Difference between revisions of "Weapons"

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'''Weapons''' in [[FOnline 3]]
+
'''Weapons''' are the things you fight with, ranging from a knife to a high-tech rocket launcher.
== Repairing ==
 
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].
 
  
== Disassembling ==
+
This article is organized by weapon type, mirroring the game's internal categorization system where each type represents a potential "favored weapon" that grants a unique advantage to its assigned [[Class Perk|class]].
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].
 
  
<br> Check Also: [[Weapon Types]]
+
If you're looking for weapon crafting recipes, see the '''[[#Weapon crafting recipes|↓ weapon crafting ↓]]''' section at the bottom of the page.
  
== Grenades ==
+
== Basic facts ==
 +
 
 +
*The [[condition]] rating of your weapons will gradually decrease as you use them; for more information, see [[Deterioration|the article on deterioration]].
 +
*Most weapons can be [[Dismantling|dismantled]] using the [[Science]] skill, which yields [[resources]] based on your skill level.
 +
*Each [[Class Perks|character class]] has a "favorite" weapon type; using your class's "favorite" weapon provides a unique bonus.
 +
*Weapons have six tiers; the higher the tier, the more powerful and [[Loot Drop|harder to get]] the item is.
 +
*Base power level of your weapon is modified by the [[ammo]] type the weapon is loaded with.
 +
*Each weapon type has its own base critical damage multiplier.
 +
*All weapons except [[#Shotguns|Shotguns]] use [[Class_perks#Basic_framework|class-specific base damage multipliers]].
 +
 
 +
===Weapon experience===
 +
<div style="margin-top: -0.5em; display: block;"><small>''Main article: [[Weapon perks#Weapon Experience|Weapon Experience]]''</small></div>
 +
*Weapons gain experience points as you use them.
 +
*Each weapon type has its own weapon XP-to-level-up multiplier; the lower it is, the faster the weapon levels up.
 +
*Weapons can level up six times, unlocking one [[Weapon Perks|weapon perk]] per level for a total of six; [[Roger]] can unlock one additional perk for you, at a steep price.
 +
*A fully-leveled weapon can be rerolled using the <code>~resetperks</code> [[Commands|command]]: this resets '''all''' of its perks and increases its [[Item Luck|item luck]].
 +
 
 +
== Assault Rifles ==
 +
 
 +
'''Assault Rifles''' are two-handed small guns capable of two types of 3-line bursts (5-bullet and 30-bullet).
 +
 
 +
They are favored by [[Random Boy]]s, applying a randomized per-bullet damage modifier that ranges from -3 to +3.
 +
 
 +
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Tommy Gun"></span><!--name-->Tommy Gun<sup><span id="cite_ref-1"></span>[[#cite_note-1|[1]]]</sup><br>
 +
[[File:Tommygun.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.45<br>(30)
 +
| <!--fire mode-->5<br><br>30
 +
| <!--damage per bullet-->12-24<br><br>3-24
 +
| <!--range-->28<br><br>16
 +
| <!--AP cost-->4<br><br>6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1000<br><br>3000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->100
 +
| <!--weight-->3175g
 +
|-
 +
| <span id="Assault Rifle"></span><!--name-->Assault Rifle<sup><span id="cite_ref-2"></span>[[#cite_note-2|[2]]]</sup><br>
 +
[[File:Grifle.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->5mm<br>(30)
 +
| <!--fire mode-->5<br><br>30
 +
| <!--damage per bullet-->23-37<br><br>4-37
 +
| <!--range-->32<br><br>18
 +
| <!--AP cost-->4<br><br>6
 +
| <!--reload cost-->6
 +
| <!--attack delay-->750<br><br>3000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->500
 +
| <!--weight-->3175g
 +
|-
 +
| <span id="Assault Rifle EM"></span><!--name-->Assault Rifle EM<sup><span id="cite_ref-3"></span>[[#cite_note-3|[3]]]</sup><br>
 +
[[File:Assrifl2.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->5mm<br>(60)
 +
| <!--fire mode-->5<br><br>30
 +
| <!--damage per bullet-->23-37<br><br>4-37
 +
| <!--range-->32<br><br>18
 +
| <!--AP cost-->4<br><br>6
 +
| <!--reload cost-->6
 +
| <!--attack delay-->750<br><br>3000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->500
 +
| <!--weight-->3175g
 +
|-
 +
| <span id="XL70E3"></span><!--name-->XL70E3<sup><span id="cite_ref-4"></span>[[#cite_note-4|[4]]]</sup><br>
 +
[[File:Indweap.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->5mm<br>(60)
 +
| <!--fire mode-->5<br><br>30
 +
| <!--damage per bullet-->28-54<br><br>5-54
 +
| <!--range-->36<br><br>20
 +
| <!--AP cost-->4<br><br>6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->750<br><br>3000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->2500
 +
| <!--weight-->4082g
 +
|-
 +
| <span id="Military Rifle"></span><!--name-->Military Rifle<sup><span id="cite_ref-5"></span>[[#cite_note-5|[5]]]</sup><br>
 +
[[File:Military_Rifle.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->5.56mm<br>(60)
 +
| <!--fire mode-->5<br><br>30
 +
| <!--damage per bullet-->45-66<br><br>6-66
 +
| <!--range-->40<br><br>22
 +
| <!--AP cost-->4<br><br>6
 +
| <!--reload cost-->4
 +
| <!--attack delay-->750<br><br>3000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 +
*[[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 +
| <!--cost-->10K
 +
| <!--weight-->4082g
 +
|-
 +
| <span id="AK-47"></span><!--name-->AK-47<sup><span id="cite_ref-6"></span>[[#cite_note-6|[6]]]</sup><br>
 +
[[File:AK-47.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->5.56mm<br>(60)
 +
| <!--fire mode-->5<br><br>30
 +
| <!--damage per bullet-->40-78<br><br>8-78
 +
| <!--range-->44<br><br>26
 +
| <!--AP cost-->4<br><br>6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->750<br><br>3000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->100K
 +
| <!--weight-->4082g
 +
|-
 +
| <span id="H&K G36c"></span><!--name-->H&K G36c<sup><span id="cite_ref-7"></span>[[#cite_note-7|[7]]]</sup><br>
 +
[[File:H&K G36c.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->5.56mm<br>(90)
 +
| <!--fire mode-->5<br><br>30
 +
| <!--damage per bullet-->50-100<br><br>50-100
 +
| <!--range-->48<br><br>48
 +
| <!--AP cost-->4<br><br>4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->750<br><br>3000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Damage Per Bullet|Damage Per Bullet]]
 +
| <!--cost-->1M
 +
| <!--weight-->4082g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1"></span>'''[[#cite_ref-1|↑]]''' ''This Thompson M1928 submachine gun is a sinister-looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.'' ([[#cite_ref-1|↑ back]])<br>
 +
2. <span id="cite_note-2"></span>'''[[#cite_ref-2|↑]]''' ''An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.'' ([[#cite_ref-2|↑ back]])<br>
 +
3. <span id="cite_note-3"></span>'''[[#cite_ref-3|↑]]''' ''This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray.'' ([[#cite_ref-3|↑ back]])<br>
 +
4. <span id="cite_note-4"></span>'''[[#cite_ref-4|↑]]''' ''This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.'' ([[#cite_ref-4|↑ back]])<br>
 +
5. <span id="cite_note-5"></span>'''[[#cite_ref-5|↑]]''' ''The Military Rifle is a versatile and powerful weapon that is perfect for taking on enemy forces in any situation. With its rugged construction and reliable design, this rifle is capable of delivering devastating damage to any target.'' ([[#cite_ref-5|↑ back]])<br>
 +
6. <span id="cite_note-6"></span>'''[[#cite_ref-6|↑]]''' ''The good old AK-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.'' ([[#cite_ref-6|↑ back]])<br>
 +
7. <span id="cite_note-7"></span>'''[[#cite_ref-7|↑]]''' ''The H&K G36c is a type of high-tech assault rifle. It is known for its accuracy, reliability, and versatility, and is often used in a variety of combat situations. It also features a durable and lightweight construction, making it easy to carry and maneuver on the battlefield.'' ([[#cite_ref-7|↑ back]])<br>
 +
 
 +
== Clubs ==
 +
 
 +
'''Clubs''' are two-handed, fast-swinging melee weapons. They have no tier 5.
 +
 
 +
They are favored by [[Cyborg]]s, applying a 1-second Shock effect on hit.
 +
 
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 100%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Club"></span><!--name-->Club<sup><span id="cite_ref-1a"></span>[[#cite_note-1a|[1]]]</sup><br>
 +
[[File:Club.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->12-20
 +
| <!--range-->1
 +
| <!--AP cost-->4
 +
| <!--reload cost--> -
 +
| <!--attack delay-->900<br><br>1500
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#Frozen_Queen|Frozen Queen]]
 +
*[[Weapon_perks#Knockback|Knockback]]
 +
*[[Weapon_perks#Life Steal|Life Steal]]
 +
| <!--cost-->100
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Crowbar"></span><!--name-->Crowbar<sup><span id="cite_ref-2a"></span>[[#cite_note-2a|[2]]]</sup><br>
 +
[[File:Crowbar.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet--> 12-20
 +
| <!--range--> 1
 +
| <!--AP cost--> 4
 +
| <!--reload cost--> -
 +
| <!--attack delay-->900<br><br>1400
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#Poisonous|Poisonous]]
 +
*[[Weapon_perks#Killing Spree|Killing Spree]]
 +
*[[Weapon_perks#Less AP Cost|Less AP Cost]]
 +
| <!--cost-->100
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Cattle Prod"></span><!--name-->Cattle Prod<sup><span id="cite_ref-3a"></span>[[#cite_note-3a|[3]]]</sup><br>
 +
[[File:Cprod3.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->26-41
 +
| <!--range-->1
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->900<br><br>1400
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#Frozen_Queen|Frozen Queen]]
 +
*[[Weapon_perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon_perks#Spiked|Spiked]]
 +
| <!--cost-->500
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Super Cattle Prod"></span><!--name-->Super Cattle Prod<sup><span id="cite_ref-4a"></span>[[#cite_note-4a|[4]]]</sup><br>
 +
[[File:Catprod2.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(20)
 +
| <!--fire mode--> 1
 +
| <!--damage per bullet-->40-62
 +
| <!--range-->1
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->900<br><br>1300
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#EMP Transformer|EMP Transformer]]
 +
*[[Weapon_perks#Frozen_Queen|Frozen Queen]]
 +
*[[Weapon_perks#Lethal|Lethal]]
 +
| <!--cost-->2500
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Plasma Torch"></span><!--name-->Plasma Torch<sup><span id="cite_ref-5a"></span>[[#cite_note-5a|[5]]]</sup><br>
 +
[[File:Plmtorch.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Plasma
 +
| <!--ammo (mag size)-->[[MFC]]<br>(30)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->66-116
 +
| <!--range-->1
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->900<br><br>1400
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#Frozen_Queen|Frozen Queen]]
 +
*[[Weapon_perks#Bloody|Bloody]]
 +
*[[Weapon_perks#Poisonous|Poisonous]]
 +
| <!--cost-->10000
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Bass Rape"></span><!--name-->Bass Rape<sup><span id="cite_ref-6a"></span>[[#cite_note-6a|[6]]]</sup><br>
 +
[[File:Bass Rape.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->8
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Ammo#Electric_Fusion_Cell|MFC]]<br>(??)
 +
| <!--fire mode--> 1
 +
| <!--damage per bullet-->150-446
 +
| <!--range-->3
 +
| <!--AP cost-->1
 +
| <!--reload cost-->1
 +
| <!--attack delay-->1500<br><br>2000
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#Spiked|Spiked]]
 +
*[[Weapon_perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon_perks#Smasher!|Smasher!]]
 +
| <!--cost-->1000000
 +
| <!--weight-->15443g
 +
|-
 +
| <span id="Mordino Taser"></span>Mordino Taser<sup><span id="cite_ref-7a"></span>[[#cite_note-7a|[7]]]</sup><br>
 +
[[File:Mordino's Taser.png|80px]]
 +
| <!--tier-->?
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(20)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->50-72
 +
| <!--range-->1
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->750<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon_perks#Spiked|Spiked]]
 +
*[[Weapon_perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->10000
 +
| <!--weight-->1360g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1a"></span>'''[[#cite_ref-1a|↑]]''' ''A military or police baton. Heavy wood.'' ([[#cite_ref-1a|↑ back]])<br>
 +
2. <span id="cite_note-2a"></span>'''[[#cite_ref-2a|↑]]''' ''A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.'' ([[#cite_ref-2a|↑ back]])<br>
 +
3. <span id="cite_note-3a"></span>'''[[#cite_ref-3a|↑]]''' ''A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.'' ([[#cite_ref-3a|↑ back]])<br>
 +
4. <span id="cite_note-4a"></span>'''[[#cite_ref-4a|↑]]''' ''A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.'' ([[#cite_ref-4a|↑ back]])<br>
 +
5. <span id="cite_note-5a"></span>'''[[#cite_ref-5a|↑]]''' ''Holy shit, this thing r0x.'' ([[#cite_ref-5a|↑ back]])<br>
 +
6. <span id="cite_note-6a"></span>'''[[#cite_ref-6a|↑]]''' ''The Bass Rape is a type of high-tech electric melee weapon that is powered by a mini nuclear reactor. It is designed to deliver a powerful shock to the target, causing them to become incapacitated or paralyzed. The Bass Rape is shaped like a four-string electric guitar, and is equipped with a powerful electric generator that is mounted on the body of the instrument.'' ([[#cite_ref-6a|↑ back]])<br>
 +
7. <span id="cite_note-7a"></span>'''[[#cite_ref-7a|↑]]''' ''The Taser modified for the Mordinos family is a lethal electronic control device designed to incapacitate individuals through the application of electrical shocks. When the probes make contact with a person's skin, the Taser delivers a powerful electric shock that disrupts the voluntary control of the muscles, causing the person to lose balance and fall to the ground.'' ([[#cite_ref-7a|↑ back]])<br>
 +
 
 +
== Damage Knives ==
 +
 
 +
Damage Knives are one-handed, high-damage melee weapons. They have no tier 5 or 6.
 +
 
 +
They are favored by no class.
 +
 
 +
Their base critical damage multiplier is 150% and their weapon XP-to-level-up multiplier is 80%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Knife"></span><!--name-->Knife<sup><span id="cite_ref-1c"></span>[[#cite_note-1c|[1]]]</sup><br>
 +
[[File:Oknife.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->2
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->10-40
 +
| <!--range-->1
 +
| <!--AP cost-->5
 +
| <!--reload cost--> -
 +
| <!--attack delay-->750<br><br>1100
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
| <!--cost-->100
 +
| <!--weight-->453g
 +
|-
 +
| <span id="Combat Knife"></span><!--name-->Combat Knife<sup><span id="cite_ref-2c"></span>[[#cite_note-2c|[2]]]</sup><br>
 +
[[File:Knife3.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->2
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->15-60
 +
| <!--range-->1
 +
| <!--AP cost-->4
 +
| <!--reload cost--> -
 +
| <!--attack delay-->750<br><br>1100
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Life Steal|Life Steal]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->500
 +
| <!--weight-->907g
 +
|-
 +
| <span id="Wakizashi Blade"></span><!--name-->Wakizashi Blade<sup><span id="cite_ref-3c"></span>[[#cite_note-3c|[3]]]</sup><br>
 +
[[File:Wknife.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->2
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->20-80
 +
| <!--range-->1
 +
| <!--AP cost-->5
 +
| <!--reload cost--> -
 +
| <!--attack delay-->750<br><br>1100
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bloody|Bloody]]
 +
*[[Weapon perks#Spiked|Spiked]]
 +
*[[Weapon perks#Life Steal|Life Steal]]
 +
| <!--cost-->2500
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Ripper"></span><!--name-->Ripper<sup><span id="cite_ref-4c"></span>[[#cite_note-4c|[4]]]</sup><br>
 +
[[File:Vblade.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[MFC]]<br>(25)
 +
| <!--fire mode--> 1
 +
| <!--damage per bullet-->50-150
 +
| <!--range-->1
 +
| <!--AP cost-->5
 +
| <!--reload cost-->4
 +
| <!--attack delay-->750<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bloody|Bloody]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Spiked|Spiked]]
 +
| <!--cost-->10000
 +
| <!--weight-->907g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1c"></span>'''[[#cite_ref-1c|↑]]''' ''A sharp-bladed cutting and stabbing weapon.'' ([[#cite_ref-1c|↑ back]])<br>
 +
2. <span id="cite_note-2c"></span>'''[[#cite_ref-2c|↑]]''' ''A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!'' ([[#cite_ref-2c|↑ back]])<br>
 +
3. <span id="cite_note-3c"></span>'''[[#cite_ref-3c|↑]]''' ''A short finely crafted knife. The tip seems to be designed to pierce armor.'' ([[#cite_ref-3c|↑ back]])<br>
 +
4. <span id="cite_note-4c"></span>'''[[#cite_ref-4c|↑]]''' ''A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into its target.'' ([[#cite_ref-4c|↑ back]])<br>
 +
 
 +
== Damage Pistols ==
 +
 
 +
'''Damage Pistols''' are one-handed single-shot small guns with high base damage.
 +
 
 +
They are favored by [[Regulator]]s, reducing their attacks' AP cost by 1.
 +
 
 +
Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 160%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="9mm Mauser"></span><!--name-->9mm Mauser<sup><span id="cite_ref-1d"></span>[[#cite_note-1d|[1]]]</sup><br>
 +
[[File:Gizgun1.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->9mm<br>(7)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->10-20
 +
| <!--range-->20
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->100
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="10mm Colt"></span><!--name-->10mm Colt<sup><span id="cite_ref-2d"></span>[[#cite_note-2d|[2]]]</sup><br>
 +
[[File:10mm Colt.png|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->1
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->10mm<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->18-35
 +
| <!--range-->24
 +
| <!--AP cost-->4
 +
| <!--reload cost-->5
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
| <!--cost-->500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="14mm Pistol"></span><!--name-->14mm Pistol<sup><span id="cite_ref-3d"></span>[[#cite_note-3d|[3]]]</sup><br>
 +
[[File:Smgpstle.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->14mm<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->38-61
 +
| <!--range-->20
 +
| <!--AP cost-->4
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1600<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
| <!--cost-->2500
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Wright Colt"></span><!--name-->Wright Colt<sup><span id="cite_ref-4d"></span>[[#cite_note-4d|[4]]]</sup><br>
 +
[[File:Wright Colt.png|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->14mm<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->40-62
 +
| <!--range-->20
 +
| <!--AP cost-->4
 +
| <!--reload cost-->3
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
| <!--cost-->10000
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="14mm Colt"></span><!--name-->14mm Colt<sup><span id="cite_ref-5d"></span>[[#cite_note-5d|[5]]]</sup><br>
 +
[[File:14mm Colt.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->14mm<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->40-75
 +
| <!--range-->32
 +
| <!--AP cost-->4
 +
| <!--reload cost-->3
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->10000
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Defender"></span><!--name-->Defender<sup><span id="cite_ref-6d"></span>[[#cite_note-6d|[6]]]</sup><br>
 +
[[File:Defender.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->14mm<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->48-95
 +
| <!--range-->36
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
| <!--cost-->100000
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Death's Pistol"></span>Death's Pistol<sup><span id="cite_ref-7d"></span>[[#cite_note-7d|[7]]]</sup><br>
 +
[[File:Death's Pistol.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->C4<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->60-110
 +
| <!--range-->54
 +
| <!--AP cost-->1
 +
| <!--reload cost-->0
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->1M
 +
| <!--weight-->1814g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1d"></span>'''[[#cite_ref-1d|↑]]''' ''A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.'' ([[#cite_ref-1d|↑ back]])<br>
 +
2. <span id="cite_note-2d"></span>'''[[#cite_ref-2d|↑]]''' ''The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed.'' ([[#cite_ref-2d|↑ back]])<br>
 +
3. <span id="cite_note-3d"></span>'''[[#cite_ref-3d|↑]]''' ''A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.'' ([[#cite_ref-3d|↑ back]])<br>
 +
4. <span id="cite_note-4d"></span>'''[[#cite_ref-4d|↑]]''' ''The Colt 14mm modified for the Wrights family is a heavy-duty handgun designed for extreme situations. It is chambered in the powerful 14mm caliber, which is typically reserved for specialized revolvers or large-frame semi-automatic handguns.'' ([[#cite_ref-4d|↑ back]])<br>
 +
5. <span id="cite_note-5d"></span>'''[[#cite_ref-5d|↑]]''' ''The 14mm Colt is a heavy and powerful handgun that is perfect for taking down heavily-armored enemies. With its durable construction and rugged design, this pistol is capable of delivering devastating damage to any target.'' ([[#cite_ref-5d|↑ back]])<br>
 +
6. <span id="cite_note-6d"></span>'''[[#cite_ref-6d|↑]]''' ''The Defender is a type of heavy pistol that is chambered in 14mm caliber. It is known for its impressive stopping power. It is equipped with a durable and rugged construction.'' ([[#cite_ref-6d|↑ back]])<br>
 +
7. <span id="cite_note-7d"></span>'''[[#cite_ref-7d|↑]]''' ''The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-7d|↑ back]])<br>
 +
 
 +
== Electric Weapons ==
 +
 
 +
'''Electric Weapons''' are energy weapons that deal electric damage.
 +
 
 +
They are favored by [[Hubologist]]s, dealing double damage.
 +
 
 +
Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Electric Zip Gun"></span><!--name-->Electric Zip Gun<sup><span id="cite_ref-1b"></span>[[#cite_note-1b|[1]]]</sup><br>
 +
[[File:Electric Zip Gun.png|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->3
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->1-50
 +
| <!--range-->15
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon_perks#Less AP cost|Less AP Cost]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
| <!--cost-->100
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Pulse Pistol"></span><!--name-->Pulse Pistol<sup><span id="cite_ref-2b"></span>[[#cite_note-2b|[2]]]</sup><br>
 +
[[File:Pulsepst.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->3
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(5)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->70-70
 +
| <!--range-->15
 +
| <!--AP cost-->4
 +
| <!--reload cost-->3
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="ELECTRO Launcher"></span><!--name-->ELECTRO Launcher<sup><span id="cite_ref-3b"></span>[[#cite_note-3b|[3]]]</sup><br>
 +
[[File:RocketEle.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->7
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->EL.Rocket<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->70-130
 +
| <!--range-->45
 +
| <!--AP cost-->7
 +
| <!--reload cost-->8
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#EMP Transformer|EMP Transformer]]
 +
*[[Weapon perks#Frozen Queen|Frozen Queen]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->2500
 +
| <!--weight-->6803g
 +
|-
 +
| <span id="Prototype 14"></span><!--name-->Prototype 14<sup><span id="cite_ref-4b"></span>[[#cite_note-4b|[4]]]</sup><br>
 +
[[File:Prototype 14.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(50)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->10-26
 +
| <!--range-->80
 +
| <!--AP cost-->4
 +
| <!--reload cost-->15
 +
| <!--attack delay-->700<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->10000
 +
| <!--weight-->4082g
 +
|-
 +
| <span id="Electro Cannon"></span><!--name-->Electro Cannon<sup><span id="cite_ref-5b"></span>[[#cite_note-5b|[5]]]</sup><br>
 +
[[File:Electro Cannon.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->7
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->EL.Rocket<br>(9)
 +
| <!--fire mode-->3
 +
| <!--damage per bullet-->60-120
 +
| <!--range-->50
 +
| <!--AP cost-->8
 +
| <!--reload cost-->9
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
| <!--cost-->100000
 +
| <!--weight-->21803g
 +
|-
 +
| <span id="Pulse Rifle"></span><!--name-->Pulse Rifle<sup><span id="cite_ref-6b"></span>[[#cite_note-6b|[6]]]</sup><br>
 +
[[File:Pulserif.gif|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(100)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->35-60
 +
| <!--range-->100
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1300<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#EMP Transformer|EMP Transformer]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
| <!--cost-->1000000
 +
| <!--weight-->4082g
 +
|-
 +
| <span id="Salvatore Rocket Launcher"></span><!--name-->Salvatore Rocket Launcher<sup><span id="cite_ref-7b"></span>[[#cite_note-7b|[7]]]</sup><br>
 +
[[File:Salvatore Rocket Launcher.png|80px]]
 +
| <!--tier-->?
 +
| <!--STR-->7
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[ELECTRO-SHOCK Rocket|EL.Rocket]]<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->70-130
 +
| <!--range-->50
 +
| <!--AP cost-->6
 +
| <!--reload cost-->8
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->10000
 +
| <!--weight-->6803g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1b"></span>'''[[#cite_ref-1b|↑]]''' ''Electric Zip Gun has a small battery that quickly runs out of power, making it useless in prolonged engagements. The gun also has a fragile construction that is easily damaged, making it unreliable in tough environments.'' ([[#cite_ref-1b|↑ back]])<br>
 +
2. <span id="cite_note-2b"></span>'''[[#cite_ref-2b|↑]]''' ''The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.'' ([[#cite_ref-2b|↑ back]])<br>
 +
3. <span id="cite_note-3b"></span>'''[[#cite_ref-3b|↑]]''' ''This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.'' ([[#cite_ref-3b|↑ back]])<br>
 +
4. <span id="cite_note-4b"></span>'''[[#cite_ref-4b|↑]]''' ''Prototype of the "GraviGun" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.'' ([[#cite_ref-4b|↑ back]])<br>
 +
5. <span id="cite_note-5b"></span>'''[[#cite_ref-5b|↑]]''' ''An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.'' ([[#cite_ref-5b|↑ back]])<br>
 +
6. <span id="cite_note-6b"></span>'''[[#cite_ref-6b|↑]]''' ''The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.'' ([[#cite_ref-6b|↑ back]])<br>
 +
7. <span id="cite_note-7b"></span>'''[[#cite_ref-7b|↑]]''' ''Electro Rocket Launcher modified for the Salvatore family is a highly specialized and advanced weapon system. It is a shoulder-fired rocket launcher that fires projectiles that are equipped with powerful electrical charges. It has a radiation symbol sticker on it, likely indicating that it is intended for use in hazardous environments or against heavily armored targets.'' ([[#cite_ref-7b|↑ back]])<br>
 +
 
 +
== Explosive Small Guns ==
 +
 
 +
'''Explosive Small Guns''' are two-handed small guns that deal explosive splash damage.
 +
 
 +
They are favored by [[Wrecker]]s, granting +15 Lethal Damage and 25% Lethal Penetration.
 +
 
 +
Their base critical damage multiplier is 10% and their weapon XP-to-level-up multiplier is 100%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Grenade Pistol"></span><!--name-->Grenade Pistol<sup><span id="cite_ref-1e"></span>[[#cite_note-1e|[1]]]</sup><br>
 +
[[File:Grenade Pistol.png|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->40mm<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->35-60
 +
| <!--range-->15
 +
| <!--AP cost-->6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
| <!--cost-->100
 +
| <!--weight-->2625g
 +
|-
 +
| <span id="M79 Grenade Launcher"></span><!--name-->M79 Grenade<br>Launcher<sup><span id="cite_ref-2e"></span>[[#cite_note-2e|[2]]]</sup><br>
 +
[[File:M79 Grenade Launcher.png|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->40mm<br>(3)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->50-90
 +
| <!--range-->20
 +
| <!--AP cost-->6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1300<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
| <!--cost-->500
 +
| <!--weight-->2845g
 +
|-
 +
| <span id="MGL M32"></span><!--name-->MGL M32<sup><span id="cite_ref-3e"></span>[[#cite_note-3e|[3]]]</sup><br>
 +
[[File:M32MGL.png|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->40mm<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->85-120
 +
| <!--range-->25
 +
| <!--AP cost-->6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1100<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->2500
 +
| <!--weight-->2845g
 +
|-
 +
| <span id="MGL M32s"></span><!--name-->MGL M32s<sup><span id="cite_ref-4e"></span>[[#cite_note-4e|[4]]]</sup><br>
 +
[[File:MGL M32s.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->40mm<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->100-150
 +
| <!--range-->30
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->750<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
| <!--cost-->10000
 +
| <!--weight-->2845g
 +
|-
 +
| <span id="Automatic Grenade Launcher"></span><!--name-->Automatic Grenade<br>Launcher<sup><span id="cite_ref-5e"></span>[[#cite_note-5e|[5]]]</sup><br>
 +
[[File:Automatic Grenade Launcher.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->40mm<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->115-180
 +
| <!--range-->35
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
| <!--cost-->100000
 +
| <!--weight-->2845g
 +
|-
 +
| <span id="C4 Launcher"></span><!--name-->C4 Launcher<sup><span id="cite_ref-6e"></span>[[#cite_note-6e|[6]]]</sup><br>
 +
[[File:C4 Launcher.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->C4<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->90-200
 +
| <!--range-->40
 +
| <!--AP cost-->6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->1000000
 +
| <!--weight-->2845g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1e"></span>'''[[#cite_ref-1e|↑]]''' ''Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.'' ([[#cite_ref-1e|↑ back]])<br>
 +
2. <span id="cite_note-2e"></span>'''[[#cite_ref-2e|↑]]''' ''A single shot grenade launcher. Go get the Roach.'' ([[#cite_ref-2e|↑ back]])<br>
 +
3. <span id="cite_note-3e"></span>'''[[#cite_ref-3e|↑]]''' ''The MGL M32 is a powerful grenade launcher that is capable of delivering devastating firepower to any enemy. With its rugged construction and reliable design, this weapon is perfect for taking on heavily-armored targets and fortified positions.'' ([[#cite_ref-3e|↑ back]])<br>
 +
4. <span id="cite_note-4e"></span>'''[[#cite_ref-4e|↑]]''' ''Grenade launcher that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The MGL M32s is a versatile weapon that can be used in a variety of situations, and can be fitted with different types of ammunition depending on the situation at hand.'' ([[#cite_ref-4e|↑ back]])<br>
 +
5. <span id="cite_note-5e"></span>'''[[#cite_ref-5e|↑]]''' ''AGL is a type of high-tech grenade launcher. It is designed to fire multiple grenades in rapid succession, allowing the user to engage multiple targets quickly and efficiently. It is equipped with a large drum or belt that holds several rounds of ammunition.'' ([[#cite_ref-5e|↑ back]])<br>
 +
6. <span id="cite_note-6e"></span>'''[[#cite_ref-6e|↑]]''' ''The C4 Launcher is a type of weapon that is used to launch explosive materials, such as C4 plastic explosive, at a target. and is often employed in situations where a traditional explosive device would be difficult or impossible to use.'' ([[#cite_ref-6e|↑ back]])<br>
 +
 
 +
== Fast Knives ==
 +
 
 +
'''Fast Knives''' are one-handed, fast-swinging melee weapons. They have no tier 5 or 6.
 +
 
 +
They are not favored by any class.
 +
 
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Switchblade"></span><!--name-->Switchblade<sup><span id="cite_ref-1f"></span>[[#cite_note-1f|[1]]]</sup><br>
 +
[[File:Switchbd.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->5-15
 +
| <!--range-->1
 +
| <!--AP cost-->2
 +
| <!--reload cost--> -
 +
| <!--attack delay-->1000<br><br>1500
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Bloody|Bloody]]
 +
| <!--cost-->100
 +
| <!--weight-->453g
 +
|-
 +
| <span id="Shiv"></span><!--name-->Shiv<sup><span id="cite_ref-2f"></span>[[#cite_note-2f|[2]]]</sup><br>
 +
[[File:Shiv.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->10-20
 +
| <!--range-->1
 +
| <!--AP cost-->2
 +
| <!--reload cost--> -
 +
| <!--attack delay-->800<br><br>1400
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->500
 +
| <!--weight-->453g
 +
|-
 +
| <span id="Little Jesus"></span><!--name-->"Little Jesus"<sup><span id="cite_ref-3f"></span>[[#cite_note-3f|[3]]]</sup><br>
 +
[[File:Jknife.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->2
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->15-22
 +
| <!--range-->1
 +
| <!--AP cost-->2
 +
| <!--reload cost--> -
 +
| <!--attack delay-->600<br><br>1000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Poisonous|Poisonous]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->2500
 +
| <!--weight-->907g
 +
|-
 +
| <span id="Machete"></span><!--name-->Machete<sup><span id="cite_ref-4f"></span>[[#cite_note-4f|[4]]]</sup><br>
 +
[[File:Machete.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->2
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->30-52
 +
| <!--range-->2
 +
| <!--AP cost-->2
 +
| <!--reload cost--> -
 +
| <!--attack delay-->400<br><br>700
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Spiked|Spiked]]
 +
*[[Weapon perks#Poisonous|Poisonous]]
 +
| <!--cost-->10000
 +
| <!--weight-->907g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1f"></span>'''[[#cite_ref-1f|↑]]''' ''The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound.'' ([[#cite_ref-1f|↑ back]])<br>
 +
2. <span id="cite_note-2f"></span>'''[[#cite_ref-2f|↑]]''' ''This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.'' ([[#cite_ref-2f|↑ back]])<br>
 +
3. <span id="cite_note-3f"></span>'''[[#cite_ref-3f|↑]]''' ''This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."'' ([[#cite_ref-3f|↑ back]])<br>
 +
4. <span id="cite_note-4f"></span>'''[[#cite_ref-4f|↑]]''' ''The Machete is a type of edged weapon that is commonly used for cutting and chopping. It is known for its sharpness and durability, and is often used in agricultural, forestry, and military applications.'' ([[#cite_ref-4f|↑ back]])<br>
 +
 
 +
== Fast Pistols ==
 +
 
 +
'''Fast Pistols''' are one-handed single-shot handguns, with high attack speed and low AP cost.
 +
 
 +
They are favored by [[Paramedic]]s, providing 25% more healing to their targets.
 +
 
 +
Their base critical damage multiplier is 60% and their weapon XP-to-level-up multiplier is 40%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Zip Gun"></span><!--name-->Zip Gun<sup><span id="cite_ref-1g"></span>[[#cite_note-1g|[1]]]</sup><br>
 +
[[File:ZipGun.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.44<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->5-20
 +
| <!--range-->20
 +
| <!--AP cost-->3
 +
| <!--reload cost-->1
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
| <!--cost-->100
 +
| <!--weight-->1814g
 +
|-
 +
| <span id=".44 Magnum Revolver"></span><!--name-->.44 Magnum Revolver<sup><span id="cite_ref-2g"></span>[[#cite_note-2g|[2]]]</sup><br>
 +
[[File:Magnum2.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.44<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->7-18
 +
| <!--range-->24
 +
| <!--AP cost-->3
 +
| <!--reload cost-->1
 +
| <!--attack delay-->700<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Needler Pistol"></span><!--name-->Needler Pistol<sup><span id="cite_ref-3g"></span>[[#cite_note-3g|[3]]]</sup><br>
 +
[[File:Needler.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->Needle<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->15-40
 +
| <!--range-->28
 +
| <!--AP cost-->3
 +
| <!--reload cost-->0
 +
| <!--attack delay-->850<br><br>2
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Poisonous|Poisonous]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
| <!--cost-->2500
 +
| <!--weight-->1814g
 +
|-
 +
| <span id=".357 Colt"></span><!--name-->.357 Colt<sup><span id="cite_ref-4g"></span>[[#cite_note-4g|[4]]]</sup><br>
 +
[[File:.357 Colt.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.357<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->20-40
 +
| <!--range-->32
 +
| <!--AP cost-->2
 +
| <!--reload cost-->0
 +
| <!--attack delay-->500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Poisonous|Poisonous]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
| <!--cost-->10000
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Anaconda"></span><!--name-->Anaconda<sup><span id="cite_ref-5g"></span>[[#cite_note-5g|[5]]]</sup><br>
 +
[[File:Anaconda.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.357<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->25-50
 +
| <!--range-->36
 +
| <!--AP cost-->1
 +
| <!--reload cost-->0
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Poisonous|Poisonous]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->100000
 +
| <!--weight-->1814g
 +
|-
 +
| Death's Pistol<sup><span id="cite_ref-6g"></span>[[#cite_note-6g|[6]]]</sup><br>
 +
[[File:Death's Pistol.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->C4<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->60-110
 +
| <!--range-->54
 +
| <!--AP cost-->1
 +
| <!--reload cost-->0
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->1M
 +
| <!--weight-->1814g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1g"></span>'''[[#cite_ref-1g|↑]]''' ''A handmade single shot pistol.'' ([[#cite_ref-1g|↑ back]])<br>
 +
2. <span id="cite_note-2g"></span>'''[[#cite_ref-2g|↑]]''' ''Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?'' ([[#cite_ref-2g|↑ back]])<br>
 +
3. <span id="cite_note-3g"></span>'''[[#cite_ref-3g|↑]]''' ''You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.'' ([[#cite_ref-3g|↑ back]])<br>
 +
4. <span id="cite_note-4g"></span>'''[[#cite_ref-4g|↑]]''' ''The .357 Colt is a fast and powerful revolver that is perfect for taking down enemies quickly and efficiently. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed.'' ([[#cite_ref-4g|↑ back]])<br>
 +
5. <span id="cite_note-5g"></span>'''[[#cite_ref-5g|↑]]''' ''The Anaconda is a type of revolver that is known for its incredible rate of fire. It is equipped with a large cylinder that holds several rounds of ammunition, allowing the user to rapidly fire multiple shots without needing to reload.'' ([[#cite_ref-5g|↑ back]])<br>
 +
6. <span id="cite_note-6g"></span>'''[[#cite_ref-6g|↑]]''' ''The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-6g|↑ back]])<br>
 +
 
 +
== Fire Weapons ==
 +
 
 +
'''Fire Weapons''' are energy weapons that deal fire damage. They are not to be confused with [[#Flamers|Flamers]].
 +
 
