Experience Points

From FOnline 3 wiki
Revision as of 17:28, 5 October 2023 by Ilyasnow (talk | contribs) (Weapon and Armor Experience: Table transclusion)
Jump to navigation Jump to search

Experience points are a reward for completing specific tasks or defeating non-player enemies in combat. More experience points are required to attain higher levels. For example, you need a total of 1000 xp to get to level 2, and a total of 210,000 to attain level 21.

NOTE: No xp is earned for killing player characters.

What can earn you some experience points

  • Killing non-player enemies. The more powerful your enemy is, the more experience points you get .
  • Completing a quest.
  • Using your skills successfully (Repairing an item, healing someone, etc.).
  • Avoiding a random encounter on the world map.
  • On a special occasion from a Game Master (e.g. for winning a contest etc.).
  • Do Shit shoveling or Lifting caravan boxes jobs.

Experience Gain

  • Character starts with 100%.
  • Loner Trait increase Experience Gain by 10%
  • For each +1 Charisma, you get +2% to Experience Gain.
  • You can also get Support Perk Swift Learner to boost 10% on you experience Gain.
  • -0,1% Experience Gain per current level.

Maximum you can achieve 160% EXP-Gain

Weapon and Armor Experience

Your worn equipment gains experience points from kills alongside you, gaining perks specific for every armor and weapon. Only currently equipped armor and weapon in active slot will gain experience. You can view the current experience, experience required for the next level and unlocked perks on a piece of equipment by examining it.

Full list of equipment perks can be seen here:

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Weapons EXP Base
==Introduction==
# Description
Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes.
Weapon perks have ranks that determine their power level; they are mainly influenced by Item Luck.
Perk 1-3 The first three perks are always predefined.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs.
Perk 7 Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.

Perk Navigation

Ammo Upgrade Bloody Bonus Attack Speed Bonus Critical Chance Bonus Critical Power
Bonus Max Damage Bonus Min Damage Chip Shot Damage per Bullet Destroyer
Fast Trigger Frozen Queen Killing Spree Knockback Less AP Cost
Lethal Damage Life Steal Long Range More Critical Damage Penetrate
Alien Perks Poisonous Scoped Smasher! Spiked

List of Perks

Ammo Upgrade

Available Random Level 4 Event
Ranged Ranged Ranged None
Increases weapon's ammo mods
F E D C B A S S+
AC Mod -1 0 +1 +2 +4 +8 +12 +24
Damage Mod -5% +1% +2% +4% +5% +8% +10% +15%
Hubologist
AC Mod 0 +1 +2 +4 +8 +12 +24 +50
Damage Mod +2% +3% +4% +6% +9% +12% +16% +20%
DT mod -1% -2% -3% -5% -7% -9% -12% -15%

Bloody

Available Random Level 4 Event
Melee ? Melee ?
Increases Bleed damage and applies Bleed stacks on Critical Hits
F E D C B A S S+
Bleed Damage -10% +5% +10% +15% +20% +25% +30% +35%
Bleed stacks 0 0 0 0 0 1 1 1
Hubologist Atomic Savant + More Critical
Bleed Damage +10% +20% +30% +40% +50% +60% +70% +80%
Bleed stacks 0 1 1 2 2 2 3 3
Perks - - - - * * * **

Bonus Critical Power

Available Random Level 4 Event
All All All All
Increases Critical Roll and Power
F E D C B A S S+
Critical Roll -5 +1 +3 +5 +7 +9 +11 +13
Critical Power -5% 0 0 +1% +3% +5% +7% +10%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical Roll +2 +5 +8 +11 +14 +17 +20 +23
Critical Power 0 0 +4% +6% +8% +13% +16% +20%
Perks - - - * * ** ** ***

Bonus Max Damage

Available Random Level 4 Event
All All All All
Increases Max weapon damage and grants DT Penetration
F E D C B A S S+
Max Damage -5% +1% +3% +5% +7% +9% +11% +15%
DT Penetration 0 0 +1% +2% +3% +5% +7% +10%
Hubologist Bonus Battle Stats + Firefighter
Max Damage +3% +6% +8% +11% +13% +16% +19% +25%
DT Penetration +1% +3% +5% +7% +9% +11% +13% +15%
Perks - - - - * * * **

Bonus Min Damage

Available Random Level 4 Event
All All All All
Increase Min weapon damage and grants DR Penetration (Normal
F E D C B A S S+
Min Damage -5% +2% +4% +6% +8% +10% +12% +20%
DR Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Pyromaniac + Firefighter
Min Damage +4% +5% +10% +20% +25% +30% +35% +40%
DR Penetration +1% +2% +5% +6% +7% +8% +9% +10%
Perks - - - - * * ** **

Bonus Attack Speed

Available Random Level 4 Event
All Ranged None None
Decreases Attack Delay and lowers Slow's effect on Attack Delay
F E D C B A S S+
Attack Delay +5% 0 -5% -8% -11% -14% -17% -20%
Slow AD Protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack Delay -5% -8% -10% -15% -20% -25% -30% -35%
Slow AD Protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - - * * ** ** ***

Damage per Bullet

Available Random Level 4 Event
Ranged Ranged Ranged All
Increases damage per bullet and increases damage multiplier
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +3 +4 +4
Damage Multiplier -3% +1% +1% +2% +2% +3% +4% +5%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet +1 +1 +2 +3 +4 +5 +6 +7
Damage Multiplier +3% +4% +5% +6% +7% +8% +9% +10%
Perks - - - * * ** ** ***

Less AP Cost

Available Random Level 4 Event
All Melee Melee None
Decreases Reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 0 0 -1 -1
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -6 -8 -10 -12 -14 -16 -18 -20
Weapon AP cost 0 0 0 -1 -1 -1 -1 -2
Perks - - - * * ** ** ***

Chip Shot

Available Random Level 4 Event
All All All All
Gives Critical Chance Penetration and increases chance to apply critical effect
F E D C B A S S+
Critical Chance Penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical Chance Penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * ** ** ***

Destroyer

Available Random Level 4 Event
All Ranged Ranged None
Reduces target DR against Normal/Fire/Explode and gives Lethality
F E D C B A S S+
Target DR +5% -1% -2% -4% -8% -11% -13% -15%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -2% -3% -6% -9% -13% -17% -21% -25%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

Fast Trigger

Available Random Level 4 Event
All All All All
Increases AP and AP Regen
F E D C B A S S+
Action Points 0 0 +1 +1 +1 +2 +2 +2
AP Regen -10 +1 +4 +8 +12 +18 +22 +25
Hubologist Action Boy + Bonus Move + Gain Agility
Action Points +1 +1 +1 +2 +2 +2 +3 +3
AP Regen +5 +10 +15 +20 +25 +30 +35 +40
Perks - - - * * ** ** ***

Frozen Queen

Available Random Level 4 Event
All Melee Melee None
Applies Slow and Confusion (and sometimes Bounty stacks)
F E D C B A S S+
Slow 0 10% 20% 30% 40% 50% 60% 70%
Confusion stacks 1 1 1 1 1 1 1 1
Hubologist
Slow 10% 20% 30% 40% 50% 60% 70% 80%
Confusion stacks 1 1 2 2 2 2 3 3
Bounty stacks 1 1 1 1 2 2 2 2

