Difference between revisions of "Class perks"
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(rework + updates, 6 classes left to update) |
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{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
| − | !Name | + | ! Name |
| − | ! | + | ! Req.<br> level |
| − | ! | + | ! Effect |
| − | ! | + | ! Notes |
| − | ! | + | ! Basic <br> Critical <br> Power |
| − | + | |- | |
| − | + | | [[Chosen One]] | |
| + | | 30 | ||
| + | | | ||
| + | * + 2 [[level perks]] | ||
| + | * + 1 [[Trait]] | ||
| + | * + 1 [[Hit Point]] per [[Charisma]] | ||
| + | * + 3 [[Charisma]] | ||
| + | * Healing Rate set to 0 | ||
| + | | | ||
| + | *You can get this perk in [[Klamath]] in Vic House | ||
| + | *Remember to take it before 50 [[Level]] | ||
| + | *If you stuck on negative [[Hit Points]] only way to self heal is ~suicide | ||
| + | | 0-45 | ||
| + | |- | ||
| + | | [[Deathclaw Perk]] | ||
| + | | 40 | ||
| + | | | ||
| + | * Double [[Melee]] Damage | ||
| + | * + 1 attack range | ||
| + | * + 10% [[Movement Speed]] | ||
| + | * + 3 [[Strength]] | ||
| + | * + 5 [[Melee]] Damage per [[Fury]] Stack | ||
| + | * Natural Armor | ||
| + | * Can't use guns and armors | ||
| + | * Halved DR while sneaking | ||
| + | | | ||
| + | You can get this perk in [[Modoc]] in north <br> | ||
| + | Natural Armor: | ||
| + | *Normal DR: 40 + [[Critical Chance]], DT: 6 + [[Intelligence]] | ||
| + | *Laser DR: 40 + 2x[[Perception]], DT: 7 + [[Charisma]] | ||
| + | *Fire DR: 40 + [[Healing Rate]], DT: 4 + [[Sequence]] | ||
| + | *Plasma DR: 40 + [[Strength]], DT: 5 + [[Luck]] | ||
| + | *Explode DR: 40 + [[Endurance]], DT: 6 + [[Agility]] | ||
| + | *Electro DR: 40 + [[Action Points]], DT: 3 + [[Perception]] | ||
| + | *Critical Power Resistance: 20% | ||
| + | | 0-55 | ||
|- | |- | ||
| − | | Alien | + | | [[Alien Perk]] |
| 45 | | 45 | ||
| − | |||
| | | | ||
| + | * +50 Crafting cap | ||
| + | * Learning on crafting adds to max | ||
*For each Intelligence gets 5% more experience on crafted gear | *For each Intelligence gets 5% more experience on crafted gear | ||
*Can Craft special weapons and using it | *Can Craft special weapons and using it | ||
*100% chances instead of 33% to get critical effect | *100% chances instead of 33% to get critical effect | ||
| − | | | + | *Can't use non-alien weapons |
| − | + | | | |
| + | *You can get this perk in [[Necropolis]] near vertibird | ||
| + | *Alien weapons fit for frontline and sniper build types | ||
| 0-10 | | 0-10 | ||
|- | |- | ||
| − | | | + | | [[Super Mutant]] |
| − | | | + | | 50 |
| − | | +3 | + | | |
| + | *+3 EN | ||
| + | *Double your Hit Points. | ||
| + | *[[One Hander]] working on every weapon | ||
| + | *Reduce 10% of enemy damage | ||
| + | *Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]] | ||
| + | *For each [[Endurance]] gets 0,25% [[Movement Speed]] Walk | ||
| + | *You can't wear small guns or robes. | ||
| + | *You also cannot run. | ||
| + | *+0,25% [[Movement Speed]] per [[Fury]] stack | ||
| + | | | ||
| + | *You can take this perk in [[Broken Hills]] on Residential site | ||
| + | | 0-25 | ||
| + | |- | ||
| + | | [[Combat Master]] | ||
| + | | 55 | ||
| + | | | ||
| + | *+10 [[Melee]] damage | ||
| + | *+100% to critical chance on [[Melee]] attacks | ||
| + | *Critical table up | ||
| + | *For each Strength 1 [[Critical Power]] | ||
| + | *Lose all traits | ||
| + | *For each Fury stacks will gets +5 critical power | ||
| + | | | ||
| + | *You can take this perk in [[San Francisco]] building above Dr.fung clinic | ||
| + | *Taking [[Gifted]] or [[Bloody Mess]] before taking [[Combat Master]] is bad idea. | ||
| + | | 0-80 | ||
| + | |- | ||
| + | | [[Killer]] | ||
| + | | 60 | ||
| + | | | ||
| + | *+3 [[Agility]] | ||
| + | *Regen all your [[Action Points]] when you kill enemy Player | ||
| + | *Regen 30% your [[Action Points]] when you kill enemy NPC | ||
| + | *Regen All [[Hit Points]] when you kill enemy Player | ||
| + | *For each [[Agility]] gets +1% to double damage | ||
| + | *+10% [[Lifesteal]] | ||