 +
They are favored by [[Raider]]s, leaving fire hexes on targets.
 +
 
 +
Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Signal Pistol"></span><!--name-->Signal Pistol<sup><span id="cite_ref-1h"></span>[[#cite_note-1h|[1]]]</sup><br>
 +
[[File:Signal pistol.png|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->5
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->Flares<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->30-35
 +
| <!--range-->10
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
| <!--cost-->100
 +
| <!--weight-->2625g
 +
|-
 +
| <span id="Solar Scorcher"></span><!--name-->Solar Scorcher<sup><span id="cite_ref-2h"></span>[[#cite_note-2h|[2]]]</sup><br>
 +
[[File:Solarscr.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->3
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)--><span class="tooltip" title="Sunlight is a non-itemized ammo type that has no modifiers. To recharge a sunlight-powered weapon, simply reload it while in a well-lit area." style="border-bottom: 1px dotted; cursor: help;">Sunlight</span><br>(30)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->28-54
 +
| <!--range-->25
 +
| <!--AP cost-->4
 +
| <!--reload cost-->0
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
| <!--cost-->500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Fire Rifle"></span><!--name-->Fire Rifle<sup><span id="cite_ref-3h"></span>[[#cite_note-3h|[3]]]</sup><br>
 +
[[File:Fire Rifle.png|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->[[MFC]]<br>(30)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->22-36
 +
| <!--range-->30
 +
| <!--AP cost-->6
 +
| <!--reload cost-->6
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->2500
 +
| <!--weight-->3300g
 +
|-
 +
| <span id="Alien Blaster"></span><!--name-->Alien Blaster<sup><span id="cite_ref-4h"></span>[[#cite_note-4h|[4]]]</sup><br>
 +
[[File:Ufogun.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->2
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->[[SEC]]<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->1-220
 +
| <!--range-->10
 +
| <!--AP cost-->4
 +
| <!--reload cost-->1
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
*[[Weapon perks#Chip Shot|Chip Shot]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
| <!--cost-->10000
 +
| <!--weight-->907g
 +
|-
 +
| <span id="Pyro Rifle"></span><!--name-->Pyro Rifle<sup><span id="cite_ref-5h"></span>[[#cite_note-5h|[5]]]</sup><br>
 +
[[File:Pyro Rifle.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->[[MFC]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->50-130
 +
| <!--range-->62
 +
| <!--AP cost-->6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
| <!--cost-->100000
 +
| <!--weight-->6350g
 +
|-
 +
| <span id="Heat Machine"></span><!--name-->Heat Machine<sup><span id="cite_ref-6h"></span>[[#cite_note-6h|[6]]]</sup><br>
 +
[[File:Heat Machine.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->[[MFC]]<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->300-500
 +
| <!--range-->40
 +
| <!--AP cost-->8
 +
| <!--reload cost-->5
 +
| <!--attack delay-->2500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->1000000
 +
| <!--weight-->2845g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1h"></span>'''[[#cite_ref-1h|↑]]''' ''The Signal Pistol is a unique and versatile weapon that is perfect for any situation. With its compact size and sleek design, this pistol is easy to handle and can be easily concealed.'' ([[#cite_ref-1h|↑ back]])<br>
 +
2. <span id="cite_note-2h"></span>'''[[#cite_ref-2h|↑]]''' ''Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.'' ([[#cite_ref-2h|↑ back]])<br>
 +
3. <span id="cite_note-3h"></span>'''[[#cite_ref-3h|↑]]''' ''A Winchester Model F76-Burn Assualt Fire Rifle.'' ([[#cite_ref-3h|↑ back]])<br>
 +
4. <span id="cite_note-4h"></span>'''[[#cite_ref-4h|↑]]''' ''A strange gun of obviously alien origin. Looks like it can support small energy cells, however.'' ([[#cite_ref-4h|↑ back]])<br>
 +
5. <span id="cite_note-5h"></span>'''[[#cite_ref-5h|↑]]''' ''The Pyro Rifle is a type of high-tech electric sniper rifle that is produced by the Wattz Corporation. It is designed to fire a powerful stream of fire ball at long range, allowing the user to engage targets from a safe distance. The Pyro Rifle is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-5h|↑ back]])<br>
 +
6. <span id="cite_note-6h"></span>'''[[#cite_ref-6h|↑]]''' ''The Heat Machine is a type of weapon that uses heat to destroy or incapacitate a target. It is designed to raise the temperature of the target to the point where it melts or catches fire, allowing the user to neutralize the threat without causing significant damage to the surrounding area.'' ([[#cite_ref-6h|↑ back]])<br>
 +
 
 +
== Flamers ==
 +
 
 +
'''Flamers''' are two-handed weapons that deal cone-area fire damage. They are not to be confused with [[#Fire Weapons|Fire Weapons]]. They have no tier 1 or 6.
 +
 
 +
They are favored by [[Leader]]s, granting 0.5 HP per 1% of their wielder’s critical chance resistance.
 +
 
 +
Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 300%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Flamer"></span><!--name-->Flamer<sup><span id="cite_ref-1i"></span>[[#cite_note-1i|[1]]]</sup><br>
 +
[[File:Flamethr.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->Fuel<br>(5)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->60-85
 +
| <!--range-->7
 +
| <!--AP cost-->7
 +
| <!--reload cost-->14
 +
| <!--attack delay-->1050<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->500
 +
| <!--weight-->8164g
 +
|-
 +
| <span id="Improved Flamer"></span><!--name-->Improved Flamer<sup><span id="cite_ref-2i"></span>[[#cite_note-2i|[2]]]</sup><br>
 +
[[File:Iflameth.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->Fuel<br>(5)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->85-105
 +
| <!--range-->9
 +
| <!--AP cost-->6
 +
| <!--reload cost-->7
 +
| <!--attack delay-->1050<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
| <!--cost-->2500
 +
| <!--weight-->8618g
 +
|-
 +
| <span id="Incinerator"></span><!--name-->Incinerator<sup><span id="cite_ref-3i"></span>[[#cite_note-3i|[3]]]</sup><br>
 +
[[File:Incinerator.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->Fuel<br>(5)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->130-170
 +
| <!--range-->11
 +
| <!--AP cost-->5
 +
| <!--reload cost-->6
 +
| <!--attack delay-->1050<br><br>0 
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->10000
 +
| <!--weight-->8618g
 +
|-
 +
| <span id="Napalm Blaster"></span><!--name-->Napalm Blaster<sup><span id="cite_ref-4i"></span>[[#cite_note-4i|[4]]]</sup><br>
 +
[[File:FlamerN.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Fire
 +
| <!--ammo (mag size)-->Fuel<br>(5)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->160-200
 +
| <!--range-->13
 +
| <!--AP cost-->4
 +
| <!--reload cost-->8
 +
| <!--attack delay-->1050<br><br>0 
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->100000
 +
| <!--weight-->8618g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1i"></span>'''[[#cite_ref-1i|↑]]''' ''A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.'' ([[#cite_ref-1i|↑ back]])<br>
 +
2. <span id="cite_note-2i"></span>'''[[#cite_ref-2i|↑]]''' ''A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.'' ([[#cite_ref-2i|↑ back]])<br>
 +
3. <span id="cite_note-3i"></span>'''[[#cite_ref-3i|↑]]''' ''The Incinerator is a type of advanced flamethrower that is used by military and law enforcement forces. It is designed to project a stream of flames over long distances, allowing the user to engage targets at a safe distance. The Incinerator is equipped with a fuel tank that holds a large amount of flammable liquid, allowing the user to fire multiple bursts of flames before needing to refill.'' ([[#cite_ref-3i|↑ back]])<br>
 +
4. <span id="cite_note-4i"></span>'''[[#cite_ref-4i|↑]]''' ''This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.'' ([[#cite_ref-4i|↑ back]])<br>
 +
 
 +
== Hammers ==
 +
 
 +
'''Hammers''' are two-handed, high-damage melee weapons. They have no tier 5 or 6.
 +
 
 +
They are favored by [[Combat Master]]s, doubling the jump range of Strike.
 +
 
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 60%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Wrench"></span><!--name-->Wrench<sup><span id="cite_ref-1j"></span>[[#cite_note-1j|[1]]]</sup><br>
 +
[[File:Wrench.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->4
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->30-60
 +
| <!--range-->2
 +
| <!--AP cost-->6
 +
| <!--reload cost--> -
 +
| <!--attack delay-->1500<br><br>2000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
| <!--cost-->100
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Sledgehammer"></span><!--name-->Sledgehammer<sup><span id="cite_ref-2j"></span>[[#cite_note-2j|[2]]]</sup><br>
 +
[[File:Sledge.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->6
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->40-92
 +
| <!--range-->2
 +
| <!--AP cost-->6
 +
| <!--reload cost--> -
 +
| <!--attack delay-->1500<br><br>2000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->500
 +
| <!--weight-->5443g
 +
|-
 +
| <span id="Super Sledge"></span><!--name-->Super Sledge<sup><span id="cite_ref-3j"></span>[[#cite_note-3j|[3]]]</sup><br>
 +
[[File:Ssledge2.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->5
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->-
 +
| <!--fire mode-->-
 +
| <!--damage per bullet-->50-123
 +
| <!--range-->2
 +
| <!--AP cost-->6
 +
| <!--reload cost-->-
 +
| <!--attack delay-->1500<br><br>2000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->2500
 +
| <!--weight-->5443g
 +
|-
 +
| <span id="Louisville Slugger"></span><!--name-->Louisville Slugger<sup><span id="cite_ref-4j"></span>[[#cite_note-4j|[4]]]</sup><br>
 +
[[File:Slugger.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->5
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->50-123
 +
| <!--range-->2
 +
| <!--AP cost-->6
 +
| <!--reload cost--> -
 +
| <!--attack delay-->1500<br><br>2000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->2500
 +
| <!--weight-->5443g
 +
|-
 +
| <span id="Mega Sledge"></span><!--name-->Mega Sledge<sup><span id="cite_ref-5j"></span>[[#cite_note-5j|[5]]]</sup><br>
 +
[[File:Mega Sledge.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->8
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->10-180
 +
| <!--range-->3
 +
| <!--AP cost-->6
 +
| <!--reload cost--> -
 +
| <!--attack delay-->1500<br><br>2000
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
| <!--cost-->10000
 +
| <!--weight-->15443g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1j"></span>'''[[#cite_ref-1j|↑]]''' ''A typical wrench used by mechanics.'' ([[#cite_ref-1j|↑ back]])<br>
 +
2. <span id="cite_note-2j"></span>'''[[#cite_ref-2j|↑]]''' ''A large hammer with a big handle. Very popular with the muscular crowd.'' ([[#cite_ref-2j|↑ back]])<br>
 +
3. <span id="cite_note-3j"></span>'''[[#cite_ref-3j|↑]]''' ''A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.'' ([[#cite_ref-3j|↑ back]])<br>
 +
4. <span id="cite_note-4j"></span>'''[[#cite_ref-4j|↑]]''' ''This all-American hardwood baseball bat will knock anything right out of the park!'' ([[#cite_ref-4j|↑ back]])<br>
 +
5. <span id="cite_note-5j"></span>'''[[#cite_ref-5j|↑]]''' ''This is a modification of the Super Sledge by "National Dynamics."'' ([[#cite_ref-5j|↑ back]])<br>
 +
 
 +
== Heavy Sniper Rifles ==
 +
 
 +
'''Heavy Sniper Rifles''' are two-handed single-shot long range big guns that drain all APs, plus 5–12 APs extra, and cause automatic knockback every time they're shot. They have no tier 1 or 6.
 +
 
 +
They are favored by [[Sniper]]s, never missing their target.
 +
 
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Heavy Rifle"></span><!--name-->Heavy Rifle<sup><span id="cite_ref-1k"></span>[[#cite_note-1k|[1]]]</sup><br>
 +
[[File:Heavy Rifle.png|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->6
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.50<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->40-90
 +
| <!--range-->45
 +
| <!--AP cost-->12
 +
| <!--reload cost-->30
 +
| <!--attack delay-->3750<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Long Range|Long Range]]
 +
| <!--cost-->500
 +
| <!--weight-->7300g
 +
|-
 +
| <span id="Light Support Weapon"></span><!--name-->Light Support Weapon<sup><span id="cite_ref-2k"></span>[[#cite_note-2k|[2]]]</sup><br>
 +
[[File:Lightsup.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->12
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.50<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->80-120
 +
| <!--range-->55
 +
| <!--AP cost-->12
 +
| <!--reload cost-->30
 +
| <!--attack delay-->3750<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Bloody|Bloody]]
 +
| <!--cost-->2500
 +
| <!--weight-->7300g
 +
|-
 +
| <span id="DSR"></span><!--name-->DSR<sup><span id="cite_ref-3k"></span>[[#cite_note-3k|[3]]]</sup><br>
 +
[[File:DSR.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->12
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.50<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->115-145
 +
| <!--range-->65
 +
| <!--AP cost-->12
 +
| <!--reload cost-->30
 +
| <!--attack delay-->3750<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Bloody|Bloody]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->10000
 +
| <!--weight-->7300g
 +
|-
 +
| <span id="Bozar"></span><!--name-->Bozar<sup><span id="cite_ref-4k"></span>[[#cite_note-4k|[4]]]</sup><br>
 +
[[File:Bozar.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->12
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->.50<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->190-210
 +
| <!--range-->75
 +
| <!--AP cost-->12
 +
| <!--reload cost-->30
 +
| <!--attack delay-->3750<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Bloody|Bloody]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->100000
 +
| <!--weight-->9071g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1k"></span>'''[[#cite_ref-1k|↑]]''' ''Strong heavy sniper rifle.'' ([[#cite_ref-1k|↑ back]])<br>
 +
2. <span id="cite_note-2k"></span>'''[[#cite_ref-2k|↑]]''' ''This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.'' ([[#cite_ref-2k|↑ back]])<br>
 +
3. <span id="cite_note-3k"></span>'''[[#cite_ref-3k|↑]]''' ''The DSR is a type of elite heavy .50 caliber sniper rifle. It is known for its incredible accuracy and long range, allowing the user to engage targets at distances of up to several kilometers. The DSR is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions.'' ([[#cite_ref-3k|↑ back]])<br>
 +
4. <span id="cite_note-4k"></span>'''[[#cite_ref-4k|↑]]''' ''The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.'' ([[#cite_ref-4k|↑ back]])<br>
 +
 
 +
== Laser Weapons ==
 +
 
 +
'''Laser Weapons''' are energy weapons that deal laser damage.
 +
 
 +
They are favored by [[Clone]]s, granting them a 5% chance to chain their attack to another target.
 +
 
 +
Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 30%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Laser Pistol"></span><!--name-->Laser Pistol<sup><span id="cite_ref-1l"></span>[[#cite_note-1l|[1]]]</sup><br>
 +
[[File:Lasergun.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->3
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Laser
 +
| <!--ammo (mag size)-->[[SEC]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->10-25
 +
| <!--range-->20
 +
| <!--AP cost-->4
 +
| <!--reload cost-->5
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->100
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Magneto-Laser Pistol"></span><!--name-->Magneto-Laser Pistol<sup><span id="cite_ref-2l"></span>[[#cite_note-2l|[2]]]</sup><br>
 +
[[File:Mlaspist.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->3
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Laser
 +
| <!--ammo (mag size)-->SEC<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->1-100
 +
| <!--range-->35
 +
| <!--AP cost-->4
 +
| <!--reload cost-->2
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Chip Shot|Chip Shot]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->500
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Laser Rifle"></span><!--name-->Laser Rifle<sup><span id="cite_ref-3l"></span>[[#cite_note-3l|[3]]]</sup><br>
 +
[[File:Lrifle.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Laser
 +
| <!--ammo (mag size)-->[[MFC]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->35-60
 +
| <!--range-->45
 +
| <!--AP cost-->5
 +
| <!--reload cost-->3
 +
| <!--attack delay-->1300<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
*[[Weapon perks#Bonus Maximum Damage|Bonus Maximum Damage]]
 +
| <!--cost-->2500
 +
| <!--weight-->5443g
 +
|-
 +
| <span id="Gatling Laser"></span><!--name-->Gatling Laser<sup><span id="cite_ref-4l"></span>[[#cite_note-4l|[4]]]</sup><br>
 +
[[File:Minilazr.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->7
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Laser
 +
| <!--ammo (mag size)-->[[MFC]]<br>(30)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->45-60
 +
| <!--range-->35
 +
| <!--AP cost-->6
 +
| <!--reload cost-->8
 +
| <!--attack delay-->1000<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
| <!--cost-->11000
 +
| <!--weight-->10886g
 +
|-
 +
| <span id="Commissar's Pistol"></span><!--name-->Commissar's Pistol<sup><span id="cite_ref-5l"></span>[[#cite_note-5l|[5]]]</sup><br>
 +
[[File:TeslaPistol.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->1
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Laser
 +
| <!--ammo (mag size)-->[[SEC]]<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->70-100
 +
| <!--range-->48
 +
| <!--AP cost-->4
 +
| <!--reload cost-->3
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Poisonous|Poisonous]]
 +
*[[Weapon perks#EMP Transformer|EMP Transformer]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
| <!--cost-->100000
 +
| <!--weight-->4000g
 +
|-
 +
| <span id="Turbolaser"></span><!--name-->Turbolaser<sup><span id="cite_ref-6l"></span>[[#cite_note-6l|[6]]]</sup><br>
 +
[[File:Turbolaser.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Laser
 +
| <!--ammo (mag size)-->[[MFC]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->125-170
 +
| <!--range-->58
 +
| <!--AP cost-->6
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1300<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Bloody|Bloody]]
 +
| <!--cost-->1000000
 +
| <!--weight-->5443g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1l"></span>'''[[#cite_ref-1l|↑]]''' ''A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.'' ([[#cite_ref-1l|↑ back]])<br>
 +
2. <span id="cite_note-2l"></span>'''[[#cite_ref-2l|↑]]''' ''This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.'' ([[#cite_ref-2l|↑ back]])<br>
 +
3. <span id="cite_note-3l"></span>'''[[#cite_ref-3l|↑]]''' ''A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.'' ([[#cite_ref-3l|↑ back]])<br>
 +
4. <span id="cite_note-4l"></span>'''[[#cite_ref-4l|↑]]''' ''An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.'' ([[#cite_ref-4l|↑ back]])<br>
 +
5. <span id="cite_note-5l"></span>'''[[#cite_ref-5l|↑]]''' ''Financed by Commissar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.'' ([[#cite_ref-5l|↑ back]])<br>
 +
6. <span id="cite_note-6l"></span>'''[[#cite_ref-6l|↑]]''' ''Turbolaser is a prototype weapon that uses a mini nuclear reactor to power a powerful laser. It is designed to be highly effective at long range, and is capable of destroying a wide range of targets, including vehicles, buildings, and fortified positions.'' ([[#cite_ref-6l|↑ back]])
 +
 
 +
== Machine Guns ==
 +
 
 +
'''Machine Guns''' are two-handed big guns with 3-line bursts and large magazines. They have no tier 1 or 6.
 +
 
 +
They are favored by [[Priest]]s, increasing Carry Weight capacity by 10%.
 +
 
 +
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Lewis MKII"></span><!--name-->Lewis MKII<sup><span id="cite_ref-1m"></span>[[#cite_note-1m|[1]]]</sup><br>
 +
[[File:Lewis MKII.png|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Basic Machine Gun Ammo|heavy]]<br>(60)
 +
| <!--fire mode-->6
 +
| <!--damage per bullet-->10-18
 +
| <!--range-->34
 +
| <!--AP cost-->7
 +
| <!--reload cost-->15
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->500
 +
| <!--weight-->10500g
 +
|-
 +
| <span id="M60"></span><!--name-->M60<sup><span id="cite_ref-2m"></span>[[#cite_note-2m|[2]]]</sup><br>
 +
[[File:M60.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Standard Machine Gun Ammo|heavy]]<br>(70)
 +
| <!--fire mode-->7
 +
| <!--damage per bullet-->12-34
 +
| <!--range-->35
 +
| <!--AP cost-->7
 +
| <!--reload cost-->14
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->2500
 +
| <!--weight-->10500g
 +
|-
 +
| <span id="M240"></span><!--name-->M240<sup><span id="cite_ref-3m"></span>[[#cite_note-3m|[3]]]</sup><br>
 +
[[File:M240.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Machine Gun Ammo AP|heavy]]<br>(160)
 +
| <!--fire mode-->8
 +
| <!--damage per bullet-->15-40
 +
| <!--range-->36
 +
| <!--AP cost-->7
 +
| <!--reload cost-->13
 +
| <!--attack delay-->700<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
| <!--cost-->10000
 +
| <!--weight-->10500g
 +
|-
 +
| <span id="Browning Auto Rifle"></span><!--name-->Browning Auto Rifle<sup><span id="cite_ref-4m"></span>[[#cite_note-4m|[4]]]</sup><br>
 +
[[File:Browning auto rifle.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Machine Gun Ammo SE|heavy]]<br>(360)
 +
| <!--fire mode-->9
 +
| <!--damage per bullet-->20-50
 +
| <!--range-->42
 +
| <!--AP cost-->7
 +
| <!--reload cost-->15
 +
| <!--attack delay-->500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
| <!--cost-->100000
 +
| <!--weight-->16500g
 +
|-
 +
| <span id="Bishop MG"></span><!--name-->Bishop MG<sup><span id="cite_ref-5m"></span>[[#cite_note-5m|[5]]]</sup><br>
 +
[[File:Bishop MG.png|80px]]
 +
| <!--tier-->-
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Standard Machine Gun Ammo|heavy]]<br>(100)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->15-30
 +
| <!--range-->37
 +
| <!--AP cost-->6
 +
| <!--reload cost-->13
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
| <!--cost-->10000
 +
| <!--weight-->10500g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1m"></span>'''[[#cite_ref-1m|↑]]''' ''The Lewis MK.II is a heavy machine gun that packs a punch. With its high-capacity magazine and devastating firepower, this weapon is capable of taking on multiple enemies at once and emerging victorious.'' ([[#cite_ref-1m|↑ back]])<br>
 +
2. <span id="cite_note-2m"></span>'''[[#cite_ref-2m|↑]]''' ''This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.'' ([[#cite_ref-2m|↑ back]])<br>
 +
3. <span id="cite_note-3m"></span>'''[[#cite_ref-3m|↑]]''' ''It is known for its impressive firepower and high rate of fire, allowing the user to engage multiple targets quickly and efficiently. The M240 is typically mounted on a tripod or vehicle, but can also be used by a single operator with a bipod or shoulder support. '' ([[#cite_ref-3m|↑ back]])<br>
 +
4. <span id="cite_note-4m"></span>'''[[#cite_ref-4m|↑]]''' ''Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.'' ([[#cite_ref-4m|↑ back]])<br>
 +
5. <span id="cite_note-5m"></span>'''[[#cite_ref-5m|↑]]''' ''The UKM-2000 modified for the Bishop family is a powerful and versatile weapon. It is a bullpup-style machine gun, meaning that the action and magazine are located behind the trigger, allowing for a more compact design without sacrificing barrel length. It has a fully automatic firing mode.'' ([[#cite_ref-5m|↑ back]])<br>
 +
 
 +
== Miniguns ==
 +
 
 +
Miniguns are two-handed big guns that fire 5-line bursts. They have no tier 1 or 6.
 +
 
 +
They are favored by [[Killer]]s, granting +25 Accuracy.
 +
 
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Minigun"></span><!--name-->Minigun<sup><span id="cite_ref-1n"></span>[[#cite_note-1n|[1]]]</sup><br>
 +
[[File:Minigun.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Minigun Ammo Pack JHP|Box]]<br>(80)
 +
| <!--fire mode-->40
 +
| <!--damage per bullet-->13-16
 +
| <!--range-->30
 +
| <!--AP cost-->7
 +
| <!--reload cost-->20
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->500
 +
| <!--weight-->12700g
 +
|-
 +
| <span id="Avenger Minigun"></span><!--name-->Avenger Minigun<sup><span id="cite_ref-2n"></span>[[#cite_note-2n|[2]]]</sup><br>
 +
[[File:Aminigun.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Minigun Ammo Pack AP|Box]]<br>(120)
 +
| <!--fire mode-->40
 +
| <!--damage per bullet-->14-18
 +
| <!--range-->32
 +
| <!--AP cost-->7
 +
| <!--reload cost-->10
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->2500
 +
| <!--weight-->12700g
 +
|-
 +
| <span id="Vindicator Minigun"></span><!--name-->Vindicator Minigun<sup><span id="cite_ref-3n"></span>[[#cite_note-3n|[3]]]</sup><br>
 +
[[File:Vminigun.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Minigun Ammo Pack Caseless|Box]]<br>(160)
 +
| <!--fire mode-->40
 +
| <!--damage per bullet-->16-20
 +
| <!--range-->34
 +
| <!--AP cost-->7
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
| <!--cost-->10000
 +
| <!--weight-->12700g
 +
|-
 +
| <span id="Gauss Minigun"></span><!--name-->Gauss Minigun<sup><span id="cite_ref-4n"></span>[[#cite_note-4n|[4]]]</sup><br>
 +
[[File:Gauss Minigun.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[Minigun Ammo Pack Caseless|Box]]<br>(200)
 +
| <!--fire mode-->40
 +
| <!--damage per bullet-->16-22
 +
| <!--range-->36
 +
| <!--AP cost-->7
 +
| <!--reload cost-->0
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->100000
 +
| <!--weight-->12700g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1n"></span>'''[[#cite_ref-1n|↑]]''' ''A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.'' ([[#cite_ref-1n|↑ back]])<br>
 +
2. <span id="cite_note-2n"></span>'''[[#cite_ref-2n|↑]]''' ''Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.'' ([[#cite_ref-2n|↑ back]])<br>
 +
3. <span id="cite_note-3n"></span>'''[[#cite_ref-3n|↑]]''' ''The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.'' ([[#cite_ref-3n|↑ back]])<br>
 +
4. <span id="cite_note-4n"></span>'''[[#cite_ref-4n|↑]]''' ''The Gauss Minigun is a type of high-tech handheld rotary cannon that is used by military. It is designed to fire a continuous stream of high-velocity projectiles, allowing the user to engage multiple targets quickly and efficiently. Effective weapon that is used to provide suppressive fire and lay down a heavy volume of fire on the battlefield.'' ([[#cite_ref-4n|↑ back]])
 +
 
 +
== Plasma Weapons ==
 +
 
 +
'''Plasma Weapons''' are energy weapons that deal plasma damage.
 +
 
 +
They are favored by [[Bounty Hunter]]s, granting them +10% critical power, no HP-based crit roll penalty, and +10-second Slow duration.
 +
 
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Plasma Pistol"></span><!--name-->Plasma Pistol<sup><span id="cite_ref-1o"></span>[[#cite_note-1o|[1]]]</sup><br>
 +
[[File:Glock.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->4
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Plasma
 +
| <!--ammo (mag size)-->[[SEC]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->16-32
 +
| <!--range-->15
 +
| <!--AP cost-->4
 +
| <!--reload cost-->5
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Frozen Queen|Frozen Queen]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->100
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Plasma Pistol MKII"></span><!--name-->Plasma Pistol MKII<sup><span id="cite_ref-2o"></span>[[#cite_note-2o|[2]]]</sup><br>
 +
[[File:Plaspst2.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->4
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Plasma
 +
| <!--ammo (mag size)-->[[SEC]]<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->25-90
 +
| <!--range-->20
 +
| <!--AP cost-->4
 +
| <!--reload cost-->3
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Chip Shot|Chip Shot]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Frozen Queen|Frozen Queen]]
 +
| <!--cost-->500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Plasma SMG"></span><!--name-->Plasma SMG<sup><span id="cite_ref-3o"></span>[[#cite_note-3o|[3]]]</sup><br>
 +
[[File:DAMPistol.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->3
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Plasma
 +
| <!--ammo (mag size)-->[[SEC]]<br>(45)
 +
| <!--fire mode-->15
 +
| <!--damage per bullet-->20-33
 +
| <!--range-->25
 +
| <!--AP cost-->5
 +
| <!--reload cost-->3
 +
| <!--attack delay-->1200<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Frozen Queen|Frozen Queen]]
 +
| <!--cost-->2500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Plasma Rifle"></span><!--name-->Plasma Rifle<sup><span id="cite_ref-4o"></span>[[#cite_note-4o|[4]]]</sup><br>
 +
[[File:Plasma.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Plasma
 +
| <!--ammo (mag size)-->[[MFC]]<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->65-90
 +
| <!--range-->28
 +
| <!--AP cost-->6
 +
| <!--reload cost-->4
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#EMP Transformer|EMP Transformer]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->10000
 +
| <!--weight-->6100g
 +
|-
 +
| <span id="Turbo Plasma Rifle"></span><!--name-->Turbo Plasma Rifle<sup><span id="cite_ref-5o"></span>[[#cite_note-5o|[5]]]</sup><br>
 +
[[File:Plas2.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Plasma
 +
| <!--ammo (mag size)-->[[MFC]]<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->80-125
 +
| <!--range-->35
 +
| <!--AP cost-->4
 +
| <!--reload cost-->1
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Chip Shot|Chip Shot]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
| <!--cost-->100000
 +
| <!--weight-->6350g
 +
|-
 +
| <span id="Plasma Gatling"></span><!--name-->Plasma Gatling<sup><span id="cite_ref-6o"></span>[[#cite_note-6o|[6]]]</sup><br>
 +
[[File:Plasmagat.gif|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->7
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Plasma
 +
| <!--ammo (mag size)-->[[Electric Fusion Cell|MFC]]<br>(40)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->70-100
 +
| <!--range-->40
 +
| <!--AP cost-->7
 +
| <!--reload cost-->9
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
| <!--cost-->1000000
 +
| <!--weight-->10886g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1o"></span>'''[[#cite_ref-1o|↑]]''' ''Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.'' ([[#cite_ref-1o|↑ back]])<br>
 +
2. <span id="cite_note-2o"></span>'''[[#cite_ref-2o|↑]]''' ''This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.'' ([[#cite_ref-2o|↑ back]])<br>
 +
3. <span id="cite_note-3o"></span>'''[[#cite_ref-3o|↑]]''' ''A Wattz Electronics plasma weapon prototype.'' ([[#cite_ref-3o|↑ back]])<br>
 +
4. <span id="cite_note-4o"></span>'''[[#cite_ref-4o|↑]]''' ''A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.'' ([[#cite_ref-4o|↑ back]])<br>
 +
5. <span id="cite_note-5o"></span>'''[[#cite_ref-5o|↑]]''' ''A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.'' ([[#cite_ref-5o|↑ back]])<br>
 +
6. <span id="cite_note-6o"></span>'''[[#cite_ref-6o|↑]]''' ''In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.'' ([[#cite_ref-6o|↑ back]])<br>
 +
 
 +
== Punch Weapons ==
 +
 
 +
'''Punch Weapons''' are one-handed melee weapons that benefit from the Heavy Handed trait. They have no tier 5 or 6.
 +
 
 +
They are favored by [[Deathclaw]]s, producing a 15-hex PvP Slow aura that scales with the Heavy Handed malus.
 +
 
 +
Their base critical damage multiplier is 0% and their weapon XP-to-level-up multiplier is 50%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Brass Knuckles"></span><!--name-->Brass Knuckles<sup><span id="cite_ref-1p"></span>[[#cite_note-1p|[1]]]</sup><br>
 +
[[File:Brsnuck.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->19-23
 +
| <!--range-->1
 +
| <!--AP cost-->3
 +
| <!--reload cost--> -
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Smasher!|Smasher!]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Poisonous|Poisonous]]
 +
| <!--cost-->100
 +
| <!--weight-->453g
 +
|-
 +
| <span id="Spiked Knuckles"></span><!--name-->Spiked Knuckles<sup><span id="cite_ref-2p"></span>[[#cite_note-2p|[2]]]</sup><br>
 +
[[File:Brsknkls.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->19-23
 +
| <!--range-->1
 +
| <!--AP cost-->3
 +
| <!--reload cost--> -
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Life Steal|Life Steal]]
 +
*[[Weapon perks#Spiked|Spiked]]
 +
*[[Weapon perks#Smasher!|Smasher!]]
 +
| <!--cost-->100
 +
| <!--weight-->453g
 +
|-
 +
| <span id="Boxing Gloves"></span><!--name-->Boxing Gloves<sup><span id="cite_ref-3p"></span>[[#cite_note-3p|[3]]]</sup><br>
 +
[[File:Boxglove.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)--> -
 +
| <!--fire mode--> -
 +
| <!--damage per bullet-->20-32
 +
| <!--range-->1
 +
| <!--AP cost-->5
 +
| <!--reload cost--> -
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Smasher!|Smasher!]]
 +
*[[Weapon perks#Life Steal|Life Steal]]
 +
*[[Weapon perks#Knockback|Knockback]]
 +
| <!--cost-->500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Power Fist"></span><!--name-->Power Fist<sup><span id="cite_ref-4p"></span>[[#cite_note-4p|[4]]]</sup><br>
 +
[[File:Gaunt.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(50)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->20-32
 +
| <!--range-->1
 +
| <!--AP cost-->3
 +
| <!--reload cost-->4
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Smasher!|Smasher!]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
| <!--cost-->500
 +
| <!--weight-->3175g
 +
|-
 +
| <span id="Mega Power Fist"></span><!--name-->Mega Power Fist<sup><span id="cite_ref-5p"></span>[[#cite_note-5p|[5]]]</sup><br>
 +
[[File:Mpwrfist.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[SEC]]<br>(50)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->21-41
 +
| <!--range-->1
 +
| <!--AP cost-->3
 +
| <!--reload cost-->4
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Smasher!|Smasher!]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->2500
 +
| <!--weight-->3175g
 +
|-
 +
| <span id="Punch Gun"></span><!--name-->Punch Gun<sup><span id="cite_ref-6p"></span>[[#cite_note-6p|[6]]]</sup><br>
 +
[[File:Punch Gun.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->1
 +
| <!--skill-->[[Close Combat|CC]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(2)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->100-100
 +
| <!--range-->1
 +
| <!--AP cost-->3
 +
| <!--reload cost-->4
 +
| <!--attack delay-->400<br><br>700
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Smasher!|Smasher!]]
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
| <!--cost-->10000
 +
| <!--weight-->3175g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1p"></span>'''[[#cite_ref-1p|↑]]''' ''Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.'' ([[#cite_ref-1p|↑ back]])<br>
 +
2. <span id="cite_note-2p"></span>'''[[#cite_ref-2p|↑]]''' ''An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.'' ([[#cite_ref-2p|↑ back]])<br>
 +
3. <span id="cite_note-3p"></span>'''[[#cite_ref-3p|↑]]''' ''A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.'' ([[#cite_ref-3p|↑ back]])<br>
 +
4. <span id="cite_note-4p"></span>'''[[#cite_ref-4p|↑]]''' ''A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared.'' ([[#cite_ref-4p|↑ back]])<br>
 +
5. <span id="cite_note-5p"></span>'''[[#cite_ref-5p|↑]]''' ''A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength.'' ([[#cite_ref-5p|↑ back]])<br>
 +
6. <span id="cite_note-6p"></span>'''[[#cite_ref-6p|↑]]''' ''The Punch Gun is a type of glove that is equipped with a built-in shotgun. It is designed to allow the user to fire the shotgun by punching or striking a surface with their hand. The Punch Gun is equipped with a small shotgun that is mounted on the back of the glove, and is triggered by a pressure-sensitive pad on the palm of the glove.'' ([[#cite_ref-6p|↑ back]])<br>
 +
 
 +
== Range Pistols ==
 +
 
 +
'''Range Pistols''' are one-handed single-shot small guns with longer range than Fast or Damage Pistols.
 +
 
 +
They are favored by [[Assassin]]s, gaining +1% critical chance per hex between shooter and target.
 +
 
 +
Their base critical damage multiplier is 70% and their weapon XP-to-level-up multiplier is 80%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="10mm Pistol"></span><!--name-->10mm Pistol<sup><span id="cite_ref-1q"></span>[[#cite_note-1q|[1]]]</sup><br>
 +
[[File:Pistol.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[10mm JHP|10mm]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->5-20
 +
| <!--range-->30
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
| <!--cost-->100
 +
| <!--weight-->1360g
 +
|-
 +
| <span id="Desert Eagle"></span><!--name-->Desert Eagle<sup><span id="cite_ref-2q"></span>[[#cite_note-2q|[2]]]</sup><br>
 +
[[File:Magnum.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(8)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->10-25
 +
| <!--range-->34
 +
| <!--AP cost-->4
 +
| <!--reload cost-->5
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->500
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Desert Eagle EM"></span><!--name-->Desert Eagle EM<sup><span id="cite_ref-3q"></span>[[#cite_note-3q|[3]]]</sup><br>
 +
[[File:Deagle2.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(10)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->10-25
 +
| <!--range-->36
 +
| <!--AP cost-->4
 +
| <!--reload cost-->5
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Knockback|Knockback]]
 +
| <!--cost-->500
 +
| <!--weight-->1814g
 +
|-
 +
| <span id=".223 Pistol"></span><!--name-->.223 Pistol<sup><span id="cite_ref-4q"></span>[[#cite_note-4q|[4]]]</sup><br>
 +
[[File:Decker.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(5)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->22-45
 +
| <!--range-->42
 +
| <!--AP cost-->4
 +
| <!--reload cost-->5
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Silencer|Silencer]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Bloody|Bloody]]
 +
| <!--cost-->2500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Sniper Pistol"></span><!--name-->Sniper Pistol<sup><span id="cite_ref-5q"></span>[[#cite_note-5q|[5]]]</sup><br>
 +
[[File:Sniper Pistol.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->30-40
 +
| <!--range-->50
 +
| <!--AP cost-->4
 +
| <!--reload cost-->2
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Silencer|Silencer]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Long Range|Long Range]]
 +
| <!--cost-->10000
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Gauss Pistol"></span><!--name-->Gauss Pistol<sup><span id="cite_ref-6q"></span>[[#cite_note-6q|[6]]]</sup><br>
 +
[[File:Gaussptl.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[2mm EC|2mm]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->25-50
 +
| <!--range-->58
 +
| <!--AP cost-->4
 +
| <!--reload cost-->4
 +
| <!--attack delay-->800<br><br>2
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Silencer|Silencer]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
| <!--cost-->100000
 +
| <!--weight-->2267g
 +
|-
 +
| Death's Pistol<sup><span id="cite_ref-7q"></span>[[#cite_note-7q|[7]]]</sup><br>
 +
[[File:Death's Pistol.png|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->3
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[C4 Ball|C4]]<br>(12)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->60-110
 +
| <!--range-->54
 +
| <!--AP cost-->1
 +
| <!--reload cost-->0
 +
| <!--attack delay-->400<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->1M
 +
| <!--weight-->1814g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1q"></span>'''[[#cite_ref-1q|↑]]''' ''A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.'' ([[#cite_ref-1q|↑ back]])<br>
 +
2. <span id="cite_note-2q"></span>'''[[#cite_ref-2q|↑]]''' ''An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time.'' ([[#cite_ref-2q|↑ back]])<br>
 +
3. <span id="cite_note-3q"></span>'''[[#cite_ref-3q|↑]]''' ''An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!'' ([[#cite_ref-3q|↑ back]])<br>
 +
4. <span id="cite_note-4q"></span>'''[[#cite_ref-4q|↑]]''' ''A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.'' ([[#cite_ref-4q|↑ back]])<br>
 +
5. <span id="cite_note-5q"></span>'''[[#cite_ref-5q|↑]]''' ''The Sniper Pistol is a versatile weapon that is perfect for taking down enemies from long range. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed.'' ([[#cite_ref-5q|↑ back]])<br>
 +
6. <span id="cite_note-6q"></span>'''[[#cite_ref-6q|↑]]''' ''Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.'' ([[#cite_ref-6q|↑ back]])<br>
 +
7. <span id="cite_note-7q"></span>'''[[#cite_ref-7q|↑]]''' ''The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-7q|↑ back]])<br>
 +
 
 +
== Rocket Launchers ==
 +
 
 +
'''Rocket Launchers''' are two-handed long distance big guns with area splash damage. They have no tier 1 or 6.
 +
 
 +
They are favored by [[Super Mutant]]s, increasing blast radius by 1 and ignoring the target’s Damage Threshold.
 +
 
