Difference between revisions of "Support Perks"

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Line 28: Line 28:
 
|  [[Cautious Nature]]
 
|  [[Cautious Nature]]
 
|  1/1
 
|  1/1
In Dusty's Cantina at [[Shady Sands]]
+
|  [[Shady Sands]] In Dusty's Cantina
 
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%
 
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%
 
|  +3 to [[Perception]] when determining placement in [[random encounters]]
 
|  +3 to [[Perception]] when determining placement in [[random encounters]]
Line 34: Line 34:
 
|  [[Dead Man Walking]]
 
|  [[Dead Man Walking]]
 
|  1/1
 
|  1/1
At Watershed in [[Necropolis]]
+
|  [[Necropolis]] At Watershed
 
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%
 
|  [[Intelligence]] ≥ 5, [[Doctor]] ≥ 50%
 
|  Doubled negative [[HP]] capacity  
 
|  Doubled negative [[HP]] capacity  
Line 52: Line 52:
 
|  [[Educated]]
 
|  [[Educated]]
 
|  1/1
 
|  1/1
|  [[Library]] Basement in [[Boneyard]]
+
|  [[Boneyard]] Basement in [[Library]]
 
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%
 
|  [[Intelligence]] ≥ 8, [[Science]] ≥ 100%
 
|  +2 to [[SP]] per [[level]]
 
|  +2 to [[SP]] per [[level]]
Line 100: Line 100:
 
|  [[Mr. Fixit]]
 
|  [[Mr. Fixit]]
 
|  1/1
 
|  1/1
Smitty at The [[Den]]
+
|  [[Den]], Smitty
 
|  [[Repair]] ≥ 120%
 
|  [[Repair]] ≥ 120%
 
|  [[Repairing]] items is easier
 
|  [[Repairing]] items is easier
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|  [[Negotiator]]
 
|  [[Negotiator]]
 
|  1/1
 
|  1/1
T-Ray at [[New Reno]]'s Garage
+
|  [[New Reno]]'s Garage, T-Ray
 
|  [[Barter]] ≥ 125%
 
|  [[Barter]] ≥ 125%
 
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]
 
|  [[Reputation]] lower than neutral is upgraded to neutral when talking to [[NPCs]]
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|  [[Pack Rat]]
 
|  [[Pack Rat]]
 
|  1/1
 
|  1/1
Dangerous Dan in [[Redding]]
+
|  [[Redding]], Dangerous Dan
 
|  Level ≥ 6
 
|  Level ≥ 6
 
|  You can carry more
 
|  You can carry more
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|  [[Pathfinder]]
 
|  [[Pathfinder]]
 
|  1/1
 
|  1/1
Dusty's Cantina in [[Shady Sands]]
+
|  [[Shady Sands]], Dusty's Cantina
 
|  [[Outdoorsman]] ≥ 150%
 
|  [[Outdoorsman]] ≥ 150%
 
|  25% faster world map travelling  
 
|  25% faster world map travelling  
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|  [[Scout]]
 
|  [[Scout]]
 
|  1/1
 
|  1/1
Inside [[Vault City]]
+
|  [[Vault City]], Inside
 
|  [[Outdoorsman]] ≥ 150%
 
|  [[Outdoorsman]] ≥ 150%
 
|  Faster revealing of the covered areas of the [[world map]]
 
|  Faster revealing of the covered areas of the [[world map]]
Line 154: Line 154:
 
|  [[Snakeater]]
 
|  [[Snakeater]]
 
|  1/1
 
|  1/1
A doctor in [[Junktown]]
+
|  [[Junktown]], Doctor
 
|  [[Endurance]] ≥ 6
 
|  [[Endurance]] ≥ 6
 
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]
 
|  +30% to [[poison]] resistance, +20% to [[radiation resistance]]
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|  [[Stealth Girl]]
 
|  [[Stealth Girl]]
 
|  1/1
 
|  1/1
|  [[Vault City]][[, (Happy) Harry]]
+
|  [[Vault City]], (Happy) Harry
 
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%
 
|  [[Sneak]] ≥ 100%, [[Repair]] ≥ 100%
 
|  Doubled [[stealth boy]]'s battery life
 
|  Doubled [[stealth boy]]'s battery life
Line 172: Line 172:
 
|  [[Strong Back]]
 
|  [[Strong Back]]
 
|  1/1
 
|  1/1
Francis in [[Broken Hills]]
+
|  [[Broken Hills]], Francis
 
|  [[Endurance]] ≥ 6, Level ≥ 6
 
|  [[Endurance]] ≥ 6, Level ≥ 6
 
|  +22 to [[carry weight]] capacity
 
|  +22 to [[carry weight]] capacity
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|  [[Swift Learner]]
 
|  [[Swift Learner]]
 
|  1/1
 
|  1/1
Bookstore in [[Hub]], Market
+
|  [[Hub]], Market (Bookstore)
 
