Difference between revisions of "Level perks"
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| Line 20: | Line 20: | ||
| 3 | | 3 | ||
| [[Strength]] ≥ 6 | | [[Strength]] ≥ 6 | ||
| − | | | + | | |
| + | * [[HP]] loss effects [[DT]]'s and [[DR]]'s incremental increase at certain thresholds | ||
| + | * gives 8% Slow Resistance per CH | ||
|- | |- | ||
| [[Better Criticals]] | | [[Better Criticals]] | ||
| Line 57: | Line 59: | ||
| 9 | | 9 | ||
| [[Ranged Combat Skill]] ≥ 150% | | [[Ranged Combat Skill]] ≥ 150% | ||
| − | | + | + | | +3 to a weapon's damage range when using small or big guns |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| [[Bonus Rate of Fire]] | | [[Bonus Rate of Fire]] | ||
| Line 68: | Line 65: | ||
| [[Ranged Combat Skill]] ≥ 180% | | [[Ranged Combat Skill]] ≥ 180% | ||
| -1 [[AP]] to ranged attack cost, except if throwing melee-class items | | -1 [[AP]] to ranged attack cost, except if throwing melee-class items | ||
| + | |- | ||
| + | | [[Death Sense]] | ||
| + | | 6 | ||
| + | | [[Luck|LK]] ≥ 6 | ||
| + | | | ||
| + | * 20 DR penetration | ||
| + | * 30% DT penetration | ||
|- | |- | ||
| [[Dodger]] | | [[Dodger]] | ||
| Line 73: | Line 77: | ||
| [[Agility]] ≥ 8 | | [[Agility]] ≥ 8 | ||
| | | | ||
| − | * + | + | * +150 to [[AC]] |
| − | * + | + | * +25 to [[AC]] Cap |
|- | |- | ||
| [[Earlier Sequence]] | | [[Earlier Sequence]] | ||
| Line 90: | Line 94: | ||
| [[Doctor]] ≥ 75% | | [[Doctor]] ≥ 75% | ||
| | | | ||
| − | *+15 to [[healing rate]] | + | * +15 to [[healing rate]] |
| − | *-5 Healing Time | + | * -5 Healing Time |
| + | * +25% heal from meds | ||
|- | |- | ||
| [[Quick Pockets]] | | [[Quick Pockets]] | ||
| Line 103: | Line 108: | ||
| 3 | | 3 | ||
| [[Agility]] ≤ 19 | | [[Agility]] ≤ 19 | ||
| − | | | + | | |
| + | * +2 to [[Agility]] | ||
| + | * +5 to special class calculations | ||
|- | |- | ||
| [[Gain Charisma]] | | [[Gain Charisma]] | ||
| 3 | | 3 | ||
| [[Charisma]] ≤ 19 | | [[Charisma]] ≤ 19 | ||
| − | | | + | | |
| + | * +2 to [[Charisma]] | ||
| + | * +5 to special class calculations | ||
|- | |- | ||
| [[Gain Endurance]] | | [[Gain Endurance]] | ||
| 3 | | 3 | ||
| [[Endurance]] ≤ 19 | | [[Endurance]] ≤ 19 | ||
| − | | | + | | |
| + | * +2 to [[Endurance]] | ||
| + | * +5 to special class calculations | ||
|- | |- | ||
| [[Gain Intelligence]] | | [[Gain Intelligence]] | ||
| 3 | | 3 | ||
| [[Intelligence]] ≤ 19 | | [[Intelligence]] ≤ 19 | ||
| − | | | + | | |
| + | * +2 to [[Intelligence]] | ||
| + | * +5 to special class calculations | ||
|- | |- | ||
| [[Gain Luck]] | | [[Gain Luck]] | ||
| 3 | | 3 | ||
| [[Luck]] ≤ 19 | | [[Luck]] ≤ 19 | ||
| − | | | + | | |
| + | * +2 to [[Luck]] | ||
| + | * +5 to special class calculations | ||
|- | |- | ||
| [[Gain Perception]] | | [[Gain Perception]] | ||
| 3 | | 3 | ||
| [[Perception]] ≤ 19 | | [[Perception]] ≤ 19 | ||
| − | | | + | | |
| + | * +2 to [[Perception]] | ||
| + | * +5 to special class calculations | ||
|- | |- | ||
| [[Gain Strength]] | | [[Gain Strength]] | ||
| 3 | | 3 | ||