 +
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 200%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Rocket Launcher"></span><!--name-->Rocket Launcher<sup><span id="cite_ref-1r"></span>[[#cite_note-1r|[1]]]</sup><br>
 +
[[File:Rocketlauncher.png|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->10
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->100-130
 +
| <!--range-->35
 +
| <!--AP cost-->7
 +
| <!--reload cost-->14
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
| <!--cost-->500
 +
| <!--weight-->6803g
 +
|-
 +
| <span id="BigBazooka"></span><!--name-->BigBazooka<sup><span id="cite_ref-2r"></span>[[#cite_note-2r|[2]]]</sup><br>
 +
[[File:Rlaunch.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->100-200
 +
| <!--range-->40
 +
| <!--AP cost-->7
 +
| <!--reload cost-->11
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->2500
 +
| <!--weight-->6803g
 +
|-
 +
| <span id="Adv. Rocket Launcher"></span><!--name-->Adv. Rocket Launcher<sup><span id="cite_ref-3r"></span>[[#cite_note-3r|[3]]]</sup><br>
 +
[[File:Adv. Rocket Launcher.png‎|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->7
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->110-230
 +
| <!--range-->45
 +
| <!--AP cost-->7
 +
| <!--reload cost-->8
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->10000
 +
| <!--weight-->6803g
 +
|-
 +
| <span id="Flash Launcher"></span><!--name-->Flash Launcher<sup><span id="cite_ref-4r"></span>[[#cite_note-4r|[4]]]</sup><br>
 +
[[File:Flash Launcher.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->8
 +
| <!--skill-->[[BG]]
 +
| <!--damage type-->Explosive
 +
| <!--ammo (mag size)-->[[Explosive Rocket|Rocket]]<br>(4)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->160-250
 +
| <!--range-->50
 +
| <!--AP cost-->7
 +
| <!--reload cost-->10
 +
| <!--attack delay-->1500<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->100000
 +
| <!--weight-->12832g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1r"></span>'''[[#cite_ref-1r|↑]]''' ''Rocket Launcher is a basic and versatile weapon that is perfect for taking down enemy armor and fortifications. Whether you're facing off against enemy factions or exploring the wasteland, the Rocket Launcher has you covered.'' ([[#cite_ref-1r|↑ back]])<br>
 +
2. <span id="cite_note-2r"></span>'''[[#cite_ref-2r|↑]]''' ''A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.'' ([[#cite_ref-2r|↑ back]])<br>
 +
3. <span id="cite_note-3r"></span>'''[[#cite_ref-3r|↑]]''' ''The Adv. Rocket Launcher is a type of advanced rocket launcher that is used by military and law enforcement forces. The Adv. Rocket Launcher is equipped with an optical sight and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers.'' ([[#cite_ref-3r|↑ back]])<br>
 +
4. <span id="cite_note-4r"></span>'''[[#cite_ref-4r|↑]]''' ''M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.'' ([[#cite_ref-4r|↑ back]])<br>
 +
 
 +
== Shotguns ==
 +
 
 +
'''Shotguns''' are two-handed short-range small guns that fire unaimed single shots or one-line bursts, often with knockback. Their damage type changes based on their [[ammo]].
 +
 
 +
They are favored by [[Infantry]], gaining two additional tiers for shotgun damage multiplier calculations.
 +
 
 +
Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 50%.
 +
 
 +
Unlike other weapons, shotguns do not use their user's class's damage multiplier; instead, they use a multiplier calculated using the following formula:
 +
 
 +
<code>Shotgun Damage Multiplier = (90 + 2T) − (20 - 2T) x R</code>,
 +
 
 +
where T is the tier of the shotgun, and R is the distance from the shooter to the target. If the calculated value is lower than 30%, it becomes 30%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Shotgun"></span><!--name-->Shotgun<sup><span id="cite_ref-1s"></span>[[#cite_note-1s|[1]]]</sup><br>
 +
[[File:Shotgun6.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[12 ga. Flechette|12-gauge]]<br>(2)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->17-17
 +
| <!--range-->15
 +
| <!--AP cost-->5
 +
| <!--reload cost-->1
 +
| <!--attack delay-->900<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->100
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Sawed-Off Shotgun"></span><!--name-->Sawed-Off Shotgun<sup><span id="cite_ref-2s"></span>[[#cite_note-2s|[2]]]</sup><br>
 +
[[File:Soshotgn.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(2)
 +
| <!--fire mode-->1<br><br>2
 +
| <!--damage per bullet-->33-45
 +
| <!--range-->18<br><br>12
 +
| <!--AP cost-->4<br><br>5
 +
| <!--reload cost-->1
 +
| <!--attack delay-->900<br><br>1200
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
| <!--cost-->500
 +
| <!--weight-->1814g
 +
|-
 +
| <span id="Combat Shotgun"></span><!--name-->Combat Shotgun<sup><span id="cite_ref-3s"></span>[[#cite_note-3s|[3]]]</sup><br>
 +
[[File:Assshot.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(12)
 +
| <!--fire mode-->1<br><br>3
 +
| <!--damage per bullet-->36-50
 +
| <!--range-->21<br><br>14
 +
| <!--AP cost-->4<br><br>5
 +
| <!--reload cost-->1
 +
| <!--attack delay-->900<br><br>1200
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->2500
 +
| <!--weight-->4535g
 +
|-
 +
| <span id="H&K CAWS"></span><!--name-->H&K CAWS<sup><span id="cite_ref-4s"></span>[[#cite_note-4s|[4]]]</sup><br>
 +
[[File:Hkcaws.gif|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(12)
 +
| <!--fire mode-->1<br><br>4
 +
| <!--damage per bullet-->33-65
 +
| <!--range-->24<br><br>16
 +
| <!--AP cost-->4<br><br>5
 +
| <!--reload cost-->1
 +
| <!--attack delay-->600<br><br>900
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->10000
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Pancor Jackhammer"></span><!--name-->Pancor Jackhammer<sup><span id="cite_ref-5s"></span>[[#cite_note-5s|[5]]]</sup><br>
 +
[[File:Jackhamr.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[12 ga. Slug|12-gauge]]<br>(20)
 +
| <!--fire mode-->1<br><br>5
 +
| <!--damage per bullet-->40-80
 +
| <!--range-->27<br><br>18
 +
| <!--AP cost-->5<br><br>6
 +
| <!--reload cost-->1
 +
| <!--attack delay-->300<br><br>600
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
| <!--cost-->100000
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="Saiga-12"></span><!--name-->Saiga-12<sup><span id="cite_ref-6s"></span>[[#cite_note-6s|[6]]]</sup><br>
 +
[[File:Saiga-12Updated.gif|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[12 ga. Melt|12-gauge]]<br>(24)
 +
| <!--fire mode-->1<br><br>6
 +
| <!--damage per bullet-->62-109
 +
| <!--range-->30<br><br>20
 +
| <!--AP cost-->5
 +
| <!--reload cost-->1
 +
| <!--attack delay-->200<br><br>400
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Knockback|Knockback]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
| <!--cost-->1000000
 +
| <!--weight-->5443g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1s"></span>'''[[#cite_ref-1s|↑]]''' ''A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.'' ([[#cite_ref-1s|↑ back]])<br>
 +
2. <span id="cite_note-2s"></span>'''[[#cite_ref-2s|↑]]''' ''Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.'' ([[#cite_ref-2s|↑ back]])<br>
 +
3. <span id="cite_note-3s"></span>'''[[#cite_ref-3s|↑]]''' ''A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.'' ([[#cite_ref-3s|↑ back]])<br>
 +
4. <span id="cite_note-4s"></span>'''[[#cite_ref-4s|↑]]''' ''The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.'' ([[#cite_ref-4s|↑ back]])<br>
 +
5. <span id="cite_note-5s"></span>'''[[#cite_ref-5s|↑]]''' ''The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control.'' ([[#cite_ref-5s|↑ back]])<br>
 +
6. <span id="cite_note-6s"></span>'''[[#cite_ref-6s|↑]]''' ''Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.'' ([[#cite_ref-6s|↑ back]])<br>
 +
 
 +
== SMGs ==
 +
 
 +
'''SMGs''' are one-handed small guns that fire 3-line bursts.
 +
 
 +
They are favored by [[Chosen One]]s, dealing 25% more damage at 1-hex range.
 +
 
 +
Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 100%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Grease Gun"></span><!--name-->Grease Gun<sup><span id="cite_ref-1t"></span>[[#cite_note-1t|[1]]]</sup><br>
 +
[[File:Greasegn.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->[[Normal]]
 +
| <!--ammo (mag size)-->[[.45 Caliber|.45]]<br>(45)
 +
| <!--fire mode-->15
 +
| <!--damage per bullet-->5-15
 +
| <!--range-->20
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1100<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->100
 +
| <!--weight-->3175g
 +
|-
 +
| <span id="10mm SMG"></span><!--name-->10mm SMG<sup><span id="cite_ref-2t"></span>[[#cite_note-2t|[2]]]</sup><br>
 +
[[File:Uzi.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(60)
 +
| <!--fire mode-->15
 +
| <!--damage per bullet-->4-13
 +
| <!--range-->25
 +
| <!--AP cost-->5
 +
| <!--reload cost-->6
 +
| <!--attack delay-->1300<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Destroyer|Destroyer]]
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
| <!--cost-->500
 +
| <!--weight-->2267g
 +
|-
 +
| <span id="H&K P90c"></span><!--name-->H&K P90c<sup><span id="cite_ref-3t"></span>[[#cite_note-3t|[3]]]</sup><br>
 +
[[File:Hkp90c.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(50)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->9-23
 +
| <!--range-->30
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1100<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
*[[Weapon perks#Lethal Damage|Lethal Damage]]
 +
*[[Weapon perks#Bonus Minimal Damage|Bonus Minimum Damage]]
 +
| <!--cost-->2500
 +
| <!--weight-->3628g
 +
|-
 +
| <span id="H&K MP5"></span><!--name-->H&K MP5<sup><span id="cite_ref-4t"></span>[[#cite_note-4t|[4]]]</sup><br>
 +
[[File:H&K MP5.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[10mm AP|10mm]]<br>(50)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->14-28
 +
| <!--range-->35
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1000<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
| <!--cost-->10000
 +
| <!--weight-->3628g
 +
|-
 +
| <span id="H&K G11"></span><!--name-->H&K G11<sup><span id="cite_ref-5t"></span>[[#cite_note-5t|[5]]]</sup><br>
 +
[[File:Hkg11.gif|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[4.7mm Caseless]]<br>(60)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->25-40
 +
| <!--range-->40
 +
| <!--AP cost-->5
 +
| <!--reload cost-->3
 +
| <!--attack delay-->700<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Penetrate|Penetrate]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Damage per Bullet|Damage per Bullet]]
 +
| <!--cost-->100000
 +
| <!--weight-->3628g
 +
|-
 +
| <span id="H&K G11E"></span><!--name-->H&K G11E<sup><span id="cite_ref-6t"></span>[[#cite_note-6t|[6]]]</sup><br>
 +
[[File:Hkg11e.gif|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->4
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[4.7mm Caseless]]<br>(60)
 +
| <!--fire mode-->10
 +
| <!--damage per bullet-->35-50
 +
| <!--range-->45
 +
| <!--AP cost-->5
 +
| <!--reload cost-->4
 +
| <!--attack delay-->600<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->1000000
 +
| <!--weight-->3628g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1t"></span>'''[[#cite_ref-1t|↑]]''' ''M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are quite a few still in use.'' ([[#cite_ref-1t|↑ back]])<br>
 +
2. <span id="cite_note-2t"></span>'''[[#cite_ref-2t|↑]]''' ''H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.'' ([[#cite_ref-2t|↑ back]])<br>
 +
3. <span id="cite_note-3t"></span>'''[[#cite_ref-3t|↑]]''' ''The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.'' ([[#cite_ref-3t|↑ back]])<br>
 +
4. <span id="cite_note-4t"></span>'''[[#cite_ref-4t|↑]]''' ''It is known for its accuracy and reliability, and is often used in close-quarters combat situations. The MP5 is a versatile weapon that can be fitted with a variety of different accessories, including silencers, flashlights, and optical sights.'' ([[#cite_ref-4t|↑ back]])<br>
 +
5. <span id="cite_note-5t"></span>'''[[#cite_ref-5t|↑]]''' ''This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.'' ([[#cite_ref-5t|↑ back]])<br>
 +
6. <span id="cite_note-6t"></span>'''[[#cite_ref-6t|↑]]''' ''This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.'' ([[#cite_ref-6t|↑ back]])<br>
 +
 
 +
== Sniper Rifles ==
 +
 
 +
'''Sniper Rifles''' are two-handed single-shot rifles with very long range.
 +
 
 +
They are favored by [[Scout]]s, penetrating 25% of the target’s critical chance, critical roll, and critical power resistance.
 +
 
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 160%.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 +
|-
 +
| <span id="Pipe Rifle"></span><!--name-->Pipe Rifle<sup><span id="cite_ref-1u"></span>[[#cite_note-1u|[1]]]</sup><br>
 +
[[File:Springun.gif|80px]]
 +
| <!--tier-->1
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[BBs]]<br>(1)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->25-30
 +
| <!--range-->35
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1100<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Long Range|Long Range]]
 +
| <!--cost-->100
 +
| <!--weight-->4535g
 +
|-
 +
| <span id="Hunting Rifle"></span><!--name-->Hunting Rifle<sup><span id="cite_ref-2u"></span>[[#cite_note-2u|[2]]]</sup><br>
 +
[[File:Hrifle.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[.223 FMJ|.223 FMJ]]<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->27-32
 +
| <!--range-->40
 +
| <!--AP cost-->5
 +
| <!--reload cost-->12
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->500
 +
| <!--weight-->4082g
 +
|-
 +
| <span id="Scoped Hunting Rifle"></span><!--name-->Scoped Hunting Rifle<sup><span id="cite_ref-3u"></span>[[#cite_note-3u|[3]]]</sup><br>
 +
[[File:Hrifle2.gif|80px]]
 +
| <!--tier-->2
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->27-32
 +
| <!--range-->40
 +
| <!--AP cost-->5
 +
| <!--reload cost-->14
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Fast Trigger|Fast Trigger]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->500
 +
| <!--weight-->4082g
 +
|-
 +
| <span id="Sniper Rifle"></span><!--name-->Sniper Rifle<sup><span id="cite_ref-4u"></span>[[#cite_note-4u|[4]]]</sup><br>
 +
[[File:Sniper.gif|80px]]
 +
| <!--tier-->3
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->35-40
 +
| <!--range-->50
 +
| <!--AP cost-->5
 +
| <!--reload cost-->7
 +
| <!--attack delay-->1100<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 +
| <!--cost-->2500
 +
| <!--weight-->3628g
 +
|-
 +
| <span id="SVD Rifle"></span><!--name-->SVD Rifle<sup><span id="cite_ref-5u"></span>[[#cite_note-5u|[5]]]</sup><br>
 +
[[File:SVD Rifle.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[7.62mm AP|7.62mm]]<br>(6)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->40-45
 +
| <!--range-->55
 +
| <!--AP cost-->5
 +
| <!--reload cost-->4
 +
| <!--attack delay-->1100<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
| <!--cost-->10000
 +
| <!--weight-->3628g
 +
|-
 +
| <span id="SVD Rifle MKII"></span><!--name-->SVD Rifle MKII<sup><span id="cite_ref-6u"></span>[[#cite_note-6u|[6]]]</sup><br>
 +
[[File:SVD_Rifle_MKII.png|80px]]
 +
| <!--tier-->5
 +
| <!--STR-->5
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[7.62mm AP|7.62mm]]<br>(20)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->45-50
 +
| <!--range-->60
 +
| <!--AP cost-->5
 +
| <!--reload cost-->5
 +
| <!--attack delay-->1100<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->100000
 +
| <!--weight-->3628g
 +
|-
 +
| <span id="Gauss Rifle"></span><!--name-->Gauss Rifle<sup><span id="cite_ref-7u"></span>[[#cite_note-7u|[7]]]</sup><br>
 +
[[File:M72gauss.gif|80px]]
 +
| <!--tier-->6
 +
| <!--STR-->6
 +
| <!--skill-->[[SG]]
 +
| <!--damage type-->Normal
 +
| <!--ammo (mag size)-->[[2mm EC|2mm]]<br>(20)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->70-77
 +
| <!--range-->80
 +
| <!--AP cost-->5
 +
| <!--reload cost-->2
 +
| <!--attack delay-->800<br><br>0
 +
| <!--weapon perks-->
 +
*[[Weapon perks#Long Range|Long Range]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
| <!--cost-->1000000
 +
| <!--weight-->4082g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1u"></span>'''[[#cite_ref-1u|↑]]''' ''This is a hand-made single shot rifle.'' ([[#cite_ref-1u|↑ back]])<br>
 +
2. <span id="cite_note-2u"></span>'''[[#cite_ref-2u|↑]]''' ''A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.'' ([[#cite_ref-2u|↑ back]])<br>
 +
3. <span id="cite_note-3u"></span>'''[[#cite_ref-3u|↑]]''' ''Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.'' ([[#cite_ref-3u|↑ back]])<br>
 +
4. <span id="cite_note-4u"></span>'''[[#cite_ref-4u|↑]]''' ''A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.'' ([[#cite_ref-4u|↑ back]])<br>
 +
5. <span id="cite_note-5u"></span>'''[[#cite_ref-5u|↑]]''' ''The SVD Rifle is a powerful and accurate long-range weapon that is perfect for taking down enemies from a distance. With its sleek design and durable construction, this rifle is capable of delivering devastating damage to any target.'' ([[#cite_ref-5u|↑ back]])<br>
 +
6. <span id="cite_note-6u"></span>'''[[#cite_ref-6u|↑]]''' ''The SVD Rifle MKII is an upgraded version of the Dragonuv sniper rifle. It is designed to be more accurate and reliable than the original, and is equipped with a number of improvements and enhancements. The SVD Rifle MKII is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions.'' ([[#cite_ref-6u|↑ back]])<br>
 +
7. <span id="cite_note-7u"></span>'''[[#cite_ref-7u|↑]]''' ''The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.'' ([[#cite_ref-7u|↑ back]])<br>
 +
 
 +
== Spears ==
 +
 
 +
Spears are two-handed melee weapons that can be thrust or thrown; they lack weapon perks and have no tier 5 or 6.
 +
 
 +
They are not favored by any class.
  
* Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy
+
Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 200%.
* Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.
 
* DR/DT pene in grenade:
 
** explosive -10% DR per tier, -25% DT per tier,
 
** fire -5% DR per tier, -20% DT per tier,
 
** EW 2% DR per tier, -10% DT per tier
 
  
{| class="wikitable sortable" border="1" align="center" cellpadding="5" cellspacing="1"  style="text-align=center;"
+
{| class="wikitable"
|-
+
! | Name
! class="unsortable" | PIC
+
! | Tier
! Name
+
! | [[Strength|STR]]
! style="padding-right:15px !important" | Tier
+
! | Skill
! Weapon Type
+
! | Damage<br>type
! style="padding-right:15px !important" | Radius
+
! | Ammo<br>(mag size)
! Type
+
! | Fire<br>mode
! style="padding-right:15px !important" | Damage
+
! | Damage
! style="padding-right:15px !important" | AP COST
+
! | Range
! style="padding-right:15px !important" | Attack Delay
+
! | AP<br>Cost
! style="padding-right:15px !important" | Perk 1
+
! | Rld<br>Cost
! style="padding-right:15px !important" | Perk 2
+
! | Attack<br>Delay
! style="padding-right:15px !important" | Perk 3
+
! | Weapon perks
! style="padding-right:15px !important" | Perk 4
+
! | $$$
! style="padding-right:15px !important" | Perk 5
+
! | Weight
! style="padding-right:15px !important" | Perk 6
 
! style="padding-right:15px !important" | Perk 7
 
 
|-
 
|-
|  
+
| <span id="Sharpened Pole"></span><!--name-->Sharpened Pole<sup><span id="cite_ref-1v"></span>[[#cite_note-1v|[1]]]</sup><br>
| [[Dynacord Stick]]
+
[[File:Spear3.gif|80px]]
| 2
+
| <!--tier-->1
| Explosive Grenades
+
| <!--STR-->4
| 2
+
| <!--skill-->[[Close Combat|CC]] / Throwing
| Explosive
+
| <!--damage type-->Normal
| 11-27
+
| <!--ammo (mag size)--> -
| 6
+
| <!--fire mode--> -
| 1300
+
| <!--damage per bullet-->16-27
| Knockback
+
| <!--range-->2<br><br>15
| Penetrate
+
| <!--AP cost-->3
| Long Range
+
| <!--reload cost--> -
| Fast Trigger
+
| <!--attack delay-->700<br><br>0
| Killing Spree
+
| <!--weapon perks-->
| Destroyer
+
-
| More Bonus Damage
+
| <!--cost-->10
 +
| <!--weight-->1360g
 
|-
 
|-
|  
+
| <span id="Spear"></span><!--name-->Spear<sup><span id="cite_ref-2v"></span>[[#cite_note-2v|[2]]]</sup><br>
| [[Molotov Cocktail]]
+
[[File:Spear3.gif|80px]]
| 2
+
| <!--tier-->2
| Fire Grenades
+
| <!--STR-->4
| 2
+
| <!--skill-->[[Close Combat|CC]] / Throwing
| Fire
+
| <!--damage type-->Normal
| 10-20
+
| <!--ammo (mag size)--> -
| 6
+
| <!--fire mode--> -
| 1250
+
| <!--damage per bullet-->18-50
| Destroyer
+
| <!--range-->2
| Bonus Max Damage
+
| <!--AP cost-->3
| Killing Spree
+
| <!--reload cost--> -
| Less AP cost
+
| <!--attack delay-->600<br><br>0
| Long Range
+
| <!--weapon perks-->
| Penetrate
+
-
| Better Critical Table
+
| <!--cost-->50
 +
| <!--weight-->1360g
 
|-
 
|-
|  
+
| <!--name-->Spear<sup><span id="cite_ref-3v"></span>[[#cite_note-3v|[3]]]</sup><br>
| [[EMP Grenade]]
+
[[File:Spear2.gif|80px]]
| 2
+
| <!--tier-->2
| Energy Grenades
+
| <!--STR-->4
| 4
+
| <!--skill-->[[Close Combat|CC]] / Throwing
| EMP
+
| <!--damage type-->Normal
| 50-100
+
| <!--ammo (mag size)--> -
| 3
+
| <!--fire mode--> -
| 900
+
| <!--damage per bullet-->18-50
| Frozen Queen
+
| <!--range-->2
| Less AP Cost
+
| <!--AP cost-->3
| Killing Spree
+
| <!--reload cost--> -
| Fast Trigger
+
| <!--attack delay-->600<br><br>0
| Bonus Attack Speed
+
| <!--weapon perks-->
| Lethal Damage
+
-
| Butcher
+
| <!--cost-->50
 +
| <!--weight-->1814g
 
|-
 
|-
|  
+
| <span id="Laser Spear"></span><!--name-->Laser Spear<sup><span id="cite_ref-4v"></span>[[#cite_note-4v|[4]]]</sup><br>
| [[Frag Grenade]]
+
[[File:Laser_Spear.png|80px]]
| 3
+
| <!--tier-->3
| Explosive Grenades
+
| <!--STR-->4
| 3
+
| <!--skill-->[[Close Combat|CC]] / Throwing
| Explosive
+
| <!--damage type-->Laser
| 23-40
+
| <!--ammo (mag size)--> -
| 5
+
| <!--fire mode--> -
| 1400
+
| <!--damage per bullet-->20-73
| Knockback
+
| <!--range-->2<br><br>15
| Destroyer
+
| <!--AP cost-->3
| Bonus Max Damage
+
| <!--reload cost--> -
| Killing Spree
+
| <!--attack delay-->500<br><br>0
| Bonus Min Damage
+
| <!--weapon perks-->
| Lethal Damage
+
-
| Bonus Bullet Damage
+
| <!--cost-->250
 +
| <!--weight-->1814g
 
|-
 
|-
|  
+
| <span id="RAD Spear"></span><!--name-->RAD Spear<sup><span id="cite_ref-5v"></span>[[#cite_note-5v|[5]]]</sup><br>
| [[Fire Bomb]]
+
[[File:RAD_Spear.png|80px]]
| 3
+
| <!--tier-->4
| Fire Grenades
+
| <!--STR-->4
| 3
+
| <!--skill-->[[Close Combat|CC]] / Throwing
| Fire
+
| <!--damage type-->Laser
| 15-25
+
| <!--ammo (mag size)--> -
| 5
+
| <!--fire mode--> -
| 1250
+
| <!--damage per bullet-->50-99
| Less AP cost
+
| <!--range-->2<br><br>15
| Lethal Damage
+
| <!--AP cost-->3
| Knockback
+
| <!--reload cost--> -
| Penetrate
+
| <!--attack delay-->400<br><br>0
| Killing Spree
+
| <!--weapon perks-->
| Less AP cost
+
-
| More Bonus Damage
+
| <!--cost-->1000
 +
| <!--weight-->1814g
 
|-
 
|-
|  
+
|}
| [[Plasma Grenade]]
+
 
| 3
+
=== In-game descriptions ===
| Energy Grenades
+
 
| 3
+
1. <span id="cite_note-1v"></span>'''[[#cite_ref-1v|↑]]''' ''A wooden pole sharpened at one end.'' ([[#cite_ref-1v|↑ back]])<br>
| Plasma
+
2. <span id="cite_note-2v"></span>'''[[#cite_ref-2v|↑]]''' ''A razor tipped polearm. The shaft is wooden, and the tip is worked steel.'' ([[#cite_ref-2v|↑ back]])<br>
| 33-36
+
3. <span id="cite_note-3v"></span>'''[[#cite_ref-3v|↑]]''' ''A razor tipped polearm. The shaft is wooden, and the tip is worked steel.'' ([[#cite_ref-3v|↑ back]])<br>
| 6
+
4. <span id="cite_note-4v"></span>'''[[#cite_ref-4v|↑]]''' ''This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.'' ([[#cite_ref-4v|↑ back]])<br>
| 1600
+
5. <span id="cite_note-5v"></span>'''[[#cite_ref-5v|↑]]''' ''The RAD Spear is a type of high-tech radiation spear. It is designed to deliver a powerful dose of radiation to a target, causing them to become sick and disoriented. The RAD Spear is equipped with a radiation emitter that is mounted on the tip of the spear, allowing the user to deliver the dose of radiation at close range.'' ([[#cite_ref-5v|↑ back]])<br>
| Bonus Critical Power
+
 
| Bonus Critical Chance
+
== Support Rifles ==
| Chip Shot
+
 
| Bonus Max Damage
+
'''Support Rifles''' are two-handed long range rifles that fire single-line bursts (tier 1 fires unaimed single shots).
| More Critical Damage
 
| Frozen Queen
 
| Butcher
 
  
 +
They are favored by [[Soldier]]s, reducing attack delay by 10% and granting +100% experience gain.
 +
 +
Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 120%.
 +
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 
|-
 
|-
|  
+
| <span id="BB Gun"></span><!--name-->BB Gun<sup><span id="cite_ref-1w"></span>[[#cite_note-1w|[1]]]</sup><br>
| [[Battle Grenade]]
+
[[File:Rrbase.gif|80px]]
| 4
+
| <!--tier-->1
| Explosive Grenades
+
| <!--STR-->3
| 4
+
| <!--skill-->[[SG]]
| Explosive
+
| <!--damage type-->Normal
| 41-54
+
| <!--ammo (mag size)-->[[BBs]]<br>(100)
| 5
+
| <!--fire mode-->1
| 1400
+
| <!--damage per bullet-->16-19
| Knockback
+
| <!--range-->26
| Destroyer
+
| <!--AP cost-->5
| Penetrate
+
| <!--reload cost-->5
| Bonus Attack Speed
+
| <!--attack delay-->600<br><br>0
| Bonus Critical Chance
+
| <!--weapon perks-->
| Bloody
+
*[[Weapon perks#Long Range|Long Range]]
| More Bonus Damage
+
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
*[[Weapon perks#Scoped|Scoped]]
 +
| <!--cost-->100
 +
| <!--weight-->2267g
 
|-
 
|-
|  
+
| <span id="FN FAL"></span><!--name-->FN FAL<sup><span id="cite_ref-2w"></span>[[#cite_note-2w|[2]]]</sup><br>
| [[Incendiary Grenade]]
+
[[File:Fnfal.gif|80px]]
| 4
+
| <!--tier-->2
| Fire Grenades
+
| <!--STR-->5
| 3
+
| <!--skill-->[[SG]]
| Fire
+
| <!--damage type-->Normal
| 20-30
+
| <!--ammo (mag size)-->[[7.62mm FMJ|7.62mm]]<br>(30)
| 4
+
| <!--fire mode-->2
| 1100
+
| <!--damage per bullet-->16-27
| Less AP cost
+
| <!--range-->37
| Killing Spree
+
| <!--AP cost-->5
| Lethal Damage
+
| <!--reload cost-->6
| Bonus Max Damage
+
| <!--attack delay-->600<br><br>0
| Lethal Damage
+
| <!--weapon perks-->
| Lethal Damage
+
*[[Weapon perks#Scoped|Scoped]]
| Bonus Bullet Damage
+
*[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 +
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 +
| <!--cost-->500
 +
| <!--weight-->4082g
 
|-
 
|-
|  
+
| <span id="M16"></span><!--name-->M16<sup><span id="cite_ref-3w"></span>[[#cite_note-3w|[3]]]</sup><br>
| [[Shock Grenade]]
+
[[File:M16 1.gif|80px]]
| 4
+
| <!--tier-->3
| Energy Grenades
+
| <!--STR-->6
| 3
+
| <!--skill-->[[SG]]
| Electro
+
| <!--damage type-->Normal
| 35-65
+
| <!--ammo (mag size)-->[[5mm AP|5mm]]<br>(30)
| 6
+
| <!--fire mode-->3
| 1600
+
| <!--damage per bullet-->33-44
| Frozen Queen
+
| <!--range-->40
| Bonus Critical Chance
+
| <!--AP cost-->5
| More Critical Damage
+
| <!--reload cost-->5
| Bonus Critical Power
+
| <!--attack delay-->600<br><br>0
| Chip Shot
+
| <!--weapon perks-->
| Less AP cost
+
*[[Weapon perks#Scoped|Scoped]]
| Better Critical Table
+
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
*[[Weapon perks#More Critical Damage|More Critical Damage]]
 +
| <!--cost-->2500
 +
| <!--weight-->3300g
 
|-
 
|-
|  
+
| <span id="M16 MKII"></span><!--name-->M16 MKII<sup><span id="cite_ref-4w"></span>[[#cite_note-4w|[4]]]</sup><br>
| [[Holy Hand Grenade]]
+
[[File:M16 MKII.png|80px]]
| 5
+
| <!--tier-->4
| Explosive Grenades
+
| <!--STR-->6
| 5
+
| <!--skill-->[[SG]]
| Explosive
+
| <!--damage type-->Normal
| 45-67
+
| <!--ammo (mag size)-->[[5mm AP|5mm]]<br>(32)
| 4
+
| <!--fire mode-->4
| 1000
+
| <!--damage per bullet-->38-52
| Knockback
+
| <!--range-->47
| Bonus Critical Chance
+
| <!--AP cost-->5
| Bloody
+
| <!--reload cost-->4
| Poison
+
| <!--attack delay-->600<br><br>0
| Frozen Queen
+
| <!--weapon perks-->
| Less AP cost
+
*[[Weapon perks#Scoped|Scoped]]
| Critical Master
+
*[[Weapon perks#Less AP Cost|Less AP Cost]]
 +
*[[Weapon perks#Killing Spree|Killing Spree]]
 +
| <!--cost-->10000
 +
| <!--weight-->3300g
 
|-
 
|-
|  
+
| <span id="Steyr"></span><!--name-->Steyr<sup><span id="cite_ref-5w"></span>[[#cite_note-5w|[5]]]</sup><br>
| [[Inferno Grenade]]
+
[[File:Steyr.gif|80px]]
| 5
+
| <!--tier-->5
| Fire Grenades
+
| <!--STR-->6
| 4
+
| <!--skill-->[[SG]]
| Fire
+
| <!--damage type-->Normal
| 25-40
+
| <!--ammo (mag size)-->[[5.56mm AP|5.56mm]]<br>(30)
| 3
+
| <!--fire mode-->5
| 700
+
| <!--damage per bullet-->40-63
| Less AP cost
+
| <!--range-->54
| Lethal Damage
+
| <!--AP cost-->5
| Bonus Min Damage
+
| <!--reload cost-->3
| Bonus Max Damage
+
| <!--attack delay-->600<br><br>0
| Destroyer
+
| <!--weapon perks-->
| Bonus Attack Speed
+
*[[Weapon perks#More Critical Damage|More Critical Damage]]
| Lethal Upgrade
+
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->100000
 +
| <!--weight-->3300g
 
|-
 
|-
|  
+
| <span id="Gauss Support Weapon"></span><!--name-->Gauss Support Weapon<sup><span id="cite_ref-6w"></span>[[#cite_note-6w|[6]]]</sup><br>
| [[Tech Grenade]]
+
[[File:Gauss Support Weapon.png|80px]]
| 5
+
| <!--tier-->6
| Energy Grenades
+
| <!--STR-->6
| 4
+
| <!--skill-->[[SG]]
| Electro
+
| <!--damage type-->Normal
| 50-90
+
| <!--ammo (mag size)-->[[2mm EC|2mm]]<br>(60)
| 6
+
| <!--fire mode-->6
| 1600
+
| <!--damage per bullet-->30-72
| Bonus Critical Chance
+
| <!--range-->61
| Chip Shot
+
| <!--AP cost-->5
| Frozen Queen
+
| <!--reload cost-->4
| More Critical Damage
+
| <!--attack delay-->600<br><br>0
| Bonus Critical Power
+
| <!--weapon perks-->
| Bloody
+
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
| Better Critical Table
+
*[[Weapon perks#Scoped|Scoped]]
 +
*[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 +
| <!--cost-->1000000
 +
| <!--weight-->3300g
 
|-
 
|-
 
|}
 
|}
  
== All weapons ==
+
=== In-game descriptions ===
                                    <!-- maybe better delete cols Description, Cost currency and Weight? in my opinion this is not necessary  -->
+
 
{| class="wikitable sortable"
+
1. <span id="cite_note-1w"></span>'''[[#cite_ref-1w|↑]]''' ''A Red Ryder BB gun. The classic.'' ([[#cite_ref-1w|↑ back]])<br>
! style="padding-right:15px !important" class="unsortable" | Picture
+
2. <span id="cite_note-2w"></span>'''[[#cite_ref-2w|↑]]''' ''This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.'' ([[#cite_ref-2w|↑ back]])<br>
! style="padding-right:15px !important" | Name
+
3. <span id="cite_note-3w"></span>'''[[#cite_ref-3w|↑]]''' ''American-powered automatic rifle, chambered in 5mm.'' ([[#cite_ref-3w|↑ back]])<br>
! style="padding-right:15px !important" | Tier
+
4. <span id="cite_note-4w"></span>'''[[#cite_ref-4w|↑]]''' ''The M16 MKII is a type of rifle that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The M16 MKII is a versatile weapon that can be used in a variety of situations.'' ([[#cite_ref-4w|↑ back]])<br>
! style="padding-right:15px !important" | Weapon Type
+
5. <span id="cite_note-5w"></span>'''[[#cite_ref-5w|↑]]''' ''Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.'' ([[#cite_ref-5w|↑ back]])<br>
! style="padding-right:15px !important; width:50px;" | Description
+
6. <span id="cite_note-6w"></span>'''[[#cite_ref-6w|↑]]''' ''The Gauss Support Weapon is a type of high-tech weapon that is used to provide support fire on the battlefield, and is often employed in situations where a heavy volume of fire is needed to suppress enemy positions or provide cover for friendly forces.'' ([[#cite_ref-6w|↑ back]])<br>
! style="padding-right:15px !important" | Weight
+
 
! style="padding-right:15px !important" | Cost<br>curr.
+
== [[Alien]]-exclusive weapons ==
! style="padding-right:15px !important" | Min ST
+
 
! style="padding-right:15px !important" | Skill  
+
These weapons are only available to characters with the [[Alien]] [[Class Perks|class perk]].
! style="padding-right:15px !important" | Damage<br>type  
+
 
