Difference between revisions of "Level perks"
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'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games. | '''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games. | ||
| − | A player is given the possibility of gaining one level perk every 3 | + | A player is given the possibility of gaining one level perk every 3 [[levels]], last is on 24 level and player can delay choose of it till 29 level, [[Chosen One]] Class perk have extra 2 level Perks |
| − | + | A full list of level perks: | |
| − | + | {| class="wikitable sortable" border="1" | |
| − | + | |- | |
| − | + | ! Name | |
| − | '' | + | ! Req.<br> level |
| + | ! Other requirements | ||
| + | ! Bonus | ||
| + | |- | ||
| + | | [[Action Boy]] | ||
| + | | 12 | ||
| + | | [[Agility]] ≥ 6 | ||
| + | | +2 to [[Action Points]] | ||
| + | |- | ||
| + | | [[Adrenaline Rush]] | ||
| + | | 3 | ||
| + | | [[Strength]] ≥ 6 | ||
| + | | [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | ||
| + | |- | ||
| + | | [[Better Criticals]] | ||
| + | | 12 | ||
| + | | [[Ranged Combat Skill]] ≥ 175% | ||
| + | | | ||
| + | * Increase [[Critical Power]] by 25% | ||
| + | * Increase Critical Damage by 50% for aimed attacks | ||
| + | |- | ||
| + | | [[Bonus HtH Attacks]] | ||
| + | | 18 | ||
| + | | [[Close Combat]] ≥ 180% | ||
| + | | -1 AP to [[HtH]] attack cost | ||
| + | |- | ||
| + | | [[Bonus HtH Damage]] | ||
| + | | 3 | ||
| + | | [[Close Combat]] ≥ 75% | ||
| + | | +9 to [[melee]] damage | ||
| + | |- | ||
| + | | [[Bonus Move]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≥ 6 | ||
| + | | | ||
| + | * +2 [[AP]]s that can only be expended for movement in [[TB]] combat | ||
| + | * +10% [[Movement Speed]] | ||
| + | |- | ||
| + | | [[Bonus Ranged Damage]] | ||
| + | | 9 | ||
| + | | [[Ranged Combat Skill]] ≥ 150% | ||
| + | | +2 to a weapon's damage range when using small or big guns | ||
| + | |- | ||
| + | | [[Bonus Ranged Damage]] Rank II | ||
| + | | 12 | ||
| + | | [[Ranged Combat Skill]] ≥ 175% | ||
| + | | +2 to the weapon's damage range when using small or big guns | ||
| + | |- | ||
| + | | [[Bonus Rate of Fire]] | ||
| + | | 18 | ||
| + | | [[Ranged Combat Skill]] ≥ 180% | ||
| + | | -1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| + | |- | ||
| + | | [[Dodger]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≥ 8 | ||
| + | | | ||
| + | * +75 to [[AC]] | ||
| + | * +10 to [[AC]] Cap | ||
| + | |- | ||
| + | | [[Earlier Sequence]] | ||
| + | | 3 | ||
| + | | [[Perception]] ≥ 5 | ||
| + | | +25 to [[Sequence]] | ||
| + | |- | ||
| + | | [[Even More Criticals]] | ||
| + | | 6 | ||
| + | | [[Ranged Combat Skill]] | ||
| + | | +10% to [[critical hit chance]] | ||
| + | |- | ||
| + | | [[Faster Healing]]* | ||
| + | | n/a | ||
| + | | [[Doctor]] ≥ 75% | ||
| + | | +15 to [[healing rate]] | ||
| + | |- | ||
| + | | [[Quick Pockets]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≥ 5 | ||
| + | | | ||
| + | * Free reload AP Cost | ||
| + | *-1 AP Cost for using super stimpak or bloodpack | ||
| + | |- | ||
| + | | [[Gain Agility]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≤ 19 | ||
| + | | +2 to [[Agility]] | ||
| + | |- | ||
| + | | [[Gain Charisma]] | ||
| + | | 3 | ||
| + | | [[Charisma]] ≤ 19 | ||
| + | | +2 to [[Charisma]] | ||
| + | |- | ||
