Difference between revisions of "Support Perks"
m |
|||
| Line 28: | Line 28: | ||
| [[Cautious Nature]] | | [[Cautious Nature]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Shady Sands]] In Dusty's Cantina |
| [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100% | | [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100% | ||
| +3 to [[Perception]] when determining placement in [[random encounters]] | | +3 to [[Perception]] when determining placement in [[random encounters]] | ||
| Line 34: | Line 34: | ||
| [[Dead Man Walking]] | | [[Dead Man Walking]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Necropolis]] At Watershed |
| [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50% | | [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50% | ||
| Doubled negative [[HP]] capacity | | Doubled negative [[HP]] capacity | ||
| Line 52: | Line 52: | ||
| [[Educated]] | | [[Educated]] | ||
| 1/1 | | 1/1 | ||
| − | | [[ | + | | [[Boneyard]] Basement in [[Library]] |
| [[Intelligence]] ≥ 8, [[Science]] ≥ 100% | | [[Intelligence]] ≥ 8, [[Science]] ≥ 100% | ||
| +2 to [[SP]] per [[level]] | | +2 to [[SP]] per [[level]] | ||
| Line 100: | Line 100: | ||
| [[Mr. Fixit]] | | [[Mr. Fixit]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Den]], Smitty |
| [[Repair]] ≥ 120% | | [[Repair]] ≥ 120% | ||
| [[Repairing]] items is easier | | [[Repairing]] items is easier | ||
| Line 106: | Line 106: | ||
| [[Negotiator]] | | [[Negotiator]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[New Reno]]'s Garage, T-Ray |
| [[Barter]] ≥ 125% | | [[Barter]] ≥ 125% | ||
| [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]] | | [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]] | ||
| Line 112: | Line 112: | ||
| [[Pack Rat]] | | [[Pack Rat]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Redding]], Dangerous Dan |
| Level ≥ 6 | | Level ≥ 6 | ||
| You can carry more | | You can carry more | ||
| Line 118: | Line 118: | ||
| [[Pathfinder]] | | [[Pathfinder]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Shady Sands]], Dusty's Cantina |
| [[Outdoorsman]] ≥ 150% | | [[Outdoorsman]] ≥ 150% | ||
| 25% faster world map travelling | | 25% faster world map travelling | ||
| Line 142: | Line 142: | ||
| [[Scout]] | | [[Scout]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Vault City]], Inside |
| [[Outdoorsman]] ≥ 150% | | [[Outdoorsman]] ≥ 150% | ||
| Faster revealing of the covered areas of the [[world map]] | | Faster revealing of the covered areas of the [[world map]] | ||
| Line 154: | Line 154: | ||
| [[Snakeater]] | | [[Snakeater]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Junktown]], Doctor |
| [[Endurance]] ≥ 6 | | [[Endurance]] ≥ 6 | ||
| +30% to [[poison]] resistance, +20% to [[radiation resistance]] | | +30% to [[poison]] resistance, +20% to [[radiation resistance]] | ||
| Line 166: | Line 166: | ||
| [[Stealth Girl]] | | [[Stealth Girl]] | ||
| 1/1 | | 1/1 | ||
| − | | [[Vault City]] | + | | [[Vault City]], (Happy) Harry |
| [[Sneak]] ≥ 100%, [[Repair]] ≥ 100% | | [[Sneak]] ≥ 100%, [[Repair]] ≥ 100% | ||
| Doubled [[stealth boy]]'s battery life | | Doubled [[stealth boy]]'s battery life | ||
| Line 172: | Line 172: | ||
| [[Strong Back]] | | [[Strong Back]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Broken Hills]], Francis |
| [[Endurance]] ≥ 6, Level ≥ 6 | | [[Endurance]] ≥ 6, Level ≥ 6 | ||
| +22 to [[carry weight]] capacity | | +22 to [[carry weight]] capacity | ||
| Line 178: | Line 178: | ||
| [[Swift Learner]] | | [[Swift Learner]] | ||
| 1/1 | | 1/1 | ||
| − | | | + | | [[Hub]], Market (Bookstore) |
| [[Intelligence]] ≥ 6, [[Science]] ≥ 50% | | [[Intelligence]] ≥ 6, [[Science]] ≥ 50% | ||
| +10% to all your [[experience point]] gains | | +10% to all your [[experience point]] gains | ||
| Line 190: | Line 190: | ||
| [[Treasure Hunter]] | | [[Treasure Hunter]] | ||
| 1/1 | | 1/1 | ||
| − | | [[Mickey the Treasure Hunter|Mickey | + | | [[Broken Hills]], [[Mickey the Treasure Hunter|Mickey]] |
| [[Lockpick]] ≥ 125% | | [[Lockpick]] ≥ 125% | ||
| Additional items spawn in lockers in [[random encounters]] | | Additional items spawn in lockers in [[random encounters]] | ||
Revision as of 19:22, 31 May 2022
Support perks are minor skills and abilities that a player can gain in addition to level perks.