Killing Spree

Available Random Level 4 Event
All All All All
Regens 20% AP and Regens HP on kill
F E D C B A S S+
AP Regen works for None PvP PvP PvP PvP PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill -5% +1% +2% +3% +4% +5% +6% +7%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for PvP PvP PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill +2% +4% +6% +8% +10% +12% +14% +16%
Perks - - - - * * * **

Knockback

Available Random Level 4 Event
All All None All
Gives Knockback effect on Critical Hit and Penetrate Damage Protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Penetrate Damage Protection -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Penetrate Damage Protection +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Life Steal

Available Random Level 4 Event
Melee Melee Melee All
Gives Melee Life Steal and decreases max accuracy of opponents within one hex
F E D C B A S S+
Melee Life Steal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee Life Steal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - * * * ** ** **

Long Range

Available Random Level 4 Event
All Ranged Ranged None
Increases minimum and max accuracy, reduces distance penalty to 1 and reduces Aimed Attack Delay penalty
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Reduce Aimed Attack Delay penalty 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Reduce Aimed Attack Delay penalty -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***

Bonus Critical Chance

Available Random Level 4 Event
All All All All
Increases Critical Chance and gives Critical Power Resistance Penetration
F E D C B A S S+
Critical Chance -4% +2% +5% +8% +11% +14% +17% +20%
Critical Power Resistance Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical Chance +5% +10% +15% +20% +25% +30% +35% +40%
Critical Power Resistance Penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - - * * ** ** ***

More Critical Damage

Available Random Level 4 Event
All None None None
Increases Critical Damage and applies Weakness stacks
F E D C B A S S+
Critical Damage -1-10% +2-25% +3-30% +4-35% +5-40% +6-45% +7-50% +8-50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical Damage +7-39% +10-49% +13-59% +16-75% +20-100% +33-150% +50-200% +50-200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **

Penetrate

Available Random Level 4 Event
All All All None
Increases DT penetration against Normal/Fire/Explode and increases 1-hex damage for bursts (all damage types)
F E D C B A S S+
DT penetration +2% +4% +8% +11% +13% +16% +20% +25%
1-hex damage 0% +4% +9% +13% +18% +22% +27% +33%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +5% +10% +15% +20% +25% +30% +35% +40%
1-hex damage +5% +10% +15% +20% +25% +30% +40% +50%
Perks - - - * * ** ** ***

Poisonous

Available Random Level 4 Event
All Melee Melee None
Applies Poison and increases ammo heal value
F E D C B A S S+
Poison 0 0-10 0-20 5-30 10-40 15-50 20-60 25-70
ammo heal value -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5-10 10-20 15-30 20-40 25-50 30-60 35-70 40-80
ammo heal value +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***

Scoped

Available Random Level 4 Event
Ranged Ranged Ranged All
Increases weapon range (Ranged Weapons) and increases AC mod of target
F E D C B A S S+
Weapon range -1 0 0 +1 +1 +2 +2 +3
AC mod of target 0 +1 +2 +3 +4 +5 +7 +10
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +1 +1 +2 +2 +3 +4 +5 +6
AC mod of target +2 +4 +6 +8 +10 +13 +16 +18
Perks - - - * * ** ** ***

Spiked

Available Random Level 4 Event
Melee Melee None None
Increases melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0-5% +0-15% +0-30% +5-45% +10-60% +15-75% +20-90% +25-105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5-15% +10-30% +15-45% +20-60% +25-75% +30-90% +35-105% +40-120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***

Smasher!

Available Random Level 4 Event
Melee Melee Melee None
Increases Heavy Handed malus and Melee Damage
F E D C B A S S+
Melee Damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee Damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***

Lethal Damage

Available Random Level 4 Event
All All All All
Increases Lethal Damage and penetrates lethal damage protection
F E D C B A S S+
Lethal Damage -5 +1 +2 +3 +4 +6 +8 +10
Lethal Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal Damage +1 +3 +6 +9 +12 +15 +18 +20
Lethal Penetration +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

EMP Transformer

Grants extra lethal damage against synthetic targets and EMP DR penetration
F E D C B A S S+
Extra lethal damage against synthetic targets 50 60 70 80 90 100 120 140
EMP DR penetration 5% 10% 15% 20% 25% 30% 35% 40%
Hubologist Synthetic + Cybernetic Eye
Extra lethal damage against synthetic targets 80 120 160 180 220 260 300 340
EMP DR penetration 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * ** ** **

Silencer

Makes you Noiseless and boosts your damage multiplier while sneaking
F E D C B A S S+
Noiselessness +12% +14% +16% +18% +20% +22% +26% +30%
Damage multiplier while sneaking +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Baiter + Crasher + Long Arms
Noiselessness +35% +40% +45% +50% +55% +60% +65% +70%
Damage multiplier while sneaking +8% +19% +20% +31% +42% +53% +64% +75%
Perks - - * * ** ** *** ***





List of legendary weapon perks-6th Perk

.

More Bonus Damage

F +10% damage against NPCs
E +4% DR Penetration against NPCs
D +10% slow weapon break
C +10% damage against NPCs (sums with F)
B x3% damage against NPCs
A +5% DT Penetration against NPCs
S +4% DR Penetration against NPCs (sums with E)
S+ +20% damage against NPCs (sums with F and C)
S++ +3% Lethality

Lethal Upgrade

F +5 Lethal Damage against NPCs
E +4% Lethal Penetration against NPCs
D +10% slow weapon break
C +5 Lethal Damage against NPCs(sums with F)
B Deal 1% of Max NPC's HP
A Restore 20% AP after kill NPCs
S +4% Lethal Penetration against NPCs(sums with E)
S+ +10 Lethal Damage against NPCs(sums with F and C)
S++ Deal 5% of Max NPC's HP(stacks with B)

Critical Master

F +5% Critical Chance against NPCs
E +4% Critical Chance Penetration against NPCs
D +10% slow weapon break
C +5% Critical Chance against NPCs(sums with F)
B Deal Critical Damage equal to Critical Chance against NPCs
A Critical hits against NPCs are upgraded by 1 bracket
S +4% Critical Chance Penetration against NPCs(sums with E)
S+ +10% Critical Chance against NPCs(sums with F and C)
S++ Criticals Hits against NPCs have minimum critical table set as 5

Butcher

F +2% lifesteal against NPCs
E +4% HP Restore after kill NPCs
D +10% slow weapon break
C +2% lifesteal against NPCs (sums with F)
B Lifesteal can heal on poisoned NPCs
A Lifesteal against NPCs can heal over max HP for 2 sec
S +4% HP Restore after kill NPCs (sums with E)
S+ +2% lifesteal against NPCs (sums with F and C)
S++ Gain a 1-sec immunity after kill 10 NPCs


Alien-exclusive weapon perks

Critical Beast

F Add 25% to target's DR
E Ignore 50% of target's total critical chance resistance
D Add 25% to target's DR (stacks with F)
C Ignore 50% of target's total critical roll resistance
B Ignore 50% of target's total critical power resistance
A Increase critical bracket by 1
S Increase critical bracket by 1 (stacks with A)
S+ Ignore 50% of target's total critical damage resistance