| + | | [[Gain Endurance]] | ||
| + | | 3 | ||
| + | | [[Endurance]] ≤ 19 | ||
| + | | +2 to [[Endurance]] | ||
| + | |- | ||
| + | | [[Gain Intelligence]] | ||
| + | | 3 | ||
| + | | [[Intelligence]] ≤ 19 | ||
| + | | +2 to [[Intelligence]] | ||
| + | |- | ||
| + | | [[Gain Luck]] | ||
| + | | 3 | ||
| + | | [[Luck]] ≤ 19 | ||
| + | | +2 to [[Luck]] | ||
| + | |- | ||
| + | | [[Gain Perception]] | ||
| + | | 3 | ||
| + | | [[Perception]] ≤ 19 | ||
| + | | +2 to [[Perception]] | ||
| + | |- | ||
| + | | [[Gain Strength]] | ||
| + | | 3 | ||
| + | | [[Strength]] ≤ 19 | ||
| + | | +2 to [[Strength]] | ||
| + | |- | ||
| + | | [[Ghost]] | ||
| + | | 6 | ||
| + | | [[Sneak]] ≥ 80% | ||
| + | | +100 bonus to [[Sneak]] when within 5 hexes from a wall | ||
| + | |- | ||
| + | | [[Healer]] | ||
| + | | 3 | ||
| + | | [[First Aid]] ≥ 75% | ||
| + | | +50-100 to hit points healed using [[First Aid]] | ||
| + | |- | ||
| + | | [[Heave Ho!]] | ||
| + | | 6 | ||
| + | | [[Throwing]] ≥ 100% | ||
| + | | +6 to Throwing Range | ||
| + | |- | ||
| + | | [[Hit the Gaps]] | ||
| + | | 12 | ||
| + | | [[Combat Skill]] ≥ 150% | ||
| + | | -50% to your target's armor's critical modifiers | ||
| + | |- | ||
| + | | [[Better HtH Criticals]] | ||
| + | | 15 | ||
| + | | [[Close Combat]] ≥ 175% | ||
| + | | | ||
| + | * +33% Critical Power for using melee weapons | ||
| + | * +75% Critical Damage for using melee weapons | ||
| + | |- | ||
| + | | [[HtH Evade]] | ||
| + | | 6 | ||
| + | | [[Close Combat]] ≥ 75% | ||
| + | | | ||
| + | * +100 to [[AC]] when both item slots are empty | ||
| + | * +10 to [[AC]] Cap | ||
| + | |- | ||
| + | | [[In Your Face!]] | ||
| + | | 9 | ||
| + | | [[Close Combat]] ≥ 125% | ||
| + | | Attackers' [[chance to hit]] you drops by 50% if s/he is standing on a hex next to yours | ||
| + | |- | ||
| + | | [[Iron Limps]] | ||
| + | | 3 | ||
| + | | [[Strength]] ≥ 6 | ||
| + | | | ||
| + | * Immune for Criple limp | ||
| + | * immune for weapon drop | ||
| + | |- | ||
| + | | [[Lifegiver]] | ||
| + | | 12 | ||
| + | | [[Endurance]] ≥ 5 | ||
| + | | +4 to [[hit points]] Level cap | ||
| + | |- | ||
| + | | [[Lifegiver]] RANK II | ||
| + | | 15 | ||
| + | | [[Endurance]] ≥ 6 | ||
| + | | +4 to [[hit points]] Level cap | ||
| + | |- | ||
| + | | [[Lifegiver]] RANK III | ||
| + | | 18 | ||
| + | | [[Endurance]] ≥ 7 | ||
| + | | +4 to [[hit points]] Level cap | ||
| + | |- | ||
| + | | [[Livewire]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≥ 6 | ||
| + | | Doubled [[AC]] | ||
| + | |- | ||
| + | | [[Living Anatomy]] | ||
| + | | 12 | ||
| + | | [[First Aid]] ≥ 100% | ||
| + | | | ||
| + | * +15 to [[flat damage]] when attacking living organisms | ||
| + | * +200 to Critical fail roll while using [[First Aid]] Skill | ||
| + | |- | ||
| + | | [[Man of Steel]] | ||
| + | | 15 | ||
| + | | [[Endurance]] ≥ 8 | ||
| + | | | ||
| + | * +25% [[Critical Chance Resistance]] | ||
| + | * +50% [[Critical Power Resistance]] | ||
| + | |- | ||
| + | | [[Medic]] | ||
| + | | 15 | ||
| + | | [[First Aid]] ≥ 150% | ||
| + | | | ||
| + | * Healing [[cooldowns]] reduced by 50% | ||
| + | * +15-30 [[Hit Points]] in First Aid Heal | ||
| + | |- | ||
| + | | [[More Critical]] | ||
| + | | 3 | ||
| + | | [[Ranged Combat Skill]] ≥ 100% | ||
| + | | +6% to [[critical hit chance]] | ||
| + | |- | ||
| + | | [[More Ranged Damage]] | ||