There is no limit to the number of support perks that a single character can have.
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
Note: When determining what support perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a support perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to initiating a dialogue with an NPC.
Table of Support Perks
| Name | Ranks | Location | Requirements | Bonus |
|---|---|---|---|---|
| Awareness | 1/1 | All players start with it (before it was in Dusty's Cantina at Shady Sands) |
None (before: Perception ≥ 6, or Unarmed or Melee Weapons ≥ 100%) |
Hovering the cursor over a critter displays detailed information about it |
| Cautious Nature | 1/1 | Shady Sands In Dusty's Cantina | Perception ≥ 6, Outdoorsman ≥ 100% | +3 to Perception when determining placement in random encounters |
| Dead Man Walking | 1/1 | Necropolis At Watershed | Intelligence ≥ 5, Doctor ≥ 50% | Doubled negative HP capacity |
| Demolition Expert | 1/1 | Redding | Traps ≥ 125% | No unwanted explosions and extra damage for the wanted ones |
| Dismantler | 1/1 | Junktown or Vault City, Boyce (There are 2 Boyce NPC´s, one in each city) | Science ≥ 120% | Doubled amount of resources received from dismantling items |
| Educated | 1/1 | Boneyard Basement in Library | Intelligence ≥ 8, Science ≥ 100% | +2 to SP per level |
| Explorer | 1/1 | NCR Train Station | Outdoorsman ≥ 150 | Faster world map travelling |
| Faster Healing | 1/1 | San Francisco | Intelligence ≥ 6, Doctor ≥ 75% | +5 to healing rate |
| Gecko Skinning | 1/1 | Klamath | Outdoorsman ≥ 50% | Ability to skin geckos |
| Harmless | 1/1 | New Reno | Charisma ≥ 6, Steal ≥ 125% | Halved reputation loss when stealing |
| Light Step | 1/1 | Klamath | Traps ≥ 50% | Chance to set off a trap reduced by 50% |
| Magnetic Personality | 1/1 | New Reno | Speech ≥ 100% | +50 to party points, +1 to maximum party size |
| Master Thief | 1/1 | Hub, Oldtown | Steal ≥ 125% | Stealing cooldown reduced by 50% |
| Mr. Fixit | 1/1 | Den, Smitty | Repair ≥ 120% | Repairing items is easier |
| Negotiator | 1/1 | New Reno's Garage, T-Ray | Barter ≥ 125% | Reputation lower than neutral is upgraded to neutral when talking to NPCs |
| Pack Rat | 1/1 | Redding, Dangerous Dan | Level ≥ 6 | You can carry more |
| Pathfinder | 1/1 | Shady Sands, Dusty's Cantina | Outdoorsman ≥ 150% | 25% faster world map travelling |
| Pickpocket | 1/1 | Hub, Oldtown | Steal ≥ 125% | Easier stealing |
| Rad Resistance | 1/1 | Gecko, Reactor | Intelligence ≥ 7, Doctor ≥ 100% | +30% to radiation resistance, +20% to poison resistance |
| Ranger | 1/1 | Gordon's Gas Station | Outdoorsman ≥ 100% | Ability to craft several new items, a safe house instead of a tent |
| Scout | 1/1 | Vault City, Inside | Outdoorsman ≥ 150% | Faster revealing of the covered areas of the world map |
| Sex Appeal | 1/1 | New Reno | Speech ≥ 75% | +250 to reputation when interacting with the opposite sex |
| Snakeater | 1/1 | Junktown, Doctor | Endurance ≥ 6 | +30% to poison resistance, +20% to radiation resistance |
| Speaker | 1/1 | Cathedral | Speech ≥ 125% | Your followers' loyalty decreases at half the normal rate |
| Stealth Girl | 1/1 | Vault City, (Happy) Harry | Sneak ≥ 100%, Repair ≥ 100% | Doubled stealth boy's battery life |
| Strong Back | 1/1 | Broken Hills, Francis | Endurance ≥ 6, Level ≥ 6 | +22 to carry weight capacity |
| Swift Learner | 1/1 | Hub, Market (Bookstore) | Intelligence ≥ 6, Science ≥ 50% | +10% to all your experience point gains |
| Thief | 1/1 | Hub, Oldtown | Steal ≥ 100% | Luck/50 chance of no cooldown if a stealing attempt has failed |
| Treasure Hunter | 1/1 | Broken Hills, Mickey | Lockpick ≥ 125% | Additional items spawn in lockers in random encounters |