Penetrator

F Reduce weapon's total range by 25%
E Add +50% DT penetration
D Reduce weapon's total range by 25% (stacks with F)
C Add +33% DR penetration
B Add +33% DR penetration (stacks with C)
A Add +34% DR penetration (stacks with C and B)
S Add +50% DT penetration (stacks with E)
S+ Add +20% Lethality

Double Range

F Decrease accuracy by 45%
E Add 4 weapon Range
D Decrease accuracy by 45%(Stack with F)
C Add 4 weapon Range(Stack with E)
B Double all bonus weapon range
A Ignore 1 Laser DT
S Ignore 1 Laser DT(Stack with A)
S+ Add 8 weapon Range(Stack with E and C)

Flat Converter

F Increase AP Cost for attack by 1
E Penetrates 8% lethal protection
D Increase AP Cost for attack by 1
C Penetrates 8% lethal protection(Stack with E)
B Converts 50% damage to lethal damage
A Gain 4% Lethality
S Gain 4% Lethality(Stack with A)
S+ Converts 50% damage to lethal damage(Stack with B)

Fire Converter

F Lower weapon range by 4
E Changes the weapon type to fire
D Lower weapon range by 4(Stack with F)
C Lowers the fire-fighter effect by 50%
B Double burning damage
A Lower AP attack cost by 1
S Lower AP attack cost by 1(Stack with A)
S+ Lowers the fire-fighter effect by 50%(Stack with C)

Plasma Converter

F Lower damage by 10%
E Changes the weapon type to plasma
D Lower damage by 10%(Stack with F)
C Always scores critical hits
B +50 Critical Roll
A +50% Critical Power
S +50% Critical Power(Stack with A)
S+ +50 Critical Roll (Stack with B)

Stun Hex

F Cap damage on 300
E Applies a Shock effect on a one-hex attack
D Cap damage on 200
C Applies a paralysis effect on a one-hex attack
B Applies a lost turn effect on a one-hex attack
A Regen 3 AP on a one-hex attack
S Regen 3 AP on a one-hex attack(Stack with A)
S+ Regen 3 AP on a one-hex attack(Stack with A and S)

Lightning

F Decrease ammo rounds per shot by 5
E 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
D Decrease ammo rounds per shot by 5(Stack with F)
C bounced damage ignore friendly units(faction/team)
B Increase chance of E to 50%
A +10 Max Damage
S +10 Max Damage(Stack with A)
S+ Increase chance of E to 90%

Heresy Shot

F Increase Attack Delay by 400
E Applies heresy for 4 seconds on the target
D Increase Attack Delay by 400(Stack with F)
C Apply 1 confusion stacks on target
B Apply 3 weakness stacks on target
A +25% Critical Damage
S +25% Critical Damage(Stack with A)
S+ Apply 1 bounty stacks on target

Rad Shot

F Increase reload cost by 50%
E Apply 30 Radiation to target
D Increase reload cost by 50% (stacks with F)
C Apply 30 Radiation to target (stacks with E)
B Convert 50% of damage into Radiation
A Apply Poison
S Apply 90% Slow for 2 seconds
S+ Apply 60 Radiation to target (stacks with E and C)

Rerolling

Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon experience

The total amount of gear experience (gear XP) required for weapons to level up depends on its tier, type, and current level.

Total XP needed for a weapon to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: NOTE: Patch 5.4

Base weapon XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5 000 10 000 20 000 40 000 120 000 600 000
Level 2 37 500 75 000 150 000 300 000 900 000 4 500 000
Level 3 75 000 150 000 300 000 600 000 1 800 000 9 000 000
Level 4 500 000 1 000 000 2 000 000 4 000 000 12 000 000 60 000 000
Level 5 2 500 000 5 000 000 10 000 000 20 000 000 60 000 000 300 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000

NOTE: Patch 5.4

Weapon type Base XP
multi
Fast Pistols 40%
Range Pistols 80%
Damage Pistols 160%
Sniper Rifles 160%
Shotguns 50%
Assualt Rifles 80%
Explosive Small Guns 100%
Support Rifles 120%
Small Machine Guns (SMG) 100%
Flamers 300%
Rocket Launchers 200%
Miniguns 200%
Heavy Sniper Rifles 200%
Machine Gun 80%
Laser Weapons 30%
Plasma Weapons 50%
Fire Weapons 50%
Electric Weapons 50%
Clubes 100%
Fast Knives 50%
Damage Knives 80%
Punch Weapons 110%
Hammers 60%
Spears 200%

Weapon perk availability

Perk Name Available Random Level 4 Event
Ammo Upgrade Ranged Ranged Ranged None
Bloody Melee ? Melee ?
Bonus Critical Power All All All All
Bonus Max Damage All All All All
Bonus Min Damage All All All All
Bonus Attack Speed All Ranged None None
Damage per Bullet Ranged Ranged Ranged All
Less AP Cost All Melee Melee None
Chip Shot All All All All
Destroyer All Ranged Ranged None
Fast Trigger All All All All
Frozen Queen All Melee Melee None
Killing Spree All All All All
Knockback All All None All
Life Steal Melee Melee Melee All
Long Range All Ranged Ranged None
Bonus Critical Chance All All All All
More Critical Damage All None None None
Penetrate All All All None
Poisonous All Melee Melee None
Scoped Ranged Ranged Ranged All
Spiked Melee Melee None None
Smasher! Melee Melee Melee None
Lethal Damage All All All All

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Weapon XP boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

Weapon perk rank upgrades

If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare items
GMU1000.png GMU1000 Upranks Alien perk #1 Crafting

See also

Armors EXP Base
==Introduction==
# Description
Equipped armor gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Armor perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.


List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +1 +1 +2 +2 +2 +3 +3
Normal DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Toughness + Lethal Protection
Normal DT +1 +1 +2 +3 +4 +5 +6 +7
Normal DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Anty-Termal System

Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
F E D C B A S S+
Fire,Plasma DR -2% +2% +3% +4% +5% +6% +7% +8%
Lethal Protection +45% +50% +55% +60% +65% +70% +75% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +90% +100% +110% +120% +130% +140% +150% +160%
Perks - - - - * * * **

Bonus Movement

Gain Movement Speed and Turn-Based Movement AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turn-Based Movement AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection against Normal damage
F E D C B A S S+
Normal DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +65% +70% +75% +80% +85% +90% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +80% +90% +100% +110% +120% +130% +140% +150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DRs and apply Heresy status on opponents (20%)
F E D C B A S S+
All DR -1% +1% +1% +2% +2% +3% +3% +4%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponents (50%)
Dodger + Lifegiver + Livewire
All DR +1% +2% +3% +4% +5% +6% +7% +8%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% Slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive Belt

Ability to suicide to deal explosive damage around and lower attacker Lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker Lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker Lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attacker Critical Damage
F E D C B A S S+
CC Resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC Resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire and Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * ** **

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +1 +1 +2 +2
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +1 +1 +2 +2 +3 +3 +4 +4
Throwing Range +2 +4 +6 +8 +10 +12 +14 +16
Perks - - - * * ** ** ***

