| Name
|
Req. level
|
Effect
|
Notes
|
Basic Critical Power
|
| Chosen One
|
30
|
|
- You can get this perk in Klamath in Vic House
- Remember to take it before 50 Level
- If you stuck on negative Hit Points only way to self heal is ~suicide
|
0-45
|
| Deathclaw Perk
|
40
|
|
You can get this perk in Modoc in north
Natural Armor:
|
0-55
|
| Alien Perk
|
45
|
- +50 Crafting cap
- Learning on crafting adds to max
- For each Intelligence gets 5% more experience on crafted gear
- Can Craft special weapons and using it
- 100% chances instead of 33% to get critical effect
- Can't use non-alien weapons
|
- You can get this perk in Necropolis near vertibird
- Alien weapons fit for frontline and sniper build types
|
0-10
|
| Super Mutant
|
50
|
|
|
0-25
|
| Combat Master
|
55
|
- +10 Melee damage
- +100% to critical chance on Melee attacks
- Critical table up
- For each Strength 1 Critical Power
- Lose all traits
- For each Fury stacks will gets +5 critical power
|
|
0-80
|
| Killer
|
60
|
- +3 Agility
- Regen all your Action Points when you kill enemy Player
- Regen 30% your Action Points when you kill enemy NPC
- Regen All Hit Points when you kill enemy Player
- For each Agility gets +1% to double damage
- +10% Lifesteal
- Your respawn will be 500% longer than normal.
- Gets Fury stacks from NPC attacks
- For each Fury stack will lose 3% DR
|
- You can take this perk in Hinkley
- 5 minutes or 3 minutes and 45 seconds if you have second level of Tactical implant.
- Sometimes when you kill npc you not gen your AP, just reload or use action points for another action, and you get it back.
- In turn based if you kill something, and use rest of your action points, you get some, but your turn go away.
|
0-95
|
| Leader
|
65
|
|
- You can take this perk in Wind of War
- Base cooldown for flag is 180 seconds
- You need Wood for build a flag
- Flags stacks bonuses with War Event Flags or Town Control Flags
Bonuses:
- Mobility: + 1 Perception, + 1 Agility, + 3% Movement Speed
- Defense: + 1 DR, + 1 DT, + 0.5% Damage Reduction
- Aggression: + 1 Luck, + 1 Intelligence, + 2% Lifesteal
- Vitality: + 1 Endurance, + 5 Hit Points, - 1 sec Healing Rate Time
- Power: + 1 Strength, +4 Melee Damage, +10 AC
|
0-35
|
| Paramedic
|
65
|
- +50% First Aid
- +50% Doctor
- 3 seconds cooldown on First Aid and Doctor
- Ability to revive people
- For each Intelligence gets 5 seconds of reduction CD in reviving
- You deal -50% total damage
- Healing others gives them temporary 0,5% Damage Reduction per stack
- -0,5% Movement speed per fury stack
|
- You can take this perk in Salt Lake City go to green grid on south then on bottom right find a doctor
- bonus First Aid or Doctor doesn't go over cap
- Base cooldown for revive is 480 seconds
- Medic perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving
- Revive give 10 stacks of buff
- on Revive cooldown you can't use Doctor Skill
|
0-30
|
| Priest
|
70
|
- +3 Intelligence
- Double all heals: First Aid and meds.
- Heal 1 hp per 25 healing rate after 2,1 seconds, instead having healing rate
- -0,1 seconds heal cooldown per endurance
- Change your Carry Weight to 15%.
- For each stack decrease Rad Resistance by 10.
|
|
0-20
|
| Wrecker
|
75
|
- +3 special implants limit
- Unlimited Ammo
- Double Flat Damage
- For each Strength, 1 flat damage(that doesn't double)
- Hurt himself for 5-10 HP on shot
- Hurt himself when using t4 ammo for 50-100 Hit Points
- Can use only 6 weapons: FN 69A1, M79 Grenade Launcher, Rocket Launcher, ELECTRO Rocket Launcher, ELECTRO Cannon and M202A1 FLASH
- For each Fury stack will increase shot cost by 5 HP
|
|
0-40
|
| Bounty Hunter
|
80
|
- +3 Luck
- Bonuses to Critical Roll that scales with your and target base critical chance combined (crit chance bonuses from weapon, and More HtH Criticals perk doesn't apply)
- 25% penetration of target critical roll defenses. These allows to achieve devastating critical effects such as cripples and knockouts way easier, especially against character with stonewall perk.
- Penetrate Armor Perk (Fill The Gaps and Heavy)
- Extra flat critical power for each 10 FoV
- Extra FoV for each critical chance
- Applies debuff when hitting opponent lowering the targets damage until death
- You cannot take drugs (this includes cannibal drugs).
|
- You can take this perk in Klamath
- Healing drugs however (such as Stimpaks) are still able to be used
- Do note that perks such as Iron Grip which grants full protection against arms critical effects regardless of penetration
|
0-75
|
| Assassin
|
90
|
- +3 Perception
- You have a 90% chance to not de-sneak when attacking opponents.
- Gives you a 10% chance to go into sneak when performing any action (regardless of being seen by players or not).
- For each Perception gets +1% critical chance
- Immunity to Motion Sensor
- While de-sneaked, your damage is reduced by 75%.
|
- You can take this perk in Hub Old town
- Take note that opponent Perception lower a Sneak Skill by 7% per
|
0-90
|