! style="padding-right:15px !important" | Caliber
+
{| class="wikitable"
! style="padding-right:15px !important; width:50px;" | Ammo  
+
! | Name
! style="padding-right:15px !important" | Ammo<br>Cap
+
! | Tier
! style="padding-right:15px !important" | Rounds
+
! | [[Strength|STR]]
! style="padding-right:15px !important" | Damage  
+
! | Skill
! style="padding-right:15px !important" | Range  
+
! | Damage<br>type
! style="padding-right:15px !important" | AP<br>Cost  
+
! | Ammo<br>(mag size)
! style="padding-right:15px !important" | Rld<br>Cost  
+
! | Fire<br>mode
! style="padding-right:15px !important" | Attack<br>Delay  
+
! | Damage
! style="padding-right:15px !important; width:160px;" class="unsortable" | Perks
+
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 
|-
 
|-
|
+
| <span id="PyO61"></span><!--name-->PyO61<sup><span id="cite_ref-1x"></span>[[#cite_note-1x|[1]]]</sup><br>
| [[Tommy Gun]]  
+
[[File:PyO61.png|80px]]
| 1
+
| <!--tier-->2
| Assault Rifles
+
| <!--STR-->7
| style="font-size:7pt;" | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.
+
| <!--skill-->[[EW]]
| 3175g
+
| <!--damage type-->Normal
| 100
+
| <!--ammo (mag size)-->[[Flamethrower Fuel|Fuel]]<br>(7)
| 6
+
| <!--fire mode-->1
| Small Guns
+
| <!--damage per bullet-->66-94
| Normal  
+
| <!--range-->8
| .45
+
| <!--AP cost-->6  
| .45 Caliber
+
| <!--reload cost-->3
| 30
+
| <!--attack delay-->720<br><br>0
| 5<br><br>30
+
| <!--weapon perks-->
| 10-20<br><br>3-20
+
Player's choice
| 32<br><br>16
+
| <!--cost-->2500
| 5<br><br>6  
+
| <!--weight-->18164g
| 5
 
| 750<br><br>3000
 
|  
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
| <span id="PyO62"></span><!--name-->PyO62<sup><span id="cite_ref-2x"></span>[[#cite_note-2x|[2]]]</sup><br>
| [[Assault Rifle EM]]  
+
[[File:PyO62.gif|80px]]
| 2
+
| <!--tier-->3
| Assault Rifles
+
| <!--STR-->7
| style="font-size:7pt;" | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray
+
| <!--skill-->[[EW]]
| 3175g
+
| <!--damage type-->Normal
| 500
+
| <!--ammo (mag size)-->[[Flamethrower Fuel MKII|Fuel]]<br>(7)
| 5
+
| <!--fire mode-->1
| Small Guns
+
| <!--damage per bullet-->94-116
| Normal  
+
| <!--range-->10
| 5mm
+
| <!--AP cost-->5
| 5mm AP
+
| <!--reload cost-->3
| 60
+
| <!--attack delay-->720<br><br>0
| 5<br><br>30
+
| <!--weapon perks-->
| 23-37<br><br>4-37
+
Player's choice
| 36<br><br>18
+
| <!--cost-->2500
| 5<br><br>6
+
| <!--weight-->18618g
| 6
 
| 750<br><br>3000
 
|  
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
|
+
| <span id="IPF210"></span><!--name-->IPF210<sup><span id="cite_ref-3x"></span>[[#cite_note-3x|[3]]]</sup><br>
| [[Assault Rifle]]  
+
[[File:PlasmaBlasterRifle.gif|80px]]
| 2
+
| <!--tier-->4
| Assault Rifles
+
| <!--STR-->7
| style="font-size:7pt;" | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.
+
| <!--skill-->[[EW]]
| 3175g
+
| <!--damage type-->Normal
| 500
+
| <!--ammo (mag size)-->[[Flamethrower Fuel MKII|Fuel]]<br>(7)
| 5
+
| <!--fire mode-->1
| Small Guns
+
| <!--damage per bullet-->154-204
| Normal  
+
| <!--range-->12
| 5mm
+
| <!--AP cost-->4
| 5mm AP
+
| <!--reload cost-->7
| 30
+
| <!--attack delay-->720<br><br>0
| 5<br><br>30
+
| <!--weapon perks-->
| 20-31<br><br>4-31
+
Player's choice
| 36<br><br>18
+
| <!--cost-->10000
| 5<br><br>6
+
| <!--weight-->8618g
| 6
 
| 750<br><br>3000
 
|  
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
|
+
| <span id="LAR42"></span><!--name-->LAR42<sup><span id="cite_ref-4x"></span>[[#cite_note-4x|[4]]]</sup><br>
| [[XL70E3]]  
+
[[File:LAR42.png|80px]]
| 3
+
| <!--tier-->2
| Assault Rifles
+
| <!--STR-->5
| style="font-size:7pt;" | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
+
| <!--skill-->[[EW]]
| 4082g
+
| <!--damage type-->Laser
| 2500
+
| <!--ammo (mag size)-->[[MFC]]<br>(30)
| 5  
+
| <!--fire mode-->3
| Small Guns
+
| <!--damage per bullet-->9-27
| Normal
+
| <!--range-->36
| 5mm
+
| <!--AP cost-->4
| 5mm AP
+
| <!--reload cost-->3
| 60
+
| <!--attack delay-->900<br><br>0
| 5<br><br>30  
+
| <!--weapon perks-->
| 28-54<br><br>5-54
+
Player's choice
| 40<br><br>20
+
| <!--cost-->500
| 5<br><br>6
+
| <!--weight-->24082g
| 5
 
| 750<br><br>3000
 
|  
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
|
+
| <span id="LAR52"></span><!--name-->LAR52<sup><span id="cite_ref-5x"></span>[[#cite_note-5x|[5]]]</sup><br>
| [[Military Rifle]]
+
[[File:LAR52.png|80px]]
| 4
+
| <!--tier-->3
| Assault Rifles
+
| <!--STR-->6
| style="font-size:7pt;" |
+
| <!--skill-->[[EW]]
| 4082g
+
| <!--damage type-->Laser
| 10K
+
| <!--ammo (mag size)-->[[MFC]]<br>(30)
| 5  
+
| <!--fire mode-->4
| Small Guns
+
| <!--damage per bullet-->32-45
| Normal
+
| <!--range-->44
| 5.56mm
+
| <!--AP cost-->4
| 5.56mm AP
+
| <!--reload cost-->3
| 60
+
| <!--attack delay-->900<br><br>0
| 5<br><br>30  
+
| <!--weapon perks-->
| 30-55<br><br>6-55
+
Player's choice
| 44<br><br>22
+
| <!--cost-->2500
| 5<br><br>6
+
| <!--weight-->23300g
| 4
 
| 750<br><br>3000
 
|  
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
|
+
| <span id="LAR62"></span><!--name-->LAR62<sup><span id="cite_ref-6x"></span>[[#cite_note-6x|[6]]]</sup><br>
| [[AK-47]]  
+
[[File:2 barrel laser.gif|80px]]
| 5
+
| <!--tier-->4
| Assault Rifles
+
| <!--STR-->6
| style="font-size:7pt;" | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.
+
| <!--skill-->[[EW]]
| 4082g
+
| <!--damage type-->Laser
| 100K
+
| <!--ammo (mag size)-->[[MFC]]<br>(30)
| 5
+
| <!--fire mode-->5
| Small Guns
+
| <!--damage per bullet-->42-57
| Normal
+
| <!--range-->52
| 5.56mm
+
| <!--AP cost-->4
| 5.56mm AP
+
| <!--reload cost-->3
| 60
+
| <!--attack delay-->900<br><br>0
| 5<br><br>30  
+
| <!--weapon perks-->
| 35-65<br><br>7-65
+
Player's choice
| 48<br><br>26
+
| <!--cost-->2500
| 5<br><br>6
+
| <!--weight-->23300g
| 5
 
| 750<br><br>3000
 
|  
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
|
+
| <span id="ETG1000"></span>ETG1000<sup><span id="cite_ref-7x"></span>[[#cite_note-7x|[7]]]</sup><br>
| [[H&K G36c]]  
+
[[File:ETG1000.png|80px]]
| 6
+
| <!--tier-->2
| Assault Rifles
+
| <!--STR-->7
| style="font-size:7pt;" | 
+
| <!--skill-->[[EW]]
| 4082g
+
| <!--damage type-->Electro
| 1M
+
| <!--ammo (mag size)-->[[MFC]]<br>(120)
| 5
+
| <!--fire mode-->40
| Small Guns
+
| <!--damage per bullet-->7-17
| Normal
+
| <!--range-->33
| 5.56mm
+
| <!--AP cost-->6
| 5.56mm AP
+
| <!--reload cost-->3
| 90
+
| <!--attack delay-->1080<br><br>0
| 5<br><br>30
+
| <!--weapon perks-->
| 40-75<br><br>8-75
+
Player's choice
| 52<br><br>30
+
| <!--cost-->2500
| 5<br><br>6  
+
| <!--weight-->12700g
| 4
 
| 750<br><br>3000
 
|  
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Damage Per Bullet|Damage Per Bullet]]
 
 
|-
 
|-
|
+
| <span id="ETG2000"></span>ETG2000<sup><span id="cite_ref-8x"></span>[[#cite_note-8x|[8]]]</sup><br>
| [[Club]]  
+
[[File:ETG2000.png|80px]]
| 1
+
| <!--tier-->3
| Clubes
+
| <!--STR-->7
| style="font-size:7pt;" | A military or police baton. Heavy wood.
+
| <!--skill-->[[EW]]
| 1360g
+
| <!--damage type-->Electro
| 100
+
| <!--ammo (mag size)-->[[MFC]]<br>(160)
| 4
+
| <!--fire mode-->40
| Close Combat
+
| <!--damage per bullet-->13-17
| Normal
+
| <!--range-->35
| -  
+
| <!--AP cost-->6
| -  
+
| <!--reload cost-->3
| -  
+
| <!--attack delay-->1080<br><br>0
| 1
+
| <!--weapon perks-->
| 12-20
+
Player's choice
| 1
+
| <!--cost-->2500
| 4
+
| <!--weight-->12700g
| -  
 
| 900
 
|  
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Life Steal|Life Steal]]
 
 
|-
 
|-
|
+
| <span id="ETG3000"></span>ETG3000<sup><span id="cite_ref-9x"></span>[[#cite_note-9x|[9]]]</sup><br>
| [[Crowbar]]  
+
[[File:Teslagatling.gif|80px]]
| 1
+
| <!--tier-->3
| Clubes
+
| <!--STR-->7
| style="font-size:7pt;" | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.
+
| <!--skill-->[[EW]]
| 1360g
+
| <!--damage type-->Electro
| 100
+
| <!--ammo (mag size)-->[[MFC]]<br>(200)
| 4
+
| <!--fire mode-->40
| Close Combat
+
| <!--damage per bullet-->17-21
| Normal
+
| <!--range-->37
| -  
+
| <!--AP cost-->6
| -  
+
| <!--reload cost-->1  
| -  
+
| <!--attack delay-->1080<br><br>0
| 1
+
| <!--weapon perks-->
| 12-20
+
Player's choice
| 1  
+
| <!--cost-->2500
| 4
+
| <!--weight-->12700g
| -  
 
| 900
 
|  
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
 
|-
 
|-
|
+
| <span id="HP DKS-501"></span>HP DKS-501<sup><span id="cite_ref-10x"></span>[[#cite_note-10x|[10]]]</sup><br>
| [[Cattle Prod]]  
+
[[File:S5-L.gif|80px]]
| 2
+
| <!--tier-->2
| Clubes
+
| <!--STR-->5
| style="font-size:7pt;" | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.  
+
| <!--skill-->[[SG]]
| 1360g
+
| <!--damage type-->Normal
| 500
+
| <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(10)
| 4
+
| <!--fire mode-->1
| Close Combat
+
| <!--damage per bullet-->30-35
| Electro
+
| <!--range-->44
| SEC
+
| <!--AP cost-->4
| Small Energy Cell
+
| <!--reload cost-->10
| 10  
+
| <!--attack delay-->720<br><br>0
| 1  
+
| <!--weapon perks-->
| 26-41
+
Player's choice
| 1
+
| <!--cost-->2500
| 4  
+
| <!--weight-->9500g
| 4
 
| 900
 
|  
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Spiked|Spiked]]
 
 
|-
 
|-
|
+
| <span id="SSR3"></span>SSR3<sup><span id="cite_ref-11x"></span>[[#cite_note-11x|[11]]]</sup><br>
| [[Super Cattle Prod]]  
+
[[File:SSR3.png|80px]]
| 3
+
| <!--tier-->3
| Clubes
+
| <!--STR-->5
| style="font-size:7pt;" | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.  
+
| <!--skill-->[[SG]]
| 1360g
+
| <!--damage type-->Normal
| 2500
+
| <!--ammo (mag size)-->[[.223 FMJ|.223]]<br>(10)
| 4
+
| <!--fire mode-->1
| Close Combat
+
| <!--damage per bullet-->39-44
| Electro
+
| <!--range-->55
| SEC
+
| <!--AP cost-->4
| Small Energy Cell
+
| <!--reload cost-->3
| 20
+
| <!--attack delay-->990<br><br>0
| 1  
+
| <!--weapon perks-->
| 40-62
+
Player's choice
| 1
+
| <!--cost-->5500
| 4  
+
| <!--weight-->13628g
| 4
 
| 900
 
|  
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
| <span id="SSR10"></span>SSR10<sup><span id="cite_ref-12x"></span>[[#cite_note-12x|[12]]]</sup><br>
| [[Plasma Torch]]  
+
[[File:SSR10.png|80px]]
| 4
+
| <!--tier-->4
| Clubes
+
| <!--STR-->5
| style="font-size:7pt;" | Holy shit, this thing r0x.  
+
| <!--skill-->[[SG]]
| 1360g
+
| <!--damage type-->Normal
| 10K
+
| <!--ammo (mag size)-->[[7.62mm AP|7.62mm]]<br>(10)
| 4  
+
| <!--fire mode-->1
| Close Combat
+
| <!--damage per bullet-->44-50
| Plasma
+
| <!--range-->60
| MFC
+
| <!--AP cost-->4
| Micro Fusion Cell
+
| <!--reload cost-->3
| 30
+
| <!--attack delay-->990<br><br>0
| 1  
+
| <!--weapon perks-->
| 44-83
+
Player's choice
| 1
+
| <!--cost-->10000
| 4  
+
| <!--weight-->3628g
| 4
 
| 900
 
|  
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
* [[Weapon perks#Bloody|Bloody]]
 
* [[Weapon perks#Poison|Poison]]
 
 
|-
 
|-
|
+
| <span id="XSR"></span>XSR<sup><span id="cite_ref-13x"></span>[[#cite_note-13x|[13]]]</sup><br>
| [[Bass Rape]]  
+
[[File:XSR.png|80px]]
| 6
+
| <!--tier-->2
| Clubes
+
| <!--STR-->6
| style="font-size:7pt;" | 4 string gitar
+
| <!--skill-->[[EW]]
| 15443g
+
| <!--damage type-->Electro
| 1M
+
| <!--ammo (mag size)-->[[MFC]]<br>(24)
| 8
+
| <!--fire mode-->1<br><br>2
| Close Combat
+
| <!--damage per bullet-->29-46
| Normal
+
| <!--range-->39
| MFC  
+
| <!--AP cost-->4
| Electric Fusion Cell
+
| <!--reload cost-->3  
| -  
+
| <!--attack delay-->1170<br><br>0
| -  
+
| <!--weapon perks-->
| 100-223
+
Player's choice
| 3  
+
| <!--cost-->2500
| 1
+
| <!--weight-->5443g
| -  
 
| 1500
 
|  
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Smasher!|Smasher!]]
 
 
|-
 
|-
|
+
| <span id="ESR01"></span>ESR01<sup><span id="cite_ref-14x"></span>[[#cite_note-14x|[14]]]</sup><br>
| [[Mordino Taser]]  
+
[[File:ESR01.png|80px]]
| -  
+
| <!--tier-->3
| Clubes
+
| <!--STR-->6
| style="font-size:7pt;" | -  
+
| <!--skill-->[[EW]]
| -  
+
| <!--damage type-->Electro
| -  
+
| <!--ammo (mag size)-->[[MFC]]<br>(24)
| -  
+
| <!--fire mode-->1
| -  
+
| <!--damage per bullet-->39-66
| -  
+
| <!--range-->49
| -  
+
| <!--AP cost-->4
| -  
+
| <!--reload cost-->3
| -  
+
| <!--attack delay-->1170<br><br>0
| -  
+
| <!--weapon perks-->
| -  
+
Player's choice
| -  
+
| <!--cost-->2500
| -  
+
| <!--weight-->5443g
| -  
+
|-
| -  
+
| <span id="ESR02"></span>ESR02<sup><span id="cite_ref-15x"></span>[[#cite_note-15x|[15]]]</sup><br>
| -
+
[[File:ESR02.png|80px]]
 +
| <!--tier-->4
 +
| <!--STR-->6
 +
| <!--skill-->[[EW]]
 +
| <!--damage type-->Electro
 +
| <!--ammo (mag size)-->[[MFC]]<br>(24)
 +
| <!--fire mode-->1
 +
| <!--damage per bullet-->54-76
 +
| <!--range-->56
 +
| <!--AP cost-->4
 +
| <!--reload cost-->10
 +
| <!--attack delay-->1170<br><br>0
 +
| <!--weapon perks-->
 +
Player's choice
 +
| <!--cost-->2500
 +
| <!--weight-->5443g
 +
|-
 +
|}
 +
 
 +
=== In-game descriptions ===
 +
 
 +
1. <span id="cite_note-1x"></span>'''[[#cite_ref-1x|↑]]''' ''Hand-held alien launcher that offers versatility in its weaponry options. The user can switch between fire and plasma modes, giving them the ability to adapt to different combat situations. This advanced alien technology is designed for maximum impact and destruction, making it a formidable weapon for those who possess it.'' ([[#cite_ref-1x|↑ back]])<br>
 +
2. <span id="cite_note-2x"></span>'''[[#cite_ref-2x|↑]]''' ''The PyO62 is a hand-held alien launcher designed for use on Earth. It's an upgraded version of the PyO61, but with additional features to make it suitable for use in different environments and conditions. The PyO62 is equipped with a dual firing mechanism, allowing the user to switch between firing flames or plasma.'' ([[#cite_ref-2x|↑ back]])<br>
 +
3. <span id="cite_note-3x"></span>'''[[#cite_ref-3x|↑]]''' ''Heavy-duty alien flamethrower with a unique feature - the user can switch between firing flames and plasma. This powerful weapon, designed by the aliens, is capable of inflicting massive damage on any target. IPF210 is not just a weapon, but a symbol of extraterrestrial technology.'' ([[#cite_ref-3x|↑ back]])<br>
 +
4. <span id="cite_note-4x"></span>'''[[#cite_ref-4x|↑]]''' ''Old laser rifle developed by the aliens. Despite its age, it remains a reliable weapon and is known for its powerful laser beam. The design of the LAR42 is unique, featuring a cylindrical body and a long barrel, making it easily distinguishable from other weapons. '' ([[#cite_ref-4x|↑ back]])<br>
 +
5. <span id="cite_note-5x"></span>'''[[#cite_ref-5x|↑]]''' ''State-of-the-art machine-laser rifle designed by the aliens. This weapon combines the power of a laser and the rapid firing capabilities of a machine gun, making it a formidable force on the battlefield. With its sleek and aerodynamic design.'' ([[#cite_ref-5x|↑ back]])<br>
 +
6. <span id="cite_note-6x"></span>'''[[#cite_ref-6x|↑]]''' ''LAR62 is an advanced and upgraded version of the LAR52, the Alien Machine-Laser Rifle. The most notable difference is the addition of a double barrel, allowing for a faster rate of fire and improved firepower. The dual barrels also offer greater versatility.'' ([[#cite_ref-6x|↑ back]])<br>
 +
7. <span id="cite_note-7x"></span>'''[[#cite_ref-7x|↑]]''' ''Electric-powered cannon designed by an alien race. This formidable weapon is capable of unleashing intense bursts of electricity, capable of taking down even the most heavily armored targets. Boasts a sleek, ergonomic design, making it easy to handle and aim, even in the heat of battle.'' ([[#cite_ref-7x|↑ back]])<br>
 +
8. <span id="cite_note-8x"></span>'''[[#cite_ref-8x|↑]]''' ''ETG2000 is an advanced version of the classic ETG1000 electrical cannon created by an extraterrestrial race. With its smaller size and increased power, this weapon is capable of delivering devastating electrical attacks to its targets.'' ([[#cite_ref-8x|↑ back]])<br>
 +
9. <span id="cite_note-9x"></span>'''[[#cite_ref-9x|↑]]''' ''Latest electric gun model from the aliens. It has a sleek and unique design, resembling a Tesla coil. With its advanced technology, all previous models' weaknesses have been eliminated. '' ([[#cite_ref-9x|↑ back]])<br>
 +
10. <span id="cite_note-10x"></span>'''[[#cite_ref-10x|↑]]''' ''Highly advanced, modified sniper rifle unlike anything seen before. It is rumored to have been created by extraterrestrial beings with technology far beyond what humanity has ever known. The rifle boasts a sleek and ergonomic design, constructed from materials not found on Earth.'' ([[#cite_ref-10x|↑ back]])<br>
 +
11. <span id="cite_note-11x"></span>'''[[#cite_ref-11x|↑]]''' ''Advanced sniper rifle developed by an extraterrestrial civilization. It boasts a sleek, black and silver design, with intricate alien symbols etched onto the barrel and stock. The rifle is equipped with advanced targeting systems, allowing for incredible accuracy at long distances.'' ([[#cite_ref-11x|↑ back]])<br>
 +
12. <span id="cite_note-12x"></span>'''[[#cite_ref-12x|↑]]''' ''The latest version of the alien sniper rifle, SSR3. This weapon is a technological marvel, incorporating advanced alien technology into its design. The SSR10 boasts a sleek, aerodynamic design and has a range that surpasses any human-made sniper rifle. '' ([[#cite_ref-12x|↑ back]])<br>
 +
13. <span id="cite_note-13x"></span>'''[[#cite_ref-13x|↑]]''' ''Advanced electric sniper rifle developed by aliens. With a sleek, modern design and a powerful electrical charge, this rifle is capable of delivering devastating damage at long ranges.'' ([[#cite_ref-13x|↑ back]])<br>
 +
14. <span id="cite_note-14x"></span>'''[[#cite_ref-14x|↑]]''' ''Electric mid-range alien rifle. Its unique design features advanced alien technology that allows it to deliver a powerful shock with each shot, making it a formidable weapon in any situation.'' ([[#cite_ref-14x|↑ back]])<br>
 +
15. <span id="cite_note-15x"></span>'''[[#cite_ref-15x|↑]]''' ''ESR02 is a upgraded version of the electric mid-range alien rifle ESR01. It boasts a highly advanced targeting system, as well as improved electrical capabilities, making it even more deadly and effective in combat.'' ([[#cite_ref-15x|↑ back]])<br>
 +
 
 +
== Other weapons ==
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Ammo<br>(mag size)
 +
! | Fire<br>mode
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 
|-
 
|-
|
+
| <span id="Phazer"><!--name-->Phazer<sup><span id="cite_ref-1y"></span>[[#cite_note-1y|[1]]]</sup><br>
| [[Knife]]  
+
[[File:Phazer2.gif|80px]]
| 1
+
| <!--STR-->3
| Damage Knives
+
| <!--skill-->[[EW]]
| style="font-size:7pt;" | A sharp-bladed cutting and stabbing weapon.
+
| <!--damage type-->EMP
| 453g
+
| <!--ammo (mag size)-->[[SEC]]<br>(12)
| 100
+
| <!--fire mode-->1
| 2
+
| <!--damage per bullet-->110-320
| Close Combat
+
| <!--range-->25
| Normal
+
| <!--AP cost-->3
| -  
+
| <!--reload cost-->0
| -  
+
| <!--attack delay-->900<br><br>0
| -  
+
| <!--weapon perks-->
| -  
+
*[[Weapon perks#EMP Transformer|EMP Transformer]]
| 10-40
+
*[[Weapon perks#Frozen Queen|Frozen Queen]]
| 1
+
*[[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
| 5
+
| <!--cost-->10000
| -  
+
| <!--weight-->1814g
| 750
 
|
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
 
|-
 
|-
|
+
| <span id="Flare"></span><!--name-->Flare<sup><span id="cite_ref-2y"></span>[[#cite_note-2y|[2]]]</sup><br>
| [[Combat Knife]]  
+
[[File:Flare.gif|80px]]
| 2
+
| <!--STR--> -
| Damage Knives
+
| <!--skill-->Throwing
| style="font-size:7pt;" | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use
+
| <!--damage type-->Normal
| 907g
+
| <!--ammo (mag size--> -
| 500
+
| <!--fire mode--> -
| 2
+
| <!--damage per bullet-->1-1
| Close Combat
+
| <!--range-->15
| Normal  
+
| <!--AP cost-->2
| -  
+
| <!--reload cost--> -
| -  
+
| <!--attack delay-->1200<br><br>0
| -  
+
| <!--weapon perks-->
| -  
+
-
| 15-60
+
| <!--cost-->35
| 1
+
| <!--weight-->453g
| 4
 
| -  
 
| 750
 
|  
 
* [[Weapon perks#Life Steal|Life Steal]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Bloody|Bloody]]
 
 
|-
 
|-
|
+
| <span id="Active Flare"></span><!--name-->Active Flare<sup><span id="cite_ref-3y"></span>[[#cite_note-3y|[3]]]</sup><br>
| [[Wakizashi Blade]]  
+
[[File:Flareon.gif|80px]]
| 3
+
| <!--STR-->1
| Damage Knives
+
| <!--skill-->Throwing
| style="font-size:7pt;" | A short finely crafted knife. The tip seems to be designed to pierce armor.  
+
| <!--damage type-->Normal
| 1360g
+
| <!--ammo (mag size--> -
| 2500
+
| <!--fire mode--> -
| 2
+
| <!--damage per bullet-->1-1
| Close Combat
+
| <!--range-->15
| Normal  
+
| <!--AP cost-->2
| -  
+
| <!--reload cost--> -
| -  
+
| <!--attack delay-->1200<br><br>0
| -  
+
| <!--weapon perks-->
| -  
+
-
| 20-80
+
| <!--cost-->60
| 1
+
| <!--weight-->453g
| 5
 
| -  
 
| 750
 
|  
 
* [[Weapon perks#Bloody|Bloody]]
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Lifesteal|Lifesteal]]
 
 
|-
 
|-
|
+
| <!--name-->Gold Nugget<sup><span id="cite_ref-4y"></span>[[#cite_note-4y|[4]]]</sup><br>
| [[Ripper]]  
+
[[File:Rock2.gif|80px]]
| 4
+
| <!--STR-->5
| Damage Knives
+
| <!--skill-->Throwing / Close Combat
| style="font-size:7pt;" | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.
+
| <!--damage type-->Normal
| 907g
+
| <!--ammo (mag size--> -
| 10K
+
| <!--fire mode--> -
| 4
+
| <!--damage per bullet-->3-6
| Close Combat  
+
| <!--range-->15<br><br>1
| Normal  
+
| <!--AP cost-->4<br><br>3
| MFC
+
| <!--reload cost--> -
| Micro Fusion Cell
+
| <!--attack delay-->1200<br><br>0
| 25
+
| <!--weapon perks-->
| 1  
+
-
| 25-100
+
| <!--cost-->150
| 1
+
| <!--weight-->2000g
| 5
 
| 4
 
| 750
 
|  
 
* [[Weapon perks#Bloody|Bloody]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
* [[Weapon perks#Spiked|Spiked]]
 
 
|-
 
|-
|
+
| <span id="Rock"></span><!--name-->Rock<sup><span id="cite_ref-5y"></span>[[#cite_note-5y|[5]]]</sup><br>
| [[9mm Mauser]]  
+
[[File:Rock.gif|80px]]
| 1  
+
| <!--STR-->1
| Damage Pistols
+
| <!--skill-->Throwing / Close Combat
| style="font-size:7pt;" | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.
+
| <!--damage type-->Normal
| 1360g
+
| <!--ammo (mag size--> -
| 100
+
| <!--fire mode--> -
| 3
+
| <!--damage per bullet-->1-4
| Small Guns
+
| <!--range-->15<br><br>1
| Normal
+
| <!--AP cost-->4<br><br>2
| 9mm
+
| <!--reload cost--> -
| 9mm bullet  
+
| <!--attack delay-->1200<br><br>0
| 7
+
| <!--weapon perks-->
| 1  
+
-
| 10-20
+
| <!--cost--> -
| 20
+
| <!--weight-->453g
| 4  
 
| 4
 
| 800
 
|  
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
|
+
| Uranium Ore<sup><span id="cite_ref-6y"></span>[[#cite_note-6y|[6]]]</sup><br>
| [[10mm Colt]]  
+
[[File:Rock4.gif|80px]]
| 2
+
| <!--STR-->5
| Damage Pistols
+
| <!--skill-->Throwing / Close Combat
| style="font-size:7pt;" | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed.  
+
| <!--damage type-->Normal
| 2267g
+
| <!--ammo (mag size--> -
| 500
+
| <!--fire mode--> -
| 4
+
| <!--damage per bullet-->3-6
| Small Guns
+
| <!--range-->15<br><br>1
| Normal  
+
| <!--AP cost-->4<br><br>3
| 10mm
+
| <!--reload cost--> -
| 10mm AP
+
| <!--attack delay-->1200<br><br>0
| 10
+
| <!--weapon perks-->
| 1  
+
-
| 18-37
+
| <!--cost-->125
| 24
+
| <!--weight-->2000g
| 4  
 
| 5
 
| 800
 
|  
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
| Refined Uranium Ore<sup><span id="cite_ref-7y"></span>[[#cite_note-7y|[7]]]</sup><br>
| [[14mm Pistol]]  
+
[[File:Rock3.gif|80px]]
| 3
+
| <!--STR-->8
| Damage Pistols
+
| <!--skill-->Throwing / Close Combat
| style="font-size:7pt;" | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.
+
| <!--damage type-->Normal
| 1814g
+
| <!--ammo (mag size--> -
| 2500
+
| <!--fire mode--> -
| 4
+
| <!--damage per bullet-->4-9<br><br>6-9
| Small Guns
+
| <!--range-->8<br><br>1
| Normal  
+
| <!--AP cost-->4<br><br>3
| 14mm
+
| <!--reload cost--> -
| 14mm AP
+
| <!--attack delay-->1200<br><br>0
| 10
+
| <!--weapon perks-->
| 1  
+
-
| 40-64
+
| <!--cost-->150
| 20
+
| <!--weight-->2200g
| 4  
 
| 5
 
| 1600
 
|  
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
| <span id="Plant Spike"></span>Plant Spike<sup><span id="cite_ref-8y"></span>[[#cite_note-8y|[8]]]</sup><br>
| [[Wright Colt(t3)]]  
+
[[File:Plntspik.gif|80px]]
| 3
+
| <!--STR-->2
| Damage Pistols
+
| <!--skill--> Throwing / Close Combat
| style="font-size:7pt;" | -  
+
| <!--damage type-->Normal
| -  
+
| <!--ammo (mag size--> -
| -  
+
| <!--fire mode--> -
| -  
+
| <!--damage per bullet-->1-2
| -  
+
| <!--range-->15<br><br>1
| -  
+
| <!--AP cost-->4<br><br>3
| -  
+
| <!--reload cost--> -
| -  
+
| <!--attack delay-->1000<br><br>0
| -  
+
| <!--weapon perks-->
| -  
+
-
| -  
+
| <!--cost--> -
| -  
+
| <!--weight--> -
| -  
 
| -  
 
| -  
 
| -
 
 
|-
 
|-
|
+
| <span id="Fool's Gold"></span>Fool's Gold<sup><span id="cite_ref-9y"></span>[[#cite_note-9y|[9]]]</sup><br>
| [[14mm Colt]]  
+
[[File:Rock2.gif|80px]]
| 4
+
| <!--STR-->5
| Damage Pistols
+
| <!--skill-->Throwing / Close Combat
| style="font-size:7pt;" | Very strong pistol
+
| <!--damage type-->Normal
| 1814g
+
| <!--ammo (mag size--> -
| 10K
+
| <!--fire mode--> -
| 4
+
| <!--damage per bullet-->3-6
| Small Guns
+
| <!--range-->15<br><br>1
| Normal  
+
| <!--AP cost-->4<br><br>3
| 14mm
+
| <!--reload cost--> -
| 14mm AP
+
| <!--attack delay-->1200<br><br>0
| 10
+
| <!--weapon perks-->
| 1  
+
-
| 45-80
+
| <!--cost-->50
| 32
+
| <!--weight-->2000g
| 4  
 
| 3
 
| 800
 
|  
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
| <span id="Shovel"></span>Shovel<sup><span id="cite_ref-10y"></span>[[#cite_note-10y|[10]]]</sup><br>
| [[Defender]]  
+
[[File:Shovel1.gif|80px]]
| 5
+
| <!--STR-->6
| Damage Pistols
+
| <!--skill-->[[Close Combat|CC]]
| style="font-size:7pt;" |
+
| <!--damage type-->Normal
| 1814g
+
| <!--ammo (mag size--> -
| 100K
+
| <!--fire mode--> -
| 4
+
| <!--damage per bullet-->2-5
| Small Guns
+
| <!--range-->2
| Normal
+
| <!--AP cost-->5
| 14mm
+
| <!--reload cost--> -
| 14mm AP  
+
| <!--attack delay-->1000<br><br>0
| 10
+
| <!--weapon perks-->
| 1
+
-
| 50-100
+
| <!--cost-->70
| 36
+
| <!--weight-->4535g
| 4
 
| 4
 
| 800
 
|
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
 
|-
 
|-
|
+
| <span id="Old Shovel"></span>Old Shovel<sup><span id="cite_ref-11y"></span>[[#cite_note-11y|[11]]]</sup><br>
| [[Death's Pistol]]  
+
[[File:Rustyshovel.gif|80px]]
| 6  
+
| <!--STR-->6
| Damage Pistols
+
| <!--skill-->[[Close Combat|CC]]
|
+
| <!--damage type-->Normal
| 1814g
+
| <!--ammo (mag size--> -
| 1M
+
| <!--fire mode--> -
| 3  
+
| <!--damage per bullet-->1-3
| Small Guns
+
| <!--range-->2
| Normal
+
| <!--AP cost-->4
| C4
+
| <!--reload cost--> -
| C4 Ball
+
| <!--attack delay-->3000<br><br>0
| 12
+
| <!--weapon perks-->
| 1  
+
-
| 60-110
+
|}
| 54
+
 
| 1
+
=== In-game descriptions ===
| 0
+
 
| 400
+
1. <span id="cite_note-1y"></span>'''[[#cite_ref-1y|↑]]''' ''An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.'' ([[#cite_ref-1y|↑ back]])<br>
|  
+
2. <span id="cite_note-2y"></span>'''[[#cite_ref-2y|↑]]''' ''A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.'' ([[#cite_ref-2y|↑ back]])<br>
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
+
3. <span id="cite_note-3y"></span>'''[[#cite_ref-3y|↑]]''' ''A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.'' ([[#cite_ref-3y|↑ back]])<br>
* [[Weapon perks#Less AP cost|Less AP cost]]
+
4. <span id="cite_note-4y"></span>'''[[#cite_ref-4y|↑]]''' ''A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.'' ([[#cite_ref-4y|↑ back]])<br>
* [[Weapon perks#More Critical Damage|More Critical Damage]]
+
5. <span id="cite_note-5y"></span>'''[[#cite_ref-5y|↑]]''' ''It's a rock. The Granite-Inc. model is an upgraded version.'' ([[#cite_ref-5y|↑ back]])<br>
 +
6. <span id="cite_note-6y"></span>'''[[#cite_ref-6y|↑]]''' ''A chunk of Uranium Ore, unrefined.'' ([[#cite_ref-6y|↑ back]])<br>
 +
7. <span id="cite_note-7y"></span>'''[[#cite_ref-7y|↑]]''' ''A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.'' ([[#cite_ref-7y|↑ back]])<br>
 +
8. <span id="cite_note-8y"></span>'''[[#cite_ref-8y|↑]]''' ''An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.'' ([[#cite_ref-8y|↑ back]])<br>
 +
9. <span id="cite_note-9y"></span>'''[[#cite_ref-9y|↑]]''' ''A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.'' ([[#cite_ref-9y|↑ back]])<br>
 +
10. <span id="cite_note-10y"></span>'''[[#cite_ref-10y|↑]]''' ''This is a shovel for digging ditches and stuff.'' ([[#cite_ref-10y|↑ back]])<br>
 +
11. <span id="cite_note-11y"></span>'''[[#cite_ref-11y|↑]]''' ''This is an old shovel for digging ditches and stuff.'' ([[#cite_ref-11y|↑ back]])
 +
 
 +
== Grenades ==
 +
 
 +
Grenade damage penetrates the following resistances:
 +
*Explosive: 10% DR per tier, 25% DT per tier;
 +
*Fire: 5% DR per tier, 20% DT per tier;
 +
*Plasma/Electro/EMP: 2% DR per tier, 10% DT per tier.
 +
 
 +
{| class="wikitable"
 +
! | Name
 +
! | Tier
 +
! | [[Strength|STR]]
 +
! | Skill
 +
! | Damage<br>type
 +
! | Damage
 +
! | Range
 +
! | AP<br>Cost
 +
! | Rld<br>Cost
 +
! | Attack<br>Delay
 +
! | Weapon perks
 +
! | $$$
 +
! | Weight
 
|-
 
|-
|
+
| <span id="Dynacord Stick"></span><!--name-->Dynacord Stick<sup><span id="cite_ref-1z"></span>[[#cite_note-1z|[1]]]</sup><br>
| [[Electric Zip Gun]]  
+
[[File:Dynacord.gif|center]]
| 1
+
| <!--tier-->2
| Electric Weapons
+
| <!--STR-->3
| style="font-size:7pt;" | Homemade energy weapon
+
| <!--skill-->Throwing
| 2267g
+
| <!--damage type-->Explosive  
| 100
+
| <!--damage per bullet-->22-54
| 3  
+
| <!--range-->25
| Energy Weapons
+
| <!--AP cost-->6
| Electro
+
| <!--reload cost--> -
| SEC
+
| <!--attack delay-->1300<br><br>0
| Small Energy Cell
+
| <!--weapon perks-->
| 1
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->20
| 1-50
+
| <!--weight-->453g
| 15
 
| 4
 
| 4
 
| 900
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
 
|-
 
|-
|
+
| <span id="Molotov Cocktail"></span><!--name-->Molotov Cocktail<sup><span id="cite_ref-2z"></span>[[#cite_note-2z|[2]]]</sup><br>
| [[Pulse Pistol]]  
+
[[File:Mola.gif|center]]
| 2
+
| <!--tier-->2
| Electric Weapons
+
| <!--STR-->3
| style="font-size:7pt;" | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.  
+
| <!--skill-->Throwing
| 2267g
+
| <!--damage type-->Fire
| 500
+
| <!--damage per bullet-->17-34
| 3  
+
| <!--range-->25
| Energy Weapons
+
| <!--AP cost-->6
| Electro
+
| <!--reload cost--> -
| SEC
+
| <!--attack delay-->1250<br><br>0
| Small Energy Cell
+
| <!--weapon perks-->
| 5
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->20
| 70-70
+
| <!--weight-->453g
| 15
 
| 4
 
| 3
 
| 900
 
|
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
|
+
| <span id="EMP Grenade"></span><!--name-->EMP Grenade<sup><span id="cite_ref-3z"></span>[[#cite_note-3z|[3]]]</sup><br>
| [[ELECTRO Launcher]]  
+
[[File:Grenadeq.gif|center]]
| 3
+
| <!--tier-->2
| Electric Weapons
+
| <!--STR-->4
| style="font-size:7pt;" | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.  
+
| <!--skill-->Throwing
| 6803g
+
| <!--damage type-->EMP
| 2500
+
| <!--damage per bullet-->50-100
| 7
+
| <!--range-->25
| Energy Weapons
+
| <!--AP cost-->3
| Electro
+
| <!--reload cost--> -
| EL.Rocket
+
| <!--attack delay-->900<br><br>0
| ELECTRO-SHOCK Rocket
+
| <!--weapon perks-->
| 1
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->20
| 70-130
+
| <!--weight-->453g
| 45
 
| 7
 
| 8
 
| 1500
 
|
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
|
+
| <span id="Frag Grenade"></span><!--name-->Frag Grenade<sup><span id="cite_ref-4z"></span>[[#cite_note-4z|[4]]]</sup><br>
| [[Prototype 14]]  
+
[[File:Grenadeo.gif|center]]
| 4
+
| <!--tier-->3
| Electric Weapons
+
| <!--STR-->3
| style="font-size:7pt;" | "Prototype of the ""GraviGun"" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it."
+
| <!--skill-->Throwing
| 4082g
+
| <!--damage type-->Explosive
| 10K
+
| <!--damage per bullet-->26-80
| 6
+
| <!--range-->25
| Energy Weapons
+
| <!--AP cost-->5
| Electro
+
| <!--reload cost--> -
| SEC
+
| <!--attack delay-->1400<br><br>0
| Small Energy Cell
+
| <!--weapon perks-->
| 50
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->100
| 10-26  
+
| <!--weight-->453g
| 75
 
| 5  
 
| 15
 
| 1300
 
|  
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
| <span id="Fire Bomb"></span><!--name-->Fire Bomb<sup><span id="cite_ref-5z"></span>[[#cite_note-5z|[5]]]</sup><br>
| [[Electro Cannon]]  
+
[[File:Fire_Bomb.png|center]]
| 5
+
| <!--tier-->3
| Electric Weapons
+
| <!--STR-->3
| style="font-size:7pt;" | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.
+
| <!--skill-->Throwing
| 21803g
+
| <!--damage type-->Fire
| 100K
+
| <!--damage per bullet-->24-40
| 7
+
| <!--range-->25
| Energy Weapons
+
| <!--AP cost-->5
| Electro
+
| <!--reload cost--> -
| EL.Rocket
+
| <!--attack delay-->1250<br><br>0
| ELECTRO-SHOCK Rocket
+
| <!--weapon perks-->
| 9
+
[[#Grenade_perks|↓ See the table ↓]]
| 3
+
| <!--cost-->100
| 30-60
+
| <!--weight-->453g
| 50
 
| 8
 
| 9
 
| 1200
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
| <span id="Plasma Grenade"></span><!--name-->Plasma Grenade<sup><span id="cite_ref-6z"></span>[[#cite_note-6z|[6]]]</sup><br>
| [[Pulse Rifle]]  
+
[[File:Grenadep.gif|center]]
| 6
+
| <!--tier-->3
| Electric Weapons
+
| <!--STR-->4
| style="font-size:7pt;" | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.  
+
| <!--skill-->Throwing
| 4082g
+
| <!--damage type-->Plasma
| 1M
+
| <!--damage per bullet-->50-54
| 6
+
| <!--range-->25
| Energy Weapons
+
| <!--AP cost-->6
| Electro
+
| <!--reload cost--> -
| SEC
+
| <!--attack delay-->1600<br><br>0
| Small Energy Cell
+
| <!--weapon perks-->
| 100
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->100
| 35-60
+
| <!--weight-->453g
| 100
 
| 5
 
| 5
 
| 1300
 
|  
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
| <span id="Battle Grenade"></span><!--name-->Battle Grenade<sup><span id="cite_ref-7z"></span>[[#cite_note-7z|[7]]]</sup><br>
| [[Grenade Pistol]]  
+
[[File:Battle_Grenade.png|center]]
| 1
+
| <!--tier-->4
| Explosive Small Guns
+
| <!--STR-->3
| style="font-size:7pt;" | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.  
+
| <!--skill-->Throwing
| 2625g
+
| <!--damage type-->Explosive
| 100
+
| <!--damage per bullet-->82-108
| 5
+
| <!--range-->25
| Small Guns
+
| <!--AP cost-->5
| Explosive  
+
| <!--reload cost--> -
| 40mm
+
| <!--attack delay-->1400<br><br>0
| 40mm Explosive
+
| <!--weapon perks-->
| 1
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->500
| 35-60
+
| <!--weight-->453g
| 15
 
