held alien launcher that offers versatility in its weaponry options. The user can switch between fire and plasma modes, giving them the ability to adapt to different combat situations. This advanced alien technology is designed for maximum impact and destruction, making it a formidable weapon for those who possess it. (↑ back)
2. ↑ The PyO62 is a hand-held alien launcher designed for use on Earth. It's an upgraded version of the PyO61, but with additional features to make it suitable for use in different environments and conditions. The PyO62 is equipped with a dual firing mechanism, allowing the user to switch between firing flames or plasma. (↑ back)
3. ↑ Heavy-duty alien flamethrower with a unique feature - the user can switch between firing flames and plasma. This powerful weapon, designed by the aliens, is capable of inflicting massive damage on any target. IPF210 is not just a weapon, but a symbol of extraterrestrial technology. (↑ back)
4. ↑ Old laser rifle developed by the aliens. Despite its age, it remains a reliable weapon and is known for its powerful laser beam. The design of the LAR42 is unique, featuring a cylindrical body and a long barrel, making it easily distinguishable from other weapons. (↑ back)
5. ↑ State-of-the-art machine-laser rifle designed by the aliens. This weapon combines the power of a laser and the rapid firing capabilities of a machine gun, making it a formidable force on the battlefield. With its sleek and aerodynamic design. (↑ back)
6. ↑ LAR62 is an advanced and upgraded version of the LAR52, the Alien Machine-Laser Rifle. The most notable difference is the addition of a double barrel, allowing for a faster rate of fire and improved firepower. The dual barrels also offer greater versatility. (↑ back)
7. ↑ Electric-powered cannon designed by an alien race. This formidable weapon is capable of unleashing intense bursts of electricity, capable of taking down even the most heavily armored targets. Boasts a sleek, ergonomic design, making it easy to handle and aim, even in the heat of battle. (↑ back)
8. ↑ ETG2000 is an advanced version of the classic ETG1000 electrical cannon created by an extraterrestrial race. With its smaller size and increased power, this weapon is capable of delivering devastating electrical attacks to its targets. (↑ back)
9. ↑ Latest electric gun model from the aliens. It has a sleek and unique design, resembling a Tesla coil. With its advanced technology, all previous models' weaknesses have been eliminated. (↑ back)
10. ↑ Highly advanced, modified sniper rifle unlike anything seen before. It is rumored to have been created by extraterrestrial beings with technology far beyond what humanity has ever known. The rifle boasts a sleek and ergonomic design, constructed from materials not found on Earth. (↑ back)
11. ↑ Advanced sniper rifle developed by an extraterrestrial civilization. It boasts a sleek, black and silver design, with intricate alien symbols etched onto the barrel and stock. The rifle is equipped with advanced targeting systems, allowing for incredible accuracy at long distances. (↑ back)
12. ↑ The latest version of the alien sniper rifle, SSR3. This weapon is a technological marvel, incorporating advanced alien technology into its design. The SSR10 boasts a sleek, aerodynamic design and has a range that surpasses any human-made sniper rifle. (↑ back)
13. ↑ Advanced electric sniper rifle developed by aliens. With a sleek, modern design and a powerful electrical charge, this rifle is capable of delivering devastating damage at long ranges. (↑ back)
14. ↑ Electric mid-range alien rifle. Its unique design features advanced alien technology that allows it to deliver a powerful shock with each shot, making it a formidable weapon in any situation. (↑ back)
15. ↑ ESR02 is a upgraded version of the electric mid-range alien rifle ESR01. It boasts a highly advanced targeting system, as well as improved electrical capabilities, making it even more deadly and effective in combat. (↑ back)
Other weapons
| Name | STR | Skill | Damage type |
Ammo (mag size) |
Fire mode |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Phazer[1] |
3 | EW | EMP | SEC (12) |
1 | 110-320 | 25 | 3 | 0 | 900 0 |
10000 | 1814g | |
| Flare[2] |
- | Throwing | Normal | - | - | 1-1 | 15 | 2 | - | 1200 0 |
- |
35 | 453g |
| Active Flare[3] |
1 | Throwing | Normal | - | - | 1-1 | 15 | 2 | - | 1200 0 |
- |
60 | 453g |
| Gold Nugget[4] |
5 | Throwing / Close Combat | Normal | - | - | 3-6 | 15 1 |
4 3 |
- | 1200 0 |
- |
150 | 2000g |
| Rock[5] |
1 | Throwing / Close Combat | Normal | - | - | 1-4 | 15 1 |
4 2 |
- | 1200 0 |
- |
- | 453g |
| Uranium Ore[6] |
5 | Throwing / Close Combat | Normal | - | - | 3-6 | 15 1 |
4 3 |
- | 1200 0 |
- |
125 | 2000g |
| Refined Uranium Ore[7] |
8 | Throwing / Close Combat | Normal | - | - | 4-9 6-9 |
8 1 |
4 3 |
- | 1200 0 |
- |
150 | 2200g |
| Plant Spike[8] |
2 | Throwing / Close Combat | Normal | - | - | 1-2 | 15 1 |
4 3 |
- | 1000 0 |
- |
- | - |
| Fool's Gold[9] |
5 | Throwing / Close Combat | Normal | - | - | 3-6 | 15 1 |
4 3 |
- | 1200 0 |
- |
50 | 2000g |
| Shovel[10] |
6 | CC | Normal | - | - | 2-5 | 2 | 5 | - | 1000 0 |
- |
70 | 4535g |
| Old Shovel[11] |
6 | CC | Normal | - | - | 1-3 | 2 | 4 | - | 3000 0 |
- |
In-game descriptions
1. ↑ An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. (↑ back)
2. ↑ A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. (↑ back)
3. ↑ A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. (↑ back)
4. ↑ A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. (↑ back)
5. ↑ It's a rock. The Granite-Inc. model is an upgraded version. (↑ back)
6. ↑ A chunk of Uranium Ore, unrefined. (↑ back)
7. ↑ A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. (↑ back)
8. ↑ An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. (↑ back)
9. ↑ A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. (↑ back)
10. ↑ This is a shovel for digging ditches and stuff. (↑ back)
11. ↑ This is an old shovel for digging ditches and stuff. (↑ back)
Grenades
Grenade damage penetrates the following resistances:
- Explosive: 10% DR per tier, 25% DT per tier;
- Fire: 5% DR per tier, 20% DT per tier;
- Plasma/Electro/EMP: 2% DR per tier, 10% DT per tier.