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%
 
|  [[Intelligence]] ≥ 6, [[Science]] ≥ 50%
 
|  +10% to all your [[experience point]] gains
 
|  +10% to all your [[experience point]] gains
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|  [[Treasure Hunter]]
 
|  [[Treasure Hunter]]
 
|  1/1
 
|  1/1
|  [[Mickey the Treasure Hunter|Mickey]] at [[Broken Hills]]
+
[[Broken Hills]], [[Mickey the Treasure Hunter|Mickey]]
 
|  [[Lockpick]] ≥ 125%
 
|  [[Lockpick]] ≥ 125%
 
|  Additional items spawn in lockers in [[random encounters]]
 
|  Additional items spawn in lockers in [[random encounters]]

Revision as of 19:22, 31 May 2022

Support perks are minor skills and abilities that a player can gain in addition to level perks.

There is no limit to the number of support perks that a single character can have.

To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.

Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.


Note: When determining what support perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a support perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to initiating a dialogue with an NPC.

Table of Support Perks

Name Ranks Location Requirements Bonus
Awareness 1/1 All players start with it
(before it was in Dusty's Cantina at Shady Sands)
None
(before: Perception ≥ 6, or Unarmed or Melee Weapons ≥ 100%)
Hovering the cursor over a critter displays detailed information about it
Cautious Nature 1/1 Shady Sands In Dusty's Cantina Perception ≥ 6, Outdoorsman ≥ 100% +3 to Perception when determining placement in random encounters
Dead Man Walking 1/1 Necropolis At Watershed Intelligence ≥ 5, Doctor ≥ 50% Doubled negative HP capacity
Demolition Expert 1/1 Redding Traps ≥ 125% No unwanted explosions and extra damage for the wanted ones
Dismantler 1/1 Junktown or Vault City, Boyce (There are 2 Boyce NPC´s, one in each city) Science ≥ 120% Doubled amount of resources received from dismantling items
Educated 1/1 Boneyard Basement in Library Intelligence ≥ 8, Science ≥ 100% +2 to SP per level
Explorer 1/1 NCR Train Station Outdoorsman ≥ 150 Faster world map travelling
Faster Healing 1/1 San Francisco Intelligence ≥ 6, Doctor ≥ 75% +5 to healing rate
Gecko Skinning 1/1 Klamath Outdoorsman ≥ 50% Ability to skin geckos
Harmless 1/1 New Reno Charisma ≥ 6, Steal ≥ 125% Halved reputation loss when stealing
Light Step 1/1 Klamath Traps ≥ 50% Chance to set off a trap reduced by 50%
Magnetic Personality 1/1 New Reno Speech ≥ 100% +50 to party points, +1 to maximum party size
Master Thief 1/1 Hub, Oldtown Steal ≥ 125% Stealing cooldown reduced by 50%
Mr. Fixit 1/1 Den, Smitty Repair ≥ 120% Repairing items is easier
Negotiator 1/1 New Reno's Garage, T-Ray Barter ≥ 125% Reputation lower than neutral is upgraded to neutral when talking to NPCs
Pack Rat 1/1 Redding, Dangerous Dan Level ≥ 6 You can carry more
Pathfinder 1/1 Shady Sands, Dusty's Cantina Outdoorsman ≥ 150% 25% faster world map travelling
Pickpocket 1/1 Hub, Oldtown Steal ≥ 125% Easier stealing
Rad Resistance 1/1 Gecko, Reactor Intelligence ≥ 7, Doctor ≥ 100% +30% to radiation resistance, +20% to poison resistance
Ranger 1/1 Gordon's Gas Station Outdoorsman ≥ 100% Ability to craft several new items, a safe house instead of a tent
Scout 1/1 Vault City, Inside Outdoorsman ≥ 150% Faster revealing of the covered areas of the world map
Sex Appeal 1/1 New Reno Speech ≥ 75% +250 to reputation when interacting with the opposite sex
Snakeater 1/1 Junktown, Doctor Endurance ≥ 6 +30% to poison resistance, +20% to radiation resistance
Speaker 1/1 Cathedral Speech ≥ 125% Your followers' loyalty decreases at half the normal rate
Stealth Girl 1/1 Vault City, (Happy) Harry Sneak ≥ 100%, Repair ≥ 100% Doubled stealth boy's battery life
Strong Back 1/1 Broken Hills, Francis Endurance ≥ 6, Level ≥ 6 +22 to carry weight capacity
Swift Learner 1/1 Hub, Market (Bookstore) Intelligence ≥ 6, Science ≥ 50% +10% to all your experience point gains
Thief 1/1 Hub, Oldtown Steal ≥ 100% Luck/50 chance of no cooldown if a stealing attempt has failed
Treasure Hunter 1/1 Broken Hills, Mickey Lockpick ≥ 125% Additional items spawn in lockers in random encounters