| 6
 
| 7
 
| 1500
 
|
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
 
|-
 
|-
|
+
| <span id="Incendiary Grenade"></span><!--name-->Incendiary Grenade<sup><span id="cite_ref-8z"></span>[[#cite_note-8z|[8]]]</sup><br>
| [[M79 Grenade Launcher]]  
+
[[File:Incendiary_Grenade.png|center]]
| 2
+
| <!--tier-->4
| Explosive Small Guns
+
| <!--STR-->3
| style="font-size:7pt;" | A single shot grenade launcher. Go get the Roach.
+
| <!--skill-->Throwing
| 2845g
+
| <!--damage type-->Fire
| 500
+
| <!--damage per bullet-->35-51
| 6
+
| <!--range-->25
| Small Guns
+
| <!--AP cost-->4
| Explosive
+
| <!--reload cost--> -
| 40mm
+
| <!--attack delay-->1100<br><br>0
| 40mm Explosive
+
| <!--weapon perks-->
| 3
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->500
| 50-90
+
| <!--weight-->453g
| 20
 
| 6
 
| 12
 
| 1300
 
|
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
|
+
| <span id="Shock Grenade"></span><!--name-->Shock Grenade<sup><span id="cite_ref-9z"></span>[[#cite_note-9z|[9]]]</sup><br>
| [[MGL M32]]  
+
[[File:Shock_Grenade.png|center]]
| 3
+
| <!--tier-->4
| Explosive Small Guns
+
| <!--STR-->4
| style="font-size:7pt;" | Grenade Launcher
+
| <!--skill-->Throwing
| 2845g
+
| <!--damage type-->Electro
| 2500
+
| <!--damage per bullet-->53-98
| 6
+
| <!--range-->25
| Small Guns
+
| <!--AP cost-->6
| Explosive
+
| <!--reload cost--> -
| 40mm
+
| <!--attack delay-->1600<br><br>0
| 40mm Explosive
+
| <!--weapon perks-->
| 6
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->500
| 85-120
+
| <!--weight-->453g
| 25  
 
| 6  
 
| 10
 
| 1100
 
|  
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
|
+
| <span id="Holy Hand Grenade"></span><!--name-->Holy Hand Grenade<sup><span id="cite_ref-10z"></span>[[#cite_note-10z|[10]]]</sup><br>
| [[MGL M32s]]  
+
[[File:Holygren.gif|center]]
| 4
+
| <!--tier-->5
| Explosive Small Guns
+
| <!--STR-->3
| style="font-size:7pt;" | 
+
| <!--skill-->Throwing
| 2845g
+
| <!--damage type-->Explosive
| 10K
+
| <!--damage per bullet-->90-134
| 6
+
| <!--range-->25
| Small Guns
+
| <!--AP cost-->4
| Explosive  
+
| <!--reload cost--> -
| 40mm
+
| <!--attack delay-->1000<br><br>0
| 40mm Explosive
+
| <!--weapon perks-->
| 6
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->2500
| 100-150
+
| <!--weight-->453g
| 30
 
| 6
 
| 8
 
| 900
 
|  
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
 
|-
 
|-
|
+
| <span id="Infernal Grenade"></span><!--name-->Infernal Grenade<sup><span id="cite_ref-11z"></span>[[#cite_note-11z|[11]]]</sup><br>
| [[Automatic Grenade Launcher]]
+
[[File:Infernal_Grenade.png|center]]
| 5
+
| <!--tier-->5
| Explosive Small Guns
+
| <!--STR-->3
| style="font-size:7pt;" |
+
| <!--skill-->Throwing
| 2845g
+
| <!--damage type-->Fire
| 100K
+
| <!--damage per bullet-->43-68
| 6
+
| <!--range-->25
| Small Guns
+
| <!--AP cost-->3
| Explosive
+
| <!--reload cost--> -
| 40mm
+
| <!--attack delay-->700<br><br>0
| 40mm Explosive
+
| <!--weapon perks-->
| 6
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->2500
| 115-180
+
| <!--weight-->453g
| 35
 
| 6
 
| 8
 
| 700  
 
|  
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
| <span id="Tech Grenade"></span><!--name-->Tech Grenade<sup><span id="cite_ref-12z"></span>[[#cite_note-12z|[12]]]</sup><br>
| [[C4 Launcher]]  
+
[[File:Tech_Grenade.png|center]]
| 6
+
| <!--tier-->5
| Explosive Small Guns
+
| <!--STR-->4
| style="font-size:7pt;" | 
+
| <!--skill-->Throwing
| 2845g
+
| <!--damage type-->Electro
| 1M
+
| <!--damage per bullet-->75-135
| 6
+
| <!--range-->25
| Small Guns
+
| <!--AP cost-->6
| Explosive
+
| <!--reload cost--> -
| C4
+
| <!--attack delay-->1600<br><br>0
| C4 Ball
+
| <!--weapon perks-->
| 1
+
[[#Grenade_perks|↓ See the table ↓]]
| 1
+
| <!--cost-->500
| 130-210
+
| <!--weight-->453g
| 40
 
| 6  
 
| 8
 
| 500
 
|  
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
|
+
|}
| [[Switchblade]]  
+
 
| 1
+
=== In-game descriptions ===
| Fast Knives
+
 
| style="font-size:7pt;" | "The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying ""Sssssshk"" sound."
+
1. <span id="cite_note-1z"></span>'''[[#cite_ref-1z|↑]]''' ''This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.'' ([[#cite_ref-1z|↑ back]])<br>
| 453g
+
2. <span id="cite_note-2z"></span>'''[[#cite_ref-2z|↑]]''' ''A home-made flammable grenade.'' ([[#cite_ref-2z|↑ back]])<br>
| 100
+
3. <span id="cite_note-3z"></span>'''[[#cite_ref-3z|↑]]''' ''An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.'' ([[#cite_ref-3z|↑ back]])<br>
| 1
+
4. <span id="cite_note-4z"></span>'''[[#cite_ref-4z|↑]]''' ''A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.'' ([[#cite_ref-4z|↑ back]])<br>
| Close Combat
+
5. <span id="cite_note-5z"></span>'''[[#cite_ref-5z|↑]]''' ''Highly effective incendiary grenade that has become a favorite among soldiers in the field. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures. Its compact size and easy-to-use design make it an ideal choice for close-quarters combat and urban warfare.'' ([[#cite_ref-5z|↑ back]])<br>
| Normal
+
6. <span id="cite_note-6z"></span>'''[[#cite_ref-6z|↑]]''' ''A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.'' ([[#cite_ref-6z|↑ back]])<br>
| -  
+
7. <span id="cite_note-7z"></span>'''[[#cite_ref-7z|↑]]''' ''Explosive device that has been designed for maximum impact in combat situations. Its detonation releases a concussive blast that can obliterate nearby structures and disorient or incapacitate enemy troops. With its advanced fragmentation system, the grenade can also project shrapnel in all directions, increasing its lethality and effectiveness against groups of targets.'' ([[#cite_ref-7z|↑ back]])<br>
| -
+
8. <span id="cite_note-8z"></span>'''[[#cite_ref-8z|↑]]''' ''Designed to create chaos on the battlefield. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures.'' ([[#cite_ref-8z|↑ back]])<br>
| -  
+
9. <span id="cite_note-9z"></span>'''[[#cite_ref-9z|↑]]''' ''This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.'' ([[#cite_ref-9z|↑ back]])<br>
| -  
+
10. <span id="cite_note-10z"></span>'''[[#cite_ref-10z|↑]]''' ''Unique and powerful explosive device that has become legendary among soldiers and adventurers alike. With its intricately carved holy symbols and intricate designs, the grenade is said to possess divine power and the ability to vanquish evil.'' ([[#cite_ref-10z|↑ back]])<br>
| 5-15
+
11. <span id="cite_note-11z"></span>'''[[#cite_ref-11z|↑]]''' ''Weapon of demonic origin, feared by both soldiers and civilians alike. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both living beings and structures.'' ([[#cite_ref-11z|↑ back]])<br>
| 1
+
12. <span id="cite_note-12z"></span>'''[[#cite_ref-12z|]]''' ''Grenade releases a burst of energy that can disrupt or destroy nearby electronics, rendering them useless and incapacitating enemy vehicles or communication systems. Its compact size and complex design make it a favorite among high-tech operatives and special forces, who rely on its precision and versatility in the field.'' ([[#cite_ref-12z|↑ back]])<br>
| 2
+
 
| -  
+
=== Grenade perks ===
| 1000
+
 
|  
+
Below is a list of grenade perks <b>available only to characters with the [[Nader]] perk synergy</b> based on their currently equipped armor.
* [[Weapon perks#Less AP cost|Less AP cost]]
+
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
+
If you do not have the [[Nader]] synergy, your grenades will have no perks.
* [[Weapon perks#Bloody|Bloody]]
+
 
 +
{| class="wikitable sortable" border="1" align="center" cellpadding="5" cellspacing="1" style="text-align=center;"
 
|-
 
|-
+
! Name
| [[Shiv]]
+
! style="background-color:white; color:#CD7F32;" | Perk 1
| 2
+
! style="background-color:white; color:#969696;" | Perk 2
| Fast Knives
+
! style="background-color:white; color:#0000FF;" | Perk 3
| style="font-size:7pt;" | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.
+
! style="background-color:white; color:#800080;" | Perk 4
| 453g
+
! style="background-color:white; color:#D1C000;" | Perk 5
| 500
+
! style="background-color:white; color:#FF0000;" | Perk 6
| 1  
+
! [[Roger]] Perk
| Close Combat
 
| Normal
 
| -  
 
| -
 
| -  
 
| -
 
| 10-20
 
| 1
 
| 2
 
| -  
 
| 800
 
|
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
 
|-
 
|-
|
+
|Dynacord Stick
| [[Little Jesus]]
+
|[[Weapon perks#Knockback|Knockback]]
| 3
+
|[[Weapon perks#Penetrate|Penetrate]]
| Fast Knives
+
|[[Weapon perks#Long Range|Long Range]]
| style="font-size:7pt;" | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."
+
|[[Weapon perks#Fast Trigger|Fast Trigger]]
| 907g
+
|[[Weapon perks#Killing Spree|Killing Spree]]
| 2500
+
|[[Weapon perks#More Bonus Damage|More Bonus Damage]]
| 2
+
|[[Weapon perks#Destroyer|Destroyer]]
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 15-22
 
| 1
 
| 2
 
| -
 
| 600
 
|
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|Molotov Cocktail
| [[Machete]]  
+
|[[Weapon perks#Destroyer|Destroyer]]
| 4
+
|[[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
| Fast Knives
+
|[[Weapon perks#Killing Spree|Killing Spree]]
| style="font-size:7pt;" |
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| 907g
+
|[[Weapon perks#Long Range|Long Range]]
| 10K
+
|[[Weapon perks#Butcher|Butcher]]
| 2
+
|[[Weapon perks#Penetrate|Penetrate]]
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 20-24
 
| 2
 
| 2
 
| -
 
| 400
 
|
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Poisoned|Poisoned]]
 
 
|-
 
|-
|
+
|EMP Grenade
| [[Zip Gun]]  
+
|[[Weapon perks#Frozen Queen|Frozen Queen]]
| 1
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| Fast Pistols
+
|[[Weapon perks#Killing Spree|Killing Spree]]
| style="font-size:7pt;" | A handmade single shot pistol.
+
|[[Weapon perks#Fast Trigger|Fast Trigger]]
| 1814g
+
|[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
| 100
+
|[[Weapon perks#Butcher|Butcher]]
| 4
+
|[[Weapon perks#Lethal Damage|Lethal Damage]]
| Small Guns
 
| Normal
 
| BBS
 
| bbs
 
| 6
 
| 1
 
| 5-20
 
| 20
 
| 3
 
| 1
 
| 800
 
|  
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
|Frag Grenade
| [[.44 Magnum Revolver]]  
+
|[[Weapon perks#Knockback|Knockback]]
| 2
+
|[[Weapon perks#Destroyer|Destroyer]]
| Fast Pistols
+
|[[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
| style="font-size:7pt;" | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?
+
|[[Weapon perks#Killing Spree|Killing Spree]]
| 2267g
+
|[[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
| 500
+
|[[Weapon perks#Lethal Upgrade|Lethal Upgrade]]
| 4
+
|[[Weapon perks#Lethal Damage|Lethal Damage]]
| Small Guns
 
| Normal
 
| .44
 
| .44 Magnum JHP
 
| 6
 
| 1
 
| 7-18
 
| 24
 
| 3
 
| 1
 
| 700
 
|  
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
|Fire Bomb
| [[Needler Pistol]]  
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| 3
+
|[[Weapon perks#Lethal Damage|Lethal Damage]]
| Fast Pistols
+
|[[Weapon perks#Knockback|Knockback]]
| style="font-size:7pt;" | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.
+
|[[Weapon perks#Penetrate|Penetrate]]
| 1814g
+
|[[Weapon perks#Killing Spree|Killing Spree]]
| 2500
+
|[[Weapon perks#More Bonus Damage|More Bonus Damage]]
| 3
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| Small Guns
 
| Normal
 
| needle
 
| Needle Cartridge Poison
 
| 10
 
| 1
 
| 15-40
 
| 28
 
| 3
 
| 0
 
| 600
 
|
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
|Plasma Grenade
| [[.357 Colt]]  
+
|[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
| 4
+
|[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
| Fast Pistols
+
|[[Weapon perks#Chip Shot|Chip Shot]]
| style="font-size:7pt;" | Fast Pistol
+
|[[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
| 1814g
+
|[[Weapon perks#More Critical Damage|More Critical Damage]]
| 10K
+
|[[Weapon perks#Critical Master|Critical Master]]
| 3
+
|[[Weapon perks#Frozen Queen|Frozen Queen]]
| Small Guns
 
| Normal
 
| .357
 
| .357 Magnum AP
 
| 6
 
| 1
 
| 20-40
 
| 32
 
| 2
 
| 0
 
| 500
 
|
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
 
|-
 
|-
|
+
|Battle Grenade
| [[Anaconda]]  
+
|[[Weapon perks#Knockback|Knockback]]
| 5
+
|[[Weapon perks#Destroyer|Destroyer]]
| Fast Pistols
+
|[[Weapon perks#Penetrate|Penetrate]]
| style="font-size:7pt;" |
+
|[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
| 1814g
+
|[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
| 100K
+
|[[Weapon perks#More Bonus Damage|More Bonus Damage]]
| 3
+
|[[Weapon perks#Bloody|Bloody]]
| Small Guns
 
| Normal
 
| .357
 
| .357 Magnum AP
 
| 6
 
| 1
 
| 25-50
 
| 36
 
| 1
 
| 0
 
| 400
 
|
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
 
|-
 
|-
|
+
|Incendiary Grenade
| [[Death's Pistol]]  
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| 6
+
|[[Weapon perks#Killing Spree|Killing Spree]]
| Fast Pistols
+
|[[Weapon perks#Lethal Damage|Lethal Damage]]
|
+
|[[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
| 1814g
+
|[[Weapon perks#Lethal Damage|Lethal Damage]]
| 1M
+
|[[Weapon perks#Lethal Upgrade|Lethal Upgrade]]
| 3
+
|[[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
| Small Guns
 
| Normal
 
| C4
 
| C4 Ball
 
| 12
 
| 1
 
| 60-110
 
| 54
 
| 1
 
| 0
 
| 400
 
|
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|Shock Grenade
| [[Signal Pistol]]  
+
|[[Weapon perks#Frozen Queen|Frozen Queen]]
| 1
+
|[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
| Fire Weapons
+
|[[Weapon perks#More Critical Damage|More Critical Damage]]
| style="font-size:7pt;" | Small fire pistol
+
|[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
| 2625g
+
|[[Weapon perks#Chip Shot|Chip Shot]]
| 100
+
|[[Weapon perks#Butcher|Butcher]]
| 5
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| Energy Weapons
 
| Fire
 
| Flares
 
| Signal Flares
 
| 1
 
| 1
 
| 30-35
 
| 10
 
| 4
 
| 4
 
| 900
 
|
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
|Holy Hand Grenade
| [[Solar Scorcher]]  
+
|[[Weapon perks#Knockback|Knockback]]
| 2
+
|[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
| Fire Weapons
+
|[[Weapon perks#Bloody|Bloody]]
| style="font-size:7pt;" | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.
+
|[[Weapon perks#Poisonous|Poisonous]]
| 2267g
+
|[[Weapon perks#Frozen Queen|Frozen Queen]]
| 500
+
|[[Weapon perks#Critical Master|Critical Master]]
| 3
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| Energy Weapons
 
| Fire
 
| -
 
| -
 
| 30
 
| 1
 
| 28-54
 
| 25
 
| 4
 
| 0
 
| 400
 
|  
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
|
+
|Inferno Grenade
| [[Fire Rifle]]  
+
|[[Weapon perks#Less AP Cost|Less AP Cost]]
| 3
+
|[[Weapon perks#Lethal Damage|Lethal Damage]]
| Fire Weapons
+
|[[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
| style="font-size:7pt;" | A Winchester Model F76-Burn Assault Fire Rifle.
+
|[[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
| 3300g
+
|[[Weapon perks#Destroyer|Destroyer]]
| 2500
+
|[[Weapon perks#Lethal Upgrade|Lethal Upgrade]]
| 6
+
|[[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
| Energy Weapons
 
| Fire
 
| MFC
 
| Micro Fusion Cell
 
| 30
 
| 10
 
| 20-30
 
| 30
 
| 6
 
| 6
 
| 1200
 
|
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
|Tech Grenade
| [[Alien Blaster]]  
+
|[[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
| 4
+
|[[Weapon perks#Chip Shot|Chip Shot]]
| Fire Weapons
+
|[[Weapon perks#Frozen Queen|Frozen Queen]]
| style="font-size:7pt;" | A strange gun of obviously alien origin. Looks like it can support small energy cells, however.
+
|[[Weapon perks#More Critical Damage|More Critical Damage]]
| 907g
+
|[[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
| 10K
+
|[[Weapon perks#Butcher|Butcher]]
| 2
+
|[[Weapon perks#Bloody|Bloody]]
| Energy Weapons
 
| Fire
 
| SEC
 
| Small Energy Cell
 
| 1
 
| 1
 
| 1-155
 
| 45
 
| 4
 
| 1
 
| 900
 
|  
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
|}
| [[Pyro Rifle]]
+
 
| 5
+
== Weapon crafting recipes ==
| Fire Weapons
+
 
| style="font-size:7pt;"
+
=== Regular weapons ===
| 6350g
+
 
| 100K
+
{| class="wikitable"
| 6
+
! Weapon
| Energy Weapons
+
! Crafting requirements
| Fire
+
! Required materials
| MFC
 
| Micro Fusion Cell
 
| 12
 
| 1
 
| 50-130
 
| 62
 
| 6
 
| 5
 
| 1200
 
|
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
 
|-
 
|-
|
+
|[[#Zip Gun|Zip Gun]]
| [[Heat Machine]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 6
+
|2 x [[Junk]]<br>1 x [[Wood]]
| Fire Weapons
 
| style="font-size:7pt;" | Heat Gatling
 
| 2845g
 
| 1M
 
| 6
 
| Energy Weapons
 
| Fire
 
| MFC
 
| Electric Fusion Cell
 
| 1
 
| 1
 
| 230-460
 
| 40
 
| 8
 
| 5
 
| 2500
 
|
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
|
+
|[[#10mm Pistol|10mm Pistol]]
| [[Flamer]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 2
+
|1 x [[Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Junk]]
| Flamers
 
| style="font-size:7pt;" | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.
 
| 8164g
 
| 500
 
| 7
 
| Big Guns
 
| Fire
 
| Fuel
 
| Flamethrower Fuel
 
| 5  
 
| 1  
 
| 60-85
 
| 7
 
| 7
 
| 14
 
| 800
 
|
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
|
+
|[[#9mm Mauser|9mm Mauser]]
| [[Improved Flamer]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 3
+
|1 x [[Alloys]]<br>2 x [[Wood]]
| Flamers
 
| style="font-size:7pt;" | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.
 
| 8618g
 
| 2500
 
| 7
 
| Big Guns
 
| Fire
 
| Fuel
 
| Flamethrower Fuel MK.II
 
| 5
 
| 1
 
| 85-105
 
| 9
 
| 6
 
| 7
 
| 800
 
|
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
 
|-
 
|-
+
|[[#BB Gun|BB Gun]]
| [[Incinerator]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 4
+
|3 x [[Junk]]
| Flamers
 
| style="font-size:7pt;" | 
 
| 8618g
 
| 10K
 
| 7
 
| Big Guns
 
| Fire
 
| Rocket
 
| Napalm Fuel
 
| 5
 
| 1
 
| 140-185
 
| 11
 
| 5
 
| 6
 
| 800
 
|
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
|
+
|[[#Shotgun|Shotgun]]
| [[Napalm blaster]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 5
+
|1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
| Flamers
 
| style="font-size:7pt;" | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.
 
| 8618g
 
| 100K
 
| 7
 
| Big Guns
 
| Fire
 
| Fuel
 
| Napalm Fuel MK.II
 
| 5  
 
| 1  
 
| 180-235
 
| 13
 
| 4
 
| 8
 
| 800
 
|
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
|
+
|[[#Tommy Gun|Tommy Gun]]
| [[Wrench]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 1  
+
|1 x [[Alloys]]<br>1 x [[Brahmin Hide]]<br>1 x [[Wood]]
| Hammers
 
| style="font-size:7pt;" | A typical wrench used by mechanics.
 
| 1360g
 
| 100
 
| 4
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| 1
 
| 30-60
 
| 2
 
| 6
 
| -
 
| 1500
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
 
|-
 
|-
|
+
|[[#Grenade Pistol|Grenade Pistol]]
| [[Sledgehammer]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 2
+
|1 x [[Alloys]]<br>2 x [[Junk]]
| Hammers
 
| style="font-size:7pt;" | A large hammer with a big handle. Very popular with the muscular crowd.
 
| 5443g
 
| 500
 
| 6
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 40-92
 
| 2
 
| 6
 
| -
 
| 1500
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
 
|-
 
|-
|
+
|[[#Grease Gun|Grease Gun]]
| [[Super Sledge]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 3
+
|1 x [[Junk]]<br>2 x [[Wood]]
| Hammers
 
| style="font-size:7pt;" | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.
 
| 5443g
 
| 2500
 
| 5
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 50-123
 
| 2
 
| 6
 
| -
 
| 1500
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
|
+
|[[#Pipe Rifle|Pipe Rifle]]
| [[Bats]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 4
+
|2 x [[Metal Parts]]<br>1 x [[Wood]]
| Hammers
 
| style="font-size:7pt;" | -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Laser Pistol|Laser Pistol]]
| [[Mega Sledge]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 4
+
|1 x [[Electronic Parts]]<br>2 x [[Wood]]
| Hammers
 
| style="font-size:7pt;" | "This is a modification of the Super Sledge by ""National Dynamics""."
 
| 15443g
 
| 10K
 
| 8
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 60-145
 
| 3
 
| 6
 
| -
 
| 1500
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
 
|-
 
|-
+
|[[#Plasma Pistol|Plasma Pistol]]
| [[Heavy Rifle]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 2
+
|3 x [[Electronic Parts]]
| Heavy Sniper Rifles
 
| style="font-size:7pt;" | Strong heavy sniper rifle
 
| 7300g
 
| 500
 
| 6
 
| Big Guns
 
| Normal
 
| .50
 
| .50 JHP
 
| 10
 
| 1
 
| 40-90
 
| 45
 
| 12
 
| 30
 
| 3750
 
|
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Long Range|Long Range]]
 
 
|-
 
|-
|
+
|[[#Electric Zip Gun|Electric Zip Gun]]
| [[Light Support Weapon]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 3
+
|1 x [[Electronic Parts]]<br>1 x [[Junk]]<br>1 x [[Wood]]
| Heavy Sniper Rifles
 
| style="font-size:7pt;" | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.
 
| 7300g
 
| 2500
 
| 12
 
| Big Guns
 
| Normal
 
| .50
 
| .50 AP
 
| 20
 
| 1  
 
| 80-120
 
| 55
 
| 12
 
| 30
 
| 3750
 
|
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Bloody|Bloody]]
 
 
|-
 
|-
|
+
|[[#Signal Pistol|Signal Pistol]]
| [[DSR]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 4
+
|2 x [[Electronic Parts]]<br>1 x [[Wood]]
| Heavy Sniper Rifles
 
| style="font-size:7pt;" | DSR50
 
| 7300g
 
| 10K
 
| 12
 
| Big Guns
 
| Normal
 
| .50
 
| .50 Power
 
| 20
 
| 1
 
| 120-150
 
| 65
 
| 12
 
| 30
 
| 3750
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Bloody|Bloody]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#Club|Club]]
| [[Bozar]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 5
+
|2 x [[Junk]]<br>1 x [[Metal Parts]]
| Heavy Sniper Rifles
 
| style="font-size:7pt;" | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.
 
| 9071g
 
| 100K
 
| 12
 
| Big Guns
 
| Normal
 
| .50
 
| .50 Hellfire
 
| 20
 
| 1
 
| 190-210
 
| 75
 
| 12
 
| 30
 
| 3750
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Bloody|Bloody]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#Crowbar|Crowbar]]
| [[Laser Pistol]]  
+
|[[Crafting]] 25%<br>[[Level]] 5
| 1
+
|1 x [[Junk]]<br>2 x [[Metal Parts]]
| Laser Weapons
 
| style="font-size:7pt;" | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.
 
| 1814g
 
| 100
 
| 3
 
| Energy Weapons
 
| Laser
 
| SEC
 
| Small Energy Cell
 
| 12
 
| 1
 
| 10-25  
 
| 20
 
| 4
 
| 5
 
| 900
 
|
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
|[[#Knife|Knife]]
| [[Magneto-Laser Pistol]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 2
+
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
| Laser Weapons
 
| style="font-size:7pt;" | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.
 
| 1814g
 
| 500
 
| 3
 
| Energy Weapons
 
| Laser
 
| SEC
 
| Small Energy Cell
 
| 12
 
| 1
 
| 1-100
 
| 35
 
| 4
 
| 2
 
| 900
 
|
 
* [[Weapon perks#Chip Shot|Chip Shot]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#Switchblade|Switchblade]]
| [[Laser Rifle]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 3
+
|1 x [[Wood]]<br>2 x [[Flint]]
| Laser Weapons
 
| style="font-size:7pt;" | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.
 
| 5443g
 
| 2500
 
| 6
 
| Energy Weapons
 
| Laser
 
| MFC
 
| Micro Fusion Cell
 
| 12
 
| 1
 
| 35-60
 
| 45
 
| 5
 
| 3
 
| 1300
 
|
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
+
|[[#Sharpened Pole|Sharpened Pole]]
| [[Gatling Laser]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 4
+
|3 x [[Wood]]
| Laser Weapons
 
| style="font-size:7pt;" | An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.
 
| 10886g
 
| 11K
 
| 7
 
| Energy Weapons
 
| Laser
 
| MFC
 
| Micro Fusion Cell
 
| 30
 
| 10
 
| 30-40
 
| 35
 
| 6
 
| 8
 
| 1600
 
|
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
+
|[[#Brass Knuckles|Brass Knuckles]]
| [[Commisar's Pistol]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 5
+
|3 x [[Metal Parts]]
| Laser Weapons
 
| style="font-size:7pt;" | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.
 
| 4000g
 
| 100K
 
| 1
 
| Energy Weapons
 
| Laser
 
| SEC
 
| Small Energy Cell
 
| 6
 
| 1
 
| 73-106
 
| 52
 
| 4
 
| 3
 
| 900
 
|
 
* [[Weapon perks#Poisoned|Poisoned]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
|[[#Spiked Knuckles|Spiked Knuckles]]
| [[Turbolaser]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 6
+
|2 x [[Metal Parts]]<br>1 x [[Flint]]
| Laser Weapons
 
| style="font-size:7pt;" | Prototype Laser Rifle
 
| 5443g
 
| 1M
 
| 6
 
| Energy Weapons
 
| Laser
 
| MFC
 
| Electric Fusion Cell
 
| 12
 
| 1
 
| 125-170
 
| 58
 
| 6
 
| 5
 
| 1300
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bloody|Bloody]]
 
 
|-
 
|-
|
+
|[[#Wrench|Wrench]]
| [[Lewis MK.II]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5
| 2
+
|2 x [[Junk]]<br>1 x [[Iron Ore]]
| Machine Gun
 
| style="font-size:7pt;" | Simple machine gun
 
| 10500g
 
| 500
 
| 7
 
| Big Guns
 
| Normal
 
| heavy
 
| Basic Machine Gun Ammo
 
| 50
 
| 10
 
| 9-15
 
| 34
 
| 7
 
| 15
 
| 1100
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
|[[#.44 Magnum Revolver|.44 Magnum Revolver]]
| [[M60]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 3
+
|2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Junk]]<br>1 x [[Wood]]
| Machine Gun
 
| style="font-size:7pt;" | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.
 
| 10500g
 
| 2500
 
| 7
 
| Big Guns
 
| Normal
 
| heavy
 
| Standard Machine Gun Ammo
 
| 100
 
| 10
 
| 10-30
 
| 35
 
| 7
 
| 14
 
| 900
 
|
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
|
+
|[[#Lewis MKII|Lewis MKII]]
| [[M240]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 4
+
|1 x [[Alloys]]<br>3 x [[Metal Parts]]<br>1 x [[Junk]]<br>1 x [[Wood]]
| Machine Gun
 
| style="font-size:7pt;" | 
 
| 10500g
 
| 10K
 
| 7
 
| Big Guns
 
| Normal
 
| heavy
 
| Machine Gun Ammo AP
 
| 200
 
| 10
 
| 15-40
 
| 36
 
| 7
 
| 13
 
| 700
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
|[[#10mm Colt|10mm Colt]]
| [[Browning Auto Rifle]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 5
+
|3 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Wood]]
| Machine Gun
 
| style="font-size:7pt;" | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.
 
| 16500g
 
| 100K
 
| 7
 
| Big Guns
 
| Normal
 
| heavy
 
| Machine Gun Ammo SE
 
| 400
 
| 10
 
| 20-50
 
| 42
 
| 7
 
| 15
 
| 500
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
|
+
|[[#Desert Eagle|Desert Eagle]]
| [[Bishop MG]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| -
+
|1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Junk]]<br>1 x [[Wood]]
| Machine Gun
 
| style="font-size:7pt;" | -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Desert Eagle EM|Desert Eagle EM]]
| [[Minigun]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 2
+
|1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>4 x [[Junk]]<br>1 x [[Wood]]
| Miniguns
 
| style="font-size:7pt;" | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.
 
| 12700g
 
| 500
 
| 7
 
| Big Guns
 
| Normal
 
| Box
 
| Minigun Ammo Pack JHP
 
| 80
 
| 40
 
| 12-15
 
| 30
 
| 7
 
| 5
 
| 1200
 
|
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|[[#Hunting Rifle|Hunting Rifle]]
| [[Avenger Minigun]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 3
+
|1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Junk]]<br>2 x [[Wood]]
| Miniguns
 
| style="font-size:7pt;" | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.
 
| 12700g
 
| 2500
 
| 7
 
| Big Guns
 
| Normal
 
| Box
 
| Minigun Ammo Pack AP
 
| 120
 
| 40
 
| 13-17
 
| 32
 
| 7
 
| 2  
 
| 1200
 
|
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|[[#Scoped Hunting Rifle|Scoped Hunting Rifle]]
| [[Vindicator Minigun]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 4
+
|1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>2 x [[Junk]]<br>2 x [[Wood]]
| Miniguns
 
| style="font-size:7pt;" | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.
 
| 12700g
 
| 10K
 
| 7
 
| Big Guns
 
| Normal
 
| Box
 
| Minigun Ammo Pack Caseless
 
| 160
 
| 40
 
| 15-19
 
| 34
 
| 7
 
| 10
 
| 1200
 
|
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
+
|[[#Sawed-Off Shotgun|Sawed-Off Shotgun]]
| [[Gauss Minigun]]
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 5
+
|2 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]<br>2 x [[Wood]]
| Miniguns
 
| style="font-size:7pt;" | 
 
| 12700g
 
| 100K
 
| 7
 
| Big Guns
 
| Normal
 
| Box
 
| Minigun Ammo Pack EC
 
| 200
 
| 40
 
| 15-21
 
| 36
 
| 7
 
| 12
 
| 1200
 
|
 
* [[Weapon perks#Damage Per Bullet|Damage Per Bullet]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
|
+
|[[#Assault Rifle|Assault Rifle]]
| [[Plasma Pistol]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 1
+
|5 x [[Alloys]]<br>1 x [[Wood]]
| Plasma Weapons
 
| style="font-size:7pt;" | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.
 
| 1814g
 
| 100
 
| 4
 
| Energy Weapons
 
| Plasma
 
| SEC
 
| Small Energy Cell
 
| 12
 
| 1
 
| 16-32
 
| 15
 
| 4
 
| 5
 
| 800
 
|
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#Assault Rifle EM|Assault Rifle EM]]
| [[Plasma Pistol MK.II]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 2
+
|4 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
| Plasma Weapons
 
| style="font-size:7pt;" | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.
 
| 2267g
 
| 500
 
| 4
 
| Energy Weapons
 
| Plasma
 
| SEC
 
| Small Energy Cell
 
| 10
 
| 1
 
| 25-90
 
| 20
 
| 4  
 
| 3
 
| 800
 
|
 
* [[Weapon perks#Chip Shot|Chip Shot]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
 
|-
 
|-
|
+
|[[#M79 Grenade Launcher|M79 Grenade Launcher]]
| [[Plasma SMG]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 3
+
|1 x [[Alloys]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]<br>3 x [[Wood]]
| Plasma Weapons
 
| style="font-size:7pt;" | A Wattz Electronics plasma weapon prototype.
 
| 2267g
 
| 2500
 
| 3
 
| Energy Weapons
 
| Plasma
 
| SEC
 
| Small Energy Cell
 
| 45
 
| 15
 
| 20-33
 
| 25
 
| 5
 
| 3
 
| 1200
 
|
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
 
|-
 
|-
|
+
|[[#FN FAL|FN FAL]]
| [[Plasma Rifle]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 4
+
|3 x [[Metal Parts]]<br>2 x [[Junk]]<br>1 x [[Wood]]
| Plasma Weapons
 
| style="font-size:7pt;" | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.
 
| 6100g
 
| 10K
 
| 6
 
| Energy Weapons
 
| Plasma
 
| MFC
 
| Micro Fusion Cell
 
| 10
 
| 1
 
| 65-90
 
| 28
 
| 6
 
| 4
 
| 800
 
|
 
* [[Weapon perks#Chip Shot|Chip Shot]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#10mm SMG|10mm SMG]]
| [[Turbo Plasma Rifle]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 5
+
|1 x [[Alloys]]<br>4 x [[Metal Parts]]<br>1 x [[Junk]]
| Plasma Weapons
 
| style="font-size:7pt;" | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
 
| 6350g
 
| 100K
 
| 6
 
| Energy Weapons
 
| Plasma
 
| MFC
 
| Micro Fusion Cell
 
| 10
 
| 1
 
| 80-125
 
| 35
 
| 4
 
| 1  
 
| 900
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Chip Shot|Chip Shot]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
 
|-
 
|-
|
+
|[[#Flamer|Flamer]]
| [[Plasma Gatling]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 6
+
|5 x [[Alloys]]<br>1 x [[Junk]]
| Plasma Weapons
 
| style="font-size:7pt;" | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.
 
| 10886g
 
| 1M
 
| 7
 
| Energy Weapons
 
| Plasma
 
| MFC
 
| Electric Fusion Cell
 
| 40
 
| 10
 
| 70-100
 
| 40
 
| 7
 
| 9
 
| 1500
 
|
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
|[[#Minigun|Minigun]]
| [[Brass Knuckles]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 1
+
|1 x [[Alloys]]<br>5 x [[Metal Parts]]
| Punch Weapons
 
| style="font-size:7pt;" | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.
 
| 453g
 
| 100
 
| 1
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 19-23
 
| 1
 
| 3
 
| -
 
| 400
 
|
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Poisoned|Poisoned]]
 
 
|-
 
|-
|
+
|[[#Rocket Launcher|Rocket Launcher]]
| [[Spiked Knuckles]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 1
+
|2 x [[Alloys]]<br>3 x [[Metal Parts]]<br>1 x [[Junk]]
| Punch Weapons
 
| style="font-size:7pt;" | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.
 
| 453g
 
| 100
 
| 1
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 19-23
 
| 1
 
| 3
 
| -
 
| 400
 
|
 
* [[Weapon perks#Life Steal|Life Steal]]
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Spiked|Spiked]]
 
 
|-
 
|-
|
+
|[[#Heavy Rifle|Heavy Rifle]]
| [[Boxing Gloves]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 2  
+
|1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Junk]]<br>1 x [[Wood]]
| Punch Weapons
 
| style="font-size:7pt;" | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.
 
| 2267g
 
| 500
 
| 1
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 20-32
 
| 1
 
| 3
 
| -
 
| 400
 
|
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Life Steal|Life Steal]]
 
* [[Weapon perks#Knockback|Knockback]]
 
 
|-
 
|-
|
+
|[[#Magneto-Laser Pistol|Magneto-Laser Pistol]]
| [[Power Fist]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|4 x [[Electronic Parts]]<br>1 x [[Alloys]]<br>1 x [[Junk]]<br>2 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
| Punch Weapons
 
| style="font-size:7pt;" | "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells."
 
| 3175g
 
| 500
 
| 1  
 
| Close Combat
 
| Normal
 
| SEC
 
| Small Energy Cell
 
| 50
 
| 1  
 
| 20-32
 
| 1
 
| 3
 
| 4
 
| 400
 
|
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
|[[#Solar Scorcher|Solar Scorcher]]
| [[Mega Power Fist]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
|5 x [[Electronic Parts]]<br>1 x [[Alloys]]<br>1 x [[Junk]]<br>1 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
| Punch Weapons
 
| style="font-size:7pt;" | "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells."
 
| 3175g
 
| 2500
 
| 1  
 
| Close Combat
 
| Electro
 
| SEC
 
| Small Energy Cell
 
| 50
 
| 1  
 
| 21-41
 
| 1  
 
| 3
 
| 4
 
| 400
 
|
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
|
+
|[[#Plasma Pistol MKII|Plasma Pistol MKII]]
| [[Punch Gun]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|2 x [[Electronic Parts]]<br>1 x [[Alloys]]<br>3 x [[Junk]]<br>2 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
| Punch Weapons
 
| style="font-size:7pt;" | 
 
| 3175g
 
| 10K
 
| 1
 
| Close Combat
 
| Electro
 
| 12-gauge
 
| 12 ga. Slug
 
| 2  
 
| 1  
 
| 22-50
 
| 1
 
| 3  
 
| 4
 
| 400
 
|
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
 
|-
 
|-
+
|[[#Pulse Pistol|Pulse Pistol]]
| [[10mm Pistol]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 24<br>[[Advanced Workbench|Adv. Workbench]]
| 1
+
|2 x [[Electronic Parts]]<br>2 x [[Alloys]]<br>2 x [[Junk]]<br>2 x [[Good Metal Parts]]<br>2 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
| Range Pistols
 
| style="font-size:7pt;" | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.  
 