Bonus Perception

Gain Perception and Sight range
F E D C B A S S+
PE -1 0 +1 +1 +1 +1 +2 +2
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +1 +1 +2 +2 +3 +3 +4 +4
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +1 +1 +2 +2
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +1 +1 +2 +2 +3 +3 +4 +4
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +1 +1 +2 +2
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +1 +1 +2 +2 +3 +3 +4 +4
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and reduce Respawn time
F E D C B A S S+
INT -1 0 +1 +1 +1 +1 +2 +2
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +1 +1 +2 +2 +3 +3 +4 +4
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and Action Points for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +1 +1 +2 +2
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +1 +1 +2 +2 +3 +3 +4 +4
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and Engineering for armor condition loss calculation
F E D C B A S S+
LK -1 0 +1 +1 +1 +1 +2 +2
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +1 +1 +2 +2 +3 +3 +4 +4
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart Block

Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and reduce Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -5 +2 +5 +10 +15 +25 +35 +45
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +15 +25 +45 +65 +85 +105 +125 +150
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection against Laser damage
F E D C B A S S+
Laser DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +40% +60% +80% +100% +120% +140% +160% +180%
Perks - - - - * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +1 +2 +3 +4 +5 +6 +7
Laser DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +2% +3% +4% +5% +6% +7% +8%
DT Penetration Defense +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense +8% +9% +10% +11% +12% +13% +14% +15%
DT Penetration Defense +26% +28% +30% +32% +34% +36% +38% +40%
Perks - - - - * * * **

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
F E D C B A S S+
Explode, Electric DR -3% +2% +4% +5% +6% +7% +8% +9%
Lethal Protection +13% +14% +15% +16% +17% +18% +19% +20%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +19% +21% +23% +25% +27% +29% +31% +33%
Perks - - - - * * * **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DTs and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +1 +1 +1 +2
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +1 +1 +2 +2 +3 +3 +4 +4
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in Turn-Based mode
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to activate Terminator mode for 10s
Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Tesla Attacker

Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **

Patch 6.4.5 perks

Bio Steel

Modifies your DR cap and increases your healing multiplier
F E D C B A S S+
DR cap -1% 0% +1% +2% +3% +3% +4% +4%
Healing multiplier +5% +10% +15% +20% +25% +30% +35% +40%
Hubologist Reinforced Endurance + Vital Shielding
DR cap +3% +4% +5% +6% +7% +8% +9% +10%
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Perks - - - * * ** ** **

Combat Focus

Modifies critical rate and increases damage multiplier
F E D C B A S S+
Critical rate +50ms 0ms -50ms -70ms -100ms -120ms -150ms -200ms
Damage multiplier +1% +1% +1% +1% +2% +2% +2% +2%
Hubologist Focused Striker + Deadeye + Bonus Damage Multi
Critical rate -50ms -100ms -150ms -200ms -250ms -300ms -450ms -500ms
Damage multiplier +1% +2% +3% +3% +3% +4% +4% +5%
Perks - - * * ** ** *** ***

Critical Shell

Increases your critical chance and modifies your lethal rate
F E D C B A S S+
Critical chance +1% +3% +5% +7% +9% +11% +13% +15%
Lethal rate +50ms 0ms -50ms -100ms -200ms -300ms -400ms -500ms
Hubologist Providence + Lone Wanderer
Critical chance +5% +6% +7% +8% +9% +12% +16% +20%
Lethal rate -500ms -600ms -700ms -800ms -900ms -1000ms -1100ms -1200ms
Perks - - - * * ** ** **

Mechanic Patch

Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
F E D C B A S S+
Luck for armor deterioration calculation +1 +2 +3 +4 +5 +6 +7 +8
Engineering skill for building objects +50 +70 +90 +110 +130 +150 +170 +200
Hubologist Turret Mechanic + Animal Friend + Engineer
Luck for armor deterioration calculation +13 +14 +15 +16 +17 +18 +19 +20
Engineering skill for building objects +100 +200 +300 +400 +500 +600 +700 +800
Perks - - * * ** ** *** ***

Medic Flag

Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
F E D C B A S S+
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Bonus hit points restored per stimpak -5 0 +5 +10 +15 +20 +25 +30
Hubologist Medic + Quick Pockets + Bonus AP Regen
Healing multiplier +110% +130% +150% +170% +190% +210% +230% +250%
Bonus hit points restored per stimpak +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Suppression

Alters your attackers' critical rate and increases their attack delay
F E D C B A S S+
Attacker's critical rate -100ms 0ms +100ms +200ms +400ms +600ms +800ms +1000ms
Attacker's attack delay +10ms +30ms +60ms +100ms +150ms +210ms +280ms +400ms
Hubologist Unbreakable + Quick Recovery
Attacker's critical rate +200ms +300ms +500ms +800ms +1200ms +1700ms +2300ms +3000ms
Attacker's attack delay +50ms +100ms +200ms +300ms +400ms +500ms +550ms +600ms
Perks - - - * * ** ** **

Veil

Grants sneak detection protection and makes you Noiseless.
F E D C B A S S+
Sneak detection protection -1 0 +1 +2 +3 +4 +5 +6
Noiseless effect +1% +2% +3% +4% +5% +6% +7% +8%
Hubologist Phantom Presence + Undetected + Gain Intelligence
Sneak detection protection +6 +8 +10 +12 +14 +16 +18 +20
Noiseless effect +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Wire Reflector

Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
F E D C B A S S+
Laser/electrical damage reflection 0% +2% +5% +8% +11% +14% +17% +20%
Melee counter-attack chance +4% +6% +8% +10% +15% +20% +25% +30%
Hubologist Energy Deflection + Baiter
Laser/electrical damage reflection +15% +20% +25% +30% +35% +40% +45% +50%
Melee counter-attack chance +10% +20% +30% +40% +50% +60% +70% +80%
Perks - - - * * ** ** **

List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +2% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +2% Damage Protection against NPCs (sums with F)
B +4% DR Penetration Protection against NPCs
A +5% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal (sums with E)
S+ +4% Damage Protection against NPCs (sums with F and C)
S++ Revive to full HP once you could die vs NPCs (1h cooldown)

Powered

F 1 less damage from attacks of NPCs
E +1 all DT against NPCs (ignores the cap)
D +20% slow armor break
C 1 less damage from attacks of NPCs (sums with F)
B +10% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +1 all DT against NPCs (ignores the cap; sums with E)
S+ 2 less damage from attacks of NPCs (sums with F and C)
S++ +15% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(250sec CD)
E +10% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(230s CD)
B -2% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +10% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(210sec CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you (sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you (sums with E)
S+ NPCs lose 2 AP when attacking you (sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor experience

The total amount of gear experience (gear XP) required for Armor to level up depends on its tier, type, and current level.

Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Base armor XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 3 000 000 6 000 000 12 000 000 24 000 000 72 000 000 360 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Armor Type XP req.
multi
Leather armor 75%
Metal armor 80%
Combat robes 100%
Combat armor 150%

Note:The XP requirement multiplier only applies at levels 1-4.

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Gear experience boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.

Gear perk rank upgrades

If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare item pool

See also

Weapons EXP Modifier
==Introduction==
# Description
Equipped weapon gains experience by killing NPCs or via Upgrade Parts. With enough experience, new perks unlock, and the item's color changes.
Weapon perks have ranks that determine their power level; they are mainly influenced by Item Luck.
Perk 1-3 The first three perks are always predefined.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against NPCs.
Perk 7 Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.

