War Event

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Revision as of 21:19, 15 February 2026 by Faster (talk | contribs) (War Event Extras: Removed drug tier upgrade; added one free capture point (Patch 6.4))
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War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.

War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.

How to Join

To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.

Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.


WarEventLocation542.png


Notes

  • Amount of currency you're getting from all sources scales with time:
below 10 min = 10%
10-20 min = 20%
20-30 min = 30%
30-40 min = 50%
40-50 min = 100%
50-55 min = 300%
55-60 min = 400%

WE Rules

[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden

For all rules check Game Rules

Score

Personal Score:

  • +33% score for win
  • +750 score when paramedic revives
  • +500 score for start taking flag
  • +200 score for killing npc(-50 if friendly)
  • +50 score per used super stimpak on teammate
  • +1 score for applying radiation on enemies per 1 rad point (Rad rockets/Alien Rad Conversion)
  • +30 score per each tick of taking flags
  • +20 score per healing hit from healing needler

Team Score:

  • Capture a neutral flag = +300 team points!
  • Capture an enemy flag = steal 10% of their total points!

Team/Personal Score:

  • Score for killing a player depending on killed player current score (KDA):
    • if target has Less than 0.25: Personal: 25; Team: 20%;
    • if target has 0.25 to 0.50: Personal: 35; Team: 30%;
    • if target has 0.51 to 1.00: Personal: 50; Team: 60%;
    • if target has 1.01 to 1.50: Personal: 75; Team: 75%
    • if target has 1.51 to 2.00: Personal: 100; Team: 100%
    • if target has 2.00 to 2.50: Personal: 125; Team: 110%;
    • if target has 2.51 to 3.00: Personal: 150;Team: 120%;
    • if target has 3.01 to 3.50: Personal: 175; Team: 130%;
    • if target has 3.51 to 4.50: Personal: 200; Team: 140%;
    • if target has 4.51 to 7.50: Personal: 250; Team: 150%;
    • if target has 7.51 to 10.00: Personal: 500; Team: 175%;
    • if target has above 10.00: Personal: 1000; Team: 200%;

KDA Multipliers

  • KDA multiplier for players with no kills/assists:

0 Deaths = 3.0, 1 death = 2.8, 2 deaths = 2.5, 3 deaths = 2.1, 4 deaths = 1.6, 5 deaths = 1.0, 6 deaths = 0.75, 7 deaths = 0.50, 8 deaths = 0.25

  • KDA multiplier for players with no deaths:

0 K/A = 3.0, 1 K/A = 3.3, 2 K/A = 3.7, 3 K/A = 4.2, 4 K/A = 4.8, 5 K/A = 5.5, 6 K/A = 6.3, 7 K/A = 7.2, 8 K/A = 8.2, 9 K/A = 9.3, 10 K/A = 10.5

War Event stats

War Event stats are itemized account-bound bonuses, similar to implants except they cannot be traded between players. They come in two tiers.