| + | | 15 | ||
| + | | [[Ranged Combat Skill]] ≥ 200% | ||
| + | | +3 to a weapon's damage range when using small or big guns | ||
| + | |- | ||
| + | | [[Pyromaniac]] | ||
| + | | 9 | ||
| + | | [[BG]] ≥ 100% | ||
| + | | | ||
| + | * +50% to damage when using flame Fire weaponry | ||
| + | * +35% to damage when using single shot fire weaponry | ||
| + | * +200% to damage when using burst shot fire weaponry | ||
| + | |- | ||
| + | | [[Pyromaniac]] RANK II | ||
| + | | 15 | ||
| + | | [[BG]] ≥ 150% | ||
| + | | | ||
| + | * +50% to damage when using flame Fire weaponry | ||
| + | * +35% to damage when using single shot fire weaponry | ||
| + | * +200% to damage when using burst shot fire weaponry | ||
| + | |- | ||
| + | | [[Quick Recovery]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≥ 6 | ||
| + | | Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | ||
| + | |- | ||
| + | | [[Right between the Eyes]] | ||
| + | | 15 | ||
| + | | [[Combat Skill]] ≥ 200% | ||
| + | | -90% to your target's helmet's critical modifiers | ||
| + | |- | ||
| + | | [[Sharpshooter]] | ||
| + | | 9 | ||
| + | | [[Ranged Combat Skill]] ≥ 150% | ||
| + | | | ||
| + | * +2 to [[Perception]] when determining how far you can see, | ||
| + | * +8% to your [[chance to hit]] | ||
| + | * 1-10% DR Penetration | ||
| + | |- | ||
| + | | [[Silent Death]] | ||
| + | | 15 | ||
| + | | [[Sneak]] ≥ 175% | ||
| + | | Attacking a critter from behind always causes a [[critical hit]] when unarmed,<br> using melee weapons or firing one-handed guns. | ||
| + | |- | ||
| + | | [[Silent Running]] | ||
| + | | 15 | ||
| + | | [[Sneak]] ≥ 125% | ||
| + | | No penalty for running while in sneak mode | ||
| + | |- | ||
| + | | [[Spray and Pray]] | ||
| + | | 6 | ||
| + | | [[Combat Skill]] ≥ 125% | ||
| + | | Remove [[Critical Chance]] aimed cap | ||
| + | |- | ||
| + | | [[Stonewall]] | ||
| + | | 9 | ||
| + | | [[Strength]] ≥ 5 | ||
| + | | | ||
| + | * 8% per ST chance of avoiding knock-downs | ||
| + | * 7% per EN chance of avoiding knock-outs | ||
| + | |- | ||
| + | | [[Toughness]] | ||
| + | | 6 | ||
| + | | [[Endurance]] ≥ 4 | ||
| + | | +2 to [[DT]], +8 to [[DR]] | ||
| + | |- | ||
| + | | [[Toughness]] RANK II | ||
| + | | 9 | ||
| + | | [[Endurance]] ≥ 6 | ||
| + | | +3 to [[DT]], +8 to [[DR]] | ||
| + | |- | ||
| + | | [[Weapon Handling]] | ||
| + | | 3 | ||
| + | | [[Ranged Combat Skill]] ≥ 100% | ||
| + | | | ||
| + | * +2 to [[Strength]] when calculating [[chance to hit]] | ||
| + | * +25% more [[Flat Damage]] | ||
| + | |- | ||
| + | | [[Cowboy]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≥ 10 | ||
| + | | * +50 [[AP Regen]] while using one handed weapons | ||
| + | |- | ||
| + | | [[Firefighter]] | ||
| + | | 3 | ||
| + | | [[Strength]] ≥ 7 | ||
| + | | | ||
| + | * 15 Fire and Explode [[DT]] | ||
| + | * -25% melee damage for opponent | ||
| + | * Immune for [[Pyromaniac]] Bonuses | ||
| + | |- | ||
| + | |} | ||
[[Category:Level Perks| ]] | [[Category:Level Perks| ]] | ||
Revision as of 23:31, 22 January 2022
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | Agility ≥ 6 | +2 to Action Points |
| Adrenaline Rush | 3 | Strength ≥ 6 | HP loss effects DT's and DR's incremental increase at certain thresholds |
| Better Criticals | 12 | Ranged Combat Skill ≥ 175% |
|