Perk Navigation

Ammo Upgrade Bloody Bonus Attack Speed Bonus Critical Chance Bonus Critical Power
Bonus Max Damage Bonus Min Damage Chip Shot Damage per Bullet Destroyer
Fast Trigger Frozen Queen Killing Spree Knockback Less AP Cost
Lethal Damage Life Steal Long Range More Critical Damage Penetrate
Alien Perks Poisonous Scoped Smasher! Spiked

List of Perks

Ammo Upgrade

Available Random Level 4 Event
Ranged Ranged Ranged None
Increases weapon's ammo mods
F E D C B A S S+
AC Mod -1 0 +1 +2 +4 +8 +12 +24
Damage Mod -5% +1% +2% +4% +5% +8% +10% +15%
Hubologist
AC Mod 0 +1 +2 +4 +8 +12 +24 +50
Damage Mod +2% +3% +4% +6% +9% +12% +16% +20%
DT mod -1% -2% -3% -5% -7% -9% -12% -15%

Bloody

Available Random Level 4 Event
Melee ? Melee ?
Increases Bleed damage and applies Bleed stacks on Critical Hits
F E D C B A S S+
Bleed Damage -10% +5% +10% +15% +20% +25% +30% +35%
Bleed stacks 0 0 0 0 0 1 1 1
Hubologist Atomic Savant + More Critical
Bleed Damage +10% +20% +30% +40% +50% +60% +70% +80%
Bleed stacks 0 1 1 2 2 2 3 3
Perks - - - - * * * **

Bonus Critical Power

Available Random Level 4 Event
All All All All
Increases Critical Roll and Power
F E D C B A S S+
Critical Roll -5 +1 +3 +5 +7 +9 +11 +13
Critical Power -5% 0 0 +1% +3% +5% +7% +10%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical Roll +2 +5 +8 +11 +14 +17 +20 +23
Critical Power 0 0 +4% +6% +8% +13% +16% +20%
Perks - - - * * ** ** ***

Bonus Max Damage

Available Random Level 4 Event
All All All All
Increases Max weapon damage and grants DT Penetration
F E D C B A S S+
Max Damage -5% +1% +3% +5% +7% +9% +11% +15%
DT Penetration 0 0 +1% +2% +3% +5% +7% +10%
Hubologist Bonus Battle Stats + Firefighter
Max Damage +3% +6% +8% +11% +13% +16% +19% +25%
DT Penetration +1% +3% +5% +7% +9% +11% +13% +15%
Perks - - - - * * * **

Bonus Min Damage

Available Random Level 4 Event
All All All All
Increase Min weapon damage and grants DR Penetration (Normal
F E D C B A S S+
Min Damage -5% +2% +4% +6% +8% +10% +12% +20%
DR Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Pyromaniac + Firefighter
Min Damage +4% +5% +10% +20% +25% +30% +35% +40%
DR Penetration +1% +2% +5% +6% +7% +8% +9% +10%
Perks - - - - * * ** **

Bonus Attack Speed

Available Random Level 4 Event
All Ranged None None
Decreases Attack Delay and lowers Slow's effect on Attack Delay
F E D C B A S S+
Attack Delay +5% 0 -5% -8% -11% -14% -17% -20%
Slow AD Protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack Delay -5% -8% -10% -15% -20% -25% -30% -35%
Slow AD Protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - - * * ** ** ***

Damage per Bullet

Available Random Level 4 Event
Ranged Ranged Ranged All
Increases damage per bullet and increases damage multiplier
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +3 +4 +4
Damage Multiplier -3% +1% +1% +2% +2% +3% +4% +5%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet +1 +1 +2 +3 +4 +5 +6 +7
Damage Multiplier +3% +4% +5% +6% +7% +8% +9% +10%
Perks - - - * * ** ** ***

Less AP Cost

Available Random Level 4 Event
All Melee Melee None
Decreases Reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 0 0 -1 -1
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -6 -8 -10 -12 -14 -16 -18 -20
Weapon AP cost 0 0 0 -1 -1 -1 -1 -2
Perks - - - * * ** ** ***

Chip Shot

Available Random Level 4 Event
All All All All
Gives Critical Chance Penetration and increases chance to apply critical effect
F E D C B A S S+
Critical Chance Penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical Chance Penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * ** ** ***

Destroyer

Available Random Level 4 Event
All Ranged Ranged None
Reduces target DR against Normal/Fire/Explode and gives Lethality
F E D C B A S S+
Target DR +5% -1% -2% -4% -8% -11% -13% -15%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -2% -3% -6% -9% -13% -17% -21% -25%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

Fast Trigger

Available Random Level 4 Event
All All All All
Increases AP and AP Regen
F E D C B A S S+
Action Points 0 0 +1 +1 +1 +2 +2 +2
AP Regen -10 +1 +4 +8 +12 +18 +22 +25
Hubologist Action Boy + Bonus Move + Gain Agility
Action Points +1 +1 +1 +2 +2 +2 +3 +3
AP Regen +5 +10 +15 +20 +25 +30 +35 +40
Perks - - - * * ** ** ***

Frozen Queen

Available Random Level 4 Event
All Melee Melee None
Applies Slow and Confusion (and sometimes Bounty stacks)
F E D C B A S S+
Slow 0 10% 20% 30% 40% 50% 60% 70%
Confusion stacks 1 1 1 1 1 1 1 1
Hubologist
Slow 10% 20% 30% 40% 50% 60% 70% 80%
Confusion stacks 1 1 2 2 2 2 3 3
Bounty stacks 1 1 1 1 2 2 2 2

Killing Spree

Available Random Level 4 Event
All All All All
Regens 20% AP and Regens HP on kill
F E D C B A S S+
AP Regen works for None PvP PvP PvP PvP PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill -5% +1% +2% +3% +4% +5% +6% +7%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for PvP PvP PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill +2% +4% +6% +8% +10% +12% +14% +16%
Perks - - - - * * * **

Knockback

Available Random Level 4 Event
All All None All
Gives Knockback effect on Critical Hit and Penetrate Damage Protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Penetrate Damage Protection -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Penetrate Damage Protection +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Life Steal

Available Random Level 4 Event
Melee Melee Melee All
Gives Melee Life Steal and decreases max accuracy of opponents within one hex
F E D C B A S S+
Melee Life Steal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee Life Steal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - * * * ** ** **

Long Range

Available Random Level 4 Event
All Ranged Ranged None
Increases minimum and max accuracy, reduces distance penalty to 1 and reduces Aimed Attack Delay penalty
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Reduce Aimed Attack Delay penalty 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Reduce Aimed Attack Delay penalty -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***

Bonus Critical Chance

Available Random Level 4 Event
All All All All
Increases Critical Chance and gives Critical Power Resistance Penetration
F E D C B A S S+
Critical Chance -4% +2% +5% +8% +11% +14% +17% +20%
Critical Power Resistance Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical Chance +5% +10% +15% +20% +25% +30% +35% +40%
Critical Power Resistance Penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - - * * ** ** ***

More Critical Damage

Available Random Level 4 Event
All None None None
Increases Critical Damage and applies Weakness stacks
F E D C B A S S+
Critical Damage -1-10% +2-25% +3-30% +4-35% +5-40% +6-45% +7-50% +8-50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical Damage +7-39% +10-49% +13-59% +16-75% +20-100% +33-150% +50-200% +50-200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **

