Support Perks
Support perks are minor skills and abilities that a player can gain in addition to level perks.
There is no limit to the number of support perks that a single character can have.
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below, if you are missing SPECIAL to take a perk, you can boost it by drugs or armor perks
Note: You can get all support perks by using ~pat command if you are supporting server on tier 2 or above
Table of Support Perks
| Name | Ranks | Location | Requirements | Bonus |
|---|---|---|---|---|
| Awareness | 1/1 | All players start with it (before it was in Dusty's Cantina at Shady Sands) |
None (before: Perception ≥ 6, or Unarmed or Melee Weapons ≥ 100%) |
Hovering the cursor over a critter displays detailed information about it |
| Cautious Nature | 1/1 | Shady Sands, Hoss In Dusty's Cantina | Perception ≥ 6, Outdoorsman ≥ 100% | +3 to Perception when determining placement in random encounters |
| Dead Man Walking | 1/1 | Necropolis At Watershed | Intelligence ≥ 5, Doctor ≥ 50% | Doubled negative HP capacity |
| Demolition Expert | 1/1 | Redding | Traps ≥ 125% | No unwanted explosions and extra damage for the wanted ones |
| Dismantler | 1/1 | Junktown or Vault City, Boyce (There are 2 Boyce NPC´s, one in each city) | Science ≥ 120% | Doubled amount of resources received from dismantling items |
| Educated | 1/1 | Boneyard Basement in Library | Intelligence ≥ 8, Science ≥ 100% | +2 to SP per level |
| Explorer | 1/1 | NCR Train Station | Outdoorsman ≥ 150 | Faster world map travelling |
| Faster Healing | 1/1 | San Francisco | Intelligence ≥ 6, Doctor ≥ 75% | +5 to healing rate |
| Gecko Skinning | 1/1 | Klamath, any Trapper | Outdoorsman ≥ 50% | Ability to skin geckos |
| Harmless | 1/1 | New Reno | Charisma ≥ 6, Steal ≥ 125% | Halved reputation loss when stealing |
| Light Step | 1/1 | Klamath, any Kid | Traps ≥ 50% | Chance to set off a trap reduced by 50% |
| Magnetic Personality | 1/1 | New Reno | Speech ≥ 100% | +50 to party points, +1 to maximum party size |
| Master Thief | 1/1 | Hub, Oldtown, Shadow guy | Steal ≥ 125% | Stealing cooldown reduced by 50% |
| Mr. Fixit | 1/1 | Den, Smitty | Repair ≥ 120% | Repairing items is easier |
| Negotiator | 1/1 | New Reno's Garage, T-Ray | Barter ≥ 125% | Reputation lower than neutral is upgraded to neutral when talking to NPCs |
| Pack Rat | 1/1 | Redding, Dangerous Dan | Level ≥ 6 | You can carry more |
| Pathfinder | 1/1 | Shady Sands, Dusty's Cantina | Outdoorsman ≥ 150% | 25% faster world map travelling |
| Pickpocket | 1/1 | Hub, Oldtown, Shadow guy | Steal ≥ 125% | Easier stealing |
| Rad Resistance | 1/1 | Gecko, Ghoul (Glowing One) inside the Reactor | Intelligence ≥ 7, Doctor ≥ 100% | +30% to radiation resistance, +20% to poison resistance |
| Ranger | 1/1 | Gordon's Gas Station | Outdoorsman ≥ 100% | Ability to craft several new items, a safe house instead of a tent |
| Scout | 1/1 | Vault City, Inside Servants Cage, Sargeant Stark | Outdoorsman ≥ 150% | Faster revealing of the covered areas of the world map. Reveals possible encounter criters in the Hex you put the cursor on. |
| Sex Appeal | 1/1 | New Reno | Speech ≥ 75% | +250 to reputation when interacting with the opposite sex |
| Snakeater | 1/1 | Junktown, Doctor | Endurance ≥ 6 | +30% to poison resistance, +20% to radiation resistance |
| Speaker | 1/1 | Cathedral | Speech ≥ 125% | Your followers' loyalty decreases at half the normal rate |
| Stealth Girl | 1/1 | Vault City, (Happy) Harry | Sneak ≥ 100%, Repair ≥ 100% | Doubled stealth boy's battery life |
| Strong Back | 1/1 | Broken Hills, Francis | Endurance ≥ 6, Level ≥ 6 | +22 to carry weight capacity |
| Swift Learner | 1/1 | Hub, Market (Bookstore) | Intelligence ≥ 6, Science ≥ 50% | +10% to all your experience point gains |
| Thief | 1/1 | Hub, Oldtown | Steal ≥ 100% | Luck/50 chance of no cooldown if a stealing attempt has failed |
| Treasure Hunter | 1/1 | Broken Hills, Mickey | Lockpick ≥ 125% | Additional items spawn in lockers in random encounters |