  • T1 stats are given to all War Event participants.
  • T2 stats have a 1% chance of dropping after a War Event but only if you have 10 T1 stats installed.
  • Participating in New Reno Wars boosts your chance of receiving a T2 stat by 15% for 30 hours.
  • If you already have a T2 stat installed, you cannot receive another one.
  • A maximum of 10 T1 stats can be installed. You cannot install multiple copies of the same stat.
  • Characters with Charisma ≥ 20 are allowed to exceed the limit and install one additional T1 stat.
  • You can install one T2 stat, at the cost of three T1 stat slots.
  • If your installed WE stats exceed the maximum, you can't attack and can be killed by a single hit. A dialog window will open allowing you to rectify the situation whenever you enter a new location.
War Event Stats
T1 Stat Effects T2 Stat Effects
ST Melee
Mastery
(M.Mast)
  • +1 Strength
  • +10 melee damage
  • +15% melee critical power
  • -5% attack delay
  • PvE: Killing NPCs boosts melee damage (stacking)
  • Event: Full invisibility upon reentering the battlefield
MD
  • +10 melee damage
  • +15% melee critical power
AS
  • -5% attack delay
PE Precision
Marksman
(P.Mark)
  • +1 Perception
  • +10 Sight
  • +25 Sneak detection
  • +2 ranged weapon range
  • PvE: 100% NPC sneak detection
  • Event: 3x weapon XP purchase rate
FOV
RNG
  • +2 ranged weapon range
EN Versatile
Support
(V.Sup)
  • +1 Endurance
  • +100 carry weight capacity
  • +25 radiation resistance
  • +25 poison resistance
  • 15% more event currency
  • +5% XP gained
  • +10% gear XP gained
  • PvE: More gear XP from your kills
  • Event: 3 x armor XP purchase rate
ULT
  • +100 carry weight capacity
  • +25 radiation resistance
  • +25 poison resistance
  • 15% more event currency
EXP
  • +5% XP gained
  • +10% gear XP gained
CH Cybernetic
Enhancements
(C.Enh)
IMP
SPE
INT Combat
Medic
(C.Med)
  • +1 Intelligence
  • +25% healing from First Aid
  • +10% healing from meds
  • +10 min normal drug duration (2 for Cannibal)
  • -10 sec respawn time
  • PvE: Killing NPCs may reset First Aid/Doctor cooldown
  • Event: +1 drug refill tier, start with T3 drugs
MED
  • +25% healing from First Aid
  • +10% healing from meds
DRG
  • +10 min normal drug duration
  • +2 min Cannibal drug duration
  • -10 sec respawn time
AG Agile
Sprinter
(A.Spr)
  • +1 Agility
  • +5% movement speed
  • +2 TB movement-only APs
  • +1 AP
  • +30 AC
  • PvE: Killing NPCs boosts Movement Speed (stacking)
  • Event: Armor starts with +1 XP reset
ATB
  • +5% movement speed
  • +2 TB movement-only APs
AP
LK Lethal
Precision
(L.Prcn)
  • +1 Luck
  • +5 lethal damage
  • +1% lethality
  • PvE: Killing NPCs boosts lethality (stacking)
  • Event: Install an extra weapon perk for free
LD
  • +5 lethal damage
LET
  • +1% lethality
ACC Enhanced
Firepower
(E.Fire)
  • +1 damage per bullet
  • +40 accuracy
  • +4% max chance to hit
  • Penetrate 2% of target's DR
  • +5% damage multiplier
  • PvE: Killing NPCs boosts damage (stacking)
  • Event: Start with a T3 weapon
DRP
  • Penetrate 2% of target's DR
DMG
  • +5% damage multiplier
CC
  • +5 critical chance
Critical
Mastery
(C.Mast)
  • +5% critical chance
  • +8% critical power
  • +8 critical roll
  • PvE: Killing NPCs boosts critical damage (stacking)
  • Event: Weapon starts with +1 XP reset
CE
  • +8% critical power
CP
  • +8 critical roll
HR Fortified
Shield
(F.Shd)
  • +20 Healing Rate
  • +8% critical power resistance
  • +5% critical chance resistance
  • -20% incoming melee damage
  • +1 to defensive rolls
  • PvE: Taking hits boosts critical resistance (stacking)
  • Event: Install an extra armor perk for free
CR
  • +5% critical chance resistance
SHD
  • -20% incoming melee damage
  • +1 to defensive rolls
DT Resilient
Guardian
(R.Grd)
  • +1 to all DTs
  • +3 to all DRs
  • +15 HP
  • PvE: Killing NPCs boosts Damage Protection (stacking)
  • Event: Start with T3 armor
DR
HP
SQ Regenerative
Boost
(R.Bst)
  • +25 Sequence
  • +25 Stealth
  • +12 AP Regen
  • -3 AP lost from knockouts
  • +25% AP restored on kill
  • +5% HP restored on kill
  • PvE: Killing NPCs boosts AP Regen (stacking)
  • Event: +50% flag defense effectiveness
APR
KS
  • +25% AP restored on kill
  • +5% HP restored on kill

War Event extras

In addition to weapons and armor, WE participants can select one of the following "extras:"

  • Wattz Motion Sensor added to your starting inventory
  • RobCo Motion Sensor added to your starting inventory
  • Stealth tools added to your inventory every time you respawn/refill your ammo and drugs
  • One free capture point
  • A bundle of five random items from the following list added to your character's stats for the duration of the event:
    • +15 hit points or +5% critical damage (if you're below 150 HP)
    • +1% DR
    • +1 action point
    • +1 SPECIAL point
    • +6% more currency gained

Armor progression

When you configure your event loadout, your choice of armor determines not only the armor and helmet you initially receive but also your entire armor upgrade path in all future events.

As you earn/buy gear XP during a War Event, your current armor levels up and once it reaches level 4, "give me a higher tier of my armor" dialog option appears when you initiate dialog with the respawn vendor that, at the cost of one capture point, allows you to advance to the next stage along your armor's upgrade path (see the table below).

The tier of your armor determines the tier of drugs that you receive from refills so it's generally a good idea to get your first upgrade as soon as possible.