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% | -1 AP to HtH attack cost |
| Bonus HtH Damage | 3 | Close Combat ≥ 75% | +9 to melee damage |
| Bonus Move | 3 | Agility ≥ 6 |
|
| Bonus Ranged Damage | 9 | Ranged Combat Skill ≥ 150% | +2 to a weapon's damage range when using small or big guns |
| Bonus Ranged Damage Rank II | 12 | Ranged Combat Skill ≥ 175% | +2 to the weapon's damage range when using small or big guns |
| Bonus Rate of Fire | 18 | Ranged Combat Skill ≥ 180% | -1 AP to ranged attack cost, except if throwing melee-class items |
| Dodger | 3 | Agility ≥ 8 | |
| Earlier Sequence | 3 | Perception ≥ 5 | +25 to Sequence |
| Even More Criticals | 6 | Ranged Combat Skill | +10% to critical hit chance |
| Faster Healing* | n/a | Doctor ≥ 75% | +15 to healing rate |
| Quick Pockets | 3 | Agility ≥ 5 |
|
| Gain Agility | 3 | Agility ≤ 19 | +2 to Agility |
| Gain Charisma | 3 | Charisma ≤ 19 | +2 to Charisma |
| Gain Endurance | 3 | Endurance ≤ 19 | +2 to Endurance |
| Gain Intelligence | 3 | Intelligence ≤ 19 | +2 to Intelligence |
| Gain Luck | 3 | Luck ≤ 19 | +2 to Luck |
| Gain Perception | 3 | Perception ≤ 19 | +2 to Perception |
| Gain Strength | 3 | Strength ≤ 19 | +2 to Strength |
| Ghost | 6 | Sneak ≥ 80% | +100 bonus to Sneak when within 5 hexes from a wall |
| Healer | 3 | First Aid ≥ 75% | +50-100 to hit points healed using First Aid |
| Heave Ho! | 6 | Throwing ≥ 100% | +6 to Throwing Range |
| Hit the Gaps | 12 | Combat Skill ≥ 150% | -50% to your target's armor's critical modifiers |
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| HtH Evade | 6 | Close Combat ≥ 75% | |
| In Your Face! | 9 | Close Combat ≥ 125% | Attackers' chance to hit you drops by 50% if s/he is standing on a hex next to yours |
| Iron Limps | 3 | Strength ≥ 6 |
|
| Lifegiver | 12 | Endurance ≥ 5 | +4 to hit points Level cap |
| Lifegiver RANK II | 15 | Endurance ≥ 6 | +4 to hit points Level cap |
| Lifegiver RANK III | 18 | Endurance ≥ 7 | +4 to hit points Level cap |
| Livewire | 3 | Agility ≥ 6 | Doubled AC |
| Living Anatomy | 12 | First Aid ≥ 100% |
|
| Man of Steel | 15 | Endurance ≥ 8 | |
| Medic | 15 | First Aid ≥ 150% |
|
| More Critical | 3 | Ranged Combat Skill ≥ 100% | +6% to critical hit chance |
| More Ranged Damage | 15 | Ranged Combat Skill ≥ 200% | +3 to a weapon's damage range when using small or big guns |
| Pyromaniac | 9 | BG ≥ 100% |
|
| Pyromaniac RANK II | 15 | BG ≥ 150% |
|
| Quick Recovery | 3 | Agility ≥ 6 | Recovering from knock downs/knock outs costs significantly fewer APs than it normally would |
| Right between the Eyes | 15 | Combat Skill ≥ 200% | -90% to your target's helmet's critical modifiers |
| Sharpshooter | 9 | Ranged Combat Skill ≥ 150% |
|
| Silent Death | 15 | Sneak ≥ 175% | Attacking a critter from behind always causes a critical hit when unarmed, using melee weapons or firing one-handed guns. |
| Silent Running | 15 | Sneak ≥ 125% | No penalty for running while in sneak mode |
| Spray and Pray | 6 | Combat Skill ≥ 125% | Remove Critical Chance aimed cap |
| Stonewall | 9 | Strength ≥ 5 |
|
| Toughness | 6 | Endurance ≥ 4 | +2 to DT, +8 to DR |
| Toughness RANK II | 9 | Endurance ≥ 6 | +3 to DT, +8 to DR |
| Weapon Handling | 3 | Ranged Combat Skill ≥ 100% |
|
| Cowboy | 3 | Agility ≥ 10 | * +50 AP Regen while using one handed weapons |
| Firefighter | 3 | Strength ≥ 7 |
|