Penetrate

Available Random Level 4 Event
All All All None
Increases DT penetration against Normal/Fire/Explode and increases 1-hex damage for bursts (all damage types)
F E D C B A S S+
DT penetration +2% +4% +8% +11% +13% +16% +20% +25%
1-hex damage 0% +4% +9% +13% +18% +22% +27% +33%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +5% +10% +15% +20% +25% +30% +35% +40%
1-hex damage +5% +10% +15% +20% +25% +30% +40% +50%
Perks - - - * * ** ** ***

Poisonous

Available Random Level 4 Event
All Melee Melee None
Applies Poison and increases ammo heal value
F E D C B A S S+
Poison 0 0-10 0-20 5-30 10-40 15-50 20-60 25-70
ammo heal value -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5-10 10-20 15-30 20-40 25-50 30-60 35-70 40-80
ammo heal value +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***

Scoped

Available Random Level 4 Event
Ranged Ranged Ranged All
Increases weapon range (Ranged Weapons) and increases AC mod of target
F E D C B A S S+
Weapon range -1 0 0 +1 +1 +2 +2 +3
AC mod of target 0 +1 +2 +3 +4 +5 +7 +10
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +1 +1 +2 +2 +3 +4 +5 +6
AC mod of target +2 +4 +6 +8 +10 +13 +16 +18
Perks - - - * * ** ** ***

Spiked

Available Random Level 4 Event
Melee Melee None None
Increases melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0-5% +0-15% +0-30% +5-45% +10-60% +15-75% +20-90% +25-105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5-15% +10-30% +15-45% +20-60% +25-75% +30-90% +35-105% +40-120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***

Smasher!

Available Random Level 4 Event
Melee Melee Melee None
Increases Heavy Handed malus and Melee Damage
F E D C B A S S+
Melee Damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee Damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***

Lethal Damage

Available Random Level 4 Event
All All All All
Increases Lethal Damage and penetrates lethal damage protection
F E D C B A S S+
Lethal Damage -5 +1 +2 +3 +4 +6 +8 +10
Lethal Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal Damage +1 +3 +6 +9 +12 +15 +18 +20
Lethal Penetration +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

EMP Transformer

Grants extra lethal damage against synthetic targets and EMP DR penetration
F E D C B A S S+
Extra lethal damage against synthetic targets 50 60 70 80 90 100 120 140
EMP DR penetration 5% 10% 15% 20% 25% 30% 35% 40%
Hubologist Synthetic + Cybernetic Eye
Extra lethal damage against synthetic targets 80 120 160 180 220 260 300 340
EMP DR penetration 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * ** ** **

Silencer

Makes you Noiseless and boosts your damage multiplier while sneaking
F E D C B A S S+
Noiselessness +12% +14% +16% +18% +20% +22% +26% +30%
Damage multiplier while sneaking +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Baiter + Crasher + Long Arms
Noiselessness +35% +40% +45% +50% +55% +60% +65% +70%
Damage multiplier while sneaking +8% +19% +20% +31% +42% +53% +64% +75%
Perks - - * * ** ** *** ***





List of legendary weapon perks-6th Perk

.

More Bonus Damage

F +10% damage against NPCs
E +4% DR Penetration against NPCs
D +10% slow weapon break
C +10% damage against NPCs (sums with F)
B x3% damage against NPCs
A +5% DT Penetration against NPCs
S +4% DR Penetration against NPCs (sums with E)
S+ +20% damage against NPCs (sums with F and C)
S++ +3% Lethality

Lethal Upgrade

F +5 Lethal Damage against NPCs
E +4% Lethal Penetration against NPCs
D +10% slow weapon break
C +5 Lethal Damage against NPCs(sums with F)
B Deal 1% of Max NPC's HP
A Restore 20% AP after kill NPCs
S +4% Lethal Penetration against NPCs(sums with E)
S+ +10 Lethal Damage against NPCs(sums with F and C)
S++ Deal 5% of Max NPC's HP(stacks with B)

Critical Master

F +5% Critical Chance against NPCs
E +4% Critical Chance Penetration against NPCs
D +10% slow weapon break
C +5% Critical Chance against NPCs(sums with F)
B Deal Critical Damage equal to Critical Chance against NPCs
A Critical hits against NPCs are upgraded by 1 bracket
S +4% Critical Chance Penetration against NPCs(sums with E)
S+ +10% Critical Chance against NPCs(sums with F and C)
S++ Criticals Hits against NPCs have minimum critical table set as 5

Butcher

F +2% lifesteal against NPCs
E +4% HP Restore after kill NPCs
D +10% slow weapon break
C +2% lifesteal against NPCs (sums with F)
B Lifesteal can heal on poisoned NPCs
A Lifesteal against NPCs can heal over max HP for 2 sec
S +4% HP Restore after kill NPCs (sums with E)
S+ +2% lifesteal against NPCs (sums with F and C)
S++ Gain a 1-sec immunity after kill 10 NPCs


Alien-exclusive weapon perks

Critical Beast

F Add 25% to target's DR
E Ignore 50% of target's total critical chance resistance
D Add 25% to target's DR (stacks with F)
C Ignore 50% of target's total critical roll resistance
B Ignore 50% of target's total critical power resistance
A Increase critical bracket by 1
S Increase critical bracket by 1 (stacks with A)
S+ Ignore 50% of target's total critical damage resistance

Penetrator

F Reduce weapon's total range by 25%
E Add +50% DT penetration
D Reduce weapon's total range by 25% (stacks with F)
C Add +33% DR penetration
B Add +33% DR penetration (stacks with C)
A Add +34% DR penetration (stacks with C and B)
S Add +50% DT penetration (stacks with E)
S+ Add +20% Lethality

Double Range

F Decrease accuracy by 45%
E Add 4 weapon Range
D Decrease accuracy by 45%(Stack with F)
C Add 4 weapon Range(Stack with E)
B Double all bonus weapon range
A Ignore 1 Laser DT
S Ignore 1 Laser DT(Stack with A)
S+ Add 8 weapon Range(Stack with E and C)

Flat Converter

F Increase AP Cost for attack by 1
E Penetrates 8% lethal protection
D Increase AP Cost for attack by 1
C Penetrates 8% lethal protection(Stack with E)
B Converts 50% damage to lethal damage
A Gain 4% Lethality
S Gain 4% Lethality(Stack with A)
S+ Converts 50% damage to lethal damage(Stack with B)

Fire Converter

F Lower weapon range by 4
E Changes the weapon type to fire
D Lower weapon range by 4(Stack with F)
C Lowers the fire-fighter effect by 50%
B Double burning damage
A Lower AP attack cost by 1
S Lower AP attack cost by 1(Stack with A)
S+ Lowers the fire-fighter effect by 50%(Stack with C)

Plasma Converter

F Lower damage by 10%
E Changes the weapon type to plasma
D Lower damage by 10%(Stack with F)
C Always scores critical hits
B +50 Critical Roll
A +50% Critical Power
S +50% Critical Power(Stack with A)
S+ +50 Critical Roll (Stack with B)

Stun Hex

F Cap damage on 300
E Applies a Shock effect on a one-hex attack
D Cap damage on 200
C Applies a paralysis effect on a one-hex attack
B Applies a lost turn effect on a one-hex attack
A Regen 3 AP on a one-hex attack
S Regen 3 AP on a one-hex attack(Stack with A)
S+ Regen 3 AP on a one-hex attack(Stack with A and S)

