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<p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: | <p>Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: | ||
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Revision as of 17:28, 5 October 2023
Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher levels. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.
NOTE: No xp is earned for killing player characters.
What can earn you some experience points
- Killing non-player enemies. The more powerful your enemy is, the more experience points you get .
- Completing a quest.
- Using your skills successfully (Repairing an item, healing someone, etc.).
- Avoiding a random encounter on the world map.
- On a special occasion from a Game Master (e.g. for winning a contest etc.).
- Do Shit shoveling or Lifting caravan boxes jobs.
Experience Gain
- Character starts with 100%.
- Loner Trait increase Experience Gain by 10%
- For each +1 Charisma, you get +2% to Experience Gain.
- You can also get Support Perk Swift Learner to boost 10% on you experience Gain.
- -0,1% Experience Gain per current level.
Maximum you can achieve 160% EXP-Gain
Weapon and Armor Experience
Your worn equipment gains experience points from kills alongside you, gaining perks specific for every armor and weapon. Only currently equipped armor and weapon in active slot will gain experience. You can view the current experience, experience required for the next level and unlocked perks on a piece of equipment by examining it.
Full list of equipment perks can be seen here:
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Weapons EXP Base | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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IntroductionWeapon perks are stat bonuses granted by the weapon in your active hand slot. Your equipped weapon gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the weapon's color changes. Weapon perks vary in effectiveness depending on their rank. Weapon perk ranks you get are heavily influenced by item luck. The first three weapon perks that unlock as your weapon gains levels are always the same for a specific weapon; see Weapons for details. The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. The fifth perk is always random. The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. Every weapon can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk. List of weapon perksAmmo Upgrade
Bloody
Bonus Attack Speed
Bonus Critical Chance
Bonus Critical Power
Bonus Max Damage
Bonus Min Damage
Chip Shot
Damage per Bullet
Destroyer
EMP Transformer
Fast Trigger
Frozen Queen
Killing Spree
Knockback
Less AP Cost
Lethal Damage
Life Steal
Long Range
More Critical Damage
Penetrate
Poisonous
Scoped
Silencer
Smasher!
Spiked
Legendary weapon perks
Alien-exclusive weapon perks
RerollingWeapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
Weapon experienceThe total amount of gear XP required for a weapon to level up depends on its tier, type, and current level.
The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type, followed by precalculated results of its application. Note: The XP multiplier only applies to levels 1–4. For levels 5 and 6, all weapon types use the base (100%) values.
Weapon perk availabilityThe table below shows:
*-Cannot be installed by Roger; only available from Cotsford in Wattz Factory and respawn NPCs during events. Itemized gear upgradesThere are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks). Weapon XP boostersFound mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want. To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
Weapon perk rank upgradesIf the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below. To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.
See also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armors EXP Base | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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IntroductionArmor perks are stat bonuses granted by the body armor you wear. Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's color changes. Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by item luck. The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see Armor for details. The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using Upgrade Parts, this perk will be random. The fifth perk is always random. The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. Every armor can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk. List of armor perksAdvanced Plate
Anti-Thermal System
Bio Steel
Bonus Agility
Bonus Charisma
Bonus Endurance
Bonus Intelligence
Bonus Luck
Bonus Movement
Bonus Perception
Bonus Strength
Combat Focus
Critical Shell
Cured
Defense Enhancement
Defensive Belt
Explosive Belt
Fill The Gaps
Firegeckon's Enhancement
Heavy
Integrated Gloves
Iron Skin
Laser Reflector
Mechanic Patch
Medic Flag
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Suppression
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Thwart Block
Utility
Veil
Wire Reflector
List of legendary armor perks
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
RerollingArmor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
Armor experienceThe total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.
The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values.
Itemized gear upgradesThere are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks). Gear experience boostersFound mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want. To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips. Gear perk rank upgradesIf the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below. To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons. See also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapons EXP Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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IntroductionWeapon perks are stat bonuses granted by the weapon in your active hand slot. Your equipped weapon gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the weapon's color changes. Weapon perks vary in effectiveness depending on their rank. Weapon perk ranks you get are heavily influenced by item luck. The first three weapon perks that unlock as your weapon gains levels are always the same for a specific weapon; see Weapons for details. The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. The fifth perk is always random. The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. Every weapon can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk. List of weapon perksAmmo Upgrade
Bloody
Bonus Attack Speed
Bonus Critical Chance
Bonus Critical Power
Bonus Max Damage
Bonus Min Damage
Chip Shot
Damage per Bullet
Destroyer
EMP Transformer
Fast Trigger
Frozen Queen
Killing Spree
Knockback
Less AP Cost
Lethal Damage
Life Steal
Long Range
More Critical Damage
Penetrate
Poisonous
Scoped
Silencer
Smasher!
Spiked
Legendary weapon perks
Alien-exclusive weapon perks
RerollingWeapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
Weapon experienceThe total amount of gear XP required for a weapon to level up depends on its tier, type, and current level.
The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type, followed by precalculated results of its application. Note: The XP multiplier only applies to levels 1–4. For levels 5 and 6, all weapon types use the base (100%) values.
Weapon perk availabilityThe table below shows:
*-Cannot be installed by Roger; only available from Cotsford in Wattz Factory and respawn NPCs during events. Itemized gear upgradesThere are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks). Weapon XP boostersFound mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want. To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
Weapon perk rank upgradesIf the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below. To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.
See also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armors EXP Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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IntroductionArmor perks are stat bonuses granted by the body armor you wear. Your equipped armor gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the armor's color changes. Armor perks vary in effectiveness depending on their rank. Armor perk ranks you get are heavily influenced by item luck. The first three armor perks that unlock as your armor gains levels are always the same for a specific suit of armor; see Armor for details. The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your armor using Upgrade Parts, this perk will be random. The fifth perk is always random. The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. Every armor can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk. List of armor perksAdvanced Plate
Anti-Thermal System
Bio Steel
Bonus Agility
Bonus Charisma
Bonus Endurance
Bonus Intelligence
Bonus Luck
Bonus Movement
Bonus Perception
Bonus Strength
Combat Focus
Critical Shell
Cured
Defense Enhancement
Defensive Belt
Explosive Belt
Fill The Gaps
Firegeckon's Enhancement
Heavy
Integrated Gloves
Iron Skin
Laser Reflector
Mechanic Patch
Medic Flag
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Suppression
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Thwart Block
Utility
Veil
Wire Reflector
List of legendary armor perks
Legendary armor perks grant all of their listed bonuses up to an including the one assigned to their current rank.
RerollingArmor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.
Armor experienceThe total amount of gear experience (gear XP) required for armor to level up depends on its tier, type, and current level.
The XP requirement multiplier only applies to levels 1–4. For levels 5 and 6, all armor types use the base (100%) values.
Itemized gear upgradesThere are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks). Gear experience boostersFound mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want. To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.
10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips. Gear perk rank upgradesIf the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below. To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.
Note: GMU1000 does not appear on the list above because it can only be used to modify Alien weapons. See also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NOTE: Armor EXP Modifier only applies to levels 1-4.
For example:
- To get Hunting Rifle (Tier 2 Sniper Rifle) to level 4 you need
1 000 000 * 160% = 1 600 000exp. - To get Laser Pistol (Tier 1 Laser Weapon) to level 5 you need
2 500 000 * 30% = 750 000exp. - To get Enclave Armor (Tier 3 Combat Armor) to level 3 you need
400 000 * 150% = 600 000exp. - To get Inferno Armor (Tier 3 Metal Armor) to level 3 you need
400 000 * 50% = 200 000exp.
See also
- Levels for a detailed list of the experience points amount required for each level.