     Stage 1      Stage 2 Stage 3 Stage 4 Stage 5
Leather Jacket
Maxinv.gif
Tier I
Navy Armor
Navy Armor.png
Tier IV
Stealth Armor
Inv stealthca.png
Tier V
Stealth Armor MKII
Inv stealthca.png
Tier VI
Leather Armor
Ltharmor.gif
Tier I
Navy Armor
Navy Armor.png
Tier IV
Stealth Armor
Inv stealthca.png
Tier V
Stealth Armor MKII
Inv stealthca.png
Tier VI
Robe
Inv srobe.gif
Tier I
Navy Armor
Navy Armor.png
Tier IV
Stealth Armor
Inv stealthca.png
Tier V
Stealth Armor MKII
Inv stealthca.png
Tier VI
Combat Robe
Robeinv.gif
Tier II

Pinkrobe.png
Tier III

Grayrobe.png
Tier III

Black Cross Robe
Black Cross Robe.png
Tier IV
Metal Armor
Mtlarmor.gif
Tier II

Inferno.png
Tier III

Metalmut.png
Tier III

Tesla.gif
Tier III

Paladin Armor
Paladin Armor.png
Tier IV
Power Armor
Power Armor.png
Tier V
Hardened Power Armor
Hardened Power Armor.png
Tier VI

Cbtarmor.gif
Tier II

BlueCombat.png
Tier III

Cmbdmr.gif
Tier III

Inv encca.gif
Tier III

Desertcombatarmor.png
Tier III

RedCA.png
Tier III

Rangerarmor.png
Tier III

Military Armor.png
Tier IV

Weapon Evolve

Weapon can evolve once you reach the 4th perk

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fast Pistols: Zipgun .44 Revolver Needler Pistol .357 Colt Anaconda Death Pistol
Range Pistols: 10mm Pistol Desert Eagle /
/ Desert Eagle EM
.223 Pistol Sniper Pistol Gauss Pistol Death Pistol
Damage Pistols: 9mm Mauser 10mm Colt 14mm Pistol 14mm Colt Defender Death Pistol
Sniper Rifles: Pipe Rifle Hunting Rifle Sniper Rifle SVN Rifle SVN Rifle MK.II Gauss Rifle
Shotguns: Shotgun Sawed-off Shotgun Combat Shotgun HK CAWS Pancor Jackhammer Saiga-12
Assualt Rifles: Tommy Gun Assualt Rifle /
/ Assualt Rifle EM
XL70E3 Military Rifle Ak-47 G36c
Explosive Small Guns: Grenade Pistol M79 Grenade Launcher MGL MGLs AGL C4 Launcher
Support Rifles: BB Gun FN FAL M16 M16 MK.II Steyr Gauss Support Weapon
Small Machine Guns (SMG): Grease Gun 10mm SMG P90c MP5 G11 G11e
Flamers: Flamer Improved Flamer Incinerator Napalm Blaster
Rocket Launchers: Rocket Launcher Big Bazuka Adv. Rocket Launcher Flash Launcher
Miniguns: Minigun Avenger Minigun Vindicator Minigun Gauss Minigun
Heavy Sniper Rifles: Heavy Rifle LSW DSR Bozar
Machine Gun: Lewis MK.II M60 M240 BAR
Laser Weapons: Laser Pistol Magneto Pistol Laser Rifle Gatling Laser Commisar Pistol Turbolaser
Plasma Weapons: Plasma Pistol Plasma Pistol MK.II Plasma SMG Plasma Rifle Turbo Plasma Rifle Plasma Gatling
Fire Weapons: Signal Pistol Solar Scorcher Fire Rifle Alien Blaster Pyro Rifle Heat Machine
Electric Weapons: Electro Zipgun Pulse Pistol ELECTRO rocket Launcher Prototype 14 ELECTRO CANNON Pulse Rifle
Clubes: Club/Crowbar Cattle Prod Super Cattle Prod Plasma Torch Base Rape Base Rape
Fast Knives: Switchblade Shiv Lit Jesus Machete Base Rape Base Rape
Damage Knives: Knife Combat Knife Wakizashi Blade Ripper Base Rape Base Rape
Punch Weapons: Brass/Spiked Knuckless Power Fist /
/ Boxing Gloves
Mega Power Fist Punch Gun Base Rape Base Rape
Hammers: Wrench Sledgehammer 50% Louisville Slugger 50% Supersledge Mega Sledge Base Rape Base Rape
Spears: Sharpened pole Spear Laser Spear Rad Spear Base Rape Base Rape

Alien Weapons

Tier 2 Tier 3 Tier 4
Flamers: PyO61 PyO62 IPF210
Miniguns: ETG1000 ETG2000 ETG3000
Support Rifles: LAR42 LAR52 LAR62
Sniper Rifles: HP DKS-501 SSR3 SSR10
Electric Weapons: XSR ESR01 ESR02

Other

DISABLED FOR WE

  • Bishop MG
  • Salvatories Rocket Launcher
  • Wright Colt(T3)
  • Mordino Taser