| 1360g
 
| 100
 
| 3
 
| Small Guns
 
| Normal
 
| 10mm
 
| 10mm JHP
 
| 12
 
| 1
 
| 5-20
 
| 30
 
| 4
 
| 4
 
| 800
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
 
|-
 
|-
|
+
|[[#Cattle Prod|Cattle Prod]]
| [[Desert Eagle EM]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 2  
+
|2 x [[Electronic Parts]]<br>2 x [[Wood]]<br>2 x [[Alloys]]
| Range Pistols
 
| style="font-size:7pt;" | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games
 
| 1814g
 
| 500
 
| 3
 
| Small Guns
 
| Normal
 
| .44
 
| .44 Magnum FMJ
 
| 10
 
| 1
 
| 10-25
 
| 36
 
| 4
 
| 5
 
| 800
 
|
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Knockback|Knockback]]
 
 
|-
 
|-
|
+
|[[#Combat Knife|Combat Knife]]
| [[Desert Eagle]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 2  
+
|2 x [[Alloys]]<br>2 x [[Flint]]<br>2 x [[Wood]]
| Range Pistols
 
| style="font-size:7pt;" | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games
 
| 1814g
 
| 500
 
| 3
 
| Small Guns
 
| Normal
 
| .44
 
| .44 Magnum FMJ
 
| 8
 
| 1
 
| 10-25
 
| 36
 
| 4
 
| 5
 
| 800
 
|
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#Spear|Spear]]
| [[.223 Pistol]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 3
+
|4 x [[Flint]]<br>2 x [[Wood]]
| Range Pistols
 
| style="font-size:7pt;" | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.
 
| 2267g
 
| 2500
 
| 5
 
| Small Guns
 
| Normal
 
| .223
 
| .223 FMJ
 
| 5
 
| 1
 
| 22-45
 
| 42
 
| 4
 
| 5
 
| 800
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Bloody|Bloody]]
 
 
|-
 
|-
|
+
|[[#Spear|Spear]]
| [[Sniper Pistol]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 4  
+
|4 x [[Flint]]<br>1 x [[Junk]]<br>1 x [[Wood]]
| Range Pistols
 
| style="font-size:7pt;" | Every sniper should have pistol like that
 
| 2267g
 
| 10K
 
| 5
 
| Small Guns
 
| Normal
 
| 10mm
 
| 10mm AP
 
| 12
 
| 1
 
| 30-40
 
| 48
 
| 4
 
| 2
 
| 800
 
|
 
* [[Weapon perks#Bloody|Bloody]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Long Range|Long Range]]
 
 
|-
 
|-
|
+
|[[#Power Fist|Power Fist]]
| [[Gauss Pistol]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 5
+
|2 x [[Electronic Parts]]<br>1 x [[Brahmin Hide]]<br>3 x [[Junk]]
| Range Pistols
 
| style="font-size:7pt;" | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.
 
| 2267g
 
| 100K
 
| 4
 
| Small Guns
 
| Normal
 
| 2mm
 
| 2mm EC
 
| 12
 
| 1
 
| 25-50
 
| 54
 
| 4
 
| 4
 
| 800
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Bloody|Bloody]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
 
|-
 
|-
|
+
|[[#Boxing Gloves|Boxing Gloves]]
| [[Death's Pistol]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 6
+
|1 x [[Gecko Pelt]]<br>1 x [[Brahmin Hide]]<br>4 x [[Fibers]]
| Range Pistols
 
 
| 1814g
 
| 1M
 
| 3
 
| Small Guns
 
| Normal
 
| C4
 
| C4 Ball
 
| 12
 
| 1  
 
| 60-110
 
| 54
 
| 1
 
| 0
 
| 400
 
|
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#Sledgehammer|Sledgehammer]]
| [[Rocket Launcher]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 2
+
|5 x [[Flint]]<br>1 x [[Wood]]
| Rocket Launchers
 
| style="font-size:7pt;" | Basic Rocket Launcher
 
| 6803g
 
| 500
 
| 10
 
| Big Guns
 
| Explosive
 
| Rocket
 
| Explosive Rocket
 
| 1
 
| 1
 
| 100-130
 
| 35
 
| 7
 
| 14
 
| 1500
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
 
|-
 
|-
|
+
|[[#Shiv|Shiv]]
| [[BigBazooka]]  
+
|[[Crafting]] ≥ 75%<br>[[Level]] ≥ 24<br>[[Workbench]]
| 3  
+
|3 x [[Flint]]<br>2 x [[Junk]]<br>1 x [[Wood]]
| Rocket Launchers
 
| style="font-size:7pt;" | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.
 
| 6803g
 
| 2500
 
| 7
 
| Big Guns
 
| Explosive
 
| Rocket
 
| Explosive Rocket
 
| 1
 
| 1
 
| 100-200
 
| 40
 
| 7
 
| 11
 
| 1500
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
|
+
|[[#14mm Pistol|14mm Pistol]]
| [[Adv. Rocket Launcher]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Rocket Launchers
 
| style="font-size:7pt;" | 
 
| 6803g
 
| 10K
 
| 7
 
| Big Guns
 
| Explosive
 
| Rocket
 
| Explosive Rocket
 
| 1
 
| 1
 
| 110-230
 
| 45
 
| 7
 
| 8
 
| 1500
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
|
+
|[[#.223 Pistol|.223 Pistol]]
| [[Flash Launcher]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 5
+
|1 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Rocket Launchers
 
| style="font-size:7pt;" | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.  
 
| 12832g
 
| 100K
 
| 8
 
| Big Guns
 
| Explosive
 
| Rocket
 
| Explosive Rocket
 
| 4
 
| 1  
 
| 160-250
 
| 50
 
| 7
 
| 10
 
| 1500
 
|
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
 
|-
 
|-
|
+
|[[#Needler Pistol|Needler Pistol]]
| [[Shotgun]]  
+
|[[Crafting]] 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 1
+
|1 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>3 x [[Alloys]]<br>2 x [[Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
| Shotguns
 
| style="font-size:7pt;" | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.
 
| 2267g
 
| 100  
 
| 4
 
| Small Guns
 
| Normal
 
| 12-gauge
 
| 12 ga. Flechette
 
| 2  
 
| 1
 
| 17-17
 
| 15
 
| 5
 
| 5
 
| 900
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|[[#Sniper Rifle|Sniper Rifle]]
| [[Sawed-Off Shotgun]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|1 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>3 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Shotguns
 
| style="font-size:7pt;" | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.
 
| 1814g
 
| 500
 
| 4
 
| Small Guns
 
| Normal
 
| 12-gauge
 
| 12 ga. Slug
 
| 2
 
| 1<br><br>2
 
| 33-45
 
| 18<br><br>12
 
| 5<br><br>6
 
| 6
 
| 900<br><br>1200
 
|
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
|[[#XL70E3|XL70E3]]
| [[Combat Shotgun]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
|1 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Wood]]<br>1 x [[Blueprints]]
| Shotguns
 
| style="font-size:7pt;" | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.
 
| 4535g
 
| 2500
 
| 5
 
| Small Guns
 
| Normal
 
| 12-gauge
 
| 12 ga. Slug
 
| 12
 
| 1<br><br>3
 
| 36-55
 
| 21<br><br>14
 
| 5<br><br>6
 
| 4
 
| 900<br><br>1200
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
 
|-
 
|-
|
+
|[[#Combat Shotgun|Combat Shotgun]]
| [[H&K CAWS]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|3 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Shotguns
 
| style="font-size:7pt;" | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.
 
| 2267g
 
| 10K
 
| 6
 
| Small Guns
 
| Normal
 
| 12-gauge
 
| 12 ga. Slug
 
| 12
 
| 1<br><br>4
 
| 23-53
 
| 24<br><br>16
 
| 5<br><br>6
 
| 4
 
| 900<br><br>1100
 
|
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|[[#MGL M32|MGL M32]]
| [[Pancor Jackhammer]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 5
+
|2 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>3 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Shotguns
 
| style="font-size:7pt;" | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control.
 
| 2267g
 
| 100K
 
| 6
 
| Small Guns
 
| Normal
 
| 12-gauge
 
| 12 ga. Slug
 
| 20
 
| 1<br><br>5
 
| 27-62
 
| 27<br><br>18
 
| 5<br><br>6
 
| 5
 
| 900<br><br>1100
 
|
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
|[[#M16|M16]]
| [[Saiga-12]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 6
+
|2 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>3 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Shotguns
 
| style="font-size:7pt;" | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.
 
| 5443g
 
| 1M
 
| 5
 
| Small Guns
 
| Normal
 
| 12-gauge
 
| 12 ga. Melt
 
| 24
 
| 1<br><br>6
 
| 30-70
 
| 30<br><br>20
 
| 5<br><br>5
 
| 2  
 
| 900<br><br>1100
 
|
 
* [[Weapon perks#Knockback|Knockback]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Bonus Max Damage|Bonus Max Damage]]
 
 
|-
 
|-
|
+
|[[#HK P90c|HK P90c]]
| [[Grease Gun]]  
+
|[[Crafting]] 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 1
+
|2 x [[High Quality Alloys]]<br>1 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Wood]]<br>1 x [[Blueprints]]
| Small Machine Guns (SMG)
 
| style="font-size:7pt;" | "M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the ""Grease Gun"" was simple and cheap to manufacture so there are quite a few still in use."
 
| 3175g
 
| 100  
 
| 4
 
| Small Guns
 
| Normal
 
| .45
 
| .45 Caliber
 
| 45
 
| 15
 
| 5-15
 
| 20
 
| 5
 
| 5
 
| 1100
 
|
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
 
|-
 
|-
|
+
|[[#Improved Flamer|Improved Flamer]]
| [[10mm SMG]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|2 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Small Machine Guns (SMG)
 
| style="font-size:7pt;" | H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.  
 
| 2267g
 
| 500
 
| 4
 
| Small Guns
 
| Normal
 
| 10mm
 
| 10mm AP
 
| 60
 
| 15
 
| 4-13
 
| 25
 
| 5
 
| 6
 
| 1300
 
|
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
|[[#Avenger Minigun|Avenger Minigun]]
| [[HK P90c]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
|3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Small Machine Guns (SMG)
 
| style="font-size:7pt;" | The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.  
 
| 3628g
 
| 2500
 
| 4
 
| Small Guns
 
| Normal
 
| 10mm
 
| 10mm AP
 
| 50
 
| 10
 
| 10-25
 
| 30
 
| 5
 
| 5
 
| 900
 
|
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Bonus Min Damage|Bonus Min Damage]]
 
 
|-
 
|-
|
+
|[[#BigBazooka|BigBazooka]]
| [[H&K MP5]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[Metal Parts]]<br>3 x [[Wood]]<br>1 x [[Blueprints]]
| Small Machine Guns (SMG)
 
| style="font-size:7pt;" | 
 
| 3628g
 
| 10K
 
| 4
 
| Small Guns
 
| Normal
 
| 10mm
 
| 10mm AP
 
| 50  
 
| 10
 
| 15-30
 
| 35
 
| 5
 
| 5
 
| 800
 
|
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
 
|-
 
|-
|
+
|[[#Light Support Weapon|Light Support Weapon]]
| [[H&K G11]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 5
+
|2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>3 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Small Machine Guns (SMG)
 
| style="font-size:7pt;" | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.  
 
| 3628g
 
| 100K
 
| 4
 
| Small Guns
 
| Normal
 
| 10mm
 
| 4.7mm Caseless
 
| 60
 
| 10
 
| 25-40
 
| 40
 
| 5
 
| 3  
 
| 700
 
|
 
* [[Weapon perks#Penetrate|Penetrate]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
|[[#M60|M60]]
| [[H&K G11E]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 6
+
|3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>1 x [[Metal Parts]]<br>2 x [[Wood]]<br>1 x [[Blueprints]]
| Small Machine Guns (SMG)
 
| style="font-size:7pt;" | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.  
 
| 3628g
 
| 1M
 
| 4
 
| Small Guns
 
| Normal
 
| 10mm
 
| 4.7mm Caseless
 
| 60
 
| 10
 
| 35-50
 
| 45
 
| 5
 
| 4
 
| 600
 
|
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
+
|[[#Laser Rifle|Laser Rifle]]
| [[Pipe Rifle]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 1
+
|3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[High Quality Electronic Parts]]<br>2 x [[Electronic Parts]]<br>1 x [[Blueprints]]
| Sniper Rifles
 
| style="font-size:7pt;" | This is a hand-made single shot rifle.  
 
| 4535g
 
| 100
 
| 5
 
| Small Guns
 
| Normal
 
| BBS
 
| bbs
 
| 1  
 
| 1
 
| 25-30
 
| 35
 
| 5
 
| 5
 
| 1100
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
 
|-
 
|-
|
+
|[[#Plasma SMG|Plasma SMG]]
| [[Hunting Rifle]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>2 x [[High Quality Electronic Parts]]<br>3 x [[Electronic Parts]]<br>1 x [[Blueprints]]
| Sniper Rifles
 
| style="font-size:7pt;" | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.  
 
| 4082g
 
| 500
 
| 5
 
| Small Guns
 
| Normal
 
| .223
 
| .223 FMJ
 
| 6
 
| 1  
 
| 27-32
 
| 40
 
| 5
 
| 12
 
| 800
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Bonus Critical Power|Bonus Critical Power]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|[[#ELECTRO Launcher|ELECTRO Launcher]]
| [[Scoped Hunting Rifle]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Alloys]]<br>3 x [[High Quality Electronic Parts]]<br>2 x [[Electronic Parts]]<br>1 x [[Blueprints]]
| Sniper Rifles
 
| style="font-size:7pt;" | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.  
 
| 4082g
 
| 500
 
| 5
 
| Small Guns
 
| Normal
 
| .223
 
| .223 FMJ
 
| 6
 
| 1  
 
| 27-32
 
| 40
 
| 5
 
| 14
 
| 800
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
+
|[[#Fire Rifle|Fire Rifle]]
| [[Sniper Rifle]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
|3 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>2 x [[Alloys]]<br>1 x [[High Quality Electronic Parts]]<br>2 x [[Electronic Parts]]<br>1 x [[Blueprints]]
| Sniper Rifles
 
| style="font-size:7pt;" | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.  
 
| 3628g
 
| 2500
 
| 5
 
| Small Guns
 
| Normal
 
| .223
 
| .223 FMJ
 
| 6
 
| 1  
 
| 35-40
 
| 50
 
| 5
 
| 7
 
| 1100
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
+
|[[#"Little Jesus"|"Little Jesus"]]
| [[SVD Rifle]]
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|2 x [[Alloys]]<br>2 x [[Flint]]<br>2 x [[Wood]]<br>2 x [[Good Metal Parts]]<br>2 x [[Metal Parts]]<br>1 x [[Blueprints]]
| Sniper Rifles
 
| style="font-size:7pt;" | Dragonuv sniper rifle
 
| 3628g
 
| 10K
 
| 5
 
| Small Guns
 
| Normal
 
| 7.62mm
 
| 7.62mm AP
 
| 6
 
| 1
 
| 40-45
 
| 55
 
| 5
 
| 4
 
| 1100
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
 
|-
 
|-
|
+
|[[#Wakizashi Blade|Wakizashi Blade]]
| [[SVD Rifle MK.II]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 5
+
|1 x [[Alloys]]<br>4 x [[Flint]]<br>2 x [[Good Metal Parts]]<br>2 x [[Metal Parts]]<br>1 x [[Blueprints]]
| Sniper Rifles
 
| style="font-size:7pt;" | Dragonuv MK.II
 
| 3628g
 
| 100K
 
| 5
 
| Small Guns
 
| Normal
 
| 7.62mm
 
| 7.62mm AP
 
| 20
 
| 1  
 
| 45-50
 
| 60
 
| 5
 
| 5
 
| 1100
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
|
+
|[[#Louisville Slugger|Louisville Slugger]]
| [[Gauss Rifle]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
| 6
+
|10 x [[Wood]]<br>1 x [[Blueprints]]
| Sniper Rifles
 
| style="font-size:7pt;" | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.
 
| 4082g
 
| 1M
 
| 6
 
| Small Guns
 
| Normal
 
| 2mm
 
| 2mm EC
 
| 20
 
| 1
 
| 50-55
 
| 65
 
| 5
 
| 2
 
| 800
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
|[[#Super Sledge|Super Sledge]]
| [[Sharpened Pole]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 1
+
|1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
| Spears
 
| style="font-size:7pt;" | A wood pole sharpened at one end.  
 
| 1360g
 
| 10
 
| 4
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 16-27
 
| 2<br><br>15
 
| 3  
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Mega Power Fist|Mega Power Fist]]
| [[Spear]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|2 x [[Electronic Parts]]<br>4 x [[High Quality Electronic Parts]]<br>1 x [[Brahmin Hide]]<br>3 x [[Good Metal Parts]]<br>1 x [[Blueprints]]
| Spears
 
| style="font-size:7pt;" | A razor tipped polearm. The shaft is wooden, and the tip is worked steel.  
 
| 1360g
 
| 50
 
| 4  
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 18-50
 
| 2<br><br>15
 
| 3  
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Super Cattle Prod|Super Cattle Prod]]
| [[Spear]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|2 x [[Electronic Parts]]<br>4 x [[High Quality Electronic Parts]]<br>1 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>1 x [[Blueprints]]
| Spears
 
| style="font-size:7pt;" | A razor tipped polearm. The shaft is wooden, and the tip is worked steel.  
 
| 1814g
 
| 50
 
| 4  
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 18-50
 
| 2<br><br>15
 
| 3  
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
+
|[[#Laser Spear|Laser Spear]]
| [[Laser Spear]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
|2 x [[Electronic Parts]]<br>4 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>1 x [[Blueprints]]
| Spears
 
| style="font-size:7pt;" | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.  
 
| 1814g
 
| 250
 
| 4  
 
| Close Combat
 
| Laser
 
| -
 
| -
 
| -
 
| -
 
| 20-73
 
| 2<br><br>15
 
| 3  
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#.357 Colt|.357 Colt]]
| [[RAD Spear]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|1 x [[Auto Trigger]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
| Spears
 
| style="font-size:7pt;" | 
 
| 1814g
 
| 1000
 
| 4
 
| Close Combat
 
| Laser
 
| -
 
| -
 
| -
 
| -
 
| 22-96
 
| 2<br><br>15
 
| 3
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Sniper Pistol|Sniper Pistol]]
| [[BB Gun]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 1
+
|1 x [[Advanced Shell]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | A Red Ryder BB gun. The classic.  
 
| 2267g
 
| 100
 
| 3
 
| Small Guns
 
| Normal
 
| BBS
 
| bbs
 
| 100
 
| 1  
 
| 16-19
 
| 26
 
| 5
 
| 5
 
| 1000
 
|
 
* [[Weapon perks#Long Range|Long Range]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
* [[Weapon perks#Scoped|Scoped]]
 
 
|-
 
|-
|
+
|[[#14mm Colt|14mm Colt]]
| [[FN FAL]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|1 x [[Carbon Polymer]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.  
 
| 4082g
 
| 500
 
| 5
 
| Small Guns
 
| Normal
 
| 7.62mm
 
| 7.62mm FMJ
 
| 30
 
| 2
 
| 16-27
 
| 33
 
| 5
 
| 6
 
| 600
 
|
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
|[[#SVD Rifle|SVD Rifle]]
| [[M16]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
|1 x [[Optic Scope]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | American-powered automatic rifle, chambered in 5mm.  
 
| 3300g
 
| 2500
 
| 6
 
| Small Guns
 
| Normal
 
| 5mm
 
| 5mm AP
 
| 30
 
| 3
 
| 33-44
 
| 40
 
| 5
 
| 5
 
| 600
 
|
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#H&K CAWS|H&K CAWS]]
| [[M16 MK.II]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|1 x [[Semi Trigger]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | 
 
| 3300g
 
| 10K
 
| 6
 
| Small Guns
 
| Normal
 
| 5mm
 
| 5mm AP
 
| 32
 
| 4
 
| 38-52
 
| 47
 
| 5
 
| 4
 
| 600
 
|
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Less AP Cost|Less AP Cost]]
 
* [[Weapon perks#Killing Spree|Killing Spree]]
 
 
|-
 
|-
|
+
|[[#Military Rifle|Military Rifle]]
| [[Steyr]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 5
+
|1 x [[Gun Control Module]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.  
 
| 3300g
 
| 100K
 
| 6
 
| Small Guns
 
| Normal
 
| 5.56mm
 
| 5.56mm AP
 
| 30
 
| 5
 
| 40-63
 
| 54
 
| 5
 
| 3
 
| 600
 
|
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|[[#MGL M32s|MGL M32s]]
| [[Active Flare]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Rotary Chamber]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.  
 
| 453g
 
| 60
 
| -
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 1-1  
 
| 15
 
| 2
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#M16 MKII|M16 MKII]]
| [[Banhammer]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Microchips]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Banhammer
 
| 5443g
 
| 1  
 
| 5
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 128-192<br><br>256-512
 
| 3
 
| 1<br><br>-
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#H&K MP5|H&K MP5]]
| [[Boss Flamer]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Steel Plate]]<br>10 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Boss Flamer
 
| 2845g
 
| 3220
 
| 6
 
| Small Guns
 
| Explosive<br><br>Fire
 
| Fuel
 
| Napalm Fuel MK.II
 
| 300
 
| 1<br><br>-
 
| 80-90
 
| 25<br><br>15
 
| 3<br><br>-
 
| 1  
 
| 1200<br><br>0
 
|
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
|[[#Incinerator|Incinerator]]
| [[Boss Knife]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Goretex]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Boss Knife
 
| 453g
 
| -
 
| 2
 
| Close Combat
 
| Normal<br><br>Electro
 
| -
 
| -
 
| -
 
| -
 
| 50-100<br><br>40-75
 
| 5  
 
| 3<br><br>4
 
| -
 
| 1200<br><br>0
 
|
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
|[[#Adv. Rocket Launcher|Adv. Rocket Launcher]]
| [[Boss Rifle]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Recoil Absorber]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Boss Rifle
 
| 453g
 
| 201
 
| 4
 
| Big Guns
 
| Plasma
 
| MFC
 
| Electric Fusion Cell
 
| 100
 
| 5<br><br>-
 
| 250-500
 
| 45
 
| 10<br><br>5  
 
| 1
 
| 1200<br><br>0
 
|
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
|[[#Vindicator Minigun|Vindicator Minigun]]
| [[Claw]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Cylindrical Rotary Lock]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Claw
 
| 453g
 
| -
 
| 1  
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 40-60
 
| 1
 
| 3
 
| -
 
| 600
 
|
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Spiked|Spiked]]
 
 
|-
 
|-
|
+
|[[#DSR|DSR]]
| [[Claw]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[HiFlo Hydraulic Systems]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Claw
 
| 453g
 
| -
 
| 1  
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 50-70
 
| 1
 
| 3
 
| -
 
| 600
 
|
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Spiked|Spiked]]
 
 
|-
 
|-
|
+
|[[#M240|M240]]
| [[Dual Laser Cannon]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Polycarbonate]]<br>15 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Dual Laser Cannon
 
| 4535g
 
| -
 
| 1  
 
| Energy Weapons
 
| Laser
 
| MFC
 
| Micro Fusion Cell
 
| 500
 
| 1
 
| 75-200
 
| 100
 
| 5  
 
| 1
 
| 1000
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
 
|-
 
|-
|
+
|[[#Gatling Laser|Gatling Laser]]
| [[Dual Minigun]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Wires]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Dual Minigun
 
| 4535g
 
| -
 
| 1  
 
| Big Guns
 
| Normal
 
| Box
 
| Minigun Ammo Pack AP
 
| 800
 
| 40
 
| 17-22
 
| 40
 
| 6
 
| 1
 
| 1200
 
|
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
+
|[[#Plasma Rifle|Plasma Rifle]]
| [[Dual Plasma Cannon]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Unique Plasma Parts]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Only use for Gun Turret critter.  
 
| 4535g
 
| -
 
| 1  
 
| Energy Weapons
 
| Plasma  
 
| -
 
| -
 
| 200
 
| 1
 
| 45-90
 
| 25
 
| 5
 
| 1
 
| 1200
 
|
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
|[[#Prototype 14|Prototype 14]]
| [[End Boss Knife]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Plasma Accelerator]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | End Boss Knife
 
| 453g
 
| -
 
| 2
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 15-30
 
| 1  
 
| 4
 
| -
 
| 1200
 
|
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Spiked|Spiked]]
 
* [[Weapon perks#Spiked|Spiked]]
 
 
|-
 
|-
|
+
|[[#Alien Blaster|Alien Blaster]]
| [[End Boss Plasma Gun]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Capacitors]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | End Boss Plasma Gun
 
| 453g
 
| -
 
| -
 
| Small Guns
 
| Plasma
 
| MFC
 
| Micro Fusion Cell
 
| 50
 
| 1<br><br>3
 
| 30-70
 
| 35<br><br>30
 
| 5<br><br>6
 
| 1  
 
| 1200<br><br>0
 
|
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
* [[Weapon perks#More Critical Damage|More Critical Damage]]
 
 
|-
 
|-
|
+
|[[#Ripper|Ripper]]
| [[Flame Breath]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Electric Motor]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Flame Breath
 
| 453g
 
| -
 
| 1  
 
| Small Guns
 
| Fire
 
| -
 
| -
 
| 4
 
| 1
 
| 35-50
 
| 5
 
| 6
 
| 1
 
| 1200
 
|
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
|[[#Plasma Torch|Plasma Torch]]
| [[Flame Breath]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Plasma Transformer]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Flame Breath
 
| 453g
 
| -
 
| 1  
 
| Small Guns
 
| Fire
 
| -
 
| -
 
| 12
 
| 1
 
| 15-25
 
| 3
 
| 4
 
| 1
 
| 1200
 
|
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
* [[Weapon perks#Lethal Damage|Lethal Damage]]
 
 
|-
 
|-
|
+
|[[#Mega Sledge|Mega Sledge]]
| [[Flare]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Enhanced Servomotors]]<br>10 x [[Flint]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.  
 
| 453g
 
| 35
 
| -
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 1-1  
 
| 15
 
| 2
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Machete|Machete]]
| [[Flashbang]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Leather Hide]]<br>10 x [[Flint]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | 
 
| 453g
 
| 408
 
| 3
 
| Throwing
 
| Explosive
 
| -
 
| -
 
| -
 
| -
 
| 1-1  
 
| 25
 
| 7
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#RAD Spear|RAD Spear]]
| [[Fool's Gold]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Glass Polymers]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.  
 
| 2000g
 
| 50
 
| 5
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 3-6
 
| 15<br><br>1
 
| 4<br><br>3
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Punch Gun|Punch Gun]]
| [[Gold Nugget]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Advanced Polymers]]<br>10 x [[Brahmin Hide]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.  
 
| 2000g
 
| 150
 
| 5
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 3-6
 
| 15<br><br>1
 
| 4<br><br>3
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Phazer|Phazer]]
| [[Heavy Dual Minigun]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 0
+
|1 x [[Electromagnetic Mechanism]]<br>10 x [[High Quality Electronic Parts]]<br>10 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Heavy Dual Minigun
 
| 4535g
 
| -
 
| 1  
 
| Big Guns
 
| Normal
 
| Box
 
| Minigun Ammo Pack AP
 
| 800
 
| 40
 
| 16-24
 
| 40
 
| 6
 
| 1
 
| 1200
 
|
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
* [[Weapon perks#Damage per Bullet|Damage per Bullet]]
 
 
|-
 
|-
|
+
|[[#Gauss Pistol|Gauss Pistol]]
| [[Holy Spear]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Capacitors]]<br>2 x [[Auto Trigger]]<br>2 x [[Recoil Absorber]]<br>2 x [[Carbon Polymer Barrels]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Holy Spear
 
| 5443g
 
| 1
 
| 5
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 286-486<br><br>86-386
 
| 3<br><br>50
 
| 1<br><br>-
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Defender|Defender]]
| [[Laser Spear Backpack]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Ceramic Plate]]<br>2 x [[Delinker Mechanism]]<br>2 x [[Semi Trigger]]<br>2 x [[Goretex]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Hinkley Item
 
| 3175g
 
| 3000
 
| -
 
| style="font-size:7pt;" | BUGGED
 
| style="font-size:7pt;" | BUGGED
 
| -
 
| -
 
| -
 
| style="font-size:7pt;" | BUGGED
 
| style="font-size:7pt;" | BUGGED
 
| -
 
| -
 
| -
 
| style="font-size:7pt;" | BUGGED
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Anaconda|Anaconda]]
| [[Monster Spike]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Steel Plate]]<br>2 x [[Gun Control Module]]<br>2 x [[Semi Trigger]]<br>2 x [[Polymers]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Monster Spike
 
| -
 
| -
 
| 3
 
| Small Guns
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 5-15
 
| 24
 
| 3
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#SVD Rifle MKII|SVD Rifle MKII]]
| [[Plant Spike]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Optic Scope]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Carbon Polymer]]<br>2 x [[Leather Hide]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.
 
| -
 
| -
 
| 2  
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 1-2
 
| 15<br><br>1
 
| 4<br><br>3
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Pancor Jackhammer|Pancor Jackhammer]]
| [[Refined Uranium Ore]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Steel Plate]]<br>2 x [[Polymers]]<br>2 x [[Polycarbonate]]<br>2 x [[Auto Trigger]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.
 
| 2200g
 
| 150
 
| 8
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 4-9<br><br>6-9
 
| 8<br><br>1
 
| 4<br><br>3
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
+
|[[#AK-47|AK-47]]
| [[Robo Rocket Launcher]]
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Cylindrical Rotary Lock]]<br>2 x [[Polycarbonate]]<br>2 x [[Semi Trigger]]<br>2 x [[Recoil Absorber]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Only used by rocket equipped robots.
 
| 453g
 
| -  
 
| 1
 
| Big Guns
 
| Explosive
 
| MFC
 
| Micro Fusion Cell
 
| 6
 
| 1
 
| 45-95
 
| 40
 
| 5
 
| 1
 
| 1000
 
|
 
* [[Weapon perks#Destroyer|Destroyer]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
 
|-
 
|-
|
+
|[[#Automatic Grenade Launcher|Automatic Grenade Launcher]]
| [[Robo Spike]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Cylindrical Rotary Lock]]<br>2 x [[Delinker Mechanism]]<br>2 x [[Electric Motor]]<br>2 x [[Semi Trigger]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Robo Spike
 
| 453g
 
| -
 
| 1
 
| Close Combat
 
| Electro
 
| -
 
| -
 
| -
 
| -
 
| 15-30
 
| 1
 
| 3
 
| -
 
| 1200
 
|
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Smasher!|Smasher!]]
 
 
|-
 
|-
|
+
|[[#Steyr|Steyr]]
| [[Robo Sword]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Electric Motor]]<br>2 x [[Optic Scope]]<br>2 x [[Semi Trigger]]<br>2 x [[Delinker Mechanism]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Robo Sword
 
| 453g
 
| -
 
| 1
 
| Close Combat
 
| Electro
 
| -
 
| -
 
| -
 
| -
 
| 7-15
 
| 1
 
| 3
 
| -
 
| 1200
 
|
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Smasher!|Smasher!]]
 
* [[Weapon perks#Smasher!|Smasher!]]
 
 
|-
 
|-
|
+
|[[#H&K G11|H&K G11]]
| [[Rock]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Auto Trigger]]<br>2 x [[Recoil Absorber]]<br>2 x [[Capacitors]]<br>2 x [[HiFlo Hydraulic Systems]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | It's a rock. The Granite-Inc. model is an upgraded version.
 
| 453g
 
| -
 
| 1
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 1-4
 
| 15<br><br>1
 
| 4<br><br>2  
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Napalm Blaster|Napalm Blaster]]
| [[Throwing Knives Backpack]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Rotary Chamber]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Gun Control Module]]<br>2 x [[Steel Plate]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Hinkley Item
 
| 3175g
 
| 3000
 
| -
 
| style="font-size:7pt;" | BUGGED
 
| style="font-size:7pt;" | BUGGED
 
| -
 
| -
 
| -
 
| style="font-size:7pt;" | BUGGED
 
| style="font-size:7pt;" | BUGGED
 
| -
 
| -
 
| -
 
| style="font-size:7pt;" | BUGGED
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Flash Launcher|Flash Launcher]]
| [[TS633]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Steel Plate]]<br>2 x [[Electrical Transformer]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Cylindrical Rotary Lock]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | Turbo Shotgun
 
| 2267g
 
| 3400
 
| 4
 
| Small Guns
 
| Normal
 
| 12-gauge
 
| 12 ga. Slug
 
| 48
 
| 1<br><br>12
 
| 26-39
 
| 15
 
| 6<br><br>6
 
| 5
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Bozar|Bozar]]
| [[Uranium Ore]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 0
+
|2 x [[Optic Scope]]<br>2 x [[Capacitors]]<br>2 x [[Auto Trigger]]<br>2 x [[Polymers]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | A chunk of Uranium Ore, unrefined.
 
| 2000g
 
| 125
 
| 5
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 3-6
 
| 15<br><br>1
 
| 4<br><br>3
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Gauss Minigun|Gauss Minigun]]
| [[Louisville Slugger]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 3
+
|2 x [[Rotary Chamber]]<br>2 x [[Cylindrical Rotary Lock]]<br>2 x [[Steel Plate]]<br>2 x [[Capacitors]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | This all-American hardwood baseball bat will knock anything right out of the park
 
| 5443g
 
| 2500
 
| 5
 
| Close Combat
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 50-123
 
| 2  
 
| 6
 
| -
 
| 1500
 
|
 
* [[Weapon perks#Less AP cost|Less AP cost]]
 
* [[Weapon perks#Fast Trigger|Fast Trigger]]
 
* [[Weapon perks#Bonus Attack Speed|Bonus Attack Speed]]
 
 
|-
 
|-
|
+
|[[#Browning Auto Rifle|Browning Auto Rifle]]
| [[Throwing Knife]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 3
+
|2 x [[Carbon Polymer Barrels]]<br>2 x [[Carbon Polymer]]<br>2 x [[Polycarbonate]]<br>2 x [[Electrical Transformer]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.
 
| 453g
 
| 140
 
| 3
 
| Throwing
 
| Normal
 
| -
 
| -
 
| -
 
| -
 
| 20-35
 
| 25<br><br>1  
 
| 4
 
| -
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
|
+
|[[#Commissar's Pistol|Commissar's Pistol]]
| [[Phazer]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 4
+
|2 x [[Electric Motor]]<br>2 x [[Wires]]<br>2 x [[Electric Amplifier]]<br>2 x [[Electromagnetic Mechanism]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.
 
| 1814g
 
| 10K
 
| 3
 
| Energy Weapons
 
| EMP
 
| SEC
 
| Small Energy Cell
 
| 12
 
| 1
 
| 110-320
 
| 25
 
| 3
 
| 0
 
| 900
 
|
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Frozen Queen|Frozen Queen]]
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
 
|-
 
|-
|
+
|[[#Turbo Plasma Rifle|Turbo Plasma Rifle]]
| [[Gauss Support Weapon]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 6
+
|2 x [[Plasma Transformer]]<br>2 x [[Unique Plasma Parts]]<br>2 x [[Plasma Accelerator]]<br>2 x [[Microchips]]<br>1 x [[Blueprints]]
 
| style="font-size:7pt;" | 
 
| 3300g
 
| 1M
 
| 6
 
| Small Guns
 
| Normal
 
| 2mm
 
| 2mm EC
 
| 60
 
| 6
 
| 45-74
 
| 61
 
| 5
 
| 4
 
| 600
 
|
 
* [[Weapon perks#Ammo Upgrade|Ammo Upgrade]]
 
* [[Weapon perks#Scoped|Scoped]]
 
* [[Weapon perks#Bonus Critical Chance|Bonus Critical Chance]]
 
 
|-
 
|-
|
+
|[[#Electro Cannon|Electro Cannon]]
| [[Dynacord Stick]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| -  
+
|2 x [[Wires]]<br>2 x [[Electric Amplifier]]<br>2 x [[Plasma Accelerator]]<br>2 x [[TX-28 Microfusion Pack]]<br>1 x [[Blueprints]]
| Grenades
 
| style="font-size:7pt;" | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.
 
| 453g
 
| 408
 
| 3
 
| Throwing
 
| Explosive
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Pyro Rifle|Pyro Rifle]]
| [[EMP Grenade]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| -  
+
|2 x [[TX-28 Microfusion Pack]]<br>2 x [[Unique Plasma Parts]]<br>2 x [[Auto Trigger]]<br>2 x [[Electromagnetic Mechanism]]<br>1 x [[Blueprints]]
| Grenades
 
| style="font-size:7pt;" | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.
 
| 453g
 
| 2000
 
| 4
 
| Throwing
 
| EMP
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Flare|Flare]]
| [[Frag Grenade]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5 Workbench
| -
+
|1 x [[Chemical Component]]<br>1 x [[Plastic Bottle]]<br>1 x [[Junk]]
| Grenades
 
| style="font-size:7pt;" | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.
 
| 453g
 
| 104
 
| 3
 
| Throwing
 
| Explosive
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Shovel|Shovel]]
| [[Frag Grenades Backpack]]  
+
|[[Crafting]] ≥ 25%<br>[[Level]] 5 Workbench
| -
+
|1 x [[Wood]]<br>1 x [[Junk]]
| Grenades
 
| style="font-size:7pt;" | Hinkley Item
 
| 3175g
 
| 3000
 
| -
 
| style="font-size:7pt;" | BUGGED
 
| style="font-size:7pt;" | BUGGED
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[Refined Uranium Ore]]
| [[Holy Hand Grenade]]  
+
|[[Crafting]] ≥ 25%<br>[[Workbench]]
| -
+
|2 x [[Uranium Ore]]
| Grenades
 
| style="font-size:7pt;" | A Holy relic of godly might.
 
| 907g
 
| 10K
 
| 2  
 
| Throwing
 
| Explosive
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Dynacord Stick|Dynacord Stick]]
| [[Molotov Cocktail]]  
+
|[[Crafting]] ≥ 50%<br>[[Level]] ≥ 24<br>[[Workbench]]  
| -
+
|2 x [[Fibers]]<br>2 x [[Gunpowder]]
| Grenades
 
| style="font-size:7pt;" | A home-made flammable grenade.
 
| 453g
 
| 25
 
| 3
 
| Throwing
 
| Explosive
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Molotov Cocktail|Molotov Cocktail]]
| [[Plasma Grenade]]  
+
|[[Crafting]] ≥ 50%<br>[[Level]] ≥ 24<br>[[Workbench]]
| -
+
|1 x [[Glass Bottle]]<br>1 x [[High Quality Chemical Component]]<br>1 x [[Minerals]]
| Grenades
 
| style="font-size:7pt;" | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.
 
| 453g
 
| 201
 
| 4
 
| Throwing
 
| Plasma
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#EMP Grenade|EMP Grenade]]
| [[Plasma Grenades Backpack]]  
+
|[[Crafting]] ≥ 50%<br>[[Level]] ≥ 24<br>[[Workbench]]
| -
+
|2 x [[Electronic Parts]]<br>1 x [[Metal Parts]]
| Grenades
 
| style="font-size:7pt;" | Hinkley Item
 
| 3175g
 
| 3000
 
| -
 
| style="font-size:7pt;" | BUGGED
 
| style="font-size:7pt;" | BUGGED
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
+
|[[#Frag Grenade|Frag Grenade]]
| [[Shock Grenade]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| -
+
|4 x [[Gunpowder]]<br>1 x [[Alloys]]<br>1 x [[Blueprints]]
| Grenades
 
| style="font-size:7pt;" | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.  
 
| 453g
 
| 220
 
| 4  
 
| Throwing
 
| Electro
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Fire Bomb|Fire Bomb]]
| [[Shock Grenades Backpack]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| -
+
|4 x [[High Quality Chemical Component]]<br>1 x [[Gecko Pelt]]<br>1 x [[Blueprints]]
| Grenades
 
| style="font-size:7pt;" | Hinkley Item
 
| 3175g
 
| 3000
 
| -
 
| style="font-size:7pt;" | BUGGED
 
| style="font-size:7pt;" | BUGGED
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
|
+
|[[#Plasma Grenade|Plasma Grenade]]
| [[PyO61]]  
+
|[[Crafting]] ≥ 100%<br>[[Level]] ≥ 50<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|4 x [[Electronic Parts]]<br>1 x [[High Quality Electronic Parts]]<br>1 x [[Blueprints]]
| Flamers
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| ?
 