| + | *Your respawn will be 500% longer than normal. | ||
| + | *Gets Fury stacks from NPC attacks | ||
| + | *For each Fury stack will lose 3% DR | ||
| + | | | ||
| + | *You can take this perk in Hinkley | ||
| + | *5 minutes or 3 minutes and 45 seconds if you have second level of Tactical implant. | ||
| + | *Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back. | ||
| + | *In turn based if you kill something, and use rest of your action points, you get some, but your turn go away. | ||
| + | | 0-95 | ||
| + | |- | ||
| + | | [[Leader]] | ||
| + | | 65 | ||
| + | | | ||
| + | *+50 [[Party Points]] | ||
| + | *+50% [[Critical Chance Resistance]] | ||
| + | *+4% [[Movement Speed]] for each faction member in location | ||
| + | *Ability to create flags which provide buffs to team | ||
| + | *For each Charisma have 5 second lower cooldown for creating flag | ||
| + | *FoV is halved | ||
| + | | | ||
| + | *You can take this perk in [[Wind of War]] | ||
| + | *Base cooldown for flag is 180 seconds | ||
| + | *You need Wood for build a flag | ||
| + | *Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags | ||
| + | Bonuses: | ||
| + | *Mobility: + 1 [[Perception]], + 1 [[Agility]], + 3% [[Movement Speed]] | ||
| + | *Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]] | ||
| + | *Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]] | ||
| + | *Vitality: + 1 [[Endurance]], + 5 [[Hit Points]], - 1 sec [[Healing Rate]] Time | ||
| + | *Power: + 1 [[Strength]], +4 [[Melee]] Damage, +10 [[AC]] | ||
| + | | 0-35 | ||
| + | |- | ||
| + | | [[Paramedic]] | ||
| + | | 65 | ||
| + | | | ||
| + | *+50% [[First Aid]] | ||
| + | *+50% [[Doctor]] | ||
| + | *3 seconds cooldown on First Aid and Doctor | ||
| + | *Ability to revive people | ||
| + | *For each Intelligence gets 5 seconds of reduction CD in reviving | ||
| + | *You deal -50% total damage | ||
| + | *Healing others gives them temporary 0,5% [[Damage Reduction]] per stack | ||
| + | *-0,5% Movement speed per fury stack | ||
| + | | | ||
| + | *You can take this perk in [[Salt Lake City]] go to green grid on south then on bottom right find a doctor | ||
| + | *bonus [[First Aid]] or [[Doctor]] doesn't go over cap | ||
| + | *Base cooldown for revive is 480 seconds | ||
| + | *[[Medic]] perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving | ||
| + | *Revive give 10 stacks of buff | ||
| + | *on Revive cooldown you can't use [[Doctor]] Skill | ||
| + | | 0-30 | ||
| + | |- | ||
| + | | [[Priest]] | ||
| + | | 70 | ||
| + | | | ||
| + | *+3 [[Intelligence]] | ||
| + | *Double all heals: First Aid and meds. | ||
| + | *Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate | ||
| + | *-0,1 seconds heal cooldown per endurance | ||
| + | *Change your Carry Weight to 15%. | ||
| + | *For each stack decrease Rad Resistance by 10. | ||
| + | | | ||
| + | *You can take this perk in [[Den]], church | ||
| + | *[[Healing Needler Ammo]] heals priest double | ||
| + | *[[Healing Needler Ammo]] heals others double when priest using it | ||
| + | *Healing rate trigger every 5 seconds | ||
| + | | 0-20 | ||
| + | |- | ||
| + | | [[Wrecker]] | ||
| + | | 75 | ||
| | | | ||
| − | * | + | *+3 special implants limit |
| − | * | + | *Unlimited Ammo |
| − | *For each | + | *Double Flat Damage |
| − | * | + | *For each Strength, 1 flat damage(that doesn't double) |
| − | + | *Hurt himself for 5-10 HP on shot | |
| − | | | + | *Hurt himself when using t4 ammo for 50-100 [[Hit Points]] |
| − | | 0- | + | *Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH |
| + | *For each Fury stack will increase shot cost by 5 HP | ||
| + | | | ||
| + | *You can take this perk in [[Junktown]] bottom Left | ||
| + | *To fight vs [[Wrecker]] make sure you take [[Lethal Protection]] [[Armor Perk]] | ||
| + | | 0-40 | ||
|- | |- | ||
| − | | Bounty Hunter | + | | [[Bounty Hunter]] |
| 80 | | 80 | ||
| − | |||
| | | | ||
| + | *+3 [[Luck]] | ||
*Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply) | *Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply) | ||
