Difference between revisions of "Support Perks"

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|  [[Cautious Nature]]
 
|  [[Cautious Nature]]
 
|  1/1
 
|  1/1
|  [[Shady Sands]] In Dusty's Cantina
+
|  [[Shady Sands]], Hoss In Dusty's Cantina
 
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%
 
|  [[Perception]] ≥ 6, [[Outdoorsman]] ≥ 100%
 
|  +3 to [[Perception]] when determining placement in [[random encounters]]
 
|  +3 to [[Perception]] when determining placement in [[random encounters]]

Revision as of 01:49, 2 June 2022

Support perks are minor skills and abilities that a player can gain in addition to level perks.

There is no limit to the number of support perks that a single character can have.

To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.

Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.


Note: When determining what support perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a support perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to initiating a dialogue with an NPC.

Table of Support Perks

Name Ranks Location Requirements Bonus
Awareness 1/1 All players start with it
(before it was in Dusty's Cantina at Shady Sands)
None
(before: Perception ≥ 6, or Unarmed or Melee Weapons ≥ 100%)
Hovering the cursor over a critter displays detailed information about it
Cautious Nature 1/1 Shady Sands, Hoss In Dusty's Cantina Perception ≥ 6, Outdoorsman ≥ 100% +3 to Perception when determining placement in random encounters
Dead Man Walking 1/1 Necropolis At Watershed Intelligence ≥ 5, Doctor ≥ 50% Doubled negative HP capacity
Demolition Expert 1/1 Redding Traps ≥ 125% No unwanted explosions and extra damage for the wanted ones
Dismantler 1/1 Junktown or Vault City, Boyce (There are 2 Boyce NPC´s, one in each city) Science ≥ 120% Doubled amount of resources received from dismantling items
Educated 1/1 Boneyard Basement in Library Intelligence ≥ 8, Science ≥ 100% +2 to SP per level
Explorer 1/1 NCR Train Station Outdoorsman ≥ 150 Faster world map travelling
Faster Healing 1/1 San Francisco Intelligence ≥ 6, Doctor ≥ 75% +5 to healing rate
Gecko Skinning 1/1 Klamath, any Trapper Outdoorsman ≥ 50% Ability to skin geckos
Harmless 1/1 New Reno Charisma ≥ 6, Steal ≥ 125% Halved reputation loss when stealing
Light Step 1/1 Klamath, any Kid Traps ≥ 50% Chance to set off a trap reduced by 50%
Magnetic Personality 1/1 New Reno Speech ≥ 100% +50 to party points, +1 to maximum party size
Master Thief 1/1 Hub, Oldtown Steal ≥ 125% Stealing cooldown reduced by 50%
Mr. Fixit 1/1 Den, Smitty Repair ≥ 120% Repairing items is easier
Negotiator 1/1 New Reno's Garage, T-Ray Barter ≥ 125% Reputation lower than neutral is upgraded to neutral when talking to NPCs
Pack Rat 1/1 Redding, Dangerous Dan Level ≥ 6 You can carry more
Pathfinder 1/1 Shady Sands, Dusty's Cantina Outdoorsman ≥ 150% 25% faster world map travelling
Pickpocket 1/1 Hub, Oldtown Steal ≥ 125% Easier stealing
Rad Resistance 1/1 Gecko, Ghoul (Glowing One) inside the Reactor Intelligence ≥ 7, Doctor ≥ 100% +30% to radiation resistance, +20% to poison resistance
Ranger 1/1 Gordon's Gas Station Outdoorsman ≥ 100% Ability to craft several new items, a safe house instead of a tent
Scout 1/1 Vault City, Inside Servants Cage, Sargeant Stark Outdoorsman ≥ 150% Faster revealing of the covered areas of the world map. Reveals possible encounter criters in the Hex you put the cursor on.
Sex Appeal 1/1 New Reno Speech ≥ 75% +250 to reputation when interacting with the opposite sex
Snakeater 1/1 Junktown, Doctor Endurance ≥ 6 +30% to poison resistance, +20% to radiation resistance
Speaker 1/1 Cathedral Speech ≥ 125% Your followers' loyalty decreases at half the normal rate
Stealth Girl 1/1 Vault City, (Happy) Harry Sneak ≥ 100%, Repair ≥ 100% Doubled stealth boy's battery life
Strong Back 1/1 Broken Hills, Francis Endurance ≥ 6, Level ≥ 6 +22 to carry weight capacity
Swift Learner 1/1 Hub, Market (Bookstore) Intelligence ≥ 6, Science ≥ 50% +10% to all your experience point gains
Thief 1/1 Hub, Oldtown Steal ≥ 100% Luck/50 chance of no cooldown if a stealing attempt has failed
Treasure Hunter 1/1 Broken Hills, Mickey Lockpick ≥ 125% Additional items spawn in lockers in random encounters