Lightning

F Decrease ammo rounds per shot by 5
E 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
D Decrease ammo rounds per shot by 5(Stack with F)
C bounced damage ignore friendly units(faction/team)
B Increase chance of E to 50%
A +10 Max Damage
S +10 Max Damage(Stack with A)
S+ Increase chance of E to 90%

Heresy Shot

F Increase Attack Delay by 400
E Applies heresy for 4 seconds on the target
D Increase Attack Delay by 400(Stack with F)
C Apply 1 confusion stacks on target
B Apply 3 weakness stacks on target
A +25% Critical Damage
S +25% Critical Damage(Stack with A)
S+ Apply 1 bounty stacks on target

Rad Shot

F Increase reload cost by 50%
E Apply 30 Radiation to target
D Increase reload cost by 50% (stacks with F)
C Apply 30 Radiation to target (stacks with E)
B Convert 50% of damage into Radiation
A Apply Poison
S Apply 90% Slow for 2 seconds
S+ Apply 60 Radiation to target (stacks with E and C)

Rerolling

Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon experience

The total amount of gear experience (gear XP) required for weapons to level up depends on its tier, type, and current level.

Total XP needed for a weapon to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below: NOTE: Patch 5.4

Base weapon XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5 000 10 000 20 000 40 000 120 000 600 000
Level 2 37 500 75 000 150 000 300 000 900 000 4 500 000
Level 3 75 000 150 000 300 000 600 000 1 800 000 9 000 000
Level 4 500 000 1 000 000 2 000 000 4 000 000 12 000 000 60 000 000
Level 5 2 500 000 5 000 000 10 000 000 20 000 000 60 000 000 300 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000

NOTE: Patch 5.4

Weapon type Base XP
multi
Fast Pistols 40%
Range Pistols 80%
Damage Pistols 160%
Sniper Rifles 160%
Shotguns 50%
Assualt Rifles 80%
Explosive Small Guns 100%
Support Rifles 120%
Small Machine Guns (SMG) 100%
Flamers 300%
Rocket Launchers 200%
Miniguns 200%
Heavy Sniper Rifles 200%
Machine Gun 80%
Laser Weapons 30%
Plasma Weapons 50%
Fire Weapons 50%
Electric Weapons 50%
Clubes 100%
Fast Knives 50%
Damage Knives 80%
Punch Weapons 110%
Hammers 60%
Spears 200%

Weapon perk availability

Perk Name Available Random Level 4 Event
Ammo Upgrade Ranged Ranged Ranged None
Bloody Melee ? Melee ?
Bonus Critical Power All All All All
Bonus Max Damage All All All All
Bonus Min Damage All All All All
Bonus Attack Speed All Ranged None None
Damage per Bullet Ranged Ranged Ranged All
Less AP Cost All Melee Melee None
Chip Shot All All All All
Destroyer All Ranged Ranged None
Fast Trigger All All All All
Frozen Queen All Melee Melee None
Killing Spree All All All All
Knockback All All None All
Life Steal Melee Melee Melee All
Long Range All Ranged Ranged None
Bonus Critical Chance All All All All
More Critical Damage All None None None
Penetrate All All All None
Poisonous All Melee Melee None
Scoped Ranged Ranged Ranged All
Spiked Melee Melee None None
Smasher! Melee Melee Melee None
Lethal Damage All All All All

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Weapon XP boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

Weapon perk rank upgrades

If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare items
GMU1000.png GMU1000 Upranks Alien perk #1 Crafting

See also

Armors EXP Modifier
==Introduction==
# Description
Equipped armor gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Armor perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk.


List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +1 +1 +2 +2 +2 +3 +3
Normal DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Toughness + Lethal Protection
Normal DT +1 +1 +2 +3 +4 +5 +6 +7
Normal DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Anty-Termal System

Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage
F E D C B A S S+
Fire,Plasma DR -2% +2% +3% +4% +5% +6% +7% +8%
Lethal Protection +45% +50% +55% +60% +65% +70% +75% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +90% +100% +110% +120% +130% +140% +150% +160%
Perks - - - - * * * **

Bonus Movement

Gain Movement Speed and Turn-Based Movement AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turn-Based Movement AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection against Normal damage
F E D C B A S S+
Normal DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +65% +70% +75% +80% +85% +90% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +80% +90% +100% +110% +120% +130% +140% +150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DRs and apply Heresy status on opponents (20%)
F E D C B A S S+
All DR -1% +1% +1% +2% +2% +3% +3% +4%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponents (50%)
Dodger + Lifegiver + Livewire
All DR +1% +2% +3% +4% +5% +6% +7% +8%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% Slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive Belt

Ability to suicide to deal explosive damage around and lower attacker Lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker Lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker Lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attacker Critical Damage
F E D C B A S S+
CC Resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC Resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire and Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * ** **

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +1 +1 +2 +2
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +1 +1 +2 +2 +3 +3 +4 +4
Throwing Range +2 +4 +6 +8 +10 +12 +14 +16
Perks - - - * * ** ** ***

Bonus Perception

Gain Perception and Sight range
F E D C B A S S+
PE -1 0 +1 +1 +1 +1 +2 +2
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +1 +1 +2 +2 +3 +3 +4 +4
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +1 +1 +2 +2
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +1 +1 +2 +2 +3 +3 +4 +4
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +1 +1 +2 +2
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +1 +1 +2 +2 +3 +3 +4 +4
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and reduce Respawn time
F E D C B A S S+
INT -1 0 +1 +1 +1 +1 +2 +2
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +1 +1 +2 +2 +3 +3 +4 +4
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and Action Points for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +1 +1 +2 +2
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +1 +1 +2 +2 +3 +3 +4 +4
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and Engineering for armor condition loss calculation
F E D C B A S S+
LK -1 0 +1 +1 +1 +1 +2 +2
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +1 +1 +2 +2 +3 +3 +4 +4
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart Block

Reduce attacker ST in Heavy Handed calculation and lower Knockback distance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and reduce Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -5 +2 +5 +10 +15 +25 +35 +45
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +15 +25 +45 +65 +85 +105 +125 +150
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection against Laser damage
F E D C B A S S+
Laser DR -3% +3% +4% +5% +6% +7% +8% +9%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +5% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +40% +60% +80% +100% +120% +140% +160% +180%
Perks - - - - * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +1 +2 +3 +4 +5 +6 +7
Laser DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +2% +3% +4% +5% +6% +7% +8%
DT Penetration Defense +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense +8% +9% +10% +11% +12% +13% +14% +15%
DT Penetration Defense +26% +28% +30% +32% +34% +36% +38% +40%
Perks - - - - * * * **

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage
F E D C B A S S+
Explode, Electric DR -3% +2% +4% +5% +6% +7% +8% +9%
Lethal Protection +13% +14% +15% +16% +17% +18% +19% +20%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +2% +4% +6% +8% +10% +12% +14% +16%
Lethal Protection +19% +21% +23% +25% +27% +29% +31% +33%
Perks - - - - * * * **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DTs and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +1 +1 +1 +2
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +1 +1 +2 +2 +3 +3 +4 +4
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in Turn-Based mode
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to activate Terminator mode for 10s
Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain Plasma and Electric DT and Plasma/Electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +8% +9% +10% +11% +12% +13% +14% +15%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +11% +13% +15% +17% +19% +21% +23% +25%
Perks - - - - * * * **