| [[Strength]] ≤ 19 | | [[Strength]] ≤ 19 | ||
| − | | | + | | |
| + | * +2 to [[Strength]] | ||
| + | * +5 to special class calculations | ||
|- | |- | ||
| [[Ghost]] | | [[Ghost]] | ||
| Line 180: | Line 199: | ||
* Immune for Criple limp | * Immune for Criple limp | ||
* immune for weapon drop | * immune for weapon drop | ||
| + | * 8% criple res per AG | ||
| + | * Also known as Iron Grip | ||
| + | |- | ||
| + | | [[Lethal Protection]] | ||
| + | | 12 | ||
| + | | [[Perception|PE]] ≥ 6 | ||
| + | | | ||
| + | * Reduce % flat damage as damage resistance | ||
| + | * 8% death effect res per PE | ||
|- | |- | ||
| [[Lifegiver]] | | [[Lifegiver]] | ||
| 12 | | 12 | ||
| [[Endurance]] ≥ 5 | | [[Endurance]] ≥ 5 | ||
| − | | + | + | | +10 levels HP cap |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| [[Livewire]] | | [[Livewire]] | ||
| Line 214: | Line 232: | ||
* +25% [[Critical Chance Resistance]] | * +25% [[Critical Chance Resistance]] | ||
* +50% [[Critical Power Resistance]] | * +50% [[Critical Power Resistance]] | ||
| + | * 8% bypass effect res per EN | ||
|- | |- | ||
| [[Medic]] | | [[Medic]] | ||
| Line 219: | Line 238: | ||
| [[First Aid]] ≥ 150% | | [[First Aid]] ≥ 150% | ||
| | | | ||
| − | * Healing [[cooldowns]] reduced by | + | * Healing [[cooldowns]] reduced by 75% |
* +15-30 [[Hit Points]] in First Aid Heal | * +15-30 [[Hit Points]] in First Aid Heal | ||
|- | |- | ||
| Line 230: | Line 249: | ||
| 15 | | 15 | ||
| [[Ranged Combat Skill]] ≥ 200% | | [[Ranged Combat Skill]] ≥ 200% | ||
| − | | + | + | | +4 to a weapon's damage range when using small or big guns |
|- | |- | ||
| [[Pyromaniac]] | | [[Pyromaniac]] | ||
| Line 236: | Line 255: | ||
| [[BG]] ≥ 100% | | [[BG]] ≥ 100% | ||
| | | | ||
| − | * + | + | * +75% to damage when using flame Fire weaponry |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| [[Quick Recovery]] | | [[Quick Recovery]] | ||
| 3 | | 3 | ||
| [[Agility]] ≥ 6 | | [[Agility]] ≥ 6 | ||
| − | | | + | | |
| + | * Recovering from knock downs/knock outs costs significantly fewer [[APs]] than it normally would | ||
| + | * 8% AP Drain Res per LK | ||
|- | |- | ||
| [[Right between the Eyes]] | | [[Right between the Eyes]] | ||
| Line 291: | Line 302: | ||
| 6 | | 6 | ||
| [[Endurance]] ≥ 4 | | [[Endurance]] ≥ 4 | ||
| − | | + | + | | +4 to [[DT]], +12 to [[DR]] |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| [[Weapon Handling]] | | [[Weapon Handling]] | ||
| Line 317: | Line 323: | ||
* -25% melee damage for opponent | * -25% melee damage for opponent | ||
* Immune for [[Pyromaniac]] Bonuses | * Immune for [[Pyromaniac]] Bonuses | ||
| + | * 8% confusion res per INT | ||
|- | |- | ||
| [[Vampire]] | | [[Vampire]] | ||
Revision as of 08:45, 7 May 2022
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 levels, last is on 24 level and player can delay choose of it till 29 level, Chosen One Class perk have extra 2 level Perks
A full list of level perks:
| Name | Req. level |
Other requirements | Bonus |
|---|---|---|---|
| Action Boy | 12 | Agility ≥ 6 | +2 to Action Points |