| Plasma /<br>/ Fire
 
| Fuel
 
| Flamethower Fuel
 
| 7
 
| 1  
 
| 66-94
 
| 8
 
| 6
 
| 13
 
| 720
 
|
 
* Fire Converter /<br>/ Plasma Converter
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
|[[#Battle Grenade|Battle Grenade]]
| [[PyO62]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
|1 x [[High-Tech Gunpowder]]<br>10 x [[High Quality Alloys]]<br>1 x [[Blueprints]]
| Flamers
 
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream
 
| 7500g
 
| 2500
 
| 3
 
| Energy Weapons
 
| Plasma /<br>/ Fire
 
| Fuel
 
| Flamethower Fuel
 
| 7
 
| 1  
 
| 94-116
 
| 10  
 
| 5
 
| 6
 
| 720
 
|
 
* Fire Converter /<br>/ Plasma Converter
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
|[[#Incendiary Grenade|Incendiary Grenade]]
| [[IPF210]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
|1 x [[TX-28 Microfusion Pack]]<br>10 x [[Good Metal Parts]]<br>1 x [[Blueprints]]
| Flamers
 
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle
 
| 8618g
 
| 2500
 
| 4
 
| Energy Weapons
 
| Plasma /<br>/ Fire
 
| Fuel
 
| Flamethower Fuel
 
| 7
 
| 1  
 
| 154-204
 
| 12
 
| 4
 
| 5
 
| 720
 
|
 
* Fire Converter /<br>/ Plasma Converter
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
|[[#Shock Grenade|Shock Grenade]]
| [[LAR42]]  
+
|[[Crafting]] ≥ 150%<br>[[Level]] ≥ 250<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
|1 x [[Electric Motor]]<br>10 x [[High Quality Electronic Parts]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| Energy Weapons
 
| Laser
 
| MFC
 
| Micro Fusion Cell
 
| 30
 
| 3
 
| .9-27
 
| 36
 
| 4
 
| 5
 
| 900
 
|
 
* Flat Converter /<br>/ Double Range
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
|[[#Holy Hand Grenade|Holy Hand Grenade]]
| [[LAR52]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 3
+
|2 x [[Capacitors]]<br>2 x [[Glass Polymers]]<br>2 x [[Carbon Polymer Barrels]]<br>2 x [[Ceramic Plates]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| Energy Weapons
 
| Laser
 
| MFC
 
| Micro Fusion Cell
 
| 30
 
| 4
 
| 32-45
 
| 44
 
| 4
 
| 4
 
| 900
 
|
 
* Flat Converter /<br>/ Double Range
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
|[[#Infernal Grenade|Infernal Grenade]]
| [[LAR62]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 4
+
|2 x [[Enhanced Servomotors]]<br>2 x [[Goretex]]<br>2 x [[Electric Motor]]<br>2 x [[Microchips]]<br>1 x [[Blueprints]]
| Support Rifles
 
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser.
 
| 7300g
 
| 2500
 
| 6
 
| Energy Weapons
 
| Laser
 
| MFC
 
| Micro Fusion Cell
 
| 32
 
| 5
 
| 42-57
 
| 52
 
| 4
 
| 3
 
| 900
 
|
 
* Flat Converter /<br>/ Double Range
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
|[[#Tech Grenade|Tech Grenade]]
| [[ETG1000]]  
+
|[[Crafting]] ≥ 300%<br>[[Level]] ≥ 750<br>[[High Tech Workbench]]
| 2  
+
|2 x [[Engine]]<br>2 x [[Plasma Transformer]]<br>2 x [[Carbon Polymer]]<br>2 x [[Electric Amplifier]]<br>1 x [[Blueprints]]
| Miniguns
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| Energy Weapons
 
| Electro
 
| MFC
 
| Micro Fusion Cell
 
| 120
 
| 40
 
| .7-17
 
| 33
 
| 6
 
| 4
 
| 1080
 
|
 
* Stun Hexing /<br>/ Lighting
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
|}
| [[ETG2000]]
+
 
| 3
+
=== Alien-exclusive weapons ===
| Miniguns
+
 
| style="font-size:7pt;" | Alien Weapon  
+
{| class="wikitable"
+
! Weapon
+
! Crafting requirements
+
! Required materials
| Energy Weapons
 
| Electro
 
| MFC
 
| Micro Fusion Cell
 
| 160
 
| 40
 
| 13-17
 
| 35
 
| 6
 
| 1
 
| 1080
 
|
 
* Stun Hexing /<br>/ Lighting
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
| [[#PyO61|PyO61]]
| [[ETG3000]]  
+
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
| 9 x [[High Quality Electronic Parts]]<br>1 x [[High Quality Alloys]]<br>6 x [[Good Metal Parts]]<br>4 x [[Junk]]
| Miniguns
 
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.  
 
| 7500g
 
| 2500
 
| 10
 
| Energy Weapons
 
| Electro
 
| MFC
 
| Micro Fusion Cell
 
| 200
 
| 40
 
| 17-21
 
| 37
 
| 6  
 
| 0
 
| 1080
 
|
 
* Stun Hexing /<br>/ Lighting
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
| [[#PyO62|PyO62]]
| [[HP DKS-501]]  
+
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
| 2
+
| 10 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>10 x [[Junk]]<br>1 x [[#Plasma SMG|Plasma SMG]] Blueprints<br>1 x [[#Improved Flamethrower|Improved Flamethrower]] Blueprints
| Sniper Rifles
 
| style="font-size:7pt;" | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.  
 
| 2500g
 
| 2500
 
| 5  
 
| Small Guns
 
| Normal
 
| .223
 
| .223 FMJ
 
| 10  
 
| 1  
 
| 30-35
 
| 44
 
| 4
 
| 11
 
| 720
 
|
 
* Penetrator /<br>/ Critical Beast
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
| [[#LAR42|LAR42]]
| [[SSR3]]  
+
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
| 5 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[Good Metal Parts]]<br>5 x [[Junk]]
| Sniper Rifles
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| ?
 
| Normal
 
| .223
 
| .223 FMJ
 
| 10
 
| 1
 
| 39-44
 
| 55
 
| 4
 
| 6
 
| 990
 
|
 
* Penetrator /<br>/ Critical Beast
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
| [[#LAR52|LAR52]]
| [[SSR10]]  
+
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
| 4
+
| 5 x [[High Quality Electronic Parts]]<br>10 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>2 x [[Junk]]<br>1 x [[#M16|M16]] Blueprints<br>1 x [[#Laser Rifle|Laser Rifle]] Blueprints
| Sniper Rifles
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| ?
 
| Normal
 
| .223
 
| .223 FMJ
 
| 10  
 
| 1  
 
| 44-50
 
| 60
 
| 4
 
| 3
 
| 990
 
|
 
* Penetrator /<br>/ Critical Beast
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
| [[#ETG1000|ETG1000]]
| [[XSR]]  
+
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
| 2  
+
| 5 x [[High Quality Electronic Parts]]<br>2 x [[High Quality Alloys]]<br>10 x [[Good Metal Parts]]<br>3 x [[Junk]]
| Electric Weapons
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| Energy Weapons
 
| Electro
 
| MFC
 
| Micro Fusion Cell
 
| 24
 
| 1
 
| 29-46
 
| 39
 
| 4
 
| 3
 
| 1170
 
|
 
* Rad Shot /<br>/ Heresy Shot
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
| [[#ETG2000|ETG2000]]
| [[ESR01]]  
+
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
| 3
+
| 15 x [[High Quality Electronic Parts]]<br>2 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>1 x [[Junk]]<br>1 x [[#Avenger Minigun|Avenger Minigun]] Blueprints<br>1 x [[#Pulse Pistol|Pulse Pistol]] Blueprints
| Electric Weapons
 
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.  
 
| 1250g
 
| 2500
 
| 6
 
| Energy Weapons
 
| Electro
 
| MFC
 
| Micro Fusion Cell
 
| 24
 
| 1  
 
| 39-66
 
| 49
 
| 4
 
| 3
 
| 1170
 
|
 
* Rad Shot /<br>/ Heresy Shot
 
* Choose
 
* Choose
 
 
|-
 
|-
|
+
| [[#XSR|XSR]]
| [[ESR02]]  
+
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
| 4  
+
| 6 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>4 x [[Alloys]]<br>4 x [[Metal Parts]]<br>4 x [[Wood]]<br>1 x [[#Combat Shotgun|Combat Shotgun]] Blueprints<br>1 x [[#MGL M32|MGL M32]] Blueprints
| Electric Weapons
 
| style="font-size:7pt;" | Alien Weapon
 
 
 
 
| Energy Weapons
 
| Electro
 
| MFC
 
| Micro Fusion Cell
 
| 24
 
| 1  
 
| 54-76
 
| 56
 
| 4
 
| 3
 
| 1170
 
|
 
* Rad Shot /<br>/ Heresy Shot
 
* Choose
 
* Choose
 
 
|-
 
|-
 +
| [[#ESR01|ESR01]]
 +
| [[Crafting]] ≥ 100%<br>[[Level]] ≥ 100<br>[[Advanced Workbench|Adv. Workbench]]
 +
| 6 x [[High Quality Alloys]]<br>2 x [[Good Metal Parts]]<br>4 x [[Alloys]]<br>4 x [[Metal Parts]]<br>4 x [[Wood]]<br>1 x [[#Solar Scorcher|Solar Scorcher]] Blueprints<br>1 x [[#Laser Pistol|Laser Pistol]] Blueprints
 
|}
 
|}
  
[[Category:Weapons| ]]
+
== Trivia ==
 +
*[[#.44 Magnum Revolver|.44 Magnum Revolver]] allows you to play Russian Roulette. Load it with a single bullet and use the '''~rr''' [[Commands|command]] to test your luck. You can load more than one bullet into the revolver, increasing the probability of a bad ending.
 +
*[[#Solar Scorcher|Solar Scorcher]] is the only gun that requires no actual [[ammo]] to fire. All it needs is a little bit of sunlight!
 +
*A lot of interesting weapons can be found in [[caves]].
 +
*The [[Weapon perks#Poisonous|Poisonous]] weapon perk increases the effectiveness of your healing ammo.
 +
*See the [[Mines#Mining|Mining]] article for info on what [[#Sledgehammer|Sledgehammer]] you need to mine what type of ore.
 +
*Shovels aren't just weapons; they can be used for cleaning up [[brahmin pen]]s... and digging up graves!
 +
*Put an active flare into one of your hand slots and it will make you glow! You can also drop activated flares on the ground to light up the night... or mark your current location on the world map for everyone to see if you do it inside a random encounter.
 +
 
 +
[[Category:Combat gear]]

Latest revision as of 02:04, 5 April 2026

Weapons are the things you fight with, ranging from a knife to a high-tech rocket launcher.

This article is organized by weapon type, mirroring the game's internal categorization system where each type represents a potential "favored weapon" that grants a unique advantage to its assigned class.

If you're looking for weapon crafting recipes, see the ↓ weapon crafting ↓ section at the bottom of the page.

Basic facts

Weapon experience

Main article: Weapon Experience
  • Weapons gain experience points as you use them.
  • Each weapon type has its own weapon XP-to-level-up multiplier; the lower it is, the faster the weapon levels up.
  • Weapons can level up six times, unlocking one weapon perk per level for a total of six; Roger can unlock one additional perk for you, at a steep price.
  • A fully-leveled weapon can be rerolled using the ~resetperks command: this resets all of its perks and increases its item luck.

Assault Rifles

Assault Rifles are two-handed small guns capable of two types of 3-line bursts (5-bullet and 30-bullet).

They are favored by Random Boys, applying a randomized per-bullet damage modifier that ranges from -3 to +3.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Tommy Gun[1]

Tommygun.gif

1 6 SG Normal .45
(30)
5

30
12-24

3-24
28

16
4

6
5 1000

3000
100 3175g
Assault Rifle[2]

Grifle.gif

2 5 SG Normal 5mm
(30)
5

30
23-37

4-37
32

18
4

6
6 750

3000
500 3175g
Assault Rifle EM[3]

Assrifl2.gif

2 5 SG Normal 5mm
(60)
5

30
23-37

4-37
32

18
4

6
6 750

3000
500 3175g
XL70E3[4]

Indweap.gif

3 5 SG Normal 5mm
(60)
5

30
28-54

5-54
36

20
4

6
5 750

3000
2500 4082g
Military Rifle[5]

Military Rifle.gif

4 5 SG Normal 5.56mm
(60)
5

30
45-66

6-66
40

22
4

6
4 750

3000
10K 4082g
AK-47[6]

AK-47.png

5 5 SG Normal 5.56mm
(60)
5

30
40-78

8-78
44

26
4

6
5 750

3000
100K 4082g
H&K G36c[7]

H&K G36c.png

6 5 SG Normal 5.56mm
(90)
5

30
50-100

50-100
48

48
4

4
4 750

3000
1M 4082g

In-game descriptions

1. This Thompson M1928 submachine gun is a sinister-looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. (↑ back)
2. An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. (↑ back)
3. This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray. (↑ back)
4. This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. (↑ back)
5. The Military Rifle is a versatile and powerful weapon that is perfect for taking on enemy forces in any situation. With its rugged construction and reliable design, this rifle is capable of delivering devastating damage to any target. (↑ back)
6. The good old AK-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. (↑ back)
7. The H&K G36c is a type of high-tech assault rifle. It is known for its accuracy, reliability, and versatility, and is often used in a variety of combat situations. It also features a durable and lightweight construction, making it easy to carry and maneuver on the battlefield. (↑ back)

Clubs

Clubs are two-handed, fast-swinging melee weapons. They have no tier 5.

They are favored by Cyborgs, applying a 1-second Shock effect on hit.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 100%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Club[1]

Club.gif

1 4 CC Normal - - 12-20 1 4 - 900

1500
100 1360g
Crowbar[2]

Crowbar.gif

1 4 CC Normal - - 12-20 1 4 - 900

1400
100 1360g
Cattle Prod[3]

Cprod3.gif

2 4 CC Electro SEC
(10)
1 26-41 1 4 4 900

1400
500 1360g
Super Cattle Prod[4]

Catprod2.gif

3 4 CC Electro SEC
(20)
1 40-62 1 4 4 900

1300
2500 1360g
Plasma Torch[5]

Plmtorch.gif

4 4 CC Plasma MFC
(30)
1 66-116 1 4 4 900

1400
10000 1360g
Bass Rape[6]

Bass Rape.png

6 8 CC Normal MFC
(??)
1 150-446 3 1 1 1500

2000
1000000 15443g
Mordino Taser[7]

Mordino's Taser.png

? 4 CC Electro SEC
(20)
1 50-72 1 4 4 750

0
10000 1360g

In-game descriptions

1. A military or police baton. Heavy wood. (↑ back)
2. A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. (↑ back)
3. A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. (↑ back)
4. A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. (↑ back)
5. Holy shit, this thing r0x. (↑ back)
6. The Bass Rape is a type of high-tech electric melee weapon that is powered by a mini nuclear reactor. It is designed to deliver a powerful shock to the target, causing them to become incapacitated or paralyzed. The Bass Rape is shaped like a four-string electric guitar, and is equipped with a powerful electric generator that is mounted on the body of the instrument. (↑ back)
7. The Taser modified for the Mordinos family is a lethal electronic control device designed to incapacitate individuals through the application of electrical shocks. When the probes make contact with a person's skin, the Taser delivers a powerful electric shock that disrupts the voluntary control of the muscles, causing the person to lose balance and fall to the ground. (↑ back)

Damage Knives

Damage Knives are one-handed, high-damage melee weapons. They have no tier 5 or 6.

They are favored by no class.

Their base critical damage multiplier is 150% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Knife[1]

Oknife.gif

1 2 CC Normal - - 10-40 1 5 - 750

1100
100 453g
Combat Knife[2]

Knife3.gif

2 2 CC Normal - - 15-60 1 4 - 750

1100
500 907g
Wakizashi Blade[3]

Wknife.gif

3 2 CC Normal - - 20-80 1 5 - 750

1100
2500 1360g
Ripper[4]

Vblade.gif

4 4 CC Normal MFC
(25)
1 50-150 1 5 4 750

0
10000 907g

In-game descriptions

1. A sharp-bladed cutting and stabbing weapon. (↑ back)
2. A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! (↑ back)
3. A short finely crafted knife. The tip seems to be designed to pierce armor. (↑ back)
4. A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into its target. (↑ back)

Damage Pistols

Damage Pistols are one-handed single-shot small guns with high base damage.

They are favored by Regulators, reducing their attacks' AP cost by 1.

Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 160%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
9mm Mauser[1]

Gizgun1.gif

1 3 SG Normal 9mm
(7)
1 10-20 20 4 4 800

0
100 1360g
10mm Colt[2]

10mm Colt.png

2 1 SG Normal 10mm
(10)
1 18-35 24 4 5 800

0
500 2267g
14mm Pistol[3]

Smgpstle.gif

3 4 SG Normal 14mm
(10)
1 38-61 20 4 5 1600

0
2500 1814g
Wright Colt[4]

Wright Colt.png

3 4 SG Normal 14mm
(10)
1 40-62 20 4 3 1500

0
10000 1814g
14mm Colt[5]

14mm Colt.png

4 4 SG Normal 14mm
(10)
1 40-75 32 4 3 800

0
10000 1814g
Defender[6]

Defender.png

5 4 SG Normal 14mm
(10)
1 48-95 36 4 4 800

0
100000 1814g
Death's Pistol[7]

Death's Pistol.png

6 3 SG Normal C4
(12)
1 60-110 54 1 0 400

0
1M 1814g

In-game descriptions

1. A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. (↑ back)
2. The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. (↑ back)
3. A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. (↑ back)
4. The Colt 14mm modified for the Wrights family is a heavy-duty handgun designed for extreme situations. It is chambered in the powerful 14mm caliber, which is typically reserved for specialized revolvers or large-frame semi-automatic handguns. (↑ back)
5. The 14mm Colt is a heavy and powerful handgun that is perfect for taking down heavily-armored enemies. With its durable construction and rugged design, this pistol is capable of delivering devastating damage to any target. (↑ back)
6. The Defender is a type of heavy pistol that is chambered in 14mm caliber. It is known for its impressive stopping power. It is equipped with a durable and rugged construction. (↑ back)
7. The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)

Electric Weapons

Electric Weapons are energy weapons that deal electric damage.

They are favored by Hubologists, dealing double damage.

Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Electric Zip Gun[1]

Electric Zip Gun.png

1 3 EW Electro SEC
(1)
1 1-50 15 4 4 900

0
100 2267g
Pulse Pistol[2]

Pulsepst.gif

2 3 EW Electro SEC
(5)
1 70-70 15 4 3 900

0
500 2267g
ELECTRO Launcher[3]

RocketEle.gif

3 7 EW Electro EL.Rocket
(1)
1 70-130 45 7 8 1500

0
2500 6803g
Prototype 14[4]

Prototype 14.png

4 6 EW Electro SEC
(50)
1 10-26 80 4 15 700

0
10000 4082g
Electro Cannon[5]

Electro Cannon.png

5 7 EW Electro EL.Rocket
(9)
3 60-120 50 8 9 1200

0
100000 21803g
Pulse Rifle[6]

Pulserif.gif

6 6 EW Electro SEC
(100)
1 35-60 100 5 5 1300

0
1000000 4082g
Salvatore Rocket Launcher[7]

Salvatore Rocket Launcher.png

? 7 EW Electro EL.Rocket
(1)
1 70-130 50 6 8 1500

0
10000 6803g

In-game descriptions

1. Electric Zip Gun has a small battery that quickly runs out of power, making it useless in prolonged engagements. The gun also has a fragile construction that is easily damaged, making it unreliable in tough environments. (↑ back)
2. The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. (↑ back)
3. This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. (↑ back)
4. Prototype of the "GraviGun" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it. (↑ back)
5. An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. (↑ back)
6. The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. (↑ back)
7. Electro Rocket Launcher modified for the Salvatore family is a highly specialized and advanced weapon system. It is a shoulder-fired rocket launcher that fires projectiles that are equipped with powerful electrical charges. It has a radiation symbol sticker on it, likely indicating that it is intended for use in hazardous environments or against heavily armored targets. (↑ back)

Explosive Small Guns

Explosive Small Guns are two-handed small guns that deal explosive splash damage.

They are favored by Wreckers, granting +15 Lethal Damage and 25% Lethal Penetration.

Their base critical damage multiplier is 10% and their weapon XP-to-level-up multiplier is 100%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Grenade Pistol[1]

Grenade Pistol.png

1 5 SG Explosive 40mm
(1)
1 35-60 15 6 5 1500

0
100 2625g
M79 Grenade
Launcher[2]

M79 Grenade Launcher.png

2 6 SG Explosive 40mm
(3)
1 50-90 20 6 5 1300

0
500 2845g
MGL M32[3]

M32MGL.png

3 6 SG Explosive 40mm
(6)
1 85-120 25 6 5 1100

0
2500 2845g
MGL M32s[4]

MGL M32s.png

4 6 SG Explosive 40mm
(6)
1 100-150 30 5 5 750

0
10000 2845g
Automatic Grenade
Launcher[5]

Automatic Grenade Launcher.png

5 6 SG Explosive 40mm
(6)
1 115-180 35 5 5 400

0
100000 2845g
C4 Launcher[6]

C4 Launcher.png

6 6 SG Explosive C4
(1)
1 90-200 40 6 5 500

0
1000000 2845g

In-game descriptions

1. Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. (↑ back)
2. A single shot grenade launcher. Go get the Roach. (↑ back)
3. The MGL M32 is a powerful grenade launcher that is capable of delivering devastating firepower to any enemy. With its rugged construction and reliable design, this weapon is perfect for taking on heavily-armored targets and fortified positions. (↑ back)
4. Grenade launcher that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The MGL M32s is a versatile weapon that can be used in a variety of situations, and can be fitted with different types of ammunition depending on the situation at hand. (↑ back)
5. AGL is a type of high-tech grenade launcher. It is designed to fire multiple grenades in rapid succession, allowing the user to engage multiple targets quickly and efficiently. It is equipped with a large drum or belt that holds several rounds of ammunition. (↑ back)
6. The C4 Launcher is a type of weapon that is used to launch explosive materials, such as C4 plastic explosive, at a target. and is often employed in situations where a traditional explosive device would be difficult or impossible to use. (↑ back)

Fast Knives

Fast Knives are one-handed, fast-swinging melee weapons. They have no tier 5 or 6.

They are not favored by any class.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Switchblade[1]

Switchbd.gif

1 1 CC Normal - - 5-15 1 2 - 1000

1500
100 453g
Shiv[2]

Shiv.gif

2 1 CC Normal - - 10-20 1 2 - 800

1400
500 453g
"Little Jesus"[3]

Jknife.gif

3 2 CC Normal - - 15-22 1 2 - 600

1000
2500 907g
Machete[4]

Machete.png

4 2 CC Normal - - 30-52 2 2 - 400

700
10000 907g

In-game descriptions

1. The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound. (↑ back)
2. This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. (↑ back)
3. This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus." (↑ back)
4. The Machete is a type of edged weapon that is commonly used for cutting and chopping. It is known for its sharpness and durability, and is often used in agricultural, forestry, and military applications. (↑ back)

Fast Pistols

Fast Pistols are one-handed single-shot handguns, with high attack speed and low AP cost.

They are favored by Paramedics, providing 25% more healing to their targets.

Their base critical damage multiplier is 60% and their weapon XP-to-level-up multiplier is 40%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Zip Gun[1]

ZipGun.gif

1 4 SG Normal .44
(6)
1 5-20 20 3 1 800

0
100 1814g
.44 Magnum Revolver[2]

Magnum2.gif

2 4 SG Normal .44
(6)
1 7-18 24 3 1 700

0
500 2267g
Needler Pistol[3]

Needler.gif

3 3 SG Normal Needle
(10)
1 15-40 28 3 0 850

2
2500 1814g
.357 Colt[4]

.357 Colt.png

4 3 SG Normal .357
(6)
1 20-40 32 2 0 500

0
10000 1814g
Anaconda[5]

Anaconda.png

5 3 SG Normal .357
(6)
1 25-50 36 1 0 400

0
100000 1814g
Death's Pistol[6]

Death's Pistol.png

6 3 SG Normal C4
(12)
1 60-110 54 1 0 400

0
1M 1814g

In-game descriptions

1. A handmade single shot pistol. (↑ back)
2. Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? (↑ back)
3. You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. (↑ back)
4. The .357 Colt is a fast and powerful revolver that is perfect for taking down enemies quickly and efficiently. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed. (↑ back)
5. The Anaconda is a type of revolver that is known for its incredible rate of fire. It is equipped with a large cylinder that holds several rounds of ammunition, allowing the user to rapidly fire multiple shots without needing to reload. (↑ back)
6. The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)

Fire Weapons

Fire Weapons are energy weapons that deal fire damage. They are not to be confused with Flamers.

They are favored by Raiders, leaving fire hexes on targets.

Their base critical damage multiplier is 30% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Signal Pistol[1]

Signal pistol.png

1 5 EW Fire Flares
(1)
1 30-35 10 4 4 900

0
100 2625g
Solar Scorcher[2]

Solarscr.gif

2 3 EW Fire Sunlight
(30)
1 28-54 25 4 0 800

0
500 2267g
Fire Rifle[3]

Fire Rifle.png

3 6 EW Fire MFC
(30)
10 22-36 30 6 6 1200

0
2500 3300g
Alien Blaster[4]

Ufogun.gif

4 2 EW Fire SEC
(10)
1 1-220 10 4 1 900

0
10000 907g
Pyro Rifle[5]

Pyro Rifle.png

5 6 EW Fire MFC
(12)
1 50-130 62 6 5 1200

0
100000 6350g
Heat Machine[6]

Heat Machine.png

6 6 EW Fire MFC
(1)
1 300-500 40 8 5 2500

0
1000000 2845g

In-game descriptions

1. The Signal Pistol is a unique and versatile weapon that is perfect for any situation. With its compact size and sleek design, this pistol is easy to handle and can be easily concealed. (↑ back)
2. Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. (↑ back)
3. A Winchester Model F76-Burn Assualt Fire Rifle. (↑ back)
4. A strange gun of obviously alien origin. Looks like it can support small energy cells, however. (↑ back)
5. The Pyro Rifle is a type of high-tech electric sniper rifle that is produced by the Wattz Corporation. It is designed to fire a powerful stream of fire ball at long range, allowing the user to engage targets from a safe distance. The Pyro Rifle is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)
6. The Heat Machine is a type of weapon that uses heat to destroy or incapacitate a target. It is designed to raise the temperature of the target to the point where it melts or catches fire, allowing the user to neutralize the threat without causing significant damage to the surrounding area. (↑ back)

Flamers

Flamers are two-handed weapons that deal cone-area fire damage. They are not to be confused with Fire Weapons. They have no tier 1 or 6.

They are favored by Leaders, granting 0.5 HP per 1% of their wielder’s critical chance resistance.

Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 300%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Flamer[1]

Flamethr.gif

2 7 BG Fire Fuel
(5)
1 60-85 7 7 14 1050

0
500 8164g
Improved Flamer[2]

Iflameth.gif

3 7 BG Fire Fuel
(5)
1 85-105 9 6 7 1050

0
2500 8618g
Incinerator[3]

Incinerator.png

4 7 BG Fire Fuel
(5)
1 130-170 11 5 6 1050

0
10000 8618g
Napalm Blaster[4]

FlamerN.gif

5 7 BG Fire Fuel
(5)
1 160-200 13 4 8 1050

0
100000 8618g

In-game descriptions

1. A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. (↑ back)
2. A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. (↑ back)
3. The Incinerator is a type of advanced flamethrower that is used by military and law enforcement forces. It is designed to project a stream of flames over long distances, allowing the user to engage targets at a safe distance. The Incinerator is equipped with a fuel tank that holds a large amount of flammable liquid, allowing the user to fire multiple bursts of flames before needing to refill. (↑ back)
4. This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. (↑ back)

Hammers

Hammers are two-handed, high-damage melee weapons. They have no tier 5 or 6.

They are favored by Combat Masters, doubling the jump range of Strike.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 60%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Wrench[1]

Wrench.gif

1 4 CC Normal - - 30-60 2 6 - 1500

2000
100 1360g
Sledgehammer[2]

Sledge.gif

2 6 CC Normal - - 40-92 2 6 - 1500

2000
500 5443g
Super Sledge[3]

Ssledge2.gif

3 5 CC Normal - - 50-123 2 6 - 1500

2000
2500 5443g
Louisville Slugger[4]

Slugger.gif

4 5 CC Normal - - 50-123 2 6 - 1500

2000
2500 5443g
Mega Sledge[5]

Mega Sledge.png

4 8 CC Normal - - 10-180 3 6 - 1500

2000
10000 15443g

In-game descriptions

1. A typical wrench used by mechanics. (↑ back)
2. A large hammer with a big handle. Very popular with the muscular crowd. (↑ back)
3. A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. (↑ back)
4. This all-American hardwood baseball bat will knock anything right out of the park! (↑ back)
5. This is a modification of the Super Sledge by "National Dynamics." (↑ back)

Heavy Sniper Rifles

Heavy Sniper Rifles are two-handed single-shot long range big guns that drain all APs, plus 5–12 APs extra, and cause automatic knockback every time they're shot. They have no tier 1 or 6.

They are favored by Snipers, never missing their target.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Heavy Rifle[1]

Heavy Rifle.png

2 6 BG Normal .50
(1)
1 40-90 45 12 30 3750

0
500 7300g
Light Support Weapon[2]

Lightsup.gif

3 12 BG Normal .50
(1)
1 80-120 55 12 30 3750

0
2500 7300g
DSR[3]

DSR.png

4 12 BG Normal .50
(1)
1 115-145 65 12 30 3750

0
10000 7300g
Bozar[4]

Bozar.gif

5 12 BG Normal .50
(1)
1 190-210 75 12 30 3750

0
100000 9071g

In-game descriptions

1. Strong heavy sniper rifle. (↑ back)
2. This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. (↑ back)
3. The DSR is a type of elite heavy .50 caliber sniper rifle. It is known for its incredible accuracy and long range, allowing the user to engage targets at distances of up to several kilometers. The DSR is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions. (↑ back)
4. The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. (↑ back)

Laser Weapons

Laser Weapons are energy weapons that deal laser damage.

They are favored by Clones, granting them a 5% chance to chain their attack to another target.

Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 30%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Laser Pistol[1]

Lasergun.gif

1 3 EW Laser SEC
(12)
1 10-25 20 4 5 900

0
100 1814g
Magneto-Laser Pistol[2]

Mlaspist.gif

2 3 EW Laser SEC
(12)
1 1-100 35 4 2 900

0
500 1814g
Laser Rifle[3]

Lrifle.gif

3 6 EW Laser MFC
(12)
1 35-60 45 5 3 1300

0
2500 5443g
Gatling Laser[4]

Minilazr.gif

4 7 EW Laser MFC
(30)
10 45-60 35 6 8 1000

0
11000 10886g
Commissar's Pistol[5]

TeslaPistol.gif

5 1 EW Laser SEC
(6)
1 70-100 48 4 3 900

0
100000 4000g
Turbolaser[6]

Turbolaser.png

6 6 EW Laser MFC
(12)
1 125-170 58 6 5 1300

0
1000000 5443g

In-game descriptions

1. A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. (↑ back)
2. This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. (↑ back)
3. A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. (↑ back)
4. An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. (↑ back)
5. Financed by Commissar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. (↑ back)
6. Turbolaser is a prototype weapon that uses a mini nuclear reactor to power a powerful laser. It is designed to be highly effective at long range, and is capable of destroying a wide range of targets, including vehicles, buildings, and fortified positions. (↑ back)

Machine Guns

Machine Guns are two-handed big guns with 3-line bursts and large magazines. They have no tier 1 or 6.

They are favored by Priests, increasing Carry Weight capacity by 10%.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Lewis MKII[1]

Lewis MKII.png

2 7 BG Normal heavy
(60)
6 10-18 34 7 15 900

0
500 10500g
M60[2]

M60.gif

3 7 BG Normal heavy
(70)
7 12-34 35 7 14 900

0
2500 10500g
M240[3]

M240.png

4 7 BG Normal heavy
(160)
8 15-40 36 7 13 700

0
10000 10500g
Browning Auto Rifle[4]

Browning auto rifle.gif

5 7 BG Normal heavy
(360)
9 20-50 42 7 15 500

0
100000 16500g
Bishop MG[5]

Bishop MG.png

- 7 BG Normal heavy
(100)
10 15-30 37 6 13 900

0
10000 10500g

In-game descriptions

1. The Lewis MK.II is a heavy machine gun that packs a punch. With its high-capacity magazine and devastating firepower, this weapon is capable of taking on multiple enemies at once and emerging victorious. (↑ back)
2. This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. (↑ back)
3. It is known for its impressive firepower and high rate of fire, allowing the user to engage multiple targets quickly and efficiently. The M240 is typically mounted on a tripod or vehicle, but can also be used by a single operator with a bipod or shoulder support. (↑ back)
4. Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. (↑ back)
5. The UKM-2000 modified for the Bishop family is a powerful and versatile weapon. It is a bullpup-style machine gun, meaning that the action and magazine are located behind the trigger, allowing for a more compact design without sacrificing barrel length. It has a fully automatic firing mode. (↑ back)

Miniguns

Miniguns are two-handed big guns that fire 5-line bursts. They have no tier 1 or 6.

They are favored by Killers, granting +25 Accuracy.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 200%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Minigun[1]

Minigun.gif

2 7 BG Normal Box
(80)
40 13-16 30 7 20 1200

0
500 12700g
Avenger Minigun[2]

Aminigun.gif

3 7 BG Normal Box
(120)
40 14-18 32 7 10 1200

0
2500 12700g
Vindicator Minigun[3]

Vminigun.gif

4 7 BG Normal Box
(160)
40 16-20 34 7 5 1200

0
10000 12700g
Gauss Minigun[4]

Gauss Minigun.png

5 7 BG Normal Box
(200)
40 16-22 36 7 0 1200

0
100000 12700g

In-game descriptions

1. A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. (↑ back)
2. Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. (↑ back)
3. The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. (↑ back)
4. The Gauss Minigun is a type of high-tech handheld rotary cannon that is used by military. It is designed to fire a continuous stream of high-velocity projectiles, allowing the user to engage multiple targets quickly and efficiently. Effective weapon that is used to provide suppressive fire and lay down a heavy volume of fire on the battlefield. (↑ back)

Plasma Weapons

Plasma Weapons are energy weapons that deal plasma damage.

They are favored by Bounty Hunters, granting them +10% critical power, no HP-based crit roll penalty, and +10-second Slow duration.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Plasma Pistol[1]

Glock.gif

1 4 EW Plasma SEC
(12)
1 16-32 15 4 5 800

0
100 1814g
Plasma Pistol MKII[2]

Plaspst2.gif

2 4 EW Plasma SEC
(10)
1 25-90 20 4 3 800

0
500 2267g
Plasma SMG[3]

DAMPistol.gif

3 3 EW Plasma SEC
(45)
15 20-33 25 5 3 1200

0
2500 2267g
Plasma Rifle[4]

Plasma.gif

4 6 EW Plasma MFC
(10)
1 65-90 28 6 4 800

0
10000 6100g
Turbo Plasma Rifle[5]

Plas2.gif

5 6 EW Plasma MFC
(10)
1 80-125 35 4 1 900

0
100000 6350g
Plasma Gatling[6]

Plasmagat.gif

6 7 EW Plasma MFC
(40)
10 70-100 40 7 9 1500

0
1000000 10886g

In-game descriptions

1. Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. (↑ back)
2. This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. (↑ back)
3. A Wattz Electronics plasma weapon prototype. (↑ back)
4. A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. (↑ back)
5. A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. (↑ back)
6. In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. (↑ back)

Punch Weapons

Punch Weapons are one-handed melee weapons that benefit from the Heavy Handed trait. They have no tier 5 or 6.

They are favored by Deathclaws, producing a 15-hex PvP Slow aura that scales with the Heavy Handed malus.

Their base critical damage multiplier is 0% and their weapon XP-to-level-up multiplier is 50%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Brass Knuckles[1]

Brsnuck.gif

1 1 CC Normal - - 19-23 1 3 - 400

0
100 453g
Spiked Knuckles[2]

Brsknkls.gif

1 1 CC Normal - - 19-23 1 3 - 400

0
100 453g
Boxing Gloves[3]

Boxglove.gif

2 1 CC Normal - - 20-32 1 5 - 400

0
500 2267g
Power Fist[4]

Gaunt.gif

2 1 CC Electro SEC
(50)
1 20-32 1 3 4 400

0
500 3175g
Mega Power Fist[5]

Mpwrfist.gif

3 1 CC Electro SEC
(50)
1 21-41 1 3 4 400

0
2500 3175g
Punch Gun[6]

Punch Gun.png

4 1 CC Electro 12-gauge
(2)
1 100-100 1 3 4 400

700
10000 3175g

In-game descriptions

1. Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. (↑ back)
2. An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. (↑ back)
3. A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. (↑ back)
4. A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. (↑ back)
5. A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. (↑ back)
6. The Punch Gun is a type of glove that is equipped with a built-in shotgun. It is designed to allow the user to fire the shotgun by punching or striking a surface with their hand. The Punch Gun is equipped with a small shotgun that is mounted on the back of the glove, and is triggered by a pressure-sensitive pad on the palm of the glove. (↑ back)

Range Pistols

Range Pistols are one-handed single-shot small guns with longer range than Fast or Damage Pistols.

They are favored by Assassins, gaining +1% critical chance per hex between shooter and target.

Their base critical damage multiplier is 70% and their weapon XP-to-level-up multiplier is 80%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
10mm Pistol[1]

Pistol.gif

1 3 SG Normal 10mm
(12)
1 5-20 30 4 4 800

0
100 1360g
Desert Eagle[2]

Magnum.gif

2 3 SG Normal .223
(8)
1 10-25 34 4 5 800

0
500 1814g
Desert Eagle EM[3]

Deagle2.gif

2 3 SG Normal .223
(10)
1 10-25 36 4 5 800

0
500 1814g
.223 Pistol[4]

Decker.gif

3 5 SG Normal .223
(5)
1 22-45 42 4 5 800

0
2500 2267g
Sniper Pistol[5]

Sniper Pistol.png

4 5 SG Normal 10mm
(12)
1 30-40 50 4 2 800

0
10000 2267g
Gauss Pistol[6]

Gaussptl.gif

5 4 SG Normal 2mm
(12)
1 25-50 58 4 4 800

2
100000 2267g
Death's Pistol[7]

Death's Pistol.png

6 3 SG Normal C4
(12)
1 60-110 54 1 0 400

0
1M 1814g

In-game descriptions

1. A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. (↑ back)
2. An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. (↑ back)
3. An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games! (↑ back)
4. A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. (↑ back)
5. The Sniper Pistol is a versatile weapon that is perfect for taking down enemies from long range. With its sleek design and lightweight construction, this handgun is easy to handle and can be easily concealed. (↑ back)
6. Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. (↑ back)
7. The Death's Pistol is a type of high-tech pistol that is known for its long range, high damage, and incredible speed. It is equipped with an advanced scope and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)

Rocket Launchers

Rocket Launchers are two-handed long distance big guns with area splash damage. They have no tier 1 or 6.