Tesla Attacker

Gain ability to deal Electric damage around and chance to paralyze target with Electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **

Patch 6.4.5 perks

Bio Steel

Modifies your DR cap and increases your healing multiplier
F E D C B A S S+
DR cap -1% 0% +1% +2% +3% +3% +4% +4%
Healing multiplier +5% +10% +15% +20% +25% +30% +35% +40%
Hubologist Reinforced Endurance + Vital Shielding
DR cap +3% +4% +5% +6% +7% +8% +9% +10%
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Perks - - - * * ** ** **

Combat Focus

Modifies critical rate and increases damage multiplier
F E D C B A S S+
Critical rate +50ms 0ms -50ms -70ms -100ms -120ms -150ms -200ms
Damage multiplier +1% +1% +1% +1% +2% +2% +2% +2%
Hubologist Focused Striker + Deadeye + Bonus Damage Multi
Critical rate -50ms -100ms -150ms -200ms -250ms -300ms -450ms -500ms
Damage multiplier +1% +2% +3% +3% +3% +4% +4% +5%
Perks - - * * ** ** *** ***

Critical Shell

Increases your critical chance and modifies your lethal rate
F E D C B A S S+
Critical chance +1% +3% +5% +7% +9% +11% +13% +15%
Lethal rate +50ms 0ms -50ms -100ms -200ms -300ms -400ms -500ms
Hubologist Providence + Lone Wanderer
Critical chance +5% +6% +7% +8% +9% +12% +16% +20%
Lethal rate -500ms -600ms -700ms -800ms -900ms -1000ms -1100ms -1200ms
Perks - - - * * ** ** **

Mechanic Patch

Grants extra Luck for armor deterioration calculation only, and increases your Engineering skill for building objects
F E D C B A S S+
Luck for armor deterioration calculation +1 +2 +3 +4 +5 +6 +7 +8
Engineering skill for building objects +50 +70 +90 +110 +130 +150 +170 +200
Hubologist Turret Mechanic + Animal Friend + Engineer
Luck for armor deterioration calculation +13 +14 +15 +16 +17 +18 +19 +20
Engineering skill for building objects +100 +200 +300 +400 +500 +600 +700 +800
Perks - - * * ** ** *** ***

Medic Flag

Increases your healing multiplier and modifies the number of hit points restored by your stimpaks
F E D C B A S S+
Healing multiplier +30% +40% +50% +60% +70% +80% +90% +100%
Bonus hit points restored per stimpak -5 0 +5 +10 +15 +20 +25 +30
Hubologist Medic + Quick Pockets + Bonus AP Regen
Healing multiplier +110% +130% +150% +170% +190% +210% +230% +250%
Bonus hit points restored per stimpak +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Suppression

Alters your attackers' critical rate and increases their attack delay
F E D C B A S S+
Attacker's critical rate -100ms 0ms +100ms +200ms +400ms +600ms +800ms +1000ms
Attacker's attack delay +10ms +30ms +60ms +100ms +150ms +210ms +280ms +400ms
Hubologist Unbreakable + Quick Recovery
Attacker's critical rate +200ms +300ms +500ms +800ms +1200ms +1700ms +2300ms +3000ms
Attacker's attack delay +50ms +100ms +200ms +300ms +400ms +500ms +550ms +600ms
Perks - - - * * ** ** **

Veil

Grants sneak detection protection and makes you Noiseless.
F E D C B A S S+
Sneak detection protection -1 0 +1 +2 +3 +4 +5 +6
Noiseless effect +1% +2% +3% +4% +5% +6% +7% +8%
Hubologist Phantom Presence + Undetected + Gain Intelligence
Sneak detection protection +6 +8 +10 +12 +14 +16 +18 +20
Noiseless effect +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Wire Reflector

Provides laser/electrical damage reflection and a chance to perform a melee counter-attack against hex-adjacent attackers
F E D C B A S S+
Laser/electrical damage reflection 0% +2% +5% +8% +11% +14% +17% +20%
Melee counter-attack chance +4% +6% +8% +10% +15% +20% +25% +30%
Hubologist Energy Deflection + Baiter
Laser/electrical damage reflection +15% +20% +25% +30% +35% +40% +45% +50%
Melee counter-attack chance +10% +20% +30% +40% +50% +60% +70% +80%
Perks - - - * * ** ** **

List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +2% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +2% Damage Protection against NPCs (sums with F)
B +4% DR Penetration Protection against NPCs
A +5% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal (sums with E)
S+ +4% Damage Protection against NPCs (sums with F and C)
S++ Revive to full HP once you could die vs NPCs (1h cooldown)

Powered

F 1 less damage from attacks of NPCs
E +1 all DT against NPCs (ignores the cap)
D +20% slow armor break
C 1 less damage from attacks of NPCs (sums with F)
B +10% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +1 all DT against NPCs (ignores the cap; sums with E)
S+ 2 less damage from attacks of NPCs (sums with F and C)
S++ +15% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(250sec CD)
E +10% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(230s CD)
B -2% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +10% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(210sec CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you (sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you (sums with E)
S+ NPCs lose 2 AP when attacking you (sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

Armor perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor experience

The total amount of gear experience (gear XP) required for Armor to level up depends on its tier, type, and current level.

Total XP needed for armor to level up = Base XP Requirement * XP Requirement Multiplier

Base XP requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Base armor XP required to level up per tier
Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 7 500 15 000 30 000 60 000 180 000 900 000
Level 2 50 000 100 000 200 000 400 000 1 200 000 6 000 000
Level 3 100 000 200 000 400 000 800 000 2 400 000 12 000 000
Level 4 625 000 1 250 000 2 500 000 5 000 000 15 000 000 75 000 000
Level 5 3 000 000 6 000 000 12 000 000 24 000 000 72 000 000 360 000 000
Level 6 25 000 000 50 000 000 100 000 000 200 000 000 600 000 000 3 000 000 000
Armor Type XP req.
multi
Leather armor 75%
Metal armor 80%
Combat robes 100%
Combat armor 150%

Note:The XP requirement multiplier only applies at levels 1-4.

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Gear experience boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your gear. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the item on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

10 x Upgrade Parts can be combined into 1 x Upgrade Parts MKII, and 10 x Upgrade Parts MKII can be combined into 1 x Upgrade Parts MKIII via Fix-Boy, which may come in handy if you're planning to craft Water Chips.

Gear perk rank upgrades

If the rank of the perks on your gear could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your armor/weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare item pool

See also

NOTE: Armor EXP Modifier only applies to levels 1-4.

For example:

  • To get Hunting Rifle (Tier 2 Sniper Rifle) to level 4 you need 1 000 000 * 160% = 1 600 000 exp.
  • To get Laser Pistol (Tier 1 Laser Weapon) to level 5 you need 2 500 000 * 30% = 750 000 exp.
  • To get Enclave Armor (Tier 3 Combat Armor) to level 3 you need 400 000 * 150% = 600 000 exp.
  • To get Inferno Armor (Tier 3 Metal Armor) to level 3 you need 400 000 * 50% = 200 000 exp.

See also

  • Levels for a detailed list of the experience points amount required for each level.