| Name | Tier | STR | Skill | Damage type |
Damage | Range | AP Cost |
Rld Cost |
Attack Delay |
Weapon perks | $$$ | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dynacord Stick[1] |
2 | 3 | Throwing | Explosive | 22-54 | 25 | 6 | - | 1300 0 |
20 | 453g | |
| Molotov Cocktail[2] |
2 | 3 | Throwing | Fire | 17-34 | 25 | 6 | - | 1250 0 |
20 | 453g | |
| EMP Grenade[3] |
2 | 4 | Throwing | EMP | 50-100 | 25 | 3 | - | 900 0 |
20 | 453g | |
| Frag Grenade[4] |
3 | 3 | Throwing | Explosive | 26-80 | 25 | 5 | - | 1400 0 |
100 | 453g | |
| Fire Bomb[5] |
3 | 3 | Throwing | Fire | 24-40 | 25 | 5 | - | 1250 0 |
100 | 453g | |
| Plasma Grenade[6] |
3 | 4 | Throwing | Plasma | 50-54 | 25 | 6 | - | 1600 0 |
100 | 453g | |
| Battle Grenade[7] |
4 | 3 | Throwing | Explosive | 82-108 | 25 | 5 | - | 1400 0 |
500 | 453g | |
| Incendiary Grenade[8] |
4 | 3 | Throwing | Fire | 35-51 | 25 | 4 | - | 1100 0 |
500 | 453g | |
| Shock Grenade[9] |
4 | 4 | Throwing | Electro | 53-98 | 25 | 6 | - | 1600 0 |
500 | 453g | |
| Holy Hand Grenade[10] |
5 | 3 | Throwing | Explosive | 90-134 | 25 | 4 | - | 1000 0 |
2500 | 453g | |
| Infernal Grenade[11] |
5 | 3 | Throwing | Fire | 43-68 | 25 | 3 | - | 700 0 |
2500 | 453g | |
| Tech Grenade[12] |
5 | 4 | Throwing | Electro | 75-135 | 25 | 6 | - | 1600 0 |
500 | 453g |
In-game descriptions
1. ↑ This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. (↑ back)
2. ↑ A home-made flammable grenade. (↑ back)
3. ↑ An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. (↑ back)
4. ↑ A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. (↑ back)
5. ↑ Highly effective incendiary grenade that has become a favorite among soldiers in the field. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures. Its compact size and easy-to-use design make it an ideal choice for close-quarters combat and urban warfare. (↑ back)
6. ↑ A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. (↑ back)
7. ↑ Explosive device that has been designed for maximum impact in combat situations. Its detonation releases a concussive blast that can obliterate nearby structures and disorient or incapacitate enemy troops. With its advanced fragmentation system, the grenade can also project shrapnel in all directions, increasing its lethality and effectiveness against groups of targets. (↑ back)
8. ↑ Designed to create chaos on the battlefield. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures. (↑ back)
9. ↑ This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. (↑ back)
10. ↑ Unique and powerful explosive device that has become legendary among soldiers and adventurers alike. With its intricately carved holy symbols and intricate designs, the grenade is said to possess divine power and the ability to vanquish evil. (↑ back)
11. ↑ Weapon of demonic origin, feared by both soldiers and civilians alike. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both living beings and structures. (↑ back)
12. ↑ Grenade releases a burst of energy that can disrupt or destroy nearby electronics, rendering them useless and incapacitating enemy vehicles or communication systems. Its compact size and complex design make it a favorite among high-tech operatives and special forces, who rely on its precision and versatility in the field. (↑ back)
Grenade perks
Below is a list of grenade perks available only to characters with the Nader perk synergy based on their currently equipped armor.
If you do not have the Nader synergy, your grenades will have no perks.
Weapon crafting recipes
Regular weapons
Alien-exclusive weapons
Trivia
- .44 Magnum Revolver allows you to play Russian Roulette. Load it with a single bullet and use the ~rr command to test your luck. You can load more than one bullet into the revolver, increasing the probability of a bad ending.
- Solar Scorcher is the only gun that requires no actual ammo to fire. All it needs is a little bit of sunlight!
- A lot of interesting weapons can be found in caves.
- The Poisonous weapon perk increases the effectiveness of your healing ammo.
- See the Mining article for info on what Sledgehammer you need to mine what type of ore.
- Shovels aren't just weapons; they can be used for cleaning up brahmin pens... and digging up graves!
- Put an active flare into one of your hand slots and it will make you glow! You can also drop activated flares on the ground to light up the night... or mark your current location on the world map for everyone to see if you do it inside a random encounter.






