| Adrenaline Rush | 3 | Strength ≥ 6 | |
| Better Criticals | 12 | Ranged Combat Skill ≥ 175% |
|
| Bonus Battle Stats | 6 |
| |
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% | -1 AP to HtH attack cost |
| Bonus HtH Damage | 3 | Close Combat ≥ 75% | +9 to melee damage |
| Bonus Move | 3 | Agility ≥ 6 |
|
| Bonus Ranged Damage | 9 | Ranged Combat Skill ≥ 150% | +3 to a weapon's damage range when using small or big guns |
| Bonus Rate of Fire | 18 | Ranged Combat Skill ≥ 180% | -1 AP to ranged attack cost, except if throwing melee-class items |
| Death Sense | 6 | LK ≥ 6 |
|
| Dodger | 3 | Agility ≥ 8 | |
| Earlier Sequence | 3 | Perception ≥ 5 | +25 to Sequence |
| Even More Criticals | 6 | Ranged Combat Skill | +10% to critical hit chance |
| Faster Healing* | n/a | Doctor ≥ 75% |
|
| Quick Pockets | 3 | Agility ≥ 5 |
|
| Gain Agility | 3 | Agility ≤ 19 |
|
| Gain Charisma | 3 | Charisma ≤ 19 |
|
| Gain Endurance | 3 | Endurance ≤ 19 |
|
| Gain Intelligence | 3 | Intelligence ≤ 19 |
|
| Gain Luck | 3 | Luck ≤ 19 |
|
| Gain Perception | 3 | Perception ≤ 19 |
|
| Gain Strength | 3 | Strength ≤ 19 |
|
| Ghost | 6 | Sneak ≥ 80% | +100 bonus to Sneak when within 5 hexes from a wall |
| Healer | 3 | First Aid ≥ 75% | +50-100 to hit points healed using First Aid |
| Heave Ho! | 6 | Throwing ≥ 100% | +6 to Throwing Range |
| Hit the Gaps | 12 | Combat Skill ≥ 150% | -50% to your target's armor's critical modifiers |
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
|
| HtH Evade | 6 | Close Combat ≥ 75% | |
| In Your Face! | 9 | Close Combat ≥ 125% | Attackers' chance to hit you drops by 50% if s/he is standing on a hex next to yours |
| Iron Limps | 3 | Strength ≥ 6 |
|
| Lethal Protection | 12 | PE ≥ 6 |
|
| Lifegiver | 12 | Endurance ≥ 5 | +10 levels HP cap |
| Livewire | 3 | Agility ≥ 6 | Doubled AC |
| Living Anatomy | 12 | First Aid ≥ 100% |
|
| Man of Steel | 15 | Endurance ≥ 8 |
|
| Medic | 15 | First Aid ≥ 150% |
|
| More Critical | 3 | Ranged Combat Skill ≥ 100% | +6% to critical hit chance |
| More Ranged Damage | 15 | Ranged Combat Skill ≥ 200% | +4 to a weapon's damage range when using small or big guns |
| Pyromaniac | 9 | BG ≥ 100% |
|
| Quick Recovery | 3 | Agility ≥ 6 |
|
| Right between the Eyes | 15 | Combat Skill ≥ 200% | -90% to your target's helmet's critical modifiers |
| Sharpshooter | 9 | Ranged Combat Skill ≥ 150% |
|
| Silent Death | 15 | Sneak ≥ 175% | Attacking a critter from behind always causes a critical hit when unarmed, using melee weapons or firing one-handed guns. |
| Silent Running | 15 | Sneak ≥ 125% | No penalty for running while in sneak mode |
| Spray and Pray | 6 | Combat Skill ≥ 125% | Remove Critical Chance aimed cap |
| Stonewall | 9 | Strength ≥ 5 |
|
| Toughness | 6 | Endurance ≥ 4 | +4 to DT, +12 to DR |
| Weapon Handling | 3 | Ranged Combat Skill ≥ 100% |
|
| Cowboy | 3 | Agility ≥ 10 | * +50 AP Regen while using one handed weapons |
| Firefighter | 3 | Strength ≥ 7 |
|
| Vampire | 9 | Melee Damage ≥ 20 | +25% lifesteal for melee attacks
|