| − | 25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. | + | *25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk. |
*Penetrate Armor Perk (Fill The Gaps and Heavy) | *Penetrate Armor Perk (Fill The Gaps and Heavy) | ||
*Extra flat critical power for each 10 FoV | *Extra flat critical power for each 10 FoV | ||
*Extra FoV for each critical chance | *Extra FoV for each critical chance | ||
*Applies debuff when hitting opponent lowering the targets damage until death | *Applies debuff when hitting opponent lowering the targets damage until death | ||
| − | |||
*You cannot take drugs (this includes cannibal drugs). | *You cannot take drugs (this includes cannibal drugs). | ||
| + | | | ||
| + | *You can take this perk in [[Klamath]] | ||
*Healing drugs however (such as Stimpaks) are still able to be used | *Healing drugs however (such as Stimpaks) are still able to be used | ||
| − | + | *Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration | |
| 0-75 | | 0-75 | ||
|- | |- | ||
| − | | | + | | [[Assassin]] |
| − | | | + | | 90 |
| − | |||
| | | | ||
| − | * | + | *+3 [[Perception]] |
| − | *For each | + | *You have a 90% chance to not de-sneak when attacking opponents. |
| − | | You | + | *Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not). |
| − | | | + | *For each Perception gets +1% critical chance |
| − | | | + | *Immunity to Motion Sensor |
| + | * While de-sneaked, your damage is reduced by 75%. | ||
| + | | | ||
| + | *You can take this perk in [[Hub]] Old town | ||
| + | *Take note that opponent [[Perception]] lower a [[Sneak]] Skill by 7% per | ||
| + | | 0-90 | ||
| + | |} | ||
| + | |||
| + | ==Class Perks== | ||
| + | {| class="wikitable sortable" border="1" | ||
| + | |- | ||
| + | !Name | ||
| + | !Required level | ||
| + | !Bonus | ||
| + | !Benefits | ||
| + | !Negative | ||
| + | !Fury | ||
| + | !Crit roll | ||
|- | |- | ||
| Clone | | Clone | ||
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| 0-50 | | 0-50 | ||
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| Cyborg | | Cyborg | ||
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| When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP | | When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP | ||
| 0-65 | | 0-65 | ||
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| Infantry | | Infantry | ||
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| Lose Fury stacks when using healing drugs | | Lose Fury stacks when using healing drugs | ||
| 0-60 | | 0-60 | ||
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| Random Boy | | Random Boy | ||
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| +1% chance to get random KO during on action for each fury stack | | +1% chance to get random KO during on action for each fury stack | ||
| 0-70 | | 0-70 | ||
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|} | |} | ||
Revision as of 20:33, 23 January 2022
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Chosen One | 30 |
|
|
0-45 |
| Deathclaw Perk | 40 |
|
You can get this perk in Modoc in north
|
0-55 |
| Alien Perk | 45 |
|
|
0-10 |
| Super Mutant | 50 |
|
|
0-25 |
| Combat Master | 55 |
|
|
0-80 |
| Killer | 60 |
|
|
0-95 |
| Leader | 65 |
|
Bonuses:
|
0-35 |
| Paramedic | 65 |
|
|
0-30 |
| Priest | 70 |
|
|
0-20 |
| Wrecker | 75 |
|
|
0-40 |
| Bounty Hunter | 80 |
|
|
0-75 |
| Assassin | 90 |
|
|
0-90 |
Class Perks
| Name | Required level | Bonus | Benefits | Negative | Fury | Crit roll |
|---|---|---|---|---|---|---|
| Clone | 150 |
|
None | 0-50 | ||
| Cyborg | 120 | None |
|
None | When above 25 fury stacks getting EMP exlosions around him for 25% of his max HP | 0-65 |
| Infantry | 130 |
|
Can be immune to 1 damage type for 1 minute per each level of Endurance |
|
Lose Fury stacks when using healing drugs | 0-60 |
| Random Boy | 100 | 1 AP |
|
nn | None | 0-100 |
| Sniper | 140 |
|
|
|
None | 0-85 |
| Soldier | 110 | None |
|
Stonewall perk no longer works, making a soldier fully vulnerable to knockouts | +1% chance to get random KO during on action for each fury stack | 0-70 |