They are favored by Super Mutants, increasing blast radius by 1 and ignoring the target’s Damage Threshold.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 200%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Rocket Launcher[1]

Rocketlauncher.png

2 10 BG Explosive Rocket
(1)
1 100-130 35 7 14 1500

0
500 6803g
BigBazooka[2]

Rlaunch.gif

3 7 BG Explosive Rocket
(1)
1 100-200 40 7 11 1500

0
2500 6803g
Adv. Rocket Launcher[3]

Adv. Rocket Launcher.png

4 7 BG Explosive Rocket
(1)
1 110-230 45 7 8 1500

0
10000 6803g
Flash Launcher[4]

Flash Launcher.png

5 8 BG Explosive Rocket
(4)
1 160-250 50 7 10 1500

0
100000 12832g

In-game descriptions

1. Rocket Launcher is a basic and versatile weapon that is perfect for taking down enemy armor and fortifications. Whether you're facing off against enemy factions or exploring the wasteland, the Rocket Launcher has you covered. (↑ back)
2. A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. (↑ back)
3. The Adv. Rocket Launcher is a type of advanced rocket launcher that is used by military and law enforcement forces. The Adv. Rocket Launcher is equipped with an optical sight and a laser rangefinder, allowing the user to accurately target their shots at distances of up to several kilometers. (↑ back)
4. M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. (↑ back)

Shotguns

Shotguns are two-handed short-range small guns that fire unaimed single shots or one-line bursts, often with knockback. Their damage type changes based on their ammo.

They are favored by Infantry, gaining two additional tiers for shotgun damage multiplier calculations.

Their base critical damage multiplier is 50% and their weapon XP-to-level-up multiplier is 50%.

Unlike other weapons, shotguns do not use their user's class's damage multiplier; instead, they use a multiplier calculated using the following formula:

Shotgun Damage Multiplier = (90 + 2T) − (20 - 2T) x R,

where T is the tier of the shotgun, and R is the distance from the shooter to the target. If the calculated value is lower than 30%, it becomes 30%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Shotgun[1]

Shotgun6.gif

1 4 SG Normal 12-gauge
(2)
1 17-17 15 5 1 900

0
100 2267g
Sawed-Off Shotgun[2]

Soshotgn.gif

2 4 SG Normal 12-gauge
(2)
1

2
33-45 18

12
4

5
1 900

1200
500 1814g
Combat Shotgun[3]

Assshot.gif

3 5 SG Normal 12-gauge
(12)
1

3
36-50 21

14
4

5
1 900

1200
2500 4535g
H&K CAWS[4]

Hkcaws.gif

4 6 SG Normal 12-gauge
(12)
1

4
33-65 24

16
4

5
1 600

900
10000 2267g
Pancor Jackhammer[5]

Jackhamr.gif

5 6 SG Normal 12-gauge
(20)
1

5
40-80 27

18
5

6
1 300

600
100000 2267g
Saiga-12[6]

Saiga-12Updated.gif

6 5 SG Normal 12-gauge
(24)
1

6
62-109 30

20
5 1 200

400
1000000 5443g

In-game descriptions

1. A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. (↑ back)
2. Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. (↑ back)
3. A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. (↑ back)
4. The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. (↑ back)
5. The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. (↑ back)
6. Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. (↑ back)

SMGs

SMGs are one-handed small guns that fire 3-line bursts.

They are favored by Chosen Ones, dealing 25% more damage at 1-hex range.

Their base critical damage multiplier is 75% and their weapon XP-to-level-up multiplier is 100%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Grease Gun[1]

Greasegn.gif

1 4 SG Normal .45
(45)
15 5-15 20 5 5 1100

0
100 3175g
10mm SMG[2]

Uzi.gif

2 4 SG Normal 10mm
(60)
15 4-13 25 5 6 1300

0
500 2267g
H&K P90c[3]

Hkp90c.gif

3 4 SG Normal 10mm
(50)
10 9-23 30 5 5 1100

0
2500 3628g
H&K MP5[4]

H&K MP5.png

4 4 SG Normal 10mm
(50)
10 14-28 35 5 5 1000

0
10000 3628g
H&K G11[5]

Hkg11.gif

5 4 SG Normal 4.7mm Caseless
(60)
10 25-40 40 5 3 700

0
100000 3628g
H&K G11E[6]

Hkg11e.gif

6 4 SG Normal 4.7mm Caseless
(60)
10 35-50 45 5 4 600

0
1000000 3628g

In-game descriptions

1. M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are quite a few still in use. (↑ back)
2. H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. (↑ back)
3. The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. (↑ back)
4. It is known for its accuracy and reliability, and is often used in close-quarters combat situations. The MP5 is a versatile weapon that can be fitted with a variety of different accessories, including silencers, flashlights, and optical sights. (↑ back)
5. This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. (↑ back)
6. This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. (↑ back)

Sniper Rifles

Sniper Rifles are two-handed single-shot rifles with very long range.

They are favored by Scouts, penetrating 25% of the target’s critical chance, critical roll, and critical power resistance.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 160%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Pipe Rifle[1]

Springun.gif

1 5 SG Normal BBs
(1)
1 25-30 35 5 5 1100

0
100 4535g
Hunting Rifle[2]

Hrifle.gif

2 5 SG Normal .223 FMJ
(6)
1 27-32 40 5 12 800

0
500 4082g
Scoped Hunting Rifle[3]

Hrifle2.gif

2 5 SG Normal .223
(6)
1 27-32 40 5 14 800

0
500 4082g
Sniper Rifle[4]

Sniper.gif

3 5 SG Normal .223
(6)
1 35-40 50 5 7 1100

0
2500 3628g
SVD Rifle[5]

SVD Rifle.png

4 5 SG Normal 7.62mm
(6)
1 40-45 55 5 4 1100

0
10000 3628g
SVD Rifle MKII[6]

SVD Rifle MKII.png

5 5 SG Normal 7.62mm
(20)
1 45-50 60 5 5 1100

0
100000 3628g
Gauss Rifle[7]

M72gauss.gif

6 6 SG Normal 2mm
(20)
1 70-77 80 5 2 800

0
1000000 4082g

In-game descriptions

1. This is a hand-made single shot rifle. (↑ back)
2. A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. (↑ back)
3. Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. (↑ back)
4. A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. (↑ back)
5. The SVD Rifle is a powerful and accurate long-range weapon that is perfect for taking down enemies from a distance. With its sleek design and durable construction, this rifle is capable of delivering devastating damage to any target. (↑ back)
6. The SVD Rifle MKII is an upgraded version of the Dragonuv sniper rifle. It is designed to be more accurate and reliable than the original, and is equipped with a number of improvements and enhancements. The SVD Rifle MKII is equipped with a high-powered scope and a bipod, allowing the user to steady their shots and make precise shots even in challenging conditions. (↑ back)
7. The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. (↑ back)

Spears

Spears are two-handed melee weapons that can be thrust or thrown; they lack weapon perks and have no tier 5 or 6.

They are not favored by any class.

Their base critical damage multiplier is 125% and their weapon XP-to-level-up multiplier is 200%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Sharpened Pole[1]

Spear3.gif

1 4 CC / Throwing Normal - - 16-27 2

15
3 - 700

0
-
10 1360g
Spear[2]

Spear3.gif

2 4 CC / Throwing Normal - - 18-50 2 3 - 600

0
-
50 1360g
Spear[3]

Spear2.gif

2 4 CC / Throwing Normal - - 18-50 2 3 - 600

0
-
50 1814g
Laser Spear[4]

Laser Spear.png

3 4 CC / Throwing Laser - - 20-73 2

15
3 - 500

0
-
250 1814g
RAD Spear[5]

RAD Spear.png

4 4 CC / Throwing Laser - - 50-99 2

15
3 - 400

0
-
1000 1814g

In-game descriptions

1. A wooden pole sharpened at one end. (↑ back)
2. A razor tipped polearm. The shaft is wooden, and the tip is worked steel. (↑ back)
3. A razor tipped polearm. The shaft is wooden, and the tip is worked steel. (↑ back)
4. This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. (↑ back)
5. The RAD Spear is a type of high-tech radiation spear. It is designed to deliver a powerful dose of radiation to a target, causing them to become sick and disoriented. The RAD Spear is equipped with a radiation emitter that is mounted on the tip of the spear, allowing the user to deliver the dose of radiation at close range. (↑ back)

Support Rifles

Support Rifles are two-handed long range rifles that fire single-line bursts (tier 1 fires unaimed single shots).

They are favored by Soldiers, reducing attack delay by 10% and granting +100% experience gain.

Their base critical damage multiplier is 100% and their weapon XP-to-level-up multiplier is 120%.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
BB Gun[1]

Rrbase.gif

1 3 SG Normal BBs
(100)
1 16-19 26 5 5 600

0
100 2267g
FN FAL[2]

Fnfal.gif

2 5 SG Normal 7.62mm
(30)
2 16-27 37 5 6 600

0
500 4082g
M16[3]

M16 1.gif

3 6 SG Normal 5mm
(30)
3 33-44 40 5 5 600

0
2500 3300g
M16 MKII[4]

M16 MKII.png

4 6 SG Normal 5mm
(32)
4 38-52 47 5 4 600

0
10000 3300g
Steyr[5]

Steyr.gif

5 6 SG Normal 5.56mm
(30)
5 40-63 54 5 3 600

0
100000 3300g
Gauss Support Weapon[6]

Gauss Support Weapon.png

6 6 SG Normal 2mm
(60)
6 30-72 61 5 4 600

0
1000000 3300g

In-game descriptions

1. A Red Ryder BB gun. The classic. (↑ back)
2. This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. (↑ back)
3. American-powered automatic rifle, chambered in 5mm. (↑ back)
4. The M16 MKII is a type of rifle that is equipped with an optical sight. This allows the user to more accurately target their shots, and can be a useful tool in combat situations. The M16 MKII is a versatile weapon that can be used in a variety of situations. (↑ back)
5. Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. (↑ back)
6. The Gauss Support Weapon is a type of high-tech weapon that is used to provide support fire on the battlefield, and is often employed in situations where a heavy volume of fire is needed to suppress enemy positions or provide cover for friendly forces. (↑ back)

Alien-exclusive weapons

These weapons are only available to characters with the Alien class perk.

Name Tier STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
PyO61[1]

PyO61.png

2 7 EW Normal Fuel
(7)
1 66-94 8 6 3 720

0

Player's choice

2500 18164g
PyO62[2]

PyO62.gif

3 7 EW Normal Fuel
(7)
1 94-116 10 5 3 720

0

Player's choice

2500 18618g
IPF210[3]

PlasmaBlasterRifle.gif

4 7 EW Normal Fuel
(7)
1 154-204 12 4 7 720

0

Player's choice

10000 8618g
LAR42[4]

LAR42.png

2 5 EW Laser MFC
(30)
3 9-27 36 4 3 900

0

Player's choice

500 24082g
LAR52[5]

LAR52.png

3 6 EW Laser MFC
(30)
4 32-45 44 4 3 900

0

Player's choice

2500 23300g
LAR62[6]

2 barrel laser.gif

4 6 EW Laser MFC
(30)
5 42-57 52 4 3 900

0

Player's choice

2500 23300g
ETG1000[7]

ETG1000.png

2 7 EW Electro MFC
(120)
40 7-17 33 6 3 1080

0

Player's choice

2500 12700g
ETG2000[8]

ETG2000.png

3 7 EW Electro MFC
(160)
40 13-17 35 6 3 1080

0

Player's choice

2500 12700g
ETG3000[9]

Teslagatling.gif

3 7 EW Electro MFC
(200)
40 17-21 37 6 1 1080

0

Player's choice

2500 12700g
HP DKS-501[10]

S5-L.gif

2 5 SG Normal .223
(10)
1 30-35 44 4 10 720

0

Player's choice

2500 9500g
SSR3[11]

SSR3.png

3 5 SG Normal .223
(10)
1 39-44 55 4 3 990

0

Player's choice

5500 13628g
SSR10[12]

SSR10.png

4 5 SG Normal 7.62mm
(10)
1 44-50 60 4 3 990

0

Player's choice

10000 3628g
XSR[13]

XSR.png

2 6 EW Electro MFC
(24)
1

2
29-46 39 4 3 1170

0

Player's choice

2500 5443g
ESR01[14]

ESR01.png

3 6 EW Electro MFC
(24)
1 39-66 49 4 3 1170

0

Player's choice

2500 5443g
ESR02[15]

ESR02.png

4 6 EW Electro MFC
(24)
1 54-76 56 4 10 1170

0

Player's choice

2500 5443g

In-game descriptions

1. Hand-held alien launcher that offers versatility in its weaponry options. The user can switch between fire and plasma modes, giving them the ability to adapt to different combat situations. This advanced alien technology is designed for maximum impact and destruction, making it a formidable weapon for those who possess it. (↑ back)
2. The PyO62 is a hand-held alien launcher designed for use on Earth. It's an upgraded version of the PyO61, but with additional features to make it suitable for use in different environments and conditions. The PyO62 is equipped with a dual firing mechanism, allowing the user to switch between firing flames or plasma. (↑ back)
3. Heavy-duty alien flamethrower with a unique feature - the user can switch between firing flames and plasma. This powerful weapon, designed by the aliens, is capable of inflicting massive damage on any target. IPF210 is not just a weapon, but a symbol of extraterrestrial technology. (↑ back)
4. Old laser rifle developed by the aliens. Despite its age, it remains a reliable weapon and is known for its powerful laser beam. The design of the LAR42 is unique, featuring a cylindrical body and a long barrel, making it easily distinguishable from other weapons. (↑ back)
5. State-of-the-art machine-laser rifle designed by the aliens. This weapon combines the power of a laser and the rapid firing capabilities of a machine gun, making it a formidable force on the battlefield. With its sleek and aerodynamic design. (↑ back)
6. LAR62 is an advanced and upgraded version of the LAR52, the Alien Machine-Laser Rifle. The most notable difference is the addition of a double barrel, allowing for a faster rate of fire and improved firepower. The dual barrels also offer greater versatility. (↑ back)
7. Electric-powered cannon designed by an alien race. This formidable weapon is capable of unleashing intense bursts of electricity, capable of taking down even the most heavily armored targets. Boasts a sleek, ergonomic design, making it easy to handle and aim, even in the heat of battle. (↑ back)
8. ETG2000 is an advanced version of the classic ETG1000 electrical cannon created by an extraterrestrial race. With its smaller size and increased power, this weapon is capable of delivering devastating electrical attacks to its targets. (↑ back)
9. Latest electric gun model from the aliens. It has a sleek and unique design, resembling a Tesla coil. With its advanced technology, all previous models' weaknesses have been eliminated. (↑ back)
10. Highly advanced, modified sniper rifle unlike anything seen before. It is rumored to have been created by extraterrestrial beings with technology far beyond what humanity has ever known. The rifle boasts a sleek and ergonomic design, constructed from materials not found on Earth. (↑ back)
11. Advanced sniper rifle developed by an extraterrestrial civilization. It boasts a sleek, black and silver design, with intricate alien symbols etched onto the barrel and stock. The rifle is equipped with advanced targeting systems, allowing for incredible accuracy at long distances. (↑ back)
12. The latest version of the alien sniper rifle, SSR3. This weapon is a technological marvel, incorporating advanced alien technology into its design. The SSR10 boasts a sleek, aerodynamic design and has a range that surpasses any human-made sniper rifle. (↑ back)
13. Advanced electric sniper rifle developed by aliens. With a sleek, modern design and a powerful electrical charge, this rifle is capable of delivering devastating damage at long ranges. (↑ back)
14. Electric mid-range alien rifle. Its unique design features advanced alien technology that allows it to deliver a powerful shock with each shot, making it a formidable weapon in any situation. (↑ back)
15. ESR02 is a upgraded version of the electric mid-range alien rifle ESR01. It boasts a highly advanced targeting system, as well as improved electrical capabilities, making it even more deadly and effective in combat. (↑ back)

Other weapons

Name STR Skill Damage
type
Ammo
(mag size)
Fire
mode
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Phazer[1]

Phazer2.gif

3 EW EMP SEC
(12)
1 110-320 25 3 0 900

0
10000 1814g
Flare[2]

Flare.gif

- Throwing Normal - - 1-1 15 2 - 1200

0
-
35 453g
Active Flare[3]

Flareon.gif

1 Throwing Normal - - 1-1 15 2 - 1200

0
-
60 453g
Gold Nugget[4]

Rock2.gif

5 Throwing / Close Combat Normal - - 3-6 15

1
4

3
- 1200

0
-
150 2000g
Rock[5]

Rock.gif

1 Throwing / Close Combat Normal - - 1-4 15

1
4

2
- 1200

0
-
- 453g
Uranium Ore[6]

Rock4.gif

5 Throwing / Close Combat Normal - - 3-6 15

1
4

3
- 1200

0
-
125 2000g
Refined Uranium Ore[7]

Rock3.gif

8 Throwing / Close Combat Normal - - 4-9

6-9
8

1
4

3
- 1200

0
-
150 2200g
Plant Spike[8]

Plntspik.gif

2 Throwing / Close Combat Normal - - 1-2 15

1
4

3
- 1000

0
-
- -
Fool's Gold[9]

Rock2.gif

5 Throwing / Close Combat Normal - - 3-6 15

1
4

3
- 1200

0
-
50 2000g
Shovel[10]

Shovel1.gif

6 CC Normal - - 2-5 2 5 - 1000

0
-
70 4535g
Old Shovel[11]

Rustyshovel.gif

6 CC Normal - - 1-3 2 4 - 3000

0
-

In-game descriptions

1. An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. (↑ back)
2. A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. (↑ back)
3. A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. (↑ back)
4. A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. (↑ back)
5. It's a rock. The Granite-Inc. model is an upgraded version. (↑ back)
6. A chunk of Uranium Ore, unrefined. (↑ back)
7. A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. (↑ back)
8. An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. (↑ back)
9. A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. (↑ back)
10. This is a shovel for digging ditches and stuff. (↑ back)
11. This is an old shovel for digging ditches and stuff. (↑ back)

Grenades

Grenade damage penetrates the following resistances:

  • Explosive: 10% DR per tier, 25% DT per tier;
  • Fire: 5% DR per tier, 20% DT per tier;
  • Plasma/Electro/EMP: 2% DR per tier, 10% DT per tier.
Name Tier STR Skill Damage
type
Damage Range AP
Cost
Rld
Cost
Attack
Delay
Weapon perks $$$ Weight
Dynacord Stick[1]
Dynacord.gif
2 3 Throwing Explosive   22-54 25 6 - 1300

0

↓ See the table ↓

20 453g
Molotov Cocktail[2]
Mola.gif
2 3 Throwing Fire 17-34 25 6 - 1250

0

↓ See the table ↓

20 453g
EMP Grenade[3]
Grenadeq.gif
2 4 Throwing EMP 50-100 25 3 - 900

0

↓ See the table ↓

20 453g
Frag Grenade[4]
Grenadeo.gif
3 3 Throwing Explosive 26-80 25 5 - 1400

0

↓ See the table ↓

100 453g
Fire Bomb[5]
Fire Bomb.png
3 3 Throwing Fire 24-40 25 5 - 1250

0

↓ See the table ↓

100 453g
Plasma Grenade[6]
Grenadep.gif
3 4 Throwing Plasma 50-54 25 6 - 1600

0

↓ See the table ↓

100 453g
Battle Grenade[7]
Battle Grenade.png
4 3 Throwing Explosive 82-108 25 5 - 1400

0

↓ See the table ↓

500 453g
Incendiary Grenade[8]
Incendiary Grenade.png
4 3 Throwing Fire 35-51 25 4 - 1100

0

↓ See the table ↓

500 453g
Shock Grenade[9]
Shock Grenade.png
4 4 Throwing Electro 53-98 25 6 - 1600

0

↓ See the table ↓

500 453g
Holy Hand Grenade[10]
Holygren.gif
5 3 Throwing Explosive 90-134 25 4 - 1000

0

↓ See the table ↓

2500 453g
Infernal Grenade[11]
Infernal Grenade.png
5 3 Throwing Fire 43-68 25 3 - 700

0

↓ See the table ↓

2500 453g
Tech Grenade[12]
Tech Grenade.png
5 4 Throwing Electro 75-135 25 6 - 1600

0

↓ See the table ↓

500 453g

In-game descriptions

1. This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. (↑ back)
2. A home-made flammable grenade. (↑ back)
3. An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. (↑ back)
4. A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. (↑ back)
5. Highly effective incendiary grenade that has become a favorite among soldiers in the field. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures. Its compact size and easy-to-use design make it an ideal choice for close-quarters combat and urban warfare. (↑ back)
6. A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. (↑ back)
7. Explosive device that has been designed for maximum impact in combat situations. Its detonation releases a concussive blast that can obliterate nearby structures and disorient or incapacitate enemy troops. With its advanced fragmentation system, the grenade can also project shrapnel in all directions, increasing its lethality and effectiveness against groups of targets. (↑ back)
8. Designed to create chaos on the battlefield. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both enemy troops and structures. (↑ back)
9. This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. (↑ back)
10. Unique and powerful explosive device that has become legendary among soldiers and adventurers alike. With its intricately carved holy symbols and intricate designs, the grenade is said to possess divine power and the ability to vanquish evil. (↑ back)
11. Weapon of demonic origin, feared by both soldiers and civilians alike. Upon impact, the grenade releases a burst of intense flames that can quickly engulf an area and cause significant damage to both living beings and structures. (↑ back)
12. Grenade releases a burst of energy that can disrupt or destroy nearby electronics, rendering them useless and incapacitating enemy vehicles or communication systems. Its compact size and complex design make it a favorite among high-tech operatives and special forces, who rely on its precision and versatility in the field. (↑ back)

Grenade perks

Below is a list of grenade perks available only to characters with the Nader perk synergy based on their currently equipped armor.

If you do not have the Nader synergy, your grenades will have no perks.

Name Perk 1 Perk 2 Perk 3 Perk 4 Perk 5 Perk 6 Roger Perk
Dynacord Stick Knockback Penetrate Long Range Fast Trigger Killing Spree More Bonus Damage Destroyer
Molotov Cocktail Destroyer Bonus Max Damage Killing Spree Less AP Cost Long Range Butcher Penetrate
EMP Grenade Frozen Queen Less AP Cost Killing Spree Fast Trigger Bonus Attack Speed Butcher Lethal Damage
Frag Grenade Knockback Destroyer Bonus Max Damage Killing Spree Bonus Min Damage Lethal Upgrade Lethal Damage
Fire Bomb Less AP Cost Lethal Damage Knockback Penetrate Killing Spree More Bonus Damage Less AP Cost
Plasma Grenade Bonus Critical Power Bonus Critical Chance Chip Shot Bonus Max Damage More Critical Damage Critical Master Frozen Queen
Battle Grenade Knockback Destroyer Penetrate Bonus Attack Speed Bonus Critical Chance More Bonus Damage Bloody
Incendiary Grenade Less AP Cost Killing Spree Lethal Damage Bonus Max Damage Lethal Damage Lethal Upgrade Bonus Min Damage
Shock Grenade Frozen Queen Bonus Critical Chance More Critical Damage Bonus Critical Power Chip Shot Butcher Less AP Cost
Holy Hand Grenade Knockback Bonus Critical Chance Bloody Poisonous Frozen Queen Critical Master Less AP Cost
Inferno Grenade Less AP Cost Lethal Damage Bonus Max Damage Bonus Min Damage Destroyer Lethal Upgrade Bonus Attack Speed
Tech Grenade Bonus Critical Chance Chip Shot Frozen Queen More Critical Damage Bonus Critical Power Butcher Bloody

Weapon crafting recipes

Regular weapons

Weapon Crafting requirements Required materials
Zip Gun Crafting ≥ 25%
Level 5
2 x Junk
1 x Wood
10mm Pistol Crafting ≥ 25%
Level 5
1 x Metal Parts
1 x Wood
1 x Junk
9mm Mauser Crafting ≥ 25%
Level 5
1 x Alloys
2 x Wood
BB Gun Crafting ≥ 25%
Level 5
3 x Junk
Shotgun Crafting ≥ 25%
Level 5
1 x Alloys
1 x Metal Parts
1 x Wood
Tommy Gun Crafting ≥ 25%
Level 5
1 x Alloys
1 x Brahmin Hide
1 x Wood
Grenade Pistol Crafting ≥ 25%
Level 5
1 x Alloys
2 x Junk
Grease Gun Crafting ≥ 25%
Level 5
1 x Junk
2 x Wood
Pipe Rifle Crafting ≥ 25%
Level 5
2 x Metal Parts
1 x Wood
Laser Pistol Crafting ≥ 25%
Level 5
1 x Electronic Parts
2 x Wood
Plasma Pistol Crafting ≥ 25%
Level 5
3 x Electronic Parts
Electric Zip Gun Crafting ≥ 25%
Level 5
1 x Electronic Parts
1 x Junk
1 x Wood
Signal Pistol Crafting ≥ 25%
Level 5
2 x Electronic Parts
1 x Wood
Club Crafting ≥ 25%
Level 5
2 x Junk
1 x Metal Parts
Crowbar Crafting ≥ 25%
Level 5
1 x Junk
2 x Metal Parts
Knife Crafting ≥ 25%
Level 5
1 x Flint
1 x Metal Parts
1 x Wood
Switchblade Crafting ≥ 25%
Level 5
1 x Wood
2 x Flint
Sharpened Pole Crafting ≥ 25%
Level 5
3 x Wood
Brass Knuckles Crafting ≥ 25%
Level 5
3 x Metal Parts
Spiked Knuckles Crafting ≥ 25%
Level 5
2 x Metal Parts
1 x Flint
Wrench Crafting ≥ 25%
Level 5
2 x Junk
1 x Iron Ore
.44 Magnum Revolver Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
2 x Metal Parts
1 x Junk
1 x Wood
Lewis MKII Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
3 x Metal Parts
1 x Junk
1 x Wood
10mm Colt Crafting ≥ 75%
Level ≥ 24
Workbench
3 x Alloys
2 x Metal Parts
1 x Wood
Desert Eagle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
2 x Metal Parts
3 x Junk
1 x Wood
Desert Eagle EM Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
1 x Metal Parts
4 x Junk
1 x Wood
Hunting Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
2 x Metal Parts
1 x Junk
2 x Wood
Scoped Hunting Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
1 x Metal Parts
2 x Junk
2 x Wood
Sawed-Off Shotgun Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
1 x Metal Parts
1 x Junk
2 x Wood
Assault Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
5 x Alloys
1 x Wood
Assault Rifle EM Crafting ≥ 75%
Level ≥ 24
Workbench
4 x Alloys
1 x Metal Parts
1 x Wood
M79 Grenade Launcher Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
1 x Metal Parts
1 x Junk
3 x Wood
FN FAL Crafting ≥ 75%
Level ≥ 24
Workbench
3 x Metal Parts
2 x Junk
1 x Wood
10mm SMG Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
4 x Metal Parts
1 x Junk
Flamer Crafting ≥ 75%
Level ≥ 24
Workbench
5 x Alloys
1 x Junk
Minigun Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
5 x Metal Parts
Rocket Launcher Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
3 x Metal Parts
1 x Junk
Heavy Rifle Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Alloys
2 x Metal Parts
2 x Junk
1 x Wood
Magneto-Laser Pistol Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
4 x Electronic Parts
1 x Alloys
1 x Junk
2 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Solar Scorcher Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
5 x Electronic Parts
1 x Alloys
1 x Junk
1 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Plasma Pistol MKII Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
2 x Electronic Parts
1 x Alloys
3 x Junk
2 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Pulse Pistol Crafting ≥ 100%
Level ≥ 24
Adv. Workbench
2 x Electronic Parts
2 x Alloys
2 x Junk
2 x Good Metal Parts
2 x High Quality Alloys
1 x Blueprints
Cattle Prod Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Electronic Parts
2 x Wood
2 x Alloys
Combat Knife Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Alloys
2 x Flint
2 x Wood
Spear Crafting ≥ 75%
Level ≥ 24
Workbench
4 x Flint
2 x Wood
Spear Crafting ≥ 75%
Level ≥ 24
Workbench
4 x Flint
1 x Junk
1 x Wood
Power Fist Crafting ≥ 75%
Level ≥ 24
Workbench
2 x Electronic Parts
1 x Brahmin Hide
3 x Junk
Boxing Gloves Crafting ≥ 75%
Level ≥ 24
Workbench
1 x Gecko Pelt
1 x Brahmin Hide
4 x Fibers
Sledgehammer Crafting ≥ 75%
Level ≥ 24
Workbench
5 x Flint
1 x Wood
Shiv Crafting ≥ 75%
Level ≥ 24
Workbench
3 x Flint
2 x Junk
1 x Wood
14mm Pistol Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
.223 Pistol Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
3 x Good Metal Parts
2 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
Needler Pistol Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
2 x Good Metal Parts
3 x Alloys
2 x Metal Parts
1 x Wood
1 x Blueprints
Sniper Rifle Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
3 x Metal Parts
2 x Wood
1 x Blueprints
XL70E3 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
2 x Metal Parts
3 x Wood
1 x Blueprints
Combat Shotgun Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
1 x Good Metal Parts
2 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
MGL M32 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
1 x Good Metal Parts
3 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
M16 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
1 x Good Metal Parts
2 x Alloys
3 x Metal Parts
2 x Wood
1 x Blueprints
HK P90c Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
1 x Good Metal Parts
2 x Alloys
2 x Metal Parts
3 x Wood
1 x Blueprints
Improved Flamer Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
3 x Good Metal Parts
1 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
Avenger Minigun Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x Metal Parts
2 x Wood
1 x Blueprints
BigBazooka Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x Metal Parts
3 x Wood
1 x Blueprints
Light Support Weapon Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
3 x Metal Parts
2 x Wood
1 x Blueprints
M60 Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
1 x Metal Parts
2 x Wood
1 x Blueprints
Laser Rifle Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x High Quality Electronic Parts
2 x Electronic Parts
1 x Blueprints
Plasma SMG Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
2 x High Quality Electronic Parts
3 x Electronic Parts
1 x Blueprints
ELECTRO Launcher Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x High Quality Alloys
2 x Good Metal Parts
1 x Alloys
3 x High Quality Electronic Parts
2 x Electronic Parts
1 x Blueprints
Fire Rifle Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
3 x High Quality Alloys
2 x Good Metal Parts
2 x Alloys
1 x High Quality Electronic Parts
2 x Electronic Parts
1 x Blueprints
"Little Jesus" Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Alloys
2 x Flint
2 x Wood
2 x Good Metal Parts
2 x Metal Parts
1 x Blueprints
Wakizashi Blade Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x Alloys
4 x Flint
2 x Good Metal Parts
2 x Metal Parts
1 x Blueprints
Louisville Slugger Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
10 x Wood
1 x Blueprints
Super Sledge Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
1 x Wood
3 x Good Metal Parts
3 x Metal Parts
3 x High Quality Alloys
1 x Blueprints
Mega Power Fist Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Electronic Parts
4 x High Quality Electronic Parts
1 x Brahmin Hide
3 x Good Metal Parts
1 x Blueprints
Super Cattle Prod Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Electronic Parts
4 x High Quality Electronic Parts
1 x High Quality Alloys
3 x Good Metal Parts
1 x Blueprints
Laser Spear Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
2 x Electronic Parts
4 x High Quality Electronic Parts
1 x Wood
3 x Good Metal Parts
1 x Blueprints
.357 Colt Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Auto Trigger
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Sniper Pistol Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Advanced Shell
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
14mm Colt Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Carbon Polymer
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
SVD Rifle Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Optic Scope
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
H&K CAWS Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Semi Trigger
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Military Rifle Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Gun Control Module
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
MGL M32s Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Rotary Chamber
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
M16 MKII Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Microchips
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
H&K MP5 Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Steel Plate
10 x High Quality Alloys
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Incinerator Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Goretex
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
Adv. Rocket Launcher Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Recoil Absorber
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
Vindicator Minigun Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Cylindrical Rotary Lock
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
DSR Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x HiFlo Hydraulic Systems
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
M240 Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Polycarbonate
15 x High Quality Alloys
5 x Good Metal Parts
1 x Wood
1 x Blueprints
Gatling Laser Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Wires
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Plasma Rifle Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Unique Plasma Parts
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Prototype 14 Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Plasma Accelerator
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Alien Blaster Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Capacitors
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Ripper Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Electric Motor
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Plasma Torch Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Plasma Transformer
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Mega Sledge Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Enhanced Servomotors
10 x Flint
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Machete Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Leather Hide
10 x Flint
10 x Good Metal Parts
1 x Wood
1 x Blueprints
RAD Spear Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Glass Polymers
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Punch Gun Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Advanced Polymers
10 x Brahmin Hide
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Phazer Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Electromagnetic Mechanism
10 x High Quality Electronic Parts
10 x Good Metal Parts
1 x Wood
1 x Blueprints
Gauss Pistol Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Capacitors
2 x Auto Trigger
2 x Recoil Absorber
2 x Carbon Polymer Barrels
1 x Blueprints
Defender Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Ceramic Plate
2 x Delinker Mechanism
2 x Semi Trigger
2 x Goretex
1 x Blueprints
Anaconda Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Steel Plate
2 x Gun Control Module
2 x Semi Trigger
2 x Polymers
1 x Blueprints
SVD Rifle MKII Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Optic Scope
2 x Carbon Polymer Barrels
2 x Carbon Polymer
2 x Leather Hide
1 x Blueprints
Pancor Jackhammer Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Steel Plate
2 x Polymers
2 x Polycarbonate
2 x Auto Trigger
1 x Blueprints
AK-47 Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Cylindrical Rotary Lock
2 x Polycarbonate
2 x Semi Trigger
2 x Recoil Absorber
1 x Blueprints
Automatic Grenade Launcher Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Cylindrical Rotary Lock
2 x Delinker Mechanism
2 x Electric Motor
2 x Semi Trigger
1 x Blueprints
Steyr Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Electric Motor
2 x Optic Scope
2 x Semi Trigger
2 x Delinker Mechanism
1 x Blueprints
H&K G11 Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Auto Trigger
2 x Recoil Absorber
2 x Capacitors
2 x HiFlo Hydraulic Systems
1 x Blueprints
Napalm Blaster Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Rotary Chamber
2 x Carbon Polymer Barrels
2 x Gun Control Module
2 x Steel Plate
1 x Blueprints
Flash Launcher Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Steel Plate
2 x Electrical Transformer
2 x Carbon Polymer Barrels
2 x Cylindrical Rotary Lock
1 x Blueprints
Bozar Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Optic Scope
2 x Capacitors
2 x Auto Trigger
2 x Polymers
1 x Blueprints
Gauss Minigun Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Rotary Chamber
2 x Cylindrical Rotary Lock
2 x Steel Plate
2 x Capacitors
1 x Blueprints
Browning Auto Rifle Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Carbon Polymer Barrels
2 x Carbon Polymer
2 x Polycarbonate
2 x Electrical Transformer
1 x Blueprints
Commissar's Pistol Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Electric Motor
2 x Wires
2 x Electric Amplifier
2 x Electromagnetic Mechanism
1 x Blueprints
Turbo Plasma Rifle Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Plasma Transformer
2 x Unique Plasma Parts
2 x Plasma Accelerator
2 x Microchips
1 x Blueprints
Electro Cannon Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Wires
2 x Electric Amplifier
2 x Plasma Accelerator
2 x TX-28 Microfusion Pack
1 x Blueprints
Pyro Rifle Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x TX-28 Microfusion Pack
2 x Unique Plasma Parts
2 x Auto Trigger
2 x Electromagnetic Mechanism
1 x Blueprints
Flare Crafting ≥ 25%
Level 5 Workbench
1 x Chemical Component
1 x Plastic Bottle
1 x Junk
Shovel Crafting ≥ 25%
Level 5 Workbench
1 x Wood
1 x Junk
Refined Uranium Ore Crafting ≥ 25%
Workbench
2 x Uranium Ore
Dynacord Stick Crafting ≥ 50%
Level ≥ 24
Workbench
2 x Fibers
2 x Gunpowder
Molotov Cocktail Crafting ≥ 50%
Level ≥ 24
Workbench
1 x Glass Bottle
1 x High Quality Chemical Component
1 x Minerals
EMP Grenade Crafting ≥ 50%
Level ≥ 24
Workbench
2 x Electronic Parts
1 x Metal Parts
Frag Grenade Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
4 x Gunpowder
1 x Alloys
1 x Blueprints
Fire Bomb Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
4 x High Quality Chemical Component
1 x Gecko Pelt
1 x Blueprints
Plasma Grenade Crafting ≥ 100%
Level ≥ 50
Adv. Workbench
4 x Electronic Parts
1 x High Quality Electronic Parts
1 x Blueprints
Battle Grenade Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x High-Tech Gunpowder
10 x High Quality Alloys
1 x Blueprints
Incendiary Grenade Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x TX-28 Microfusion Pack
10 x Good Metal Parts
1 x Blueprints
Shock Grenade Crafting ≥ 150%
Level ≥ 250
Adv. Workbench
1 x Electric Motor
10 x High Quality Electronic Parts
1 x Blueprints
Holy Hand Grenade Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Capacitors
2 x Glass Polymers
2 x Carbon Polymer Barrels
2 x Ceramic Plates
1 x Blueprints
Infernal Grenade Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Enhanced Servomotors
2 x Goretex
2 x Electric Motor
2 x Microchips
1 x Blueprints
Tech Grenade Crafting ≥ 300%
Level ≥ 750
High Tech Workbench
2 x Engine
2 x Plasma Transformer
2 x Carbon Polymer
2 x Electric Amplifier
1 x Blueprints

Alien-exclusive weapons

Weapon Crafting requirements Required materials
PyO61 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
9 x High Quality Electronic Parts
1 x High Quality Alloys
6 x Good Metal Parts
4 x Junk
PyO62 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
10 x High Quality Electronic Parts
5 x High Quality Alloys
5 x Good Metal Parts
10 x Junk
1 x Plasma SMG Blueprints
1 x Improved Flamethrower Blueprints
LAR42 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
5 x High Quality Electronic Parts
5 x High Quality Alloys
5 x Good Metal Parts
5 x Junk
LAR52 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
5 x High Quality Electronic Parts
10 x High Quality Alloys
3 x Good Metal Parts
2 x Junk
1 x M16 Blueprints
1 x Laser Rifle Blueprints
ETG1000 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
5 x High Quality Electronic Parts
2 x High Quality Alloys
10 x Good Metal Parts
3 x Junk
ETG2000 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
15 x High Quality Electronic Parts
2 x High Quality Alloys
2 x Good Metal Parts
1 x Junk
1 x Avenger Minigun Blueprints
1 x Pulse Pistol Blueprints
XSR Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
6 x High Quality Alloys
2 x Good Metal Parts
4 x Alloys
4 x Metal Parts
4 x Wood
1 x Combat Shotgun Blueprints
1 x MGL M32 Blueprints
ESR01 Crafting ≥ 100%
Level ≥ 100
Adv. Workbench
6 x High Quality Alloys
2 x Good Metal Parts
4 x Alloys
4 x Metal Parts
4 x Wood
1 x Solar Scorcher Blueprints
1 x Laser Pistol Blueprints

Trivia

  • .44 Magnum Revolver allows you to play Russian Roulette. Load it with a single bullet and use the ~rr command to test your luck. You can load more than one bullet into the revolver, increasing the probability of a bad ending.
  • Solar Scorcher is the only gun that requires no actual ammo to fire. All it needs is a little bit of sunlight!
  • A lot of interesting weapons can be found in caves.
  • The Poisonous weapon perk increases the effectiveness of your healing ammo.
  • See the Mining article for info on what Sledgehammer you need to mine what type of ore.
  • Shovels aren't just weapons; they can be used for cleaning up brahmin pens... and digging up graves!
  • Put an active flare into one of your hand slots and it will make you glow! You can also drop activated flares on the ground to light up the night... or mark your current location on the world map for everyone to see if you do it inside a random encounter.